/* ************************************************************************
* file: act.informative.c , Implementation of commands. Part of DIKUMUD *
* Usage : Informative commands. *
* Copyright (C) 1990, 1991 - see 'license.doc' for complete information. *
************************************************************************* */
#include "os.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "spells.h"
#include "limits.h"
#include "prototypes.h"
/* extern variables */
extern struct room_data *world;
extern struct descriptor_data *descriptor_list;
extern struct char_data *character_list;
extern struct obj_data *object_list;
extern char credits[MAX_STRING_LENGTH];
extern char news[MAX_STRING_LENGTH];
extern char info[MAX_STRING_LENGTH];
extern char wizlist[MAX_STRING_LENGTH];
extern char *dirs[];
extern char *where[];
extern char *color_liquid[];
extern char *fullness[];
/* extern functions */
struct time_info_data age (struct char_data *ch);
void page_string (struct descriptor_data *d, char *str, int keep_internal);
/* intern functions */
void list_obj_to_char (struct obj_data *list, struct char_data *ch, int mode,
bool show);
/* Procedures related to 'look' */
void argument_split_2 (char *argument, char *first_arg, char *second_arg)
{
int look_at, found, begin;
found = begin = 0;
/* Find first non blank */
for (; *(argument + begin) == ' '; begin++);
/* Find length of first word */
for (look_at = 0; *(argument + begin + look_at) > ' '; look_at++)
/* Make all letters lower case, AND copy them to first_arg */
*(first_arg + look_at) = LOWER (*(argument + begin + look_at));
*(first_arg + look_at) = '\0';
begin += look_at;
/* Find first non blank */
for (; *(argument + begin) == ' '; begin++);
/* Find length of second word */
for (look_at = 0; *(argument + begin + look_at) > ' '; look_at++)
/* Make all letters lower case, AND copy them to second_arg */
*(second_arg + look_at) = LOWER (*(argument + begin + look_at));
*(second_arg + look_at) = '\0';
begin += look_at;
}
struct obj_data *get_object_in_equip_vis (struct char_data *ch,
char *arg, struct obj_data *equipment[], int *j)
{
for ((*j) = 0; (*j) < MAX_WEAR; (*j)++)
if (equipment[(*j)])
if (CAN_SEE_OBJ (ch, equipment[(*j)]))
if (isname (arg, equipment[(*j)]->name))
return (equipment[(*j)]);
return (0);
}
char *find_ex_description (char *word, struct extra_descr_data *list)
{
struct extra_descr_data *i;
for (i = list; i; i = i->next)
if (isname (word, i->keyword))
return (i->description);
return (0);
}
void show_obj_to_char (struct obj_data *object, struct char_data *ch,
int mode)
{
char buffer[MAX_STRING_LENGTH] = "\0";
char *temp_desc;
struct obj_data *i;
int temp;
bool found;
if ((mode == 0) && object->description)
strcpy (buffer, object->description);
else if (object->short_description && ((mode == 1) ||
(mode == 2) || (mode == 3) || (mode == 4)))
strcpy (buffer, object->short_description);
else if (mode == 5) {
if (object->obj_flags.type_flag == ITEM_NOTE) {
if (object->action_description) {
strcpy (buffer, "There is something written upon it:\n\r\n\r");
strcat (buffer, object->action_description);
page_string (ch->desc, buffer, 1);
} else
act ("It's blank.", FALSE, ch, 0, 0, TO_CHAR);
return;
} else if ((object->obj_flags.type_flag != ITEM_DRINKCON)) {
strcpy (buffer, "You see nothing special..");
} else { /* ITEM_TYPE == ITEM_DRINKCON */
strcpy (buffer, "It looks like a drink container.");
}
}
if (mode != 3) {
found = FALSE;
if (IS_OBJ_STAT (object, ITEM_INVISIBLE)) {
strcat (buffer, "(invisible)");
found = TRUE;
