---
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1825
:to_room: 1818
:owner: 0
:name: east
:desc: ""
:id: 1823
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1303
:to_room: 1281
:owner: 0
:name: west
:desc: |
West. There's less mud that way, maybe you're on your way out of this foul
place.
:id: 1302
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 262
:to_room: 346
:owner: 0
:name: east;door
:desc: ""
:id: 260
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1063
:owner: 0
:name: a hooded brass lantern
:desc: A hooded brass lantern has been left here.
:id: 2344
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 783
:to_room: 787
:owner: 0
:name: east
:desc: ""
:id: 781
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2085
:to_room: 2088
:owner: 0
:name: south
:desc: |
The barely visible road continues south, where, over the horizon,
you can see the top of a great pale-blue pyramid, apparently
standing on its tip.
:id: 2084
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 523
:to_room: 520
:owner: 0
:name: north
:desc: |
To the north you notice the path makes a turn, following the City wall.
:id: 521
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1043
:to_room: 1107
:owner: 0
:name: west
:desc: |
The narrow trail almost seems to disappear between the enourmous trunks.
:id: 1042
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1561
- 1562
:location:
:owner: 0
:name: The Edge of the Water
:desc: |
The pool side is dimly lit up by your light. You can see absolutely nothing
else nearby. The darkness her seems enormously oppressive here. The air is
damp and the rock on which you stand is slippery. The pool seems too dark
to make anything clear. The pool seems to extend to the east. The rock can
be climbed upwards from here.
:id: 1563
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:World
props:
:msgs: {}
:updated_on: 2006-06-28 21:24:53.168438 -04:00
:timer_list: []
:all_characters:
- 2
:all_accounts:
- 1
:owner: 0
:name: World
:desc: This is the World object.
:builders:
- 2
:id: 0
:admins:
- 2
:created_on: 2006-03-09 22:45:33.695862 -05:00
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1825
:to_room: 1828
:owner: 0
:name: south
:desc: ""
:id: 1824
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 262
:to_room: 259
:owner: 0
:name: west
:desc: ""
:id: 261
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2347
:triggers: {}
:location: 1063
:owner: 0
:name: a wooden chest
:desc: A wooden chest stands in the corner.
:id: 2345
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 783
:to_room: 780
:owner: 0
:name: west
:desc: ""
:id: 782
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1301
- 1302
:location:
:owner: 0
:name: Muddy sewer
:desc: |
You stand in a bend of the pipe system of the sewer with mud up to your
thighs. Contemplating a higher level of existence here would be utterly
inappropriate, as the smell would keep any intelligent creature from even
thinking of anything but getting away from this foul end of the WORLD.
The bend goes from north to west.
:id: 1303
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1565
:to_room: 1568
:owner: 0
:name: east;door;stone
:desc: |
You look back through the opening into the inner lair.
:id: 1564
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2083
- 2084
:location:
:owner: 0
:name: The glass road
:desc: |
You are standing on a glass road, suspended from nothing some 40
yds off the ground. The road ends here, connecting to a winding
glass staircase leading down. It continues south, curving right
as it passes the southern horizon.
:id: 2085
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 523
:to_room: 526
:owner: 0
:name: south
:desc: |
The dusty trail continues towards the south.
:id: 522
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1040
- 1041
- 1042
:location:
:owner: 0
:name: A trail through the dense forest
:desc: |
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that forest remains in
total darkness. A small path leads south through the trees.
:id: 1043
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Account
props:
:updated_on: 2006-06-28 19:48:13.070438 -04:00
:color: true
:owner: 1
:characters:
- 2
:name: Wizard
:desc: ""
:passwd: s9l3wU5HryDEw
:id: 1
:created_on: 2006-03-15 13:38:57.308361 -05:00
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1306
:to_room: 1339
:owner: 0
:name: east
:desc: |
East. You see, because of the utter darkness that surround you, absolutely
nothing. Your light isn't of much use for that kind of distance.
:id: 1304
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1822
- 1823
- 1824
:location:
:owner: 0
:name: South-western part of basilisks cave
:desc: |
You can see nothing but smoke.
:id: 1825
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 260
- 261
:location:
:owner: 0
:name: End of Elm Street
:desc: |
You are at the end of Elm Street. A white bungalow lies to the east.
An old elm tree grows here.
:id: 262
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2343
:owner: 0
:name: a small brass key
:desc: A small brass key lies here.
:id: 2346
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 781
- 782
:location:
:owner: 0
:name: The large tunnel
:desc: |
You are in a large tunnel, the tunnel leads west, and to the east
you notice a T-crossing. The air is damp in this area.
:id: 783
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2088
:to_room: 2085
:owner: 0
:name: north
:desc: |
Near the horizon, it looks as if the road connects to a glass
staircase.
:id: 2086
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 521
- 522
:location:
:owner: 0
:name: East trail around Midgaard
:desc: |
You are on a dusty trail following the outside wall of Midgaard.
To the west the wall towers over you and far to the east you see
some mountains. The trail leads north and south along the wall.
:id: 523
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1046
:to_room: 1043
:owner: 0
:name: north
:desc: |
The small path leads north through the trees.
:id: 1044
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2384
- 2390
:triggers: {}
:exits:
- 1564
:location:
:owner: 0
:name: The Treasury
:desc: |
You are in a small but well equipped treasury. You can see some writing on
the wall. The celing has a funny glow, which enables you to see. You can
get back into the inner lair through the stone door which is east.
:id: 1565
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Character
props:
:msgsucc: ""
:updated_on: 2006-06-28 21:24:53.168438 -04:00
:contents: []
:triggers: {}
:location: 13
:acctid: 1
:owner: 2
:name: Wizard
:desc: ""
:id: 2
:created_on: 2006-03-09 22:45:33.695862 -05:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1828
:to_room: 1825
:owner: 0
:name: north
:desc: |
You can see only smoke.
:id: 1826
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1306
:to_room: 1479
:owner: 0
:name: down
:desc: |
Down the well there's even less light than up here, so ... sorry, you can't
see a thing. There are metal bars in the side leading down into the darkness.
:id: 1305
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 265
:to_room: 252
:owner: 0
:name: north
:desc: ""
:id: 263
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2345
:owner: 0
:name: a heap of gold coins
:desc: Some gold coins lie piled up in a heap on the floor.
:id: 2347
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 787
:to_room: 772
:owner: 0
:name: north
:desc: ""
:id: 784
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2088
:to_room: 2091
:owner: 0
:name: south
:desc: |
The barely visible road continues south, where, over the horizon,
you can see the top of a great pale-blue pyramid, apparently
standing on its tip.
:id: 2087
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1568
:to_room: 1572
:owner: 0
:name: south;door;wooden
:desc: |
You look back through the door into the lair.
:id: 1566
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 526
:to_room: 523
:owner: 0
:name: north
:desc: |
The dusty trail winds north closely to the wall.
:id: 524
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1046
:to_room: 1049
:owner: 0
:name: south
:desc: |
The small path leads south through the trees.
:id: 1045
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 4
:to_room: 13
:owner: 0
:name: up
:desc: void
:id: 3
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1828
:to_room: 1832
:owner: 0
:name: south
:desc: |
You can see a blue glow. And you feel a fresh breeze.
:id: 1827
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 265
:to_room: 276
:owner: 0
:name: south
:desc: ""
:id: 264
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1104
:owner: 0
:name: some blackberries
:desc: Some blackberries grow on a bush nearby.
:id: 2348
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 787
:to_room: 800
:owner: 0
:name: south
:desc: ""
:id: 785
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1304
- 1305
:location:
:owner: 0
:name: The old well
:desc: |
You are standing by an old and worn well from before this century. The sewer
leads to the east from here and the well leads down into darkness. Metal
bars implanted in the side of the well lead down as a ladder.
:id: 1306
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1568
:to_room: 1565
:owner: 0
:name: west;door;stone
:desc: |
You see the treasury.
:id: 1567
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2086
- 2087
:location:
:owner: 0
:name: The glass road
:desc: |
You are standing on a glass road, suspended from nothing some 100
yds off the ground. The road continues north and south, curving
left as it passes the northern horizon.
:id: 2088
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 526
:to_room: 167
:owner: 0
:name: south
:desc: |
The dusty trail leads to outside the east gate of Midgaard.
:id: 525
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1044
- 1045
:location:
:owner: 0
:name: A small path in the dense forest
:desc: |
You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues north and south.
:id: 1046
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 3
:location:
:owner: 0
:name: The Void
:desc: |
You step out into ......
You don't think that you are not floating in nothing.
:id: 4
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1309
:to_room: 1313
:owner: 0
:name: south
:desc: |
South. You see nothing at all in that direction it's too dark anyway.
:id: 1307
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1826
- 1827
:location:
:owner: 0
:name: The small cave
:desc: |
You are standing in small cave. You can see
some light in the end. Exits are north and south.
:id: 1828
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 263
- 264
:location:
:owner: 0
:name: Emerald Avenue
:desc: |
You are on Emerald Avenue which continues north. The Concourse is south
of here.
:id: 265
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1083
:owner: 0
:name: a mushroom
:desc: A small mushroom grows nearby.
:id: 2349
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 787
:to_room: 783
:owner: 0
:name: west
:desc: ""
:id: 786
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2091
:to_room: 2085
:owner: 0
:name: north
:desc: ""
:id: 2089
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 524
- 525
:location:
:owner: 0
:name: East trail around Midgaard
:desc: |
You are on a dusty trail following the outside wall of Midgaard.
To the west the wall towers over you and far to the east you see
some mountains. The trail leads north and south along the wall.
:id: 526
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1049
:to_room: 1046
:owner: 0
:name: north
:desc: |
The small path leads north through the trees.
:id: 1047
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1566
- 1567
:location:
:owner: 0
:name: The inner Lair
:desc: |
You are in a octagonal room with smooth purple stone walls. The floor is
made from black stone. In the western wall you see a large black stone door.
:id: 1568
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits: []
:location:
:owner: 0
:name: The Void
:desc: |
You don't think that you are not floating in nothing.
:id: 5
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1832
:to_room: 1828
:owner: 0
:name: north
:desc: |
You can see a small cave.
:id: 1829
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1309
:to_room: 1321
:owner: 0
:name: east
:desc: |
East. What a quiet place you've found there. It's an intersection that have
pipeways going north and east.
:id: 1308
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 269
:to_room: 256
:owner: 0
:name: north
:desc: ""
:id: 266
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1029
:owner: 0
:name: a large sign
:desc: A large sign mounted on a pole is standing by the roadside.
:id: 2350
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 784
- 785
- 786
:location:
:owner: 0
:name: The T-crossing
:desc: |
You are standing at a T-crossing, the main tunnel continues
to the south and west, to the north a small passage leads off into
the darkness. The air is damp and your clothes wet.
:id: 787
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2091
:to_room:
:owner: 0
:name: south;door
:desc: |
Through the door you can see nothing but a grey fog, shot through occa-
sionally with red lightening. A faint wailing can be heard, as from souls
in mortal agony.
:id: 2090
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1572
:to_room: 1568
:owner: 0
:name: north;door;wooden
:desc: |
You can see the inner lair.
:id: 1569
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 529
:to_room: 532
:owner: 0
:name: north
:desc: ""
:id: 527
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1049
:to_room: 1053
:owner: 0
:name: east
:desc: |
The small path leads east through the trees.
:id: 1048
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits: []
:location:
:owner: 0
:name: Limbo
:desc: |
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
There is a "No Tipping" notice pinned to the darkness.
:id: 6
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1832
:to_room: 1835
:owner: 0
:name: east
:desc: |
You can see more water.
:id: 1830
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 269
:to_room: 1249
:owner: 0
:name: east;door
:desc: A heavy oaken door is to the east.
:id: 267
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1870
:owner: 0
:name: the barrel
:desc: A water barrel has been left here.
:id: 2351
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 790
:to_room: 777
:owner: 0
:name: north
:desc: ""
:id: 788
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1307
- 1308
:location:
:owner: 0
:name: The ordinary bend
:desc: |
You are in the middle of a bend in the pipe system of the sewer system,
WHAT a place!!! The pipe leads to the south and the east.
:id: 1309
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1572
:to_room: 1583
:owner: 0
:name: east
:desc: |
You see another part of the lair.
:id: 1570
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2089
- 2090
:location:
:owner: 0
:name: The glass road
:desc: |
You are standing on a glass road, suspended from nothing some 300
yds off the ground. The road leads to a wide square opening in the side
of a great, pale-blue inverted pyramid to the south. Some two yards
into the opening is a wide double door, made from metal. The road
continues north, sweeping over the horizon.
:id: 2091
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 529
:to_room: 383
:owner: 0
:name: south
:desc: ""
:id: 528
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2349
:triggers: {}
:exits:
- 1047
- 1048
:location:
:owner: 0
:name: A small path in the dense forest
:desc: |
You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues north and east.
:id: 1049
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits: []
:location:
:owner: 0
:name: The Chat Room
:desc: |
You are lounging in a quiet cosy parlour, warmed by a gentle magical fire
which twinkles happily in a warm fireplace. There are no doors out. Clearly
the owner of this room needs none.
:id: 7
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1832
:to_room: 1838
:owner: 0
:name: south
:desc: |
You can see water.
:id: 1831
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1313
:to_room: 1309
:owner: 0
:name: north
:desc: |
North. You see a bend.
:id: 1310
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 269
:to_room: 281
:owner: 0
:name: south
:desc: ""
:id: 268
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a sign
:desc: An old, battered sign lies on the ground.
:id: 2352
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 790
:to_room: 803
:owner: 0
:name: south
:desc: ""
:id: 789
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2094
:to_room: 2097
:owner: 0
:name: south
:desc: |
The fault zig-zags out of sight to the south, with plenty of clearing
between the sparks and good, even footing.
:id: 2092
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1572
:to_room: 1576
:owner: 0
:name: south
:desc: |
You see another part of the lair.
:id: 1571
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 527
- 528
:location:
:owner: 0
:name: The hills
:desc: |
You are on a small bewildered path winding its way between the hills in
lack of better things to do. To the south you have a splendid view over the
flat, vast, desolate plains. To the north the hills grow steadily darker and
foreboding. This is the cause of no sunset, it is rather the power of evil
penetrating these quiet hills. Glancing around you notice only a single bird.
:id: 529
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1053
:to_room: 1057
:owner: 0
:name: east
:desc: |
You can barely make out a clearing to the east.
:id: 1050
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits: []
:location:
:owner: 0
:name: Moses' Hangout
:desc: |
You see here a cozy little room with a fireplace. You can tell it is Moses'
room by the two stone tablets and a bible on a small ledge near the fireplace.
This room was designed for total relaxation. You can watch television, listen
to the stereo, even soak in a hot tub.
There is a bell here for the butler.
:id: 8
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1313
:to_room: 1286
:owner: 0
:name: west
:desc: |
West. There's a junction with four pipelines in that direction.
:id: 1311
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1829
- 1830
- 1831
:location:
:owner: 0
:name: The northern end of the pool
:desc: |
You have wet feet, you are standing in water.
The water looks calm. You can see that it's
a big lake. Light seeps from the water.
:id: 1832
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 266
- 267
- 268
:location:
:owner: 0
:name: Park Road
:desc: |
You are on Park Road which continues north. The Concourse is south of
here.
An old two-storey house is to the east.
:id: 269
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1117
:owner: 0
:name: a colossal tree
:desc: A colossal tree blocks the way westwards.
:id: 2353
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 788
- 789
:location:
:owner: 0
:name: The wet tunnel
:desc: |
You are in a wet, north-south leading tunnel, the floor is
partly covered by water.
:id: 790
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2094
:to_room: 2082
:owner: 0
:name: down
:desc: |
Between two large slabs of glass, there is a narrow chute, leading
_very_ steeply down into darkness.
:id: 2093
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 532
:to_room: 535
:owner: 0
:name: north
:desc: ""
:id: 530
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1053
:to_room: 1070
:owner: 0
:name: south
:desc: |
The small path leads south through the trees.
:id: 1051
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1569
- 1570
- 1571
:location:
:owner: 0
:name: The Lair
:desc: |
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce. To the north
are a wooden door.
:id: 1572
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits: []
:location:
:owner: 0
:name: The centre of the universe.
:desc: |
You are at the centre of the universe, everything is filled with bright
light in all colors. You feel time and space no longer exist here.
Exits fill the room in all 42 dimensions, leading everywhere.
The only exit in your dimension unfortunatly leads right back here.
:id: 9
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1835
:to_room: 1832
:owner: 0
:name: west
:desc: |
You see calm water.
:id: 1833
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1313
:to_room: 1317
:owner: 0
:name: south
:desc: |
South. It looks like a pipe junction just like this one. Only that one
leads east and west.
:id: 1312
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 272
:to_room: 174
:owner: 0
:name: north
:desc: ""
:id: 270
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1151
:owner: 0
:name: a long, grey branch
:desc: A long, grey branch rests heavily on the ground.
:id: 2354
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 794
:to_room: 797
:owner: 0
:name: east
:desc: ""
:id: 791
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1576
:to_room: 1572
:owner: 0
:name: north
:desc: |
You see another part of the lair.
:id: 1573
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2092
- 2093
:location:
:owner: 0
:name: The matrix fault
:desc: |
You are standing on the bottom of a wide crack in the matrix, going
north and south. The sides of the fault are alive with writhing
worm-like things, snaking out from the cracked glass, sparking madly.
To your west, a pile of great slabs of glass has fallen into a jumble
beside the wall. They are much too large and sharp-edged for you to
lose your precious fingers on! To the south, there is at least four
yards between the furthest reaches of the worm-like strands, but to the
north, the crack narrows to a point where it is impossible to pass.
:id: 2094
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 532
:to_room: 529
:owner: 0
:name: south
:desc: ""
:id: 531
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1053
:to_room: 1049
:owner: 0
:name: west
:desc: |
The small path leads west through the trees.
:id: 1052
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 21:24:53.168438 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 13
:to_room: 169
:owner: 0
:name: north
:desc: |
At the northern end of the temple hall is a statue and a huge altar.
:id: 10
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1835
:to_room: 1842
:owner: 0
:name: south
:desc: |
You can see some bubbles in the water.
:id: 1834
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 272
:to_room: 276
:owner: 0
:name: east
:desc: ""
:id: 271
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1188
:owner: 0
:name: a long, grey branch
:desc: A long, grey branch rests heavily on the ground.
:id: 2355
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 794
:to_room: 807
:owner: 0
:name: south
:desc: ""
:id: 792
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1310
- 1311
- 1312
:location:
:owner: 0
:name: The sewer junction
:desc: |
You are in a junction that leads north, west and south.
:id: 1313
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2097
:to_room: 2100
:owner: 0
:name: south
:desc: |
The fault zig-zags out of sight to the south, with plenty of clearing
between the sparks and good, even footing.
:id: 2095
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1576
:to_room: 1587
:owner: 0
:name: east
:desc: |
You see another part of the lair.
:id: 1574
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 530
- 531
:location:
:owner: 0
:name: The hills
:desc: |
You are surrounded by dark and sinister hills. Although they seemed fairly
small from a distance you now get the feeling that they're closing in on you,
towering over you, overwhelming you...
The small path seems to have second thoughts about these hills because it
starts winding unnecessarily, turning several times around itself.
To the south the hills have a lighter hue of dark. To the north however, the
hills have become nightblack holes in the distant mountains.
:id: 532
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1050
- 1051
- 1052
:location:
:owner: 0
:name: An intersection in the dense forest
:desc: |
You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The forest
gradually lightens to the east. Paths lead east, west and south.
:id: 1053
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 21:24:53.168438 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 13
:to_room: 27
:owner: 0
:name: south
:desc: |
You look down the huge stone steps at the temple square below.
:id: 11
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1317
:to_room: 1289
:owner: 0
:name: west
:desc: |
There's a bend to the west leading north.
:id: 1314
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1833
- 1834
:location:
:owner: 0
:name: The pool
:desc: |
You are swimming in water. It is getting deep here.
It is also dark in this end.
:id: 1835
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 270
- 271
:location:
:owner: 0
:name: On the Concourse
:desc: |
You are at the southwest corner of the city wall. The Concourse leads
both north and east.
:id: 272
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1123
:owner: 0
:name: a long, grey branch
:desc: A long, grey branch rests heavily on the ground.
:id: 2356
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 794
:to_room: 790
:owner: 0
:name: west
:desc: ""
:id: 793
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2097
:to_room: 2094
:owner: 0
:name: north
:desc: |
The fault zig-zags out of sight to the north, with plenty of clearing
between the sparks and good, even footing.
:id: 2096
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1576
:to_room: 1580
:owner: 0
:name: south
:desc: |
You see another part of the lair.
:id: 1575
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 535
:to_room: 538
:owner: 0
:name: north
:desc: ""
:id: 533
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1057
:to_room: 1066
:owner: 0
:name: north
:desc: |
The small path leads north through the trees.
:id: 1054
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 21:24:53.168438 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 13
:to_room: 27
:owner: 0
:name: down
:desc: |
You see the temple square.
:id: 12
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1838
:to_room: 1832
:owner: 0
:name: north
:desc: |
You can see calm water.
:id: 1836
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1317
:to_room: 1313
:owner: 0
:name: north
:desc: |
To the north you can see a junction like this one, leading north and west.
:id: 1315
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 276
:to_room: 265
:owner: 0
:name: north
:desc: ""
:id: 273
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1179
:owner: 0
:name: a toadstool
:desc: A large toadstool grows nearby.
:id: 2357
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 791
- 792
- 793
:location:
:owner: 0
:name: The small maze
:desc: |
You are in a small maze, exits leads off to the east, south
and west. The floor is partly covered by water.
:id: 794
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2095
- 2096
:location:
:owner: 0
:name: The matrix fault
:desc: |
You are standing on the bottom of a wide crack, going north-south
through the matrix. The sides of the fault are alive with writhing
worm-like things, snaking out from the cracked glass, sparking madly.
High above you, a wooden log has been placed across the chasm.
:id: 2097
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 535
:to_room: 532
:owner: 0
:name: south
:desc: ""
:id: 534
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1057
:to_room: 1061
:owner: 0
:name: east
:desc: |
The small path leads east through the trees.
:id: 1055
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1573
- 1574
- 1575
:location:
:owner: 0
:name: The Lair
:desc: |
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
:id: 1576
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 21:24:53.168438 -04:00
:msgsucc: ""
:contents:
- 2260
- 2
:triggers: {}
:exits:
- 10
- 11
- 12
:location:
:owner: 0
:name: The Temple Of Midgaard
:desc: |
You are in the southern end of the temple hall in the Temple of Midgaard.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing Gods, Giants and peasants.
Large steps lead down through the grand temple gate, descending the huge
mound upon which the temple is built and ends on the temple square below.
:id: 13
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1838
:to_room: 1842
:owner: 0
:name: east
:desc: |
To dark to tell, but you can feel something nearby.
:id: 1837
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1317
:to_room: 1353
:owner: 0
:name: east
:desc: |
To the east there's nothing of particular interest, though there's a
junction with pipelines leading norht and east.
:id: 1316
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 276
:to_room: 281
:owner: 0
:name: east
:desc: ""
:id: 274
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1171
:owner: 0
:name: a toadstool
:desc: A large toadstool grows nearby.
:id: 2358
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 797
:to_room: 810
:owner: 0
:name: south
:desc: ""
:id: 795
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2100
:to_room: 2097
:owner: 0
:name: north
:desc: |
The fault zig-zags out of sight to the north, with plenty of clearing
between the sparks and good, even footing.
:id: 2098
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1580
:to_room: 1576
:owner: 0
:name: north
:desc: |
You see another part of the lair.
:id: 1577
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 533
- 534
:location:
:owner: 0
:name: End of the path
:desc: |
At this point the path has had enough. With a terrified shudder it cowers
to the ground, only staying here because you're standing on it. with a slight
feeling of unease you look around noticing only a few bushes and a large sign
carved into the mountain.
You feel you can hear the cry of help from a thousand silent voices all coming
from an even darker hole in the mountain to the north marking the entrance to
a cave (or a grave :-).
:id: 535
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1057
:to_room: 1053
:owner: 0
:name: west
:desc: |
The small path leads west through the trees.
:id: 1056
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 16
:to_room: 19
:owner: 0
:name: east
:desc: |
You see your favorite place, the bar of divination.
:id: 14
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1836
- 1837
:location:
:owner: 0
:name: The south end of the pool
:desc: |
You standing in water up to you neck.
You can only see water.
:id: 1838
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 276
:to_room: 272
:owner: 0
:name: west
:desc: ""
:id: 275
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a big pile of gold coins
:desc: A big pile of gold coins is lying here.
:id: 2359
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 797
:to_room: 794
:owner: 0
:name: west
:desc: ""
:id: 796
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1314
- 1315
- 1316
:location:
:owner: 0
:name: The ordinary junction
:desc: |
This looks like an ordinary junction, actually it seems very quiet
here. The pipelines lead west, east and north.
:id: 1317
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2100
:to_room:
:owner: 0
:name: south
:desc: |
There is a large tear in the pyramid's wall, about one half yard above
your present level. Beside the tear, something is written in
unpleasantly purple letters.
:id: 2099
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1580
:to_room: 1590
:owner: 0
:name: east
:desc: |
You see another part of the lair.
:id: 1578
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 538
:to_room: 541
:owner: 0
:name: north
:desc: ""
:id: 536
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1054
- 1055
- 1056
:location:
:owner: 0
:name: The forest clearing
:desc: |
You are in a clearing in the forest. Lots of fresh stumps of varying sizes
protrude from the ground and heavy logs are stacked neatly in a big pile
supported by stakes set into the ground. Paths lead north, east and west.
:id: 1057
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 16
:to_room: 1335
:owner: 0
:name: down
:desc: |
You can't see what is down there, it is too dark. Looks like it would be
impossible to climb back up.
:id: 15
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1842
:to_room: 1835
:owner: 0
:name: north
:desc: |
To dark to tell.
:id: 1839
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1321
:to_room: 1293
:owner: 0
:name: north
:desc: |
In that direction, you can't see anything. It's just too dark.
:id: 1318
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 273
- 274
- 275
:location:
:owner: 0
:name: On the Concourse
:desc: |
The Concourse continues both east and west. Emerald Avenue is north of
here.
:id: 276
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a blue potion
:desc: A blue potion has been left here.
:id: 2360
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 795
- 796
:location:
:owner: 0
:name: The small maze
:desc: |
You are in a small maze, exits leads off only to the south
and west. The air is damp in this maze.
:id: 797
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1580
:to_room: 1593
:owner: 0
:name: south;door;wooden
:desc: |
You see the lair entrance.
:id: 1579
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2098
- 2099
:location:
:owner: 0
:name: The matrix fault
:desc: |
You are standing on the bottom of a wide crack in the matrix, going
north and south. The sides of the fault are alive with writhing
worm-like things, snaking out from the cracked glass, sparking madly.
To the south, a pale blue wall cuts across the fault. It is part of a
pyramid, extending down into the ground even below the present depth.
High above you, to the south, the wall of another, larger pyramid, this
one apparently standing on the tip of the smaller one, looms ominously.
:id: 2100
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 538
:to_room: 535
:owner: 0
:name: south
:desc: ""
:id: 537
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1061
:to_room: 1063
:owner: 0
:name: north;door;wooden
:desc: |
The wooden door is quite sturdy but does not appear to be equipped with a lock.
:id: 1058
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 14
- 15
:location:
:owner: 0
:name: Cleric's Inner Sanctum
:desc: |
This is the inner sanctum. A picture of the mighty Thor, is hanging on
the wall, just above the altar which is set against the western wall. A well
in the middle of the floor leads down into darkness. Vile smells waft from
the depths.
:id: 16
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1842
:to_room: 1735
:owner: 0
:name: east
:desc: |
You can feel a warm breeze.
:id: 1840
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1321
:to_room: 1343
:owner: 0
:name: east
:desc: |
There's an ordinary junction in the pipe system to the east
:id: 1319
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 281
:to_room: 269
:owner: 0
:name: north
:desc: ""
:id: 277
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a yellow potion
:desc: A yellow potion has been left here.
:id: 2361
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 800
:to_room: 787
:owner: 0
:name: north
:desc: ""
:id: 798
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2102
:to_room: 2106
:owner: 0
:name: south
:desc: |
The fault zig-zags out of sight to the south, with plenty of clearing
between the sparks even if one has to jump from broken slab to broken
slab, catching one's balance whenever the treacherous slabs move under
one's feet.
:id: 2101
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 536
- 537
:location:
:owner: 0
:name: The cave
:desc: |
You are in a large cave. The ceiling is lost somewhere above the reach of
your light. The floor, however, is highly illuminated, your light flickering
over several tombstones. Only one is whole, the rest have been shattered by
some savage blow. The remaining tombstone looks disturbingly new...
A small breeze of fresh air enters from the south (probably lost too). Take a
good breath, it may be your last mouthful of air in a long, long time that
others haven't breathed before you.
To the north a small tunnel continues into the mountain.
:id: 538
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1061
:to_room: 1077
:owner: 0
:name: south
:desc: |
The small path leads south through the dense forest.
:id: 1059
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1577
- 1578
- 1579
:location:
:owner: 0
:name: The Lair
:desc: |
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
:id: 1580
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 19
:to_room: 22
:owner: 0
:name: south
:desc: |
You see the entrance.
:id: 17
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1842
:to_room: 1838
:owner: 0
:name: west
:desc: ""
:id: 1841
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1321
:to_room: 1309
:owner: 0
:name: west
:desc: |
West. There's an ordinary bend leading south into the sewer system in
that direction.
:id: 1320
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 281
:to_room: 284
:owner: 0
:name: east
:desc: ""
:id: 278
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1231
:owner: 0
:name: a large round shield
:desc: A large round shield has been left here.
:id: 2362
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 800
:to_room: 814
:owner: 0
:name: south
:desc: ""
:id: 799
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1583
:to_room: 1587
:owner: 0
:name: south
:desc: |
You see another part of the lair.
:id: 1581
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2101
:location:
:owner: 0
:name: The matrix fault
:desc: |
You are standing at the northern end, on the bottom of a wide crack
in the matrix, going south. The sides of the fault are alive with
writhing worm-like things, snaking out from the cracked glass, sparking
madly. At the end of the fault, to the north, a pile of great slabs of
glass has fallen into a jumble beside the wall. They are much too large
and sharp-edged for you to climb and lose your precious fingers on! To
the south, there is at least four yards between the furthest reaches of
the worm-like strands..
:id: 2102
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 541
:to_room: 551
:owner: 0
:name: north
:desc: ""
:id: 539
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1061
:to_room: 1057
:owner: 0
:name: west
:desc: |
The small path leads west through the light forest.
:id: 1060
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 19
:to_room: 16
:owner: 0
:name: west
:desc: |
You see the inner sanctum.
:id: 18
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 281
:to_room: 398
:owner: 0
:name: south;grate
:desc: |
Through the solid iron bars you see the graveyard.
:id: 279
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: an iron crown
:desc: An iron crown rests on the ground.
:id: 2363
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 798
- 799
:location:
:owner: 0
:name: In the tunnel at the inscription
:desc: |
You are in a north-south leading tunnel, the air is damp. On
the wall there is an inscription.
:id: 800
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1318
- 1319
- 1320
:location:
:owner: 0
:name: A quiet pipe junction
:desc: |
This is the kind of place to rest, though the smell could be a LOT better
than this. The sewer goes east, north and west from here.
:id: 1321
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1839
- 1840
- 1841
:location:
:owner: 0
:name: The pool
:desc: |
You are swimming in DARKNESS. You feel something
touching your right leg.
:id: 1842
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2106
:to_room: 2102
:owner: 0
:name: north
:desc: |
The fault zig-zags out of sight to the north, with plenty of clearing
between the sparks even if one has to jump from broken slab to broken
slab, catching one's balance whenever the treacherous slabs move under
one's feet.
:id: 2103
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1583
:to_room: 1572
:owner: 0
:name: west
:desc: |
You see another part of the lair.
:id: 1582
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 541
:to_room: 538
:owner: 0
:name: south
:desc: ""
:id: 540
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1058
- 1059
- 1060
:location:
:owner: 0
:name: Outside a small cabin in the forest
:desc: |
You are outside a small cabin built entirely from heavy logs. There is a
wooden door to the north and small paths lead west and south through the trees.
:id: 1061
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 17
- 18
:location:
:owner: 0
:name: Cleric's Bar
:desc: |
The bar is one of the finest in the land, lucky it is members only. Fine
furniture is set all around the room. A small sign is hanging on the wall.
:id: 19
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1845
:to_room: 1851
:owner: 0
:name: north;gate;door;huge;arched
:desc: |
You see a HUGE arched gate leading into this magnificent building.
:id: 1843
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1323
:to_room: 1509
:owner: 0
:name: down;entryway
:desc: |
Down. It's utterly dark that way, though you can make out an intersection
of sewer pipes leading west, north and east.
:id: 1322
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 281
:to_room: 276
:owner: 0
:name: west
:desc: ""
:id: 280
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: an iron sceptre
:desc: An iron sceptre lies on the ground.
:id: 2364
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 803
:to_room: 790
:owner: 0
:name: north
:desc: ""
:id: 801
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2106
:to_room: 2115
:owner: 0
:name: east
:desc: |
Between two large slabs of glass, standing balanced against each other,
there is a natural-looking tunnel leading east. The purple glow from
within the tunnel, however, is anything but natural-looking...
:id: 2104
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 539
- 540
:location:
:owner: 0
:name: The tunnel
:desc: |
You squeeze your way through a small, narrow tunnel. The sharp-edged rocks
protruding from the walls threathen to scratch and cut you.
To the south you sense a freshness in the air which is rather unusual in these
damp, stuffy tunnels. To the north the tunnel continues.
:id: 541
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1063
:to_room: 1061
:owner: 0
:name: south;door;wooden
:desc: |
The wooden door leads south.
:id: 1062
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1581
- 1582
:location:
:owner: 0
:name: The Lair
:desc: |
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
:id: 1583
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 22
:to_room: 19
:owner: 0
:name: north
:desc: |
You see the bar, richly decorated with really stylish furniture.
:id: 20
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1845
:to_room: 1899
:owner: 0
:name: down
:desc: |
You see a Huge Chain that anchors the Mansion of Naris to the ground.
:id: 1844
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 277
- 278
- 279
- 280
:location:
:owner: 0
:name: On the Concourse
:desc: |
The Concourse continues both east and west. Park Road is north of here
and an iron grate leads south to the graveyard.
A bronze sign has been set on the wall next to the grate.
:id: 281
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: an iron ring
:desc: An iron ring has been left here.
:id: 2365
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 803
:to_room: 817
:owner: 0
:name: south
:desc: ""
:id: 802
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1322
:location:
:owner: 0
:name: The odd room with smooth walls
:desc: |
As you enter you hear a loud click from one of the walls ... and you fall
and fall and fall ...
.
.
.
.
... And come to an abrupt end. THIS is strange indeed. There's an arched
entryway leading down.
:id: 1323
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2106
:to_room: 2112
:owner: 0
:name: west
:desc: |
Between two large slabs of glass, there is a narrow chute, sloping
gently west, down into the dark.
:id: 2105
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1587
:to_room: 1583
:owner: 0
:name: north
:desc: |
You see another part of the lair.
:id: 1584
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 544
:to_room: 558
:owner: 0
:name: north
:desc: ""
:id: 542
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2343
- 2344
- 2345
- 2351
:triggers: {}
:exits:
- 1062
:location:
:owner: 0
:name: Inside the cabin
:desc: |
You are inside a small one-room cabin made entirely from heavy logs. It is
very sparsely furnished, containing only most basic housekeeping equipment,
such as a bed, a chair and a table.
:id: 1063
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 22
:to_room: 27
:owner: 0
:name: east
:desc: |
You see the Temple Square.
:id: 21
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1327
:to_room: 1331
:owner: 0
:name: south
:desc: |
To the south there's another intersection with pipes going south and east.
:id: 1324
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 284
:to_room: 189
:owner: 0
:name: north
:desc: ""
:id: 282
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1242
:owner: 0
:name: Quifael's global optimizer
:desc: Quifael's global optimizer has been left here.
:id: 2366
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 801
- 802
:location:
:owner: 0
:name: The wet tunnel
:desc: |
You are in a north-south leading tunnel, the floor is fully
covered by water. To the west you notice a small passage.
:id: 803
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1843
- 1844
:location:
:owner: 0
:name: Outside Redferne's residence
:desc: |
A huge cloud forms the plateau on which you are now standing. The wind here
is absolutely quiet and the sun is shining warmly upon you. From under the
cloud you can hear the faint sounds of Midgaard. Right before you to the
north lies the grand Mansion of Naris, the residence of the Greater God
Redferne.
:id: 1845
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1587
:to_room: 1590
:owner: 0
:name: south
:desc: |
You see another part of the lair.
:id: 1585
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2103
- 2104
- 2105
:location:
:owner: 0
:name: The matrix fault
:desc: |
You are standing on the bottom of a wide crack in the matrix, going
north and south. The sides of the fault are alive with writhing
worm-like things, snaking out from the cracked glass, sparking madly.
Surrounding to all sides but north, a pile of great slabs of glass has
fallen into a jumble beside the wall. They are much too large and
sharp-edged for you to climb and lose your precious fingers on! To the
north, there is at least four yards between the furthest reaches of the
worm-like strands, but to the south, the crack narrows to a point where
it is impossible to pass.
:id: 2106
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 544
:to_room: 547
:owner: 0
:name: east
:desc: ""
:id: 543
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1066
:to_room: 1036
:owner: 0
:name: north
:desc: |
The path leads north through the young trees.
:id: 1064
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 20
- 21
:location:
:owner: 0
:name: Entrance to Cleric's Guild
:desc: |
The entrance hall is a small modest room, reflecting the true nature of
the Clerics. The exit leads east to the temple square. A small entrance to
the bar is in the northern wall.
:id: 22
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1851
:to_room: 1860
:owner: 0
:name: north
:desc: |
The hallway continues that way. You can see more doorways under the
wooden staircase in that direction.
:id: 1846
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1327
:to_room: 1364
:owner: 0
:name: east
:desc: |
To the east there's a peculiar looking round room.
:id: 1325
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a black dragon scale shirt
:desc: A black dragon scale shirt has been left here.
:id: 2367
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 807
:to_room: 794
:owner: 0
:name: north
:desc: ""
:id: 804
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 284
:to_room: 281
:owner: 0
:name: west
:desc: ""
:id: 283
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2110
:to_room: 1986
:owner: 0
:name: east
:desc: |
A wide expanse of lined and glow-patterned glass stretches before you.
:id: 2107
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1587
:to_room: 1576
:owner: 0
:name: west
:desc: |
You see another part of the lair.
:id: 1586
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 542
- 543
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in a part of the tunnel that looks uncannily like the rest except
that it goes in a east-north direction. To the north the tunnel widens into
a cave.
:id: 544
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1066
:to_room: 1057
:owner: 0
:name: south
:desc: |
The path leads south through the young trees.
:id: 1065
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 19:48:37.595438 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 27
:to_room: 13
:owner: 0
:name: north
:desc: |
You see the temple.
:id: 23
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1851
:to_room: 1876
:owner: 0
:name: east;oak;tall;east;oakdoor;talldoor;eastdoor
:desc: |
You see there a tall oak door. It looks quite tightly closed to you.
On it little runes are chiselled into the wood.
:id: 1847
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1327
:to_room: 1293
:owner: 0
:name: west
:desc: |
To the west there's another intersection like this one, with sewer pipes
leading south and west.
:id: 1326
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a black dragon scale skirt
:desc: A black dragon scale skirt has been left here.
:id: 2368
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 807
:to_room: 810
:owner: 0
:name: east
:desc: ""
:id: 805
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 282
- 283
:location:
:owner: 0
:name: On the Concourse
:desc: |
You are at the southeast corner of the city wall. The Concourse leads
both north and west.
:id: 284
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2110
:to_room: 1981
:owner: 0
:name: west
:desc: |
The Matrix continues all the way to the horizon.
:id: 2108
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 547
:to_room: 551
:owner: 0
:name: east
:desc: ""
:id: 545
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1064
- 1065
:location:
:owner: 0
:name: A small path through the light forest
:desc: |
You are on a small path leading through the forest. The trees are tall and
slender. Paths lead north and south.
:id: 1066
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2386
:triggers: {}
:exits:
- 1584
- 1585
- 1586
:location:
:owner: 0
:name: The lair.
:desc: |
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
:id: 1587
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 19:48:37.595438 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 27
:to_room: 31
:owner: 0
:name: east
:desc: |
You see the good old Grunting Boar Inn.
:id: 24
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1851
:to_room: 1845
:owner: 0
:name: south;gate
:desc: |
Here you see a REAL door. It would be more proper to call this a
"GATE", rather than a "door". It's really HUGE! On it hangs a large
sign with very large letters spelling : "EMERGENCY EXIT".
:id: 1848
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a black, hooded cloak
:desc: A large, hooded cloak, as dark as the night, has been left here.
:id: 2369
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 807
:to_room: 821
:owner: 0
:name: south
:desc: ""
:id: 806
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1324
- 1325
- 1326
:location:
:owner: 0
:name: The sewer
:desc: |
You are standing in mud up to your ankles. This is an intersection with
sewer pipes leading east, south and west.
:id: 1327
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 287
:to_room: 178
:owner: 0
:name: north
:desc: ""
:id: 285
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2110
:to_room: 2097
:owner: 0
:name: down
:desc: |
Looking down, you experience some vertigo as the log rolls slightly
under your feet. There is some 10 yards to the bottom, but if you jump
from the center of the log, you can avoid touching the flailing tendrils,
that cover the sides of the fault.
:id: 2109
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1590
:to_room: 1587
:owner: 0
:name: north
:desc: |
You see another part of the lair.
:id: 1588
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 547
:to_room: 544
:owner: 0
:name: west
:desc: ""
:id: 546
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1070
:to_room: 1053
:owner: 0
:name: north
:desc: |
The small path leads north through the trees.
:id: 1067
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 19:48:37.595438 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 27
:to_room: 56
:owner: 0
:name: south
:desc: |
You see the Market Square.
:id: 25
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1851
:to_room: 1853
:owner: 0
:name: west;ashen;ash;door;west;yellow
:desc: |
This looks like a "door" in the meaning of the word. The ashen wood
is painted in a peculiar yellow colour. Small letters are written
with black on it.
:id: 1849
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1331
:to_room: 1327
:owner: 0
:name: north
:desc: |
To the north there's an intersection, where the pipes are leading west and
east. You notice that the floor to the west is covered in mud.
:id: 1328
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a broad silver belt
:desc: A broad silver belt has been left here.
:id: 2370
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 804
- 805
- 806
:location:
:owner: 0
:name: The small maze
:desc: |
You are in a small maze. The floor is mainly covered by
water, exits leads north, east and south.
:id: 807
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 287
:to_room: 213
:owner: 0
:name: south
:desc: ""
:id: 286
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1590
:to_room: 1580
:owner: 0
:name: west
:desc: |
You see another part of the lair.
:id: 1589
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2107
- 2108
- 2109
:location:
:owner: 0
:name: The log bridge
:desc: |
You are standing on wooden log, placed from the west to the east side
of the wide fault in the matrix. The fault seems alive with madly swishing
worm-like tendrils, snaking out of the sides. Only a path some 4 yds wide
on the bottom seems to be out of their reach.
:id: 2110
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 545
- 546
:location:
:owner: 0
:name: The tunnel
:desc: |
This tunnel, leading east-west, seems to be seldomly used. A thick layer
of dust covers the floor making the air stuffy and dry.
:id: 547
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1070
:to_room: 1073
:owner: 0
:name: east
:desc: |
The small path leads east through the trees.
:id: 1068
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 19:48:37.595438 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 27
:to_room: 22
:owner: 0
:name: west
:desc: |
You see the entrance to the Clerics Guild.
:id: 26
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1851
:to_room: 1873
:owner: 0
:name: up
:desc: |
You see the staircase extending upwards into the very high tower.
It ends in what seems like a large bedroom up there.
