#include "copyright.h" /* Commands which involve speaking */ #include <string.h> #include "db.h" #include "interface.h" #include "match.h" #include "config.h" #include "externs.h" /* this function is a kludge for regenerating messages split by '=' */ const char *reconstruct_message (const char *arg1, const char *arg2) { static char buf[BUFFER_LEN]; if (arg2 && *arg2) { strcpy (buf, arg1); strcat (buf, " = "); strcat (buf, arg2); return buf; } else { return arg1; } } void do_say (dbref player, const char *arg1, const char *arg2) { dbref loc; const char *message; char buf[BUFFER_LEN]; if ((loc = getloc (player)) == NOTHING) return; message = reconstruct_message (arg1, arg2); /* notify everybody */ sprintf (buf, "You say \"%s\"", message); notify (player, buf); sprintf (buf, "%s says \"%s\"", db[player].name, message); notify_except (db[loc].contents, player, buf); } void do_pose (dbref player, const char *arg1, const char *arg2) { dbref loc; const char *message; char buf[BUFFER_LEN]; if ((loc = getloc (player)) == NOTHING) return; message = reconstruct_message (arg1, arg2); /* notify everybody */ sprintf (buf, "%s %s", db[player].name, message); notify_except (db[loc].contents, NOTHING, buf); } void do_wall (dbref player, const char *arg1, const char *arg2) { dbref i; const char *message; char buf[512]; message = reconstruct_message (arg1, arg2); if (Wizard (player)) { fprintf (stderr, "WALL from %s(%d): %s\n", db[player].name, player, message); sprintf (buf, "%s shouts \"%s\"", db[player].name, message); for (i = 0; i < db_top; i++) { if (Typeof (i) == TYPE_PLAYER) { notify (i, buf); } } } else { notify (player, "But what do you want to do with the wall?"); } } void do_gripe (dbref player, const char *arg1, const char *arg2) { dbref loc; const char *message; loc = db[player].location; message = reconstruct_message (arg1, arg2); fprintf (stderr, "GRIPE from %s(%d) in %s(%d): %s\n", db[player].name, player, getname (loc), loc, message); fflush (stderr); notify (player, "Your complaint has been duly noted."); } /* doesn't really belong here, but I couldn't figure out where else */ void do_page (dbref player, const char *arg1) { char buf[BUFFER_LEN]; dbref target; if (!payfor (player, LOOKUP_COST)) { notify (player, "You don't have enough pennies."); } else if ((target = lookup_player (arg1)) == NOTHING) { notify (player, "I don't recognize that name."); } else { sprintf (buf, "You sense that %s is looking for you in %s.", db[player].name, db[db[player].location].name); notify (target, buf); notify (player, "Your message has been sent."); } } void notify_except (dbref first, dbref exception, const char *msg) { DOLIST (first, first) { if ((db[first].flags & TYPE_MASK) == TYPE_PLAYER && first != exception) { notify (first, msg); } } }