lpmud/mudlib/
lpmud/mudlib/doc/
lpmud/mudlib/doc/LPC/
lpmud/mudlib/log/
lpmud/mudlib/players/
lpmud/mudlib/room/maze1/
lpmud/mudlib/room/sub/
#include "../std.h"

object hobgoblin;

#undef EXTRA_RESET
#define EXTRA_RESET\
    if (!hobgoblin || !living(hobgoblin)) {\
        object money;\
   	hobgoblin = clone_object("obj/monster");\
	call_other(hobgoblin, "set_name", "hobgoblin");\
	call_other(hobgoblin, "set_level", 5);\
        call_other(hobgoblin, "set_wc", 9);\
	call_other(hobgoblin, "set_short", "a hobgoblin");\
	call_other(hobgoblin, "set_long",\
	  "This hobgoblin looks really nasty.\n");\
	move_object(hobgoblin, this_object());\
	money = clone_object("obj/money");\
	call_other(money, "set_money", random(50));\
	move_object(money, hobgoblin);\
    }
ONE_EXIT("room/mine/tunnel5", "south",
	 "small room",
	 "A small room with rough cut walls.\n", 0)