:id: 1850
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1331
:to_room: 1335
:owner: 0
:name: south
:desc: |
Another intersection lies to the south. It leads west and south.
:id: 1329
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a long, slender sword
:desc: A long, slender sword lies on the ground.
:id: 2371
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 810
:to_room: 797
:owner: 0
:name: north
:desc: ""
:id: 808
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 285
- 286
:location:
:owner: 0
:name: Park Road
:desc: |
You are at Park Road which continues north and south.
:id: 287
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2112
:to_room: 2106
:owner: 0
:name: east
:desc: |
At the far end of the tunnel, you seem to be able to make out a
faint light.
:id: 2111
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 551
:to_room: 563
:owner: 0
:name: north
:desc: ""
:id: 548
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1070
:to_room: 1100
:owner: 0
:name: south
:desc: |
The small path leads south through the trees.
:id: 1069
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1588
- 1589
:location:
:owner: 0
:name: The lair.
:desc: |
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
:id: 1590
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 19:48:37.595438 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 23
- 24
- 25
- 26
:location:
:owner: 0
:name: The Temple Square
:desc: |
You are standing on the temple square. Huge marble steps lead up to the
temple gate. The entrance to the Clerics Guild is to the west, and the old
Grunting Boar Inn, is to the east. Just south of here you see the market
square, the center of Midgaard.
:id: 27
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1331
:to_room: 1368
:owner: 0
:name: east
:desc: |
East. You see nothing of interest in that direction, just another
intersection. This one leads east and south.
:id: 1330
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2373
:triggers: {}
:location: 1242
:owner: 0
:name: a coffee machine
:desc: A coffee machine is standing here.
:id: 2372
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 810
:to_room: 814
:owner: 0
:name: east
:desc: ""
:id: 809
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1846
- 1847
- 1848
- 1849
- 1850
:location:
:owner: 0
:name: The Southern end of the hall
:desc: |
You are standing in a vast hall that is dimly lit, but wherefrom the
light comes, is a mystery. The walls seem to radiate warmth and give
the pleasent feeling of being welcome here. A large portrait is hanging
on one of the walls. A large wooden staircase leads up into the tower.
To the east there is a high passage away from the hall. This ends
shortly after by a tall oak door. The enormous hall extends further
north from here. To the south you can see a huge, and VERY heavy-
looking iron-wrought door. It looks like this is the only exit from
this magnificent old house. To the west you can see a large ashen door.
:id: 1851
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 291
:to_room: 186
:owner: 0
:name: north
:desc: ""
:id: 288
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1593
:to_room: 1580
:owner: 0
:name: north;door;wooden
:desc: |
You can see the lair.
:id: 1591
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2111
:location:
:owner: 0
:name: The deep cave
:desc: |
You are standing knee-deep in cold water, flowing into this cave
from some unknown direction, but obviously leaving through a
low-ceilinged tunnel to the south. To the west a tunnel slopes up
out of the water.
:id: 2112
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 551
:to_room: 541
:owner: 0
:name: south
:desc: ""
:id: 549
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1067
- 1068
- 1069
:location:
:owner: 0
:name: An intersection in the dense forest
:desc: |
You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest floor in an unreal twilight illumination. Paths
lead north, east and south.
:id: 1070
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 31
:to_room: 33
:owner: 0
:name: east
:desc: |
Surprise! You see the bar.
:id: 28
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1853
:to_room: 1851
:owner: 0
:name: east;door;ash;ashen;east
:desc: |
You can see an old ashen door, painted in a peculiar yellow colour.
:id: 1852
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2372
:owner: 0
:name: a coffee cup
:desc: A coffee cup has been left here.
:id: 2373
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 808
- 809
:location:
:owner: 0
:name: The small maze
:desc: |
You are in a small maze, where the air is damp. Exits
leads to the north and east.
:id: 810
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1328
- 1329
- 1330
:location:
:owner: 0
:name: Another intersection
:desc: |
You have never seen anything so BORING...This is an intersection with pipes
leading north, south and east.
:id: 1331
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 291
:to_room: 312
:owner: 0
:name: east
:desc: ""
:id: 289
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2115
:to_room: 2106
:owner: 0
:name: west
:desc: |
You can see faint sparking out there.
:id: 2113
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1593
:to_room: 1596
:owner: 0
:name: east
:desc: |
You see a crawlway.
:id: 1592
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 551
:to_room: 547
:owner: 0
:name: west
:desc: ""
:id: 550
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1073
:to_room: 1077
:owner: 0
:name: east
:desc: |
The small path leads east through the trees.
:id: 1071
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 31
:to_room: 27
:owner: 0
:name: west
:desc: |
You see the temple square.
:id: 29
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1335
:to_room: 1331
:owner: 0
:name: north
:desc: |
North. You see an intersection there, leading north and east.
:id: 1332
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: the Scythe of Death
:desc: The Scythe of Death rests heavily on the ground.
:id: 2374
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 814
:to_room: 800
:owner: 0
:name: north
:desc: ""
:id: 811
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1852
:location:
:owner: 0
:name: Redferne's Library
:desc: |
This is truly a magnificent place! Books and scrolls lie together on every
shelf. A large globe, with the map of the Mud-world upon it, stands in the
dimly lit north-western corner of the room. Two large and comfortable-
looking leather arm-chairs adourn the center of the library together with
a huge oak desk. Dim light radiates from an enormous crystal chandelier
hanging down from the ceiling approximately 10 feet off the floor. To the
east there is a great old ashen door. A large glass window is set in the
west wall.
:id: 1853
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 291
:to_room: 235
:owner: 0
:name: south
:desc: ""
:id: 290
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2115
:to_room: 2015
:owner: 0
:name: up;trapdoor;door
:desc: |
Looking up the shaft, you see a trapdoor some four or five yards up,
with a heavy lock on it.
:id: 2114
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 548
- 549
- 550
:location:
:owner: 0
:name: The tunnel
:desc: |
You are walking in a narrow tunnel. The walls are only roughly shaped,
sharp rocks protruding everywhere, even from the floor making you stumble in
the flickering light. To the south the tunnel narrows even more making it
almost impossible to pass. To the north it slowly widens into a cave. There
is a branch of the tunnel going west.
:id: 551
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1073
:to_room: 1070
:owner: 0
:name: west
:desc: |
The small path leads west through the trees.
:id: 1072
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1591
- 1592
:location:
:owner: 0
:name: The lair entrance.
:desc: |
You are in a dry part of the sewer. To the north is a wooden door, you
can see some slime at the lower part of the door. You also see some skulls
and some broken bones.
:id: 1593
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 31
:to_room: 35
:owner: 0
:name: up
:desc: |
You see the room reception.
:id: 30
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1855
:to_room:
:owner: 0
:name: west
:desc: |
You see only the back of a safe's steel door.
:id: 1854
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1335
:to_room: 1300
:owner: 0
:name: west
:desc: |
To the west you see a load of mud and sediment in the sewer. That should
be an intersection there but you're not quite sure.
:id: 1333
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1868
:owner: 0
:name: a waybread
:desc: Some waybread has been put here.
:id: 2375
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 814
:to_room: 827
:owner: 0
:name: south
:desc: ""
:id: 812
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 288
- 289
- 290
:location:
:owner: 0
:name: Emerald Avenue
:desc: |
You are standing on the north end of Emerald Avenue. To the north is the
promenade and to the east is the small street Penny Lane.
:id: 291
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1596
:to_room: 1601
:owner: 0
:name: east
:desc: |
You see a four-way junction.
:id: 1594
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2425
- 2425
:triggers: {}
:exits:
- 2113
- 2114
:location:
:owner: 0
:name: The cave
:desc: |
This is the Daemon's Lair. It is suffused in a purple glow from
the myriad multishaped and -sized screens covering most of three
walls. There is a rung ladder on the only uncluttered wall, going
up through a shaft in the ceiling. There is an easy chair, a
rumpled bed and a table piled high with yestercycle's dirty dishes.
In the wall to the west, a tunnel leads out to the Matrix Fault.
:id: 2115
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 554
:to_room: 566
:owner: 0
:name: north
:desc: ""
:id: 552
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2349
:triggers: {}
:exits:
- 1071
- 1072
:location:
:owner: 0
:name: A small path in the dense forest
:desc: |
You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues east and west.
:id: 1073
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 28
- 29
- 30
:location:
:owner: 0
:name: Entrance to the Grunting Boar Inn
:desc: |
You are standing in the entrance hall of the Grunting Boar Inn. The hall
has been wisely decorated with simple but functional furniture. A small
staircase leads up to the reception and the bar is to the east.
:id: 31
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1335
:to_room: 1339
:owner: 0
:name: south
:desc: |
To the south there's ANOTHER junction leading west and east.
:id: 1334
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a glinting ring of silver
:desc: A lovely silverring has been left here.
:id: 2376
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 814
:to_room: 810
:owner: 0
:name: west
:desc: ""
:id: 813
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2419
:triggers: {}
:exits:
- 1854
:location:
:owner: 0
:name: The Artifact room of Naris
:desc: |
This is gloomy and dark room with only a faint light radiating from the
walls. A bunch of funny-looking items fill the center of the room. There are
no furniture here what-so-ever. The only way out seems to be west, through
the low steel door.
:id: 1855
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 294
:to_room: 243
:owner: 0
:name: east
:desc: ""
:id: 292
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2118
:to_room: 2122
:owner: 0
:name: east
:desc: |
The path wind its way through the tall trees, disappearing out of sight.
:id: 2116
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1596
:to_room: 1593
:owner: 0
:name: west
:desc: |
You see the entrance to a lair.
:id: 1595
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 554
:to_room: 551
:owner: 0
:name: west
:desc: ""
:id: 553
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1077
:to_room: 1061
:owner: 0
:name: north
:desc: |
The path leads north to a lighter part of the forest.
:id: 1074
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 33
:to_room: 31
:owner: 0
:name: west
:desc: |
You see the exit to the entrance hall.
:id: 32
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1860
:to_room: 1866
:owner: 0
:name: north
:desc: ""
:id: 1856
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a golden ring
:desc: A shiny goldring has been abandoned here.
:id: 2377
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 811
- 812
- 813
:location:
:owner: 0
:name: The entrace to the small maze
:desc: |
You are in a north-south leading tunnel, and the air is damp.
To the west you see a small maze.
:id: 814
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1332
- 1333
- 1334
:location:
:owner: 0
:name: A junction
:desc: |
This one seems interesting, a big difference from all the other junctions.
It seems cleaner than the rest of them. Weird. Something that looks like
an air shaft leads upwards, but it looks far too slippery to climb.
The pipes lead to the south, west and north.
:id: 1335
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 294
:to_room: 249
:owner: 0
:name: south
:desc: ""
:id: 293
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2118
:to_room: 2132
:owner: 0
:name: south
:desc: |
The path wind its way through the tall trees, disappearing out of sight.
:id: 2117
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 552
- 553
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in a small tunnel, the tunnel continues west.
:id: 554
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1077
:to_room: 1080
:owner: 0
:name: east
:desc: |
The small path leads east through the trees.
:id: 1075
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1594
- 1595
:location:
:owner: 0
:name: The crawlway.
:desc: |
You are in a narrow crawlway. Here is very boring.
:id: 1596
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 32
:location:
:owner: 0
:name: The Grunting Boar
:desc: |
You are standing in the bar. The bar is set against the northern wall, old
archaic writing, carvings and symbols cover its top. A fireplace is built into
the western wall, and through the southeastern windows you can see the temple
square. This place makes you feel like home.
A small sign with big letters is fastened to the bar.
:id: 33
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1860
:to_room: 1884
:owner: 0
:name: east;steel;metal;huge
:desc: |
You see a huge metal door. From it a foul stench emanates. The smell is the
most awful experience in your entire life. A thought seeps through this
terrible stench and into your mind : "Monsters", you feel BAD about opening
that door.
:id: 1857
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1339
:to_room: 1335
:owner: 0
:name: north
:desc: ""
:id: 1336
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a bronze ring
:desc: A shiny bronzering has been abandoned here.
:id: 2378
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 817
:to_room: 803
:owner: 0
:name: north
:desc: ""
:id: 815
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 292
- 293
:location:
:owner: 0
:name: Emerald Avenue
:desc: |
You are standing at a bend on Emerald Avenue. To the east the road goes on
and to the south is the Road Crossing.
:id: 294
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1601
:to_room: 1603
:owner: 0
:name: north
:desc: |
You can see a small cave-like room.
:id: 1597
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2116
- 2117
:location:
:owner: 0
:name: The holy grove
:desc: |
You are standing amidst the ancient oaks and poplars in the holy grove. You
can feel a strange sensation of contendedness and relief seeping through You,
as if great burdens have been lifted from Your shoulders. From here, friendly-
looking paths lead east and south.
:id: 2118
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 558
:to_room: 560
:owner: 0
:name: east
:desc: ""
:id: 555
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1077
:to_room: 1073
:owner: 0
:name: west
:desc: |
The small path leads west through the trees.
:id: 1076
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 35
:to_room: 31
:owner: 0
:name: down
:desc: |
You see the entrance hall.
:id: 34
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1860
:to_room: 1851
:owner: 0
:name: south
:desc: |
The rest of the hall lies in that direction, and so does the exit.
:id: 1858
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1339
:to_room: 1306
:owner: 0
:name: west
:desc: |
To the west you can just make out an old well.
:id: 1337
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a brass ring
:desc: A shiny brassring has been abandoned here.
:id: 2379
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 817
:to_room: 830
:owner: 0
:name: south
:desc: ""
:id: 816
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 297
:to_room: 249
:owner: 0
:name: north
:desc: ""
:id: 295
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2122
:to_room: 2127
:owner: 0
:name: east
:desc: |
The path wind its way through the tall trees, towards a clearing faintly seen.
:id: 2119
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1601
:to_room: 1606
:owner: 0
:name: east
:desc: |
You can see a sewer drain.
:id: 1598
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 558
:to_room: 544
:owner: 0
:name: south
:desc: ""
:id: 556
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1074
- 1075
- 1076
:location:
:owner: 0
:name: An intersection in the dense forest
:desc: |
You are on a small path leading through the dense forest. The forest gradually
lightens to the north. Paths lead north, east and west.
:id: 1077
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 34
:location:
:owner: 0
:name: The Reception
:desc: |
You are standing in the reception. The staircase leads down to the
entrance hall. There is a small sign on the counter.
:id: 35
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1860
:to_room: 1862
:owner: 0
:name: west;aspen;asp
:desc: |
The door has "SITTING ROOM" written on it. It is made from Aspenwood and
is beautifully carven with small elves as main issue of sculpture.
:id: 1859
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1339
:to_room: 1356
:owner: 0
:name: east
:desc: |
To the east you can see a bend in the pipe going south.
:id: 1338
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: the devil rod
:desc: The mysterious devil rod lies on the floor.
:id: 2380
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 815
- 816
:location:
:owner: 0
:name: In the water
:desc: |
You are standing in water, the tunnel continues both to the
north and south.
:id: 817
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 297
:to_room: 252
:owner: 0
:name: west
:desc: ""
:id: 296
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2122
:to_room: 2118
:owner: 0
:name: west
:desc: |
The path wind its way through the tall trees, disappearing out of sight.
:id: 2120
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1601
:to_room: 1614
:owner: 0
:name: south
:desc: |
You can see a sewer drain.
:id: 1599
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 558
:to_room: 579
:owner: 0
:name: west
:desc: ""
:id: 557
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1080
:to_room: 1083
:owner: 0
:name: south
:desc: |
The small path leads south through the trees.
:id: 1078
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 37
:to_room: 51
:owner: 0
:name: south
:desc: |
You see the main street.
:id: 36
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: the large mace
:desc: A large mace lies here.
:id: 2381
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 821
:to_room: 807
:owner: 0
:name: north
:desc: ""
:id: 818
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1336
- 1337
- 1338
:location:
:owner: 0
:name: The sewer junction
:desc: |
You stand in a junction of sewer pipes leading north, east and west.
:id: 1339
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1856
- 1857
- 1858
- 1859
:location:
:owner: 0
:name: The Northern end of the hall
:desc: |
You are standing in the northern end of the huge hall. This part is under
the grand wooden staircase so the light seems a little less bright here,
but this doesn't bother your sight at all. To the north lies the kitchen.
To the south lies the Southern end of the hall. To the east there is a huge
metal door. To the west there is a large aspenwood door.
:id: 1860
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 295
- 296
:location:
:owner: 0
:name: Emerald Avenue
:desc: |
You are standing at a bend on Emerald Avenue. To the west the road goes on
and to the north is the Road Crossing.
:id: 297
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2122
:to_room: 2137
:owner: 0
:name: south
:desc: |
The path wind its way through the tall trees, towards an open area barely
visible in the distance.
:id: 2121
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1601
:to_room: 1596
:owner: 0
:name: west
:desc: |
You can see a narrow crawlway.
:id: 1600
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 555
- 556
- 557
:location:
:owner: 0
:name: The large cave
:desc: |
You are in a large cave, the cave continues east and west, to the south
you notice a small tunnel.
:id: 558
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1080
:to_room: 1077
:owner: 0
:name: west
:desc: |
The small path leads west through the trees.
:id: 1079
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 36
:location:
:owner: 0
:name: The Bakery
:desc: |
You are standing inside the small bakery. A sweet scent of Danish and
fine bread fills the room. The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
:id: 37
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1862
:to_room: 1860
:owner: 0
:name: east;asp;aspen;door;heavy
:desc: |
The door seems to be a very HEAVY door, carved completely from the trunk of
an Aspen tree.
:id: 1861
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1343
:to_room: 1321
:owner: 0
:name: west
:desc: |
To the west you can just make out another junction similar to the one
you are standing in.
:id: 1340
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: the small mace
:desc: a small mace has been left here.
:id: 2382
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 821
:to_room: 825
:owner: 0
:name: east
:desc: ""
:id: 819
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 301
:to_room: 240
:owner: 0
:name: north
:desc: ""
:id: 298
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 560
:to_room: 558
:owner: 0
:name: west
:desc: ""
:id: 559
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1078
- 1079
:location:
:owner: 0
:name: A small path in the dense forest
:desc: |
You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues south and west.
:id: 1080
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1597
- 1598
- 1599
- 1600
:location:
:owner: 0
:name: The four-way function.
:desc: |
You are in a sewer junction. To the north is a small hole, to the west is a
narrow crawlway and to the east and south the sewer continues.
:id: 1601
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 39
:to_room: 61
:owner: 0
:name: south
:desc: |
You see the main street.
:id: 38
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2119
- 2120
- 2121
:location:
:owner: 0
:name: The holy grove
:desc: |
You are standing amidst the ancient oaks and poplars in the holy grove. You
feel unusually happy here, as if great burdens have been lifted from Your
shoulders. From here, pleasant-looking paths lead east, west and south.
:id: 2122
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1343
:to_room: 1349
:owner: 0
:name: south
:desc: |
To the south there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.
:id: 1341
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a purple cloak
:desc: A purple cloak lies on the floor.
:id: 2383
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 821
:to_room: 833
:owner: 0
:name: south
:desc: ""
:id: 820
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1861
:location:
:owner: 0
:name: The Sitting room of Naris
:desc: |
You are standing in the middle of a really comfortable place. The walls are
decorated with paintings of smiling Kings and Queens. The most attractive
picture is one of a Prince in shiny armour. By one of the walls there is an
old arm-chair. The only exit is through the aspenwood door to the east.
:id: 1862
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 301
:to_room: 249
:owner: 0
:name: east
:desc: ""
:id: 299
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2127
:to_room: 1093
:owner: 0
:name: north
:desc: |
A small, narrow path winds north, and is quickly lost in the bushes. It
looks quite a wilderness there!
:id: 2123
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1603
:to_room: 1601
:owner: 0
:name: south
:desc: |
You look back into the four-way junction.
:id: 1602
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 559
:location:
:owner: 0
:name: The large cave
:desc: |
You are in the east end of the large cave.
:id: 560
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1083
:to_room: 1080
:owner: 0
:name: north
:desc: |
The small path leads north through the trees.
:id: 1081
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 38
:location:
:owner: 0
:name: The General Store
:desc: |
You are inside the general store. All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
:id: 39
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1866
:to_room: 1868
:owner: 0
:name: north;larder;wooden;cupboard
:desc: |
It's dark in there. But the sounds from there are unmistakable. The rats are
here to your information.
:id: 1863
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1343
:to_room: 1359
:owner: 0
:name: east
:desc: |
East. You can see a bend in the sewer pipe leading north.
:id: 1342
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1565
:owner: 0
:name: an neon blue potion
:desc: A neon blue potion stands on the floor.
:id: 2384
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 818
- 819
- 820
:location:
:owner: 0
:name: The wet maze
:desc: |
You are in a part of the maze where the floor is fully covered
by water. The maze continues to the north, east and south.
:id: 821
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 301
:to_room: 351
:owner: 0
:name: south;portal;wall
:desc: ""
:id: 300
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2127
:to_room: 1917
:owner: 0
:name: east
:desc: |
Through the portal You can see a strange, alien landscape under a leaden-gray
sky. Strange patterns of light flow through portal at You. You feel badly out
of place.
:id: 2124
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 563
:to_room: 585
:owner: 0
:name: north
:desc: ""
:id: 561
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1083
:to_room: 1086
:owner: 0
:name: south
:desc: |
The small path leads south through the trees.
:id: 1082
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2388
:triggers: {}
:exits:
- 1602
:location:
:owner: 0
:name: The small cave.
:desc: |
You are in a collapsed sewer drain, which now is more like a small cave.
:id: 1603
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 41
:to_room: 66
:owner: 0
:name: south
:desc: |
You see the main street.
:id: 40
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1866
:to_room: 1870
:owner: 0
:name: east;fridge
:desc: |
You can see the fridge from here. In it are drinks all over.
:id: 1864
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a black key
:desc: A black key has been left on the floor.
:id: 2385
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 825
:to_room: 827
:owner: 0
:name: east
:desc: ""
:id: 822
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1340
- 1341
- 1342
:location:
:owner: 0
:name: The Triple Junction
:desc: |
You stand in the middle of a huge junction of concrete sewer pipes. The
pipes lead into three different directions : east, south and west.
:id: 1343
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 298
- 299
- 300
:location:
:owner: 0
:name: Park Road
:desc: |
You are at a bend on Park Road. To the north the road goes on and to the
east is the Road Crossing. To the south, the ancient cliffs rise from deep
under the ground, forming a wall.
:id: 301
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2127
:to_room: 2141
:owner: 0
:name: south
:desc: |
There is a path winding its way south through the tall poplars, disapppearing
out of sight some 100 yds. away.
:id: 2125
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1606
:to_room: 1609
:owner: 0
:name: north
:desc: |
You can see the drain continuing north.
:id: 1604
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 563
:to_room: 551
:owner: 0
:name: south
:desc: ""
:id: 562
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2349
:triggers: {}
:exits:
- 1081
- 1082
:location:
:owner: 0
:name: A small path in the dense forest
:desc: |
You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues north and south.
:id: 1083
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 40
:location:
:owner: 0
:name: The Weapon Shop
:desc: |
You are inside the weapon shop. There is a small note on the counter.
:id: 41
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1866
:to_room: 1860
:owner: 0
:name: south
:desc: |
ou can see the northern end of the hall.
:id: 1865
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1349
:to_room: 1343
:owner: 0
:name: north
:desc: |
To the north you can see a huge triple junction with sewer pipes leading
west and east.
:id: 1344
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1587
:owner: 0
:name: a strange white skull
:desc: A strange white skull lies on the floor looking at you.
:id: 2386
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 825
:to_room: 836
:owner: 0
:name: south
:desc: ""
:id: 823
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 304
:to_room: 256
:owner: 0
:name: south
:desc: ""
:id: 302
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2127
:to_room: 2122
:owner: 0
:name: west
:desc: |
There is a friendly-looking path leading west through the tall trees.
:id: 2126
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1606
:to_room: 1601
:owner: 0
:name: west
:desc: |
You can see the four-way junction.
:id: 1605
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 561
- 562
:location:
:owner: 0
:name: The cave
:desc: |
You are in the south end of a cave, to the south you see a tunnel. You
notice a large pile of bones in the corner.
:id: 563
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1086
:to_room: 1083
:owner: 0
:name: north
:desc: |
The small path leads north through the trees.
:id: 1084
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 46
:to_room: 117
:owner: 0
:name: north
:desc: |
You see the magic shop.
:id: 42
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1349
:to_room: 1362
:owner: 0
:name: east
:desc: |
East. You can see a pit in the floor.
:id: 1345
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of muddy gauntlets
:desc: A pair of muddy gauntlets have been thrown away here.
:id: 2387
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 825
:to_room: 821
:owner: 0
:name: west
:desc: ""
:id: 824
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1863
- 1864
- 1865
:location:
:owner: 0
:name: The Kitchen of Naris
:desc: |
This must be the place of food and drink. You can hear the faint noise of
rats feasting on meat and bread from somewhere undeterminable. The sound
makes you feel the agony of HUNGER. The only visible exit is south to the
Northern end of the hall. To the north there is a larder, and to the east
stands a fridge.
:id: 1866
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 304
:to_room: 249
:owner: 0
:name: west
:desc: ""
:id: 303
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 566
:to_room: 590
:owner: 0
:name: north
:desc: ""
:id: 564
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1086
:to_room: 1090
:owner: 0
:name: west
:desc: |
The small path leads west through the trees to a lighter part of the forest.
:id: 1085
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1604
- 1605
:location:
:owner: 0
:name: The sewer drain.
:desc: |
You are in a dry sewer drain which bends to the north.
:id: 1606
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 46
:to_room: 51
:owner: 0
:name: east
:desc: |
You see the main street.
:id: 43
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2123
- 2124
- 2125
- 2126
:location:
:owner: 0
:name: A clearing in the woods
:desc: |
You are standing in a clearing in the light woods. Somehow, this place
seems powerfully DIFFERENT from the rest of the forest, as if something is
severely strained in the fabric of reality here. You can feel an unpleasant
tension, coming, perhaps, from the strange stone portal set in the middle of
the clearing, to the west of you.
:id: 2127
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1868
:to_room: 1866
:owner: 0
:name: south;door;wooden;larder;exit
:desc: ""
:id: 1867
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1349
:to_room: 1353
:owner: 0
:name: south
:desc: |
To the south there's a huge junction with pipes leading east and west.
:id: 1346
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2420
:owner: 0
:name: a small stick
:desc: A small stick lies here.
:id: 2388
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 822
- 823
- 824
:location:
:owner: 0
:name: The wet maze
:desc: |
You are in a small maze, the floor is covered by water, the
maze continues east, west and south.
:id: 825
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 302
- 303
:location:
:owner: 0
:name: Park Road
:desc: |
You are at a bend on Park Road. To the south the road goes on and to the
west is the Road Crossing.
:id: 304
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2132
:to_room: 2137
:owner: 0
:name: east
:desc: |
The path wind its way through the tall trees, towards a clearing faintly seen.
:id: 2128
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1609
:to_room: 1611
:owner: 0
:name: east
:desc: |
You can see the drain continuing east.
:id: 1607
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 566
:to_room: 554
:owner: 0
:name: south
:desc: ""
:id: 565
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1084
- 1085
:location:
:owner: 0
:name: A small path in the dense forest
:desc: |
You are on a small path leading through the dense forest. The forest seems to
become lighter to the west. The path continues north and west.
:id: 1086
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 46
:to_room: 69
:owner: 0
:name: south
:desc: |
You see the entrance to the Guild of Magic Users.
:id: 44
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1349
:to_room: 1323
:owner: 0
:name: west
:desc: |
To the west there's an odd looking room with totally smooth walls.
:id: 1347
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1611
:owner: 0
:name: a pair of muddy boots
:desc: A pair of muddy boots has been dropped here.
:id: 2389
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 827
:to_room: 814
:owner: 0
:name: north
:desc: ""
:id: 826
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2375
- 2375
:triggers: {}
:exits:
- 1867
:location:
:owner: 0
:name: The Larder
:desc: |
You can see food all over. Among the heaps of food you notice HUGE rats
scuttering around, nibling pieces off the heaps here and there.
:id: 1868
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 307
:to_room: 309
:owner: 0
:name: east
:desc: |
It looks like some kind of office.
:id: 305
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2132
:to_room: 2118
:owner: 0
:name: north
:desc: |
The path wind its way through the tall trees, disappearing out of sight.
:id: 2129
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1609
:to_room: 1606
:owner: 0
:name: south
:desc: |
You can see the drain continuing south.
:id: 1608
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1090
:to_room: 1104
:owner: 0
:name: north
:desc: |
The path leads north to a small, grassy field.
:id: 1087
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 46
:to_room: 125
:owner: 0
:name: west
:desc: |
You see the city gate.
:id: 45
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 564
- 565
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in a north-south leading tunnel.
:id: 566
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1870
:to_room: 1866
:owner: 0
:name: west;door;exit;fridge
:desc: ""
:id: 1869
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1349
:to_room: 112
:owner: 0
:name: up
:desc: |
Up through the garbage you can just make out what looks like the Dump in
Midgaard.
:id: 1348
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1565
:owner: 0
:name: a huge treasure
:desc: There is a huge treasure here, looking very valuable.
:id: 2390
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 826
:location:
:owner: 0
:name: The end of the tunnel
:desc: |
The tunnel suddenly stops here, only exit is back to the
north. The air is damp here.
:id: 827
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 307
:to_room: 235
:owner: 0
:name: west
:desc: |
The exit west leads to Emerald Avenue.
:id: 306
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2132
:to_room: 2144
:owner: 0
:name: south
:desc: |
The path wind its way through the tall trees, into the grove.
:id: 2130
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1090
:to_room: 1086
:owner: 0
:name: east
:desc: |
The path leads east to a dense part of the forest.
:id: 1088
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1607
- 1608
:location:
:owner: 0
:name: The sewer drain.
:desc: |
You are in a dry sewer drain which bends to the east.
:id: 1609
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 42
- 43
- 44
- 45
:location:
:owner: 0
:name: Main Street
:desc: |
You are at the end of the main street of Midgaard. South of here is the
entrance to the Guild of Magic Users. The street continues east towards the
market square. The magic shop is to the north and to the west is the city
gate.
:id: 46
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 569
:to_room: 594
:owner: 0
:name: north
:desc: ""
:id: 567
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a short sword
:desc: There lies a short sword.
:id: 2391
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 830
:to_room: 817
:owner: 0
:name: north
:desc: ""
:id: 828
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1344
- 1345
- 1346
- 1347
- 1348
:location:
:owner: 0
:name: The Quadruple Junction Under the Dump
:desc: |
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
There's also a metal ladder built into the concrete wall leading up through
a layer of garbage.
:id: 1349
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2351
- 2351
:triggers: {}
:exits:
- 1869
:location:
:owner: 0
:name: The Fridge
:desc: |
This place is LOADED with drink, water and booze.
:id: 1870
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 305
- 306
:location:
:owner: 0
:name: The Waiting Room
:desc: |
You are standing in the waiting room at the town hall. Wooden chairs stand
along the walls and a long desk with a typewriter is placed in the middle of
the room.
:id: 307
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2132
:to_room: 390
:owner: 0
:name: west
:desc: |
Through the trees, you can see the Midgaard road. Far to the west, You can
barely glimpse the tall walls and the chimney-smokes of the city itself.
:id: 2131
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1611
:to_room: 1609
:owner: 0
:name: west
:desc: |
You see the sewer drain.
:id: 1610
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1090
:to_room: 1093
:owner: 0
:name: west
:desc: |
The path leads west to a dense part of the forest.
:id: 1089
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 51
:to_room: 37
:owner: 0
:name: north
:desc: |
You see the bakery.
:id: 47
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 569
:to_room: 649
:owner: 0
:name: down
:desc: ""
:id: 568
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1873
:to_room: 1879
:owner: 0
:name: up
:desc: ""
:id: 1871
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1353
:to_room: 1349
:owner: 0
:name: north
:desc: |
To the north there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.
:id: 1350
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a huge bastard sword
:desc: There is a huge bastard sword here.
:id: 2392
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 830
:to_room: 833
:owner: 0
:name: east
:desc: ""
:id: 829
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 309
:to_room: 307
:owner: 0
:name: west
:desc: |
The waiting room is to the west.
:id: 308
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1087
- 1088
- 1089
:location:
:owner: 0
:name: An intersection in the light forest
:desc: |
You are on a small path leading through the forest. A path leads north to a
small field and other paths lead east and west into the dense forest.
:id: 1090
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2389
:triggers: {}
:exits:
- 1610
:location:
:owner: 0
:name: The drain end.
:desc: |
You are at the end of the drain around you the sewer has collapsed, the only
exit is west.
:id: 1611
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 51
:to_room: 56
:owner: 0
:name: east
:desc: |
You see the market square.
:id: 48
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2128
- 2129
- 2130
- 2131
:location:
:owner: 0
:name: The holy grove
:desc: |
You are standing amidst the ancient oaks and poplars in the holy grove. You
feel calm and relaxed here, as if great burdens have been lifted from Your
shoulders. From here, pleasant-looking paths lead east, north and south. To
the west, through the trees, You can see the road to Midgaard.
:id: 2132
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 567
- 568
:location:
:owner: 0
:name: The hole
:desc: |
You are by a hole in the floor, you can leave down, or north.
:id: 569
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1873
:to_room: 1851
:owner: 0
:name: down
:desc: ""
:id: 1872
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1353
:to_room: 1380
:owner: 0
:name: east
:desc: |
East. You can just make out a triple junction leading north and east.
:id: 1351
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a large helmet
:desc: There is a large helmet on the floor.
:id: 2393
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 828
- 829
:location:
:owner: 0
:name: In the water
:desc: |
You are standning in the water, exits leads both north and
east.
:id: 830
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 308
:location:
:owner: 0
:name: The Mayors Office
:desc: |
You are in the not very big office of the Mayor of Midgaard. A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
:id: 309
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2137
:to_room: 2122
:owner: 0
:name: north
:desc: |
The path wind its way north, disappearing through the tall trees.
:id: 2133
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1614
:to_room: 1601
:owner: 0
:name: north
:desc: |
To the north lies a dry four-way junction.
:id: 1612
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1093
:to_room: 1096
:owner: 0
:name: north
:desc: |
The small path leads north through the trees.
:id: 1091
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 51
:to_room: 77
:owner: 0
:name: south
:desc: |
You see the armoury.
:id: 49
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 572
:to_room: 576
:owner: 0
:name: east
:desc: ""
:id: 570
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1353
:to_room: 1317
:owner: 0
:name: west
:desc: |
West. You can just make out a triple junction leading north and west.
:id: 1352
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a caos helmet
:desc: On the floor is a grand evil-looking caos helmet.
:id: 2394
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 833
:to_room: 838
:owner: 0
:name: east
:desc: ""
:id: 831
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1871
- 1872
:location:
:owner: 0
:name: On the stairs
:desc: |
You can see up and down the stairway. It seems to take forever, either going
up OR down. It's just a seemingly insurmountable climb, either way. Up is the
bedroom of Redferne, and Down leads to the Southern end of the hall.
:id: 1873
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 312
:to_room: 315
:owner: 0
:name: east
:desc: ""
:id: 310
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2137
:to_room: 2141
:owner: 0
:name: east
:desc: |
The path wind its way through the tall trees, disappearing out of sight.
:id: 2134
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1614
:to_room: 1617
:owner: 0
:name: south
:desc: |
To the south you see a sewer drain filled with water.
:id: 1613
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1093
:to_room: 1090
:owner: 0
:name: east
:desc: |
The small path leads east through the trees to a lighter part of the forest.
:id: 1092
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 51
:to_room: 46
:owner: 0
:name: west
:desc: |
You see the main street.
:id: 50
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 572
:to_room: 734
:owner: 0
:name: down
:desc: ""
:id: 571
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1876
:to_room:
:owner: 0
:name: east;safe;steel
:desc: ""
:id: 1874
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a light sabre
:desc: On the floor lies a strange looking sabre.
:id: 2395
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 833
:to_room: 830
:owner: 0
:name: west
:desc: ""
:id: 832
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1350
- 1351
- 1352
:location:
:owner: 0
:name: A triple junction
:desc: |
You stand in a junction with pipes leading west, north and east.
:id: 1353
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 312
:to_room: 291
:owner: 0
:name: west
:desc: ""
:id: 311
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2137
:to_room: 2132
:owner: 0
:name: west
:desc: |
The path wind its way west between stately poplars and oaks.
:id: 2135
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1091
- 1092
:location:
:owner: 0
:name: A small path in the dense forest
:desc: |
You are on a small path leading through the dense forest. The forest seems to
become lighter to the east. The path continues north and east.
:id: 1093
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1612
- 1613
:location:
:owner: 0
:name: The half-wet drain.
:desc: |
You are in a sewer drain where the floor is covered with water. To the north
it looks more dry, south however the drain runs down into some water.
:id: 1614
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 47
- 48
- 49
- 50
:location:
:owner: 0
:name: Main Street
:desc: |
You are on the main street passing through the City of Midgaard. South of
here is the entrance to the Armoury, and the bakery is to the north. East of
here is the market square.
:id: 51
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 570
- 571
:location:
:owner: 0
:name: The hole
:desc: |
You are by a hole in the floor, exits are down or east.
:id: 572
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1876
:to_room: 1851
:owner: 0
:name: west;door;oak;tall
:desc: |
You see a tall oak door.
:id: 1875
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1356
:to_room: 1339
:owner: 0
:name: west
:desc: |
West. You can just make out a triple junction leading north and west.
:id: 1354
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a two-handed sword
:desc: On the floor rests a enormous two-handed sword.
:id: 2396
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 831
- 832
:location:
:owner: 0
:name: In the water
:desc: |
You are standing in the water, it continues west. To the
east you see a small cliff.
:id: 833
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 310
- 311
:location:
:owner: 0
:name: Penny Lane
:desc: |
You are on Penny Lane. Emerald Avenue is to the west and Penny Lane
continues in eastward direction. To the north is a small shrine dedicated to
Eru the creator.
:id: 312
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2137
:to_room: 2148
:owner: 0
:name: south
:desc: |
To the south, a wide, sunny field stretch out, sloping down towards a brightly
glittering lake.
:id: 2136
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1617
:to_room: 1614
:owner: 0
:name: north
:desc: |
It is hard to see, but it looks like the drain runs slightly upwards.
:id: 1615
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1096
:to_room: 1093
:owner: 0
:name: south
:desc: |
The small path leads south through the trees.
:id: 1094
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 56
:to_room: 27
:owner: 0
:name: north
:desc: |
You see the temple square.
:id: 52
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 576
:to_room: 582
:owner: 0
:name: north
:desc: ""
:id: 573
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1356
:to_room: 1359
:owner: 0
:name: south
:desc: |
To the south you can see another bend leading west.
:id: 1355
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a silvery breast plate
:desc: There is a silvery breast plate on the floor.
:id: 2397
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 836
:to_room: 825
:owner: 0
:name: north
:desc: ""
:id: 834
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2420
:triggers: {}
:exits:
- 1874
- 1875
:location:
:owner: 0
:name: The Treasure room
:desc: |
This place is gloomy. A HUGE safe is cemented into the west wall. The only
visible exit is west, through the oak door.
:id: 1876
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 315
:to_room: 317
:owner: 0
:name: north
:desc: ""
:id: 313
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1617
:to_room: 1621
:owner: 0
:name: south
:desc: |
It is hard to see, but it looks like the drain runs a little bit upwards.
:id: 1616
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1096
:to_room: 1100
:owner: 0
:name: west
:desc: |
The small path leads west through the trees.
:id: 1095
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 56
:to_room: 61
:owner: 0
:name: east
:desc: |
You see the main street.
:id: 53
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2133
- 2134
- 2135
- 2136
:location:
:owner: 0
:name: The sacred glade
:desc: |
You are standing in the middle of the sacred glades, where the citizens of
Midgaard come to celebrate the spring, where farmers give thanks for bountiful
harvest in the fall, and where lovers stroll in summer. You feel seasons of
remembered happiness and joy taking Your sorrows and worries away from You,
leaving You calm and invigorated, ready for the world. Paths lead into the
holy grove to the east, north and west, while to the south a wide, sunny field
slopes down to a sparkling lake.
:id: 2137
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 576
:to_room: 579
:owner: 0
:name: east
:desc: ""
:id: 574
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1879
:to_room: 1882
:owner: 0
:name: south;doors
:desc: |
The suns seems to shine out there, warmly and comforting.
:id: 1877
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: some leg plates
:desc: On the floor you see some leg plates.
:id: 2398
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 836
:to_room: 682
:owner: 0
:name: up
:desc: ""
:id: 835
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1354
- 1355
:location:
:owner: 0
:name: A bend in the sewer pipe
:desc: |
You can look in two directions where the pipe leads : south and west.
:id: 1356
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 315
:to_room: 312
:owner: 0
:name: west
:desc: ""
:id: 314
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2141
:to_room: 2127
:owner: 0
:name: north
:desc: |
The path wind its way through the tall trees, disappearing out of sight.
:id: 2138
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1094
- 1095
:location:
:owner: 0
:name: A small path in the dense forest
:desc: |
You are on a small path leading through the dense forest. The crowns of the
old trees leave the forest in an unreal twilight illumination. The path
continues south and west.
:id: 1096
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1615
- 1616
:location:
:owner: 0
:name: Under water in the sewer.
:desc: |
You swim in some dirty water and is holding you breath. You'll better
continue before you drown. It is a good thing that you can hold your light
above water-level.
:id: 1617
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 56
:to_room: 95
:owner: 0
:name: south
:desc: |
You see the common square.
:id: 54
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 576
:to_room: 572
:owner: 0
:name: west
:desc: ""
:id: 575
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1879
:to_room: 1873
:owner: 0
:name: down
:desc: ""
:id: 1878
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1359
:to_room: 1356
:owner: 0
:name: north
:desc: |
North. You see another bend leading west.
:id: 1357
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of gloves
:desc: You can see a pair of gloves on the floor.
:id: 2399
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 834
- 835
:location:
:owner: 0
:name: End of maze
:desc: |
You are at the end of the small mazeit continues north.
Above you a hole leads up.
:id: 836
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 313
- 314
:location:
:owner: 0
:name: Penny Lane
:desc: |
You are on Penny Lane. The narrow road continues north and west.
:id: 315
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2141
:to_room: 2137
:owner: 0
:name: west
:desc: |
The path wind its way through the tall trees, disappearing out of sight.
:id: 2139
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1621
:to_room: 1617
:owner: 0
:name: north
:desc: |
You see the drain running down into some water.
:id: 1618
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1100
:to_room: 1070
:owner: 0
:name: north
:desc: |
The small path leads north through the trees.
:id: 1097
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 56
:to_room: 51
:owner: 0
:name: west
:desc: |
You see the main street.
:id: 55
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 573
- 574
- 575
:location:
:owner: 0
:name: The damp tunnel
:desc: |
You are in a damp tunnel, your clothes feel wet. The tunnel continues
to the north, to the west you see a hole in the floor and to the east
there is a large cave.
:id: 576
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1359
:to_room: 1343
:owner: 0
:name: west
:desc: |
You can see another junction although this one is a triple one with pipes
going south and west.
:id: 1358
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a silvery helmet
:desc: The silvery helmet lies here.
:id: 2400
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 838
:to_room: 827
:owner: 0
:name: north
:desc: ""
:id: 837
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1877
- 1878
:location:
:owner: 0
:name: Redferne's Bedroom
:desc: |
This is a snugly set bedroom with all the necessities for a romantic evening.
A large fireplace adourns the east wall, and sizzling away is the wood that
is ablaze within. The bed is enormous, covering at least HALF of this great
room. This stretches at least 140 square feet, so can you imagine the BED?
A large staircase leads down to the hall. A couple of doors open up to a
broad balcony to the south.
:id: 1879
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 317
:to_room: 315
:owner: 0
:name: south
:desc: ""
:id: 316
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2141
:to_room: 2151
:owner: 0
:name: south
:desc: |
To the south, just beyond the trees, You can see a wide green lawn, and past
the lawn, a softly shimmering, rainbow-colored mansion.
