Installing LP-mud: First do a "config.mud inet" since that is the only protocol which works. Edit config.h and comm.h to be appropriate for your system, changing the paths and hostname. You also need to change the path mentioned in restart_mud. Note that all of the scripts assume that you have . in your path. Otherwise you'll have to edit them all appropriately. If you're changing from an existing LP-mud, you'll have to change the spelling of armour everywhere. Running "fix_armor" should change it in the files, and tell your which files you need to rename. You'll also need to change the wizards' levels. Read doc/w/levels for more info. You might want to fiddle with lpmud/security.h and lpmud/mudlib/room/tune.h to your own personal taste. Do "make parse" to make the game. Then you should be able to just start running with a "restart_mud&". Connect via telnet by typing "telnet <your host> 2000" and make a new character. After you create him, edit the file lpmud/mudlib/players/<name>.o and change your level to something over 10000. You can now use the "promote" command to make additional wizards. You'll probably want to edit lpmud/mudlib/NEWS to reflect your site. Same goes for lpmud/mudlib/WIZNEWS and lpmud/mudlib/NEWSPAPER. You might also change lpmud/mudlib/obj/player.c to change the "This is the HMC LP-mud" message that players get when they first connect. If you have any problems with this distribution, please send mail to jseidman@jarthur.claremont.edu. In any case, please send me mail if you set up a version of this LP-mud. I keep a mailing list of administrators so that I can mail out any important notices or bug fixes. (Note that I mean really important. I won't fill your mailbox with junk.) Also, I just like to look around other LP-muds, so I'd like the addresses of them.