command: any spell argument: optional name of a player Cast a spell. If no argument, then cast spell on current fighting opponent. Spell Cost (in spell points) Damage Required level to cast missile 10 1-20 5 shock 15 1-30 10 fireball 20 1-40 15 You have to have enough experience points to be able to use the spells, but then they will work 100 %. If you cast a spell on an idle player, a fight will start. See also 'kill'.