emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Mount Kolvir~
#AUTHORS Desmond~
#VERSION 3
#RANGES 50 95 0 99


#MOBILES
#10301
manticore~
the manticore~
A manticore prowls around here looking for Amberites to eat.~
The manticore has the body of a lion, with reptilian wings and a long,
scorpion-like stinger tail. Despite its human head, there is little
intelligence in the manticore's eyes. It snarls at you angrily.
~
ACT_AGGRESSIVE
AFF_DETECT_HIDDEN|AFF_HUNT
-485 S
42 0 0 1d441+826 8d3+25
0 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
if isgood ($r)
  mpecho $I snarls angrily!
  mpkill $r
endif
~
>hitprcnt_prog 15~
mpecho $I whimpers in pain.
cast "cure critical"
~
|
#10302
soldier werewolf~
the werewolf soldier~
One of Corwin's werewolfs is here looking for an enemy to shoot.~
Prince Corwin recruited this soldier from a far off shadow where the dominant
humanoid species was canine. Consequently he looks like a werewolf.
The soldier is holding an extremely odd missile weapon in his hands.
~
0
AFF_DETECT_HIDDEN|AFF_STEALTH
485 S
46 0 0 1d529+1002 4d4+25
7500 0
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 99~
if hasobjnum ($i) == 10391
  if rand (50)
    west 
    shoot east $n
  else
    east 
    shoot west $n
  endif
else
  mpkill $n
endif
~
>death_prog 50~
mpjunk all
~
>hitprcnt_prog 15~
mpecho $I calls out to his god, Corwin!
cast "cure critical" $i
~
|
#10303
soldier amberite~
the soldier of Amber~
An Amberite soldier is here attempting to drive away the forces of chaos.~
You see a simple soldier in the service of Amber. Of course an Amberite
is more than a match against an ordinary human.
~
ACT_SCAVENGER|ACT_SMART
AFF_DETECT_INVIS|AFF_PROTECT_EVIL
715 S
48 0 0 1d576+1097 3d4+35
15000 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
if isevil ($r)
  say Tis a servant of entropy! Attack!
  mpkill $r
else
  if rand (25)
    say Forward! Let's drive these creatures back to the Abyss!
  else
    if rand (33)
      mpecho $I wipes the blood off his blade.
    else
      if rand (50)
        say I hate fighting in the rain!
        say I wish Prince Eric would stop playing with the weather.
      else
        say I wonder who those furry guys are.....
        say Well at least they aren't shooting at me.
      endif
    endif
  endif
endif
~
>hitprcnt_prog 15~
mpecho $I gasps and mutters a prayer to the Unicorn.
cast "heal"
~
|
#10304
shapeshifter shifter~
the shapeshifter of entropy~
A shapeshifter from the Courts of Entropy is here trying to destroy Amber.~
It is hard to guess the natural shape of this entity because it keeps
changing. One moment it resembles something demonic, the next a pillar of
fire, and then changing again into a grotesque blob. It is never the same
form twice, but every shape is deadly.
~
ACT_SCAVENGER|ACT_SMART
AFF_DETECT_INVIS|AFF_HUNT
-715 S
52 0 0 1d676+1302 4d4+40
25000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>greet_prog 95~
if isgood ($n)
  say Die, weakling!
  mpkill $n
endif
~
>rand_prog 5~
if rand (25)
  mpecho $I shapechanges into a hideous demon!
else
  if rand (33)
    say Don't bother trying to stop me or I will destroy you.
  else
    if rand (50)
      mpecho $I shapechanges into a pillar of fire!
    else
      cackle 
    endif
  endif
endif
~
>fight_prog 33~
if rand (33)
  cackle 
else
  if rand (50)
    cast "acid" $r
  else
    cast "earthquake"
  endif
endif
~
>hitprcnt_prog 15~
mpecho $I calls upon the force of the Logrus!
cast "heal" $i
~
|
#10305
vines grass clinging~
the animated, clinging vines~
Some vines are about to rise up out of the grass and attempt to
squeeze you to death!~
It is hard to concentrate on looking at the grass when you are slowing
being crushed, but you can see that the vines have somehow been animated
by the cursed power of the black road. They are very strong and are
attempting to pull you down to the ground so they can strangle you.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_WEAK
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_HIDE
-350 S
38 0 0 1d1+873 2d10+20
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#10306
Eric prince~
Eric~
Prince Eric of Amber is here making a final stand against the forces of
Entropy.~
Eric is a handsome man with blue-black hair and beard. Even in the midst of
what could be his final battle, he grins and shouts challenges to his enemies.
