soul_init() { cap_name = call_other(this_player(), "query_name", 0); add_action("applaud"); add_verb("applaud"); add_action("blush"); add_verb("blush"); add_action("bounce"); add_verb("bounce"); add_action("bow"); add_verb("bow"); add_action("burp"); add_verb("burp"); add_action("cackle"); add_verb("cackle"); add_action("chuckle"); add_verb("chuckle"); add_action("clap"); add_verb("clap"); add_action("comfort"); add_verb("comfort"); add_action("cough"); add_verb("cough"); add_action("cry"); add_verb("cry"); add_action("cuddle"); add_verb("cuddle"); add_action("curtsey"); add_verb("curtsey"); add_action("dance"); add_verb("dance"); add_action("fart"); add_verb("fart"); add_action("flip"); add_verb("flip"); add_action("fondle"); add_verb("fondle"); add_action("french"); add_verb("french"); add_action("frown"); add_verb("frown"); add_action("gasp"); add_verb("gasp"); add_action("giggle"); add_verb("giggle"); add_action("glare"); add_verb("glare"); add_action("grin"); add_verb("grin"); add_action("groan"); add_verb("groan"); add_action("grope"); add_verb("grope"); add_action("growl"); add_verb("growl"); add_action("hiccup"); add_verb("hiccup"); add_action("hug"); add_verb("hug"); add_action("kick"); add_verb("kick"); add_action("kiss"); add_verb("kiss"); add_action("laugh"); add_verb("laugh"); add_action("lick"); add_verb("lick"); add_action("love"); add_verb("love"); add_action("moan"); add_verb("moan"); add_action("nibble"); add_verb("nibble"); add_action("nod"); add_verb("nod"); add_action("pat"); add_verb("pat"); add_action("poke"); add_verb("poke"); add_action("pout"); add_verb("pout"); add_action("puke"); add_verb("puke"); add_action("purr"); add_verb("purr"); add_action("ruffle"); add_verb("ruffle"); add_action("scream"); add_verb("scream"); add_action("shake"); add_verb("shake"); add_action("shiver"); add_verb("shiver"); add_action("shrug"); add_verb("shrug"); add_action("sigh"); add_verb("sigh"); add_action("sing"); add_verb("sing"); add_action("slap"); add_verb("slap"); add_action("smirk"); add_verb("smirk"); add_action("smile"); add_verb("smile"); add_action("snap"); add_verb("snap"); add_action("sneeze"); add_verb("sneeze"); add_action("snicker"); add_verb("snicker"); add_action("sniff"); add_verb("sniff"); add_action("snore"); add_verb("snore"); add_action("snuggle"); add_verb("snuggle"); add_action("spit"); add_verb("spit"); add_action("squeeze"); add_verb("squeeze"); add_action("stare"); add_verb("stare"); add_action("strut"); add_verb("strut"); add_action("sulk"); add_verb("sulk"); add_action("thank"); add_verb("thank"); add_action("twiddle"); add_verb("twiddle"); add_action("whistle"); add_verb("whistle"); add_action("wiggle"); add_verb("wiggle"); add_action("wink"); add_verb("wink"); add_action("yawn"); add_verb("yawn"); } applaud() { if (ghost()) return 0; write("You applaud wholeheartedly.\n"); say(cap_name + " gives a round of applause.\n"); return 1; } blush() { if (ghost()) return 0; write("Your cheeks are burning.\n"); say(cap_name + " blushes.\n"); return 1; } bounce() { if (ghost()) return 0; write("B O I N G !!\n"); say(cap_name + " bounces around.\n"); return 1; } bow(str) { object who; if (ghost()) return 0; if (!str) { write("You bow to your audience.\n"); say(cap_name + " bows gracefully.\n"); return 1; } who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " bows before you.\n"); write("You bow to " + str +".\n"); say(cap_name + " bows to " + str + ".\n", who); return 1; } burp() { if (ghost()) return 0; write("Excuse yourself!\n"); say(cap_name + " burps rudely.\n"); return 1; } cackle() { if (ghost()) return 0; write("You cackle gleefully.\n"); say(cap_name + " throws the head back and cackles with glee!.\n"); return 1; } chuckle() { if (ghost()) return 0; write("You chuckle politely.\n"); say(cap_name + " chuckles politely.\n"); return 1; } clap() { if (ghost()) return 0; write("You clap briefly.\n"); say(cap_name + " claps.