/**************************************************************************/
// pload.h - dawn player loading/unloading system
/***************************************************************************
* The Dawn of Time v1.69r (c)1997-2004 Michael Garratt *
* >> A number of people have contributed to the Dawn codebase, with the *
* majority of code written by Michael Garratt - www.dawnoftime.org *
* >> To use this source code, you must fully comply with the dawn license *
* in licenses.txt... In particular, you may not remove this copyright *
* notice. *
**************************************************************************/
#ifndef PLOAD_H
#define PLOAD_H
void pload_extract(char_data *ch, char_data *victim);
char_data *pload_find_player_by_name(char *name);
struct pload_data
{
bool dont_save; // if true, the pfile wont be saved
char_data *loaded_by; // the imm that loaded the player file
};
#endif // PLOAD_H