}
if (IS_OBJ_STAT (object, ITEM_EVIL) && IS_AFFECTED (ch, AFF_DETECT_EVIL)) {
strcat (buffer, "..It glows red!");
found = TRUE;
}
if (IS_OBJ_STAT (object, ITEM_MAGIC)
&& IS_AFFECTED (ch, AFF_DETECT_MAGIC)) {
strcat (buffer, "..It glows blue!");
found = TRUE;
}
if (IS_OBJ_STAT (object, ITEM_GLOW)) {
strcat (buffer, "..It has a soft glowing aura!");
found = TRUE;
}
if (IS_OBJ_STAT (object, ITEM_HUM)) {
strcat (buffer, "..It emits a faint humming sound!");
found = TRUE;
}
}
strcat (buffer, "\n\r");
page_string (ch->desc, buffer, 1);
/*
if (((mode == 2) || (mode == 4)) && (GET_ITEM_TYPE(object) ==
ITEM_CONTAINER)) {
strcpy(buffer,"The ");
strcat(buffer,fname(object->name));
strcat(buffer," contains:\n\r");
send_to_char(buffer, ch);
if (mode == 2) list_obj_to_char(object->contains, ch, 1,TRUE);
if (mode == 4) list_obj_to_char(object->contains, ch, 3,TRUE);
}
*/
}
void list_obj_to_char (struct obj_data *list, struct char_data *ch, int mode,
bool show)
{
struct obj_data *i;
bool found;
found = FALSE;
for (i = list; i; i = i->next_content) {
if (CAN_SEE_OBJ (ch, i)) {
show_obj_to_char (i, ch, mode);
found = TRUE;
}
}
if ((!found) && (show))
send_to_char ("Nothing\n\r", ch);
}
void show_char_to_char (struct char_data *i, struct char_data *ch, int mode)
{
char buffer[MAX_STRING_LENGTH];
int j, found, percent;
struct obj_data *tmp_obj;
if (mode == 0) {
if (IS_AFFECTED (i, AFF_HIDE) || !CAN_SEE (ch, i)) {
if (IS_AFFECTED (ch, AFF_SENSE_LIFE))
send_to_char ("You sense a hidden life form in the room.\n\r", ch);
return;
}
if (!(i->player.long_descr) || (GET_POS (i) != i->specials.default_pos)) {
/* A player char or a mobile without long descr, or not in default pos. */
if (!IS_NPC (i)) {
strcpy (buffer, GET_NAME (i));
strcat (buffer, " ");
strcat (buffer, GET_TITLE (i));
} else {
strcpy (buffer, i->player.short_descr);
CAP (buffer); /* This code has no effect */
}
if (IS_AFFECTED (i, AFF_INVISIBLE))
strcat (buffer, " (invisible)");
switch (GET_POS (i)) {
case POSITION_STUNNED:
strcat (buffer, " is lying here, stunned.");
break;
case POSITION_INCAP:
strcat (buffer, " is lying here, incapacitated.");
break;
case POSITION_MORTALLYW:
strcat (buffer, " is lying here, mortally wounded.");
break;
case POSITION_DEAD:
strcat (buffer, " is lying here, dead.");
break;
case POSITION_STANDING:
strcat (buffer, " is standing here.");
break;
case POSITION_SITTING:
strcat (buffer, " is sitting here.");
break;
case POSITION_RESTING:
strcat (buffer, " is resting here.");
break;
case POSITION_SLEEPING:
strcat (buffer, " is sleeping here.");
break;
case POSITION_FIGHTING:
if (i->specials.fighting) {
strcat (buffer, " is here, fighting ");
if (i->specials.fighting == ch)
strcat (buffer, " YOU!");
else {
if (i->in_room == i->specials.fighting->in_room)
if (IS_NPC (i->specials.fighting))
strcat (buffer, i->specials.fighting->player.short_descr);
else
strcat (buffer, GET_NAME (i->specials.fighting));
else
strcat (buffer, "someone who has already left.");
}
} else /* NIL fighting pointer */
strcat (buffer, " is here struggling with thin air.");
break;
default:
strcat (buffer, " is floating here.");
break;
}
if (IS_AFFECTED (ch, AFF_DETECT_EVIL)) {
if (IS_EVIL (i))
strcat (buffer, " (Red Aura)");
}
strcat (buffer, "\n\r");
send_to_char (buffer, ch);
} else { /* npc with long */
if (IS_AFFECTED (i, AFF_INVISIBLE))
strcpy (buffer, "*");
else
*buffer = '\0';
if (IS_AFFECTED (ch, AFF_DETECT_EVIL)) {
if (IS_EVIL (i))
strcat (buffer, " (Red Aura)");
}
strcat (buffer, i->player.long_descr);
send_to_char (buffer, ch);
