Area Creation Quick Reference Guide for Storms of Time Scandum Juli 2001
==============================================================================
#AREA <Area Name>~
#AUTHORS <Creator>~
#RESETMSG <string>~
#RANGES <suggestedLow> <suggestedHigh> <enforcedLow> <enforcedHigh>
#TEMPERATURE <low> <high> <wetness> <change>
#FLAGS AFLAG_ < NOTELEPORT NOGOHOME NORECALL NOCASTLE NORIP >
#HELPS
<level of help> <keywords>
~
<help text>
~
0 $~
#MOBILES
<#vnum>
<mobile name list>~
<mobile short name>~
<mobile long name>~
<mobile description>~
<action flags>
<affection flags>
<alignment value> S
<level> <body part> <attack part> <hit points (?d?+?)> <damage (?d?+?)>
<gold> <race>
<loaded position> <default position> <sex>
<mob_prog>
#0
#OBJECTS
<#vnum>
<object name list>~
<object short name>~
<object long name>~
<object description>~
<item type>
<item flags>
<item wear locations>
<4 values, dependant on item type>
<weight> <value> <level>
E
<extra name list>~
<extra description>~
A
<apply type> <apply amount>
C
<attack message>~
<classes that may use weapon>
#0
#ROOMS
<#vnum>
<room name>~
<room description>~
<area number> <room flags> <sector type>
F <vnum to fall to> <slope of cliff> <amount of feet>
E
<extra name list>~
<extra description>~
DDIR_<DIRECTION>
<exit description>~
<door name>~
<door flags> <vnum of key that opens door> <vnum of connected room>
S (denotes end of room)
#0
#RESETS
M <if-flag> <mobile vnum> <maximum> <room vnum> (load mobile in room )
G <if-flag> <object vnum> <maximum> (load object on mob )
E <if-flag> <object vnum> <maximum> <wear location> (equip object on mob )
O <if-flag> <object vnum> <maximum> <room vnum> (load object in room )
P <if-flag> <object vnum> <maximum> <container vnum> (load object in object )
D <if-flag> <room vnum> <door flags> (reset door in room )
R <if-flag> <room vnum> <last exit to randomize> (random exits inroom )
S
#SHOPS
<shopkeeper v-num> <5 item_types to buy> <buy %> <sell %> <open> <close>
0
#$