#define EXTRA_INIT #define EXTRA_RESET #define EXTRA_LONG #define EXTRA_MOVE1 #define EXTRA_MOVE2 #define EXTRA_MOVE3 #define EXTRA_MOVE4 #define ONE_EXIT(DEST, DIR, SH, LO, LIGHT)\ reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\ short() {\ if (set_light(0))\ return SH;\ return "dark room";\ }\ \ init() {\ add_action("move"); add_verb(DIR);\ EXTRA_INIT\ }\ \ move() {\ EXTRA_MOVE1\ call_other(this_player(), "move_player", DIR + "#" +DEST);\ return 1;\ }\ \ long(str) {\ if (set_light(0) == 0){\ write("It is dark.\n");\ return;\ }\ EXTRA_LONG\ write(LO);\ write(" The only obvious exit is " + DIR + ".\n");\ } #define TWO_EXIT(DEST1, DIR1, DEST2, DIR2, SH, LO, LIGHT)\ reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\ short() {\ if (set_light(0))\ return SH;\ return "dark room";\ }\ \ init() {\ add_action("move1"); add_verb(DIR1);\ add_action("move2"); add_verb(DIR2);\ EXTRA_INIT\ }\ \ move1() {\ EXTRA_MOVE1\ call_other(this_player(), "move_player", DIR1 + "#" + DEST1);\ return 1;\ }\ \ move2() {\ EXTRA_MOVE2\ call_other(this_player(), "move_player", DIR2 + "#" + DEST2);\ return 1;\ }\ \ long(str) {\ if (set_light(0) == 0){\ write("It is dark.\n");\ return;\ }\ EXTRA_LONG\ write(LO);\ write("There are two obvious exits, " + DIR1 + " and " + DIR2 + ".\n");\ } #define THREE_EXIT(DEST1, DIR1, DEST2, DIR2, DEST3, DIR3, SH, LO, LIGHT)\ reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\ short() {\ if (set_light(0))\ return SH;\ return "dark room";\ }\ \ init() {\ add_action("move1"); add_verb(DIR1);\ add_action("move2"); add_verb(DIR2);\ add_action("move3"); add_verb(DIR3);\ EXTRA_INIT\ }\ \ move1() {\ EXTRA_MOVE1\ call_other(this_player(), "move_player", DIR1 + "#" + DEST1);\ return 1;\ }\ \ move2() {\ EXTRA_MOVE2\ call_other(this_player(), "move_player", DIR2 + "#" + DEST2);\ return 1;\ }\ \ move3() {\ EXTRA_MOVE3\ call_other(this_player(), "move_player", DIR3 + "#" + DEST3);\ return 1;\ }\ \ long(str) {\ if (set_light(0) == 0){\ write("It is dark.\n");\ return;\ }\ EXTRA_LONG\ write(LO);\ write("There are three obvious exits, " + DIR1 + ", " + DIR2 +\ " and " + DIR3 + ".\n");\ } #define FOUR_EXIT(DEST1, DIR1, DEST2, DIR2, DEST3, DIR3, DEST4, DIR4, SH, LO, LIGHT)\ reset(arg) { EXTRA_RESET if (arg) return; set_light(LIGHT); }\ short() {\ if (set_light(0))\ return SH;\ return "dark room";\ }\ \ init() {\ add_action("move1"); add_verb(DIR1);\ add_action("move2"); add_verb(DIR2);\ add_action("move3"); add_verb(DIR3);\ add_action("move4"); add_verb(DIR4);\ EXTRA_INIT\ }\ \ move1() {\ EXTRA_MOVE1\ call_other(this_player(), "move_player", DIR1 + "#" + DEST1);\ return 1;\ }\ \ move2() {\ EXTRA_MOVE2\ call_other(this_player(), "move_player", DIR2 + "#" + DEST2);\ return 1;\ }\ \ move3() {\ EXTRA_MOVE3\ call_other(this_player(), "move_player", DIR3 + "#" + DEST3);\ return 1;\ }\ \ move4() {\ EXTRA_MOVE4\ call_other(this_player(), "move_player", DIR4 + "#" + DEST4);\ return 1;\ }\ \ long(str) {\ if (set_light(0) == 0){\ write("It is dark.\n");\ return;\ }\ EXTRA_LONG\ write(LO);\ write("There are four obvious exits, " + DIR1 + ", " + DIR2 + ", " +\ DIR3 + " and " + DIR4 + ".\n");\ }