}
if (IS_AFFECTED (i, AFF_SANCTUARY))
act ("$n glows with a bright light!", FALSE, i, 0, ch, TO_VICT);
} else if (mode == 1) {
if (i->player.description)
send_to_char (i->player.description, ch);
else {
act ("You see nothing special about $m.", FALSE, i, 0, ch, TO_VICT);
}
/* Show a character to another */
if (GET_MAX_HIT (i) > 0)
percent = (100 * GET_HIT (i)) / GET_MAX_HIT (i);
else
percent = -1; /* How could MAX_HIT be < 1?? */
if (IS_NPC (i))
strcpy (buffer, i->player.short_descr);
else
strcpy (buffer, GET_NAME (i));
if (percent >= 100)
strcat (buffer, " is in an excellent condition.\n\r");
else if (percent >= 90)
strcat (buffer, " has a few scratches.\n\r");
else if (percent >= 75)
strcat (buffer, " has some small wounds and bruises.\n\r");
else if (percent >= 50)
strcat (buffer, " has quite a few wounds.\n\r");
else if (percent >= 30)
strcat (buffer, " has some big nasty wounds and scratches.\n\r");
else if (percent >= 15)
strcat (buffer, " looks pretty hurt.\n\r");
else if (percent >= 0)
strcat (buffer, " is in an awful condition.\n\r");
else
strcat (buffer, " is bleeding awfully from big wounds.\n\r");
send_to_char (buffer, ch);
found = FALSE;
for (j = 0; j < MAX_WEAR; j++) {
if (i->equipment[j]) {
if (CAN_SEE_OBJ (ch, i->equipment[j])) {
found = TRUE;
}
}
}
if (found) {
act ("\n\r$n is using:", FALSE, i, 0, ch, TO_VICT);
for (j = 0; j < MAX_WEAR; j++) {
if (i->equipment[j]) {
if (CAN_SEE_OBJ (ch, i->equipment[j])) {
send_to_char (where[j], ch);
show_obj_to_char (i->equipment[j], ch, 1);
}
}
}
}
if ((GET_CLASS (ch) == CLASS_THIEF) && (ch != i)) {
found = FALSE;
send_to_char ("\n\rYou attempt to peek at the inventory:\n\r", ch);
for (tmp_obj = i->carrying; tmp_obj; tmp_obj = tmp_obj->next_content) {
if (CAN_SEE_OBJ (ch, tmp_obj) && (number (0, 20) < GET_LEVEL (ch))) {
show_obj_to_char (tmp_obj, ch, 1);
found = TRUE;
}
}
if (!found)
send_to_char ("You can't see anything.\n\r", ch);
}
} else if (mode == 2) {
/* Lists inventory */
act ("$n is carrying:", FALSE, i, 0, ch, TO_VICT);
list_obj_to_char (i->carrying, ch, 1, TRUE);
}
}
void list_char_to_char (struct char_data *list, struct char_data *ch,
int mode)
{
struct char_data *i;
for (i = list; i; i = i->next_in_room) {
if ((ch != i) && (IS_AFFECTED (ch, AFF_SENSE_LIFE) ||
(CAN_SEE (ch, i) && !IS_AFFECTED (i, AFF_HIDE))))
show_char_to_char (i, ch, 0);
}
}
void do_look (struct char_data *ch, char *argument, int cmd)
{
char buffer[MAX_STRING_LENGTH];
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
int keyword_no;
int j, bits, temp;
bool found;
struct obj_data *tmp_object, *found_object;
struct char_data *tmp_char;
char *tmp_desc;
static char *keywords[] = {
"north",
"east",
"south",
"west",
"up",
"down",
"in",
"at",
"", /* Look at '' case */
"\n"
};
if (!ch->desc)
return;
if (GET_POS (ch) < POSITION_SLEEPING)
send_to_char ("You can't see anything but stars!\n\r", ch);
else if (GET_POS (ch) == POSITION_SLEEPING)
send_to_char ("You can't see anything, you're sleeping!\n\r", ch);
else if (IS_AFFECTED (ch, AFF_BLIND))
send_to_char ("You can't see a damn thing, you're blinded!\n\r", ch);
else if (IS_DARK (ch->in_room))
send_to_char ("It is pitch black...\n\r", ch);
else {
argument_split_2 (argument, arg1, arg2);
keyword_no = search_block (arg1, keywords, FALSE); /* Partiel Match */
if ((keyword_no == -1) && *arg1) {
keyword_no = 7;
strcpy (arg2, arg1); /* Let arg2 become the target object (arg1) */
}
found = FALSE;
tmp_object = 0;
tmp_char = 0;
tmp_desc = 0;
switch (keyword_no) {
/* look <dir> */
