lpmud/mudlib/
lpmud/mudlib/doc/
lpmud/mudlib/doc/LPC/
lpmud/mudlib/log/
lpmud/mudlib/players/
lpmud/mudlib/room/maze1/
lpmud/mudlib/room/sub/
# These lines are to make sure that these objects will be there before anyone
# tries to log in.  Otherwise there will be delays as they load.
obj/player.c
obj/soul.c
obj/wiz_soul.c
obj/monster.c
obj/monster.talk.c
# Here is where players' castles get loaded.  If you load a new castle
# (such as one you ftp'ed, for example), add a line like this (although
# without the preceding "#"):
#players/fred/castle.c