#include "std.h"
#undef EXTRA_RESET
#define EXTRA_RESET extra_reset();
extra_reset()
{
object orc, weapon;
int n,i,class,value,weight;
string w_name,alt_name;
i = 0;
if (!present("orc")) {
while(i<2) {
i += 1;
orc = clone_object("obj/monster.talk");
call_other(orc, "set_name", "orc");
call_other(orc, "set_alias", "dirty crap");
call_other(orc, "set_race", "orc");
call_other(orc, "set_level", random(2) + 1);
call_other(orc, "set_hp", 30);
call_other(orc, "set_ep", 1014);
call_other(orc, "set_al", -60);
call_other(orc, "set_short", "An orc");
call_other(orc, "set_ac", 0);
call_other(orc, "set_aggressive", 1);
call_other(orc, "set_a_chat_chance", 50);
call_other(orc, "load_a_chat", "Orc says: Kill him!\n");
call_other(orc, "load_a_chat", "Orc says: Bloody humans!\n");
call_other(orc, "load_a_chat", "Orc says: Stop him!\n");
call_other(orc, "load_a_chat", "Orc says: Get him!\n");
call_other(orc, "load_a_chat",
"Orc says: Let's rip out his guts!\n");
call_other(orc, "load_a_chat",
"Orc says: Kill him before he runs away!\n");
call_other(orc, "load_a_chat",
"Orc says: What is that human doing here!\n");
n = random(3);
weapon = clone_object("obj/weapon");
if (n == 0) {
w_name = "small knife";
class = 5;
value = 8;
weight = 1;
}
if (n == 1) {
w_name = "curved knife";
class = 7;
value = 15;
weight = 1;
alt_name = "knife";
}
if (n == 2) {
w_name = "hand axe";
class = 9;
value = 25;
weight = 2;
alt_name = "axe";
}
call_other(weapon, "set_name", w_name);
call_other(weapon, "set_class", class);
call_other(weapon, "set_value", value);
call_other(weapon, "set_weight", weight);
call_other(weapon, "set_alt_name", alt_name);
transfer(weapon, orc);
call_other(weapon, "wield", w_name);
move_object(orc, this_object());
}
}
}
TWO_EXIT("room/slope", "east",
"room/fortress", "north",
"The orc valley",
"You are in the orc valley. This place is inhabited by orcs.\n" +
"There is a fortress to the north, with lot of signs of orcs.\n", 1)