He is dressed simply in a leather jacket and leggings, a plain cloak and
boots. A red sword belt is clasped around his waist and a pair of black scale
gloves hang from it. He seems superbly confident of his abilities.
~
ACT_SENTINEL|ACT_SMART
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL
375 S
85 0 0 1d1806+5988 5d4+70
170000 0
POS_STANDING POS_STANDING SEX_MALE
#10307
citizen~
the citizen of Amber~
A citizen of Amber is going about his business here.~
You see a common citizen of Amber. He is wearing ordinary looking clothing
and does not appear to be armed. Still, no one from Amber is an ordinary
human. Amberites can rip ordinary humans in half.
~
ACT_SCAVENGER|ACT_WIMPY|ACT_SMART
0
400 S
50 0 0 1d625+1197 1d50+13
22500 0
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 10~
shout Help me! I'm being attacked by brigands!
~
>greet_prog 50~
if rand (33)
  smile $n
else
  if rand (50)
    say Hello. What's your name stranger?
  else
    wave 
  endif
endif
~
|
#10308
city guardian~
the Amber city guard~
A city guard of Amber is here watching you in case you make trouble.~
Every city guard in Amber is a distinguished former soldier of Amber's
already elite army. So you can see why you wouldn't want to make trouble.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL|AFF_HUNT
800 S
70 0 0 16d16+3050 4d5+50
30000 0
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 25~
say Welcome to Amber!
~
>rand_prog 5~
if isevil ($r)
  mpechoat $r $I looks sharply at you.
  mpechoaround $r $I looks sharply at $r.
  say You bastard! You are a spy of entropy!
  mpkill $r
endif
~
|
#10309
thug~
the thug~
A scruffy-looking thug is waiting in ambush for you!~
The thug is big, bad, and ugly. He has a big, bad and ugly looking club
in his hand. When he gets through with you, you're the one who's gonna
look ugly!
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_SMART
AFF_DETECT_HIDDEN|AFF_HIDE
-400 S
55 0 0 1d756+1469 1d55+16
25000 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
if rand (33)
  groan 
  mpecho {030}A Thug whispers, 'My legs are killing me.'
else
  if rand (50)
    mpasound You hear a voice from the alley say, 'Psst.. Let's make a deal.'
    mpecho {030}A Thug whispers, 'No one's coming.... Maybe we scared them all away.'
  else
    mpecho {030}A Thug whispers, 'Those bowmen better not be asleep again.'
  endif
endif
~
|
#10310
ruffian~
the ruffian~
A ruffian is peering over the ledge looking for people to shoot.~
This guy was gonna ambush some poor innocent citizen, or maybe even you!
He's probably working with the guys down on the street to rob you. Other
than the fact that he's holding a bow in his hand, the man does not
impress you as being very unusual.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART
AFF_DETECT_HIDDEN|AFF_HIDE
-450 S
60 0 0 50d3+2050 2d10+45
25000 0
POS_STANDING POS_STANDING SEX_MALE
#10311
priest~
the Priest of the Unicorn~
A Priest of the Unicorn is standing at the pulpit, giving a sermon and
showering you with benedictions.~
The Priest is a small man with dark brown hair and a wild look in his eyes.
He is wearing a white cassock and holding in his hands the sacred Book of
the Unicorn.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_WIMPY|ACT_SMART
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL
650 S
75 0 0 1d1406+4580 1d75+29
65000 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 33~
if time () == 22
or time () == 23
  if inroom ($i) != 10396
    yawn 
    mpecho The Priest of the Unicorn sleeps.
    mpgoto 10396
    stealth 
  endif
endif
if time () == 1
  mpgoto 10384
  if quest (0,2,$i) == 0
    emote looks about nervously.
  endif
  if quest (0,2,$i) == 1
    emote opens the guestbook
  endif
  if quest (0,2,$i) == 2
    emote writes a false name into the guest book.
  endif
  if quest (0,2,$i) < 2
    mpmadd self quest 0 2 1
  endif
endif
if time () == 2
  emote finishes signing names into the guestbook.
  mpgoto 10396
  mpmset self quest 0 2 0
endif
if time () == 3
  mpgoto 10385
  mpecho The Priest of the Unicorn wakes and stands up.
endif
if inroom ($i) == 10385
  if rand (50)
    cast "cure critical" $r
  else
    if rand (33)
      cast "cure blind" $r
    else
      cast "bless" $r
    endif
  endif
endif
~
>fight_prog 50~
if rand (33)
  emote utters a few words from the book of the Unicorn!
  brandish book
else
  cast "heal" $i
endif
~
|
#10312
waitress~
the waitress~
A waitress is standing here waiting for you to place your order.~
The waitress has a bored look on her face but waits patiently for you to
finally make up your mind. She has a nice figure and is wearing a pretty
gown made of light cashmere.