:id: 2140
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1621
:to_room: 1623
:owner: 0
:name: east
:desc: |
Through the hole you can just make out a very small room.
:id: 1619
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1100
:to_room: 1096
:owner: 0
:name: east
:desc: |
The small path leads east through the trees.
:id: 1098
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 52
- 53
- 54
- 55
:location:
:owner: 0
:name: Market Square
:desc: |
You are standing on the market square, the famous Square of Midgaard.
A large, pecualiar looking statue is standing in the middle of the square.
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the main street.
:id: 56
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 579
:to_room: 558
:owner: 0
:name: east
:desc: ""
:id: 577
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1882
:to_room: 1879
:owner: 0
:name: north;doors
:desc: |
You see the comfortable bedroom of Naris, the mansion of Redferne the Greater
God.
:id: 1880
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: the shield of the rose
:desc: The shield of the rose rests on the floor.
:id: 2401
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 837
:location:
:owner: 0
:name: At the cliff
:desc: |
You are on a little cliff in the water, to the north you
see the end of the main tunnel.
:id: 838
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1357
- 1358
:location:
:owner: 0
:name: The sewer pipe bend
:desc: |
You can look in two different directions where the pipe goes : west and
north.
:id: 1359
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2275
- 2276
:triggers: {}
:exits:
- 316
:location:
:owner: 0
:name: End of Penny Lane
:desc: |
You are at the end of Penny Lane. The only exit appears to be south.
:id: 317
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1621
:to_room: 1626
:owner: 0
:name: west
:desc: |
You see a drain running to the west.
:id: 1620
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1100
:to_room: 1102
:owner: 0
:name: west
:desc: |
The cave is very dark.
:id: 1099
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 61
:to_room: 39
:owner: 0
:name: north
:desc: |
You see the general store.
:id: 57
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2138
- 2139
- 2140
:location:
:owner: 0
:name: The holy grove
:desc: |
You are standing amidst the ancient oaks and poplars in the holy grove. You
can feel a strange sensation of joy and calm seeping through You, as if great
burdens have been lifted from Your shoulders. To the south, You glimpse an open
area through the trees, while paths lead away north and west.
:id: 2141
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 579
:to_room: 576
:owner: 0
:name: west
:desc: ""
:id: 578
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1882
:to_room:
:owner: 0
:name: down
:desc: |
You see the ground on which this castle is set. Funnily it seems to you that
it's no more than clouds.
:id: 1881
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1362
:to_room: 1349
:owner: 0
:name: west
:desc: |
West. You can see a dimly lit quadruple junction with an exit up.
:id: 1360
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of heavy plated boots
:desc: A pair of heavy plated boots stand on the floor.
:id: 2402
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 843
:to_room: 899
:owner: 0
:name: north
:desc: |
You see the grassy plains.
:id: 839
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 320
:to_room: 208
:owner: 0
:name: east;door
:desc: |
You see the Cityguard Head Quarters.
:id: 318
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2144
:to_room: 2132
:owner: 0
:name: north
:desc: |
The path leading north is soon lost out of sight amongst the ancient oaks and
poplars.
:id: 2142
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1097
- 1098
- 1099
:location:
:owner: 0
:name: A small path in the dense forest
:desc: |
You are on a small path leading through the dense forest. To the west there is
a cave entrance. The path continues north and east.
:id: 1100
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1618
- 1619
- 1620
:location:
:owner: 0
:name: The half-dry drain.
:desc: |
You are in a half-dry sewer drain. To the north the drain runs a little bit
downwards into some water to the east you can see a small hole. To the west
you see another drain.
:id: 1621
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 61
:to_room: 66
:owner: 0
:name: east
:desc: |
You see Main Street.
:id: 58
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 577
- 578
:location:
:owner: 0
:name: The large cave
:desc: |
You are in the western part of the large cave, to the west you see
a damp tunnel.
:id: 579
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1362
:to_room: 1547
:owner: 0
:name: down
:desc: |
Down the pit it's utterly dark you can't see a thing.
:id: 1361
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: some arm plates
:desc: On the floor you see some arm plates.
:id: 2403
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 843
:to_room: 846
:owner: 0
:name: east
:desc: |
You notice nothing special, except that the path in the plains continues.
:id: 840
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1880
- 1881
:location:
:owner: 0
:name: The Balcony of Redferne's Residence
:desc: |
You see a splendid of the most of this world. The valleys stretch as far as
the eye reaches to the south from here. Down below you can see the entrance
of this magnificent building. To the north are the doors to Redferne's Bedroom.
:id: 1882
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 320
:to_room: 322
:owner: 0
:name: south;door
:desc: |
You see the heavy steel door.
:id: 319
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2144
:to_room: 2148
:owner: 0
:name: east
:desc: |
To the east, the path leads out into a wide, sunny summer's field, sloping
south towards a bautiful lake. Past the field You can see a stately mansion,
shimmering gently in all the rainbow's colours.
:id: 2143
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1623
:to_room: 1621
:owner: 0
:name: west
:desc: |
Through the little hole you can see a half-dry drain.
:id: 1622
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1102
:to_room: 1100
:owner: 0
:name: east
:desc: |
The cave opening is to the east.
:id: 1101
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 61
:to_room: 119
:owner: 0
:name: south
:desc: |
You see the Jeweller's Shop.
:id: 59
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 582
:to_room: 576
:owner: 0
:name: south
:desc: ""
:id: 580
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1884
:to_room: 1860
:owner: 0
:name: west;door;cage;metal;pen
:desc: |
This looks like the only exit from here.
:id: 1883
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a white cloak
:desc: A white cloak lies on the floor.
:id: 2404
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 843
:to_room: 514
:owner: 0
:name: south
:desc: |
Towards the south you notice the citywall of Midgaard.
:id: 841
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1360
- 1361
:location:
:owner: 0
:name: The pit
:desc: |
You stand in a section of a pipe that leads to a dead end. In the floor
there's a pit leading down. There are bars set in the side of the pit wall
functioning as a ladder.
:id: 1362
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2270
- 2271
:triggers: {}
:exits:
- 318
- 319
:location:
:owner: 0
:name: Captain's Office
:desc: |
You are in the Office of the Captain of the Guard. The Midgaard Coat of
Arms is hanging on the north wall and a heavy steel door is to the south.
:id: 320
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1101
:location:
:owner: 0
:name: Inside the cave
:desc: |
You are in a natural cave. Various sorts of debris cover the stone floor,
emitting a rather unpleasant smell that makes the air thick and hard to
breathe. The only obvious exit is east.
:id: 1102
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2388
:triggers: {}
:exits:
- 1622
:location:
:owner: 0
:name: The very small room.
:desc: |
You are in a very small room, it is pretty uninteresting.
:id: 1623
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 61
:to_room: 56
:owner: 0
:name: west
:desc: |
You see the market square.
:id: 60
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2142
- 2143
:location:
:owner: 0
:name: The holy grove
:desc: |
You are standing amidst the tall, majestic trees in the southern end of the
holy grove. Paths lead north and east. To the east, You can see a wide, open
field, sloping gently down towards a bright, glittering lake. Somehow, here
you feel an inexplicable happiness, as if the world's troubles no longer
really matter to you.
:id: 2144
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 582
:to_room: 633
:owner: 0
:name: west
:desc: ""
:id: 581
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1364
:to_room: 1398
:owner: 0
:name: east
:desc: |
You can just make out a smaller room with a chair.
:id: 1363
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 843
:to_room: 904
:owner: 0
:name: west
:desc: |
You see the grassy plains.
:id: 842
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1883
:location:
:owner: 0
:name: The Monster Pen
:desc: |
This looks like the cage in which a large carnivor is being kept. Judging by
the state the walls are in, this could very well be a large AGGRESSIVE animal.
This makes you pretty insecure, this stating your feeling about the place,
quite mildly.
:id: 1884
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 322
:to_room: 320
:owner: 0
:name: north;door
:desc: |
You see the heavy steel door.
:id: 321
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2420
:owner: 0
:name: a huge treasure
:desc: a huge treasure is lying here, looking very valuable.
:id: 2405
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2148
:to_room: 2137
:owner: 0
:name: north
:desc: |
There is a path leading north towards the sacred glade.
:id: 2145
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1626
:to_room: 1621
:owner: 0
:name: east
:desc: |
You see a half-dry drain.
:id: 1624
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1104
:to_room: 1090
:owner: 0
:name: south
:desc: |
The small path leads south in between the trees.
:id: 1103
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 57
- 58
- 59
- 60
:location:
:owner: 0
:name: The Main Street
:desc: |
You are on Main Street crossing through town. To the north is the general
store, and the main street continues east. To the west you see and hear the
market place and to the south is the Jeweller's Shop.
:id: 61
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 580
- 581
:location:
:owner: 0
:name: The damp tunnel
:desc: |
You are in a damp tunnel, that leads west.
:id: 582
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1887
:to_room: 1890
:owner: 0
:name: up
:desc: |
Up the way you see the chain dissappearing into the clouds above.
:id: 1885
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 839
- 840
- 841
- 842
:location:
:owner: 0
:name: Path in the plains
:desc: |
You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you study
the beautifull landscaping here. The path continues east, north
and west leads to plains and you see the path around Midgaard
to the south.
:id: 843
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1363
:location:
:owner: 0
:name: The round room
:desc: |
As you enter the room it starts rotating - at first slowly, later faster
and faster - You get totally confused as to where up and down is, but you are
certain that the doorway is in the opposite direction of what it was when
you entered. It now leads east. There was only this one exit.
:id: 1364
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 321
:location:
:owner: 0
:name: The Jail
:desc: |
You are in a dark and humid jail. The dark stone walls are hard and cold
to the touch. A heavy steel door is to the north.
:id: 322
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a short sword
:desc: There lies a short sword.
:id: 2406
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2148
:to_room: 2187
:owner: 0
:name: east
:desc: |
To the east, You can see the rainbow-colored mansion, shimmering like some-
thing out of this world.
:id: 2146
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1626
:to_room: 1629
:owner: 0
:name: south
:desc: |
You see another boring sewer drain.
:id: 1625
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2348
:triggers: {}
:exits:
- 1103
:location:
:owner: 0
:name: On a small, grassy field
:desc: |
You are in a small, grassy field somewhere in the forest. The tall grass
nearly reaches your waist, and the surrounding oaks and beeches form an almost
wall-like thicket on all sides of the field. A small path leads south through
the trees.
:id: 1104
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 66
:to_room: 41
:owner: 0
:name: north
:desc: |
You see the weapon shop.
:id: 62
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 585
:to_room: 590
:owner: 0
:name: east
:desc: ""
:id: 583
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1887
:to_room: 249
:owner: 0
:name: down
:desc: |
Down below you see the huge chain anchored to the ground in the Road Crossing.
:id: 1886
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1368
:to_room: 1331
:owner: 0
:name: west
:desc: |
West. You see another junction similar to this one leading north and south.
:id: 1365
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 846
:to_room: 849
:owner: 0
:name: east
:desc: |
You notice nothing special, except that the path in the plains continues.
:id: 844
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 325
:to_room: 328
:owner: 0
:name: east
:desc: ""
:id: 323
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1821
:owner: 0
:name: a backpack
:desc: A bacpack stands upright here.
:id: 2407
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2148
:to_room: 2144
:owner: 0
:name: west
:desc: |
There is a small path leading into the woods to the west.
:id: 2147
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1107
:to_room: 1043
:owner: 0
:name: east
:desc: |
The narrow trail leads east to a somewhat lighter part of the forest.
:id: 1105
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1624
- 1625
:location:
:owner: 0
:name: A dry sewer drain.
:desc: |
You are in a dry but dirty sewer drain. The drain continues east and south.
:id: 1626
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 66
:to_room: 128
:owner: 0
:name: east
:desc: |
You see the city gate.
:id: 63
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 585
:to_room: 563
:owner: 0
:name: south
:desc: ""
:id: 584
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1368
:to_room: 1383
:owner: 0
:name: east
:desc: |
East. You can make out a dimly lit Guard Room.
:id: 1366
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 846
:to_room: 843
:owner: 0
:name: west
:desc: |
You notice nothing special, except that the path in the plains continues.
:id: 845
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1885
- 1886
:location:
:owner: 0
:name: On the Huge Chain
:desc: |
This place has quite a good view over Midgaard. Your possibilities of movement
seems to extend only to up and down. Unless you want to let go of the secure
and seemingly unmoveable chain, then those are the directions you should take
from here.
:id: 1887
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 325
:to_room:
:owner: 0
:name: west
:desc: You see the river flowing west into the Forest of Haon-Dor.
:id: 324
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a large beltpouch
:desc: A large beltpouch lies here on the ground.
:id: 2408
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1629
:to_room: 1626
:owner: 0
:name: north
:desc: |
You see a sewer drain continuing to the north.
:id: 1627
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1107
:to_room: 1111
:owner: 0
:name: west
:desc: |
The narrow, dusty trail leads west through the forest.
:id: 1106
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 66
:to_room: 80
:owner: 0
:name: south
:desc: |
You see the swordsmen's guild.
:id: 64
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2145
- 2146
- 2147
:location:
:owner: 0
:name: The sunny field
:desc: |
You are standing in the middle of a wide, summery, sunlit field. There is a
fragrance of spring in the air, a sound of summer and a feeling of eternal
saturday afternoon. To the south is a clear, sparkling lake, and to the north
and west is the holy grove. In the wood's edge, to the east, is a stately man-
sion, shimmering softly through the colors of the rainbow. You feel as if You
could spend the rest of your life here, lying on your back and looking at the
patterns of the clouds as they gently drift across the sky.
:id: 2148
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 583
- 584
:location:
:owner: 0
:name: The cave
:desc: |
You are in the north end of a cave. To the east you see some tunnels
which leads in many directions.
:id: 585
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1890
:to_room: 1893
:owner: 0
:name: up
:desc: |
That way seems to be the only way away from here.
:id: 1888
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1368
:to_room: 1370
:owner: 0
:name: south
:desc: |
To the south you can see what looks like a store room.
:id: 1367
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 844
- 845
:location:
:owner: 0
:name: Path in the plains
:desc: |
You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you study
the beautifull landscaping here. The path continues east and west.
:id: 846
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 323
- 324
:location:
:owner: 0
:name: Under the Bridge
:desc: |
The arch under the bridge is covered by seaweed for one foot above the
surface of the river. The water gently flows through an opening in the lower
part of the city wall.
:id: 325
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a scrollcase
:desc: A tube-like scrollcase has been left here.
:id: 2409
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2151
:to_room: 2141
:owner: 0
:name: north
:desc: |
To the north, the winding stone path leads into the holy grove.
:id: 2149
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1629
:to_room: 1633
:owner: 0
:name: east
:desc: |
You can see another drain to the east.
:id: 1628
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1105
- 1106
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a narrow trail winding its way between the enormous, grey trunks.
The crowns of the trees must be very dense, as they leave the forest floor in
utter darkness. The trail leads east and west.
:id: 1107
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 66
:to_room: 61
:owner: 0
:name: west
:desc: |
You see the main street leading to the market square.
:id: 65
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 590
:to_room: 597
:owner: 0
:name: north
:desc: ""
:id: 586
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1890
:to_room: 1906
:owner: 0
:name: down
:desc: |
THAT WAY IS CERTAIN DEATH!!!! You can see the wind tearing at the chain down
below you. It swings like a furious serpent from side to side! The descend is
ABSOLUTELY out of the QUESTION.
:id: 1889
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 849
:to_room: 854
:owner: 0
:name: north
:desc: |
You notice nothing special, except that the path in the plains continues.
:id: 847
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1365
- 1366
- 1367
:location:
:owner: 0
:name: The three way junction
:desc: |
You are standing in a junction of pipes that lead west, east and south.
:id: 1368
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 328
:to_room: 331
:owner: 0
:name: east
:desc: ""
:id: 326
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a full armor torso plate
:desc: There is a steel torso plate on the floor.
:id: 2410
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2151
:to_room: 2156
:owner: 0
:name: south;door
:desc: |
To the south, the path leads straight up to the front door of the mansion.
:id: 2150
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1111
:to_room: 1107
:owner: 0
:name: east
:desc: |
The narrow, dusty trail leads east through the forest.
:id: 1108
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1627
- 1628
:location:
:owner: 0
:name: A boring drain.
:desc: |
You are in yet another sewer drain.
:id: 1629
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 62
- 63
- 64
- 65
:location:
:owner: 0
:name: The Main Street
:desc: |
The main street, to the north is the weapon shop and to the south is the
Guild of Swordsmen. To the east you leave town and to the west the street
leads to the market square.
:id: 66
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 590
:to_room: 594
:owner: 0
:name: east
:desc: ""
:id: 587
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1370
:to_room: 1368
:owner: 0
:name: north
:desc: |
To the north you see a pipe junction.
:id: 1369
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 849
:to_room: 846
:owner: 0
:name: west
:desc: |
You notice nothing special, except that the path in the plains continues.
:id: 848
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1888
- 1889
:location:
:owner: 0
:name: The Chain where it's too windy
:desc: |
Hanging on to the chain you figure out that there's no way of leaving down
from here. The wind pulls you from left to right and back. This seems like a
totally impossible task. The ascend is the only way ahead for you.
Otherwise you would risk death by falling to the hard ground below. DO NOT
DESCEND NOW OR YOU'LL SURELY DIE!!!!
:id: 1890
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 328
:to_room: 325
:owner: 0
:name: west
:desc: ""
:id: 327
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: plated tassets
:desc: On the floor you see two steel tassets
:id: 2411
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1633
:to_room: 1636
:owner: 0
:name: east
:desc: |
You can see another sewer drain.
:id: 1630
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1111
:to_room: 1120
:owner: 0
:name: south
:desc: |
The path leads south - away from the trail.
:id: 1109
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 69
:to_room: 46
:owner: 0
:name: north
:desc: |
You see the main street.
:id: 67
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2149
- 2150
:location:
:owner: 0
:name: The croquet lawn
:desc: |
You are standing on a immaculately manicured green lawn, the kind you only
get after 200 years of meticulous work. There is a winding stone path leading
from the wood's edge to the north, to the softly shimmering, rainbow-colored
mansion to the south. This place enjoys a perpetual cool, sunny summers after-
noon.
:id: 2151
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 590
:to_room: 566
:owner: 0
:name: south
:desc: ""
:id: 588
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1893
:to_room: 1899
:owner: 0
:name: up
:desc: |
There seems to be only one way from here and that's up.
:id: 1891
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1369
:location:
:owner: 0
:name: The Sewer Store Room
:desc: |
You stand in a small room lit by a single torch set in the wall. The only
way out of here is to the north.
:id: 1370
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 326
- 327
:location:
:owner: 0
:name: On the River
:desc: |
North of here you see the miserable buildings of the poor alley. The
river flows west towards the bridge. The riverbanks are too steep to climb.
:id: 328
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of gauntlets
:desc: You can see a pair of large gauntlets on the floor.
:id: 2412
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 847
- 848
:location:
:owner: 0
:name: Path in the plains
:desc: |
You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you study
the beautifull landscaping here. The path continues north and west.
:id: 849
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2156
:to_room: 2151
:owner: 0
:name: north;door
:desc: |
Through the windows next to the door you can see the croquet lawn, bathed in
afternoon sunlight.
:id: 2152
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1633
:to_room: 1629
:owner: 0
:name: west
:desc: |
You can make out a sewer drain to the west.
:id: 1631
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1111
:to_room: 1114
:owner: 0
:name: west
:desc: |
The narrow, dusty trail leads west through the forest.
:id: 1110
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 69
:to_room: 72
:owner: 0
:name: south
:desc: |
You see your favourite place, the Mage's Bar.
:id: 68
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 590
:to_room: 585
:owner: 0
:name: west
:desc: ""
:id: 589
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1893
:to_room: 1890
:owner: 0
:name: down
:desc: |
The chain down there is swinging wildly back and forth. Going down there will
be pretty risky!
:id: 1892
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1373
:to_room: 1550
:owner: 0
:name: down
:desc: |
Down and utter darkness. There's absolutely nothing to be seen in that
direction.
:id: 1371
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 331
:to_room: 335
:owner: 0
:name: east
:desc: ""
:id: 329
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a steel helmet
:desc: The steel helmet lies here.
:id: 2413
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 854
:to_room: 857
:owner: 0
:name: north
:desc: |
You notice nothing special, except that the path in the plains continues.
:id: 850
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2156
:to_room: 2160
:owner: 0
:name: south;door
:desc: ""
:id: 2153
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1633
:to_room: 1553
:owner: 0
:name: up
:desc: |
You can see a sewer line.
:id: 1632
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1108
- 1109
- 1110
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way east-west between huge, ancient trees
whose grey trunks remind you of ancient pillars in a enormous, deserted hall.
To the south, a frail path leads away from the trail.
:id: 1111
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 67
- 68
:location:
:owner: 0
:name: Entrance to Mage's Guild
:desc: |
The entrance hall is a small, poor lighted room.
:id: 69
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 586
- 587
- 588
- 589
:location:
:owner: 0
:name: The many tunnels
:desc: |
You are in a tunnel, that leads of in all directions.
:id: 590
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1373
:to_room: 1376
:owner: 0
:name: south
:desc: |
To the south you can see the pipe leading further south into darkness.
:id: 1372
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1891
- 1892
:location:
:owner: 0
:name: On the Great Chain of Naris
:desc: |-
You are approximately on the middle of the treacherous Chain. One false step
and death will come and collect you quickly. The chain leads upwards and down.
No way are you going to descend now... You've only just begun your climb.
Besides it could cost you your life. Look down and you'll see why.
:id: 1893
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 331
:to_room: 328
:owner: 0
:name: west
:desc: ""
:id: 330
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: the metal shield
:desc: The large metal shield rests on the floor.
:id: 2414
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 854
:to_room: 909
:owner: 0
:name: east
:desc: |
To the east you notice the grassy plains.
:id: 851
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2156
:to_room:
:owner: 0
:name: west
:desc: |
The staircase up is lined with more strange paintings. The stairs fade out
of existence some 20 steps up.
:id: 2154
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1114
:to_room: 1111
:owner: 0
:name: east
:desc: |
The narrow, dusty trail leads east through the forest.
:id: 1112
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1630
- 1631
- 1632
:location:
:owner: 0
:name: The sewer drain.
:desc: |
You are in a sewer drain, there is nothing special inhere, exept for a
loud echo.
:id: 1633
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 72
:to_room: 69
:owner: 0
:name: north
:desc: |
You see the lobby.
:id: 70
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 594
:to_room: 600
:owner: 0
:name: north
:desc: ""
:id: 591
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1896
:to_room:
:owner: 0
:name: up
:desc: |
It seems to you that the Chain is dissolving again. Maybe it's just an
illusion, but still ...!
:id: 1894
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1371
- 1372
:location:
:owner: 0
:name: The Shaft
:desc: |
You are standing by the edge of a deep, dark shaft leading down. A single
ladder is your tool to work your way down if you so wish. The sewer pipe
leads south from here.
:id: 1373
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 329
- 330
:location:
:owner: 0
:name: On the River
:desc: |
North of here you see the dump. The river flows from east to west. The
riverbanks are too steep to climb.
:id: 331
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of heavily plated greaves
:desc: A pair of heavy metal greaves lie on the floor.
:id: 2415
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 854
:to_room: 849
:owner: 0
:name: south
:desc: |
You notice nothing special, except that the path in the plains continues.
:id: 852
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2156
:to_room:
:owner: 0
:name: up
:desc: |
Down the stairwell You can see a flickering light. There are no steps down.
:id: 2155
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1636
:to_room: 1639
:owner: 0
:name: east
:desc: |
You see a sewer bend.
:id: 1634
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1114
:to_room: 1117
:owner: 0
:name: west
:desc: |
The narrow, dusty trail leads west through the forest.
:id: 1113
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 72
:to_room: 75
:owner: 0
:name: east
:desc: |
You see the laboratory.
:id: 71
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 594
:to_room: 569
:owner: 0
:name: south
:desc: ""
:id: 592
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1896
:to_room: 1887
:owner: 0
:name: down
:desc: |
That way seems safe enough ... now.
:id: 1895
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1376
:to_room: 1373
:owner: 0
:name: north
:desc: |
To the north you can just make out a huge shaft leading down.
:id: 1374
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 335
:to_room: 154
:owner: 0
:name: north
:desc: ""
:id: 332
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: steel arm guards
:desc: On the ground you see two steel arm guards.
:id: 2416
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 854
:to_room: 899
:owner: 0
:name: west
:desc: |
To the west you can see more of the beautifull grassy plains.
:id: 853
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1636
:to_room: 1633
:owner: 0
:name: west
:desc: |
You see a sewer drain.
:id: 1635
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1112
- 1113
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way east-west between huge, ancient trees
that stand close on all sides. Not a sound is to be heard - everything is
ominously quiet.
:id: 1114
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 70
- 71
:location:
:owner: 0
:name: Mage's Bar
:desc: |
The bar is one of the wierdest in the land. Mystical images float around
the air. Illusions of fine furniture appear all around the room.
:id: 72
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2152
- 2153
- 2154
- 2155
:location:
:owner: 0
:name: The foyer
:desc: |
You are standing in the foyer of Dragon's mansion. The wide double door to
the croquet lawn is to the north, flanked by large windows. There is a wide
oaken staircase up to the first floor, and a smaller one down to the cellar.
The walls are all oak panelled, and hung with strange paintings. There is a
door in the south wall.
:id: 2156
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 594
:to_room: 590
:owner: 0
:name: west
:desc: ""
:id: 593
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1376
:to_room: 1380
:owner: 0
:name: south
:desc: |
To the south you can see a triple junction leading west and east.
:id: 1375
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1894
- 1895
:location:
:owner: 0
:name: The Chain
:desc: |
As you descend, the chain seems to absorbe all weather around it, making it
swing less and less in the very powerful wind tearing at it. The Chain seems
to chuckle quietly, and as you descend further you hear a soft whisper
originating from within the Chain *ITSELF*.
It says, " Welcome back some other time, stranger. Your company is always
... hmmm ... interesting. God Speed. "
The chain extends further down through the now spreading clouds.
:id: 1896
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 335
:to_room: 338
:owner: 0
:name: east
:desc: ""
:id: 333
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 170
:owner: 0
:name: a large key
:desc: A large steel key has been left here.
:id: 2417
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 850
- 851
- 852
- 853
:location:
:owner: 0
:name: Path in the plains
:desc: |
You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you study
the beautifull landscaping here. The path leads north and south.
To the east and the west you have the grassy plains.
:id: 854
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2160
:to_room: 2156
:owner: 0
:name: north;door
:desc: ""
:id: 2157
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1117
:to_room: 1114
:owner: 0
:name: east
:desc: |
The narrow, dusty trail leads east through the forest.
:id: 1115
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1634
- 1635
:location:
:owner: 0
:name: The sewer drain.
:desc: |
You are in a drain, with some slimy water on the floor.
:id: 1636
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 75
:to_room: 72
:owner: 0
:name: west
:desc: |
You see the bar.
:id: 73
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 591
- 592
- 593
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in a north-south leading tunnel, you also notice a tunnel to
the west. From the north you sense the fresh air!
:id: 594
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1899
:to_room: 1845
:owner: 0
:name: up
:desc: |
You see the sunny top of the clouds. Beyond these, the Mansion towers before
your eyes. Beautiful!!
:id: 1897
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1374
- 1375
:location:
:owner: 0
:name: The Sewer Entrance
:desc: |
You stand in the middle of a pipe that leads from north to south. Above you
an air shaft leads up into sunlight. It seems totally impossible to go up
that way.
:id: 1376
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 335
:to_room: 331
:owner: 0
:name: west
:desc: ""
:id: 334
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 170
:owner: 0
:name: a copper key
:desc: A copper key has been left on the floor.
:id: 2418
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 857
:to_room: 862
:owner: 0
:name: north
:desc: |
The path continues north as small foothills begins to appear.
:id: 855
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2160
:to_room: 2162
:owner: 0
:name: east;door
:desc: ""
:id: 2158
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1639
:to_room: 1643
:owner: 0
:name: north
:desc: |
You see a sewer drain.
:id: 1637
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1117
:to_room: 1134
:owner: 0
:name: south
:desc: |
The narrow, dusty trail leads south through the forest.
:id: 1116
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 75
:to_room: 1313
:owner: 0
:name: down
:desc: |
You can't see what is down there, it is too dark. Looks like it would be
impossible to climb back up.
:id: 74
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 597
:to_room: 602
:owner: 0
:name: north
:desc: ""
:id: 595
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1899
:to_room: 1896
:owner: 0
:name: down
:desc: |
You see nothing but the thick clouds. They've closed completely around the
Chain.
:id: 1898
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1380
:to_room: 1395
:owner: 0
:name: east
:desc: ""
:id: 1377
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 332
- 333
- 334
:location:
:owner: 0
:name: On the River
:desc: |
The levee is directly north of here. The river flows in an east west
direction.
:id: 335
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1855
:owner: 0
:name: a huge treasure
:desc: a huge treasure is lying here, looking very valuable.
:id: 2419
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 857
:to_room: 854
:owner: 0
:name: south
:desc: |
The path leads south towards the town.
:id: 856
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2160
:to_room: 2167
:owner: 0
:name: south
:desc: ""
:id: 2159
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1639
:to_room: 1636
:owner: 0
:name: west
:desc: |
You see a sewer drain.
:id: 1638
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2353
:triggers: {}
:exits:
- 1115
- 1116
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. Not a sound is to be heard - everything is ominously quiet.
The trail leads east and south.
:id: 1117
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 73
- 74
:location:
:owner: 0
:name: Mage's Laboratory
:desc: |
This is the Magical Experiments Laboratory. Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks. The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible. A well in
the middle of the floor leads down into darkness. Vile smells waft from the
depths.
:id: 75
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 597
:to_room: 590
:owner: 0
:name: south
:desc: ""
:id: 596
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1380
:to_room: 1376
:owner: 0
:name: north
:desc: |
You see a sewer pipe leading north.
:id: 1378
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1897
- 1898
:location:
:owner: 0
:name: The Mighty Chain of Naris
:desc: |
This place truly a splendid view of the WHOLE COUNTRY SIDE!!! A magnificent
light shines upon you and the way up through the clouds is opened. Up there
you can now see the Mansion of Naris, Residence of the Greater God Redferne.
The chain beneath you seems to evaporate in the mustering clouds that
surround you by now.
:id: 1899
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 338
:to_room: 341
:owner: 0
:name: east
:desc: ""
:id: 336
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2405
- 2388
:triggers: {}
:location: 1876
:owner: 0
:name: a wooden chest
:desc: A wooden chest stands in the corner.
:id: 2420
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 855
- 856
:location:
:owner: 0
:name: Path in the plains
:desc: |
You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you study
the beautifull landscaping here. The Path leads north and south.
:id: 857
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1120
:to_room: 1111
:owner: 0
:name: north
:desc: |
The narrow path winds its way through the trees to the north.
:id: 1118
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1637
- 1638
:location:
:owner: 0
:name: The sewer bend.
:desc: |
You find yourself in an ordinary sewer bend, which bend from west to north.
:id: 1639
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 77
:to_room: 51
:owner: 0
:name: north
:desc: |
You see the main street.
:id: 76
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2157
- 2158
- 2159
:location:
:owner: 0
:name: The hallway
:desc: |
You are in the north end of a connecting hallway, tastefully decorated with
oak paneling and the coat-of-arms of various famous nobles hung on the walls.
The hallway leads south, and there is a door in the eastern wall.
:id: 2160
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 595
- 596
:location:
:owner: 0
:name: The smelly tunnel
:desc: |
You are in a north-south leading tunnel, you see a small light
to the north. You notice a strange smell from the north..
:id: 597
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1906
:to_room: 249
:owner: 0
:name: down
:desc: ""
:id: 1900
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1380
:to_room: 1353
:owner: 0
:name: west
:desc: |
West. You see another junction very similar to this one that leads north
and west.
:id: 1379
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 338
:to_room: 335
:owner: 0
:name: west
:desc: ""
:id: 337
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a small brass key
:desc: A small brass key lies here.
:id: 2421
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 862
:to_room: 866
:owner: 0
:name: north
:desc: |
The path continues into the small foothills.
:id: 858
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2162
:to_room: 2160
:owner: 0
:name: west;door
:desc: ""
:id: 2161
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1643
:to_room: 1645
:owner: 0
:name: north
:desc: |
You see nothing but a sewer drain.
:id: 1640
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1120
:to_room: 1123
:owner: 0
:name: south
:desc: |
The narrow path winds its way through the trees to the south.
:id: 1119
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 76
:location:
:owner: 0
:name: The Armoury
:desc: |
The armoury with all kinds of armours on the walls and in the window. You
see helmets, shields and chain mails. To the north is the main street.
On the wall is a small note.
:id: 77
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 600
:to_room: 604
:owner: 0
:name: north
:desc: ""
:id: 598
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1906
:to_room: 1890
:owner: 0
:name: east
:desc: ""
:id: 1901
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1377
- 1378
- 1379
:location:
:owner: 0
:name: The junction going three ways
:desc: |
You are in a passageway in the pipes of the sewer system leading north, east
and west.
:id: 1380
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 336
- 337
:location:
:owner: 0
:name: On the River
:desc: |
You see the warehouse on the northern riverbank. East of here you see the
city wall. The river flows west towards the levee.
:id: 338
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2162
:owner: 0
:name: a blue key
:desc: A small metal key with a blue handle has been left here.
:id: 2422
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 862
:to_room: 928
:owner: 0
:name: east
:desc: |
You see the grassy plains here.
:id: 859
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1643
:to_room: 1639
:owner: 0
:name: south
:desc: |
You see nothing vut a sewer drain.
:id: 1641
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2357
:triggers: {}
:exits:
- 1118
- 1119
:location:
:owner: 0
:name: A small path in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. You feel as if
the ancient trees observe you in watchful silence. The path continues north
and south.
:id: 1120
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 80
:to_room: 66
:owner: 0
:name: north
:desc: |
You see the main street.
:id: 78
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2433
- 2422
:triggers: {}
:exits:
- 2161
:location:
:owner: 0
:name: The blue room
:desc: |
You are in the blue room, one of the guest rooms in Dragon's mansion. The
walls are (surprise!) blue, and the rest of the room is decorated in similar
shades, producing a very nice, cool effect. There is a large bed and a
matching set of sofas, easy-chairs and a coffee table. Through the venetian
blinds in front of the large east window you can see the edge of the grove.
:id: 2162
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 600
:to_room: 594
:owner: 0
:name: south
:desc: ""
:id: 599
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1906
:to_room: 1893
:owner: 0
:name: south
:desc: ""
:id: 1902
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1383
:to_room: 1386
:owner: 0
:name: south
:desc: |
You can see an even larger room than this one, filled with light.
:id: 1381
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 341
:to_room:
:owner: 0
:name: east
:desc: |
The iron bars make it impossible to pass through the hole in the wall.
Beyond the bars you see the great plains.
:id: 339
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2169
:owner: 0
:name: a red key
:desc: A small metal key with a red handle has been left here.
:id: 2423
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 862
:to_room: 857
:owner: 0
:name: south
:desc: |
The path continues towards Midgaard.
:id: 860
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2167
:to_room: 2160
:owner: 0
:name: north
:desc: ""
:id: 2163
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1643
:to_room: 1648
:owner: 0
:name: west
:desc: |
You see a strange sewer pipe.
:id: 1642
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1123
:to_room: 1120
:owner: 0
:name: north
:desc: |
The narrow path winds its way through the trees to the north.
:id: 1121
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 80
:to_room: 83
:owner: 0
:name: east
:desc: |
You see the swordsmen's bar, many noises comes from there.
:id: 79
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 598
- 599
:location:
:owner: 0
:name: The cave
:desc: |
You are in a cave that is filled with fresh air, you sense the
wind blowing from the north. To the south you see a small tunnel
continue into the mountain.
:id: 600
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1906
:to_room: 1896
:owner: 0
:name: west
:desc: ""
:id: 1903
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1383
:to_room: 1368
:owner: 0
:name: west
:desc: |
To the west you can see the sewers.
:id: 1382
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 341
:to_room: 338
:owner: 0
:name: west
:desc: ""
:id: 340
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a small strip of aluminum
:desc: A small strip of aluminum is lying here.
:id: 2424
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 862
:to_room: 924
:owner: 0
:name: west
:desc: |
You see the grassy plains here.
:id: 861
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2167
:to_room: 2169
:owner: 0
:name: east;door
:desc: ""
:id: 2164
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1123
:to_room: 1127
:owner: 0
:name: west
:desc: |
The narrow path winds its way through the trees to the west.
:id: 1122
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1640
- 1641
- 1642
:location:
:owner: 0
:name: The sewer junction
:desc: |
You stand in a junction of three sewer drains. You see some odd scrates on
the pipe wall, as from a gigantic rat.North and south the sewer continues
as usual, but west it looks a little strange.
:id: 1643
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 78
- 79
:location:
:owner: 0
:name: Entrance Hall to the Guild of Swordsmen
:desc: |
The entrace hall to the Guild of Swordsmen. A place where one has to be
careful not to say something wrong (or right). To the east is the bar and to
the north is the main street.
:id: 80
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 602
:to_room: 597
:owner: 0
:name: south
:desc: ""
:id: 601
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1906
:to_room: 1899
:owner: 0
:name: up
:desc: ""
:id: 1904
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1381
- 1382
:location:
:owner: 0
:name: The Sewer Room
:desc: |
You are standing in a large room with chairs set in the walls. You have the
feeling of being watched. To the south there's an entry to a larger room.
The room is lit by five torches, also set in the walls. To the west there
is a doorway leading out to the sewers.
:id: 1383
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 339
- 340
:location:
:owner: 0
:name: On the River
:desc: |
The river enters from a hole in the eastern city wall. The hole has been
blocked by several vertically positioned iron bars set into the wall.
:id: 341
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2115
:owner: 0
:name: a dirty dish
:desc: There is a dirty dish standing here.
:id: 2425
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 858
- 859
- 860
- 861
:location:
:owner: 0
:name: Path in the plains
:desc: |
You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you watch the
beautifull landscaping here. To the east and west you see the grassy plains.
The path extends into small foothills to the north and also continues south.
:id: 862
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2167
:to_room: 2172
:owner: 0
:name: south;door
:desc: ""
:id: 2165
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1645
:to_room: 1643
:owner: 0
:name: south
:desc: |
You see a sewer drain.
:id: 1644
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2356
:triggers: {}
:exits:
- 1121
- 1122
:location:
:owner: 0
:name: A small path in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. Ancient grey
trees loom all around you. The path continues north and west.
:id: 1123
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 83
:to_room: 86
:owner: 0
:name: south
:desc: |
You see the practise yard.
:id: 81
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 601
:location:
:owner: 0
:name: The light cave
:desc: |
You are in a light cave, through a hole large above you, you see
the sky. A small tunnel to the south is the only way out.
You notice the source of the strange smell, all around you there is
corpses from several monsters.
:id: 602
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1906
:to_room: 1887
:owner: 0
:name: north
:desc: ""
:id: 1905
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1386
:to_room: 1383
:owner: 0
:name: north
:desc: |
To the north you can see the guard room.
:id: 1384
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 343
:to_room: 240
:owner: 0
:name: west;door
:desc: ""
:id: 342
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a chunk of glass
:desc: There is chunk of glass lying here.
:id: 2426
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 866
:to_room: 953
:owner: 0
:name: north
:desc: |
You see grassy plains and perhaps some crystal clear water.
:id: 863
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2167
:to_room: 2176
:owner: 0
:name: west
:desc: ""
:id: 2166
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1127
:to_room: 1123
:owner: 0
:name: east
:desc: |
The narrow path winds its way through the trees to the east.
:id: 1124
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1644
:location:
:owner: 0
:name: The sewer
:desc: |
You are in a sewer, where the slimy water runs down through a tiny hole.
You see some odd scrates on the pipe wall, as from a gigantic rat. There
is a sewer drain south.
:id: 1645
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 83
:to_room: 80
:owner: 0
:name: west
:desc: |
You see the entrance hall to the thieves guild.
:id: 82
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 604
:to_room: 600
:owner: 0
:name: south
:desc: ""
:id: 603
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1386
:to_room: 1389
:owner: 0
:name: south
:desc: |
To the south there is nothing but water and an exit leads east from there.
:id: 1385
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1900
- 1901
- 1902
- 1903
- 1904
- 1905
:location:
:owner: 0
:name: Free fall from the Chain
:desc: |
This is probably the third worst place to be in this entire MUD right now.
You fall
.
.
.
and fall
.
.
.
and fall
.
.
.
and HIT THE GROUND WITH SUCH A *SPLUTCH* that you die horribly, but instantly.
Bye Cruel World. You lose all your things immediately, Sorry!!
:id: 1906
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2261
:triggers: {}
:exits:
- 342
:location:
:owner: 0
:name: Papi's Cosy Cottage
:desc: |
You are inside Papi's living room, a light room at around three by four
meters in size. The nicely carved oaken front door is set in the middle of
the western wall, just between two windows. A small fire crackels in the
fireplace which is set against the northern wall.
:id: 343
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2079
:owner: 0
:name: a bone
:desc: There is a glass-like bone lying here.
:id: 2427
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 866
:to_room: 869
:owner: 0
:name: east
:desc: |
The path continues towards east here.
:id: 864
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1648
:to_room: 1643
:owner: 0
:name: east
:desc: |
You see a sewer junction.
:id: 1646
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1127
:to_room: 1165
:owner: 0
:name: south
:desc: |
The narrow path winds its way through the trees to the south.
:id: 1125
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 81
- 82
:location:
:owner: 0
:name: The Bar of Swordsmen
:desc: |
The bar of swordsmen, once upon a time beautifully furnished. But now the
furniture is all around you in small pieces. To the south is the yard, and
to the west is the entrance hall.
:id: 83
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2163
- 2164
- 2165
- 2166
:location:
:owner: 0
:name: The hallway
:desc: |
You are standing in the south end of the hallway. There are doors in the
elegant oak-panelled walls to the south, east and west. Many different
coat-of-arms adorn the walls here.
:id: 2167
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 603
:location:
:owner: 0
:name: The valley
:desc: |
You are in a small valley, surrounded by hills and a mountain to
the south. In the mountain there is a cave.
:id: 604
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1911
:to_room: 2059
:owner: 0
:name: north
:desc: |
Somewhere off to the northeast you can see a pillar of light
stretching up towards infinity.
:id: 1907
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1384
- 1385
:location:
:owner: 0
:name: The Sewer room
:desc: |
This is a Room with walls that glitters like gold though not quite like it.
This is strange as it looks as if the glitter lights the whole room. It
looks very bright. To the south the floor is covered with yucky water. The
North leads to sort of a Guard Room.
:id: 1386
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 346
:to_room: 348
:owner: 0
:name: east
:desc: ""
:id: 344
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a blueish whip
:desc: A strange, metallic blue whip has been carelessly left here.
:id: 2428
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 866
:to_room: 862
:owner: 0
:name: south
:desc: |
The path in the plains wind through the small foothills.
:id: 865
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2169
:to_room: 2167
:owner: 0
:name: west;door
:desc: ""
:id: 2168
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1648
:to_room: 1651
:owner: 0
:name: west
:desc: |
You see a slimy sewer drain.
:id: 1647
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1127
:to_room: 1130
:owner: 0
:name: west
:desc: |
The narrow path winds its way through the trees to the west.
:id: 1126
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 86
:to_room: 83
:owner: 0
:name: north
:desc: |
You see the bar.
:id: 84
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 607
:to_room: 610
:owner: 0
:name: east
:desc: ""
:id: 605
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1911
:to_room: 1917
:owner: 0
:name: east
:desc: |
Somewhere off to the northeast you can see a pillar of light
stretching up towards infinity.
:id: 1908
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1389
:to_room: 1389
:owner: 0
:name: north
:desc: |
To the north you see the entrance to this room.
:id: 1387
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 346
:to_room: 262
:owner: 0
:name: west;door
:desc: ""
:id: 345
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2438
:triggers: {}
:location:
:owner: 0
:name: a leather satchel
:desc: A scuffed and worn leather satchel has been left here.
