Area Creation Quick Reference Guide for Storms of Time Scandum Juli 2001 ============================================================================== #AREA <Area Name>~ #AUTHORS <Creator>~ #RESETMSG <string>~ #RANGES <suggestedLow> <suggestedHigh> <enforcedLow> <enforcedHigh> #TEMPERATURE <low> <high> <wetness> <change> #FLAGS AFLAG_ < NOTELEPORT NOGOHOME NORECALL NOCASTLE NORIP > #HELPS <level of help> <keywords> ~ <help text> ~ 0 $~ #MOBILES <#vnum> <mobile name list>~ <mobile short name>~ <mobile long name>~ <mobile description>~ <action flags> <affection flags> <alignment value> S <level> <body part> <attack part> <hit points (?d?+?)> <damage (?d?+?)> <gold> <race> <loaded position> <default position> <sex> <mob_prog> #0 #OBJECTS <#vnum> <object name list>~ <object short name>~ <object long name>~ <object description>~ <item type> <item flags> <item wear locations> <4 values, dependant on item type> <weight> <value> <level> E <extra name list>~ <extra description>~ A <apply type> <apply amount> C <attack message>~ <classes that may use weapon> #0 #ROOMS <#vnum> <room name>~ <room description>~ <area number> <room flags> <sector type> F <vnum to fall to> <slope of cliff> <amount of feet> E <extra name list>~ <extra description>~ DDIR_<DIRECTION> <exit description>~ <door name>~ <door flags> <vnum of key that opens door> <vnum of connected room> S (denotes end of room) #0 #RESETS M <if-flag> <mobile vnum> <maximum> <room vnum> (load mobile in room ) G <if-flag> <object vnum> <maximum> (load object on mob ) E <if-flag> <object vnum> <maximum> <wear location> (equip object on mob ) O <if-flag> <object vnum> <maximum> <room vnum> (load object in room ) P <if-flag> <object vnum> <maximum> <container vnum> (load object in object ) D <if-flag> <room vnum> <door flags> (reset door in room ) R <if-flag> <room vnum> <last exit to randomize> (random exits inroom ) S #SHOPS <shopkeeper v-num> <5 item_types to buy> <buy %> <sell %> <open> <close> 0 #$