\n"); return 1; } comfort(str) { object who; if (ghost()) return 0; if (!str) return 0; who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " comforts you.\n"); write("You comfort " + str + ".\n"); say(cap_name + " comforts " + str + ".\n", who); return 1; } cough() { if (ghost()) return 0; write("Cover your mouth when you do that!\n"); say(cap_name + " coughs noisily.\n"); return 1; } cry() { if (ghost()) return 0; write("Waaaaah!\n"); say(cap_name + " bursts into tears.\n"); return 1; } cuddle(str) { object who; if (ghost()) return 0; if (!str) return 0; who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " cuddles you.\n"); write("You cuddle " + str + ".\n"); say(cap_name + " cuddles " + str + ".\n", who); return 1; } curtsey() { if (ghost()) return 0; write("You curtsey gracefully.\n"); say(cap_name + " curtseys gracefully.\n"); return 1; } dance(str) { object who; if (ghost()) return 0; if (!str) { write("Feels silly, doesn't it?\n"); say(cap_name + " does the disco duck.\n"); return 1; } who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " sweeps you across the dance floor.\n"); write("You sweep " + str +" across the dance floor.\n"); say(cap_name + " sweeps " + str + " across the dance floor.\n", who); return 1; } fart() { if (ghost()) return 0; write("How rude!\n"); say(cap_name + " lets off a real rip-roarer.\n"); return 1; } flip() { if (ghost()) return 0; write("You flip head over heels.\n"); say(cap_name + " flips head over heels.\n"); return 1; } fondle(str) { object who; if (ghost()) return 0; if (!str) return 0; who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " fondles you.\n"); write("You fondle " + str + ".\n"); say(cap_name + " fondles " + str + ".\n", who); return 1; } french(str) { object who; if (ghost()) return 0; if (!str) return 0; who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " gives you a deep and passionate kiss..it seems to take forever...\n"); write("You give " + str + " a REAL kiss..it lasts a long time...\n"); say(cap_name + " gives " + str + " a deep and passionate kiss..it seems to take forever...\n", who); return 1; } frown() { if (ghost()) return 0; write("Is something wrong?\n"); say(cap_name + " frowns.\n"); return 1; } gasp() { if (ghost()) return 0; write("You gasp in astonishment.\n"); say(cap_name + " gasps in astonishment!\n"); return 1; } giggle() { if (ghost()) return 0; write("You giggle inanely.\n"); say(cap_name + " giggles inanely.\n"); return 1; } glare(str) { object who; if (ghost()) return 0; if (!str) return 0; who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " glares at you.\n"); write("You glare stonily at " + str + ".\n"); say(cap_name + " glares at " + str + ".\n", who); return 1; } grin() { if (ghost()) return 0; write("You grin evilly.\n"); say(cap_name + " grins evilly.\n"); return 1; } groan() { if (ghost()) return 0; write("You groan.\n"); say(cap_name + " groans loudly.\n"); return 1; } grope(str) { object who; if (ghost()) return 0; if (!str) return 0; who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " gropes you.\n"); write("<Well what sort of noise do you expect here?>.\n"); say(cap_name + " gropes " + str + ".\n", who); return 1; } growl(str) { object who; if (ghost()) return 0; if (!str) { write("You growl.\n"); say(cap_name + " growls.\n"); return 1; } who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " growls at you.\n"); write("You growl at " + str +".\n"); say(cap_name + " growls at " + str + ".\n", who); return 1; } hiccup() { if (ghost()) return 0; write("Hic!\n"); say(cap_name + " hiccups.\n"); return 1; } hug(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " hugs you.\n"); write("You hug " + str + ".\n"); say(cap_name + " hugs " + str + ".\n", who); return 1; } kick(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(str, environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " kicks you. OUCH!!\n"); say(cap_name + " kicks " + str + ".\n", who); write("You kick " + str + ".