~
ACT_SENTINEL|ACT_WEAK|ACT_SMART
AFF_SANCTUARY
425 S
70 0 0 1d1225+3954 1d70+25
0 0
POS_STANDING POS_STANDING SEX_FEMALE
#10313
desk clerk~
the desk clerk~
The desk clerk is here waiting for you to rent a room.~
The desk clerk is a young man with the exuberance and nervousness of his
first day on the job. He wears a spiffy uniform and has a little round
hat on his head.
~
ACT_SENTINEL|ACT_WEAK|ACT_SMART
AFF_SANCTUARY
425 S
70 0 0 1d1225+3954 1d70+25
0 0
POS_STANDING POS_STANDING SEX_MALE
#10314
Andy~
Andy~
Andy is the owner and proprietor of Bloody Bill's. He is waiting
here to take your order.~
Andy is a pleasant, clean-shaven man wearing normal clothing and bar apron.
He holds a note pad and pencil at the ready so he can jot down your order.
~
ACT_SENTINEL|ACT_WEAK|ACT_SMART
AFF_SANCTUARY
425 S
70 0 0 1d1225+3954 1d70+25
0 0
POS_STANDING POS_STANDING SEX_MALE
#10315
smith blacksmith head~
the head blacksmith~
The head blacksmith is here trying to alternate between helping you and
screaming his lungs out at his bumbling assistants.~
The smith is an older, more experienced man then the other smiths in the
shop. His hair is graying but he has an incredible physique that he gained
from pounding away at the forge all of his life. He smiles at you.
~
ACT_SENTINEL|ACT_WEAK|ACT_SMART
0
650 S
70 0 0 20d20+2900 10d3+45
0 0
POS_STANDING POS_STANDING SEX_MALE
#10316
assistant blacksmith~
the assistant smith~
An assistant smith is here trying to work the bellows of the forge.~
The assistant smith is a young man with blond hair and blue eyes. He looks
like he would much rather be fishing than doing this hot, heavy work.
~
ACT_SENTINEL|ACT_WEAK|ACT_SMART
0
600 S
55 0 0 10d10+1900 3d10+30
0 0
POS_STANDING POS_STANDING SEX_MALE
#10317
Barmen Lord~
Lord Barmen~
Lord Barmen is here looking appraisingly at the armor you are wearing.~
Lord Barmen is a distinguished looking gentleman wearing rich clothing
of purple and gold color. He does maintain a military posture though and
its easy to guess that he served with the army in some command position.
~
ACT_SENTINEL|ACT_WEAK|ACT_SMART
AFF_SANCTUARY
600 S
80 0 0 1d1600+5257 1d80+33
0 0
POS_STANDING POS_STANDING SEX_MALE
#10318
sorceress~
the young sorceress~
A young sorceress stands behind the counter with a smile on her face.~
The sorceress is so young that she could still be considered a girl. She
has blond hair and green eyes and smiles continuously. The red velvet robe
she wears is embroidered with magical symbols that glow bright enough to
be noticed even during the day.
~
ACT_SENTINEL|ACT_WEAK|ACT_SMART
AFF_SANCTUARY
600 S
80 0 0 1d1600+5257 1d80+33
0 0
POS_STANDING POS_STANDING SEX_FEMALE
#10319
Peltier Lady~
Lady Peltier~
Lady Peltier is here waiting for a chance to sell you a useful item.~
Lady Peltier is a handsome women of advancing years with long silver hair.
She wears a dress of silver and black color and has a green ribbon in her
hair. She chats with every customer that comes through the door and seems
to enjoy her business.
