/* Object names of the current users and players. */ #include <config.h> int do_command() { object *goons ; object body ; int i ; if (previous_object()->query_privileges()!="admin") return 1 ; goons = USERS_D->query_users() ; for (i=0;i<sizeof(goons);i++) { body = goons[i]->query_player() ; write (goons[i]->query_name()+" "+object_name(goons[i])) ; if (body) { write (" "+object_name(body)+"\n") ; } else { write (" No player object.\n") ; } } return 1 ; }