/**************************************************************************/
// vehicle.h - Vehicle movement & Combat
/***************************************************************************
* Whispers of Times Lost (c)1998-2004 Brad Wilson (ixliam@wotl.org) *
* >> If you use this code you must give credit in your help file as well *
* as leaving this header intact. *
* >> To use this source code, you must fully comply with all the licenses *
* in licenses below. In particular, you may not remove this copyright *
* notice. *
***************************************************************************
* The Dawn of Time v1.69r (c)1997-2004 Michael Garratt *
* >> A number of people have contributed to the Dawn codebase, with the *
* majority of code written by Michael Garratt - www.dawnoftime.org *
* >> To use this source code, you must fully comply with the dawn license *
* in licenses.txt... In particular, you may not remove this copyright *
* notice. *
**************************************************************************/
#ifndef VEHICLE_H
#define VEHICLE_H
/**************************************************************************/
// data structures first
typedef struct vehicle_type VEHICLE_DATA;
struct vehicle_type
{
struct vehicle_type * next;
int reset;
int vnum;
};
/**************************************************************************/
//prototypes
void load_vehicle_db( void );
void save_vehicle_db( void );
// semilocalized globals
extern VEHICLE_DATA *vehicle_list;
#endif // VEHICLE_H