# These lines are to make sure that these objects will be there before anyone # tries to log in. Otherwise there will be delays as they load. obj/player.c obj/soul.c obj/wiz_soul.c obj/monster.c obj/monster.talk.c # Here is where players' castles get loaded. If you load a new castle # (such as one you ftp'ed, for example), add a line like this (although # without the preceding "#"): #players/fred/castle.c