lpmud/mudlib/
lpmud/mudlib/doc/
lpmud/mudlib/doc/LPC/
lpmud/mudlib/log/
lpmud/mudlib/players/
lpmud/mudlib/room/maze1/
lpmud/mudlib/room/sub/
void heal_self(h)
int h;

This routine is called when the object is allowed to heal by 'h' points.
Of course, this is only interesting for living objects.