/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.diku' as well the Merc *
* license in 'license.merc'. In particular, you may not remove either *
* of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/*
MurkMUD++ - A Windows compatible, C++ compatible Merc 2.2 Mud.
\author Jon A. Lambert
\date 08/30/2006
\version 1.4
\remarks
This source code copyright (C) 2005, 2006 by Jon A. Lambert
All rights reserved.
Use governed by the MurkMUD++ public license found in license.murk++
*/
#ifndef ROOM_HPP
#define ROOM_HPP
#include "baseobject.hpp"
/*
* Room type.
*/
class Room : public BaseObject {
public:
static int top_room;
std::list<Character *> people;
std::list<Object *> contents;
std::list<ExtraDescription *> extra_descr;
Area *area;
Exit *exit[6];
sh_int vnum;
sh_int room_flags;
sh_int light;
int sector_type;
Room();
bool is_private();
bool is_dark ();
};
#endif // ROOM_HPP