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:{
if (EXIT (ch, keyword_no)) {
if (EXIT (ch, keyword_no)->general_description) {
send_to_char (EXIT (ch, keyword_no)->general_description, ch);
} else {
send_to_char ("You see nothing special.\n\r", ch);
}
if (IS_SET (EXIT (ch, keyword_no)->exit_info, EX_CLOSED) &&
(EXIT (ch, keyword_no)->keyword)) {
sprintf (buffer, "The %s is closed.\n\r",
fname (EXIT (ch, keyword_no)->keyword));
send_to_char (buffer, ch);
} else {
if (IS_SET (EXIT (ch, keyword_no)->exit_info, EX_ISDOOR) &&
EXIT (ch, keyword_no)->keyword) {
sprintf (buffer, "The %s is open.\n\r",
fname (EXIT (ch, keyword_no)->keyword));
send_to_char (buffer, ch);
}
}
} else {
send_to_char ("Nothing special there...\n\r", ch);
}
}
break;
/* look 'in' */
case 6:{
if (*arg2) {
/* Item carried */
bits = generic_find (arg2, FIND_OBJ_INV | FIND_OBJ_ROOM |
FIND_OBJ_EQUIP, ch, &tmp_char, &tmp_object);
if (bits) { /* Found something */
if (GET_ITEM_TYPE (tmp_object) == ITEM_DRINKCON) {
if (tmp_object->obj_flags.value[1] <= 0) {
act ("It is empty.", FALSE, ch, 0, 0, TO_CHAR);
} else {
temp =
((tmp_object->obj_flags.value[1] * 3) /
tmp_object->obj_flags.value[0]);
sprintf (buffer, "It's %sfull of a %s liquid.\n\r",
fullness[temp],
color_liquid[tmp_object->obj_flags.value[2]]);
send_to_char (buffer, ch);
}
} else if (GET_ITEM_TYPE (tmp_object) == ITEM_CONTAINER) {
if (!IS_SET (tmp_object->obj_flags.value[1], CONT_CLOSED)) {
send_to_char (fname (tmp_object->name), ch);
switch (bits) {
case FIND_OBJ_INV:
send_to_char (" (carried) : \n\r", ch);
break;
case FIND_OBJ_ROOM:
send_to_char (" (here) : \n\r", ch);
break;
case FIND_OBJ_EQUIP:
send_to_char (" (used) : \n\r", ch);
break;
}
list_obj_to_char (tmp_object->contains, ch, 2, TRUE);
} else
send_to_char ("It is closed.\n\r", ch);
} else {
send_to_char ("That is not a container.\n\r", ch);
}
} else { /* wrong argument */
send_to_char ("You do not see that item here.\n\r", ch);
}
} else { /* no argument */
send_to_char ("Look in what?!\n\r", ch);
}
}
break;
/* look 'at' */
case 7:{
if (*arg2) {
bits = generic_find (arg2, FIND_OBJ_INV | FIND_OBJ_ROOM |
FIND_OBJ_EQUIP | FIND_CHAR_ROOM, ch, &tmp_char, &found_object);
if (tmp_char) {
show_char_to_char (tmp_char, ch, 1);
if (ch != tmp_char) {
act ("$n looks at you.", TRUE, ch, 0, tmp_char, TO_VICT);
act ("$n looks at $N.", TRUE, ch, 0, tmp_char, TO_NOTVICT);
}
return;
}
/* Search for Extra Descriptions in room and items */
/* Extra description in room?? */
if (!found) {
tmp_desc = find_ex_description (arg2,
world[ch->in_room].ex_description);
if (tmp_desc) {
page_string (ch->desc, tmp_desc, 0);
return; /* RETURN SINCE IT WAS A ROOM DESCRIPTION */
/* Old system was: found = TRUE; */
}
}
/* Search for extra descriptions in items */
/* Equipment Used */
if (!found) {
for (j = 0; j < MAX_WEAR && !found; j++) {
if (ch->equipment[j]) {
if (CAN_SEE_OBJ (ch, ch->equipment[j])) {
tmp_desc = find_ex_description (arg2,
ch->equipment[j]->ex_description);
if (tmp_desc) {
page_string (ch->desc, tmp_desc, 1);
found = TRUE;
}
}
}
}
}
/* In inventory */
if (!found) {
for (tmp_object = ch->carrying;
tmp_object && !found; tmp_object = tmp_object->next_content) {
if CAN_SEE_OBJ
(ch, tmp_object) {
tmp_desc = find_ex_description (arg2,
tmp_object->ex_description);
if (tmp_desc) {
page_string (ch->desc, tmp_desc, 1);
found = TRUE;
}
}
}
}
/* Object In room */
if (!found) {
for (tmp_object = world[ch->in_room].contents;
tmp_object && !found; tmp_object = tmp_object->next_content) {
if CAN_SEE_OBJ
(ch, tmp_object) {
