/* * MOVE THIS FILE TO: /obj/master.h * * This is a companion file for master.c that will help you configure it * to your environment. Comment or uncomment the defines below as * appropriate for your setup. * * This file may be irrelevant in your setup if you follow exactly the * mudlib 2.4.5 directory conventions and: * - don't want to give the wizard a default workroom * - don't want all new castles to be moved to a particular room. * In this case, just make sure everything is commented out. * * All these defines are straight out of the config.h for the parser but * many are not used anymore particularly the ones below as create_wizard() * has been replaced by master_create_wizard() in master.c. * */ /* * This is the file which contains names of objects to be * loaded initially. Do not normally change this. */ #define INIT_FILE "room/init_file" /* * This is the subdirectory where all wizards objects are defined. If * NOT defined, the default is "players" */ #define PLAYER_DIR "players" /* * This is the castle that a wiz gets a copy of. If this is not defined * the wizard will get "room/def_castle.c" (Not that I use anything * different, just want flexibility :) */ #define DEFAULT_CASTLE "room/def_castle.c" /* * This is the workroom that a wiz gets a copy of. If this is NOT * defined the wizard will not get a default workroom. */ #define DEFAULT_WORKROOM "room/home.c" /* * This is the room where the new castle should reside. If it is not * defined, then it will be put in the same room as the player. */ #define CASTLE_ROOM "room/new_castles" /* * Define this to be the path to your simul_efun.c. */ #define SIMUL_EFUN "obj/simul_efun"