:id: 2429
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 863
- 864
- 865
:location:
:owner: 0
:name: Path in foothills
:desc: |
You are on the path leading through the small foothills.
The wind blow through your hair as you study the beautifull
landscaping here. From the north you sense a certain freshness.
The path continues east and south. You smell freshness from north.
:id: 866
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1124
- 1125
- 1126
:location:
:owner: 0
:name: A junction in the deep, dark forest
:desc: |
You are by a junction where three paths meet. Ancient grey trees tower above
you on all sides. Paths lead east, south and west.
:id: 1127
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1646
- 1647
:location:
:owner: 0
:name: The strange sewer
:desc: |
You are in a very strange sewer indeed, there are some odd scrates on the
pipe wall, as from a gigantic rat. And you can see a lot of organic decay
like bones from animals AND humans. West the drain runs slightly upwards.
:id: 1648
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 86
:to_room: 1391
:owner: 0
:name: down
:desc: |
You can't see what is down there, it is too dark. Looks like it would be
impossible to climb back up.
:id: 85
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2433
- 2423
:triggers: {}
:exits:
- 2168
:location:
:owner: 0
:name: The red room
:desc: |
You are in the red room, one of the guest rooms in Dragons's mansion. The
walls are wallpapered a deep warm red, and dark mahogany panelling nicely com-
plements them. There is a large, warm waterbed and a sofa group in dark wood
with leather upholstery, including a coffee table. Heavy brown curtains are
pulled away from the wide windows, to reveal a nice view towards the grove.
:id: 2169
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 607
:to_room: 616
:owner: 0
:name: south
:desc: ""
:id: 606
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1911
:to_room: 1928
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon.
:id: 1909
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1389
:to_room: 1408
:owner: 0
:name: east
:desc: |
You can see an enormous hall through the doorway.
:id: 1388
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 344
- 345
:location:
:owner: 0
:name: Manxam's livingroom
:desc: |
This is a cozy place indeed, furnished with a couch, a table, a bookshelf, a
desk and chair and a fireplace. The walls are painted white with a tinge of
blue, the curtains around the large window in the west wall are mostly black
with colourful birds and flowers on it.
:id: 346
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a cabinet
:desc: There is a large cabinet here.
:id: 2430
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 869
:to_room: 872
:owner: 0
:name: east
:desc: |
The path continues in the foothills
:id: 867
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2172
:to_room: 2167
:owner: 0
:name: north;door
:desc: ""
:id: 2170
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1651
:to_room: 1648
:owner: 0
:name: east
:desc: |
You see a sewer.
:id: 1649
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1130
:to_room: 1134
:owner: 0
:name: north
:desc: |
The narrow path winds its way through the trees to the north.
:id: 1128
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 84
- 85
:location:
:owner: 0
:name: The Tournament and Practise Yard
:desc: |
The practise yard of the fighters. To the north is the bar. A well leads
down into darkness.
:id: 86
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 605
- 606
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in a tunnel, which turns here. The tunnel continues to the
east and the south.
:id: 607
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1911
:to_room: 1922
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1910
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1387
- 1388
:location:
:owner: 0
:name: The Pool in the sewer
:desc: |
You stand in water to your waste. To the north is the entrance to this room.
A single door leads east.
:id: 1389
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 348
:to_room: 346
:owner: 0
:name: west
:desc: ""
:id: 347
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a small cylinder
:desc: There is a small cylindrical object lying here
:id: 2431
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 869
:to_room: 866
:owner: 0
:name: west
:desc: |
To the west the path takes a bend southwards.
:id: 868
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2172
:to_room: 2183
:owner: 0
:name: west;door
:desc: ""
:id: 2171
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1651
:to_room: 1654
:owner: 0
:name: west
:desc: |
You see a sewer.
:id: 1650
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1130
:to_room: 1127
:owner: 0
:name: east
:desc: |
The narrow path winds its way through the trees to the east.
:id: 1129
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 90
:to_room: 95
:owner: 0
:name: east
:desc: |
You see the common square.
:id: 87
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 610
:to_room: 613
:owner: 0
:name: east
:desc: ""
:id: 608
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1391
:to_room: 1395
:owner: 0
:name: south
:desc: ""
:id: 1390
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1907
- 1908
- 1909
- 1910
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
:id: 1911
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2281
:triggers: {}
:exits:
- 347
:location:
:owner: 0
:name: Manxam's bedroom
:desc: |
This is a small and cosy bedroom. The only furniture here is a large bed.
:id: 348
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a spanner
:desc: There is a spanner lying here
:id: 2432
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 867
- 868
:location:
:owner: 0
:name: Path in foothills
:desc: |
You are walking on a path situated in the small foothills.
The winds are more than average here but it feels nice. You can follow
the path east or west.
:id: 869
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1128
- 1129
:location:
:owner: 0
:name: A small path in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. Ancient grey
trees loom all around you. The path continues north and east.
:id: 1130
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2388
:triggers: {}
:exits:
- 1649
- 1650
:location:
:owner: 0
:name: The damp sewer
:desc: |
You are in a sewer drain with a funny damp substance on the floor, in the
substance you see a lot of decay. You see some odd scrates on the wall, as
from a gigantic rat. Both to the east and west the pipe seems to run down.
:id: 1651
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 90
:to_room: 151
:owner: 0
:name: south
:desc: |
You see the Inn.
:id: 88
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2434
- 2434
- 2437
:triggers: {}
:exits:
- 2170
- 2171
:location:
:owner: 0
:name: The kitchen
:desc: |
You are standing in the middle of Dragon's kitchen. Contrary to popular
belief, He *Doesn't* eat virgins, which is amply demonstrated by the large
variety of foodstuffs found here on the shelves. There are numerous cans of
tomatoes, peas, corn etc., vines of garlic, a *Huge* array of small spice jars
along several shelves and a large combo refrigerator/freezer. A big oven and
stove is lurking in a corner. There is some proof here that Dragon is a less
than meticulous housekeeper... There are doors to the north and west.
:id: 2172
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 610
:to_room: 607
:owner: 0
:name: west
:desc: ""
:id: 609
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1917
:to_room: 2049
:owner: 0
:name: north
:desc: |
Somewhere off to the north you can see a pillar of light
stretching up towards infinity.
:id: 1912
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1390
:location:
:owner: 0
:name: The Sewers
:desc: |
You stand in a dead end of the sewer. The only way out is south.
You can see a shaft leading up but it looks too difficult to go up
that way.
:id: 1391
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 351
:to_room: 353
:owner: 0
:name: down
:desc: ""
:id: 349
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2169
:owner: 0
:name: a closet
:desc: There is a wooden closet tucked into a corner.
:id: 2433
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 872
:to_room: 876
:owner: 0
:name: north
:desc: |
The narrow path through the foothils turns left here.
:id: 870
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2176
:to_room: 2167
:owner: 0
:name: east;door
:desc: ""
:id: 2173
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1654
:to_room: 1651
:owner: 0
:name: east
:desc: |
You see a sewer.
:id: 1652
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1134
:to_room: 1117
:owner: 0
:name: north
:desc: |
The narrow, dusty trail leads north through the forest.
:id: 1131
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 90
:to_room: 139
:owner: 0
:name: west
:desc: |
You see the poor alley.
:id: 89
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 608
- 609
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in an east-west leading tunnel. The tunnel is very narrow
here.
:id: 610
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1917
:to_room: 1922
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 1913
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1395
:to_room: 1391
:owner: 0
:name: north
:desc: ""
:id: 1392
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 351
:to_room: 301
:owner: 0
:name: north;door
:desc: ""
:id: 350
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2435
- 2436
:triggers: {}
:location: 2172
:owner: 0
:name: a spice jar
:desc: A small unlabeled spice jar is standing here.
:id: 2434
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 872
:to_room: 869
:owner: 0
:name: west
:desc: |
To the west you can see the path continues.
:id: 871
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2176
:to_room: 2183
:owner: 0
:name: south;door
:desc: ""
:id: 2174
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1654
:to_room: 1657
:owner: 0
:name: west
:desc: |
You see another sewer.
:id: 1653
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 87
- 88
- 89
:location:
:owner: 0
:name: Eastern End of Poor Alley
:desc: |
You are at the poor alley. South of here is the Grubby Inn and to the
east you see common square. The alley continues further west.
:id: 90
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 613
:to_room: 684
:owner: 0
:name: east
:desc: ""
:id: 611
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1134
:to_room: 1130
:owner: 0
:name: south
:desc: |
The path leads south - away from the trail.
:id: 1132
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1917
:to_room: 1933
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon.
:id: 1914
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1395
:to_room: 1427
:owner: 0
:name: east
:desc: |
Darkness has closed in on that part of the sewer system, you can't see
a thing in that direction.
:id: 1393
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2286
:triggers: {}
:exits:
- 349
- 350
:location:
:owner: 0
:name: Entrance to Gimli's tunnels
:desc: |
This is a rather small chamber, dug right out off the cliffground. It is
dimly lit by some phosphorescent parts of the rock in walls and ceiling.
A statue stands on a pedestal and there is an opening here, leading into the
deeper parts of the tunnels.
:id: 351
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2434
:owner: 0
:name: some black powder
:desc: Some strong-smelling black powder has been carelessly scattered here.
:id: 2435
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 870
- 871
:location:
:owner: 0
:name: Path in the foothills
:desc: |
You are walking on a narrow path in the foothills.
You feel the strong winds blow through your hair as you study
the beautifull landscaping here. The path goes north and west.
:id: 872
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2176
:to_room: 2179
:owner: 0
:name: west;door
:desc: ""
:id: 2175
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1652
- 1653
:location:
:owner: 0
:name: The strange sewer
:desc: |
You are in an ordinary sewer exept for a lot of scrates on the sewer wall,
ad a lot of debris on the floor.
:id: 1654
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 95
:to_room: 56
:owner: 0
:name: north
:desc: |
You see the market square.
:id: 91
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 613
:to_room: 610
:owner: 0
:name: west
:desc: ""
:id: 612
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1134
:to_room: 1137
:owner: 0
:name: west
:desc: |
The narrow, dusty trail leads west through the forest.
:id: 1133
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1917
:to_room: 1911
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1915
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1395
:to_room: 1380
:owner: 0
:name: west
:desc: |
West. You see another junction very similar to this one that leads north
and west.
:id: 1394
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 353
:to_room: 351
:owner: 0
:name: up
:desc: ""
:id: 352
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2434
:owner: 0
:name: some small yellow kernels
:desc: Some small yellow kernels have been accidentally left here.
:id: 2436
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 876
:to_room: 880
:owner: 0
:name: east
:desc: |
You see the path continues in the foothills.
:id: 873
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1657
:to_room: 1660
:owner: 0
:name: north
:desc: |
You see yet another sewer line.
:id: 1655
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 95
:to_room: 99
:owner: 0
:name: east
:desc: |
You see the dark alley.
:id: 92
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2173
- 2174
- 2175
:location:
:owner: 0
:name: The ballroom
:desc: |
You are standing in the middle of a vast palisander floor. This is where
Dragon entertains large number of guests, but the cloth-covered chairs
standing forlornly in a corner suggests that this does not happen often.
There are doors in the south and west walls, while to the east there is a
short corridor to the greenhouse.
:id: 2176
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 611
- 612
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in an east-west leading tunnel.
:id: 613
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1131
- 1132
- 1133
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the south,
a frail path leads away from the trail.
:id: 1134
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1917
:to_room: 2127
:owner: 0
:name: up;gate;circle
:desc: |
Looking through the circle, you see a swirling haze, occasion-
ally coalescing into a peaceful meadow, or a clump of trees. It
would be possible to jump through it with a running start, if
one was careful not to touch the edges.
:id: 1916
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1392
- 1393
- 1394
:location:
:owner: 0
:name: The junction
:desc: |
You stand in a junction leading north, west and east.
:id: 1395
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 352
:location:
:owner: 0
:name: Gimli's chamber
:desc: |
This is an exact replica of the thronehall of Moria, before the dark ages of
destruction. It is dominated by a throne on a platform in the center of the
room. The walls still contain uncut gems and to the east you can see that
the stone contains Mithril.
:id: 353
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2172
:owner: 0
:name: a crumpled wad of paper
:desc: There is a crumpled wad of paper here, left behind by some messy bypasser.
:id: 2437
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 876
:to_room: 872
:owner: 0
:name: south
:desc: |
You see the path continues in the foothills.
:id: 874
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2179
:to_room: 2176
:owner: 0
:name: east
:desc: ""
:id: 2177
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1657
:to_room: 1654
:owner: 0
:name: east
:desc: |
You see a sewer pipe.
:id: 1656
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 95
:to_room: 112
:owner: 0
:name: south
:desc: |
You see the city dump.
:id: 93
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 616
:to_room: 607
:owner: 0
:name: north
:desc: ""
:id: 614
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1137
:to_room: 1134
:owner: 0
:name: east
:desc: |
The narrow, dusty trail leads east through the forest.
:id: 1135
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1398
:to_room: 1401
:owner: 0
:name: south
:desc: |
You can see a room with a lot of light in it. You can't make out any details.
:id: 1396
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1912
- 1913
- 1914
- 1915
- 1916
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
There is a strong smell of ozone here, probably caused by a
circle of pale blue lightening, app. 2 yards diameter, which is
hanging in the air 1 yd off the ground, revolving slowly around
its vertical axis.
:id: 1917
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 356
:to_room: 358
:owner: 0
:name: east;door
:desc: ""
:id: 354
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2082
:owner: 0
:name: a chunk of glass
:desc: There is chunk of glass lying here.
:id: 2438
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 876
:to_room: 953
:owner: 0
:name: west
:desc: |
You see grassy plains and perhaps some crystal clear water.
:id: 875
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2179
:to_room: 2187
:owner: 0
:name: south;door
:desc: ""
:id: 2178
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1655
- 1656
:location:
:owner: 0
:name: The sewer
:desc: |
You are in a sewer with more scrates on the walls. And ofcouse a whole lot
of decay. The drain runs east and north.
:id: 1657
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 95
:to_room: 90
:owner: 0
:name: west
:desc: |
You see the poor alley.
:id: 94
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 616
:to_room: 620
:owner: 0
:name: east
:desc: ""
:id: 615
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1137
:to_room: 1141
:owner: 0
:name: west
:desc: |
The narrow, dusty trail leads west through the forest.
:id: 1136
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1922
:to_room: 2069
:owner: 0
:name: north
:desc: |
To the north, you can see the top of what must be a _huge_ wall.
:id: 1918
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1398
:to_room: 1411
:owner: 0
:name: east
:desc: |
Utter darkness...!
:id: 1397
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 356
:to_room: 312
:owner: 0
:name: south
:desc: ""
:id: 355
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a blueish whip
:desc: A strange, metallic blue whip has been carelessly left here.
:id: 2439
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 873
- 874
- 875
:location:
:owner: 0
:name: Path in the foothills
:desc: |
You are walking on a path situated in foothills.
To the west you sense a certain freshness and the path continues
south and east.
:id: 876
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1660
:to_room: 1662
:owner: 0
:name: east
:desc: |
You see a cave-like room.
:id: 1658
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 91
- 92
- 93
- 94
:location:
:owner: 0
:name: The Common Square
:desc: |
The common square, people pass you, talking to each other. To the west is
the poor alley and to the east is the dark alley. To the north, this square
is connected to the market square. From the south you notice a nasty smell.
:id: 95
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2177
- 2178
:location:
:owner: 0
:name: The greenhouse
:desc: |
This is Dragons' greenhouse. Green light filters in slantwise through the
plants, giving the room a subtropical ambience. It is not really hot in here,
though, rather a pleasantly warm temperature. The walls are all windows, except
the eastern one joining the greenhouse to the main building, but it is hard to
see out for all the greenery here. There is a set of easy-chairs and a glass
coffee table. To the south, there is a wide double door out to a sunlit
terrace.
:id: 2179
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 614
- 615
:location:
:owner: 0
:name: The tunnel
:desc: |
You are at a turn, the tunnel continues north and east.
:id: 616
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1135
- 1136
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way east-west between huge, ancient trees
that stand close on all sides. Not a sound is to be heard - everything is
ominously quiet.
:id: 1137
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1922
:to_room: 1911
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 1919
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1396
- 1397
:location:
:owner: 0
:name: The small room
:desc: |
The only thing in this room of interest is a chair, and that's tight to the
rock floor. A doorway leads south and another leads east into darkness.
:id: 1398
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2289
:triggers: {}
:exits:
- 354
- 355
:location:
:owner: 0
:name: The Shrine of Eru
:desc: |
This is the holy shrine of all the good people in the land who worship
Eru, the creator of the universe. This is a large round hall with a pit for
sacrifices in the north part of it. The walls are covered with magnificent
paintings depicting the High Priest Doz, founder of this shrine, during some
of his adventures. An iron door is set in the east wall of the hall. On the
door is a golden plate with some writing on it.
:id: 356
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2044
:owner: 0
:name: the sign
:desc: |-
There is a heavy metal sign, mounted on a pole set in a block of cement,
standing here next to the tree structures. Large unpleasantly-purple
letters disgrace its otherwise shiningly polished surface.
:id: 2440
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 880
:to_room: 958
:owner: 0
:name: north
:desc: |
You can't really see much through the vegitation on the foothills.
:id: 877
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2183
:to_room: 2176
:owner: 0
:name: north;door
:desc: ""
:id: 2180
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1660
:to_room: 1657
:owner: 0
:name: south
:desc: |
You see a sewer.
:id: 1659
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 99
:to_room: 143
:owner: 0
:name: east
:desc: |
The alley continues east.
:id: 96
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 620
:to_room: 622
:owner: 0
:name: east
:desc: ""
:id: 617
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1141
:to_room: 1234
:owner: 0
:name: north
:desc: |
The narrow path leads west between the giant trees.
:id: 1138
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1922
:to_room: 1917
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1920
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1401
:to_room: 1398
:owner: 0
:name: north
:desc: ""
:id: 1399
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 358
:to_room: 356
:owner: 0
:name: west;door
:desc: ""
:id: 357
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2064
:owner: 0
:name: the poster
:desc: |-
A large poster, with big, brightly-coloured letters has been
pasted on the wall here.
:id: 2441
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 880
:to_room: 883
:owner: 0
:name: east
:desc: |
To the east you notice that the path continues towards a T-intersection.
:id: 878
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2183
:to_room: 2172
:owner: 0
:name: east;door
:desc: ""
:id: 2181
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1658
- 1659
:location:
:owner: 0
:name: The sewer drain
:desc: |
You stand in in a sewer drain, you are able to see some kind of cave-like
room. You see some odd scrates on the drain wall, as from a gigantic rat.
The sewer leads south.
:id: 1660
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 99
:to_room: 102
:owner: 0
:name: south
:desc: |
You see the entrance to the thieves guild.
:id: 97
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 620
:to_room: 625
:owner: 0
:name: south
:desc: ""
:id: 618
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1141
:to_room: 1137
:owner: 0
:name: east
:desc: |
The narrow, dusty trail leads east through the forest.
:id: 1139
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1922
:to_room: 1953
:owner: 0
:name: south
:desc: |
To the south, you can see flickering light on the horizon.
:id: 1921
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1401
:to_room: 1405
:owner: 0
:name: south
:desc: |
To the south you can see a strange light flowing from there.
:id: 1400
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2290
- 2291
- 2292
- 2293
- 2294
- 2295
- 2296
- 2297
:triggers: {}
:exits:
- 357
:location:
:owner: 0
:name: Doz' private quarters
:desc: |
This is Doz' personal room where he goes when he needs a pause in all the
fighting. There is a comfortable looking couch in one corner of the room and
a desk and an armchair in the other. There are some souvenirs from Doz'
adventures scattered on the floor. A bookcase filled with old books and
scrolls stands against the wall.
:id: 358
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 880
:to_room: 876
:owner: 0
:name: west
:desc: |
You just see the path through the foothills.
:id: 879
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2183
:to_room: 2187
:owner: 0
:name: west;wide;door
:desc: ""
:id: 2182
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1662
:to_room: 1660
:owner: 0
:name: west
:desc: |
You see the sewer system that way.
:id: 1661
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 99
:to_room: 95
:owner: 0
:name: west
:desc: |
You see the common square.
:id: 98
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 620
:to_room: 616
:owner: 0
:name: west
:desc: ""
:id: 619
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1141
:to_room: 1144
:owner: 0
:name: south
:desc: |
The narrow, dusty trail leads south through the forest.
:id: 1140
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1399
- 1400
:location:
:owner: 0
:name: The Sewer pipe
:desc: |
You are in what reminds you of a foul sewer, as if you liked being here!
You can see two exits leading either north or south.
:id: 1401
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1918
- 1919
- 1920
- 1921
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
:id: 1922
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 361
:to_room: 240
:owner: 0
:name: east;door
:desc: ""
:id: 359
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 877
- 878
- 879
:location:
:owner: 0
:name: Path in the foothills
:desc: |
You are walking on a long path in the east-west direction.
The surroundings are green, vegitated foothills.
You are able to force your way through some dense plants to the north.
:id: 880
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1661
:location:
:owner: 0
:name: The rat's lair
:desc: |
You are in a little cave. You are able to see quite a lot of debris on the
floor. There is a sewer drain west of here.
:id: 1662
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 96
- 97
- 98
:location:
:owner: 0
:name: The Dark Alley
:desc: |
The dark alley, to the west is the common square and to the south is the
Guild of Thieves. The alley continues east.
:id: 99
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2180
- 2181
- 2182
:location:
:owner: 0
:name: The dining hall
:desc: |
This is Dragons' dining hall. There is a large long solid oak table,
seating at least 24, with heavy, wooden chairs to match. The oak panel walls
are filled with paintings. There are doors to the north and east, and to the
west there is a wide double door opening out onto the sunlit terrace.
:id: 2183
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 617
- 618
- 619
:location:
:owner: 0
:name: The light cave
:desc: |
You are in a cave, to south from you there is a large fire that lights
the entire cave, to the east and west tunnels leads off.
:id: 620
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1138
- 1139
- 1140
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way between huge, ancient trees that stand
close on all sides. The trail leads east and south. To the north, a narrow
path leads away from the trail.
:id: 1141
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1928
:to_room: 1911
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 1923
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1405
:to_room: 1408
:owner: 0
:name: south
:desc: |
In the south end of the pipe the "floor" is completely covered with water.
:id: 1402
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 361
:to_room: 363
:owner: 0
:name: west
:desc: ""
:id: 360
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 883
:to_room: 887
:owner: 0
:name: east
:desc: |
You can go to the T-intersection this way.
:id: 881
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2187
:to_room: 2179
:owner: 0
:name: north;door
:desc: ""
:id: 2184
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1665
:to_room: 1505
:owner: 0
:name: up;rock
:desc: ""
:id: 1663
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 102
:to_room: 99
:owner: 0
:name: north
:desc: |
You see the alley.
:id: 100
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 622
:to_room: 620
:owner: 0
:name: west
:desc: ""
:id: 621
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1144
:to_room: 1141
:owner: 0
:name: north
:desc: |
The narrow, dusty trail leads north through the forest.
:id: 1142
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1928
:to_room: 1933
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 1924
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1405
:to_room: 1401
:owner: 0
:name: north
:desc: |
To the north you can see a doorway.
:id: 1403
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2300
:triggers: {}
:exits:
- 359
- 360
:location:
:owner: 0
:name: Mapmaker's Entrance Hall
:desc: |
You are in a huge hall. A beautiful chandelier is hanging from the roof
and many closets are standing against the walls. Bearskin covers the floor
and looks like a nice place to rest.
:id: 361
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 883
:to_room: 880
:owner: 0
:name: west
:desc: |
You can see the long path through the plains.
:id: 882
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2187
:to_room: 2183
:owner: 0
:name: east;double;door
:desc: ""
:id: 2185
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1665
:to_room: 1689
:owner: 0
:name: down
:desc: ""
:id: 1664
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1144
:to_room: 1148
:owner: 0
:name: south
:desc: |
The narrow, dusty trail leads south through the forest.
:id: 1143
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 102
:to_room: 105
:owner: 0
:name: east
:desc: |
You see the thieves bar, where everything disappears.
:id: 101
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 621
:location:
:owner: 0
:name: The maze
:desc: |
You are in a maze of small damp tunnels. Only exit is west to a
light cave.
:id: 622
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1928
:to_room: 1958
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon.
:id: 1925
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1405
:to_room: 1414
:owner: 0
:name: east
:desc: |
You can't see anything in that darkness.
:id: 1404
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 363
:to_room: 361
:owner: 0
:name: east
:desc: ""
:id: 362
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 881
- 882
:location:
:owner: 0
:name: Path in the foothills
:desc: |
You are walking on the long, narrow path through the foothills.
To your east you see a T-intersection and to the west the path
continues far.
:id: 883
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2187
:to_room: 2148
:owner: 0
:name: west
:desc: ""
:id: 2186
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1663
- 1664
:location:
:owner: 0
:name: The Wall of the Abyss
:desc: |
You hang onto some steps leading down into utter darkness. There's an exit
leading up as well, though you'll have to open the tiny rock again to do so.
:id: 1665
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 100
- 101
:location:
:owner: 0
:name: Entrance Hall to the Guild of Thieves
:desc: |
The entrace hall to the thieves' and assassins' guild. A place where you
can lose both your life and your money, if you are not careful. To the north
is the dark alley and to the east is the thieves' bar.
:id: 102
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 625
:to_room: 620
:owner: 0
:name: north
:desc: ""
:id: 623
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2357
:triggers: {}
:exits:
- 1142
- 1143
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way north-south between huge, ancient
trees that loom ominously above you.
:id: 1144
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1928
:to_room: 1953
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1926
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1402
- 1403
- 1404
:location:
:owner: 0
:name: The Grand Sewer
:desc: |
You are in a Grand Sewer Pipe. This stretches toward the south. It's large
indeed! A doorway leads to the east from here.
:id: 1405
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 362
:location:
:owner: 0
:name: Mapmaker's Living Room
:desc: |
You have arrived to Mapmaker's living room. There's a fireplace on the
western wall and standing by it is a huge book-shelf. In the middle of the
room is a purple sofa (what a terrible color) and near it against the wall
is Mapmaker's working table.
:id: 363
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 887
:to_room: 891
:owner: 0
:name: north
:desc: |
The wide road to Ofcol runs here.
:id: 884
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1668
:to_room: 1671
:owner: 0
:name: north;small;round;door
:desc: |
A beam of red light seeps through a hole in the door.
:id: 1666
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1148
:to_room: 1144
:owner: 0
:name: north
:desc: |
The narrow, dusty trail leads north through the forest.
:id: 1145
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 105
:to_room: 108
:owner: 0
:name: south
:desc: |
You see the secret yard.
:id: 103
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2184
- 2185
- 2186
:location:
:owner: 0
:name: The terrace
:desc: |
You are standing on a sunlit terrace in front of Dragon's mansion. To the
west, there is a splendid view over the field down over the lake. To the north
is the greenhouse, its large windowpanes shimmering with weird and wonderful
colors, while a double door leads into the house proper to the east. It is
warm and calm here. There is a white-painted table with a parasol here,
together with a matched set of chairs.
:id: 2187
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 625
:to_room: 640
:owner: 0
:name: south
:desc: ""
:id: 624
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1928
:to_room: 2073
:owner: 0
:name: down
:desc: |
The hole is slowly changing shape as the pattern moves, expan-
ding and retracting, but never quite closing. It is quite dark.
:id: 1927
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1408
:to_room: 1389
:owner: 0
:name: west
:desc: ""
:id: 1406
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 366
:to_room: 281
:owner: 0
:name: north;grate
:desc: |
Through the solid iron bars you see the Concourse.
:id: 364
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 887
:to_room: 968
:owner: 0
:name: south
:desc: |
Here is a partially hidden, ancient looking path.
:id: 885
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1668
:to_room: 1527
:owner: 0
:name: up;secret;door
:desc: ""
:id: 1667
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1148
:to_room: 1151
:owner: 0
:name: east
:desc: |
The path leads east - away from the trail.
:id: 1146
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 105
:to_room: 102
:owner: 0
:name: west
:desc: |
You see the entrance hall to the thieves guild.
:id: 104
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits: []
:location:
:owner: 0
:name: The fog
:desc: |
You are in a grey fog, falling, screaming in pain as you realize
that you are being torn to nothing, atom by atom, falling and falling
and falling......
....
.
:id: 2188
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 623
- 624
:location:
:owner: 0
:name: The light cave
:desc: |
You are in a light cave, a large fire in front of you lights the room.
The cave continues to the north and south.
:id: 625
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1408
:to_room: 1405
:owner: 0
:name: north
:desc: |
You see a lot of pictures decorating the walls.
:id: 1407
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1923
- 1924
- 1925
- 1926
- 1927
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
There is a large hole in the grid here.
:id: 1928
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 366
:to_room: 369
:owner: 0
:name: south
:desc: |
The gravel road continues southwards.
:id: 365
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 887
:to_room: 883
:owner: 0
:name: west
:desc: |
You can see the long narrow path running through the foothills.
:id: 886
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1148
:to_room: 1195
:owner: 0
:name: west
:desc: |
The narrow, dusty trail leads west through the forest.
:id: 1147
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1666
- 1667
:location:
:owner: 0
:name: The entrance.
:desc: |
You are in a very dark room. You notice that some faces are
staring at you from inside the walls. In the middle of the room
there is a small altar. To the north there is a small round
door.
:id: 1668
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 103
- 104
:location:
:owner: 0
:name: The Thieves Bar
:desc: |
The bar of the thieves. Once upon a time this place was beautifully
furnished, but now it seems almost empty. To the south is the yard, and to
the west is the entrance hall.
(Maybe the furniture has been stolen?!)
:id: 105
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a set of rules
:desc: A set of rules, governing the behavior of immortals has been dropped here.
:id: 2189
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 628
:to_room: 622
:owner: 0
:name: north
:desc: ""
:id: 626
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1933
:to_room: 1917
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 1929
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1406
- 1407
:location:
:owner: 0
:name: The South end of the Grand Pipe
:desc: |
You stand in water to your knees. A doorway leads west from here. The Pipe
stretches north.
:id: 1408
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 364
- 365
:location:
:owner: 0
:name: A Gravel Road on the Graveyard
:desc: |
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road grow dark evergreen trees. An iron
grate is to the north.
:id: 366
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 884
- 885
- 886
:location:
:owner: 0
:name: The path intersection
:desc: |
You are standing on an intersection between 3 path's.
To the west you can follow a long, narrow path through the foothills.
To the north a wide path leads to the Village of Ofcol and an
ancient path leads towards the south.
:id: 887
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1671
:to_room: 1668
:owner: 0
:name: south;small;round;door
:desc: ""
:id: 1669
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 108
:to_room: 105
:owner: 0
:name: north
:desc: |
You see the bar.
:id: 106
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a barrel
:desc: A beer barrel has been left here.
:id: 2190
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 628
:to_room: 643
:owner: 0
:name: south
:desc: ""
:id: 627
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1145
- 1146
- 1147
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the east,
a frail path leads away from the trail.
:id: 1148
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1933
:to_room: 1939
:owner: 0
:name: east
:desc: |
Far away, near the horizon, you can see reflexes glittering off
a glass road in the sky.
:id: 1930
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1411
:to_room: 1398
:owner: 0
:name: west
:desc: ""
:id: 1409
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 369
:to_room: 366
:owner: 0
:name: north
:desc: |
The gravel road continues northwards.
:id: 367
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 891
:to_room: 894
:owner: 0
:name: north
:desc: |
The road continues towards Ofcol.
:id: 888
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1671
:to_room: 1674
:owner: 0
:name: east
:desc: |
The hole seems more black than the night. It is appears to be "eating" the
red light around it.
:id: 1670
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1151
:to_room: 1155
:owner: 0
:name: south
:desc: |
The narrow path winds its way through the trees to the south.
:id: 1149
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 108
:to_room: 1376
:owner: 0
:name: down
:desc: |
You can't see what is down there, it is too dark. Looks like it would be
impossible to climb back up.
:id: 107
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a bottle
:desc: A beer bottle has been left here.
:id: 2191
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 626
- 627
:location:
:owner: 0
:name: The maze
:desc: |
You are in a maze of small damp tunnels. Exits leads both north
and south.
:id: 628
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1933
:to_room: 1963
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon.
:id: 1931
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1411
:to_room: 1430
:owner: 0
:name: east
:desc: |
You can hardly make out much more than that the next place is in a pipe
with more water.
:id: 1410
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 369
:to_room: 372
:owner: 0
:name: south
:desc: |
The gravel road continues southwards.
:id: 368
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 891
:to_room: 887
:owner: 0
:name: south
:desc: |
You can see the T-intersection in the souther direction.
:id: 889
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1151
:to_room: 1148
:owner: 0
:name: west
:desc: |
The narrow path winds its way through the trees to the west.
:id: 1150
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1669
- 1670
:location:
:owner: 0
:name: The corridor.
:desc: |
The corridor is glowing oppressively in a red hue. You can hear wailing
through an open black hole to the east. To the south there is a round door.
:id: 1671
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 106
- 107
:location:
:owner: 0
:name: The Secret Yard
:desc: |
The secret practise yard of thieves and assassins. To the north is the
bar. A well leads down into darkness.
:id: 108
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a bottle
:desc: A dark bottle of ale has been left here.
:id: 2192
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 631
:to_room: 646
:owner: 0
:name: south
:desc: ""
:id: 629
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1933
:to_room: 1928
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1932
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1409
- 1410
:location:
:owner: 0
:name: The Edge of The Water Sewer
:desc: |
You stand in a room where half of the floor is covered in water. The water
leads east and a doorway leads west.
:id: 1411
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 367
- 368
:location:
:owner: 0
:name: A Gravel Road on the Graveyard
:desc: |
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road grow dark evergreen trees.
:id: 369
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 891
:to_room: 958
:owner: 0
:name: west
:desc: |
You think you can climb these foothills.
:id: 890
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1674
:to_room: 1678
:owner: 0
:name: north
:desc: |
You look into a very bright hole.
:id: 1672
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 112
:to_room: 95
:owner: 0
:name: north
:desc: |
You see the common square.
:id: 109
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a firebreather
:desc: A firebreather has been left here.
:id: 2193
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 631
:to_room: 628
:owner: 0
:name: west
:desc: ""
:id: 630
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2354
:triggers: {}
:exits:
- 1149
- 1150
:location:
:owner: 0
:name: A small path in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. Ancient grey
trees loom in all directions. The path continues south and west.
:id: 1151
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1414
:to_room: 1405
:owner: 0
:name: west
:desc: |
You see a lot of light, bright as daylight, but nothing of interest.
:id: 1412
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1929
- 1930
- 1931
- 1932
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
:id: 1933
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 372
:to_room: 369
:owner: 0
:name: north
:desc: |
The gravel road continues northwards.
:id: 370
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 888
- 889
- 890
:location:
:owner: 0
:name: Road to Ofcol
:desc: |
You are walking on a wide road with trail marks on it.
To the north you can the the village of Ofcol and to the south
there is the T-intersection. You can enter the foothills towards
west, as the foothills to your east are way to steep for you to climb.
:id: 891
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1674
:to_room: 1671
:owner: 0
:name: west
:desc: |
You look into a red hole.
:id: 1673
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1155
:to_room: 1151
:owner: 0
:name: north
:desc: |
The narrow path winds its way through the trees to the north.
:id: 1152
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 112
:to_room:
:owner: 0
:name: south
:desc: |
You see the river slowly flowing west, but notice that it would be
impossible to reach the river due to all the garbage and a steep river
bank.
:id: 110
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a bottle
:desc: A dark bottle has been left here.
:id: 2194
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 629
- 630
:location:
:owner: 0
:name: The maze
:desc: |
You are in a maze of small damp tunnels. Exits leads west and south.
:id: 631
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1939
:to_room: 1917
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 1934
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1414
:to_room: 1417
:owner: 0
:name: south
:desc: |
You can see nothing at all, because it's completely dark in that direction.
:id: 1413
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 372
:to_room: 375
:owner: 0
:name: south
:desc: |
The gravel road continues southwards.
:id: 371
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 894
:to_room: 1008
:owner: 0
:name: north
:desc: |
You notice a sign saying : Stranger we welcome you to the
peacefull city of Ofcol.
:id: 892
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1155
:to_room: 1158
:owner: 0
:name: east
:desc: |
The narrow path winds its way through the trees to the east.
:id: 1153
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1672
- 1673
:location:
:owner: 0
:name: The Realm of lost souls
:desc: |
You are standing in nothing. All around you there are stars.
Sometimes a shadow flies closely by you, wailing very loudly.
To the north there is a small bright hole. To the west there is
a small red hole.
:id: 1674
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 112
:to_room: 1349
:owner: 0
:name: down
:desc: |
You see the sewers.
:id: 111
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a bread
:desc: A loaf of bread has been left here.
:id: 2195
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 633
:to_room: 636
:owner: 0
:name: east
:desc: ""
:id: 632
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1939
:to_room: 1967
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon, along the fault-
line.
:id: 1935
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1412
- 1413
:location:
:owner: 0
:name: The Dark hallway
:desc: |
You can't see much of this, even with a light. The hallway goes into a
passageway to the south. A dorway leads west.
:id: 1414
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 370
- 371
:location:
:owner: 0
:name: A Gravel Road on the Graveyard
:desc: |
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road grow dark evergreen trees.
:id: 372
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 894
:to_room: 891
:owner: 0
:name: south
:desc: |
Here you see the road go towards the intersection.
:id: 893
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1678
:to_room: 1674
:owner: 0
:name: south
:desc: |
A black hole in the wall.
:id: 1675
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1155
:to_room: 1179
:owner: 0
:name: west
:desc: |
The narrow path winds its way through the trees to the west.
:id: 1154
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 109
- 110
- 111
:location:
:owner: 0
:name: The Dump
:desc: |
The dump, where the people from the city drop their garbage. Through the
garbage you can see a large junction of pipes, looks like the entrance to the
sewer system. South of here you see the river and to the north is the common
square.
:id: 112
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a danish pastry
:desc: A nice looking delicious danish pastry has been placed here.
:id: 2196
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 632
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in a tunnel, only exit is to the east. You sense that the
tunnel leads slightly down.
:id: 633
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1939
:to_room: 1933
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1936
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1417
:to_room: 1414
:owner: 0
:name: north
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1415
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 375
:to_room: 372
:owner: 0
:name: north
:desc: |
The gravel road continues northwards.
:id: 373
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 892
- 893
:location:
:owner: 0
:name: Outside Ofcol
:desc: |
You are standing outside the village of Ofcol.
The village looks very small, but still a nice and safe place to stay.
You may enter the city to the north or journey towards the
T-intersection in the southern direction.
:id: 894
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1678
:to_room: 1679
:owner: 0
:name: west
:desc: |
You can see a big fire to the west. It looks like a unhealthy
place to enter!
:id: 1676
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 114
:to_room: 143
:owner: 0
:name: south
:desc: |
You see the Alley.
:id: 113
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a dagger
:desc: A dagger with a long thin blade is here.
:id: 2197
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 636
:to_room: 640
:owner: 0
:name: east
:desc: ""
:id: 634
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1152
- 1153
- 1154
:location:
:owner: 0
:name: A junction in the deep, dark forest
:desc: |
You are by a junction where three paths meet. Ancient grey trees tower above
you on all sides. Paths lead north, east and west.
:id: 1155
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1939
:to_room: 2085
:owner: 0
:name: up
:desc: |
A staircase of transparent glass, only made visible through the
numerous reflexes from the ground, reach up to a glass road that
sweeps over the horizon to the south-west.
:id: 1937
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1417
:to_room: 1420
:owner: 0
:name: south
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1416
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 375
:to_room: 378
:owner: 0
:name: south
:desc: |
The gravel road continues southwards to an open space before a small
building.
:id: 374
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 899
:to_room: 924
:owner: 0
:name: north
:desc: |
The plains extend far to the north.
:id: 895
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1678
:to_room: 1684
:owner: 0
:name: east
:desc: |
To dark to tell.
:id: 1677
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1158
:to_room: 1161
:owner: 0
:name: north
:desc: |
The narrow path winds its way through the trees to the north.
:id: 1156
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 113
:location:
:owner: 0
:name: The Pet Shop
:desc: |
The Pet Shop is a small crowded store, full of cages and animals of
various sorts and sizes. There is a sign on the wall.
:id: 114
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a small sword
:desc: A small sword lies here.
:id: 2198
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 636
:to_room: 633
:owner: 0
:name: west
:desc: ""
:id: 635
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1939
:to_room: 2094
:owner: 0
:name: down
:desc: |
Treacherous slabs of dull glass wih sharp edges provides a way
down. One probably wouldn't be able to get back UP again, though!
:id: 1938
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 373
- 374
:location:
:owner: 0
:name: A Gravel Road on the Graveyard
:desc: |
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road grow dark evergreen trees.
:id: 375
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 899
:to_room: 854
:owner: 0
:name: east
:desc: |
To the east you can see a small path in the plains.
:id: 896
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1415
- 1416
:location:
:owner: 0
:name: The dark passageway
:desc: |
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
:id: 1417
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1158
:to_room: 1155
:owner: 0
:name: west
:desc: |
The narrow path winds its way through the trees to the west.
:id: 1157
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1675
- 1676
- 1677
:location:
:owner: 0
:name: The T-crossing
:desc: |
You are in a small hallway. There are doors to the east and to
the west. To the south there are a black hole. There is writing
in the wall. Wails can be heard from the south.
:id: 1678
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits: []
:location:
:owner: 0
:name: Pet Shop Store
:desc: |
This is the small dark room in which the Pet Shop Boy keeps his pets.
It is vital that this room's virtual number is exactly one larger than the
Pet Shop number.
:id: 115
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a long sword
:desc: A long sword has been left here.
:id: 2199
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 634
- 635
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in a small tunnel, to the west the tunnel continues and
to the east you see some light.
:id: 636
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1420
:to_room: 1417
:owner: 0
:name: north
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1418
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1934
- 1935
- 1936
- 1937
- 1938
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To your east, a wide crack gapes through the strange material,
that covers the ground.
:id: 1939
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 378
:to_room: 375
:owner: 0
:name: north
:desc: |
The gravel road continues northwards.
:id: 376
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 899
:to_room: 843
:owner: 0
:name: south
:desc: |
To the south you can see a small path in the plains.
:id: 897
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits: []
:location:
:owner: 0
:name: The firedeath
:desc: |
This room is very hot. There are flames surounding you. You can
see no exits at all! Skeletons are lying all over the floor.
:id: 1679
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 117
:to_room: 46
:owner: 0
:name: south
:desc: |
You see the main street.
:id: 116
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a wooden club
:desc: A simpel looking wooden club is here.
:id: 2200
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 640
:to_room: 625
:owner: 0
:name: north
:desc: ""
:id: 637
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1156
- 1157
:location:
:owner: 0
:name: A small path in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. You feel as
if the ancient trees observe you in watchful silence. The path continues north
and west.
:id: 1158
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1943
:to_room: 1922
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 1940
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1420
:to_room: 1423
:owner: 0
:name: south
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1419
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 378
:to_room: 380
:owner: 0
:name: south;door
:desc: |
The chapel door is made of dark wood.
:id: 377
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 899
:to_room: 914
:owner: 0
:name: west
:desc: |
The plains extend far to the west.
:id: 898
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1681
:to_room: 1684
:owner: 0
:name: south;door;iron
:desc: |
To dark to tell.
:id: 1680
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1161
:to_room: 1165
:owner: 0
:name: east
:desc: |
The narrow path winds its way through the trees to the east.
:id: 1159
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 116
:location:
:owner: 0
:name: The Magic Shop
:desc: |
You are in a small room that smells of rare chemicals and spices.
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all
sorts and sizes.
:id: 117
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a warhammer
:desc: A medium sized warhammer is here.
