#include "living.h" reset(arg) { if (arg) return; set_heart_beat(1); name = "beggar"; cap_name = "Beggar"; msgin = "enters"; msgout = "leaves"; max_hp = 30; hit_point = 30; level = 3; experience = 2283; weapon_class = 5; armor_class = 0; alignment = 200; is_npc = 1; enable_commands(); } short() { return name; } long() { write("A really filthy looking poor beggar.\n"); } id(str) { return str == name; } catch_tell(str) { string who, what; } heart_beat() { age += 1; attack(); }