tmp_desc = find_ex_description (arg2,
tmp_object->ex_description);
if (tmp_desc) {
page_string (ch->desc, tmp_desc, 1);
found = TRUE;
}
}
}
}
/* wrong argument */
if (bits) { /* If an object was found */
if (!found)
show_obj_to_char (found_object, ch, 5); /* Show no-description */
else
show_obj_to_char (found_object, ch, 6); /* Find hum, glow etc */
} else if (!found) {
send_to_char ("You do not see that here.\n\r", ch);
}
} else {
/* no argument */
send_to_char ("Look at what?\n\r", ch);
}
}
break;
/* look '' */
case 8:{
send_to_char (world[ch->in_room].name, ch);
send_to_char ("\n\r", ch);
if (!IS_SET (ch->specials.act, PLR_BRIEF))
send_to_char (world[ch->in_room].description, ch);
list_obj_to_char (world[ch->in_room].contents, ch, 0, FALSE);
list_char_to_char (world[ch->in_room].people, ch, 0);
}
break;
/* wrong arg */
case -1:
send_to_char ("Sorry, I didn't understand that!\n\r", ch);
break;
}
}
}
/* end of look */
void do_read (struct char_data *ch, char *argument, int cmd)
{
char buf[100];
/* This is just for now - To be changed later.! */
sprintf (buf, "at %s", argument);
do_look (ch, buf, 15);
}
void do_examine (struct char_data *ch, char *argument, int cmd)
{
char name[100], buf[100];
int bits;
struct char_data *tmp_char;
struct obj_data *tmp_object;
sprintf (buf, "at %s", argument);
do_look (ch, buf, 15);
one_argument (argument, name);
if (!*name) {
send_to_char ("Examine what?\n\r", ch);
return;
}
bits = generic_find (name, FIND_OBJ_INV | FIND_OBJ_ROOM |
FIND_OBJ_EQUIP, ch, &tmp_char, &tmp_object);
if (tmp_object) {
if ((GET_ITEM_TYPE (tmp_object) == ITEM_DRINKCON) ||
(GET_ITEM_TYPE (tmp_object) == ITEM_CONTAINER)) {
send_to_char ("When you look inside, you see:\n\r", ch);
sprintf (buf, "in %s", argument);
do_look (ch, buf, 15);
}
}
}
void do_exits (struct char_data *ch, char *argument, int cmd)
{
int door;
char buf[MAX_STRING_LENGTH];
char *exits[] = {
"North",
"East ",
"South",
"West ",
"Up ",
"Down "
};
*buf = '\0';
for (door = 0; door <= 5; door++)
if (EXIT (ch, door))
if (EXIT (ch, door)->to_room != NOWHERE &&
!IS_SET (EXIT (ch, door)->exit_info, EX_CLOSED))
if (IS_DARK (EXIT (ch, door)->to_room))
sprintf (buf + strlen (buf), "%s - Too dark to tell\n\r",
exits[door]);
else
sprintf (buf + strlen (buf), "%s - %s\n\r", exits[door],
world[EXIT (ch, door)->to_room].name);
send_to_char ("Obvious exits:\n\r", ch);
if (*buf)
send_to_char (buf, ch);
else
send_to_char ("None.\n\r", ch);
}
void do_score (struct char_data *ch, char *argument, int cmd)
{
struct time_info_data playing_time;
static char buf[100];
struct time_info_data real_time_passed (time_t t2, time_t t1);
sprintf (buf, "You are %d years old.", GET_AGE (ch));
if ((age (ch).month == 0) && (age (ch).day == 0))
strcat (buf, " It's your birthday today.\n\r");
else
strcat (buf, "\n\r");
send_to_char (buf, ch);
if (GET_COND (ch, DRUNK) > 10)
send_to_char ("You are intoxicated.\n\r", ch);
if (!GET_COND (ch, THIRST))
send_to_char ("You are thirsty.\n\r", ch);
if (!GET_COND (ch, FULL))
send_to_char ("You are hungry.\n\r", ch);
sprintf (buf,
"You have %d(%d) hit, %d(%d) mana and %d(%d) movement points.\n\r",
GET_HIT (ch), GET_MAX_HIT (ch),
GET_MANA (ch), GET_MAX_MANA (ch), GET_MOVE (ch), GET_MAX_MOVE (ch));
send_to_char (buf, ch);
sprintf (buf, "You have scored %d exp, and have %d gold coins.\n\r",
GET_EXP (ch), GET_GOLD (ch));
send_to_char (buf, ch);
playing_time = real_time_passed ((time (0) - ch->player.time.logon) +
ch->player.time.played, 0);
sprintf (buf, "You have been playing for %d days and %d hours.\n\r",