\n"); return 1; } kiss(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(str, environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " kisses you.\n"); say(cap_name + " kisses " + str + ".\n", who); if (call_other(who, "query_frog")) { call_other(this_player(), "frog_curse", 1); call_other(who, "frog_curse", 0); return 1; } write("You kiss " + str + ".\n"); return 1; } laugh() { if (ghost()) return 0; write("You fall down laughing.\n"); say(cap_name + " falls down laughing.\n"); return 1; } lick(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(str, environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " licks you.\n"); say(cap_name + " licks " + str + ".\n", who); write("You lick " + str + ".\n"); return 1; } love(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(str, environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " whispers to you sweet words of love.\n"); say(cap_name + " whispers softly to " + str + ".\n", who); write("You tell your true feelings to " + str + ".\n"); return 1; } moan() { if (ghost()) return 0; write("You start to moan.\n"); say(cap_name + " starts moaning.\n"); return 1; } nibble(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(str, environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " nibbles on your ear.\n"); say(cap_name + " nibbles on " + str + "s ear.\n", who); write("You nibble " + str + "s ear.\n"); return 1; } nod() { if (ghost()) return 0; write("You nod solemnly.\n"); say(cap_name + " nods solemnly.\n"); return 1; } poke(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(str, environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " pokes you in the ribs.\n"); say(cap_name + " pokes " + str + " in the ribs.\n", who); write("You poke " + str + " in the ribs.\n"); return 1; } pat(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(str, environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " pats you on the head.\n"); say(cap_name + " pats " + str + " on the head.\n", who); write("You pat " + str + " on the head.\n"); return 1; } pout() { if (ghost()) return 0; write("Ah, don't take it so hard.\n"); say(cap_name + " pouts.\n"); return 1; } puke(str) { object who; if (ghost()) return 0; if(!str) { write("You puke on your shoes.\n"); say(cap_name + " doubles over and puke.\n"); return 1; } who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " pukes all over you!\n"); write("You puke on " + str +".\n"); say(cap_name + " pukes on " + str + ".\n", who); return 1; } purr() { if (ghost()) return 0; write("MMMMEEEEEEEEOOOOOOOWWWWWWW!\n"); say(cap_name + " purrs contentedly.\n"); return 1; } ruffle(str) { object who; if (ghost()) return 0; if (!str) return 0; who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " ruffles your hair playfully.\n"); write("You ruffle " + str + "s hair playfully.\n"); say(cap_name + " ruffles " + str + "s hair playfully.\n", who); return 1; } scream() { if (ghost()) return 0; write("ARRGGGGGGHHHHHH!!!!\n"); say(cap_name + " screams loudly!\n"); return 1; } shake(str) { object who; if (ghost()) return 0; if(!str) { write("You're shaking in your boots.\n"); say(cap_name + " shakes and quivers like a bowlful of jelly.\n"); return 1; } who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " shakes your hand.\n"); write("You shake hands with " + str +".\n"); say(cap_name + " shakes " + str + "s hand.\n", who); return 1; } shiver() { if (ghost()) return 0; write("Brrrrrr!!!.\n"); say(cap_name + " shivers from the cold.\n"); return 1; } shrug() { if (ghost()) return 0; write("You shrug.\n"); say(cap_name + " shrugs helplessly.\n"); return 1; } sigh() { if (ghost()) return 0; write("You sigh.\n"); say(cap_name + " sighs deeply.\n"); return 1; } sing() { if (ghost()) return 0; write("Oh sole mio!\n"); say(cap_name + " sings in Italian.\n"); return 1; } slap(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(str, environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; write("You slap " + str + ".\n"); say(cap_name + " slaps " + str + ".