:id: 2201
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 640
:to_room: 652
:owner: 0
:name: south
:desc: ""
:id: 638
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1943
:to_room: 1948
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 1941
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 376
- 377
:location:
:owner: 0
:name: In front of the Chapel
:desc: |
You are on an open space before a small chapel. A gravel road leads north
through the graveyard and the chapel entrance is to the south.
:id: 378
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 895
- 896
- 897
- 898
:location:
:owner: 0
:name: Gallow hill
:desc: |
You walk in the grassy plains. On this litlle hill you can see
two gallows, with rotting human tissue hanging from the robe.
There is a sign here.
:id: 899
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1418
- 1419
:location:
:owner: 0
:name: The dark passageway
:desc: |
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
:id: 1420
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1161
:to_room: 1158
:owner: 0
:name: south
:desc: |
The narrow path winds its way through the trees to the south.
:id: 1160
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1680
:location:
:owner: 0
:name: The tortureroom.
:desc: |
You are standing in a middle of a square room. Along the walls skeletons
are hanging in rusty chains. In the middle of the room there is a big metal
box, covered with dust. To the south you can just make out a small exit.
:id: 1681
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 119
:to_room: 61
:owner: 0
:name: north
:desc: |
You see Main Street.
:id: 118
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a torch
:desc: A large torch.
:id: 2202
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 640
:to_room: 636
:owner: 0
:name: west
:desc: ""
:id: 639
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1943
:to_room: 1971
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon, along the crack.
:id: 1942
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1423
:to_room: 1420
:owner: 0
:name: north
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1421
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 380
:to_room: 378
:owner: 0
:name: north;door
:desc: |
The chapel door is made of dark wood.
:id: 379
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 904
:to_room: 914
:owner: 0
:name: north
:desc: |
The plains extend far to the north.
:id: 900
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1684
:to_room: 1681
:owner: 0
:name: north;door;iron
:desc: |
To dark to tell.
:id: 1682
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 118
:location:
:owner: 0
:name: The Jeweller's Shop
:desc: |
You are in a small, beautifully furnished room. The warm light emanating
from the small oil lamps on the walls is reflected in the hard, polished
surface of the big mahogany desk that stands in the centre of the room.
A small sign with golden letters stands on the desk.
:id: 119
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a lantern
:desc: A brass lantern.
:id: 2203
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 637
- 638
- 639
:location:
:owner: 0
:name: The light cave
:desc: |
You are in the south end of a light cave, tunnels leads of to the
south and west.
:id: 640
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1159
- 1160
:location:
:owner: 0
:name: A small path in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. Giant, grey
trees loom ominously on all sides. The path continues east and south.
:id: 1161
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1423
:to_room: 1427
:owner: 0
:name: south
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1422
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1940
- 1941
- 1942
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To your west, a wide fault splits the glassy material.
:id: 1943
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2302
:triggers: {}
:exits:
- 379
:location:
:owner: 0
:name: Inside the Chapel
:desc: |
You are in a small, dark chapel. The dark brown glass in the tiny windows
do not let much light through. A few rows of worn wooden benches stand here.
:id: 380
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 904
:to_room: 843
:owner: 0
:name: east
:desc: |
When you look to the east you notice at small path.
:id: 901
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1684
:to_room: 1678
:owner: 0
:name: west
:desc: |
To dark to tell.
:id: 1683
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1165
:to_room: 1127
:owner: 0
:name: north
:desc: |
The narrow path winds its way through the trees to the north.
:id: 1162
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 121
:to_room: 139
:owner: 0
:name: south
:desc: |
You see the alley.
:id: 120
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a bag
:desc: A small bag.
:id: 2204
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 643
:to_room: 646
:owner: 0
:name: east
:desc: ""
:id: 641
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1948
:to_room: 2064
:owner: 0
:name: north
:desc: |
Near the horizon to the north, you can see the top of a _huge_
wall.
:id: 1944
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 383
:to_room: 529
:owner: 0
:name: north
:desc: ""
:id: 381
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 904
:to_room:
:owner: 0
:name: south
:desc: |
To the south you can see the city of Midgaard.
:id: 902
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1421
- 1422
:location:
:owner: 0
:name: The dark passageway
:desc: |
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
:id: 1423
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1165
:to_room: 1168
:owner: 0
:name: east
:desc: |
The narrow path winds its way through the trees to the east.
:id: 1163
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1682
- 1683
:location:
:owner: 0
:name: The hells yard
:desc: |
You are standing in a lot of mud. A disguisting smell surrounds
the place, and makes you fell sick. Small flames sometimes shoot
up from the hot mud. To the west there is a small door. To the
north you can see an iron door.
:id: 1684
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 120
:location:
:owner: 0
:name: The Leather Shop
:desc: |
An acrid smell fills this large room. Along the walls are numerous
shelves containing all sorts of animal hide and in the crackling fireplace
hangs a big iron pot with boiling water. In the middle of the room is a
large oak table.
A wooden sign is hanging above the fireplace.
:id: 121
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a box
:desc: A small box.
:id: 2205
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 643
:to_room: 640
:owner: 0
:name: west
:desc: ""
:id: 642
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1948
:to_room: 1953
:owner: 0
:name: east
:desc: |
You notice a flickering, multicoloured light on the horizon to
the east.
:id: 1945
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1427
:to_room: 1453
:owner: 0
:name: east
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1424
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 383
:to_room: 386
:owner: 0
:name: south
:desc: ""
:id: 382
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 904
:to_room:
:owner: 0
:name: west
:desc: |
The plains is gradually replaced with light forrest in this direction.
:id: 903
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1687
:to_room:
:owner: 0
:name: up
:desc: ""
:id: 1685
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1165
:to_room: 1161
:owner: 0
:name: west
:desc: |
The narrow path winds its way through the trees to the west.
:id: 1164
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 125
:to_room: 46
:owner: 0
:name: east
:desc: |
You see Main Street.
:id: 122
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a paper note
:desc: A paper note has been left here.
:id: 2206
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 641
- 642
:location:
:owner: 0
:name: The maze
:desc: |
You are in a maze of small damp tunnels. Exits leads east and west.
:id: 643
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1948
:to_room: 1971
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon.
:id: 1946
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1427
:to_room: 1395
:owner: 0
:name: west
:desc: |
You can just make out a triple junction leading north and west.
:id: 1425
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 381
- 382
:location:
:owner: 0
:name: The Plains
:desc: |
You are standing on the plains. This is a vast desolate place where the
wind can howl undisturbed since nothing but you barrs its way. However you
are not the first to wander here. Before you somebody has left a small path.
The path looks rather bewildered and is not the kind of path to lead to
anywhere significant or important but it seems to have made up its mind to
enter the hills far away north.
:id: 383
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2331
:triggers: {}
:exits:
- 900
- 901
- 902
- 903
:location:
:owner: 0
:name: Grassy plains
:desc: |
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. Far to the north you can see the foothills and further on
mountainpeaks are visible.
:id: 904
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1687
:to_room:
:owner: 0
:name: north
:desc: |
Through the portcullis, you can see a faintly lighted hallway leading east.
:id: 1686
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 125
:to_room: 131
:owner: 0
:name: south
:desc: |
You see the road running along the inner side of the city wall. You notice
that it is called Wall Road.
:id: 123
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a goose-feather quill
:desc: A goose-feather quill is lying here.
:id: 2207
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 646
:to_room: 620
:owner: 0
:name: north
:desc: ""
:id: 644
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1162
- 1163
- 1164
:location:
:owner: 0
:name: A junction in the deep, dark forest
:desc: |
You are by a junction where three paths meet. Ancient, grey trees seem to
observe you silently you from all sides. Paths lead north, east and west.
:id: 1165
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1948
:to_room: 1943
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1947
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1427
:to_room: 1423
:owner: 0
:name: north
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1426
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 386
:to_room: 383
:owner: 0
:name: north
:desc: ""
:id: 384
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 909
:to_room: 928
:owner: 0
:name: north
:desc: |
The plains extend far to the north.
:id: 905
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1168
:to_room: 1171
:owner: 0
:name: south
:desc: |
The narrow path winds its way through the trees to the south.
:id: 1166
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1685
- 1686
:location:
:owner: 0
:name: The Entrance to the Realm of silence
:desc: |
This is an utterly silent place. As you look around you see that there
hasn't been a living thing in a long time. The dust lies here in a thick
layer on the floor and on the furniture. On the wall hangs a bleak and
worn tapestry. A winding stone staircase leads up into darkness. On the
wall to the west you can see a huge torch stuck into the solid rock.
A large portcullis blocks your way to the north.
:id: 1687
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 125
:to_room: 163
:owner: 0
:name: west;gate
:desc: |
The city gate is to the west.
:id: 124
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a scroll of identify
:desc: A scroll has carelessly been left here.
:id: 2208
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 646
:to_room: 649
:owner: 0
:name: east
:desc: ""
:id: 645
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1944
- 1945
- 1946
- 1947
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
:id: 1948
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 386
:to_room: 390
:owner: 0
:name: south
:desc: ""
:id: 385
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 909
:to_room: 988
:owner: 0
:name: east
:desc: |
The plains extend far to the east.
:id: 906
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1424
- 1425
- 1426
:location:
:owner: 0
:name: The dark passageway
:desc: |
You can't see anything but the ground where you put your feet. The
passageway seems to continue west and north. To the east there's water
covering the floor and that leads through an arched entry to a watery
sewer.
:id: 1427
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1689
:to_room: 1665
:owner: 0
:name: up
:desc: ""
:id: 1688
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1168
:to_room: 1165
:owner: 0
:name: west
:desc: |
The narrow path winds its way through the trees to the west.
:id: 1167
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 122
- 123
- 124
:location:
:owner: 0
:name: Inside the West Gate of Midgaard
:desc: |
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. Main Street leads
east and Wall Road leads south from here.
:id: 125
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a yellow potion of see invisible
:desc: A small yellow potion has carelessly been left here.
:id: 2209
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 644
- 645
:location:
:owner: 0
:name: The maze
:desc: |
You are in a maze of small damp tunnels. Exits leads north and east.
:id: 646
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1953
:to_room: 1922
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 1949
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1430
:to_room: 1433
:owner: 0
:name: south
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1428
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 384
- 385
:location:
:owner: 0
:name: The Lane
:desc: |
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
:id: 386
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 909
:to_room: 1005
:owner: 0
:name: south
:desc: |
Some VERY steep slopes prevent you from going this way, it might kill you.
:id: 907
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1688
:location:
:owner: 0
:name: On the walls of the Abyss
:desc: |
You are clutching the steps on the wall so that you don't fall to the ground
down below.
A large sign says : I haven't gotten any further ... Yet. But I'm pushing
to get finished with this sewer.
Greetings and Good Health :)
Redferne The Gentle
This stops your journey down, the only exit is up.
:id: 1689
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 128
:to_room: 167
:owner: 0
:name: east;gate
:desc: |
You see the city gate.
:id: 126
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a scroll of recall
:desc: A scroll has carelessly been left here.
:id: 2210
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 649
:to_room: 646
:owner: 0
:name: west
:desc: ""
:id: 647
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1166
- 1167
:location:
:owner: 0
:name: A small path in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The path continues south and west.
:id: 1168
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1953
:to_room: 1928
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 1950
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1430
:to_room: 1411
:owner: 0
:name: west
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1429
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 390
:to_room: 386
:owner: 0
:name: north
:desc: ""
:id: 387
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 909
:to_room: 854
:owner: 0
:name: west
:desc: |
A small path is running through the plains.
:id: 908
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1692
:to_room: 1695
:owner: 0
:name: north
:desc: |
To the north you can see a small tunnel.
:id: 1690
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1171
:to_room: 1168
:owner: 0
:name: north
:desc: |
The narrow path winds its way through the trees to the north.
:id: 1169
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 128
:to_room: 66
:owner: 0
:name: west
:desc: You see Main Street.
:id: 127
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a wand of invisibility
:desc: A wand has carelessly been left here.
:id: 2211
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 649
:to_room: 569
:owner: 0
:name: up
:desc: ""
:id: 648
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1953
:to_room: 1976
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon.
:id: 1951
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 390
:to_room: 2132
:owner: 0
:name: east
:desc: |
You can see a narrow path leading in between the trees, into the grove.
:id: 388
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 905
- 906
- 907
- 908
:location:
:owner: 0
:name: Grassy plains
:desc: |
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. Far to the north you can see the foothills and further on
mountainpeaks are visible. City of Midgaard is to the south but so are some
VERY steep slopes.
:id: 909
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1428
- 1429
:location:
:owner: 0
:name: The Watery Sewer Bend
:desc: |
You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead south and west.
:id: 1430
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1692
:to_room: 1469
:owner: 0
:name: up
:desc: |
You can see the stairs going up into darkness.
:id: 1691
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1171
:to_room: 1174
:owner: 0
:name: south
:desc: |
The narrow path winds its way through the trees to the south.
:id: 1170
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 126
- 127
:location:
:owner: 0
:name: Inside the East Gate of Midgaard
:desc: |
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. Main Street leads
west from here.
:id: 128
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a staff of sleep
:desc: A staff has carelessly been left here.
:id: 2212
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 647
- 648
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in a tunnel, only exit is west - Only exit, well there is
also a hole in the ceiling.
:id: 649
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1953
:to_room: 1948
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1952
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1433
:to_room: 1436
:owner: 0
:name: south
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1431
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 390
:to_room: 393
:owner: 0
:name: west
:desc: ""
:id: 389
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 914
:to_room: 919
:owner: 0
:name: north
:desc: |
The plains extend far to the north.
:id: 910
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1690
- 1691
:location:
:owner: 0
:name: Cave entrance
:desc: |
You are standing in the cave entrance. It is very dark
downhere. There is writing at the wall. There is an exit
to the north. A stairway leads up.
:id: 1692
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 131
:to_room: 125
:owner: 0
:name: north
:desc: |
You see the city gate.
:id: 129
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a scale mail jacket
:desc: A scale mail jacket is lying on the ground.
:id: 2213
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 652
:to_room: 640
:owner: 0
:name: north
:desc: ""
:id: 650
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2358
:triggers: {}
:exits:
- 1169
- 1170
:location:
:owner: 0
:name: A small path in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. Huge, ancient
trees are on all sides. The path continues north and south.
:id: 1171
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1433
:to_room: 1430
:owner: 0
:name: north
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1432
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1949
- 1950
- 1951
- 1952
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
There is a tall beacon pole standing here, on top of which a
powerful light strobes dizzyingly through the spectrum.
:id: 1953
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 387
- 388
- 389
:location:
:owner: 0
:name: The Turning Point
:desc: |
This is where the Midgaard Road turns north and away from the city. To the
west, the road continues towards what looks like a fairly large city. The
mute sounds of city commotion reach your ears from a distance; stray dogs
barking, children crying, and street salesmen shouting. To the east, you can
see the stately oaks and poplars of the holy grove
:id: 390
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 914
:to_room: 899
:owner: 0
:name: east
:desc: |
The plains extend far to the east.
:id: 911
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1695
:to_room: 1699
:owner: 0
:name: north
:desc: |
To the north you can see the tunnel continuing.
:id: 1693
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1174
:to_room: 1171
:owner: 0
:name: north
:desc: |
The narrow path winds its way through the trees to the north.
:id: 1172
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 131
:to_room: 135
:owner: 0
:name: south
:desc: |
The road continues further south.
:id: 130
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a bronze breast plate
:desc: A bronze breast plate is lying on the ground.
:id: 2214
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 652
:to_room: 656
:owner: 0
:name: east
:desc: ""
:id: 651
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1958
:to_room: 1928
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 1954
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 393
:to_room: 390
:owner: 0
:name: east
:desc: ""
:id: 391
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 914
:to_room: 904
:owner: 0
:name: south
:desc: |
The plains extend far to the south.
:id: 912
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1431
- 1432
:location:
:owner: 0
:name: The Watery sewer
:desc: |
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
:id: 1433
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1695
:to_room: 1692
:owner: 0
:name: south
:desc: |
To the south tunnel continuing.
:id: 1694
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1174
:to_room: 1176
:owner: 0
:name: west
:desc: |
The narrow path winds its way through the trees to the west.
:id: 1173
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 129
- 130
:location:
:owner: 0
:name: Wall Road
:desc: |
You are walking next to the western city wall. The road continues further
south and the city gate is just north of here.
:id: 131
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a raft
:desc: A raft has been left here.
:id: 2215
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 650
- 651
:location:
:owner: 0
:name: The maze
:desc: |
You are in a maze of small damp tunnels. The tunnel continues east.
To the north there is a light cave.
:id: 652
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1958
:to_room: 1963
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 1955
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1436
:to_room: 1440
:owner: 0
:name: south
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1434
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 393
:to_room: 66
:owner: 0
:name: west
:desc: ""
:id: 392
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 914
:to_room:
:owner: 0
:name: west
:desc: |
The plains is gradually replaced with light forrest in this direction.
:id: 913
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1693
- 1694
:location:
:owner: 0
:name: Cave tunnel
:desc: |
You are walking in a tunnel. It is very cold. You
can feel the presence of a living thing ... SOMEWHERE.
:id: 1695
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 135
:to_room: 131
:owner: 0
:name: north
:desc: |
The road continues further north.
:id: 132
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a canoe
:desc: A canoe has been left here.
:id: 2216
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 656
:to_room: 643
:owner: 0
:name: north
:desc: ""
:id: 653
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1172
- 1173
:location:
:owner: 0
:name: On the river bank in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. To the south a
fast river is flowing westwards through the forest. Ancient grey trees loom on
both banks. The path continues north and west.
:id: 1174
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1958
:to_room: 2020
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon.
:id: 1956
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1436
:to_room: 1433
:owner: 0
:name: north
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1435
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 391
- 392
:location:
:owner: 0
:name: City Entrance
:desc: |
You stand on the outskirts of a large city - Midgaard; the capital of this
land. The road leads east into the peace and quiet - and dangers - of the
forest; and to the west it becomes the main street of the town; surrounded by
a confusion of shops, bars, and market places.
:id: 393
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 910
- 911
- 912
- 913
:location:
:owner: 0
:name: Grassy plains
:desc: |
You walk in the beautifull grassy plains. The wind is strong and rough.
Far to the north you can see the foothills and further on mountainpeaks
are visible.
:id: 914
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1699
:to_room: 1703
:owner: 0
:name: east
:desc: |
To the east you see the tunnel going downwards.
:id: 1696
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1176
:to_room: 1174
:owner: 0
:name: east
:desc: |
The narrow path winds its way through the trees to the east.
:id: 1175
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 135
:to_room: 139
:owner: 0
:name: east
:desc: |
The alley leads east.
:id: 133
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a scroll of recall
:desc: A scroll has carelessly been left here.
:id: 2217
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 656
:to_room: 659
:owner: 0
:name: east
:desc: ""
:id: 654
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1958
:to_room: 1995
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1957
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 398
:to_room: 281
:owner: 0
:name: north;grate
:desc: |
Through the solid iron bars you see the Concourse.
:id: 394
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 919
:to_room: 963
:owner: 0
:name: north
:desc: |
To the north, the plains extend into small foothills, behind a small hill
you notice something....
:id: 915
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1434
- 1435
:location:
:owner: 0
:name: The Watery sewer
:desc: |
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
:id: 1436
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1699
:to_room: 1762
:owner: 0
:name: west
:desc: ""
:id: 1697
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 135
:to_room: 149
:owner: 0
:name: south
:desc: |
The road continues further south.
:id: 134
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a wand of invisibility
:desc: A wand has carelessly been left here.
:id: 2218
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 656
:to_room: 666
:owner: 0
:name: south
:desc: ""
:id: 655
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1175
:location:
:owner: 0
:name: A dead end path on the river bank in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. The ancient
trees stand so close that the path disappears between the dusty roots. To the
south a dark river flows from east to west. The only exit appears to be east.
:id: 1176
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1440
:to_room: 1436
:owner: 0
:name: north
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1437
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1954
- 1955
- 1956
- 1957
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
:id: 1958
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 398
:to_room: 496
:owner: 0
:name: east
:desc: |
The gravel path leads eastwards between the dark evergreen trees.
:id: 395
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 919
:to_room: 924
:owner: 0
:name: east
:desc: |
The plains extend far to the east.
:id: 916
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1699
:to_room: 1695
:owner: 0
:name: south
:desc: |
To the south you see a dark cave tunnel.
:id: 1698
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1179
:to_room: 1155
:owner: 0
:name: east
:desc: |
The narrow path winds its way through the trees to the east.
:id: 1177
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 132
- 133
- 134
:location:
:owner: 0
:name: Wall Road
:desc: |
You are walking next to the western city wall. Wall Road continues further
north and south. A small, poor alley leads east.
Some letters have been written on the wall here.
:id: 135
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a staff of sleep
:desc: A staff has carelessly been left here.
:id: 2219
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 653
- 654
- 655
:location:
:owner: 0
:name: The maze
:desc: |
You are in a maze of small damp tunnels. Exits leads east and
north. To the south is a large cave.
:id: 656
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1963
:to_room: 1933
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 1959
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1440
:to_room: 1443
:owner: 0
:name: south
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1438
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 398
:to_room: 401
:owner: 0
:name: south
:desc: |
The gravel road continues southwards.
:id: 396
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 919
:to_room: 914
:owner: 0
:name: south
:desc: |
The plains extend far to the south.
:id: 917
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1179
:to_room: 1183
:owner: 0
:name: south
:desc: |
The narrow path winds its way through the trees to the south.
:id: 1178
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 139
:to_room: 121
:owner: 0
:name: north
:desc: |
The leather shop is to the north.
:id: 136
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a small golden talisman
:desc: |
When you look in the dust you notice something small and golden.
:id: 2220
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 659
:to_room: 646
:owner: 0
:name: north
:desc: ""
:id: 657
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1696
- 1697
- 1698
:location:
:owner: 0
:name: Cave room
:desc: |
You are standing in a room. It's much cooler now.
The walls are glowing.
:id: 1699
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1963
:to_room: 1967
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 1960
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1440
:to_room: 1456
:owner: 0
:name: east
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1439
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 398
:to_room: 418
:owner: 0
:name: west
:desc: |
The gravel path leads westwards between the dark evergreen trees.
:id: 397
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 919
:to_room:
:owner: 0
:name: west
:desc: |
The plains is gradually replaced with light forrest in this direction.
:id: 918
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1703
:to_room: 1706
:owner: 0
:name: east
:desc: |
To the east the tunnel still goes downwards.
:id: 1700
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 139
:to_room: 90
:owner: 0
:name: east
:desc: |
The alley leads east.
:id: 137
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a leather jerkin
:desc: A leather jerkin is lying on the ground.
:id: 2221
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 659
:to_room: 656
:owner: 0
:name: west
:desc: ""
:id: 658
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2357
:triggers: {}
:exits:
- 1177
- 1178
:location:
:owner: 0
:name: A small path in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. Giant, grey
trees loom ominously all around. The path continues east and south.
:id: 1179
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1963
:to_room: 2000
:owner: 0
:name: south
:desc: |
To the south, you can see the top of a huge pyramid, apparently
standing on its tip.
:id: 1961
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 394
- 395
- 396
- 397
:location:
:owner: 0
:name: A Gravel Road on the Graveyard
:desc: |
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road grow dark evergreen trees. An iron
grate is to the north and narrow gravel paths lead east and west.
:id: 398
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2328
:triggers: {}
:exits:
- 915
- 916
- 917
- 918
:location:
:owner: 0
:name: Grassy plains
:desc: |
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north you can see the foothills and just behind
mountainpeaks are visible.
:id: 919
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1437
- 1438
- 1439
:location:
:owner: 0
:name: The Watery Sewer Junction
:desc: |
You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction going south,north and east.
:id: 1440
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1703
:to_room: 1719
:owner: 0
:name: south
:desc: ""
:id: 1701
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1183
:to_room: 1179
:owner: 0
:name: north
:desc: |
The narrow path winds its way through the trees to the north.
:id: 1180
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 139
:to_room: 135
:owner: 0
:name: west
:desc: |
The alley leads west.
:id: 138
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a leather cap
:desc: A leather cap is lying on the ground.
:id: 2222
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 657
- 658
:location:
:owner: 0
:name: The maze
:desc: |
You are in a maze of small damp tunnels. Exits leads west and
north.
:id: 659
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1963
:to_room: 1958
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1962
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1443
:to_room: 1440
:owner: 0
:name: north
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1441
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 401
:to_room: 398
:owner: 0
:name: north
:desc: |
The gravel road continues northwards.
:id: 399
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 924
:to_room: 933
:owner: 0
:name: north
:desc: |
The plains extend into small foothills to the north.
:id: 920
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1703
:to_room: 1699
:owner: 0
:name: west
:desc: |
You can see some light to the west.
:id: 1702
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1183
:to_room: 1185
:owner: 0
:name: east
:desc: |
The narrow path winds its way through the trees to the east.
:id: 1181
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 136
- 137
- 138
:location:
:owner: 0
:name: Poor Alley
:desc: |
You are in narrow and dirty alley leading east and west. The leather shop
is to the north.
:id: 139
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of leather pants
:desc: A pair of leather pants is lying on the ground.
:id: 2223
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 662
:to_room: 666
:owner: 0
:name: east
:desc: ""
:id: 660
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1443
:to_room: 1447
:owner: 0
:name: south
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1442
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1959
- 1960
- 1961
- 1962
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
:id: 1963
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 401
:to_room: 404
:owner: 0
:name: south
:desc: |
The gravel road continues southwards.
:id: 400
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 924
:to_room: 862
:owner: 0
:name: east
:desc: |
East of here you see a winding path in the plains.
:id: 921
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1183
:to_room: 1188
:owner: 0
:name: west
:desc: |
The narrow path winds its way through the trees to the west.
:id: 1182
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 143
:to_room: 146
:owner: 0
:name: east
:desc: |
The alley leads east.
:id: 140
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of leather boots
:desc: A pair of leather boots lies here.
:id: 2224
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 662
:to_room: 669
:owner: 0
:name: south
:desc: ""
:id: 661
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1700
- 1701
- 1702
:location:
:owner: 0
:name: Cave T-cross
:desc: |
You are standing in a mudlike substance. The smell here is
awful, it is rotten. To the west you can see some light.
:id: 1703
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1967
:to_room: 1939
:owner: 0
:name: north
:desc: |
You can see the reflexes off a glass road in the sky, swinging
around from the north to the southeast.The crack continues to the
north.
:id: 1964
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 399
- 400
:location:
:owner: 0
:name: A Gravel Road on the Graveyard
:desc: |
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road grow dark evergreen trees.
:id: 401
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 924
:to_room: 899
:owner: 0
:name: south
:desc: |
The plains extend far to the south.
:id: 922
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1441
- 1442
:location:
:owner: 0
:name: The Watery sewer
:desc: |
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
:id: 1443
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1706
:to_room: 1703
:owner: 0
:name: west
:desc: ""
:id: 1704
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of leather gloves
:desc: A pair of leather gloves is lying on the ground.
:id: 2225
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2318
:triggers: {}
:exits:
- 660
- 661
:location:
:owner: 0
:name: The large cave
:desc: |
You are in the northwest end of a large cave.
:id: 662
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1180
- 1181
- 1182
:location:
:owner: 0
:name: A junction on the river bank in the deep, dark forest
:desc: |
You are by a junction where three paths meet. Ancient, grey trees seem to
observe you silently you from all around. To the south a dark river flows from
east to west through the forest. Paths lead north, east and west.
:id: 1183
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 143
:to_room: 154
:owner: 0
:name: south
:desc: |
You see the levee.
:id: 141
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1967
:to_room: 1943
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon, along the fault-
line.
:id: 1965
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1447
:to_room: 1443
:owner: 0
:name: north
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1444
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 404
:to_room: 401
:owner: 0
:name: north
:desc: |
The gravel road continues northwards.
:id: 402
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 924
:to_room: 919
:owner: 0
:name: west
:desc: |
The plains extend far to the west.
:id: 923
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1706
:to_room: 1709
:owner: 0
:name: south;flat;round;stone
:desc: |
You can see an opening behind the stone.
:id: 1705
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1185
:to_room: 1183
:owner: 0
:name: west
:desc: |
The narrow path winds its way through the trees to the west.
:id: 1184
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of leather sleeves
:desc: A pair of leather sleeves is lying on the ground.
:id: 2226
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 666
:to_room: 656
:owner: 0
:name: north
:desc: ""
:id: 663
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 143
:to_room: 99
:owner: 0
:name: west
:desc: |
The alley leads west.
:id: 142
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1967
:to_room: 1963
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1966
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1447
:to_room: 1450
:owner: 0
:name: south
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1445
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 404
:to_room: 407
:owner: 0
:name: south
:desc: |
The gravel road continues southwards.
:id: 403
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 920
- 921
- 922
- 923
:location:
:owner: 0
:name: Grassy plains
:desc: |
You walk in some grassy plains. The wind is strong and rough. To the
north you can see the foothills and further on mountainpeaks are visible.
:id: 924
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a studded leather jerkin
:desc: A studded leather jerkin is lying on the ground.
:id: 2227
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 666
:to_room: 673
:owner: 0
:name: south
:desc: ""
:id: 664
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1184
:location:
:owner: 0
:name: A dead end path in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. The ancient
trees stand so close that the path disappears between the dusty roots. To the
south a dark river flows from east to west. The only exit appears to be west.
:id: 1185
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1704
- 1705
:location:
:owner: 0
:name: Cave turning-point
:desc: |
The mud are getting deeper. You are wondering, 'Would
it be an idea to leave, before I disappear?'. To the
south you notice a flat round stone are blocking the
way. To the west you can see mud.
:id: 1706
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 140
- 141
- 142
:location:
:owner: 0
:name: Alley at Levee
:desc: |
You are standing in the alley which continues east and west. South of
here you see the levee.
:id: 143
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1447
:to_room: 1460
:owner: 0
:name: east
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1446
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1964
- 1965
- 1966
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To the east, a wide crack in the glass gapes hungrily.
:id: 1967
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 402
- 403
:location:
:owner: 0
:name: A Gravel Road on the Graveyard
:desc: |
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road grow dark evergreen trees.
:id: 404
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 928
:to_room: 988
:owner: 0
:name: east
:desc: |
The plains extend far to the east.
:id: 925
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1709
:to_room: 1706
:owner: 0
:name: north;round;stone;door
:desc: |
You see a round stone door.
:id: 1707
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1188
:to_room: 1192
:owner: 0
:name: north
:desc: |
The narrow path winds its way through the trees to the north.
:id: 1186
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a hard leather cap
:desc: A hard leather cap is lying on the ground.
:id: 2228
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 666
:to_room: 662
:owner: 0
:name: west
:desc: ""
:id: 665
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 146
:to_room: 156
:owner: 0
:name: south
:desc: |
You see the warehouse.
:id: 144
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1971
:to_room: 1943
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 1968
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 407
:to_room: 404
:owner: 0
:name: north
:desc: |
The gravel road continues northwards.
:id: 405
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 928
:to_room: 909
:owner: 0
:name: south
:desc: |
The plains extend far to the south.
:id: 926
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1444
- 1445
- 1446
:location:
:owner: 0
:name: The Watery sewer junction
:desc: |
You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction that goes north,south and east.
:id: 1447
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1709
:to_room: 1712
:owner: 0
:name: south;grey;block
:desc: |
You see a grey block
:id: 1708
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1188
:to_room: 1183
:owner: 0
:name: east
:desc: |
The narrow path winds its way through the trees to the east.
:id: 1187
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of studded leather pants
:desc: A pair of studded leather pants is lying on the ground.
:id: 2229
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2318
:triggers: {}
:exits:
- 663
- 664
- 665
:location:
:owner: 0
:name: The large cave
:desc: |
You are in the northeast end of a large cave. To the north the
is a small damp tunnel.
:id: 666
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 146
:to_room: 143
:owner: 0
:name: west
:desc: |
You see the alley.
:id: 145
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1971
:to_room: 1948
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 1969
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1450
:to_room: 1447
:owner: 0
:name: north
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1448
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 407
:to_room: 412
:owner: 0
:name: south
:desc: |
The gravel road continues southwards to an open space before a small
building.
:id: 406
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 928
:to_room: 862
:owner: 0
:name: west
:desc: |
A small path is running through the plains.
:id: 927
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of hard leather boots
:desc: A pair of hard leather boots lies here.
:id: 2230
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 669
:to_room: 662
:owner: 0
:name: north
:desc: ""
:id: 667
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2355
:triggers: {}
:exits:
- 1186
- 1187
:location:
:owner: 0
:name: A small path on the river bank in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. Ancient grey
trees loom everywhere. To the south a dark river flows westwards through the
forest. The path continues north and east.
:id: 1188
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1707
- 1708
:location:
:owner: 0
:name: The secret room
:desc: |
There is dust all over the place. It looks like nobody
has been here for ages. In the middle of the room you see
a socket with a crystal globe. The globe glows with a
pulsing light. To the north you see a stone door. To the
south you see a grey block.
:id: 1709
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 144
- 145
:location:
:owner: 0
:name: Eastern end of Alley
:desc: |
You are standing at the eastern end of the alley, the city wall is just
east, blocking any further movement. An old three-storey warehouse is
directly south of here.
:id: 146
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1971
:to_room: 1986
:owner: 0
:name: south
:desc: |
The glass stretches along the fault, all the way to the horizon.
:id: 1970
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1450
:to_room: 1453
:owner: 0
:name: south
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1449
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 405
- 406
:location:
:owner: 0
:name: A Gravel Road on the Graveyard
:desc: |
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road grow dark evergreen trees.
:id: 407
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 925
- 926
- 927
:location:
:owner: 0
:name: Grassy plains
:desc: |
You walk in the grassy plains. The wind is fairly strong.
:id: 928
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1712
:to_room: 1709
:owner: 0
:name: north;grey;block
:desc: |
You can see nothing at all.
:id: 1710
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1192
:to_room: 1195
:owner: 0
:name: north
:desc: |
The narrow, dusty trail leads north through the forest.
:id: 1189
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of hard leather gloves
:desc: A pair of hard leather gloves is lying on the ground.
:id: 2231
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 669
:to_room: 673
:owner: 0
:name: east
:desc: ""
:id: 668
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 149
:to_room: 135
:owner: 0
:name: north
:desc: |
You see the road.
:id: 147
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1968
- 1969
- 1970
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To your west, a wide crack in the glass mars the otherwise
perfect geometry of the place.
:id: 1971
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 412
:to_room: 407
:owner: 0
:name: north
:desc: |
The gravel road continues northwards.
:id: 408
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 933
:to_room: 943
:owner: 0
:name: north
:desc: |
The small foothills extend info foothills far to the north.
:id: 929
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1448
- 1449
:location:
:owner: 0
:name: The Watery sewer
:desc: |
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
:id: 1450
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1712
:to_room: 1716
:owner: 0
:name: west
:desc: ""
:id: 1711
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1192
:to_room: 1188
:owner: 0
:name: south
:desc: |
The path leads south - away from the trail.
:id: 1190
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of studded leather sleeves
:desc: A pair of studded leather sleeves is lying on the ground.
:id: 2232
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2318
:triggers: {}
:exits:
- 667
- 668
:location:
:owner: 0
:name: The large cave
:desc: |
You are in the southwest end of a large cave.
:id: 669
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 149
:to_room: 159
:owner: 0
:name: south
:desc: |
You see the bridge.
:id: 148
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1976
:to_room: 1953
:owner: 0
:name: north
:desc: |
To the north, you can barely make out a flickering light on the
horizon.
:id: 1972
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1453
:to_room: 1450
:owner: 0
:name: north
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1451
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 412
:to_room: 460
:owner: 0
:name: east
:desc: |
The gravel path leads eastwards between the dark evergreen trees.
:id: 409
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 933
:to_room: 953
:owner: 0
:name: east
:desc: |
East of here the foothills are lower, you notice a small pool.
:id: 930
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1192
:to_room: 1198
:owner: 0
:name: west
:desc: |
The narrow, dusty trail leads west through the forest.
:id: 1191
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a scale mail jerkin
:desc: A scale mail jerkin is lying on the ground.
:id: 2233
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 673
:to_room: 666
:owner: 0
:name: north
:desc: ""
:id: 670
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1710
- 1711
:location:
:owner: 0
:name: The mudhole
:desc: |
You are standing in a lot of mud. The mud goes to your
chest. You feel the precence of something IN the mud.
The only obivicios exit is to the west.
:id: 1712
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 147
- 148
:location:
:owner: 0
:name: Wall Road
:desc: |
You are standing on the road next to the western city wall which
continues north. South of here is a bridge across the river.
:id: 149
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1976
:to_room: 1995
:owner: 0
:name: east
:desc: |
To the east, you can follow the crack around its eastern side.
:id: 1973
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1453
:to_room: 1427
:owner: 0
:name: west
:desc: |
You can't see anything in that direction and your light isn't enough to light
that far.
:id: 1452
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 412
:to_room: 414
:owner: 0
:name: south;door
:desc: |
The chapel door is made of dark wood.
:id: 410
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 933
:to_room: 924
:owner: 0
:name: south
:desc: |
The small foothills extend into plains far to the south.
:id: 931
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1716
:to_room: 1719
:owner: 0
:name: north
:desc: ""
:id: 1713
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a scale mail coif
:desc: A scale mail coif is lying on the ground.
:id: 2234
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 673
:to_room: 677
:owner: 0
:name: east
:desc: ""
:id: 671
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1189
- 1190
- 1191
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way between huge, ancient trees standing
close on all sides. The trail leads north and west, and to the south a frail
path leads away from the trail.
:id: 1192
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 151
:to_room: 90
:owner: 0
:name: north
:desc: |
You see the alley.
:id: 150
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1976
:to_room: 1990
:owner: 0
:name: west
:desc: |
To the west, you can see a wide expanse of glass along the faults
western side.
:id: 1974
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 412
:to_room: 454
:owner: 0
:name: west
:desc: |
The gravel path leads westwards between the dark evergreen trees.
:id: 411
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 933
:to_room: 963
:owner: 0
:name: west
:desc: |
The small foothills extend far to the west.
:id: 932
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1451
- 1452
:location:
:owner: 0
:name: The Watery sewer bend
:desc: |
You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead west and north.
:id: 1453
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1716
:to_room: 1712
:owner: 0
:name: east
:desc: |
You can see a mudhole.
:id: 1714
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1195
:to_room: 1148
:owner: 0
:name: east
:desc: |
The narrow, dusty trail leads east through the forest.
:id: 1193
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a long scale mail skirt
:desc: A long scale mail skirt is lying on the ground.
:id: 2235
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 673
:to_room: 669
:owner: 0
:name: west
:desc: ""
:id: 672
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 150
:location:
:owner: 0
:name: Grubby Inn
:desc: |
You are inside the old Grubby Inn. This place has not been cleaned for
several decades, vile smells make you dizzy.
:id: 151
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1976
:to_room: 2102
:owner: 0
:name: down
:desc: |
Wide slabs of broken, dull glass with sharp edges provide a way
down amidst the debris. It is uncertain, however, whether they
will provide a way up...
:id: 1975
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1456
:to_room: 1440
:owner: 0
:name: west
:desc: |
You can't see a thing. It's too dark.
:id: 1454
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 408
- 409
- 410
- 411
:location:
:owner: 0
:name: In front of the Chapel
:desc: |
You are on an open space before a small chapel. A gravel road leads north
through the graveyard and the chapel entrance is to the south.
:id: 412
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 929
- 930
- 931
- 932
:location:
:owner: 0
:name: Grassy foothills
:desc: |
You walk in the grassy Foothills north of the plains. The wind is rough.
To the north you can see foothills and just behind them mountainpeaks
are visible.
:id: 933
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1716
:to_room: 1722
:owner: 0
:name: south
:desc: ""
:id: 1715
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1195
:to_room: 1192
:owner: 0
:name: south
:desc: |
The narrow, dusty trail leads south through the forest.
:id: 1194
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of reinforced boots
:desc: A pair of reinforced boots lies here.
:id: 2236
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2318
:triggers: {}
:exits:
- 670
- 671
- 672
:location:
:owner: 0
:name: The large cave
:desc: |
You are in the southeast end of a large cave. To the east you
notice a small tunnel.
:id: 673
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 154
:to_room: 143
:owner: 0
:name: north
:desc: |
You see the Alley.
:id: 152
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1456
:to_room: 1460
:owner: 0
:name: south
:desc: |
You can't see a thing. It's too dark.
:id: 1455
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1972
- 1973
- 1974
- 1975
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To the south, you can see the northern end of a wide fault in
the glassy material, that covers the ground.
:id: 1976
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 414
:to_room: 412
:owner: 0
:name: north;door
:desc: |
The chapel door is made of dark wood.
:id: 413
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 938
:to_room:
:owner: 0
:name: north
:desc: |
The mountains block your way.
:id: 934
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of reinforced gloves
:desc: A pair of reinforced gloves is lying on the ground.
:id: 2237
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 677
:to_room: 679
:owner: 0
:name: east
:desc: ""
:id: 674
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1193
- 1194
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads east and south.
:id: 1195
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1713
- 1714
- 1715
:location:
:owner: 0
:name: Tunnel
:desc: |
The mud goes to your knees. Otherwise the tunnel looks
very normal.
:id: 1716
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 154
:to_room: 335
:owner: 0
:name: south
:desc: |
You see the river flowing west.
:id: 153
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1981
:to_room: 1967
:owner: 0
:name: north
:desc: |
The glass stretches along the crack, all the way to the horizon.
:id: 1977
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2303
:triggers: {}
:exits:
- 413
:location:
:owner: 0
:name: Inside the Chapel
:desc: |
You are in a small, dark chapel. The dark brown glass in the tiny windows
do not let much light through. A few rows of worn wooden benches stand here.
:id: 414
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 938
:to_room: 943
:owner: 0
:name: east
:desc: |
The foothills extend far to the east.
:id: 935
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1454
- 1455
:location:
:owner: 0
:name: A ledge by the dark pool
:desc: |
You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness,
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops,
like a waterfall, into the pool far down.
:id: 1456
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1719
:to_room: 1703
:owner: 0
:name: north
:desc: |
You can see a lot of mud..Yarck!
:id: 1717
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1198
:to_room: 1192
:owner: 0
:name: east
:desc: |
The narrow, dusty trail leads east through the forest.
:id: 1196
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of scale mail sleeves
:desc: A pair of scale mail sleeves is lying on the ground.
:id: 2238
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 677
:to_room: 682
:owner: 0
:name: south
:desc: ""
:id: 675
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 152
- 153
:location:
:owner: 0
:name: Levee
:desc: |
You are at the levee. South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river.
:id: 154
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1981
:to_room: 2110
:owner: 0
:name: east
:desc: |
A wooden log, doubling as a bridge, has been placed across the
fault-line to the east.
:id: 1978
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1460
:to_room: 1447
:owner: 0
:name: west
:desc: |
You can't see a thing. It's too dark.
:id: 1457
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 418
:to_room: 398
:owner: 0
:name: east
:desc: |
The gravel path continues eastwards towards a gravel road.
:id: 415
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 938
:to_room: 963
:owner: 0
:name: south
:desc: |
The foothills extend far down to the south, In the horizon you can
see the City of Midgaard.
:id: 936
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1719
:to_room: 1716
:owner: 0
:name: south
:desc: |
The tunnel goes a little downwards.
:id: 1718
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1198
:to_room: 1201
:owner: 0
:name: west
:desc: |
The narrow, dusty trail leads west through the forest.
:id: 1197
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a chain mail jerkin
:desc: A chain mail jerkin is lying on the ground.
:id: 2239
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 677
:to_room: 673
:owner: 0
:name: west
:desc: ""
:id: 676
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 156
:to_room: 146
:owner: 0
:name: north
:desc: |
You see the alley.
:id: 155
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1981
:to_room: 2000
:owner: 0
:name: south
:desc: |
To the south, the crack vanishes in the distance, and towering
above it, you can see the top of a large, pale-blue pyramid,
apparently standing on its tip.
:id: 1979
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1460
:to_room: 1456
:owner: 0
:name: north
:desc: |
You can't see a thing. It's too dark.
:id: 1458
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 418
:to_room: 424
:owner: 0
:name: south
:desc: |
The gravel path continues southwards.