playing_time.day, playing_time.hours);
send_to_char (buf, ch);
sprintf (buf, "This ranks you as %s %s (level %d).\n\r",
GET_NAME (ch), GET_TITLE (ch), GET_LEVEL (ch));
send_to_char (buf, ch);
switch (GET_POS (ch)) {
case POSITION_DEAD:
send_to_char ("You are DEAD!\n\r", ch);
break;
case POSITION_MORTALLYW:
send_to_char ("You are mortally wounded!, you should seek help!\n\r", ch);
break;
case POSITION_INCAP:
send_to_char ("You are incapacitated, slowly fading away\n\r", ch);
break;
case POSITION_STUNNED:
send_to_char ("You are stunned! You can't move\n\r", ch);
break;
case POSITION_SLEEPING:
send_to_char ("You are sleeping.\n\r", ch);
break;
case POSITION_RESTING:
send_to_char ("You are resting.\n\r", ch);
break;
case POSITION_SITTING:
send_to_char ("You are sitting.\n\r", ch);
break;
case POSITION_FIGHTING:
if (ch->specials.fighting)
act ("You are fighting $N.\n\r", FALSE, ch, 0,
ch->specials.fighting, TO_CHAR);
else
send_to_char ("You are fighting thin air.\n\r", ch);
break;
case POSITION_STANDING:
send_to_char ("You are standing.\n\r", ch);
break;
default:
send_to_char ("You are floating.\n\r", ch);
break;
}
}
void do_time (struct char_data *ch, char *argument, int cmd)
{
char buf[100], *suf;
int weekday, day;
extern struct time_info_data time_info;
extern const char *weekdays[];
extern const char *month_name[];
sprintf (buf, "It is %d o'clock %s, on ",
((time_info.hours % 12 == 0) ? 12 : ((time_info.hours) % 12)),
((time_info.hours >= 12) ? "pm" : "am"));
weekday = ((35 * time_info.month) + time_info.day + 1) % 7; /* 35 days in a month */
strcat (buf, weekdays[weekday]);
strcat (buf, "\n\r");
send_to_char (buf, ch);
day = time_info.day + 1; /* day in [1..35] */
if (day == 1)
suf = "st";
else if (day == 2)
suf = "nd";
else if (day == 3)
suf = "rd";
else if (day < 20)
suf = "th";
else if ((day % 10) == 1)
suf = "st";
else if ((day % 10) == 2)
suf = "nd";
else if ((day % 10) == 3)
suf = "rd";
else
suf = "th";
sprintf (buf, "The %d%s Day of the %s, Year %d.\n\r",
day, suf, month_name[(int)time_info.month], time_info.year);
send_to_char (buf, ch);
}
void do_weather (struct char_data *ch, char *argument, int cmd)
{
extern struct weather_data weather_info;
static char buf[100];
static char *sky_look[4] = {
"cloudless",
"cloudy",
"rainy",
"lit by flashes of lightning"
};
if (OUTSIDE (ch)) {
sprintf (buf,
"The sky is %s and %s.\n\r",
sky_look[weather_info.sky],
(weather_info.change >= 0 ? "you feel a warm wind from south" :
"your foot tells you bad weather is due"));
send_to_char (buf, ch);
} else
send_to_char ("You have no feeling about the weather at all.\n\r", ch);
}
void do_help (struct char_data *ch, char *argument, int cmd)
{
extern char *spells[]; /* The list of spells (spells.c) */
extern int top_of_helpt;
extern struct help_index_element *help_index;
extern FILE *help_fl;
extern char help[MAX_STRING_LENGTH];
int i, no, chk, bot, top, mid, minlen;
char buf[MAX_STRING_LENGTH], buffer[MAX_STRING_LENGTH];
if (!ch->desc)
return;
for (; isspace ((int)*argument); argument++);
if (*argument) {
if (!help_index) {
send_to_char ("No help available.\n\r", ch);
return;
}
bot = 0;
top = top_of_helpt;
for (;;) {
mid = (bot + top) / 2;
minlen = strlen (argument);
if (!(chk = strn_cmp (argument, help_index[mid].keyword, minlen))) {
fseek (help_fl, help_index[mid].pos, 0);
*buffer = '\0';
for (;;) {
FGETS (buf, 80, help_fl);
if (*buf == '#')
break;
strcat (buffer, buf);
strcat (buffer, "\r");
}
page_string (ch->desc, buffer, 1);
return;
} else if (bot >= top) {