\n", who); tell_object(who, cap_name + " slaps you!\n"); return 1; } smirk() { if (ghost()) return 0; write("You smirk.\n"); say(cap_name + " smirks.\n"); return 1; } smile(str) { object who; if (ghost()) { write("You smile inwardly.\n"); return 1; } if(!str) { write("You smile happily.\n"); say(cap_name + " smiles happily.\n"); return 1; } who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " smiles at you.\n"); write("You smile at " + str +".\n"); say(cap_name + " smiles at " + str + ".\n", who); return 1; } snap() { if (ghost()) return 0; write("You snap your fingers.\n"); say(cap_name + " snaps with the fingers.\n"); return 1; } sneeze() { if (ghost()) return 0; write("Gazundheit!\n"); say(cap_name + " sneezes.\n"); return 1; } snicker() { if (ghost()) return 0; write("You snicker.\n"); say(cap_name + " snickers.\n"); return 1; } sniff() { if (ghost()) return 0; write("You sniff.\n"); say(cap_name + " sniffs.\n"); return 1; } snore() { if (ghost()) return 0; write("Zzzzzzzzzz...\n"); say(cap_name + " snores loudly.\n"); return 1; } snuggle(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(str, environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; write("You snuggle " + str + ".\n"); say(cap_name + " snuggles up to " + str + ".\n", who); tell_object(who, cap_name + " snuggles up to you.\n"); return 1; } spit(str) { object who; if (ghost()) return 0; if(!str) { write("You spit.\n"); say(cap_name + " spits on the ground.\n"); return 1; } who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " spits on you!.\n"); write("You spit on " + str +".\n"); say(cap_name + " spits on " + str + ".\n", who); return 1; } squeeze(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(str, environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; write("You squeeze " + str + " fondly.\n"); say(cap_name + " squeezes " + str + " fondly.\n", who); tell_object(who, cap_name + " squeezes you fondly.\n"); return 1; } stare(str) { object who; if (ghost()) return 0; if(!str) { write("You stare into space.\n"); say(cap_name + " stares into space.\n"); return 1; } who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " stares deep into your eyes.\n"); write("You stare dreamily at " + str +".\n"); say(cap_name + " stares dreamily at " + str + ".\n", who); return 1; } strut() { if (ghost()) return 0; write("Strut your stuff!\n"); say(cap_name + " struts proudly.\n"); return 1; } sulk() { if (ghost()) return 0; write("You sulk.\n"); say(cap_name + " sulks in the corner.\n"); return 1; } thank(str) { object who; if (ghost()) return 0; if (str == 0) return 0; who = present(str, environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; write("You thank " + str + ".\n"); say(cap_name + " thanks " + str + ".\n", who); tell_object(who, cap_name + " thanks you.\n"); return 1; } twiddle() { if (ghost()) return 0; write("You twiddle your thumbs.\n"); say(cap_name + " twiddles the thumbs.\n"); return 1; } whistle(str) { object who; if (ghost()) return 0; if(!str) { write("You whistle appreciatively.\n"); say(cap_name + " whistles appreciatively.\n"); return 1; } who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " whistles appreciatively at you.\n"); write("You whistle appreciatively at " + str +".\n"); say(cap_name + " whistles appreciatively at " + str + ".\n", who); return 1; } wiggle() { if (ghost()) return 0; write("You wiggle your bottom.\n"); say(cap_name + " wiggles the bottom.\n"); return 1; } wink(str) { object who; if (ghost()) return 0; if(!str) { write("You wink.\n"); say(cap_name + " winks suggestively.\n"); return 1; } who = present(lower_case(str), environment(this_player())); if (!who || !living(who) || who == this_player()) return 0; tell_object(who, cap_name + " winks suggestively at you.\n"); write("You wink at " + str +".\n"); say(cap_name + " winks suggestively at " + str + ".\n", who); return 1; } yawn() { if (ghost()) return 0; write("My, what big teeth you have!\n"); say(cap_name + " yawns.\n"); return 1; }