lpmud/mudlib/
lpmud/mudlib/doc/
lpmud/mudlib/doc/LPC/
lpmud/mudlib/log/
lpmud/mudlib/players/
lpmud/mudlib/room/maze1/
lpmud/mudlib/room/sub/
/*
 * The reset is used as follows:
 * 0: There is an error in the reset() in this object. Never call it again.
 * 1: Normal state.
 * 2 or higher: This is an interactive player, that has not given any commands
 *      for a number of reset periods.
 */
struct object {
  char enable_heart_beat;       /* Call heart_beat or not. */
  char reset;                   /* True if object has been reset */
  char enable_commands;         /* Enable usage of sentence commands */
  char cloned;                  /* A cloned object. */
  char name_length;             /* Number of characters in name */
  char destructed;              /* True when the objects is destructed */
  char swapped;                 /* True if prog is swapped out */
  char not_touched;             /* how used the object is */
  short total_light;
  short num_variables;          /* Number of variables */
  short ref;                    /* Reference count. */
  unsigned short swap_num;      /* File number swapped into */
  struct lnode_def *prog;
  struct lnode_var_def *status;
  struct lnode *heart_beat;
  char *name;
  struct object *next_all, *next_inv;
  struct object *contains;
  struct object *super;         /* Which object surround us ? */
  struct interactive *interactive;      /* Data about an interactive player */
  struct value *variables;      /* All variables to this program */
  struct sentence *sent;
  struct ed_buffer *ed_buffer;  /* Local ed */
  struct wiz_list *wl;          /* What wizard defined this object */
};

extern struct object *current_object, *command_giver;

extern struct object *obj_list;