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<title>Class: GameObject</title>
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<div id="classHeader">
<table class="header-table">
<tr class="top-aligned-row">
<td><strong>Class</strong></td>
<td class="class-name-in-header">GameObject</td>
</tr>
<tr class="top-aligned-row">
<td><strong>In:</strong></td>
<td>
<a href="../files/lib/core/gameobject_rb.html">
lib/core/gameobject.rb
</a>
<br />
</td>
</tr>
<tr class="top-aligned-row">
<td><strong>Parent:</strong></td>
<td>
<a href="Root.html">
Root
</a>
</td>
</tr>
</table>
</div>
<!-- banner header -->
<div id="bodyContent">
<div id="contextContent">
<div id="diagram">
<map id="map" name="map">
<area shape="rect" coords="5,101,101,149" href="GameObject.html" alt="GameObject
" />
<area shape="rect" coords="17,5,89,53" href="Root.html" alt="Root
" />
</map>
<img src="../dot/f_12.png" usemap="#map" border="0" alt="dot/f_12.png">
</div>
<div id="description">
<p>
The <a href="GameObject.html">GameObject</a> class is no longer the mother
of all <a href="GameObject.html#M000259">objects</a>.
</p>
</div>
</div>
<div id="method-list">
<h3 class="section-bar">Methods</h3>
<div class="name-list">
<a href="#M000252">add_contents</a>
<a href="#M000255">add_trigger</a>
<a href="#M000260">characters</a>
<a href="#M000253">delete_contents</a>
<a href="#M000256">delete_trigger</a>
<a href="#M000262">describe</a>
<a href="#M000264">drop</a>
<a href="#M000263">get</a>
<a href="#M000254">get_contents</a>
<a href="#M000257">get_trigger</a>
<a href="#M000258">get_triggers</a>
<a href="#M000251">new</a>
<a href="#M000259">objects</a>
<a href="#M000261">parse</a>
<a href="#M000265">timer</a>
</div>
</div>
</div>
<!-- if includes -->
<div id="section">
<!-- if method_list -->
<div id="methods">
<h3 class="section-bar">Public Class methods</h3>
<div id="method-M000251" class="method-detail">
<a name="M000251"></a>
<div class="method-heading">
<a href="#M000251" class="method-signature">
<span class="method-name">new</span><span class="method-args">(name, owner, location=nil)</span>
</a>
</div>
<div class="method-description">
<p>
Create a <a href="GameObject.html#M000251">new</a> Object
</p>
<dl>
<dt><tt>name</tt></dt><dd>Every object needs a name
</dd>
<dt><tt>owner</tt></dt><dd>The owner id of this object
</dd>
<dt><tt>location</tt></dt><dd>The object id containing this object or nil.
</dd>
<dt><tt>return</tt></dt><dd>A handle to the <a href="GameObject.html#M000251">new</a> Object
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000251-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000251-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 30</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">initialize</span>(<span class="ruby-identifier">name</span>, <span class="ruby-identifier">owner</span>, <span class="ruby-identifier">location</span>=<span class="ruby-keyword kw">nil</span>)
<span class="ruby-keyword kw">super</span>(<span class="ruby-identifier">name</span>, <span class="ruby-identifier">owner</span>)
<span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">location</span> = <span class="ruby-identifier">location</span> <span class="ruby-comment cmt"># The location of this object or nil if none</span>
<span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">contents</span> = []
<span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">triggers</span> = {}
<span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">msgfail</span> = <span class="ruby-value str">''</span>
<span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">msgsucc</span> = <span class="ruby-value str">''</span>
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<h3 class="section-bar">Public Instance methods</h3>
<div id="method-M000252" class="method-detail">
<a name="M000252"></a>
<div class="method-heading">
<a href="#M000252" class="method-signature">
<span class="method-name">add_contents</span><span class="method-args">(oid)</span>
</a>
</div>
<div class="method-description">
<p>
Add an object to the contents of this object
</p>
<dl>
<dt><tt>oid</tt></dt><dd>The object id to add
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000252-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000252-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 41</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">add_contents</span>(<span class="ruby-identifier">oid</span>)
<span class="ruby-keyword kw">if</span> <span class="ruby-identifier">contents</span>.<span class="ruby-identifier">include?</span> <span class="ruby-identifier">oid</span>