send_to_char ("There is no help on that word.\n\r", ch);
return;
} else if (chk > 0)
bot = ++mid;
else
top = --mid;
}
return;
}
send_to_char (help, ch);
}
void do_wizhelp (struct char_data * ch, char *argument, int cmd)
{
char buf[MAX_STRING_LENGTH];
int no, i;
extern char *command[]; /* The list of commands (interpreter.c) */
/* First command is command[0] */
extern struct command_info cmd_info[];
/* cmd_info[1] ~~ commando[0] */
if (IS_NPC (ch))
return;
send_to_char ("The following privileged comands are available:\n\r\n\r",
ch);
*buf = '\0';
for (no = 1, i = 0; *command[i] != '\n'; i++)
if ((GET_LEVEL (ch) >= cmd_info[i + 1].minimum_level) &&
(cmd_info[i + 1].minimum_level >= 21) && (i != 217)) {
sprintf (buf + strlen (buf), "%-10s", command[i]);
if (!(no % 7))
strcat (buf, "\n\r");
no++;
}
strcat (buf, "\n\r");
page_string (ch->desc, buf, 1);
}
void do_who (struct char_data *ch, char *argument, int cmd)
{
struct descriptor_data *d;
char buf[256];
send_to_char ("Players\n\r-------\n\r", ch);
for (d = descriptor_list; d; d = d->next) {
if ((!d->connected) &&
(CAN_SEE (ch, d->character) || (GET_LEVEL (ch) >= 23))) {
if (d->original) /* If switched */
sprintf (buf, "%s %s\n\r",
GET_NAME (d->original), d->original->player.title);
else
sprintf (buf, "%s %s\n\r",
GET_NAME (d->character), d->character->player.title);
send_to_char (buf, ch);
}
}
}
void do_users (struct char_data *ch, char *argument, int cmd)
{
char buf[MAX_STRING_LENGTH], line[200];
struct descriptor_data *d;
strcpy (buf, "Connections:\n\r------------\n\r");
for (d = descriptor_list; d; d = d->next) {
if (d->character && d->character->player.name) {
if (d->original)
sprintf (line, "%-16s: ", d->original->player.name);
else
sprintf (line, "%-16s: ", d->character->player.name);
} else
strcpy (line, "UNDEFINED : ");
if ((d->host) && *(d->host))
sprintf (line + strlen (line), "[%s]\n\r", d->host);
else
strcat (line, "[Hostname unknown]\n\r");
strcat (buf, line);
}
send_to_char (buf, ch);
}
void do_inventory (struct char_data *ch, char *argument, int cmd)
{
send_to_char ("You are carrying:\n\r", ch);
list_obj_to_char (ch->carrying, ch, 1, TRUE);
}
void do_equipment (struct char_data *ch, char *argument, int cmd)
{
int j;
bool found;
send_to_char ("You are using:\n\r", ch);
found = FALSE;
for (j = 0; j < MAX_WEAR; j++) {
if (ch->equipment[j]) {
if (CAN_SEE_OBJ (ch, ch->equipment[j])) {
send_to_char (where[j], ch);
show_obj_to_char (ch->equipment[j], ch, 1);
found = TRUE;
} else {
send_to_char (where[j], ch);
send_to_char ("Something.\n\r", ch);
found = TRUE;
}
}
}
if (!found) {
send_to_char (" Nothing.\n\r", ch);
}
}
void do_credits (struct char_data *ch, char *argument, int cmd)
{
page_string (ch->desc, credits, 0);
}
void do_news (struct char_data *ch, char *argument, int cmd)
{
page_string (ch->desc, news, 0);
}
void do_info (struct char_data *ch, char *argument, int cmd)
{
page_string (ch->desc, info, 0);
}
void do_wizlist (struct char_data *ch, char *argument, int cmd)
{
page_string (ch->desc, wizlist, 0);
}
void do_where (struct char_data *ch, char *argument, int cmd)
{
char name[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], buf2[256];
register struct char_data *i;
register struct obj_data *k;
struct descriptor_data *d;
one_argument (argument, name);
if (!*name) {
if (GET_LEVEL (ch) < 21) {
send_to_char ("What are you looking for?\n\r", ch);
return;
} else {
strcpy (buf, "Players:\n\r--------\n\r");
for (d = descriptor_list; d; d = d->next) {
if (d->character && (d->connected == CON_PLYNG)
&& (d->character->in_room != NOWHERE)) {
