/*! \file user.cpp This is the User class implementation. \author Jon A. Lambert \date 05/02/2003 \version 0.30 */ #include "sysconfig.h" #include "user.h" /*! Constructor for User. There is no default constructor as all Users must be constructed with a socket id. */ User::User(unsigned int id) : mClientId(id), mState(0), mName("") { } /*! Destructor for User */ User::~User() { } /*! Copy Constructor for User */ User::User(const User& r_user) : mClientId(r_user.mClientId), mState(r_user.mState), mName(r_user.mName) { } /*! Assignment operator for User \param r_user The user this user is being assigned to */ User& User::operator=(const User& r_user) { if (this == &r_user) return *this; mClientId = r_user.mClientId; mState = r_user.mState; mName = r_user.mName; return *this; } /*! Equality operator for User \param r_user The user this user is being compared to */ bool User::operator==(const User& r_user) const { return (this->mClientId == r_user.mClientId); } /*! Equality operator for User \param id The user id this user is being compared to */ bool User::operator==(unsigned int id) const { return (this->mClientId == id); } /*! Inequality operator for User \param id The user id this user is being compared to */ bool User::operator!=(unsigned int id) const { return !(this->mClientId == id); } /*! Return the ClientID \return the client ID or socket number */ unsigned int User::Id() { return mClientId; }