#include "std.h"
#undef EXTRA_INIT
#define EXTRA_INIT\
add_action("sell"); add_verb("sell");\
add_action("value"); add_verb("value");\
add_action("buy"); add_verb("buy");\
add_action("north"); add_verb("north");\
add_action("list"); add_verb("list");
ONE_EXIT("room/vill_road2", "south",
"The shop",
"You are in a shop. You can buy or sell things here.\n" +
"Commands are: 'buy item', 'sell item', 'list', 'list weapons'\n" +
"'list armors' and 'value item'.\n" +
"There is an opening to the north, and some shimmering\n" +
"blue light in the doorway.\n", 1)
sell(item) {
int value;
string name_of_item;
object ob;
if (!item)
return 0;
name_of_item = present(item, this_player());
if (!name_of_item)
name_of_item = find_item_in_player(item);
if (!name_of_item) {
write("No such item ("); write(item); write(") here.\n");
return 1;
}
value = call_other(name_of_item, "query_value", 0);
if (!value) {
write(item); write(" has no value.\n");
return 1;
}
if (environment(name_of_item) == this_player()) {
int weight;
if (call_other(name_of_item, "drop", 0)) {
write("I can't take it from you!\n");
return 1;
}
weight = call_other(name_of_item, "query_weight", 0);
call_other(this_player(), "add_weight", - weight);
}
if (value > 1000) {
write("The shop is low on money...\n");
value = 1000;
}
write("You get "); write(value); write(" gold coins.\n");
say(call_other(this_player(), "query_name", 0) + " sells " +
call_other(name_of_item, "short", 0) + ".\n");
call_other(this_player(), "add_money", value);
add_worth(value, name_of_item);
call_other("room/store", "store", name_of_item);
return 1;
}
value(item) {
int value;
string name_of_item;
if (!item)
return 0;
name_of_item = present(item);
if (!name_of_item)
name_of_item = find_item_in_player(item);
if (!name_of_item) {
if (call_other("room/store", "value", item))
return 1;
write("No such item ("); write(item); write(") here\n");
write("or in the store.\n");
return 1;
}
value = call_other(name_of_item, "query_value", 0);
if (!value) {
write(item); write(" has no value.\n");
return 1;
}
if (value < 1001) {
write("You would get "); write(value); write(" gold coins.\n");
}
else {
write("It's really worth "); write(value); write(" gold coins.\n");
write("But the store is low on money, so you would only get 1000.\n");
}
return 1;
}
buy(item) {
if (!item)
return 0;
call_other("room/store", "buy", item);
return 1;
}
north() {
if (call_other(this_player(), "query_level", 0) < 20) {
write("A strong magic force stops you.\n");
say(call_other(this_player(), "query_name", 0) +
" tries to go through the field, but fails.\n");
return 1;
}
write("You wriggle through the force field...\n");
call_other(this_player(), "move_player", "north#room/store");
return 1;
}
list(obj) {
call_other("room/store", "inventory", obj);
return 1;
}
find_item_in_player(i)
{
object ob;
ob = first_inventory(this_player());
while(ob) {
if (call_other(ob, "id", i))
return ob;
ob = next_inventory(ob);
}
return 0;
}