if (d->original) /* If switched */
sprintf (buf, "%-20s - %s [%d] In body of %s\n\r",
d->original->player.name,
world[d->character->in_room].name,
world[d->character->in_room].number,
fname (d->character->player.name));
else
sprintf (buf, "%-20s - %s [%d]\n\r",
d->character->player.name,
world[d->character->in_room].name,
world[d->character->in_room].number);
send_to_char (buf, ch);
}
}
return;
}
}
*buf = '\0';
for (i = character_list; i; i = i->next)
if (isname (name, i->player.name) && CAN_SEE (ch, i)) {
if ((i->in_room != NOWHERE) && ((GET_LEVEL (ch) > 20) ||
(world[i->in_room].zone == world[ch->in_room].zone))) {
if (IS_NPC (i))
sprintf (buf, "%-30s- %s ", i->player.short_descr,
world[i->in_room].name);
else
sprintf (buf, "%-30s- %s ", i->player.name, world[i->in_room].name);
if (GET_LEVEL (ch) >= 21)
sprintf (buf2, "[%d]\n\r", world[i->in_room].number);
else
strcpy (buf2, "\n\r");
strcat (buf, buf2);
send_to_char (buf, ch);
if (GET_LEVEL (ch) < 21)
break;
}
}
if (GET_LEVEL (ch) > 20) {
for (k = object_list; k; k = k->next)
if (isname (name, k->name) && CAN_SEE_OBJ (ch, k) &&
(k->in_room != NOWHERE)) {
sprintf (buf, "%-30s- %s [%d]\n\r",
k->short_description,
world[k->in_room].name, world[k->in_room].number);
send_to_char (buf, ch);
}
}
if (!*buf)
send_to_char ("Couldn't find any such thing.\n\r", ch);
}
void do_levels (struct char_data *ch, char *argument, int cmd)
{
int i;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int class;
extern const struct title_type titles[4][25];
if (IS_NPC (ch)) {
send_to_char ("You ain't nothin' but a hound-dog.\n\r", ch);
return;
}
class = GET_CLASS (ch);
one_argument (argument, arg);
if (*arg) {
if (!str_cmp (arg, "magic"))
class = 1;
else if (!str_cmp (arg, "cleric"))
class = 2;
else if (!str_cmp (arg, "thief"))
class = 3;
else if (!str_cmp (arg, "fighter"))
class = 4;
}
*buf = '\0';
for (i = 1; i < 21; i++) {
sprintf (buf + strlen (buf), "%7d-%-7d : ",
titles[class - 1][i].exp, titles[class - 1][i + 1].exp);
switch (GET_SEX (ch)) {
case SEX_MALE:
strcat (buf, titles[class - 1][i].title_m);
break;
case SEX_FEMALE:
strcat (buf, titles[class - 1][i].title_f);
break;
default:
send_to_char ("Oh dear.\n\r", ch);
break;
}
strcat (buf, "\n\r");
}
send_to_char (buf, ch);
}
void do_consider (struct char_data *ch, char *argument, int cmd)
{
struct char_data *victim;
char name[256], buf[256];
int diff;
one_argument (argument, name);
if (!(victim = get_char_room_vis (ch, name))) {
send_to_char ("Consider killing who?\n\r", ch);
return;
}
if (victim == ch) {
send_to_char ("Easy! Very easy indeed!\n\r", ch);
return;
}
if (!IS_NPC (victim)) {
send_to_char ("Would you like to borrow a cross and a shovel?\n\r", ch);
return;
}
diff = (GET_LEVEL (victim) - GET_LEVEL (ch));
if (diff <= -10)
send_to_char ("Now where did that chicken go?\n\r", ch);
else if (diff <= -5)
send_to_char ("You could do it with a needle!\n\r", ch);
else if (diff <= -2)
send_to_char ("Easy.\n\r", ch);
else if (diff <= -1)
send_to_char ("Fairly easy.\n\r", ch);
else if (diff == 0)
send_to_char ("The perfect match!\n\r", ch);
else if (diff <= 1)
send_to_char ("You would need some luck!\n\r", ch);
else if (diff <= 2)
send_to_char ("You would need a lot of luck!\n\r", ch);
else if (diff <= 3)
send_to_char ("You would need a lot of luck and great equipment!\n\r",
ch);
else if (diff <= 5)
send_to_char ("Do you feel lucky, punk?\n\r", ch);
else if (diff <= 10)
send_to_char ("Are you mad!?\n\r", ch);
else if (diff <= 100)
send_to_char ("You ARE mad!\n\r", ch);
}