/* * This file is used to tune the game * The game should be "easy" in the beginning, because there are not * enough monsters and puzzles. * When wizards start to create new rooms, an inflation will be noted * (it is easier to become wizard). * * EXP_COST: How many experience points you get for 1000 gold coins in * avdenturers guild. * 2000: For an easy start. * 1000: Normal. * 500: Extremly inflated game. */ #define EXP_COST 500