/**************************************************************************/
// score.cpp - The score table
/***************************************************************************
* The Dawn of Time v1.69r (c)1997-2004 Michael Garratt *
* >> A number of people have contributed to the Dawn codebase, with the *
* majority of code written by Michael Garratt - www.dawnoftime.org *
* >> To use this source code, you must fully comply with all the licenses *
* in licenses.txt... In particular, you may not remove this copyright *
* notice. *
***************************************************************************
* >> Original Diku Mud copyright (c)1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, & Katja Nyboe. *
* >> Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* >> ROM 2.4 is copyright 1993-1995 Russ Taylor and has been brought to *
* you by the ROM consortium: Russ Taylor(rtaylor@pacinfo.com), *
* Gabrielle Taylor(gtaylor@pacinfo.com) & Brian Moore(rom@rom.efn.org) *
* >> Oblivion 1.2 is copyright 1996 Wes Wagner *
**************************************************************************/
#include "include.h"
#include "ictime.h"
#include "cust_col.h"
/**************************************************************************/
extern char randomColours[16];
int get_sublevels_for_level(int level);
void do_affects(char_data *ch, char * argument);
/**************************************************************************/
#define ch_custom_colour(cc_code) (ch->desc->colour_memory.custom_colour[(cc_code)])
#define ch_template_colour(cc_code) (ch->desc->colour_memory.colour_template->template_colour[(cc_code)])
#define ch_effective_colour(cc_code) (ch_custom_colour(cc_code)=='.'? \ch_template_colour(cc_code):ch_custom_colour(cc_code))
/**************************************************************************/
//By Kalahn - Based on original oblivion score table
void show_score( char_data *ch, char_data *v)
{
// figure out if remort is shown
char rbuf[MIL];
if(!IS_NPC(v)
&& GAMESETTING(GAMESET_REMORT_SUPPORTED)
&& GAMESETTING(GAMESET_REMORT_IN_SCORE))
{
sprintf(rbuf,"\n `cRemort: `C%d`x", v->remort);
}else{
strcpy(rbuf,"`x");
}
// determine what to show for the players name
char fullname[MSL];
if(v->pcdata && !IS_NULLSTR(v->pcdata->surname)){
sprintf(fullname, "`C%s %s`x", capitalize(v->name), capitalize(v->pcdata->surname));
}else{
strcpy(fullname, capitalize(v->name));
}
// first section
char leveltxt[MIL*2];
ch->printlnf("`C%-36s`x", fullname);
ch->printlnf("`cLevel: `C%3d\t`cExperience:`C%9d\t`cRPS: `C%7ld\t`cGender: `C%-7s`x",
v->level, v->exp, v->pcdata->rp_points, v->sex==0 ? "sexless" : v->sex==1 ? "Male " : "Female" );
if(v->pcdata->spouse > 0)
{ch->printlnf("`cRemort: `C%d`x\t`cXP For Lvl: `C%5d\t`cFame: `C%7ld\t`cSpouse: `C%s`x",
v->remort, (v->level+1)*exp_per_level
(v,v->pcdata->points)-(v->exp), v->pcdata->fame, v->pcdata->spouse );}
else
