/* The brief command. Lets the player choose whether he sees the short or long description of a room when he moves into it. Mobydick, 5-28-94 */ int do_command (string str) { int current ; current = previous_object()->query_brief() ; current = !current ; if (current) { write ("Brief mode.\n") ; } else { write ("Verbose mode.\n") ; } previous_object()->set_brief(current) ; return 1 ; }