<span class="ruby-identifier">log</span>.<span class="ruby-identifier">error</span> <span class="ruby-node">"Object #{oid} already in contents of #{id}"</span>
<span class="ruby-keyword kw">else</span>
<span class="ruby-identifier">contents</span> <span class="ruby-operator"><<</span> <span class="ruby-identifier">oid</span>
<span class="ruby-keyword kw">end</span>
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000255" class="method-detail">
<a name="M000255"></a>
<div class="method-heading">
<a href="#M000255" class="method-signature">
<span class="method-name">add_trigger</span><span class="method-args">(event, sid)</span>
</a>
</div>
<div class="method-description">
<p>
Add a trigger script to this object
</p>
<dl>
<dt><tt>s</tt></dt><dd>The script to add
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000255-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000255-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 67</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">add_trigger</span>(<span class="ruby-identifier">event</span>, <span class="ruby-identifier">sid</span>)
<span class="ruby-identifier">event</span> = <span class="ruby-identifier">event</span>.<span class="ruby-identifier">intern</span> <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">event</span>.<span class="ruby-identifier">respond_to?</span>(<span class="ruby-identifier">:to_str</span>)
<span class="ruby-identifier">triggers</span>[<span class="ruby-identifier">event</span>] = <span class="ruby-identifier">sid</span>
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000260" class="method-detail">
<a name="M000260"></a>
<div class="method-heading">
<a href="#M000260" class="method-signature">
<span class="method-name">characters</span><span class="method-args">(exempt=nil)</span>
</a>
</div>
<div class="method-description">
<p>
Finds all the <a href="GameObject.html#M000260">characters</a> contained in
this object except the passed character.
</p>
<dl>
<dt><tt>exempt</tt></dt><dd>The character id exempted from the list.
</dd>
<dt><tt>return</tt></dt><dd>Handle to a list of the <a href="Character.html">Character</a> <a
href="GameObject.html#M000259">objects</a>.
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000260-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000260-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 106</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">characters</span>(<span class="ruby-identifier">exempt</span>=<span class="ruby-keyword kw">nil</span>)
<span class="ruby-identifier">ary</span> = <span class="ruby-identifier">contents</span>.<span class="ruby-identifier">collect</span> <span class="ruby-keyword kw">do</span> <span class="ruby-operator">|</span><span class="ruby-identifier">oid</span><span class="ruby-operator">|</span>
<span class="ruby-identifier">o</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">oid</span>)
(<span class="ruby-identifier">o</span>.<span class="ruby-identifier">class</span> <span class="ruby-operator">==</span> <span class="ruby-constant">Character</span> <span class="ruby-operator">&&</span> <span class="ruby-identifier">oid</span> <span class="ruby-operator">!=</span> <span class="ruby-identifier">exempt</span> <span class="ruby-operator">&&</span> <span class="ruby-identifier">o</span>.<span class="ruby-identifier">account</span>) <span class="ruby-operator">?</span> <span class="ruby-identifier">o</span> <span class="ruby-operator">:</span> <span class="ruby-keyword kw">nil</span>
<span class="ruby-keyword kw">end</span>
<span class="ruby-identifier">ary</span>.<span class="ruby-identifier">compact</span>
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000253" class="method-detail">
<a name="M000253"></a>
<div class="method-heading">
<a href="#M000253" class="method-signature">
<span class="method-name">delete_contents</span><span class="method-args">(oid)</span>
</a>
</div>
<div class="method-description">
<p>
Deletes an object from the contents of this object
</p>
<dl>
<dt><tt>oid</tt></dt><dd>The object id to delete
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000253-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000253-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 51</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">delete_contents</span>(<span class="ruby-identifier">oid</span>)
<span class="ruby-identifier">d</span> = <span class="ruby-identifier">contents</span>.<span class="ruby-identifier">delete</span>(<span class="ruby-identifier">oid</span>)
<span class="ruby-keyword kw">if</span> <span class="ruby-identifier">d</span>.<span class="ruby-identifier">nil?</span>
