#include "std.h"
#undef EXTRA_RESET
#define EXTRA_RESET fix_jacket();
TWO_EXIT("room/wild1", "east",
"room/clearing", "west",
"In a forest",
"You are in a big forest.\n", 1)
fix_jacket()
{
object leather_jacket;
leather_jacket = present("leather jacket");
if (!leather_jacket) {
leather_jacket = clone_object("obj/armor");
call_other(leather_jacket, "set_name", "leather jacket");
call_other(leather_jacket, "set_short", "A leather jacket");
call_other(leather_jacket, "set_alias", "jacket");
call_other(leather_jacket, "set_long", "A worn but sturdy leather jacket.\n" +
"On the back are a lot of rivets making the pattern of a star.\n");
call_other(leather_jacket, "set_value", 50);
call_other(leather_jacket, "set_weight", 2);
call_other(leather_jacket, "set_ac", 1);
call_other(leather_jacket, "set_type", "armor");
move_object(leather_jacket, this_object());
}
}