:id: 416
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 938
:to_room:
:owner: 0
:name: west
:desc: |
To the west mountains block your way.
:id: 937
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a chain mail coif
:desc: A chain mail coif is lying on the ground.
:id: 2240
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 674
- 675
- 676
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in a narrow tunnel, which leads both to the east and the
south. There is also an exit towards the west, where you see a large
cave.
:id: 677
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1196
- 1197
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way east-west between huge, ancient trees
that stand close on all sides. Not a sound is to be heard - everything is
ominously quiet.
:id: 1198
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1717
- 1718
:location:
:owner: 0
:name: The long tunnel
:desc: |
Here There is almost no mud, as you stand at the top
of a small rock. Just beside you there are a sign which
says 'WARNING! The worms are dangerous!'.
:id: 1719
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 155
:location:
:owner: 0
:name: Abandoned Warehouse
:desc: |
You are inside the only room in the old warehouse. Only a sparse amount
of light shines in through the boarded up windows above you. The place is
very dusty and appears to have been unused for many years.
:id: 156
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1981
:to_room: 1963
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1980
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1460
:to_room: 1463
:owner: 0
:name: down
:desc: ""
:id: 1459
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 418
:to_room: 420
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 417
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2331
:triggers: {}
:exits:
- 934
- 935
- 936
- 937
:location:
:owner: 0
:name: The steep foothills
:desc: |
You walk in the steep foothills. It is rather hard to move here.
To the north you can see the mountains. Several pinetrees is growing here,
making the place look dark and evil.
:id: 938
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1722
:to_room: 1716
:owner: 0
:name: north
:desc: |
You see a lot of mud.
:id: 1720
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1201
:to_room: 1198
:owner: 0
:name: east
:desc: |
The narrow, dusty trail leads east through the forest.
:id: 1199
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a long chain mail skirt
:desc: A long chain mail skirt is lying on the ground.
:id: 2241
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 679
:to_room: 677
:owner: 0
:name: west
:desc: ""
:id: 678
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 159
:to_room: 149
:owner: 0
:name: north
:desc: |
You see the road.
:id: 157
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 415
- 416
- 417
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. An old tomb is here.
:id: 418
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 943
:to_room:
:owner: 0
:name: north
:desc: |
The mountains block you way to the north there is NO way you can
make it that way.
:id: 939
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1457
- 1458
- 1459
:location:
:owner: 0
:name: A ledge by the dark pool
:desc: |
You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness,
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops,
like a waterfall, into the pool far down. Under you there is a small fissure
in the rock. It seems big enough to contain a few people.
:id: 1460
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1977
- 1978
- 1979
- 1980
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To your east, a wide chasm opens in the glassy material, that
cover the ground. A wooden log has been placed across it here.
:id: 1981
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1722
:to_room: 1725
:owner: 0
:name: west
:desc: |
You see a entrance to a small room.
:id: 1721
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1201
:to_room: 1220
:owner: 0
:name: west
:desc: |
The narrow, dusty trail leads west through the forest.
:id: 1200
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of ironbound boots
:desc: A pair of ironbound boots lies here.
:id: 2242
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 678
:location:
:owner: 0
:name: End of tunnel
:desc: |
The tunnel stops here. There is no other exits than the one you
came from.
:id: 679
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 159
:to_room: 174
:owner: 0
:name: south
:desc: |
You see the Concourse.
:id: 158
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1986
:to_room: 1971
:owner: 0
:name: north
:desc: |
The glass stretches along the crack, all the way to the horizon.
:id: 1982
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1463
:to_room: 1460
:owner: 0
:name: up
:desc: ""
:id: 1461
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 420
:to_room: 418
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 419
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 943
:to_room: 948
:owner: 0
:name: east
:desc: |
The foothills extend far to the east.
:id: 940
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of ironbound gloves
:desc: A pair of ironbound gloves is lying on the ground.
:id: 2243
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 682
:to_room: 677
:owner: 0
:name: north
:desc: ""
:id: 680
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1199
- 1200
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way east-west between huge, ancient trees
that stand close on all sides. Not a sound is to be heard - everything is
ominously quiet.
:id: 1201
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1720
- 1721
:location:
:owner: 0
:name: The hot room
:desc: |
You are very surprised, as this room for a change are
hot instead of cold. To the north it goes downwards into
some mud. There are also an exit to the west.
:id: 1722
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 157
- 158
:location:
:owner: 0
:name: On the Bridge
:desc: |
You are standing on the stone bridge crosses the river. The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
:id: 159
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1986
:to_room: 2110
:owner: 0
:name: west
:desc: |
A wooden log, doubling as a bridge, has been placed across the
fault-line to the west.
:id: 1983
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1463
:to_room: 1563
:owner: 0
:name: down
:desc: |
The water edge.
:id: 1462
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2309
:triggers: {}
:exits:
- 419
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 420
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 943
:to_room: 933
:owner: 0
:name: south
:desc: |
The foothills extend downwards to the south. In the horizon you can
see the City Of Midgaard.
:id: 941
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1725
:to_room: 1729
:owner: 0
:name: west
:desc: |
You see a VERY long hallway.
:id: 1723
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1205
:to_room: 1234
:owner: 0
:name: east
:desc: |
The narrow, dusty trail leads east through the forest, away from the web.
:id: 1202
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of chain mail sleeves
:desc: A pair of chain mail sleeves is lying on the ground.
:id: 2244
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 682
:to_room: 836
:owner: 0
:name: down
:desc: ""
:id: 681
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 163
:to_room: 501
:owner: 0
:name: north
:desc: |
The trail continues around the City of Midgaard.
:id: 160
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1986
:to_room: 2004
:owner: 0
:name: south
:desc: |
To the south, the crack vanishes in the distance, and towering
above it, you can see the top of a large, pale-blue pyramid,
apparently standing on its tip.
:id: 1984
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 424
:to_room: 418
:owner: 0
:name: north
:desc: |
The gravel path continues northwards.
:id: 421
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 943
:to_room: 938
:owner: 0
:name: west
:desc: |
The foothills extend far to the west.
:id: 942
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1461
- 1462
:location:
:owner: 0
:name: The fissure under the ledge
:desc: |
This is a small fissure in the solid rock. Under you lies the deep dark pool.
The water trickles quietly down from the ledge above you. The water smells
like the water in a sewer.
:id: 1463
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1725
:to_room: 1722
:owner: 0
:name: east
:desc: |
It is pitch dark out there.
:id: 1724
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1205
:to_room: 1209
:owner: 0
:name: west
:desc: |
The structure to the west looks most of all like an immense spider web.
It does not look as if you can go further without getting caught in it.
:id: 1203
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a bronze breast plate
:desc: A bronze breast plate is lying on the ground.
:id: 2245
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 680
- 681
:location:
:owner: 0
:name: The hole
:desc: |
You are at a small hole in the floor, you can either leave north
or try your luck and leave down into the unknown!
:id: 682
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 163
:to_room: 125
:owner: 0
:name: east;gate
:desc: |
The city gate is to the east.
:id: 161
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1986
:to_room: 1990
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 1985
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1465
:to_room: 1472
:owner: 0
:name: east
:desc: |
East. You see nothing of interest.
:id: 1464
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 424
:to_room: 430
:owner: 0
:name: west
:desc: |
The gravel path continues westwards.
:id: 422
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 939
- 940
- 941
- 942
:location:
:owner: 0
:name: The steep foothills
:desc: |
You are walking in the steep foothills. It is rather hard to move here.
To the north you can see the mountains towering over you. Several pinetrees
grow here
:id: 943
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1205
:to_room: 1212
:owner: 0
:name: up
:desc: ""
:id: 1204
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a bronze helmet
:desc: A bronze helmet is lying on the ground.
:id: 2246
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 684
:to_room: 687
:owner: 0
:name: west
:desc: ""
:id: 683
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1723
- 1724
:location:
:owner: 0
:name: The small room
:desc: |
As you look around you notice a small statue. There are
exits to the west and to the east.
:id: 1725
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 163
:to_room: 1029
:owner: 0
:name: west
:desc: |
The forest edge is to the west.
:id: 162
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 424
:to_room: 426
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 423
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 948
:to_room:
:owner: 0
:name: north
:desc: |
The mountains block you way to the north there is NO way you can
make it that way.
:id: 944
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1464
:location:
:owner: 0
:name: Under the mudhole
:desc: |
You stand in a small room with a great big opening in the ceiling. From this
opening there's mud dripping down in large lumps. >YUCK<. You can smell the
foul stench of the slimy sediment as you try not to get covered by the
falling sludge. To the east there is an entryway leading out from here and
it seems absolutely impossible to force the muddy decent.
:id: 1465
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1982
- 1983
- 1984
- 1985
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To your west, a wide chasm opens in the glassy material, that
cover the ground. A wooden log has been placed across it here.
High above you, a vaguely-seen glass road stretches from
north to south.
:id: 1986
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1729
:to_room: 1739
:owner: 0
:name: north
:desc: ""
:id: 1726
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of bronze leggings
:desc: A pair of bronze leggings is lying on the ground.
:id: 2247
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 683
:location:
:owner: 0
:name: The tunnel
:desc: |
Suddenly you feel that the tunnel leads slightly down.. The only
exit is to the west, and it leads down..
:id: 684
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1202
- 1203
- 1204
:location:
:owner: 0
:name: A narrow trail through the deep, dark forest
:desc: |
You are on a dusty trail winding its way westwards just below huge sticky
wires suspended like ropes between the trees. To the west the path seems to
be completely covered in a giant web made from huge threads covered with glue.
This place gives you the creeps.
:id: 1205
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 160
- 161
- 162
:location:
:owner: 0
:name: Outside the West Gate of Midgaard
:desc: |
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. To the west you
can see the edge of a big forest. A small dusty trail leads noth along the
wall.
:id: 163
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1990
:to_room: 1976
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon, along the fault.
:id: 1987
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1469
:to_room: 1268
:owner: 0
:name: up
:desc: |
Up. You can't see a thing up there, it's way too dark.
:id: 1466
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 948
:to_room: 958
:owner: 0
:name: east
:desc: |
The foothills extend into smaller hills far to the east.
:id: 945
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 421
- 422
- 423
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads north and west. An old tomb is here.
:id: 424
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1729
:to_room: 1725
:owner: 0
:name: east
:desc: |
You see a long hallway, and some mud.
:id: 1727
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1209
:to_room: 1205
:owner: 0
:name: east
:desc: ""
:id: 1206
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of bronze boots
:desc: A pair of bronze boots is lying on the ground.
:id: 2248
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 687
:to_room: 684
:owner: 0
:name: east
:desc: ""
:id: 685
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 167
:to_room: 526
:owner: 0
:name: north
:desc: |
The trail continues around the City of Midgaard.
:id: 164
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1990
:to_room: 2009
:owner: 0
:name: south
:desc: |
The glass stretches along the fault, all the way to the horizon.
:id: 1988
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1469
:to_room: 1476
:owner: 0
:name: east
:desc: ""
:id: 1467
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 948
:to_room: 953
:owner: 0
:name: south
:desc: |
A steep slope runs down to a small pool here.
:id: 946
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 426
:to_room: 424
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 425
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1729
:to_room: 1732
:owner: 0
:name: south
:desc: ""
:id: 1728
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1209
:to_room: 1217
:owner: 0
:name: west
:desc: ""
:id: 1207
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of bronze gauntlets
:desc: A pair of bronze gauntlets is lying on the ground.
:id: 2249
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 687
:to_room: 690
:owner: 0
:name: west
:desc: ""
:id: 686
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 167
:to_room: 393
:owner: 0
:name: east
:desc: You see the plains.
:id: 165
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1990
:to_room: 1986
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1989
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1469
:to_room: 1692
:owner: 0
:name: down;trapdoor
:desc: ""
:id: 1468
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 948
:to_room: 943
:owner: 0
:name: west
:desc: |
The foothills extend far to the west.
:id: 947
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2309
:triggers: {}
:exits:
- 425
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 426
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1209
:to_room: 1215
:owner: 0
:name: up
:desc: ""
:id: 1208
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of bronze bracers
:desc: A pair of bronze bracers is lying on the ground.
:id: 2250
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 685
- 686
:location:
:owner: 0
:name: The long tunnel
:desc: |
You are in a long east-west leading tunnel. The tunnel is quite
wide at this point.
:id: 687
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1726
- 1727
- 1728
:location:
:owner: 0
:name: The stalagmite cave
:desc: |
You are standing in a stalagmite cave. Water is drippling
from the walls. It is very cold in here.
:id: 1729
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 167
:to_room: 128
:owner: 0
:name: west;gate
:desc: |
You see the city gate.
:id: 166
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 944
- 945
- 946
- 947
:location:
:owner: 0
:name: The steep foothills
:desc: |
You are walking in the steep foothills. It is rather hard to move here.
Further to the north you can see the mountains towering over you.
Several pinetrees grow here.
:id: 948
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1466
- 1467
- 1468
:location:
:owner: 0
:name: Under the Dark Pit
:desc: |
Nice place you found yourself. You stand in the middle of a room with only
two exits, Up and East. A tall ladder is left here so that you can climb
up through the Pit without the use of a rope.
:id: 1469
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1987
- 1988
- 1989
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To the east, a narrow, but steep, crack opens in the ground.
:id: 1990
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 430
:to_room: 424
:owner: 0
:name: east
:desc: |
The gravel path continues eastwards.
:id: 427
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1732
:to_room: 1729
:owner: 0
:name: north
:desc: |
You can see a small cave to the north.
:id: 1730
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: an iron breast plate
:desc: An iron breast plate is lying on the ground.
:id: 2251
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 690
:to_room: 687
:owner: 0
:name: east
:desc: ""
:id: 688
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1206
- 1207
- 1208
:location:
:owner: 0
:name: The spider web
:desc: |
You are walking along the narrow path, ducking under the sticky ropes as you
advance...
>
A huge, poisonous spider drops from above!
A huge, poisonous spider drops from above!
A huge, poisonous spider drops from above!
>
The huge, poisonous spider stings you! You resist the poison!
The huge, poisonous spider stings you! You are poisoned!
The huge, poisonous spider stings you! You are poisoned!
:id: 1209
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 164
- 165
- 166
:location:
:owner: 0
:name: Outside the East Gate of Midgaard
:desc: |
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate. To the east the
plains stretch out in the distance. To the north a small dusty trail follow
the city wall.
:id: 167
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1995
:to_room: 1976
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon, along the fault.
:id: 1991
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1472
:to_room: 1465
:owner: 0
:name: west
:desc: |
You can see a room in which mud drips from the roof onto the floor in
great cakes of sludge. There doesn't seem to be any exits from that room
apart from in you direction.
:id: 1470
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 953
:to_room: 948
:owner: 0
:name: north
:desc: |
It looks like quite a climb...
:id: 949
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 430
:to_room: 436
:owner: 0
:name: south
:desc: |
The gravel path continues southwards.
:id: 428
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1732
:to_room: 1735
:owner: 0
:name: west
:desc: ""
:id: 1731
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1212
:to_room: 1215
:owner: 0
:name: west
:desc: |
To the west is the immense spider web. It seems to move softly.
:id: 1210
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: an iron helmet
:desc: An iron helmet is lying on the ground.
:id: 2252
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 690
:to_room: 694
:owner: 0
:name: west
:desc: ""
:id: 689
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 169
:to_room: 13
:owner: 0
:name: south
:desc: |
You see the southern end of the temple.
:id: 168
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1995
:to_room: 2009
:owner: 0
:name: west
:desc: |
The glass stretches along the fault, all the way to the horizon.
:id: 1992
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1472
:to_room: 1476
:owner: 0
:name: south
:desc: |
To the south there's less mud than here! It actually seems to end there!
You have a felling it would be nice to have your feet free from mud again.
:id: 1471
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 953
:to_room: 876
:owner: 0
:name: east
:desc: |
To the east you notice a small path in the foothills.
:id: 950
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 430
:to_room: 432
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 429
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1212
:to_room: 1205
:owner: 0
:name: down
:desc: |
Downwards is the narrow forest path.
:id: 1211
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of iron leggings
:desc: A pair of iron leggings is lying on the ground.
:id: 2253
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 688
- 689
:location:
:owner: 0
:name: The long tunnel
:desc: |
You are in a long east-west leading tunnel. The tunnel becomes
narrow to the west.
:id: 690
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1730
- 1731
:location:
:owner: 0
:name: The stalagmite tunnel
:desc: |
You has entered a small tunnel. Here it is quite dry.
Mabye it would be an idea to rest here.
:id: 1732
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 168
:location:
:owner: 0
:name: By the Temple Altar
:desc: |
You are by the temple altar in the northern end of the Temple of Midgaard.
A huge altar made from white polished marble is standing in front of you and
behind it is a ten foot tall sitting statue of Odin, the King of the Gods.
:id: 169
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1995
:to_room: 1958
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 1993
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 953
:to_room: 866
:owner: 0
:name: south
:desc: |
To the south a path winds its way south into the plains.
:id: 951
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1470
- 1471
:location:
:owner: 0
:name: A muddy bend in the sewer system
:desc: |
You are standing in what looks like a bend in the pipe system of the
sewer. The 'floor' is covered completely by mud! This includes covering
your legs up to you knees as well. The pipe leads west and south.
:id: 1472
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 427
- 428
- 429
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads east and south. An old tomb is here.
:id: 430
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1735
:to_room: 1732
:owner: 0
:name: east
:desc: ""
:id: 1733
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of iron boots
:desc: A pair of iron boots is lying on the ground.
:id: 2254
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 694
:to_room: 690
:owner: 0
:name: east
:desc: ""
:id: 691
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1210
- 1211
:location:
:owner: 0
:name: Up in the tree
:desc: |
You are hanging on the outside of a huge tree trunk covered in a sticky
substance. Directly to the west is an immense spider web suspended between
numerous of the giant trees including the one you are hanging on.
:id: 1212
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2278
- 2279
- 2417
- 2418
- 2280
- 2285
- 2288
- 2299
:triggers: {}
:exits: []
:location:
:owner: 0
:name: Odin's Store
:desc: |
This is the small dark room in which Odin keeps the player items that he
takes care of. It is vital that this room's virtual number is exactly one
larger than the room by the temple altar.
:id: 170
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1995
:to_room: 2015
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon.
:id: 1994
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1476
:to_room: 1472
:owner: 0
:name: north
:desc: |
You can see a mud area starting in that direction.
:id: 1473
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 953
:to_room: 933
:owner: 0
:name: west
:desc: |
The foothills extend far to the west.
:id: 952
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 432
:to_room: 430
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 431
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1735
:to_room: 1842
:owner: 0
:name: west
:desc: ""
:id: 1734
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1215
:to_room: 1212
:owner: 0
:name: east
:desc: |
To the east is the giant tree trunk.
:id: 1213
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of iron gauntlets
:desc: A pair of iron gauntlets is lying on the ground.
:id: 2255
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 694
:to_room: 704
:owner: 0
:name: south
:desc: ""
:id: 692
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 174
:to_room: 159
:owner: 0
:name: north
:desc: |
You see the Bridge.
:id: 171
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1476
:to_room: 1469
:owner: 0
:name: west
:desc: |
West. There's a room with a ladder leading up.
:id: 1474
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 949
- 950
- 951
- 952
:location:
:owner: 0
:name: The pool in the foothills
:desc: |
You are standing by a pool in the small foothills, It is of crystal
clear wather and icily cold for some reason. A steep slope rises up
into the foothills to the north. Behind them ... the mountains.
:id: 953
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1991
- 1992
- 1993
- 1994
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To the north-west, a narrow, but steep, crack opens in the
strange, glassy material, that covers the ground.
:id: 1995
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2309
- 2312
:triggers: {}
:exits:
- 431
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 432
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1215
:to_room: 1217
:owner: 0
:name: west
:desc: |
To the west is the entrance to the cave-like structure.
:id: 1214
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of iron bracers
:desc: A pair of iron bracers is lying on the ground.
:id: 2256
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 694
:to_room: 697
:owner: 0
:name: west
:desc: ""
:id: 693
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1733
- 1734
:location:
:owner: 0
:name: The spongy room
:desc: |
You definatly NOT like this area. It is very dank, and most
of the places it is wet.
:id: 1735
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 174
:to_room: 178
:owner: 0
:name: east
:desc: |
You see the promenade.
:id: 172
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2000
:to_room: 1963
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 1996
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1476
:to_room: 1509
:owner: 0
:name: east
:desc: |
East. You can't even make out what it might look like, it's just too dark.
:id: 1475
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 958
:to_room:
:owner: 0
:name: north
:desc: |
The mountains block you way to the north there is NO way you can
make it that way.
:id: 954
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 436
:to_room: 430
:owner: 0
:name: north
:desc: |
The gravel path continues northwards.
:id: 433
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1739
:to_room: 1748
:owner: 0
:name: north
:desc: |
You see some light ahead.
:id: 1736
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a small wooden shield
:desc: A small wooden shield is lying on the ground.
:id: 2257
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 691
- 692
- 693
:location:
:owner: 0
:name: The long tunnel
:desc: |
You are in a long east-west leading tunnel. The tunnel is quite
narrow at this point. You notice a small hole leading south.
:id: 694
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1213
- 1214
:location:
:owner: 0
:name: On the spider web
:desc: |
You are balancing carefully on the giant sticky threads that holds the giant
web in place. To the east is a giant tree trunk and to the west is an entrance
to a cave-like structure made from many layers of spider web.
:id: 1215
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 174
:to_room: 272
:owner: 0
:name: south
:desc: |
The promenade continues far south.
:id: 173
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2000
:to_room: 1981
:owner: 0
:name: east
:desc: |
To the east, you can barely make out a vague shimmer on horizon.
Also, a small, unidentifiable at this distance, object is lying
near the shimmer.
:id: 1997
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 958
:to_room: 891
:owner: 0
:name: east
:desc: |
To the east you notice a small path in the foothills.
:id: 955
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1473
- 1474
- 1475
:location:
:owner: 0
:name: A junction in the sewer pipes
:desc: |
You stand in the middle of what looks like a triple junction of pipes
going east, west and north.
:id: 1476
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 436
:to_room: 442
:owner: 0
:name: east
:desc: |
The gravel path continues eastwards.
:id: 434
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1739
:to_room: 1742
:owner: 0
:name: east
:desc: ""
:id: 1737
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1217
:to_room: 1215
:owner: 0
:name: east
:desc: |
Compared to this place the east exit looks inviting.
:id: 1216
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a small metal shield
:desc: A small metal shield is lying on the ground.
:id: 2258
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 697
:to_room: 694
:owner: 0
:name: east
:desc: ""
:id: 695
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 171
- 172
- 173
:location:
:owner: 0
:name: Northwest end of Concourse
:desc: |
You are at the concourse, the city wall is just west. A small promenade
goes east, and the bridge is just north of here. The concourse continues
south along the city wall.
:id: 174
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2000
:to_room: 2025
:owner: 0
:name: south
:desc: |
To the south, under the enormous overhang of the upper pyramid,
the glassy surface continues to the horizon.
:id: 1998
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1479
:to_room: 1306
:owner: 0
:name: up
:desc: |
There's a slight, dim light from above, or maybe it's your imagination.
Anyway it SEEMS darker down here than up there, if that is possible.
:id: 1477
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 958
:to_room: 880
:owner: 0
:name: south
:desc: |
To the south a steep slope runs down to a small path in the foothills.
:id: 956
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 436
:to_room: 438
:owner: 0
:name: west;door
:desc: |
It is a small black-painted shed with a wooden door.
:id: 435
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1739
:to_room: 1729
:owner: 0
:name: south
:desc: ""
:id: 1738
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a large metal shield
:desc: A large metal shield is lying on the ground.
:id: 2259
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 697
:to_room: 774
:owner: 0
:name: west
:desc: ""
:id: 696
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1216
:location:
:owner: 0
:name: The Den of the Queen Spider
:desc: |
You are inside a cave-like structure that seems to be made entirely from
countless layers of spider web. Temperature and humidity is very high making
it hard to breathe the foul air that lingers here. The walls are covered with
open cocoons.
:id: 1217
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 178
:to_room: 182
:owner: 0
:name: east
:desc: |
The promenade.
:id: 175
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2000
:to_room: 2015
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 1999
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1479
:to_room:
:owner: 0
:name: down
:desc: |
Down there nothing at all can be spotted. The darkness that engulfs this
decent seems utterly impossible in a mortal world. It's so thick that a
torch down there would be utterly useless ... or so it seems to you. Not
the kind of thing to cheer you up on this voyage , eh?
:id: 1478
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 958
:to_room: 948
:owner: 0
:name: west
:desc: |
The foothills extend far to the west.
:id: 957
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 433
- 434
- 435
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads north and east. A small shed is to the west.
:id: 436
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1220
:to_room: 1224
:owner: 0
:name: north
:desc: |
The dusty trail leads north through the trees.
:id: 1218
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 21:24:31.356438 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 13
:owner: 0
:name: a bulletin board
:desc: A large bulletin board is mounted on a wall here.
:id: 2260
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 695
- 696
:location:
:owner: 0
:name: The long tunnel
:desc: |
You are in a long east-west leading tunnel. The tunnel starts sloping
down towards the west.
:id: 697
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1736
- 1737
- 1738
:location:
:owner: 0
:name: The stalagmite T-cross
:desc: |
You are standing in a cross. To the north you can see
some light. Otherwise it is dark.
:id: 1739
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 178
:to_room: 287
:owner: 0
:name: south
:desc: |
Park Road leads south.
:id: 176
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2327
:triggers: {}
:exits:
- 954
- 955
- 956
- 957
:location:
:owner: 0
:name: The foothills
:desc: |
You are walking in some foothills. It is rather hard to move here.
Further to the north you can see the mountains towering over you.
Several pinetrees grow here.
:id: 958
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1477
- 1478
:location:
:owner: 0
:name: Down the old well
:desc: |
You are dangling on the slippery sides of the old well leading down and up.
The only secure point here is the metal bars that are cemented into the
sides, the ones that you cling frantically to so that you don't fall. Who
knows how deep this well is? The bars lead down and up and nowhere else.
:id: 1479
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1996
- 1997
- 1998
- 1999
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
Above you, to the south-east, towers a gigantic structure; a
pale blue pyramid, several hundred meters tall, standing in-
verted tip-to-tip on a smaller (some 10-20 meters tall) pyramid.
:id: 2000
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 438
:to_room: 436
:owner: 0
:name: east;door
:desc: ""
:id: 437
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1742
:to_room: 1744
:owner: 0
:name: north;sun
:desc: |
You see a primitive picture
:id: 1740
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1220
:to_room: 1201
:owner: 0
:name: east
:desc: |
The dusty trail leads east through the trees.
:id: 1219
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 343
:owner: 0
:name: a cup
:desc: A cup has been set here.
:id: 2261
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 700
:to_room: 711
:owner: 0
:name: south
:desc: ""
:id: 698
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 178
:to_room: 174
:owner: 0
:name: west
:desc: |
You see the Concourse.
:id: 177
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2004
:to_room: 1986
:owner: 0
:name: north
:desc: |
The glass stretches along the crack, all the way to the horizon.
:id: 2001
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1484
:to_room: 1512
:owner: 0
:name: east
:desc: |
The ledge continues east.
:id: 1480
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 963
:to_room: 938
:owner: 0
:name: north
:desc: |
The steep foothills seems hard to climb
:id: 959
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2305
- 2306
- 2307
- 2308
:triggers: {}
:exits:
- 437
:location:
:owner: 0
:name: In a shed on the Graveyard
:desc: |
You are in a small shed that looks as if it is used to store all sorts of
gardening equipment. The only exit appears to be through a door to the east.
:id: 438
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1742
:to_room: 1739
:owner: 0
:name: west
:desc: ""
:id: 1741
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a cup
:desc: A cup has been set here.
:id: 2262
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 700
:to_room: 704
:owner: 0
:name: west
:desc: ""
:id: 699
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1218
- 1219
:location:
:owner: 0
:name: A a dusty trail in the deep, dark forest
:desc: |
You are on a dusty trail leading through the deep, dark forest. Ancient grey
trees loom all around you. The trail continues north and east.
:id: 1220
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2274
:triggers: {}
:exits:
- 175
- 176
- 177
:location:
:owner: 0
:name: Promenade
:desc: |
The river gently flows west just north of here. The promenade continues
further east and to the west you see the city wall. Park Road leads south
from here.
:id: 178
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2004
:to_room: 2039
:owner: 0
:name: south
:desc: |
The black surface stretches as far as you can see.
:id: 2002
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1484
:to_room: 1488
:owner: 0
:name: south
:desc: |
The ledge continues south.
:id: 1481
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 963
:to_room: 933
:owner: 0
:name: east
:desc: |
The foothills extend far to the east.
:id: 960
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 442
:to_room: 448
:owner: 0
:name: south
:desc: |
The gravel path continues southwards.
:id: 439
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1224
:to_room: 1229
:owner: 0
:name: east
:desc: |
The trees standing on the sides of the path have scratch marks on them.
:id: 1221
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 965
:owner: 0
:name: a cup
:desc: A cup has been set here.
:id: 2263
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 698
- 699
:location:
:owner: 0
:name: The golden cave
:desc: |
You are in a giant cave, all the walls are shining with a soft golden
light. The cave continues to the south and west.
:id: 700
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1740
- 1741
:location:
:owner: 0
:name: The blind end room
:desc: |
This room is obviously a blind end. To the north you see
a primitive picture.
:id: 1742
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 182
:to_room: 186
:owner: 0
:name: east
:desc: |
You see the promenade.
:id: 179
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2004
:to_room: 2015
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 2003
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1484
:to_room:
:owner: 0
:name: west
:desc: ""
:id: 1482
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 963
:to_room: 919
:owner: 0
:name: south
:desc: |
To the south the foothills extend into plains far to the south.
:id: 961
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 442
:to_room: 436
:owner: 0
:name: east
:desc: |
The gravel path continues westwards.
:id: 440
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1744
:to_room: 1742
:owner: 0
:name: south;door;picture;sun;moon
:desc: |
you can see a picture with some persons crawling around a
huge moon.
:id: 1743
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1224
:to_room: 1220
:owner: 0
:name: south
:desc: |
The dusty trail leads south through the trees.
:id: 1222
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 704
:to_room: 694
:owner: 0
:name: north
:desc: ""
:id: 701
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 182
:to_room: 193
:owner: 0
:name: south
:desc: |
You see the park entrance.
:id: 180
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a mailbox
:desc: |-
An old mailbox has been stuck into the ground nearby. It is grimed with dirt
and caked with rust, but still looks usable.
:id: 2264
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1484
:to_room: 1665
:owner: 0
:name: down;rock;step;edge
:desc: |
The Abyss lies down there. Who knows what might lurk down there?
:id: 1483
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 963
:to_room: 965
:owner: 0
:name: west
:desc: |
You see a small crumbled Hut here, must be a hermit living here.
:id: 962
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2001
- 2002
- 2003
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To your west, a wide chasm opens in the glassy material, that
cover the ground.
Above you, southwest of you, towers a gigantic structure; a pale
blue pyramid, several hundred meters tall, standing inverted tip-to-
tip on a smaller (some 10-20 meters tall) pyramid.
High above you, a vaguely-seen glass road stretches south, from
a barely-seen opening in the upper pyramid.
:id: 2004
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 442
:to_room: 444
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 441
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1224
:to_room: 1226
:owner: 0
:name: west
:desc: |
The dusty trail leads west through the trees.
:id: 1223
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 704
:to_room: 700
:owner: 0
:name: east
:desc: ""
:id: 702
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1743
:location:
:owner: 0
:name: The treasure room
:desc: |
This room is rich ornamented. The walls has carves showing
persons dancing around a sun which is drawed at the floor. It
looks very old, and it is very dusty. To the south you see a
secret door.
:id: 1744
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 182
:to_room: 178
:owner: 0
:name: west
:desc: |
You see the promenade.
:id: 181
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a key
:desc: An iron key has been left here.
:id: 2265
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2009
:to_room: 2039
:owner: 0
:name: south
:desc: |
For as far as your eye can see, the glassy surface continues un-
broken.
:id: 2005
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 959
- 960
- 961
- 962
:location:
:owner: 0
:name: In front of hut in foothills
:desc: |
You are standing in the foothills. To the west, well hidden among the small
foothills and pines, you see a small hut. To the north you can see
the foothills, and some pineforrest. Further on mountainpeaks are visible.
:id: 963
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1480
- 1481
- 1482
- 1483
:location:
:owner: 0
:name: The northwestern corner of the ledge
:desc: |
You stand, swaying out from the ledge, with only a couple of inches of safe,
solid ledge under your feet. The ledge continues to the east but not back
south. It seems that the ledge is too narrow to turn on so you'll have to
continue foreward.
:id: 1484
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 439
- 440
- 441
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads south and west. An old tomb is here.
:id: 442
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1748
:to_room: 1752
:owner: 0
:name: north
:desc: |
Another part of the lair
:id: 1745
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 704
:to_room: 715
:owner: 0
:name: south
:desc: ""
:id: 703
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1221
- 1222
- 1223
:location:
:owner: 0
:name: A dusty trail in the deep, dark forest
:desc: |
You are on a dusty trail leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The trail continues south and west. A broad
irregular path leads eastwards away from the trail.
:id: 1224
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2274
:triggers: {}
:exits:
- 179
- 180
- 181
:location:
:owner: 0
:name: Promenade
:desc: |
The river gently flows west just north of here. The promenade continues
both east and west. South of here you see the entrance to the park, and a
small building seems to be just west of the entrance.
:id: 182
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a key
:desc: A rusty key has been left here.
:id: 2266
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2009
:to_room: 1995
:owner: 0
:name: east
:desc: |
To the east, you can follow the crack around its eastern side.
:id: 2006
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1488
:to_room: 1484
:owner: 0
:name: north
:desc: |
North. The ledge leads into a corner and turns eastward.
:id: 1485
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 965
:to_room: 963
:owner: 0
:name: east
:desc: |
Through the door you can see the foothills.
:id: 964
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 444
:to_room: 442
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 443
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1748
:to_room: 1759
:owner: 0
:name: west
:desc: |
Another part of the lair
:id: 1746
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1226
:to_room: 1224
:owner: 0
:name: east
:desc: |
The dusty trail leads east through the trees.
:id: 1225
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 701
- 702
- 703
:location:
:owner: 0
:name: The golden cave
:desc: |
You are in a giant cave, all the walls are shining with a soft golden
light. The cave continues to the south and east, to the north is a narrow
tunnel.
:id: 704
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 186
:to_room: 189
:owner: 0
:name: east
:desc: |
You see the Concourse.
:id: 183
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a key
:desc: A wooden key has been left here.
:id: 2267
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2009
:to_room: 1990
:owner: 0
:name: south
:desc: |
To the west, you can see a wide expanse of glass along the faults
western side.
:id: 2007
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1488
:to_room: 1492
:owner: 0
:name: south
:desc: |
South. The ledge leads further south into utter darkness.
:id: 1486
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2336
- 2263
:triggers: {}
:exits:
- 964
:location:
:owner: 0
:name: Hermits hut
:desc: |
You are inside the hermits hut. It is rather old, but serves it purpose
It keeps its habitant from the rough winds and dangerous beasts of the
plains and foothills. There is a small fireplace here.
:id: 965
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2309
:triggers: {}
:exits:
- 443
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 444
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1748
:to_room: 1739
:owner: 0
:name: south
:desc: ""
:id: 1747
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 707
:to_room: 728
:owner: 0
:name: south
:desc: ""
:id: 705
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1225
:location:
:owner: 0
:name: At the end of the trail through the deep, dark forest
:desc: |
You are on a dusty trail leading through the deep, dark forest. Ancient grey
trees loom all around you. The only exit is east.
:id: 1226
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 186
:to_room: 291
:owner: 0
:name: south
:desc: |
The small path leads south.
:id: 184
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2270
:owner: 0
:name: a key
:desc: A brass key has been left here.
:id: 2268
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2009
:to_room: 2106
:owner: 0
:name: down
:desc: |
Wide slabs of broken, dull glass with sharp edges provide a way
down amidst the debris. It is uncertain, however, whether they
will provide a way up...
:id: 2008
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1488
:to_room: 1560
:owner: 0
:name: east
:desc: |
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling an utterly unknown distance.
:id: 1487
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 968
:to_room: 887
:owner: 0
:name: north
:desc: |
As you look to the north you see a T-intersection.
:id: 966
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 448
:to_room: 442
:owner: 0
:name: north
:desc: |
The gravel path continues northwards.
:id: 445
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1229
:to_room: 1231
:owner: 0
:name: north
:desc: |
The disgusting smell of a large reptile emanates from the cave opening.
:id: 1227
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 707
:to_room: 711
:owner: 0
:name: west
:desc: ""
:id: 706
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1745
- 1746
- 1747
:location:
:owner: 0
:name: The square lair
:desc: |
You are standing in the south-east part of the lair. You can
see a skeleton lying at the wall.
:id: 1748
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 186
:to_room: 182
:owner: 0
:name: west
:desc: |
You see the promenade.
:id: 185
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of hand cuffs
:desc: A pair of hand cuffs has been left here.
:id: 2269
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 968
:to_room: 971
:owner: 0
:name: south
:desc: |
The ancient path continues through the plains.
:id: 967
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1485
- 1486
- 1487
:location:
:owner: 0
:name: The narrow ledge
:desc: |
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
:id: 1488
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2005
- 2006
- 2007
- 2008
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To the north, you can see the southern end of a wide fault in
the glassy material that covers the ground.
:id: 2009
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 448
:to_room: 454
:owner: 0
:name: south
:desc: |
The gravel path continues southwards.
:id: 446
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1752
:to_room: 1762
:owner: 0
:name: east;wooden;door
:desc: |
You see a wooden door
:id: 1749
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1229
:to_room: 1224
:owner: 0
:name: west
:desc: |
The path winds its way westwards.
:id: 1228
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2274
:triggers: {}
:exits:
- 183
- 184
- 185
:location:
:owner: 0
:name: Promenade
:desc: |
The river gently flows west just north of here. The promenade continues
both east and west. A small path leads south. Looking across the river you
see the levee.
:id: 186
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2268
:triggers: {}
:location: 320
:owner: 0
:name: the desk
:desc: A desk is set against the western wall.
:id: 2270
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 705
- 706
:location:
:owner: 0
:name: The passage
:desc: |
You are in a small passage, it leads south, to the west is a golden
cave.
:id: 707
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2015
:to_room: 2000
:owner: 0
:name: east
:desc: |
To the east you can see the top of a pyramid, standing inverted
for some strange reason... or perhaps you are hallucinating?
:id: 2010
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1492
:to_room: 1488
:owner: 0
:name: north
:desc: |
North. The ledge leads further north.
:id: 1489
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 966
- 967
:location:
:owner: 0
:name: The ancient path
:desc: |
You are moving on an ancient path. The path is slightly covered with
leaves and twitches.
To the north you can see the T-crossing and the path continues south.
:id: 968
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 448
:to_room: 450
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 447
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1752
:to_room: 1748
:owner: 0
:name: south
:desc: |
another part of the lair.
:id: 1750
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1227
- 1228
:location:
:owner: 0
:name: Outside a cave in the deep, dark forest
:desc: |
You are at the end of a broad, irregular path. To the north is a very large
ominous-looking cave opening. The trees here have many marks as if something
with huge claws has been tearing at them in rage.
:id: 1229
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 189
:to_room: 284
:owner: 0
:name: south
:desc: |
The Concourse continues south.
:id: 187
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2272
:triggers: {}
:location: 320
:owner: 0
:name: the safe
:desc: A safe is placed in a dark corner of the room.
:id: 2271
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 711
:to_room: 700
:owner: 0
:name: north
:desc: ""
:id: 708
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2015
:to_room: 2069
:owner: 0
:name: south
:desc: |
Far to the south you can see the corner of a _very_ tall wall.
:id: 2011
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1492
:to_room: 1496
:owner: 0
:name: south
:desc: |
The ledge continues further south into darkness.
:id: 1490
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 971
:to_room: 968
:owner: 0
:name: north
:desc: |
You see the ancient path.
:id: 969
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 445
- 446
- 447
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads north and south. An old tomb is here.
:id: 448
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1752
:to_room: 1756
:owner: 0
:name: west
:desc: |
another part of the lair.
:id: 1751
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1231
:to_room: 1229
:owner: 0
:name: south
:desc: |
The exit leads out into the forest.
:id: 1230
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 189
:to_room: 186
:owner: 0
:name: west
:desc: |
You see the promenade.
:id: 188
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2271
:owner: 0
:name: the gold
:desc: A lot of gold is here.
:id: 2272
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 711
:to_room: 707
:owner: 0
:name: east
:desc: ""
:id: 709
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2015
:to_room: 1995
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 2012
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1492
:to_room: 1560
:owner: 0
:name: east
:desc: |
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
:id: 1491
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 971
:to_room: 974
:owner: 0
:name: south
:desc: |
You trace the path carefully and se no immediate dangers.
:id: 970
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 450
:to_room: 448
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 449
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2362
:triggers: {}
:exits:
- 1230
:location:
:owner: 0
:name: The cave of the Green Dragon
:desc: |
You are in a big natural cave. The floor is littered with bones of all sorts
and the stench is so massive that you could cut it with a knife. The only exit
is to the south.
:id: 1231
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1749
- 1750
- 1751
:location:
:owner: 0
:name: The square lair
:desc: |
You are standing in the north-east part of the lair. You see
a sign at the wall
:id: 1752
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 187
- 188
:location:
:owner: 0
:name: Northeast end of Concourse
:desc: |
You are at the Concourse. The city wall is just east and a small
promenade goes west. Looking across the river you see a building that
resembles a warehouse. The Concourse continues south along the city wall.
:id: 189
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: the City Key
:desc: The very big City Key is lying here.
:id: 2273
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 711
:to_room: 715
:owner: 0
:name: west
:desc: ""
:id: 710
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2015
:to_room: 2004
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 2013
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 969
- 970
:location:
:owner: 0
:name: The ancient path
:desc: |
You are standing on the ancient path which runs in the north-
south direction. The path is hardly visible here but still
it has clear markings of it's where abouts.
You can follow the path north or south.
:id: 971
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1489
- 1490
- 1491
:location:
:owner: 0
:name: The narrow ledge
:desc: |
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
:id: 1492
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 449
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 450
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1756
:to_room: 1766
:owner: 0
:name: north
:desc: |
You see a small tunnel leading north.
:id: 1753
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1234
:to_room: 1141
:owner: 0
:name: south
:desc: |
The narrow path winds its way through the trees to the south.
:id: 1232
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 193
:to_room: 182
:owner: 0
:name: north
:desc: |
You see the promenade.
:id: 190
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 186
:owner: 0
:name: the Bench
:desc: A white-painted wooden bench is standing here.
:id: 2274
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 708
- 709
- 710
:location:
:owner: 0
:name: The golden cave
:desc: |
You are in a giant cave, all the walls are shining with a soft golden
light. The cave continues to the north and west, east from you there is
a small passage.
:id: 711
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2015
:to_room: 2115
:owner: 0
:name: down;trapdoor;door
:desc: |
There is a small square trapdoor in the pattern here. It doesn't
change shape at all, as opposed to the rest of the pattern.
:id: 2014
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1496
:to_room: 1492
:owner: 0
:name: north
:desc: |
North. The ledge leads further north.
:id: 1493
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 974
:to_room: 971
:owner: 0
:name: north
:desc: |
You see the ancient path.
:id: 972
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 454
:to_room: 448
:owner: 0
:name: north
:desc: |
The gravel path continues northwards.
:id: 451
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1756
:to_room: 1752
:owner: 0
:name: east
:desc: |
another part of the lair.
:id: 1754
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1234
:to_room: 1205
:owner: 0
:name: west
:desc: |
The narrow path winds its way through the trees to the west.
:id: 1233
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 193
:to_room: 195
:owner: 0
:name: east
:desc: |
You see Park Cafe.
:id: 191
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 317
:owner: 0
:name: a fountain
:desc: A small white fountain is standing at the end of the road.
