#include "global.h"
#include "interpret.h"
#include "object.h"
#include "exec.h"
#include "main.h"
#include "dynamic_buffer.h"
#include "hash.h"
#include "simulate.h"
/*
* Object name hash table. Object names are unique, so no special
* problems - like stralloc.c. For non-unique hashed names, we need
* a better package (if we want to be able to get at them all) - we
* cant e them to the head of the hash chain, for example.
*
* Note: if you change an object name, you must remove it and reenter it.
*/
/*
* hash table - list of pointers to heads of object chains.
* Each object in chain has a pointer, next_obj_hash, to the next object.
* OHASH_SIZE is in config.h, and should be a prime, probably between
* 100 and 1000. You can have a quite small table and still get very good
* performance! Our database is 8Meg; we use about 500.
*/
static struct object *obj_hash[OHASH_SIZE];
unsigned int Obj_Hash(char *s)
{
return hashstr(s, 100) % OHASH_SIZE;
}
/*
* Looks for obj in table, moves it to head.
*/
static int hash_searches = 0, hash_probes = 0, hashes_found = 0;
static struct object * find_hash_n(char *s)
{
struct object * curr, *prev;
int h = Obj_Hash(s);
curr = obj_hash[h];
prev = 0;
hash_searches++;
while (curr) {
hash_probes++;
if (!strcmp(curr->obj_index, s)) { /* found it */
if (prev) { /* not at head of list */
prev->next_obj_hashed = curr->next_obj_hashed;
curr->next_obj_hashed = obj_hash[h];
obj_hash[h] = curr;
}
hashes_found++;
return(curr); /* pointer to object */
}
prev = curr;
curr = curr->next_obj_hashed;
}
return(0); /* not found */
}
/*
* Add an object to the table - can't have duplicate names.
*/
static int objs_in_table = 0;
void enter_my_object_hash(struct object *ob)
{
struct object * s;
int h = Obj_Hash(ob->obj_index);
s = find_hash_n(ob->obj_index);
if (s) {
if (s != ob)
error("Duplicate object \"%s\" in object hash table\n",
ob->obj_index);
else
error("Entering object \"%s\" twice in object table\n",
ob->obj_index);
}
if (ob->next_obj_hashed)
fatal("Object \"%s\" not found in object table but next link not null",
ob->obj_index);
ob->next_obj_hashed = obj_hash[h];
obj_hash[h] = ob;
objs_in_table++;
return;
}
/*
* Remove an object from the table - generally called when it
* is removed from the next_all list - i.e. in destruct.
*/
void remove_my_object_hash(struct object *ob)
{
struct object * s;
int h = Obj_Hash(ob->obj_index);
s = find_hash_n(ob->obj_index);
if (s != ob)
fatal("Remove object \"%s\": found a different object!",ob->obj_index);
obj_hash[h] = ob->next_obj_hashed;
ob->next_obj_hashed = 0;
objs_in_table--;
return;
}
/*
* Lookup an object in the hash table; if it isn't there, return null.
* This is only different to find_object_n in that it collects different
* stats; more finds are actually done than the user ever asks for.
*/
static int user_hash_lookups = 0, user_hash_found = 0;
struct object * lookup_my_object_hash(s)
char * s;
{
struct object * ob = find_hash_n(s);
user_hash_lookups++;
if (ob) user_hash_found++;
return(ob);
}
/*
* Print stats, returns the total size of the object table. All objects
* are in table, so their size is included as well.
*/
char *show_ohash_status(int verbose)
{
char sbuf[200];
char b[200];
init_buf();
if (verbose)
{
my_strcat("\nObject index hash table status:\n");
my_strcat("------------------------------\n");
sprintf(sbuf, "%.2f", objs_in_table / (float) OHASH_SIZE);
sprintf(b,"Average hash chain length %s\n", sbuf);
my_strcat(b);
sprintf(sbuf, "%.2f", (float)hash_probes / hash_searches);
sprintf(b,"Searches/average search length %d (%s)\n",
hash_searches, sbuf);
my_strcat(b);
sprintf(b,"External lookups succeeded (succeed) %d (%d)\n",
user_hash_lookups, user_hash_found);
my_strcat(b);
}
sprintf(b,"hash table overhead\t\t\t %8d\n",
(int)(OHASH_SIZE * sizeof(struct object *)));
my_strcat(b);
return free_buf();
/* return (OHASH_SIZE * sizeof(struct object *) +
objs_in_table * sizeof(struct object)); */
}