#include "copyright.h"
/* rob and kill */
#include "os.h"
#include "db.h"
#include "config.h"
#include "interface.h"
#include "match.h"
#include "externs.h"
void do_rob (dbref player, const char *what)
{
dbref thing;
char buf[BUFFER_LEN];
init_match (player, what, TYPE_PLAYER);
match_neighbor ();
match_me ();
if (Wizard (player)) {
match_absolute ();
match_player ();
}
thing = match_result ();
switch (thing) {
case NOTHING:
notify (player, "Rob whom?");
break;
case AMBIGUOUS:
notify (player, "I don't know who you mean!");
break;
default:
if (Typeof (thing) != TYPE_PLAYER) {
notify (player, "Sorry, you can only rob other players.");
} else if (db[thing].pennies < 1) {
sprintf (buf, "%s is penniless.", db[thing].name);
notify (player, buf);
sprintf (buf,
"%s tried to rob you, but you have no pennies to take.",
db[player].name);
notify (thing, buf);
} else if (can_doit (player, thing, "Your conscience tells you not to.")) {
/* steal a penny */
db[player].pennies++;
db[thing].pennies--;
notify (player, "You stole a penny.");
sprintf (buf, "%s stole one of your pennies!", db[player].name);
notify (thing, buf);
}
break;
}
}
void do_kill (dbref player, const char *what, int cost)
{
dbref victim;
char buf[BUFFER_LEN];
init_match (player, what, TYPE_PLAYER);
match_neighbor ();
match_me ();
if (Wizard (player)) {
match_player ();
match_absolute ();
}
victim = match_result ();
switch (victim) {
case NOTHING:
notify (player, "I don't see that player here.");
break;
case AMBIGUOUS:
notify (player, "I don't know who you mean!");
break;
default:
if (Typeof (victim) != TYPE_PLAYER) {
notify (player, "Sorry, you can only kill other players.");
} else if ((db[db[victim].location].flags & HAVEN) &&
db[db[victim].location].owner != player &&
!Wizard(player)) {
notify (player, "Sorry, this room is safe from killing.");
} else {
/* go for it */
/* set cost */
if (cost < KILL_MIN_COST)
cost = KILL_MIN_COST;
/* see if it works */
if (!payfor (player, cost)) {
notify (player, "You don't have enough pennies.");
} else if ((OS_RAND () % KILL_BASE_COST) < cost && !Wizard (victim)) {
/* you killed him */
sprintf (buf, "You killed %s!", db[victim].name);
notify (player, buf);
/* notify victim */
sprintf (buf, "%s killed you!", db[player].name);
notify (victim, buf);
/* maybe pay off the bonus */
if (db[victim].pennies < MAX_PENNIES) {
sprintf (buf, "Your insurance policy pays %d pennies.", KILL_BONUS);
notify (victim, buf);
db[victim].pennies += KILL_BONUS;
} else {
notify (victim, "Your insurance policy has been revoked.");
}
/* send him home */
send_home (victim);
/* now notify everybody else */
sprintf (buf, "%s killed %s!", db[player].name, db[victim].name);
notify_except (db[db[player].location].contents, player, buf);
} else {
/* notify player and victim only */
notify (player, "Your murder attempt failed.");
sprintf (buf, "%s tried to kill you!", db[player].name);
notify (victim, buf);
}
break;
}
}
}
void do_give (dbref player, char *recipient, int amount)
{
dbref who;
char buf[BUFFER_LEN];
/* do amount consistency check */
if (amount < 0 && !Wizard (player)) {
notify (player, "Try using the \"rob\" command.");
return;
} else if (amount == 0) {
notify (player, "You must specify a positive number of pennies.");
return;
}
/* check recipient */
init_match (player, recipient, TYPE_PLAYER);
match_neighbor ();
match_me ();
if (Wizard (player)) {
match_player ();
match_absolute ();
}
switch (who = match_result ()) {
case NOTHING:
notify (player, "Give to whom?");
return;
case AMBIGUOUS:
notify (player, "I don't know who you mean!");
return;
default:
if (!Wizard (player)) {
if (Typeof (who) != TYPE_PLAYER) {
notify (player, "You can only give to other players.");
return;
} else if (db[who].pennies + amount > MAX_PENNIES) {
notify (player, "That player doesn't need that many pennies!");
return;
}
}
break;
}
/* try to do the give */
if (!payfor (player, amount)) {
notify (player, "You don't have that many pennies to give!");
} else {
/* he can do it */
sprintf (buf, "You give %d %s to %s.",
amount, amount == 1 ? "penny" : "pennies", db[who].name);
notify (player, buf);
if (Typeof (who) == TYPE_PLAYER) {
sprintf (buf, "%s gives you %d %s.",
db[player].name, amount, amount == 1 ? "penny" : "pennies");
notify (who, buf);
}
db[who].pennies += amount;
}
}