inherit "/std/room";
inherit "/inherit/msg";
void create()
{
set_short("The saloon");
set_long("You're in the local Saloon, people come here to refresh themselves "+
"after a good days work. You can order drinks here. A sign on the wall reads:\n"+
"\n"+
" Drinks:\n"+
" Beer 75c\n"+
" Gin and tonic $1.25\n"+
" Whisky on the rocks $3\n"+
" Tequila $5\n"+
" Panther Juice $15\n");
add_exit("west","/room/yard");
}
int buy(string s)
{
object drink;
int cost,strength,heal;
string short,long;
switch(s)
{
case "beer":
cost=75;
short="a beer";
long="It's just a glass of beer.";
strength=2;
heal=0;
break;
case "gin":
case "gin and tonic":
cost=125;
short="a glass of gin and tonic";
long="It's a womens drink.";
strength=4;
heal=2;
break;
case "whiskey":
case "whiskey on the rocks":
cost=300;
short="whiskey on the rocks";
long="The brown liquid is just waiting to make you brain mushy.";
strength=8;
heal=6;
break;
case "tequila":
cost=500;
short="a tequila";
long="A glass full of clear liquid.";
strength=16;
heal=15;
break;
case "juice":
case "panther juice":
cost=1500;
short="a glass of panther juice";
long="The red-brown liquid seems to be moving gently in the glass.";
strength=32;
heal=32;
break;
default:
write("You can't buy that here.\n");
return 1;
}
if(this_player()->query_money()<cost)
{
write("You ain't got enough money.\n");
return 1;
}
if(!this_player()->add_weight(1))
{
write("You can't carry more weakling.\n");
return 1;
}
this_player()->add_money(-cost);
drink=clone_object("/obj/drink");
drink->set_short(short);
drink->set_long(long);
drink->set_strength(strength);
drink->set_heal(heal);
drink->move(this_player());
msg("\b1PRON buys "+short+".\n",this_player());
return 1;
}
void init()
{
::init();
add_action("buy %s",buy);
add_action("order %s",buy);
}
int prevent_exit()
{
object o;
foreach(deep_inventory(this_player()),o)
if(o->id("pub_drink")) return 1;
return 0;
}