<span class="ruby-identifier">log</span>.<span class="ruby-identifier">error</span> <span class="ruby-node">"Object #{oid} not in contents of #{id}"</span>
<span class="ruby-keyword kw">end</span>
<span class="ruby-identifier">d</span>
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000256" class="method-detail">
<a name="M000256"></a>
<div class="method-heading">
<a href="#M000256" class="method-signature">
<span class="method-name">delete_trigger</span><span class="method-args">(event)</span>
</a>
</div>
<div class="method-description">
<p>
Deletes a trigger script from this object
</p>
<dl>
<dt><tt>event</tt></dt><dd>The trigger event type to delete
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000256-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000256-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 74</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">delete_trigger</span>(<span class="ruby-identifier">event</span>)
<span class="ruby-identifier">event</span> = <span class="ruby-identifier">event</span>.<span class="ruby-identifier">intern</span> <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">event</span>.<span class="ruby-identifier">respond_to?</span>(<span class="ruby-identifier">:to_str</span>)
<span class="ruby-identifier">triggers</span>.<span class="ruby-identifier">delete</span>(<span class="ruby-identifier">event</span>)
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000262" class="method-detail">
<a name="M000262"></a>
<div class="method-heading">
<a href="#M000262" class="method-signature">
<span class="method-name">describe</span><span class="method-args">(e)</span>
</a>
</div>
<div class="method-description">
<p>
<a href="Event.html">Event</a> :<a
href="GameObject.html#M000262">describe</a>
</p>
<dl>
<dt><tt>e</tt></dt><dd>The event
</dd>
<dt><tt>return</tt></dt><dd>Undefined
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000262-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000262-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 141</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">describe</span>(<span class="ruby-identifier">e</span>)
<span class="ruby-identifier">msg</span> = <span class="ruby-node">"[COLOR Yellow]A #{name} is here[/COLOR]"</span>
<span class="ruby-identifier">add_event</span>(<span class="ruby-identifier">id</span>,<span class="ruby-identifier">e</span>.<span class="ruby-identifier">from</span>,<span class="ruby-identifier">:show</span>,<span class="ruby-identifier">msg</span>)
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000264" class="method-detail">
<a name="M000264"></a>
<div class="method-heading">
<a href="#M000264" class="method-signature">
<span class="method-name">drop</span><span class="method-args">(e)</span>
</a>
</div>
<div class="method-description">
<p>
<a href="Event.html">Event</a> :<a href="GameObject.html#M000264">drop</a>
</p>
<dl>
<dt><tt>e</tt></dt><dd>The event
</dd>
<dt><tt>return</tt></dt><dd>Undefined
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000264-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000264-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 163</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">drop</span>(<span class="ruby-identifier">e</span>)
<span class="ruby-identifier">plyr</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">e</span>.<span class="ruby-identifier">from</span>)
<span class="ruby-identifier">place</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">plyr</span>.<span class="ruby-identifier">location</span>)
<span class="ruby-comment cmt"># remove it</span>
<span class="ruby-identifier">plyr</span>.<span class="ruby-identifier">delete_contents</span>(<span class="ruby-identifier">id</span>)
<span class="ruby-comment cmt"># add it</span>
<span class="ruby-identifier">place</span>.<span class="ruby-identifier">add_contents</span>(<span class="ruby-identifier">id</span>)
<span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">location</span> = <span class="ruby-identifier">place</span>.<span class="ruby-identifier">id</span>
<span class="ruby-identifier">add_event</span>(<span class="ruby-identifier">id</span>,<span class="ruby-identifier">e</span>.<span class="ruby-identifier">from</span>,<span class="ruby-identifier">:show</span>,<span class="ruby-node">"You drop the #{name}"</span>)
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000263" class="method-detail">
<a name="M000263"></a>
<div class="method-heading">
<a href="#M000263" class="method-signature">
<span class="method-name">get</span><span class="method-args">(e)</span>
</a>
</div>
<div class="method-description">
<p>