{ch->printlnf("`cRemort: `C%d`x\t`cXP For Lvl: `C%5d\t`cFame: `C%7ld\t `cSpouse: `CNoone`x",
v->remort, (v->level+1)*exp_per_level
(v,v->pcdata->points)-(v->exp), v->pcdata->fame);}
ch->printlnf("`cPracs: `C%4d\t`cGold Coins: `C%6ld\t`cClout:`C%7ld\t`cCitizen: `C%-11s`x",
v->practice, v->gold, v->pcdata->clout, race_table[v->race]->name );
ch->printlnf("`cTrains: `C%6d\t`cSilver Coins:`C%6ld\t`cDivin: `C%7ld\t`cStatus: `C%-12s`x",
v->train, v->silver, v->pcdata->divinity, class_table[v->clss].name );
if (ch->clan)
{ch->printlnf("`cItems:`C%3d/%4d\t`cArena Wins: `C%d\t`cMps: `C%7ld\t`cEnlisted: `CYes`x",
v->carry_number/10, can_carry_n(v)/10, v->win, v->pcdata->military_points);}
else
{ch->printlnf("`cItems:`C%3d/%4d\t`cArena Wins: `C%d\t`cMps: `C%7ld\t`cEnlisted: `CNo`x",
v->carry_number/10, can_carry_n(v)/10, v->win, v->pcdata->military_points);}
if(v->deity > 0)
{ch->printlnf("`cEncumbrance:`C%7d/%7d\t`cArena Losses: `C%d\t`cWorship: `C%s`x",
(int) get_carry_weight(v)/10, (int) can_carry_w(v)/10, v->lost, v->deity->name );}
else
{ch->printlnf("`cEncumbrance:`C%7d/%7d\t`cArena Losses: `C%d`x\t`cWorship: Noone.`x",
(int) get_carry_weight(v)/10, (int) can_carry_w(v)/10, v->lost);
ch->printlnf("`cFor more information, see `Cattributes`c.`x");
if(IS_IMMORTAL(v))
{ ch->printlnf("`c %10s%3d %5s%3d %5s%3d %5s%3d Trust:%3d `x ",
"Wizi:", v->invis_level,
"OWizi:", v->owizi,
"IWizi:", v->iwizi,
"Incognito:", v->incog_level, v->trust);
}
if (IS_SET(ch->comm,COMM_SHOW_AFFECTS) && IS_IMMORTAL(ch)){
if(v==ch){
do_affects(ch,"");
}else{ // imm version - checking out another player
do_affects(ch,v->name);
}
}}
}
/**************************************************************************/
void do_score( char_data *ch, char *argument )
{
char arg[MIL];
char_data *victim;
one_argument( argument, arg );
if (IS_IMMORTAL(ch) && !IS_NULLSTR(arg))
{
if ((victim = get_char_world(ch, arg)) == NULL )
{ch->println("They aren't here.");return;}
else if(IS_NPC(ch) || IS_NPC(victim))
{ch->printlnf("No peeking at mobiles scores!!!");return;}
else if(ch->level <= victim->level)
{ch->printlnf("%s is of a higher level then you, you can't do that", victim->name);
victim->printlnf("%s just tried to view your score!", ch->name);return;}
}
else
{
victim=ch;
}
show_score(ch, victim);
}
/**************************************************************************/
void show_attributes( char_data *ch, char_data *v)
{
// determine what to show for the players name
char fullname[MSL];
if(v->pcdata && !IS_NULLSTR(v->pcdata->surname)){
sprintf(fullname, "%s %s", capitalize(v->name), capitalize(v->pcdata->surname));
}else{
strcpy(fullname, capitalize(v->name));
}
// first section
ch->printlnf("`x Attributes for: `=g%-36s",
fullname);
// attribute and info section
ch->println("");
ch->printlnf(" `xSt:%3d(%3d)/%+3d%sCo:%3d(%3d)/%+3d%s "
"`xHit Points: `R%5d`x/`r%5d `xAlliance: `B%-2d",
v->perm_stats[STAT_ST], v->potential_stats[STAT_ST],