~
ACT_SENTINEL|ACT_WEAK|ACT_SMART
AFF_SANCTUARY
600 S
80 0 0 1d1600+5257 1d80+33
0 0
POS_STANDING POS_STANDING SEX_FEMALE
#10320
crown actor~
the actor~
An actor from the Crown's troop is here reciting a soliloquy.~
This actor is wearing a fine costume, fit for his role in the famous
historical play, "Dworkin and the Unicorn". His lines roll out in a deep
baritone voice but he stands as still as a statue. He seems rather boring.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_MOUNT|ACT_WIMPY|ACT_SMART
0
450 S
55 0 0 1d756+1469 1d55+16
35000 0
POS_STANDING POS_STANDING SEX_MALE
#10321
player actor~
the actor~
An actor from the Unicorn troop is practicing his extremely gory death scene.~
This actor is wearing a rather threadbare costume that appears to have been
made on short notice. He is wielding a prop sword in what appears to be an
imaginary sword fight while shouting exclamations and obscenities. That play,
"The Siege of Amber" must be pretty exciting.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_MOUNT|ACT_WIMPY|ACT_SMART
0
450 S
55 0 0 1d756+1469 3d5+35
35000 0
POS_STANDING POS_STANDING SEX_MALE
#10322
Rein Lord~
Lord Rein~
Lord Rein is here directing the preparations for the next show.~
Lord Rein is a tall man with reddish hair and a roguish grin. He wears fine
clothing and is a Master Bard in the court of Amber. His latest epic is
"The Siege of Amber". Unfortunately, it is has not been very popular because
of its blatant support for the unsuccessful attack of Prince Corwin against
his brother, Prince Eric.
~
ACT_SENTINEL|ACT_SMART
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_PROTECT_EVIL
800 S
75 0 0 1d1+4000 1d75+29
85000 0
POS_STANDING POS_STANDING SEX_MALE
#10324
Corwin Prince~
Corwin~
Prince Corwin is sitting here eating a picnic lunch.~
Prince Corwin is a handsome man with dark hair and green eyes. He sports a
muscular build and seems supremely healthy. He is wearing clothing and a
cape in his colors of silver and black. About his neck is a silver clasp in
the shape of a rose and he wears the sword Greyswandir at his side.
~
ACT_SENTINEL|ACT_SMART
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL|AFF_HUNT
950 S
85 0 0 1d1806+5988 15d2+75
169618 0
POS_STANDING POS_STANDING SEX_MALE
#10325
Caine Prince~
Caine~
Prince Caine stands here in the darkness watching you intensely.~
Prince Caine is dark haired man with long sideburns and wide eyebrows. He
stands before you in armor of an emerald hue and a green silk cape. Upon his
head rests a jaunty, buccaneers cap with a long plume down the back. A single
dagger with an emerald on the pommel rests on his belt.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_UNDEAD
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL|AFF_STEALTH
400 S
99 0 0 1d2450+8326 5d3+162
190000 0
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 20~
mass 'faerie fire'
mass 'acid blast'
~
|
#10326
Unicorn~
the Unicorn~
The Unicorn herself is standing only a short distance away!~
You have been graced by the very rare chance of seeing the Unicorn itself.
The Unicorn is a beautiful creature that resembles a horse only vaguely. It
is delicate looking, with cloven hooves and a golden spiriling horn upon its
head. The green bejeweld eyes seem to be looking into your very soul. You
would never dream of attacking this beautiful creature that is the very
embodiment of order and reason.
~
ACT_WIMPY|ACT_SMART
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_PROTECT_EVIL|AFF_CLEAR
1000 S
99 0 0 1d2450+8326 1d100+142
0 0
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 5~
if rand (50)
  mpecho $I turns and seems to look deep into your soul.
else
  mpecho $I shies and backs a few steps away from you.
