#include "living.h"
reset(arg) {
if (arg)
return;
set_heart_beat(1);
name = "beggar";
cap_name = "Beggar";
msgin = "enters";
msgout = "leaves";
max_hp = 30;
hit_point = 30;
level = 3;
experience = 2283;
weapon_class = 5;
armor_class = 0;
alignment = 200;
is_npc = 1;
enable_commands();
}
short() { return name; }
long() {
write("A really filthy looking poor beggar.\n");
}
id(str) {
return str == name;
}
catch_tell(str) {
string who, what;
}
heart_beat()
{
age += 1;
attack();
}