:id: 2275
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 715
:to_room: 704
:owner: 0
:name: north
:desc: ""
:id: 712
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1496
:to_room: 1500
:owner: 0
:name: south
:desc: |
The ledge continues south into darkness.
:id: 1494
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 974
:to_room: 977
:owner: 0
:name: south
:desc: |
You trace the path carefully and se no immidiate dangers.
:id: 973
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2010
- 2011
- 2012
- 2013
- 2014
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
:id: 2015
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 454
:to_room: 412
:owner: 0
:name: east
:desc: |
The gravel path continues eastwards towards a building of some sort.
:id: 452
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1756
:to_room: 1759
:owner: 0
:name: south
:desc: |
another part of the lair.
:id: 1755
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1232
- 1233
:location:
:owner: 0
:name: A small path in the deep, dark forest
:desc: |
You are on a narrow path leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The tree trunks here seem to be covered in some
sticky substance. The path continues south and west.
:id: 1234
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 193
:to_room: 202
:owner: 0
:name: south
:desc: |
You see the park.
:id: 192
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 317
:owner: 0
:name: a small pile of gold coins
:desc: A small pile of gold coins lies here.
:id: 2276
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 715
:to_room: 711
:owner: 0
:name: east
:desc: ""
:id: 713
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2020
:to_room: 2025
:owner: 0
:name: east
:desc: |
Far to the east (ENE, actually) you can see a corner of a large
pale-blue pyramid, standing top downwards, as far as you can see...
:id: 2016
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1496
:to_room: 1560
:owner: 0
:name: east
:desc: |
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
:id: 1495
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 972
- 973
:location:
:owner: 0
:name: The ancient path
:desc: |
You are standing on the ancient path which runs in the north-
south direction.
You can follow the path north or south where it takes a turn eastwards.
:id: 974
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 454
:to_room: 456
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 453
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1236
:to_room: 1242
:owner: 0
:name: up
:desc: |
The ladder leads to the laboratory.
:id: 1235
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1753
- 1754
- 1755
:location:
:owner: 0
:name: The square lair
:desc: |
You are standing in the north-west part of the lair. Here's
another sign. There are a exit from the lair to the north.
:id: 1756
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 190
- 191
- 192
:location:
:owner: 0
:name: Park Entrance
:desc: |
You are standing just inside the small park of Midgaard. To the north is
the promenade and a small path leads south into the park. To your east is
the famous Park Cafe.
:id: 193
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a steel key
:desc: A large steel key has been left here.
:id: 2277
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 715
:to_room: 731
:owner: 0
:name: south
:desc: ""
:id: 714
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2020
:to_room: 2034
:owner: 0
:name: west
:desc: |
For as far as you can see (which isn't more than at most 1/2 mile)
the black glass stretches unbroken.
:id: 2017
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 977
:to_room: 974
:owner: 0
:name: north
:desc: |
You see the ancient path winding it's way north from here. Looks safe.
:id: 975
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1493
- 1494
- 1495
:location:
:owner: 0
:name: The narrow ledge
:desc: |
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
:id: 1496
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 451
- 452
- 453
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads north and east. An old tomb is here.
:id: 454
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1759
:to_room: 1756
:owner: 0
:name: north
:desc: |
the northern part of the lair.
:id: 1757
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1235
:location:
:owner: 0
:name: Quifael's monster pen
:desc: |
You are in a big, subterranean room with heavy massive stone walls and no
windows whatsoever. A virtual ladder leads upwards.
:id: 1236
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 195
:to_room: 193
:owner: 0
:name: west
:desc: |
You see the park entrance.
:id: 194
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 170
:owner: 0
:name: a metal key
:desc: A small metal key has been dropped here.
:id: 2278
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 712
- 713
- 714
:location:
:owner: 0
:name: The golden cave
:desc: |
You are in a giant cave, all the walls are shining with a soft golden
light. The cave continues to the south, east and north.
:id: 715
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2020
:to_room: 1958
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 2018
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1500
:to_room: 1488
:owner: 0
:name: north
:desc: |
North. The ledge leads further north.
:id: 1497
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 977
:to_room: 980
:owner: 0
:name: east
:desc: |
Further ahead you see a bridge over a small creak.
:id: 976
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 456
:to_room: 454
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 455
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1759
:to_room: 1748
:owner: 0
:name: east
:desc: |
the eastern part of the lair.
:id: 1758
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1238
:to_room: 1249
:owner: 0
:name: south
:desc: |
The corridor leads south to the hall.
:id: 1237
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 194
:location:
:owner: 0
:name: Park Cafe
:desc: |
You are inside Park Cafe, a very well lighted, cosy place. The cafe
is built from large logs. Through the windows in the northern wall you
see the river, and through the southern window you see many vigorous
colourful plants.
:id: 195
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 170
:owner: 0
:name: a brass key
:desc: An old brass key has been dropped here.
:id: 2279
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 718
:to_room: 721
:owner: 0
:name: west
:desc: ""
:id: 716
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2020
:to_room: 2059
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon.
:id: 2019
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1500
:to_room: 1505
:owner: 0
:name: south
:desc: |
South. You can just make out the south-western corner of this ledge.
:id: 1498
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 975
- 976
:location:
:owner: 0
:name: The ancient path
:desc: |
The Path runs north and east from here.
You notice some well hidden markers, placed along the side of the
path.
:id: 977
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2309
:triggers: {}
:exits:
- 455
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 456
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1237
:location:
:owner: 0
:name: Quifael's study
:desc: |
You are in a small, comfortable study room. The walls are lined with
bookcases filled with dusty volumes of all sizes. In the fireplace burns a
crackling fire that makes the room warm and cosy, and in front of an oakwood
reading desk is a large old-fashioned chair.
:id: 1238
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1757
- 1758
:location:
:owner: 0
:name: The lair end
:desc: |
You can see a tabel in front of you. It's very dusty.
Around the tabel five skeletons are siting.Exits are
north and east.
:id: 1759
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 198
:to_room: 202
:owner: 0
:name: east
:desc: ""
:id: 196
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 170
:owner: 0
:name: a metal key
:desc: A small metal key has been dropped here.
:id: 2280
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 718
:to_room:
:owner: 0
:name: down
:desc: ""
:id: 717
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1500
:to_room: 1560
:owner: 0
:name: east
:desc: |
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
:id: 1499
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 980
:to_room: 983
:owner: 0
:name: east
:desc: |
The path continues, further ahead you notice some rock formations.
:id: 978
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2016
- 2017
- 2018
- 2019
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
:id: 2020
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 460
:to_room: 466
:owner: 0
:name: north
:desc: |
The gravel path continues northwards.
:id: 457
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1762
:to_room: 1752
:owner: 0
:name: west;wooden;door
:desc: |
You can see a wooden door.
:id: 1760
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1242
:to_room: 1244
:owner: 0
:name: east
:desc: |
To the east is the magical portal.
:id: 1239
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 198
:to_room: 220
:owner: 0
:name: south
:desc: ""
:id: 197
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2282
- 2283
- 2284
:triggers: {}
:location: 348
:owner: 0
:name: a large chest
:desc: A large chest is standing next to the bed.
:id: 2281
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 716
- 717
:location:
:owner: 0
:name: The hole
:desc: |
You are standing by a large hole in the floor, when you looks down
into the darkness you feel frightened.
:id: 718
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2025
:to_room: 2044
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon.
:id: 2021
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 980
:to_room: 977
:owner: 0
:name: west
:desc: |
The ancient path leads west and turns north further ahead.
:id: 979
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1497
- 1498
- 1499
:location:
:owner: 0
:name: The narrow ledge
:desc: |
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
:id: 1500
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 460
:to_room: 412
:owner: 0
:name: west
:desc: |
The gravel path continues westwards towards a building of some sort.
:id: 458
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1762
:to_room: 1699
:owner: 0
:name: east
:desc: |
You can see a muddy tunnel.
:id: 1761
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1242
:to_room: 1249
:owner: 0
:name: west
:desc: |
To the west is the hall.
:id: 1240
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 196
- 197
:location:
:owner: 0
:name: Small path through the park
:desc: |
You are walking along a small path through the park. The path continues
south and east.
:id: 198
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2281
:owner: 0
:name: Manxam's heavy mace
:desc: Manxam's heavy mace is lying here.
:id: 2282
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 721
:to_room: 718
:owner: 0
:name: east
:desc: ""
:id: 719
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2025
:to_room: 2029
:owner: 0
:name: east
:desc: |
To the east, under the enormous overhang of the upper pyramid,
the glassy surface continues. To the south-east, some crystal-
line structures sparkle prettily.
:id: 2022
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1505
:to_room: 1500
:owner: 0
:name: north
:desc: |
North. The ledge leads further north.
:id: 1501
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 978
- 979
:location:
:owner: 0
:name: The wooden bridge
:desc: |
You have stepped upon a wooden bridge. It looks old but also
faily safe to cross.
It is made of a tree-sort you haven't seen around as ar as you know.
:id: 980
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 460
:to_room: 462
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 459
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1242
:to_room: 1236
:owner: 0
:name: down
:desc: |
The virtual ladder leads down to the monster pen.
:id: 1241
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1760
- 1761
:location:
:owner: 0
:name: East tunnel
:desc: |
You are standing in dark tunnel, the exits are east
and west. To the west you see a wooden door.
:id: 1762
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 202
:to_room: 193
:owner: 0
:name: north
:desc: |
You see the northern park entrance.
:id: 199
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2281
:owner: 0
:name: Manxam's brass breast plate
:desc: Manxam's brass breast plate is lying on the ground.
:id: 2283
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 721
:to_room: 724
:owner: 0
:name: west
:desc: ""
:id: 720
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2025
:to_room: 2000
:owner: 0
:name: north
:desc: |
To the north, under the enormous overhang of the upper pyramid,
the glassy surface continues to the horizon.
:id: 2023
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1505
:to_room: 1523
:owner: 0
:name: east
:desc: |
You see a broad ledge leading eastward.
:id: 1502
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 983
:to_room: 990
:owner: 0
:name: east
:desc: |
To the east you enter the ring of stones. You wonder if it's safe.
:id: 981
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 457
- 458
- 459
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads north and west. An old tomb is here.
:id: 460
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1766
:to_room: 1769
:owner: 0
:name: north
:desc: |
The dark tunnel continues.
:id: 1763
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2366
- 2372
:triggers: {}
:exits:
- 1239
- 1240
- 1241
:location:
:owner: 0
:name: Quifael's laboratory
:desc: |
You are in a room filled with shelves containing all sorts of weird equipment.
The walls are lined with numerous shelves and a massive working desk is by
the north wall. The air smells of rare chemicals and spices.
A virtual ladder leads downwards.
A magical portal is hovering in the air just in front of the east wall.
:id: 1242
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 202
:to_room: 205
:owner: 0
:name: east
:desc: ""
:id: 200
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2281
:owner: 0
:name: Manxam's brass leggings
:desc: Manxam's brass leggings are lying on the ground.
:id: 2284
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 719
- 720
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in a small tunnel, it leads from east to the west.
:id: 721
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2025
:to_room: 2020
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 2024
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1505
:to_room: 1509
:owner: 0
:name: south
:desc: |
South of here is the exit from the ledge.
:id: 1503
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 983
:to_room: 980
:owner: 0
:name: west
:desc: |
To the west the ancient path leads across the wooden bridge.
:id: 982
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 462
:to_room: 460
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 461
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1766
:to_room: 1756
:owner: 0
:name: south
:desc: |
You can see the lair.
:id: 1764
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1244
:to_room: 1242
:owner: 0
:name: west
:desc: |
The magical portal is to the west.
:id: 1243
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 202
:to_room: 198
:owner: 0
:name: west
:desc: ""
:id: 201
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 170
:owner: 0
:name: a mithril key
:desc: A small mithril key has been dropped here.
:id: 2285
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 724
:to_room: 721
:owner: 0
:name: east
:desc: ""
:id: 722
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1505
:to_room: 1665
:owner: 0
:name: down;rock;step;edge
:desc: |
The Abyss lies down there. Who knows what might lurk down there?
:id: 1504
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 981
- 982
:location:
:owner: 0
:name: The ancient path
:desc: |
You find yourself located between the bridge and the rock formations.
As you approach the formations you begin to realize the true size of
them, about 15 ft tall and almost perfect rectangular shape.
You feel impressed with the awsome sight.
:id: 983
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2021
- 2022
- 2023
- 2024
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
Above you, to the north-east, towers a gigantic structure; a
pale blue pyramid, several hundred meters tall, standing in-
verted tip-to-tip on a smaller (some 10-20 meters tall) pyramid.
High above you, a glass road only faintly seen sweeps to the
northeast and the south.
:id: 2025
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2309
:triggers: {}
:exits:
- 461
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 462
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1766
:to_room: 1811
:owner: 0
:name: west
:desc: |
You can see a cave entrance.
:id: 1765
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1243
:location:
:owner: 0
:name: Quifael's virtual balcony
:desc: |
You are on a transparent balcony hanging in mid-air. You notice a faint blue
glow surrounding everything, even yourself, making it seem as transparent as
the balcony itself. From here, you have a terrific view of the whole Forest
of Haon-Dor.
A transparent bronze plate has been bolted to the balcony railing.
A magical portal is hovering in the air to the west.
:id: 1244
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 199
- 200
- 201
:location:
:owner: 0
:name: Small path in the park
:desc: |
You are standing on a small path inside the park. The park entrance is
just north of here, and Park Cafe is just east of the entrance. The path
leads further east and west.
:id: 202
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2287
:triggers: {}
:location: 351
:owner: 0
:name: a Coke machine
:desc: A Coke machine is standing here.
:id: 2286
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 724
:to_room: 728
:owner: 0
:name: west
:desc: ""
:id: 723
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2029
:to_room: 2034
:owner: 0
:name: east
:desc: |
Beyond the crystal trees to the east, you can see the corner of a
HUGE wall, stretching south and further east.
:id: 2026
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 988
:to_room: 928
:owner: 0
:name: north
:desc: |
The plains extend far to the north.
:id: 984
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1501
- 1502
- 1503
- 1504
:location:
:owner: 0
:name: The southwestern corner of the ledge
:desc: |
This seems like a ledge that is a little broader than the one just to the
north of here. The ledge seems to lead around some sort of Abyss of total
darkness. The ledge seems to have an odd-looking edge here.
:id: 1505
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 466
:to_room: 472
:owner: 0
:name: north
:desc: |
The gravel path continues northwards.
:id: 463
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1249
:to_room: 1238
:owner: 0
:name: north
:desc: The study is to the north.
:id: 1245
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1763
- 1764
- 1765
:location:
:owner: 0
:name: North tunnel
:desc: |
You are standing in a dark tunnel, it leads upwards.
:id: 1766
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 205
:to_room: 227
:owner: 0
:name: south
:desc: ""
:id: 203
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2286
:owner: 0
:name: a can of Coke
:desc: A can of Coke been left here.
:id: 2287
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 722
- 723
:location:
:owner: 0
:name: The tunnel
:desc: |
You are in a larger tunnel, it leads from west to east.
:id: 724
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2029
:to_room:
:owner: 0
:name: south
:desc: |
You see a tangled mass of crystalline structures blocking your
way. Many of them looks broken, and shards of crystal litter the
ground.
:id: 2027
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1509
:to_room: 1505
:owner: 0
:name: north
:desc: |
North. You see a ledge to something that looks like an abyss.
:id: 1506
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 988
:to_room: 1005
:owner: 0
:name: east
:desc: |
Some VERY steep slopes prevent you from going this way, it might kill you.
:id: 985
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 466
:to_room: 460
:owner: 0
:name: south
:desc: |
The gravel path continues southwards.
:id: 464
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1769
:to_room: 1772
:owner: 0
:name: east
:desc: ""
:id: 1767
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1249
:to_room: 1242
:owner: 0
:name: east
:desc: The laboratory is to the east.
:id: 1246
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 205
:to_room: 202
:owner: 0
:name: west
:desc: ""
:id: 204
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 170
:owner: 0
:name: an iron key
:desc: A small iron key has been dropped here.
:id: 2288
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 728
:to_room: 707
:owner: 0
:name: north
:desc: ""
:id: 725
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2029
:to_room: 2025
:owner: 0
:name: west
:desc: |
The black glass stretches out beyond the pyramid and the crystals,
all the way to the horizon.
:id: 2028
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1509
:to_room: 1547
:owner: 0
:name: east
:desc: ""
:id: 1507
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 988
:to_room: 1005
:owner: 0
:name: south
:desc: |
Some VERY steep slopes prevent you from going this way, it might kill you.
:id: 986
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 466
:to_room: 468
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 465
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1769
:to_room: 1766
:owner: 0
:name: south
:desc: ""
:id: 1768
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1249
:to_room: 1251
:owner: 0
:name: south
:desc: The kitchen is to the south.
:id: 1247
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 203
- 204
:location:
:owner: 0
:name: Small path in the park
:desc: |
You are on a small path running through the park. It continues west and
south and just north of here you see the southern wall of Park Cafe.
:id: 205
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 356
:owner: 0
:name: the pit
:desc: A pit for sacrifices is in the north part of the hall.
:id: 2289
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 728
:to_room: 724
:owner: 0
:name: east
:desc: ""
:id: 726
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1509
:to_room: 1476
:owner: 0
:name: west
:desc: ""
:id: 1508
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 988
:to_room: 909
:owner: 0
:name: west
:desc: |
The plains extend far to the east.
:id: 987
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2440
:triggers: {}
:exits:
- 2026
- 2027
- 2028
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing between the base of the lower pyramid (to the
north) and the crystalline structures (to the south). The upper
pyramid looms over you in a way that gives you severe doubts about
the wisdom of standing underneath what looks like a million tons,
balanced on a point...
:id: 2029
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 463
- 464
- 465
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads north and south. An old tomb is here.
:id: 466
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1249
:to_room: 269
:owner: 0
:name: west;door
:desc: The front door leads to Park Road.
:id: 1248
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1767
- 1768
:location:
:owner: 0
:name: The L-shaped room.
:desc: |
You are standing in deep darkness. To the south there is a small exit.
To the east you can see a gaping hole.
:id: 1769
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 208
:to_room: 213
:owner: 0
:name: east;door
:desc: |
You see Park Road.
:id: 206
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 358
:owner: 0
:name: a golden breast plate
:desc: A golden breast plate is lying on the ground.
:id: 2290
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 728
:to_room: 737
:owner: 0
:name: south
:desc: ""
:id: 727
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2034
:to_room: 2039
:owner: 0
:name: north
:desc: |
The glass stretches off to the horizon.
:id: 2030
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2331
:triggers: {}
:exits:
- 984
- 985
- 986
- 987
:location:
:owner: 0
:name: Grassy plains
:desc: |
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. Far to the north you can see the foothills and further on
mountainpeaks are visible. VERY steep, and dangerous slopes is just
south and east of here. To the east you notice some sort of stoneformation
and further away you can just see some mountains which must be famous Moria.
:id: 988
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1506
- 1507
- 1508
:location:
:owner: 0
:name: An odd intersection
:desc: |
You stand in a rather odd intersection of pipes. The pipes actually don't
resemble pipes anymore. They look more like a real stone tunnel, or a
passageway hewn directly into the rock. The ways from here lead north, east
and west.
:id: 1509
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 468
:to_room: 466
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 467
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1772
:to_room: 1769
:owner: 0
:name: west
:desc: |
you see a room far away.
:id: 1770
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1245
- 1246
- 1247
- 1248
:location:
:owner: 0
:name: Quifael's hall
:desc: |
You are in sparsely decorated and quite dusty hall. Old wooden doors lead
north, east and south and to the west is the front door.
An old mirror hangs on the wall.
:id: 1249
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 208
:to_room: 320
:owner: 0
:name: west;door
:desc: |
You see a big warning sign hanging on the door.
:id: 207
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 358
:owner: 0
:name: a golden helmet
:desc: A golden helmet is lying on the ground.
:id: 2291
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 725
- 726
- 727
:location:
:owner: 0
:name: The passage
:desc: |
You are in a passage that leads towards the south. To the east
you see a tunnel.
:id: 728
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2034
:to_room: 2020
:owner: 0
:name: east
:desc: |
The expanse of glass continues as far as you can see.
:id: 2031
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1512
:to_room: 1527
:owner: 0
:name: east
:desc: |
The ledge leads further east.
:id: 1510
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 990
:to_room: 983
:owner: 0
:name: west
:desc: |
You see the ancient path and the wooden bridge here.
:id: 989
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2309
:triggers: {}
:exits:
- 467
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 468
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1772
:to_room: 1775
:owner: 0
:name: east;green;head;dragon;sculpture;face
:desc: |
you see nothing special.
:id: 1771
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1251
:to_room: 1249
:owner: 0
:name: north
:desc: The hall is to the north.
:id: 1250
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 206
- 207
:location:
:owner: 0
:name: Cityguard Head Quarters
:desc: |
You are inside a tidy office. A big desk made from dark wood is standing
in the centre of the room and a door with a big warning sign is to the west.
:id: 208
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 358
:owner: 0
:name: a pair of golden sleeves
:desc: A pair of golden sleeves is lying on the ground.
:id: 2292
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 731
:to_room: 715
:owner: 0
:name: north
:desc: ""
:id: 729
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2034
:to_room: 2029
:owner: 0
:name: west
:desc: |
Beyond the wall to the south-west you can see a glittering, like
reflexes in some crystal.
:id: 2032
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1512
:to_room: 1560
:owner: 0
:name: south
:desc: |
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
:id: 1511
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 472
:to_room: 478
:owner: 0
:name: east
:desc: |
The gravel path continues eastwards.
:id: 469
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 989
:location:
:owner: 0
:name: The Stones of G'harne
:desc: |
You are in the center of 7, 15 ft tall monolith like black stones.
In the center of the ring formed by the monolith you can't help
noticing a big sacrifice altar. The ground is covered with dirt, but the
altar shows no sign of such. West of here is the ancient path.
:id: 990
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1250
:location:
:owner: 0
:name: Quifael's kitchen
:desc: |
You are in an old-fashioned kitchen.
:id: 1251
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1770
- 1771
:location:
:owner: 0
:name: The Circular hall.
:desc: |
You are standing in round hall. To the north, east and south you
can see a stone head hanging on the walls.
:id: 1772
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 213
:to_room: 287
:owner: 0
:name: north
:desc: ""
:id: 209
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 358
:owner: 0
:name: a golden cloak
:desc: A golden cloak is lying on the ground.
:id: 2293
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 731
:to_room: 734
:owner: 0
:name: west
:desc: ""
:id: 730
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2034
:to_room:
:owner: 0
:name: up
:desc: |
There is much too high for you to jump all the way up to the stair-
case there.
:id: 2033
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1510
- 1511
:location:
:owner: 0
:name: The narrow ledge going east to west
:desc: |
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
:id: 1512
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 472
:to_room: 466
:owner: 0
:name: south
:desc: |
The gravel path continues southwards.
:id: 470
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 994
:to_room: 996
:owner: 0
:name: south
:desc: ""
:id: 991
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1775
:to_room: 1772
:owner: 0
:name: west;door
:desc: |
You can see the outline of a door. Just like in the
description!
:id: 1773
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1256
:to_room: 1256
:owner: 0
:name: north
:desc: |
The hard floor seems to go on forever.
:id: 1252
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 213
:to_room: 216
:owner: 0
:name: east
:desc: |
You see the park entrance.
:id: 210
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 358
:owner: 0
:name: a golden shield
:desc: A golden shield is lying on the ground.
:id: 2294
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 729
- 730
:location:
:owner: 0
:name: The golden cave
:desc: |
You are in a giant cave, all the walls are shining with a soft golden
light. The cave continues to the north, to the west you see a dark
passsage.
:id: 731
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1518
:to_room: 1536
:owner: 0
:name: north
:desc: ""
:id: 1513
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2030
- 2031
- 2032
- 2033
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing next to the immensely tall wall, stretching out
over the horizon to the east and west. Some ten yds up the wall begins
a steel-girder staircase, looking like a fire-escape, only a bit too
high. It continues all the vay to the top off the wall, several hundred
yds above.
:id: 2034
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 472
:to_room: 474
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 471
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 994
:to_room: 999
:owner: 0
:name: west
:desc: ""
:id: 992
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1775
:to_room: 1780
:owner: 0
:name: east
:desc: |
You see a tunnel which leads downwards. It is quite
dark.
:id: 1774
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1256
:to_room: 1256
:owner: 0
:name: east
:desc: |
The hard floor seems to go on forever.
:id: 1253
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 213
:to_room: 240
:owner: 0
:name: south
:desc: ""
:id: 211
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 358
:owner: 0
:name: a pair of golden gauntlets
:desc: A pair of golden gauntlets is lying on the ground.
:id: 2295
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 734
:to_room: 731
:owner: 0
:name: east
:desc: ""
:id: 732
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2039
:to_room: 2034
:owner: 0
:name: south
:desc: |
Far in the distance to the south, you can see the top of a huge
wall, going from a corner to the southeast over the horizon in the
southwest
:id: 2035
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1518
:to_room: 1533
:owner: 0
:name: east
:desc: ""
:id: 1514
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 469
- 470
- 471
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads east and south. An old tomb is here.
:id: 472
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 994
:to_room: 990
:owner: 0
:name: up
:desc: |
You welcome the sight of fresh air.
:id: 993
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1256
:to_room: 1256
:owner: 0
:name: south
:desc: |
The hard floor seems to go on forever.
:id: 1254
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1773
- 1774
:location:
:owner: 0
:name: Dusty tunnel
:desc: |
You are standing in dust. This place has not been
touched for a long time. Otherwise it is quite boring
here, looks like a place to rest! To the west you see
the outline of a door. A tunnel leads to the east.
:id: 1775
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 213
:to_room: 208
:owner: 0
:name: west;door
:desc: |
You see the cityguard head quarters.
:id: 212
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 358
:owner: 0
:name: a pair of golden leggings
:desc: A pair of golden leggings is lying on the ground.
:id: 2296
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 734
:to_room: 572
:owner: 0
:name: up
:desc: ""
:id: 733
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2039
:to_room: 2004
:owner: 0
:name: west
:desc: |
To the west, you can see the top of a great pale-blue pyramid, appa-
rently standing on its tip.
:id: 2036
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1518
:to_room: 1540
:owner: 0
:name: south
:desc: ""
:id: 1515
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 474
:to_room: 472
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 473
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 991
- 992
- 993
:location:
:owner: 0
:name: Dark smelly tunnels
:desc: |
You are standing in a gloomy tunnel leading south and west,
right under the altar of G'harne.
The walls are covered with a smelly slime and small rotting
pieces of a meat like substance, fills the air with an unbearable
stench.
You might be able to force your way up into fresh air from here.
:id: 994
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1780
:to_room: 1796
:owner: 0
:name: north
:desc: ""
:id: 1776
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1256
:to_room: 1256
:owner: 0
:name: west
:desc: |
The hard floor seems to go on forever.
:id: 1255
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 209
- 210
- 211
- 212
:location:
:owner: 0
:name: Park Road
:desc: |
The road continues north and south. A building is just west of here, you
notice a sign on the door. The park entrance is to the east.
:id: 213
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2298
:triggers: {}
:location: 358
:owner: 0
:name: a Coke machine
:desc: A Coke machine is standing here.
:id: 2297
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 732
- 733
:location:
:owner: 0
:name: The dark passage.
:desc: |
You are in a dark passage, that leads east. In the ceiling you notice
a small hole, just big enough to pass through.
:id: 734
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2039
:to_room: 2009
:owner: 0
:name: north
:desc: |
The glass stretches all the way to the horizon.
:id: 2037
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1518
:to_room: 1530
:owner: 0
:name: west
:desc: ""
:id: 1516
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2309
:triggers: {}
:exits:
- 473
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 474
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 996
:to_room: 994
:owner: 0
:name: north
:desc: ""
:id: 995
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1780
:to_room: 1792
:owner: 0
:name: east
:desc: ""
:id: 1777
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1252
- 1253
- 1254
- 1255
:location:
:owner: 0
:name: The Realm of the Dead
:desc: |
You are standing on an immense, grey stone floor that stretches as far as you
can see in all directions. Rough winds plunging from the dark, starless sky
tear savagely at your fragile body.
:id: 1256
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 216
:to_room: 220
:owner: 0
:name: east
:desc: ""
:id: 214
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2297
:owner: 0
:name: a can of Coke
:desc: A can of Coke been left here.
:id: 2298
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 737
:to_room: 728
:owner: 0
:name: north
:desc: ""
:id: 735
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2039
:to_room: 2059
:owner: 0
:name: east
:desc: |
The glass stretches all the way to the horizon.
:id: 2038
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1518
:to_room: 1523
:owner: 0
:name: up
:desc: ""
:id: 1517
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 478
:to_room: 484
:owner: 0
:name: north
:desc: |
The gravel path continues northwards.
:id: 475
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 995
:location:
:owner: 0
:name: Dead end of tunnel
:desc: |
The tunnel comes to an abrupt end here. It simply looks like it
hasn't been excavated further.
North of here the tunnel makes a turn east.
:id: 996
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1780
:to_room: 1783
:owner: 0
:name: south
:desc: ""
:id: 1778
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1258
:to_room: 1262
:owner: 0
:name: south
:desc: |
You see the muddy sewer continuing into the darkness to the south.
:id: 1257
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 216
:to_room: 213
:owner: 0
:name: west
:desc: ""
:id: 215
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 170
:owner: 0
:name: an iron key
:desc: A small iron key has been dropped here.
:id: 2299
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 737
:to_room: 751
:owner: 0
:name: south
:desc: ""
:id: 736
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1513
- 1514
- 1515
- 1516
- 1517
:location:
:owner: 0
:name: Mid-air
:desc: |
You've just stepped into the most unlucky position in the whole of DikuMUD.
The result of such a foolish act should be punished with death, you know.
With an acceleration of approximately 9.82 metres per second per second, you
are now descending the Abyss. What awaits you at the bottom will continue to
be a mystery. Bye Cruel World.
:id: 1518
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2035
- 2036
- 2037
- 2038
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
:id: 2039
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 478
:to_room: 472
:owner: 0
:name: west
:desc: |
The gravel path continues westwards.
:id: 476
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 999
:to_room: 994
:owner: 0
:name: east
:desc: |
The tunnel continues in this direction.
:id: 997
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1780
:to_room: 1775
:owner: 0
:name: west
:desc: ""
:id: 1779
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1257
:location:
:owner: 0
:name: The muddy sewer
:desc: |
You are standing in mud to your knees. This is not the kind of place
for a picnic. The muddy sewer stretches further into the south.
:id: 1258
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 214
- 215
:location:
:owner: 0
:name: Western Park Entrance
:desc: |
You are standing at the western end of the park. A small path leads east
into the park and going west through the entrance you will reach Park Road.
:id: 216
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2301
:triggers: {}
:location: 361
:owner: 0
:name: a Coke machine
:desc: A Coke machine is standing here.
:id: 2300
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 735
- 736
:location:
:owner: 0
:name: The passage
:desc: |
You are in a passage that leads north-south. You notice a small
light to the south.
:id: 737
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2044
:to_room: 2025
:owner: 0
:name: north
:desc: |
Far to the north (NNW, actually) you can see a corner of a large
pale-blue pyramid, standing top downwards, as far as you can see...
:id: 2040
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1523
:to_room: 1518
:owner: 0
:name: north
:desc: ""
:id: 1519
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 478
:to_room: 480
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 477
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 999
:to_room: 1002
:owner: 0
:name: west
:desc: |
The tunnel continues in this direction.
:id: 998
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1262
:to_room: 1258
:owner: 0
:name: north
:desc: |
The muddy sewer stretches into the dark to the north.
:id: 1259
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1776
- 1777
- 1778
- 1779
:location:
:owner: 0
:name: The crossing
:desc: |
You are standing in a crossing of hallways. You can leave this place
in every direction, except up and down. In the dust you notice strange
footprints.
:id: 1780
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 220
:to_room: 198
:owner: 0
:name: north
:desc: ""
:id: 217
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2300
:owner: 0
:name: a can of Coke
:desc: A can of Coke been left here.
:id: 2301
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 740
:to_room: 731
:owner: 0
:name: north
:desc: ""
:id: 738
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2044
:to_room:
:owner: 0
:name: east
:desc: |
You see a tangled mass of crystalline structures blocking your
way. Many of them looks broken, and shards of crystal litter the
ground.
:id: 2041
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1523
:to_room: 1544
:owner: 0
:name: east
:desc: ""
:id: 1520
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 475
- 476
- 477
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads north and west. An old tomb is here.
:id: 478
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 997
- 998
:location:
:owner: 0
:name: Dark smelly tunnels
:desc: |
You are standing in a gloomy tunnel leading east and west,
The walls are covered with a smelly slime and small rotting
pieces of a meat like substance, fills the air with an unbearable
stench.
:id: 999
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1783
:to_room: 1780
:owner: 0
:name: north
:desc: ""
:id: 1781
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1262
:to_room: 1265
:owner: 0
:name: south
:desc: |
South. The muddy sewer ends in a mudhole that way.
:id: 1260
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 220
:to_room: 223
:owner: 0
:name: east
:desc: |
You see the pond.
:id: 218
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 380
:owner: 0
:name: a candlestick
:desc: A pewter candlestick is standing here.
:id: 2302
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 740
:to_room: 755
:owner: 0
:name: south
:desc: ""
:id: 739
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2044
:to_room: 2054
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon. Far to the south-
east, beyond the crystal structures, you glimpse the top of a huge
wall.
:id: 2042
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1523
:to_room: 1505
:owner: 0
:name: west
:desc: ""
:id: 1521
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 480
:to_room: 478
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 479
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1002
:to_room: 999
:owner: 0
:name: east
:desc: |
The unberable stench is less intensive in this direction.
:id: 1000
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1783
:to_room: 1786
:owner: 0
:name: east
:desc: |
a long dark tunnel.
:id: 1782
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1262
:to_room: 1277
:owner: 0
:name: east
:desc: |
East. The muddy sewer leads into a bend that goes south.
:id: 1261
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 220
:to_room: 216
:owner: 0
:name: west
:desc: |
You see the western park entrance.
:id: 219
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 414
:owner: 0
:name: a candlestick
:desc: A pewter candlestick is standing here.
:id: 2303
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 738
- 739
:location:
:owner: 0
:name: The secret tunnel
:desc: |
You are in a secret tunnel that leads north, to the south you see
a small chamber.
:id: 740
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2044
:to_room: 2049
:owner: 0
:name: west
:desc: |
Somewhere off to the southwest you can see a pillar of light
stretching up towards infinity.
:id: 2043
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1523
:to_room: 1553
:owner: 0
:name: south
:desc: ""
:id: 1522
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 479
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 480
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1002
:to_room: 1004
:owner: 0
:name: west
:desc: |
The tunnel seems to extend into some kind of cave........
:id: 1001
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1259
- 1260
- 1261
:location:
:owner: 0
:name: The muddy sewer junction
:desc: |
The muddy sewer stretches into the dark to the south. It looks as if
no person has ever sat his foot here before. It's too muddy for that
anyway. The sewer leads north, south and east from here.
:id: 1262
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1781
- 1782
:location:
:owner: 0
:name: The L-shaped room
:desc: |
You are standing in a L-shaped room. You can hear
noices from the long tunnel to the east. You can feel
fear! A sign is hanging on the wall.
:id: 1783
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 217
- 218
- 219
:location:
:owner: 0
:name: A path in the park
:desc: |
You are in the park. The paths lead north and west. Westwards is the
park entrance and to the east you see a small pond.
:id: 220
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a brandy bottle
:desc: A brandy bottle is lying here.
:id: 2304
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 744
:to_room: 721
:owner: 0
:name: north
:desc: ""
:id: 741
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1519
- 1520
- 1521
- 1522
:location:
:owner: 0
:name: The Broad ledge
:desc: |
You are standing on a ledge that seems quite a lot larger than the rest
of the ledges. This one leads to the west and the east, plus it has an exit
going to the south. Though you could jump into mid-air, but it probably
wouldn't be such a good idea. The way south is in utter darkness.
:id: 1523
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2440
:triggers: {}
:exits:
- 2040
- 2041
- 2042
- 2043
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
To the east, some crystalline structures, looking like glass
trees, bars your way.
:id: 2044
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 484
:to_room: 478
:owner: 0
:name: south
:desc: |
The gravel path continues southwards.
:id: 481
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1000
- 1001
:location:
:owner: 0
:name: Dark smelly tunnels
:desc: |
You are standing in a small smelly tunnel under the plains.
The smell is growing stronger to the west, so is the density of the
slime and other undeterminable substances....
:id: 1002
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1786
:to_room: 1789
:owner: 0
:name: north
:desc: |
You can see a long tunnel.
:id: 1784
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1265
:to_room: 1262
:owner: 0
:name: north
:desc: |
North. The muddy junction lies in that direction.
:id: 1263
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 223
:to_room: 227
:owner: 0
:name: east
:desc: ""
:id: 221
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 438
:owner: 0
:name: a brandy bottle
:desc: A brandy bottle is lying here.
:id: 2305
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 744
:to_room: 758
:owner: 0
:name: south
:desc: ""
:id: 742
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2049
:to_room: 2044
:owner: 0
:name: north
:desc: |
The black glassy surface stretches for as far as you can see.
:id: 2045
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1527
:to_room: 1512
:owner: 0
:name: west
:desc: |
The ledge continues west.
:id: 1524
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 484
:to_room: 490
:owner: 0
:name: west
:desc: |
The gravel path continues westwards.
:id: 482
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1004
:to_room: 1002
:owner: 0
:name: east
:desc: |
It looks like a good idear just to run in this direction....
:id: 1003
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1786
:to_room: 1783
:owner: 0
:name: west
:desc: |
You can see nothing but darkness.
:id: 1785
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1265
:to_room: 1465
:owner: 0
:name: down
:desc: |
The muddy drainpipe leads down through the mud, otherwise it is utterly dark.
:id: 1264
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 223
:to_room: 220
:owner: 0
:name: west
:desc: ""
:id: 222
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 438
:owner: 0
:name: a wheelbarrow
:desc: A green-painted wheelbarrow is standing here.
:id: 2306
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 744
:to_room: 748
:owner: 0
:name: west
:desc: ""
:id: 743
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2049
:to_room: 2054
:owner: 0
:name: east
:desc: |
Near the horizon you can see the top of a huge wall, stretching north
and south. To the north it disappears beyond some crystalline structures,
to the south it continues past the horizon.
:id: 2046
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1527
:to_room: 1530
:owner: 0
:name: south
:desc: ""
:id: 1525
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 484
:to_room: 486
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 483
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1003
:location:
:owner: 0
:name: The Hall of G'harne
:desc: |
You stand in the hall of G'harne. The walls are dressed with strange
carving, symbolising human sacrifice and people worshipping giant worms.
Disgusting slime and gore are also very dominant in your view of this
room.
:id: 1004
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1263
- 1264
:location:
:owner: 0
:name: The mudhole
:desc: |
You stand in mud all the way up to your thighs and it's not too
comfortable since you are used to a somewhat different environment.
The sewer leads to the north of here. In the middle you can just make
out an enormous drainpipe leading down.
:id: 1265
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1784
- 1785
:location:
:owner: 0
:name: Dragons lair
:desc: |
You can see burned walls, the floorstones are fiery red.
All kinds of bones are scattered all over the floor. On
the walls you can see some burned shapes. You smell burned
flesh. Two creatures are like melted into the floor.
:id: 1786
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 221
- 222
:location:
:owner: 0
:name: The Pond
:desc: |
You are swimming around in the pond, feeling rather stupid. You can get
back on the path from the eastern and western end of the pond.
:id: 223
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 438
:owner: 0
:name: a shovel
:desc: A shovel is lying here.
:id: 2307
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 741
- 742
- 743
:location:
:owner: 0
:name: The cave
:desc: |
You are in a light cave, from torches several feets abouve your
head fire lights the room. The cave continues to the west and south.
To the north a small hole leads to a tunnel.
:id: 744
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2049
:to_room: 1917
:owner: 0
:name: south
:desc: |
The glassy surface stretches south for as far as you can see.
:id: 2047
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1527
:to_room: 1668
:owner: 0
:name: down;secret;trapdoor;entrance
:desc: ""
:id: 1526
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 481
- 482
- 483
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads south and west. An old tomb is here.
:id: 484
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits: []
:location:
:owner: 0
:name: Steep slope
:desc: |
You try too climb down the slope.
>
You slip!
You fall and tumble.....
You hit your head HARD.
You massacre your head to small pieces.
You die.....
:id: 1005
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1789
:to_room: 1786
:owner: 0
:name: south
:desc: |
You can see a red glow
:id: 1787
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1268
:to_room: 1286
:owner: 0
:name: east
:desc: |
East. The sewer leads into the sewer junction.
:id: 1266
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 227
:to_room: 205
:owner: 0
:name: north
:desc: ""
:id: 224
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 438
:owner: 0
:name: a rake
:desc: A rake is lying here.
:id: 2308
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 748
:to_room: 744
:owner: 0
:name: east
:desc: ""
:id: 745
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2049
:to_room:
:owner: 0
:name: west;gate;door
:desc: |
Through the door you can see nothing but a grey fog, shot through occa-
sionally with red lightening. A faint wailing can be heard, as from souls
in mortal agony.
:id: 2048
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1524
- 1525
- 1526
:location:
:owner: 0
:name: The northeastern corner of the ledge
:desc: |
You stand, swaying out from the ledge, with only a couple of inches of safe,
solid ledge under your feet. The ledge continues to the west and leads south
from here into darkness.
:id: 1527
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 486
:to_room: 484
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 485
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1008
:to_room: 1012
:owner: 0
:name: north
:desc: |
You look up the village street noticing nothing special at all.
:id: 1006
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1789
:to_room: 1792
:owner: 0
:name: west
:desc: ""
:id: 1788
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1268
:to_room: 1469
:owner: 0
:name: down
:desc: |
The Dark Pit leads down an down and down ... well you can't see the
bottom anyway. There are bars that function as a ladder on the side.
:id: 1267
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 227
:to_room: 230
:owner: 0
:name: east
:desc: ""
:id: 225
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 492
:owner: 0
:name: a dusty skeleton
:desc: A dusty skeleton lies here.
:id: 2309
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 748
:to_room: 762
:owner: 0
:name: south
:desc: ""
:id: 746
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1530
:to_room: 1533
:owner: 0
:name: south
:desc: |
The ledge leads further south.
:id: 1528
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2045
- 2046
- 2047
- 2048
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on the glass surface next to a tower thrusting up
from a steep hole. A narrow bridge leads across what is essentially a
moat, across to a wide gate in the tower wall.
:id: 2049
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2309
:triggers: {}
:exits:
- 485
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 486
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1008
:to_room: 894
:owner: 0
:name: south
:desc: |
The wide road leads south here towards the T-crossing.
:id: 1007
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1266
- 1267
:location:
:owner: 0
:name: The Dark Pit
:desc: |
You are standing by the edge of a dark pit that leads down into even
deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable.
The sewer stretches into the darkness to the east.
:id: 1268
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1787
- 1788
:location:
:owner: 0
:name: The burned room
:desc: |
You are in a room, which once had been quite burned.
There is writing on the wall.
:id: 1789
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 227
:to_room: 223
:owner: 0
:name: west
:desc: ""
:id: 226
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a amethyst
:desc: A large, beautifully polished amethyst has been left here.
:id: 2310
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 748
:to_room: 753
:owner: 0
:name: west
:desc: ""
:id: 747
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2054
:to_room: 2044
:owner: 0
:name: north
:desc: |
The way directly to the north along the wall is blocked by some
crystalline structures. To the west of those the glassy expanse
continues as far as you can see.
:id: 2050
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1530
:to_room: 1518
:owner: 0
:name: west
:desc: |
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
:id: 1529
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 490
:to_room: 496
:owner: 0
:name: north
:desc: |
The gravel path continues northwards.
:id: 487
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1006
- 1007
:location:
:owner: 0
:name: Village street
:desc: |
You stand at the small village street in Ofcol.
From here you see small houses and only few people.