v->modifiers[STAT_ST], abs(v->modifiers[STAT_ST])>99?"":" ",
v->perm_stats[STAT_CO], v->potential_stats[STAT_CO],
v->modifiers[STAT_CO],abs(v->modifiers[STAT_CO])>99?"":" ",
v->hit, v->max_hit, IS_NPC(v) ? 0 : v->alliance);
ch->printlnf(" `xQu:%3d(%3d)/%+3d%sAg:%3d(%3d)/%+3d%s "
"`xMana: `R%5d`x/`r%5d `xTendency: `B%-2d",
v->perm_stats[STAT_QU], v->potential_stats[STAT_QU],
v->modifiers[STAT_QU],abs(v->modifiers[STAT_QU])>99?"":" ",
v->perm_stats[STAT_AG], v->potential_stats[STAT_AG],
v->modifiers[STAT_AG],abs(v->modifiers[STAT_AG])>99?"":" ",
v->mana, v->max_mana, IS_NPC(v) ? 0 : v->tendency);
ch->printlnf(" `xPr:%3d(%3d)/%+3d%sSd:%3d(%3d)/%+3d%s "
"`xHitroll: `R%1s %3d `xDamroll: `R%1s %3d ",
v->perm_stats[STAT_PR], v->potential_stats[STAT_PR],
v->modifiers[STAT_PR],abs(v->modifiers[STAT_PR])>99?"":" ",
v->perm_stats[STAT_SD], v->potential_stats[STAT_SD],
v->modifiers[STAT_SD],abs(v->modifiers[STAT_SD])>99?"":" ",
(GET_HITROLL(v)<0) ? "-" : (GET_HITROLL(v)==0) ? " " : "+", abs(GET_HITROLL(v)),
(GET_DAMROLL(v)<0) ? "-" : (GET_DAMROLL(v)==0) ? " " : "+", abs(GET_DAMROLL(v)));
ch->printlnf(" `xEm:%3d(%3d)/%+3d%sMe:%3d(%3d)/%+3d%s "
"`xACpierce: `B%1s%3d `xACbash: `B%1s%3d ",
v->perm_stats[STAT_EM], v->potential_stats[STAT_EM],
v->modifiers[STAT_EM],abs(v->modifiers[STAT_EM])>99?"":" ",
v->perm_stats[STAT_ME], v->potential_stats[STAT_ME],
v->modifiers[STAT_ME],abs(v->modifiers[STAT_ME])>99?"":" ",
(GET_AC(v,AC_PIERCE)/20<0) ? "-": (GET_AC(v,AC_PIERCE)/20)==0 ? " " : "+",
abs(GET_AC(v,AC_PIERCE)/20),(GET_AC(v,AC_BASH)/20<0) ? "-":
(GET_AC(v,AC_BASH)/20)==0 ? " " : "+", abs(GET_AC(v,AC_BASH)/20));
ch->printlnf(" `xIn:%3d(%3d)/%+3d%sRe:%3d(%3d)/%+3d%s "
"`xACslash: `B%1s%3d `xACmagic: `B%1s%3d ",
v->perm_stats[STAT_IN], v->potential_stats[STAT_IN],
v->modifiers[STAT_IN],abs(v->modifiers[STAT_IN])>99?"":" ",
v->perm_stats[STAT_RE], v->potential_stats[STAT_RE],
v->modifiers[STAT_RE],abs(v->modifiers[STAT_RE])>99?"":" ",
(GET_AC(v,AC_SLASH)/20<0) ? "-" : (GET_AC(v,AC_SLASH)/20)==0 ? " " : "+",
abs(GET_AC(v,AC_SLASH)/20), (GET_AC(v,AC_EXOTIC)/20<0) ? "-" :
(GET_AC(v,AC_EXOTIC)/20)==0 ? " " : "+", abs(GET_AC(v,AC_EXOTIC)/20));
ch->println("");
}
/**************************************************************************/
void do_attributes( char_data *ch, char *argument )
{
char arg[MIL];
char_data *victim;
one_argument( argument, arg );
if (IS_IMMORTAL(ch) && !IS_NULLSTR(arg))
{
if ((victim = get_char_world(ch, arg)) == NULL )
{ch->println("They aren't here.");return;}
else if(ch->level <= victim->level)
{ch->printlnf("%s is of a higher level then you, you can't do that", victim->name);
victim->printlnf("%s just tried to view your attributes!", ch->name);return;}
}
else
{
victim=ch;
}
show_attributes(ch, victim);
}
/**************************************************************************/
/**************************************************************************/