#include "copyright.h"
/* Commands which involve speaking */
#include <string.h>
#include "db.h"
#include "interface.h"
#include "match.h"
#include "config.h"
#include "externs.h"
/* this function is a kludge for regenerating messages split by '=' */
const char *reconstruct_message (const char *arg1, const char *arg2)
{
static char buf[BUFFER_LEN];
if (arg2 && *arg2) {
strcpy (buf, arg1);
strcat (buf, " = ");
strcat (buf, arg2);
return buf;
} else {
return arg1;
}
}
void do_say (dbref player, const char *arg1, const char *arg2)
{
dbref loc;
const char *message;
char buf[BUFFER_LEN];
if ((loc = getloc (player)) == NOTHING)
return;
message = reconstruct_message (arg1, arg2);
/* notify everybody */
sprintf (buf, "You say \"%s\"", message);
notify (player, buf);
sprintf (buf, "%s says \"%s\"", db[player].name, message);
notify_except (db[loc].contents, player, buf);
}
void do_pose (dbref player, const char *arg1, const char *arg2)
{
dbref loc;
const char *message;
char buf[BUFFER_LEN];
if ((loc = getloc (player)) == NOTHING)
return;
message = reconstruct_message (arg1, arg2);
/* notify everybody */
sprintf (buf, "%s %s", db[player].name, message);
notify_except (db[loc].contents, NOTHING, buf);
}
void do_wall (dbref player, const char *arg1, const char *arg2)
{
dbref i;
const char *message;
char buf[512];
message = reconstruct_message (arg1, arg2);
if (Wizard (player)) {
fprintf (stderr, "WALL from %s(%d): %s\n",
db[player].name, player, message);
sprintf (buf, "%s shouts \"%s\"", db[player].name, message);
for (i = 0; i < db_top; i++) {
if (Typeof (i) == TYPE_PLAYER) {
notify (i, buf);
}
}
} else {
notify (player, "But what do you want to do with the wall?");
}
}
void do_gripe (dbref player, const char *arg1, const char *arg2)
{
dbref loc;
const char *message;
loc = db[player].location;
message = reconstruct_message (arg1, arg2);
fprintf (stderr, "GRIPE from %s(%d) in %s(%d): %s\n",
db[player].name, player, getname (loc), loc, message);
fflush (stderr);
notify (player, "Your complaint has been duly noted.");
}
/* doesn't really belong here, but I couldn't figure out where else */
void do_page (dbref player, const char *arg1)
{
char buf[BUFFER_LEN];
dbref target;
if (!payfor (player, LOOKUP_COST)) {
notify (player, "You don't have enough pennies.");
} else if ((target = lookup_player (arg1)) == NOTHING) {
notify (player, "I don't recognize that name.");
} else {
sprintf (buf, "You sense that %s is looking for you in %s.",
db[player].name, db[db[player].location].name);
notify (target, buf);
notify (player, "Your message has been sent.");
}
}
void notify_except (dbref first, dbref exception, const char *msg)
{
DOLIST (first, first) {
if ((db[first].flags & TYPE_MASK) == TYPE_PLAYER && first != exception) {
notify (first, msg);
}
}
}