/* The drop command. Lets a player pick up an object. "drop all" is not yet supported. Putting items in containers should probably be defined in container.c and not here. Mobydick, 7-15-94 */ int do_command (string str) { object thing ; int res ; if (!str) { fail_msg ("Usage: drop <item>\n") ; return 0 ; } thing = previous_object()->present(str) ; if (!thing) { fail_msg ("You don't possess a "+str+".\n") ; return 0 ; } res = thing->move(previous_object()->query_environment()) ; if (!res) { write ("You can't bring yourself to drop it.\n") ; return 1 ; } write ("Dropped.\n") ; say (previous_object()->query_cap_name()+" drops "+thing->query_short()+ ".\n") ; return 1 ; }