/**************************************************************************/ // vehicle.h - Vehicle movement & Combat /*************************************************************************** * Whispers of Times Lost (c)1998-2004 Brad Wilson (ixliam@wotl.org) * * >> If you use this code you must give credit in your help file as well * * as leaving this header intact. * * >> To use this source code, you must fully comply with all the licenses * * in licenses below. In particular, you may not remove this copyright * * notice. * *************************************************************************** * The Dawn of Time v1.69r (c)1997-2004 Michael Garratt * * >> A number of people have contributed to the Dawn codebase, with the * * majority of code written by Michael Garratt - www.dawnoftime.org * * >> To use this source code, you must fully comply with the dawn license * * in licenses.txt... In particular, you may not remove this copyright * * notice. * **************************************************************************/ #ifndef VEHICLE_H #define VEHICLE_H /**************************************************************************/ // data structures first typedef struct vehicle_type VEHICLE_DATA; struct vehicle_type { struct vehicle_type * next; int reset; int vnum; }; /**************************************************************************/ //prototypes void load_vehicle_db( void ); void save_vehicle_db( void ); // semilocalized globals extern VEHICLE_DATA *vehicle_list; #endif // VEHICLE_H