#include "copyright.h"
/* Commands which involve speaking */
#include "os.h"
#include "db.h"
#include "interface.h"
#include "match.h"
#include "config.h"
#include "externs.h"
/* this function is a kludge for regenerating messages split by '=' */
const char *reconstruct_message (const char *arg1, const char *arg2)
{
static char buf[BUFFER_LEN];
if (arg2 && *arg2) {
strcpy (buf, arg1);
strcat (buf, " = ");
strcat (buf, arg2);
return buf;
} else {
return arg1;
}
}
void do_say (dbref player, const char *arg1, const char *arg2)
{
dbref loc;
const char *message;
char buf[BUFFER_LEN];
if ((loc = getloc (player)) == NOTHING)
return;
message = reconstruct_message (arg1, arg2);
/* notify everybody */
sprintf (buf, "You say \"%s\"", message);
notify (player, buf);
sprintf (buf, "%s says \"%s\"", db[player].name, message);
notify_except (db[loc].contents, player, buf);
}
void do_whisper (dbref player, const char *arg1, const char *arg2)
{
#ifndef QUIET_WHISPER
dbref loc;
#endif /* QUIET_WHISPER */
dbref who;
char buf[BUFFER_LEN];
char *det;
int result;
init_match (player, arg1, TYPE_PLAYER);
match_neighbor ();
match_me ();
if (Wizard (player)) {
match_absolute ();
match_player ();
}
switch (who = match_result ()) {
case NOTHING:
notify (player, "Whisper to whom?");
break;
case AMBIGUOUS:
notify (player, "I don't know who you mean!");
break;
default:
if (Typeof (who) == TYPE_PLAYER) {
sprintf (buf, "%s whispers \"%s\"", db[player].name, arg2);
if (notify (who, buf)) {
sprintf (buf, "You whisper \"%s\" to %s.", arg2, db[who].name);
notify (player, buf);
#ifndef QUIET_WHISPER
sprintf (buf, "%s whispers something to %s.",
db[player].name, db[who].name);
if ((loc = getloc (player)) != NOTHING) {
notify_except2 (db[loc].contents, player, who, buf);
}
#endif /* QUIET_WHISPER */
} else
notify (player, "That person is not connected.");
} else {
if (string_prefix (db[who].name, "a ") ||
string_prefix (db[who].name, "an ") ||
string_prefix (db[who].name, "the ") ||
string_prefix (db[who].name, "some ")) {
det = "";
} else if (lookup_player (db[who].name) != NOTHING) {
det = "the thing called ";
} else {
det = "the ";
}
sprintf (buf, "You feel silly about whispering to %s%s.",
det, db[who].name);
notify (player, buf);
}
break;
}
}
void do_pose (dbref player, const char *arg1, const char *arg2)
{
dbref loc;
const char *message;
char buf[BUFFER_LEN];
if ((loc = getloc (player)) == NOTHING)
return;
message = reconstruct_message (arg1, arg2);
/* notify everybody */
sprintf (buf, "%s %s", db[player].name, message);
notify_except (db[loc].contents, NOTHING, buf);
}
void do_wall (dbref player, const char *arg1, const char *arg2)
{
dbref i;
const char *message;
char buf[512];
message = reconstruct_message (arg1, arg2);
if (Wizard (player)) {
writelog ("WALL from %s(%d): %s\n", db[player].name, player, message);
sprintf (buf, "%s shouts \"%s\"", db[player].name, message);
for (i = 0; i < db_top; i++) {
if (Typeof (i) == TYPE_PLAYER) {
notify (i, buf);
}
}
} else {
notify (player, "But what do you want to do with the wall?");
}
}
void do_gripe (dbref player, const char *arg1, const char *arg2)
{
dbref loc;
const char *message;
loc = db[player].location;
message = reconstruct_message (arg1, arg2);
writelog ("GRIPE from %s(%d) in %s(%d): %s\n",
db[player].name, player, db[loc].name, loc, message);
fflush (stderr);
#ifdef GOD_PRIV
/* try telling GOD about it */
if (!Flag (GOD, HAVEN)) {
char buf[BUFFER_LEN];
sprintf (buf, "%s gripes: \"%s\"", unparse_object (GOD, player), message);
notify (GOD, buf);
}
#endif /* GOD_PRIV */
notify (player, "Your complaint has been duly noted.");
}
/* doesn't really belong here, but I couldn't figure out where else */
void do_page (dbref player, const char *arg1, const char *arg2)
{
char buf[BUFFER_LEN];
dbref target;
int result;
if (!payfor (player, PAGE_COST)) {
notify (player, "You don't have enough pennies.");
} else if ((target = lookup_player (arg1)) == NOTHING) {
notify (player, "I don't recognize that name.");
} else if (db[target].flags & HAVEN) {
notify (player, "That player is not accepting pages.");
} else if (arg2 && *arg2) {
sprintf (buf, "%s pages: %s", db[player].name, arg2);
result = notify (target, buf);
if (result)
notify (player, "Your message has been sent.");
else
notify (player, "That person is not connected.");
} else {
sprintf (buf, "You sense that %s is looking for you in %s.",
db[player].name, db[db[player].location].name);
result = notify (target, buf);
if (result)
notify (player, "Your message has been sent.");
else
notify (player, "That person is not connected.");
}
}
void notify_except (dbref first, dbref exception, const char *msg)
{
DOLIST (first, first) {
if ((db[first].flags & TYPE_MASK) == TYPE_PLAYER && first != exception) {
notify (first, msg);
}
}
}
void notify_except2 (dbref first, dbref exc1, dbref exc2, const char *msg)
{
DOLIST (first, first) {
if ((db[first].flags & TYPE_MASK) == TYPE_PLAYER
&& first != exc1 && first != exc2) {
notify (first, msg);
}
}
}