<a href="Event.html">Event</a> :<a href="GameObject.html#M000263">get</a>
</p>
<dl>
<dt><tt>e</tt></dt><dd>The event
</dd>
<dt><tt>return</tt></dt><dd>Undefined
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000263-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000263-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 149</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">get</span>(<span class="ruby-identifier">e</span>)
<span class="ruby-identifier">plyr</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">e</span>.<span class="ruby-identifier">from</span>)
<span class="ruby-identifier">place</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">location</span>)
<span class="ruby-comment cmt"># remove it</span>
<span class="ruby-identifier">place</span>.<span class="ruby-identifier">delete_contents</span>(<span class="ruby-identifier">id</span>)
<span class="ruby-comment cmt"># add it</span>
<span class="ruby-identifier">plyr</span>.<span class="ruby-identifier">add_contents</span>(<span class="ruby-identifier">id</span>)
<span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">location</span> = <span class="ruby-identifier">plyr</span>.<span class="ruby-identifier">id</span>
<span class="ruby-identifier">add_event</span>(<span class="ruby-identifier">id</span>,<span class="ruby-identifier">e</span>.<span class="ruby-identifier">from</span>,<span class="ruby-identifier">:show</span>,<span class="ruby-node">"You get the #{name}"</span>)
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000254" class="method-detail">
<a name="M000254"></a>
<div class="method-heading">
<a href="#M000254" class="method-signature">
<span class="method-name">get_contents</span><span class="method-args">()</span>
</a>
</div>
<div class="method-description">
<p>
Returns the contents of the object
</p>
<dl>
<dt><tt>return</tt></dt><dd>An array of object ids
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000254-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000254-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 61</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">get_contents</span>
<span class="ruby-identifier">contents</span> <span class="ruby-operator">||</span> []
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000257" class="method-detail">
<a name="M000257"></a>
<div class="method-heading">
<a href="#M000257" class="method-signature">
<span class="method-name">get_trigger</span><span class="method-args">(event)</span>
</a>
</div>
<div class="method-description">
<p>
Returns a specific trigger script from the object
</p>
<dl>
<dt><tt>event</tt></dt><dd>The trigger event type to retrieve
</dd>
<dt><tt>return</tt></dt><dd>A trigger or nil
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000257-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000257-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 82</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">get_trigger</span>(<span class="ruby-identifier">event</span>)
<span class="ruby-identifier">event</span> = <span class="ruby-identifier">event</span>.<span class="ruby-identifier">intern</span> <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">event</span>.<span class="ruby-identifier">respond_to?</span>(<span class="ruby-identifier">:to_str</span>)
<span class="ruby-identifier">triggers</span>[<span class="ruby-identifier">event</span>]
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000258" class="method-detail">
<a name="M000258"></a>
<div class="method-heading">
<a href="#M000258" class="method-signature">
<span class="method-name">get_triggers</span><span class="method-args">()</span>
</a>
</div>
<div class="method-description">
<p>
Returns the trigger scripts on the object
</p>
<dl>
<dt><tt>return</tt></dt><dd>An array of trigger scripts
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000258-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000258-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 89</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">get_triggers</span>
<span class="ruby-identifier">triggers</span>.<span class="ruby-identifier">values</span>
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000259" class="method-detail">
<a name="M000259"></a>
<div class="method-heading">
<a href="#M000259" class="method-signature">
<span class="method-name">objects</span><span class="method-args">()</span>
</a>
</div>
<div class="method-description">
<p>
Finds all <a href="GameObject.html#M000259">objects</a> contained in this
object
</p>
<dl>
<dt><tt>return</tt></dt><dd>Handle to a array of the <a href="GameObject.html#M000259">objects</a>.
