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lpmud/
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CHANGES
CHANGES.1.4.0-A
Copyright
IDEA
INSTALL_NOTES
Makefile
README
backend.c
comm.h
comm1.c
config.h
count_active.c
ed.c
interpret.c
interpret.h
lang.y
lexical.l
lnode.c
lnode.h
main.c
makefile.bor
makefile.vc
object.c
object.h
os.c
os.h
regexp.c
regexp.h
restart_mud
security.h
sent.h
simulate.c
string_space.c
swap.c
telnet.h
wiz_list.c
wiz_list.h
lpmud/mudlib/
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NEWS
NEWSPAPER
README
RULES
WIZNEWS
make_list
sort_level
lpmud/mudlib/doc/
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help
lpmud/mudlib/doc/LPC/
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README
block
function
types
while
lpmud/mudlib/doc/build/
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README
RULES
armor
armor.list
castle
door
ed0
ed1
ed2
ed3
ed4
error
general
monster
monster.old
std
std2
weapon
weapon.list
lpmud/mudlib/doc/efun/
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README
add_action
add_verb
call_other
capitalize
cat
clone_object
command
create_wizard
destruct
ed
enable_commands
environment
find_living
find_object
find_player
first_inventor
input_to
living
log_file
lower_case
ls
move_object
next_inventory
people
present
random
restore_object
save_object
say
set_heart_beat
set_light
shout
sscanf
tell_object
tell_room
this_object
this_player
transfer
write
lpmud/mudlib/doc/helpdir/
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alignment
brief
bug
concept
concept1
concept2
converse
credits
describe
drop
dying
emergency
experience
get
give
grin
help
hitpoints
hug
idea
kill
laugh
levels
password
put
quit
save
say
score
shout
sigh
smile
spell
spellpoints
spells
start
stop
tell
thank
typo
who
wimpy
lpmud/mudlib/doc/lfun/
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README
add_money
add_weight
attacked_by
can_put_and_ge
catch_tell
drop
exit
get
heal_self
heart_beat
hit_player
id
init
long
query_attack
query_auto_load
query_level
query_money
query_name
query_value
query_weight
realm
reset
short
show_stats
stop_wielding
lpmud/mudlib/doc/w/
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README
cat
clone
destruct
ed
emote
force
goto
heal
in
invis
levels
load
ls
people
review
rm
setmin
setmmin
setmmout
setmout
shutdown
stat
title
trans
update
wizlist
lpmud/mudlib/log/
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time_enter
lpmud/mudlib/obj/
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arm.c
armor.c
bag.c
beer.c
beggar.c
book.c
bullboard.c
catch_talk.c
catch_talk.orc.c
chat.c
chest.c
corpse.c
crash.c
door.c
door.h
drink.c
go_player.c
guard.c
handshake.h
key.c
leo.c
level_list.c
living.h
mag_stone.c
money.c
monster.c
monster.talk.c
newspaper.c
octopus.c
player.c
rope.c
safe.c
shout_curse.c
sing.c
soul.c
soul_com.c
stethoscope.c
torch.c
treasure.c
troll.c
wand.c
weapon.c
wiz_soul.c
lpmud/mudlib/players/
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guest.o
lpmud/mudlib/room/
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adv_guild.c
alley.c
apa.c
attic.c
bank.c
bankroom.c
big_tree.c
church.c
clearing.c
clinic.c
deep_forest1.c
def_castle.c
elevator.c
forest1.c
forest10.c
forest2.c
forest3.c
forest4.c
forest5.c
forest6.c
forest7.c
forest8.c
forest9.c
fortress.c
giant_conf.c
giant_lair.c
giant_path.c
hump.c
init_file
jetty.c
mount_pass.c
mount_top.c
mount_top2.c
narr_alley.c
new.vill_road2.c
orc_treasure.c
orc_vall.c
plane1.c
plane10.c
plane11.c
plane12.c
plane13.c
plane2.c
plane3.c
plane4.c
plane5.c
plane6.c
plane7.c
plane8.c
plane9.c
port_castle.c
post.c
prison.c
pub2.c
pub2.old.c
ravine.c
ruin.c
rum2.c
sea.c
sea_bottom.c
shop.c
slope.c
std.h
store.c
test.c
tune.h
vill_green.c
vill_road1.c
vill_road2.c
vill_shore.c
vill_track.c
void.c
well.c
wild1.c
wiz_hall.c
yard.c
lpmud/mudlib/room/maze1/
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maze1.c
maze2.c
maze3.c
maze4.c
maze5.c
lpmud/mudlib/room/mine/
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tunnel.c
tunnel10.c
tunnel11.c
tunnel12.c
tunnel13.c
tunnel14.c
tunnel15.c
tunnel16.c
tunnel17.c
tunnel18.c
tunnel19.c
tunnel2.c
tunnel20.c
tunnel21.c
tunnel22.c
tunnel23.c
tunnel24.c
tunnel25.c
tunnel26.c
tunnel27.c
tunnel28.c
tunnel29.c
tunnel3.c
tunnel4.c
tunnel5.c
tunnel8.c
tunnel9.c
tunnel_room.c
lpmud/mudlib/room/sub/
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after_trap.c
door_trap.c
struct sentence { char *verb; struct object *ob; char *function; struct sentence *next; };