North of here the village street continues up to the small
square where some people are gathered as always.
:id: 1008
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1792
:to_room: 1789
:owner: 0
:name: east
:desc: |
To dark to tell
:id: 1790
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1271
:to_room: 1293
:owner: 0
:name: east
:desc: |
East. The mud stretches on into the darkness.
:id: 1269
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 224
- 225
- 226
:location:
:owner: 0
:name: A path in the park
:desc: |
You are in the park. The paths lead north and east. Eastwards is the
park entrance and to the west you see a small pond.
:id: 227
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a silver pendant
:desc: A silver pendant has been left here.
:id: 2311
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 745
- 746
- 747
:location:
:owner: 0
:name: The cave
:desc: |
You are in a light cave, from torches several feets abouve your
head fire lights the room. The cave continues to the east and south.
:id: 748
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2054
:to_room:
:owner: 0
:name: east
:desc: |
The gates are much too high to jump over (I mean, 50 yds? Come ON!).
:id: 2051
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1528
- 1529
:location:
:owner: 0
:name: The narrow eastern ledge
:desc: |
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
:id: 1530
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 490
:to_room: 484
:owner: 0
:name: east
:desc: |
The gravel path continues eastwards.
:id: 488
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1012
:to_room: 1016
:owner: 0
:name: north
:desc: |
The village square is as usual not overcrowded.
:id: 1009
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1792
:to_room: 1780
:owner: 0
:name: west
:desc: ""
:id: 1791
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1271
:to_room: 1274
:owner: 0
:name: south
:desc: |
South. There is even more mud in that direction than where you are now.
Incredible.
:id: 1270
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 230
:to_room: 235
:owner: 0
:name: east
:desc: ""
:id: 228
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 432
:owner: 0
:name: a silver dagger
:desc: A long silver dagger is lying here.
:id: 2312
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 751
:to_room: 737
:owner: 0
:name: north
:desc: ""
:id: 749
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2054
:to_room: 2064
:owner: 0
:name: south
:desc: |
The glassy expanse continues south along the wall.
:id: 2052
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1533
:to_room: 1536
:owner: 0
:name: south
:desc: |
The ledge leads further south.
:id: 1531
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 490
:to_room: 492
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 489
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1012
:to_room: 1019
:owner: 0
:name: east
:desc: |
The small alley looks relative peacefull.
:id: 1010
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1269
- 1270
:location:
:owner: 0
:name: The muddy sewer
:desc: |
You are standing in the middle of a bend of the sewer pipe. It is very
dark around here and the mud is sticking to your legs, not very pleasant.
The pipe leads east and south from here.
:id: 1271
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1790
- 1791
:location:
:owner: 0
:name: The wind tunnel
:desc: |
You are standing in a tunnel. Above you, you can feel
a breeze.
:id: 1792
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 230
:to_room: 227
:owner: 0
:name: west
:desc: ""
:id: 229
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a yellow and green ring
:desc: A ring, with yellow and green ornamentation. It looks very old.
:id: 2313
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 751
:to_room: 765
:owner: 0
:name: south
:desc: ""
:id: 750
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2054
:to_room: 2049
:owner: 0
:name: west
:desc: |
Far to the west you can see a soaring pillar of light, stretching up
from a small tower.
:id: 2053
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1533
:to_room: 1518
:owner: 0
:name: west
:desc: |
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
:id: 1532
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 487
- 488
- 489
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads north and east. An old tomb is here.
:id: 490
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1012
:to_room: 1008
:owner: 0
:name: south
:desc: |
You see the village street eventually becoming the wide road.
:id: 1011
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1796
:to_room: 1798
:owner: 0
:name: east
:desc: ""
:id: 1793
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1274
:to_room: 1296
:owner: 0
:name: east
:desc: |
The pipe leads into a bend that goes south. Interesting, there's mud on the
floor there.
:id: 1272
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 228
- 229
:location:
:owner: 0
:name: Eastern Park Entrance
:desc: |
You are standing at the eastern end of the park. A small path leads west
into the park. Going east through the entrance you will reach Emerald
Avenue.
:id: 230
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2315
:triggers: {}
:location:
:owner: 0
:name: a corpse
:desc: A halfways decayed corpse of a goblin.
:id: 2314
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 749
- 750
:location:
:owner: 0
:name: The passage
:desc: |
You are in a north-south leading passage. To the south you see
light.
:id: 751
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1531
- 1532
:location:
:owner: 0
:name: The narrow eastern ledge
:desc: |
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
:id: 1533
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2441
:triggers: {}
:exits:
- 2050
- 2051
- 2052
- 2053
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing beneath a huge gate, set into an even higher
wall. It must be at least 300 yds tall! The gates are some 50 yds
high, and there is no wall above them.
:id: 2054
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 492
:to_room: 490
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 491
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1009
- 1010
- 1011
:location:
:owner: 0
:name: Village street
:desc: |
You are standing on the village street of Ofcol.
East from here is a small alley and north you enter the village
square. Towards the south you can leave Ofcol.
:id: 1012
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1796
:to_room: 1780
:owner: 0
:name: south
:desc: ""
:id: 1794
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1274
:to_room: 1271
:owner: 0
:name: north
:desc: |
The muddy sewer pipe leads into a bend that goes east.
:id: 1273
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 235
:to_room: 291
:owner: 0
:name: north
:desc: ""
:id: 231
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2314
:owner: 0
:name: some coins
:desc: A small pile of coins.
:id: 2315
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 753
:to_room: 755
:owner: 0
:name: west
:desc: ""
:id: 752
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2059
:to_room: 2020
:owner: 0
:name: north
:desc: |
Somewhere off to the northeast you can see a pillar of light
stretching up towards infinity.
:id: 2055
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1536
:to_room: 1540
:owner: 0
:name: south
:desc: |
The ledge leads further south.
:id: 1534
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2309
:triggers: {}
:exits:
- 491
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 492
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1016
:to_room: 1025
:owner: 0
:name: north
:desc: |
You see a local inn called 'The Ofcol Local Inn'. Looks nice.
:id: 1013
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1796
:to_room: 1801
:owner: 0
:name: west
:desc: ""
:id: 1795
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 235
:to_room: 307
:owner: 0
:name: east
:desc: ""
:id: 232
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a purple potion
:desc: A purple potion is here.
:id: 2316
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 752
:location:
:owner: 0
:name: The secret tunnel
:desc: |
You are in a secret tunnel that leads west, you feel evilness
approaching you as you continue west.
:id: 753
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1272
- 1273
:location:
:owner: 0
:name: The muddy sewer
:desc: |
You are standing in something that reminds you very much of porridge, this
has the advantage that it's not hot, it's rather cold actually. The pipe
bends to the north and east.
:id: 1274
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2059
:to_room: 2064
:owner: 0
:name: east
:desc: |
Far to the east you can see the top of a _really_ high wall,
and somewhere off to the northeast you can see a pillar of light
stretching up towards infinity.
:id: 2056
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1536
:to_room: 1518
:owner: 0
:name: west
:desc: |
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
:id: 1535
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 496
:to_room: 490
:owner: 0
:name: south
:desc: |
The gravel path continues southwards.
:id: 493
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1016
:to_room: 1012
:owner: 0
:name: south
:desc: |
You see the village street of Ofcol.
:id: 1014
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1277
:to_room: 1262
:owner: 0
:name: west
:desc: |
The pipe (still filled with mud) leads into a intersection that goes north
and south. Interesting.
:id: 1275
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1793
- 1794
- 1795
:location:
:owner: 0
:name: The glittering room
:desc: |
This room are all bright. In the walls you can see some
silver. Exits are: West, east and south.
:id: 1796
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 235
:to_room: 243
:owner: 0
:name: south
:desc: ""
:id: 233
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a metal helmet
:desc: A metal helmet in here.
:id: 2317
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 755
:to_room: 740
:owner: 0
:name: north
:desc: ""
:id: 754
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2059
:to_room: 1911
:owner: 0
:name: south
:desc: |
The glass stretches all the way to the horizon.
:id: 2057
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1534
- 1535
:location:
:owner: 0
:name: The narrow eastern ledge
:desc: |
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
:id: 1536
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 496
:to_room: 398
:owner: 0
:name: west
:desc: |
The gravel path continues westwards towards a gravel road.
:id: 494
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1016
:to_room: 1023
:owner: 0
:name: west
:desc: |
A small shop with the sign 'Luxan's Mixed goods' hanging in front of it.
:id: 1015
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1798
:to_room: 1796
:owner: 0
:name: west
:desc: |
You can see a light to the west
:id: 1797
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1277
:to_room: 1281
:owner: 0
:name: south
:desc: |
The pipe leads into a intersection that goes south and east. The floor here
is still covered in mud.
:id: 1276
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 235
:to_room: 230
:owner: 0
:name: west
:desc: ""
:id: 234
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 673
:owner: 0
:name: a mushroom
:desc: A small mushroom is here.
:id: 2318
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 754
:location:
:owner: 0
:name: The secret chamber
:desc: |
You are in a secret chamber, the room is filled with an evil
feeling.
:id: 755
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2059
:to_room: 2039
:owner: 0
:name: west
:desc: |
The glass stretches all the way to the horizon.
:id: 2058
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1540
:to_room: 1544
:owner: 0
:name: south
:desc: |
The ledge leads further south.
:id: 1537
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 496
:to_room: 498
:owner: 0
:name: down;tomb;stone
:desc: ""
:id: 495
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1013
- 1014
- 1015
:location:
:owner: 0
:name: Village square
:desc: |
The village square is a place where inhabitants of Ofcol gather
to talk, trade and sell items and just have a good time.
You see a small shop to the west and the local inn to the north.
If you leave south you go to village street.
:id: 1016
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1797
:location:
:owner: 0
:name: The secret passageroom
:desc: |
You have entered a tiny room. There is an exit down, and an
exit to the west.
:id: 1798
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 231
- 232
- 233
- 234
:location:
:owner: 0
:name: Emerald Avenue
:desc: |
You are at Emerald Avenue which continues north and south. To the west is
the park entrance and to the east is the not very big Town Hall of Midgaard.
:id: 235
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a black demon blade.
:desc: |-
A black demon blade is here, you sense the forces of evil
controling the weapon.
:id: 2319
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 758
:to_room: 744
:owner: 0
:name: north
:desc: ""
:id: 756
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1275
- 1276
:location:
:owner: 0
:name: The muddy sewer bend
:desc: |
This isn't your idea of a place to stay too long. You're in up to your
knees in something that resembles mud, but you're not quite sure. The
bend in which you stand leads west and south.
:id: 1277
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1540
:to_room: 1518
:owner: 0
:name: west
:desc: |
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
:id: 1538
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2055
- 2056
- 2057
- 2058
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
:id: 2059
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 493
- 494
- 495
:location:
:owner: 0
:name: A Gravel Path on the Graveyard
:desc: |
You are on a gravel path winding its way between dark evergreen trees on
the graveyard. The path leads south and west. An old tomb is here.
:id: 496
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1019
:to_room: 1021
:owner: 0
:name: south
:desc: |
It looks as a reception for storing goods.
:id: 1017
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1801
:to_room: 1796
:owner: 0
:name: east
:desc: |
Long tunnel. JUST like in the description!
:id: 1799
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1281
:to_room: 1277
:owner: 0
:name: north
:desc: |
North. The pipe goes into a bend with a load of mud all the way up the walls.
The bend leads west.
:id: 1278
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 240
:to_room: 213
:owner: 0
:name: north
:desc: ""
:id: 236
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a swordmans gloves
:desc: |-
Some gloves is here. They look like the right kind of
equipment to use when fighting.
:id: 2320
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 758
:to_room: 762
:owner: 0
:name: west
:desc: ""
:id: 757
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2064
:to_room: 2044
:owner: 0
:name: north
:desc: |
The glassy expanse continues north along the wall.
:id: 2060
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1540
:to_room: 1550
:owner: 0
:name: east
:desc: |
East. You stare into darkness.
:id: 1539
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 498
:to_room: 496
:owner: 0
:name: up;tomb;stone
:desc: ""
:id: 497
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1019
:to_room: 1012
:owner: 0
:name: west
:desc: |
You notice nothing but the village street.
:id: 1018
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1801
:to_room: 1804
:owner: 0
:name: west
:desc: |
A grey mass is blocking the way.
:id: 1800
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1281
:to_room: 1303
:owner: 0
:name: east
:desc: |
East. This way like a place for the annual mud festival, although the stench
wouldn't allow any happiness at all. The pipe leads into a bend that leads
north.
:id: 1279
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 240
:to_room: 343
:owner: 0
:name: east;door;oaken
:desc: You see a small cottage with an oaken door. A name plate has been set on it.
:id: 237
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a scroll which reads "ysafg"
:desc: A scroll which reads "ysafg", it looks very fragile and quite old.
:id: 2321
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 756
- 757
:location:
:owner: 0
:name: The cave
:desc: |
You are in a light cave, from torches several feets abouve your
head fire lights the room. The cave continues to the north and west.
:id: 758
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2064
:to_room:
:owner: 0
:name: east
:desc: |
The gates are much too high to jump over (I mean, 50 yds? Come ON!).
:id: 2061
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1537
- 1538
- 1539
:location:
:owner: 0
:name: The narrow eastern ledge
:desc: |
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
You also see a small opening to the east.
:id: 1540
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 497
:location:
:owner: 0
:name: In a dusty Tomb
:desc: |
You are in a dark burial chamber beneath a large tomb stone.
The only exit appears to be up.
:id: 498
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1017
- 1018
:location:
:owner: 0
:name: The small alley
:desc: |
You are in a small, quiet alley.
From here you see the village street to the west and a small
reception lies to the south.
:id: 1019
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1281
:to_room: 1286
:owner: 0
:name: south
:desc: |
South. There's less mud in that direction. *smile*. Your light doesn't
cover enough space for you to see much more than that it leads into some
sort of junction.
:id: 1280
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1799
- 1800
:location:
:owner: 0
:name: End of long tunnel
:desc: |
You are at a end of a long tunnel. Right in front of you,
you can see a grey mass. To the east you can see a tremendous
long tunnel, but you know that, you has just been there.
:id: 1801
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 240
:to_room: 301
:owner: 0
:name: south
:desc: ""
:id: 238
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a green slime mold
:desc: A green slime mold is here. Stinks like sh**.
:id: 2322
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 762
:to_room: 748
:owner: 0
:name: north
:desc: ""
:id: 759
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2064
:to_room: 1948
:owner: 0
:name: south
:desc: |
The glassy expanse continues south for as far as you can see.
:id: 2062
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1544
:to_room: 1523
:owner: 0
:name: west
:desc: |
The ledge leads further west.
:id: 1541
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 501
:to_room: 504
:owner: 0
:name: north
:desc: |
The dusty trail winds north closely to the wall.
:id: 499
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1021
:to_room: 1019
:owner: 0
:name: north
:desc: |
You are able to see the small alley, really not very interresting.
:id: 1020
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1804
:to_room: 1807
:owner: 0
:name: south
:desc: |
nothing but darkness
:id: 1802
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 240
:to_room: 361
:owner: 0
:name: west;door;wooden
:desc: On the wooden door is the name 'Mapmaker'.
:id: 239
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a green slime mold
:desc: A green slime mold is here. Stinks like sh**.
:id: 2323
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 762
:to_room: 758
:owner: 0
:name: east
:desc: ""
:id: 760
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1278
- 1279
- 1280
:location:
:owner: 0
:name: A muddy intersection
:desc: |
You have both your feet safely stuck in mud. It isn't the mud that's wrong
it's the smell, the sounds, the total darkness that surrounds you. Everything
here is so depressing. The pipe leads on with a trail of thick mud to the
north, east and south.
:id: 1281
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2064
:to_room: 2059
:owner: 0
:name: west
:desc: |
The glassy expanse continues south for as far as you can see.
:id: 2063
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1544
:to_room: 1540
:owner: 0
:name: north
:desc: |
North of here you can see a ledge.
:id: 1542
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 501
:to_room: 163
:owner: 0
:name: south
:desc: |
The dusty trail leads to outside the west gate of Midgaard.
:id: 500
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1020
:location:
:owner: 0
:name: The village reception
:desc: |
This is a reception where you feel that you confidently can store
your loved belongings, for a price of course.
The only exit is north leading to the small alley.
:id: 1021
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1804
:to_room:
:owner: 0
:name: down
:desc: |
A sign is blocking the way: 'This has not been implementated
yet'.
:id: 1803
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1286
:to_room: 1281
:owner: 0
:name: north
:desc: |
North. Mud is the floor basis in that direction. Yummy.
:id: 1282
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 236
- 237
- 238
- 239
:location:
:owner: 0
:name: Park Road
:desc: |
You are on Park Road which leads north and south.
A cottage is just east of here and a house is to the west.
:id: 240
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a black potion
:desc: A thick black potion is here.
:id: 2324
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 762
:to_room: 765
:owner: 0
:name: west
:desc: ""
:id: 761
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1544
:to_room: 1665
:owner: 0
:name: down;rock;step;edge
:desc: |
The Abyss lies down there. Who knows what might lurk down there?
:id: 1543
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2441
:triggers: {}
:exits:
- 2060
- 2061
- 2062
- 2063
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing beneath a huge gate, set into an even higher
wall. It must be at least 300 yds tall! The gates are some 50 yds
high, and there is no wall above them.
:id: 2064
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 499
- 500
:location:
:owner: 0
:name: West trail around Midgaard
:desc: |
You are on a dusty trail following the outside wall of Midgaard.
To the east the wall towers over you and to the west you see the
forest of Haon-Dor. The trail leads north and south along the wall.
:id: 501
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1023
:to_room: 1016
:owner: 0
:name: east
:desc: |
The village square is as usual not overcrowded.
:id: 1022
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1286
:to_room: 1313
:owner: 0
:name: east
:desc: |
YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies.
:id: 1283
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1802
- 1803
:location:
:owner: 0
:name: Stair-room
:desc: |
You are standing in a small room. Drawings of faces in pain
are on the walls. You can fell darkness is ruling the place.
there are two exits: south and down.
:id: 1804
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 243
:to_room: 235
:owner: 0
:name: north
:desc: ""
:id: 241
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a heavy oak staff
:desc: A ancient heavy oak staff is here.
:id: 2325
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 759
- 760
- 761
:location:
:owner: 0
:name: The cave
:desc: |
You are in a light cave, from torches several feets abouve your
head fire lights the room. The cave continues to the east and north.
To the west a passage leads north.
:id: 762
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2069
:to_room: 2034
:owner: 0
:name: north
:desc: |
Around the corner, the glass stretches along the wall beyond the
horizon.
:id: 2065
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1541
- 1542
- 1543
:location:
:owner: 0
:name: The southeastern corner of the ledge
:desc: |
This seems like a ledge that is a little broader than the one just to the
north of here. The ledge seems to lead around some sort of abyss of total
darkness.
:id: 1544
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 504
:to_room: 507
:owner: 0
:name: north
:desc: |
To the north you notice the path makes a turn, following the City wall.
:id: 502
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1022
:location:
:owner: 0
:name: Luxan's mixed shop
:desc: |
You are standing in a small shop, filled with all kinds of goods.
Here you might be able to find just the thing you're looking for.
The only exit is east to village square.
:id: 1023
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1807
:to_room: 1804
:owner: 0
:name: north
:desc: ""
:id: 1805
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1286
:to_room: 1289
:owner: 0
:name: south
:desc: |
North. This direction looks quite nice actually. The pipe leads into
a bend that goes east.
:id: 1284
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 243
:to_room: 294
:owner: 0
:name: west
:desc: ""
:id: 242
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a light silver dagger
:desc: A light silver dagger is here.
:id: 2326
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 765
:to_room: 751
:owner: 0
:name: north
:desc: ""
:id: 763
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2069
:to_room: 2015
:owner: 0
:name: east
:desc: |
The glassy expanse continues for as far as you can see.
:id: 2066
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1547
:to_room: 1509
:owner: 0
:name: west
:desc: ""
:id: 1545
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 504
:to_room: 501
:owner: 0
:name: south
:desc: |
The dusty trail continues towards the south.
:id: 503
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1025
:to_room: 1016
:owner: 0
:name: south
:desc: |
The village square is as usual not overcrowded.
:id: 1024
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1807
:to_room: 1811
:owner: 0
:name: south
:desc: ""
:id: 1806
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1286
:to_room: 1268
:owner: 0
:name: west
:desc: |
A few yards ahead - away from this junction - there is a pit leading down,
but the smell from there...>PHEWW<.
:id: 1285
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 241
- 242
:location:
:owner: 0
:name: Emerald Avenue
:desc: |
You are standing at a bend on Emerald Avenue. The road leads north and
west.
:id: 243
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 958
:owner: 0
:name: a small dusk of timian herbs
:desc: Some herbs is lying here, small green leaves and tiny pink flowers.
:id: 2327
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 765
:to_room: 762
:owner: 0
:name: east
:desc: ""
:id: 764
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2069
:to_room: 1922
:owner: 0
:name: south
:desc: |
The glassy expanse continues for as far as you can see.
:id: 2067
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1547
:to_room:
:owner: 0
:name: east;crack;wall;rock
:desc: ""
:id: 1546
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 502
- 503
:location:
:owner: 0
:name: West trail around Midgaard
:desc: |
You are on a dusty trail following the outside wall of Midgaard.
To the east the wall towers over you and to the west you see the
forest of Haon-Dor. The trail leads north and south along the wall.
:id: 504
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1024
:location:
:owner: 0
:name: The Local Inn
:desc: |
You are in the local inn, where the peacefull citizens of Ofcol
gather to have a drink or 5 if they have dry throats.
You can't help thinking that Ofcol is a dry city, when you see the
many people here.
The only exit is south to the village square.
:id: 1025
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1805
- 1806
:location:
:owner: 0
:name: Dark tunnel
:desc: |
You are standing in a dark tunnel. It continues to the north
and to the south. Bones are spred on the floor
:id: 1807
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 249
:to_room: 294
:owner: 0
:name: north
:desc: ""
:id: 244
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 919
:owner: 0
:name: a small dusk of black gyvel
:desc: |-
Some black gyvel is lying here, darkgreen with black leaves and tiny
blood red flowers.
:id: 2328
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 763
- 764
:location:
:owner: 0
:name: The passage
:desc: |
You are in a passage, to the east you see a cave. Light from the
cave lights up the passage. To the north the passage leads into
the darkness..
:id: 765
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1282
- 1283
- 1284
- 1285
:location:
:owner: 0
:name: The Sewer Junction
:desc: |
You stand in the middle of a huge junction of sewer pipes right under
what you'd think was an air shaft. The sewer pipes lead to the north,
south, east and west. It look quite impossible to force your way up.
:id: 1286
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2069
:to_room:
:owner: 0
:name: west
:desc: |
The slope leads up to a portal, through which you can see a swirling
grey fog, shot through with lightening. Occasionally a tendril of fog
snakes out, looking as if sniffing, then withdraws with a shudder. From
within, a faint wailing can be heard, as if from souls in agony.
:id: 2068
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1545
- 1546
:location:
:owner: 0
:name: Under the pit
:desc: |
You stand in a completely dark cavern leading west. The wall looks weird here.
:id: 1547
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 507
:to_room: 510
:owner: 0
:name: east
:desc: |
The dusty trail winds close up to the north wall of Midgaard.
:id: 505
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits: []
:location:
:owner: 0
:name: Ravan's hideout
:desc: |
This place is a small, cosy place where no one disturbs you all
the time. The room has little decoration execpt for some pictures
on the wall.
You notice that there are no exits from this room.
:id: 1026
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1811
:to_room: 1807
:owner: 0
:name: north
:desc: ""
:id: 1808
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1289
:to_room: 1286
:owner: 0
:name: north
:desc: |
North. You are staring into a huge junction with exits in all directions.
:id: 1287
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 249
:to_room: 304
:owner: 0
:name: east
:desc: ""
:id: 245
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a small dusk of poison ivy
:desc: Some poison ivy is growing here.
:id: 2329
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 767
:to_room: 772
:owner: 0
:name: south
:desc: ""
:id: 766
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1550
:to_room: 1373
:owner: 0
:name: up
:desc: |
It's too dark up there.
:id: 1548
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2065
- 2066
- 2067
- 2068
:location:
:owner: 0
:name: Main Matrix
:desc: |
You are standing under the the highest wall you've ever seen.
From where you stand, near the south-eastern corner, a slope leads
up to a wide portal set in the south wall, some 40 yds up.
:id: 2069
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 507
:to_room: 504
:owner: 0
:name: south
:desc: |
The dusty trail leads south towards the gate.
:id: 506
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1029
:to_room: 163
:owner: 0
:name: east
:desc: |
You see the West Gate of the City of Midgaard.
:id: 1027
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1811
:to_room: 1815
:owner: 0
:name: south
:desc: |
the only thing you can see are smoke.
:id: 1809
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1289
:to_room: 1317
:owner: 0
:name: east
:desc: |
East. The Pipe leads into utter darkness that way.
:id: 1288
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 249
:to_room: 297
:owner: 0
:name: south
:desc: ""
:id: 246
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a dark red jar
:desc: A small jar in a dark, red colour.
:id: 2330
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 766
:location:
:owner: 0
:name: The dark hole
:desc: |
You are standing at a hole, a small passage leads south. You see
some inscriptions on the wall, most of 'em the usual stuff, like :
'Super Snude was here' and 'Why does the mayor likes secretarys with
small hands?' - But one inscription gets you attention, it says :
The Balrog is ALIVE...
:id: 767
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2073
:to_room: 2076
:owner: 0
:name: east
:desc: |
The corridor continues turning right as long as your light reaches. It
looks cleaner that way.
:id: 2070
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1550
:to_room: 1540
:owner: 0
:name: west
:desc: |
You can see a narrow ledge going north and south.
:id: 1549
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 505
- 506
:location:
:owner: 0
:name: Northwest corner of dusty trail.
:desc: |
You are standing outside the northwestern corner of the city wall.
The trail leads east following the north wall and south towards the gate.
:id: 507
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1029
:to_room: 1032
:owner: 0
:name: west
:desc: |
You see the narrow forest trail winding westwards in between the trees.
:id: 1028
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1811
:to_room: 1766
:owner: 0
:name: east
:desc: |
A small cave is to the east.
:id: 1810
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 249
:to_room: 301
:owner: 0
:name: west
:desc: ""
:id: 247
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 988
:owner: 0
:name: wild flowers
:desc: A bunch of pretty wild flowers is here.
:id: 2331
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 772
:to_room: 767
:owner: 0
:name: north
:desc: ""
:id: 768
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1287
- 1288
:location:
:owner: 0
:name: A bend in sewer pipe
:desc: |
You are in a bend in the sewer pipe. A strong smell seeps in from the north.
The sewer goes north and east.
:id: 1289
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2073
:to_room: 2079
:owner: 0
:name: south
:desc: |
The corridor continues turning left as long as you can see. There are
no more debris a short stretch down this corridor.
:id: 2071
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1548
- 1549
:location:
:owner: 0
:name: Under The Shaft
:desc: |
A ladder leads up from here to the Shaft.
A small opening leads west from here.
:id: 1550
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 510
:to_room: 514
:owner: 0
:name: east
:desc: |
The dusty trail is winding along the north wall of Midgaard.
:id: 508
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2350
:triggers: {}
:exits:
- 1027
- 1028
:location:
:owner: 0
:name: The edge of the forest
:desc: |
You are standing at the eastern edge of a big forest. To the east is the West
Gate of Midgaard and to the west is a narrow trail, leading in through the
forest.
:id: 1029
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1293
:to_room: 1271
:owner: 0
:name: west
:desc: |
West. The mud reaches that way too, all the way up the walls.
:id: 1290
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1808
- 1809
- 1810
:location:
:owner: 0
:name: Entrance to lair
:desc: |
The smell here is awfull. To the south you can see some
smoke. A tunnel leads north, and east.
:id: 1811
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 249
:to_room: 1887
:owner: 0
:name: up
:desc: The chain disappears in the clouds.
:id: 248
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a waterskin
:desc: A waterskin is lying on the ground here.
:id: 2332
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 772
:to_room: 787
:owner: 0
:name: east
:desc: ""
:id: 769
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2073
:to_room: 1928
:owner: 0
:name: up
:desc: |
There is a small hole high above you, barely reachable from the top of
the largest pile of trash.
:id: 2072
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1553
:to_room: 1523
:owner: 0
:name: north
:desc: |
You can see the southern part of the ledge.
:id: 1551
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 510
:to_room: 507
:owner: 0
:name: west
:desc: |
The dusty trail turns left around the corner of the wall, behind it Haon-Dor.
:id: 509
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1032
:to_room: 1029
:owner: 0
:name: east
:desc: |
The trail continues eastwards out of the forest.
:id: 1030
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1815
:to_room: 1811
:owner: 0
:name: north
:desc: ""
:id: 1812
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1293
:to_room: 1327
:owner: 0
:name: east
:desc: |
East. There's less mud in that direction, or that's your impression.
:id: 1291
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 244
- 245
- 246
- 247
- 248
:location:
:owner: 0
:name: Road Crossing
:desc: |
You are in the middle of the road cross. Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the centre of the road cross. Its other end leads directly upwards towards
the sky.
A road sign is here.
:id: 249
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a beef jerkey
:desc: A slice of beef jerkey has been left here.
:id: 2333
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 772
:to_room: 787
:owner: 0
:name: south
:desc: ""
:id: 770
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1553
:to_room: 1633
:owner: 0
:name: down
:desc: |
You look deeper down into the drain.
:id: 1552
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2070
- 2071
- 2072
:location:
:owner: 0
:name: The trash dump
:desc: |
You are standing knee-deep in a pile of assorted debris, cardboard-
like scraps and needle-like bits of bent metal. The room is in fact a
part of a curving corridor, going east and south.
:id: 2073
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 508
- 509
:location:
:owner: 0
:name: Dusty trail along north wall.
:desc: |
You are walking on the trail following the outside of Midgaard's
northern wall.
:id: 510
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1032
:to_room: 1036
:owner: 0
:name: west
:desc: |
You see the narrow forest trail winding westwards in between the trees.
:id: 1031
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1815
:to_room: 1818
:owner: 0
:name: south
:desc: ""
:id: 1813
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1293
:to_room: 1321
:owner: 0
:name: south
:desc: |
That way is lost in darkness, though you sense less mud in that direction,
perhaps even a complete end to this sludge that surrounds you.
:id: 1292
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 252
:to_room: 297
:owner: 0
:name: east
:desc: ""
:id: 250
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a strange amulet
:desc: A strange looking amulet is lying here, half covered with dust.
:id: 2334
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 772
:to_room: 783
:owner: 0
:name: west
:desc: ""
:id: 771
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2076
:to_room: 2082
:owner: 0
:name: south
:desc: |
The corridor continues to curve right for as long as your light
reaches.
:id: 2074
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1551
- 1552
:location:
:owner: 0
:name: The sewer line.
:desc: |
You are in a narrow part of the sewer. Down the sewer continues and to the
north is the ledge.
:id: 1553
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 514
:to_room: 843
:owner: 0
:name: north
:desc: |
A small path extends into the plains.
:id: 511
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1030
- 1031
:location:
:owner: 0
:name: A trail through the light forest
:desc: |
You are on a trail leading through the forest. To the east is the forest edge
and to the west, the trail leads further into the forest.
:id: 1032
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1815
:to_room: 1821
:owner: 0
:name: west
:desc: ""
:id: 1814
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 252
:to_room: 265
:owner: 0
:name: south
:desc: ""
:id: 251
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a druish staff
:desc: A staff with druidic marks have been left here.
:id: 2335
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 768
- 769
- 770
- 771
:location:
:owner: 0
:name: The small passage
:desc: |
You are in a small passage, to the north you see a hole, and to
the south you see a large tunnel. The air is damp in this area.
:id: 772
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1290
- 1291
- 1292
:location:
:owner: 0
:name: The muddy sewer pipe
:desc: |
You have entered a kind of tube intersection that leads south, west and east.
Your legs are covered in mud up to the knees. REAL yucky!
:id: 1293
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2076
:to_room: 2073
:owner: 0
:name: west
:desc: |
For as long as you can see, the corridor keeps turning left.
:id: 2075
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits: []
:location:
:owner: 0
:name: The sewer pipe.
:desc: |
You are in an odd sewer pipe You see some odd scrates on the pipe wall, as
from a gigantic rat. You can see some slimy water gently running down into
a sewer drain, and north the drain continues.
:id: 1554
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 514
:to_room: 517
:owner: 0
:name: east
:desc: |
The dusty trail is winding along the north wall of Midgaard.
:id: 512
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1036
:to_room: 1032
:owner: 0
:name: east
:desc: |
The trail continues eastwards through the young trees.
:id: 1033
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1296
:to_room: 1274
:owner: 0
:name: west
:desc: |
West. All you can see, is that the pipe leads into a bend that goes
north. But there's less mud in that direction, however odd that sounds.
:id: 1294
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1812
- 1813
- 1814
:location:
:owner: 0
:name: North-eastern part of Basilisks cave
:desc: |
It is hard to see here because of the smoke. To the north you
can see barly see a small tunnel. Other exits are to the south
and to the west.
:id: 1815
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 250
- 251
:location:
:owner: 0
:name: Emerald Avenue
:desc: |
You are standing at a bend on Emerald Avenue. The road leads south and
east.
:id: 252
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 965
:owner: 0
:name: a rabbit roast
:desc: You see a deliciously looking rabbit roast.
:id: 2336
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 774
:to_room: 777
:owner: 0
:name: east
:desc: ""
:id: 773
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1560
:to_room: 1496
:owner: 0
:name: north
:desc: ""
:id: 1555
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 2074
- 2075
:location:
:owner: 0
:name: The ring
:desc: |
You are standing in a curving corridor, going south and west.
Skeletons and pieces of skeletons, clad in once-bright tatters, are
stapled to the wall on the outside of the curve.
:id: 2076
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 514
:to_room: 510
:owner: 0
:name: west
:desc: |
The dusty trail is winding along the north wall of Midgaard.
:id: 513
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1036
:to_room: 1066
:owner: 0
:name: south
:desc: |
The small path leads south through the young trees.
:id: 1034
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1818
:to_room: 1815
:owner: 0
:name: north
:desc: |
You can see nothing but smoke
:id: 1816
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1296
:to_room: 1300
:owner: 0
:name: south
:desc: |
South. There's even more mud that way, incredible! Although it looks
like an intersection in the sewer system that leads east and south.
:id: 1295
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 256
:to_room: 304
:owner: 0
:name: north
:desc: ""
:id: 253
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a strange template
:desc: A strange template made of an exotic green metal is placed here
:id: 2337
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 773
:location:
:owner: 0
:name: The tunnel
:desc: |
You suddenly feel that the tunnel leads down.. The only exit is
to the east, but it don't leads back..
:id: 774
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2079
:to_room: 2073
:owner: 0
:name: north
:desc: |
The corridor continues to curve right for as long as your light
reaches.
:id: 2077
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1560
:to_room: 1492
:owner: 0
:name: east
:desc: ""
:id: 1556
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 511
- 512
- 513
:location:
:owner: 0
:name: The long dusty trail following the north wall.
:desc: |
You are walking along the north wall. This is the rear of the Temple.
It is not as pompous and impressive from this side. To the north the plains
extend towards the horizon.
You notice some markings on the wall here.
:id: 514
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1036
:to_room: 1039
:owner: 0
:name: west
:desc: |
You see the narrow forest trail winding westwards into the dense forest.
:id: 1035
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1818
:to_room: 1825
:owner: 0
:name: west
:desc: |
You can see nothing but smoke
:id: 1817
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 256
:to_room: 259
:owner: 0
:name: east
:desc: ""
:id: 254
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a clear potion
:desc: A clear potion wrapped in leather is unnoticed placed here.
:id: 2338
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 777
:to_room: 780
:owner: 0
:name: east
:desc: ""
:id: 775
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1294
- 1295
:location:
:owner: 0
:name: The bend in the Muddy sewer
:desc: |
This is not your idea of a holiday. You stand in mud up to your knees.
It's absolutely inconceivable how all this mud could have been placed
here. The pipe leads to the west and south.
:id: 1296
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2079
:to_room: 2082
:owner: 0
:name: east
:desc: |
For as long as you can see, the corridor keeps turning left.
:id: 2078
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1560
:to_room: 1500
:owner: 0
:name: south
:desc: ""
:id: 1557
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 517
:to_room: 520
:owner: 0
:name: east
:desc: |
The dusty trail turns right around the corner of the wall.
You notice some mountains in the distance.
:id: 515
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1033
- 1034
- 1035
:location:
:owner: 0
:name: A trail through the light forest
:desc: |
You are on a narrow trail leading east and west through the forest. To the
west, the forest gradually becomes more dense. A small forest path leads
south.
:id: 1036
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1300
:to_room: 1296
:owner: 0
:name: north
:desc: |
North. Sludge and sediment fills this corridor of the sewer that leads
into a bend going west.
:id: 1297
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1816
- 1817
:location:
:owner: 0
:name: South-eastern part of basilisks cave
:desc: |
There are a very small hole in wall, from where the smoke
are coming from. Otherwise it is pitch dark. Exits are north
and west.
:id: 1818
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 256
:to_room: 269
:owner: 0
:name: south
:desc: ""
:id: 255
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a scroll titled 'jhyfrdow'
:desc: An odd looking scroll is here.
:id: 2339
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 777
:to_room: 790
:owner: 0
:name: south
:desc: ""
:id: 776
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1560
:to_room: 1488
:owner: 0
:name: west
:desc: ""
:id: 1558
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2427
:triggers: {}
:exits:
- 2077
- 2078
:location:
:owner: 0
:name: The ring
:desc: |
You are standing in a curving corridor, going north and east.
Skeletons and pieces of skeletons, clad in once-bright tatters, are
stapled to the wall on the outside of the curve.
:id: 2079
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 517
:to_room: 514
:owner: 0
:name: west
:desc: |
The dusty trail is winding along the north wall of Midgaard.
:id: 516
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1039
:to_room: 1036
:owner: 0
:name: east
:desc: |
The trail continues eastwards to the younger part of the forest.
:id: 1037
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1821
:to_room: 1815
:owner: 0
:name: east
:desc: ""
:id: 1819
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1300
:to_room: 1335
:owner: 0
:name: east
:desc: |
East. You can see absolutely nothing of interest in that direction (Maybe
that's why it's so damn interesting.??) There's no mud in that direction
either, GREAT!
:id: 1298
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 253
- 254
- 255
:location:
:owner: 0
:name: Park Road
:desc: |
You are on Park Road which leads south and north. Elm Street is east of
here.
:id: 256
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a lumber axe
:desc: A heavy lumber axe lies here.
:id: 2340
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 775
- 776
:location:
:owner: 0
:name: The large tunnel
:desc: |
You are in a large tunnel leading from the south to the east. The
air is damp in the area.
:id: 777
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2082
:to_room: 2076
:owner: 0
:name: north
:desc: |
The corridor continues to curve left for as long as your light
reaches.
:id: 2080
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1560
:to_room: 1512
:owner: 0
:name: up
:desc: ""
:id: 1559
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 515
- 516
:location:
:owner: 0
:name: Dusty trail along north wall.
:desc: |
You are walking on the trail following the outside of Midgaard's
northern wall.
:id: 517
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1039
:to_room: 1043
:owner: 0
:name: west
:desc: |
You see the narrow trail winding westwards through the dense forest.
:id: 1038
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1821
:to_room: 1825
:owner: 0
:name: south
:desc: ""
:id: 1820
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1300
:to_room: 1303
:owner: 0
:name: south
:desc: |
South. All you can see is more mud! Although the pipe goes into a bend
leading west.
:id: 1299
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 259
:to_room: 262
:owner: 0
:name: east
:desc: ""
:id: 257
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a chequered shirt
:desc: A chequered shirt lies here.
:id: 2341
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 780
:to_room: 783
:owner: 0
:name: east
:desc: ""
:id: 778
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2082
:to_room: 2079
:owner: 0
:name: west
:desc: |
For as long as you can see, the corridor keeps turning right.
:id: 2081
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 520
:to_room: 523
:owner: 0
:name: south
:desc: |
The dusty trail leads south towards the gate.
:id: 518
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1037
- 1038
:location:
:owner: 0
:name: A trail through the dense forest
:desc: |
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
:id: 1039
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1555
- 1556
- 1557
- 1558
- 1559
:location:
:owner: 0
:name: Mid-air
:desc: |
You've just stepped into the most unlucky position in the whole of DikuMUD.
The result of such a foolish act should be punished with death, you know.
With an acceleration of approximately 9.82 metres per second per second, you
are now descending the Abyss. What awaits you at the bottom will continue to
be a mystery. Bye Cruel World.
:id: 1560
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2407
:triggers: {}
:exits:
- 1819
- 1820
:location:
:owner: 0
:name: North-western part of basilisks cave
:desc: |
You can see some hay spred on the floor. The smell is
awfull here, and it makes you feel sick. This place is
the place where the basilisk sleep. Watch out..Mabye it is not
far away.
:id: 1821
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 259
:to_room: 256
:owner: 0
:name: west
:desc: ""
:id: 258
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location:
:owner: 0
:name: a pair of leather boots
:desc: A pair of leather boots lies here.
:id: 2342
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 780
:to_room: 777
:owner: 0
:name: west
:desc: ""
:id: 779
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 1297
- 1298
- 1299
:location:
:owner: 0
:name: A MUDDY intersection
:desc: |
You wouldn't want to know the true feeling of standing in this mud up to
your hips. >BWAADR<. All that fills your mind right now is the dream of
a hot bath. This is NOT very clean mud you know, remember you're in the
sewer! The pipes leads north, south and east.
:id: 1300
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1563
:to_room:
:owner: 0
:name: east
:desc: ""
:id: 1561
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2438
:triggers: {}
:exits:
- 2080
- 2081
:location:
:owner: 0
:name: The ring
:desc: |
You are standing in a long corridor, curving north and west. There
is a noticeable layer of fine dust covering everything here. The
grey-painted walls are flaking, revealing more of the glass-like
material that also covers the ground above. There is a wide crack in
the ceiling above, but it is too high for you to reach.
:id: 2082
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 520
:to_room: 517
:owner: 0
:name: west
:desc: |
The dusty trail winds close up to the north wall of Midgaard.
:id: 519
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1043
:to_room: 1039
:owner: 0
:name: east
:desc: |
The trail continues eastwards through the dense forest.
:id: 1040
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1825
:to_room: 1821
:owner: 0
:name: north
:desc: ""
:id: 1822
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1303
:to_room: 1300
:owner: 0
:name: north
:desc: |
North. Filled with mud, that place looks like an impassable intersection
with pipes leading north and east.
:id: 1301
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 257
- 258
:location:
:owner: 0
:name: Elm Street
:desc: |
You are on Elm street. Park Road is to the west and Elm Street continues
in eastward direction.
:id: 259
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:GameObject
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents:
- 2346
:triggers: {}
:location: 1063
:owner: 0
:name: a fireplace
:desc: A fireplace made from stone is set against the east wall.
:id: 2343
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 778
- 779
:location:
:owner: 0
:name: The large tunnel
:desc: |
You are in a large east-west leading tunnel, the air is damp and
the floor is wet.
:id: 780
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 2085
:to_room: 1939
:owner: 0
:name: down
:desc: |
You feel dizzy...
:id: 2083
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1563
:to_room: 1463
:owner: 0
:name: up
:desc: ""
:id: 1562
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Room
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:exits:
- 518
- 519
:location:
:owner: 0
:name: Northeast corner of dusty trail.
:desc: |
You are standing outside the northeastern corner of the city wall.
The trail leads west following the north wall and south towards the gate.
:id: 520
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""
- !ruby/object:Exit
props:
:updated_on: 2006-06-28 18:21:14.707128 -04:00
:msgsucc: ""
:contents: []
:triggers: {}
:location: 1043
:to_room: 1046
:owner: 0
:name: south
:desc: |
The small path leads south through the trees.
:id: 1041
:created_on: 2006-06-28 18:21:14.707128 -04:00
:msgfail: ""