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000259-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000259-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 95</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">objects</span>
<span class="ruby-identifier">ary</span> = <span class="ruby-identifier">contents</span>.<span class="ruby-identifier">collect</span> <span class="ruby-keyword kw">do</span> <span class="ruby-operator">|</span><span class="ruby-identifier">oid</span><span class="ruby-operator">|</span>
<span class="ruby-identifier">o</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">oid</span>)
<span class="ruby-identifier">o</span>.<span class="ruby-identifier">class</span> <span class="ruby-operator">==</span> <span class="ruby-constant">GameObject</span> <span class="ruby-value">? </span><span class="ruby-identifier">o</span> <span class="ruby-operator">:</span> <span class="ruby-keyword kw">nil</span>
<span class="ruby-keyword kw">end</span>
<span class="ruby-identifier">ary</span>.<span class="ruby-identifier">compact</span>
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000261" class="method-detail">
<a name="M000261"></a>
<div class="method-heading">
<a href="#M000261" class="method-signature">
<span class="method-name">parse</span><span class="method-args">(m)</span>
</a>
</div>
<div class="method-description">
<p>
All command input routed through here and parsed.
</p>
<dl>
<dt><tt>m</tt></dt><dd>The input message to be parsed
</dd>
<dt><tt>return</tt></dt><dd>false or true depending on whether command succeeded.
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000261-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000261-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 117</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">parse</span>(<span class="ruby-identifier">m</span>)
<span class="ruby-comment cmt"># match legal command</span>
<span class="ruby-identifier">m</span><span class="ruby-operator">=~</span><span class="ruby-regexp re">/([A-Za-z0-9_@?"'#!]+)(.*)/</span>
<span class="ruby-identifier">cmd</span>=<span class="ruby-identifier">$1</span>
<span class="ruby-identifier">arg</span>=<span class="ruby-identifier">$2</span>
<span class="ruby-identifier">arg</span>.<span class="ruby-identifier">strip!</span> <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">arg</span>
<span class="ruby-comment cmt"># look for a command from our table for objects</span>
<span class="ruby-identifier">c</span> = <span class="ruby-identifier">world</span>.<span class="ruby-identifier">ocmds</span>.<span class="ruby-identifier">find</span>(<span class="ruby-identifier">cmd</span>)
<span class="ruby-comment cmt"># there are three possibilities here</span>
<span class="ruby-keyword kw">case</span> <span class="ruby-identifier">c</span>.<span class="ruby-identifier">size</span>
<span class="ruby-keyword kw">when</span> <span class="ruby-value">0</span> <span class="ruby-comment cmt"># no commands found</span>
<span class="ruby-keyword kw">false</span>
<span class="ruby-keyword kw">when</span> <span class="ruby-value">1</span> <span class="ruby-comment cmt"># command found</span>
<span class="ruby-keyword kw">return</span> <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">send</span>(<span class="ruby-identifier">c</span>[<span class="ruby-value">0</span>].<span class="ruby-identifier">cmd</span>, <span class="ruby-identifier">arg</span>)
<span class="ruby-keyword kw">else</span> <span class="ruby-comment cmt"># ambiguous command - tell luser about them.</span>
<span class="ruby-keyword kw">false</span>
<span class="ruby-keyword kw">end</span>
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
<div id="method-M000265" class="method-detail">
<a name="M000265"></a>
<div class="method-heading">
<a href="#M000265" class="method-signature">
<span class="method-name">timer</span><span class="method-args">(e)</span>
</a>
</div>
<div class="method-description">
<p>
<a href="Event.html">Event</a> :<a href="GameObject.html#M000265">timer</a>
</p>
<dl>
<dt><tt>e</tt></dt><dd>The event
</dd>
<dt><tt>return</tt></dt><dd>Undefined
</dd>
</dl>
<p><a class="source-toggle" href="#"
onclick="toggleCode('M000265-source');return false;">[Source]</a></p>
<div class="method-source-code" id="M000265-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 177</span>
<span class="ruby-keyword kw">def</span> <span class="ruby-identifier">timer</span>(<span class="ruby-identifier">e</span>)
<span class="ruby-keyword kw">end</span>
</pre>
</div>
</div>
</div>
</div>
</div>
<div id="validator-badges">
<p><small><a href="http://validator.w3.org/check/referer">[Validate]</a></small></p>
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