endif
~
>hitprcnt_prog 5~
cast "heal" unicorn
~
>death_prog 100~
if hasobjnum ($n) == 30900
or hasobjnum ($n) == 30966
or hasobjnum ($n) == 30967
or hasobjnum ($n) == 30968
or hasobjnum ($n) == 30969
  if quest (30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    cast 'giant strength' $n
    give i30914 $n
    mpquiet off
  endif
endif
~
|
#0


#SHOPS
10312 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  110  50  0 23
10314 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  110  50  0 23
10317 ITEM_TYPE_WEAPON ITEM_TYPE_ARMOR ITEM_TYPE_AMMO ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
10318 ITEM_TYPE_SCROLL ITEM_TYPE_WAND ITEM_TYPE_STAFF ITEM_TYPE_POTION ITEM_TYPE_NOTHING  105  15  0 23
10319 ITEM_TYPE_LIGHT ITEM_TYPE_TREASURE ITEM_TYPE_CONTAINER ITEM_TYPE_DRINK_CON ITEM_TYPE_BOAT  150  40  0 23
0


#SPECIALS
S


#OBJECTS
#10301
emerald dagger~
an emerald dagger~
An incredibly exquisite dagger with a huge emerald on the pommel rests here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_DAGGER 7 7 WEAPON_PIERCE 0 0 0 0
18 200000 95
A APPLY_DEX 3 0
A APPLY_HITROLL 5 0
A APPLY_DAMROLL 5 0
#10302
fountain water~
a beautiful fountain~
In the midst of the square stands a huge, ivory fountain.~
~
ITEM_TYPE_FOUNTAIN
0
0
50 50 LIQ_WATER 0 0 0 0 0
500 3000 1
#10303
scroll recall~
a scroll of recall~
A scroll that will bring you home is lying here.~
~
ITEM_TYPE_SCROLL
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
55 SPELL_WORD_OF_RECALL -1 -1 0 0 0 0
1 15000 59
#10304
scroll communication~
a scroll of communication~
A carefully prepared scroll has been left lying on the ground.~
~
ITEM_TYPE_SCROLL
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
55 SPELL_TONGUES SPELL_UNDERSTAND -1 0 0 0 0
1 50000 67
#10305
potion curing~
a potion of curing~
A tiny flask of yellow liquid has been abandoned here.~
~
ITEM_TYPE_POTION
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS
ITEM_WEAR_TAKE
55 SPELL_CURE_CRITICAL SPELL_DISPEL_EVIL SPELL_HEAL 0 0 0 0
1 250000 55
#10306
potion revelation~
a potion of revelation~
A beautiful vial of orange liquid is lying here.~
~
ITEM_TYPE_POTION
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE
55 SPELL_DETECT_EVIL SPELL_DETECT_GOOD -1 0 0 0 0
1 100000 55
#10307
book unicorn~
the Book of the Unicorn~
The holy Book of the Unicorn lies here unattended.~
~
ITEM_TYPE_STAFF
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 10 10 SPELL_EARTHQUAKE 0 0 0 0
10 1000000 75
A APPLY_INT 2 0
A APPLY_WIS 2 0
#10308
amber helm~
an Amber helm~
A helm emblazoned with the symbol of Amber lies here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
12 0 0 0 0 0 0 0
10 240000 40
#10309
amber plate~
an Amber plate~
A plate emblazoned with the symbol of Amber lies here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
16 0 0 0 0 0 0 0
25 320000 65
#10310
amber greaves~
a pair of Amber greaves~
A pair of greaves emblazoned with the symbol of Amber lies here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
12 0 0 0 0 0 0 0
15 240000 40
#10311
amber boots~
a pair of Amber boots~
A pair of boots emblazoned with the symbol of Amber lies here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
12 0 0 0 0 0 0 0
10 240000 40
#10312
amber gauntlets~
a pair of Amber gauntlets~
A pair of gauntlets emblazoned with the symbol of Amber lies here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
12 0 0 0 0 0 0 0
10 240000 40
#10313
amber sleeves~
a pair of Amber sleeves~
A pair of sleeves emblazoned with the symbol of Amber lies here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
12 0 0 0 0 0 0 0
15 240000 40
#10314
amber shield~
an Amber shield~
A shield emblazoned with the symbol of Amber lies here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
16 0 0 0 0 0 0 0
20 320000 65
#10315
plate fish chips~
a plate of fish and chips~
A plate of fish and chips is sitting here and cooling rapidly.~
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
20 0 0 0 0 0 0 0
1 50 25
#10316
bottle piss white wine~
a bottle of Bayle's piss~
A bottle of Bayle's low quality white wine is sitting here.~
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE
4 4 LIQ_BEER 0 0 0 0 0
2 75 25
#10317
scroll sleep soliloquy~
a soliloquy~
A scroll upon which a soliloquy is written lies here.~
~
ITEM_TYPE_SCROLL
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
50 SPELL_SLEEP -1 -1 0 0 0 0
1 350000 50
#10318
silver rose clasp~
a silver rose clasp~
A cloak clasp in the shape of a silver rose lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
5 0 0 0 0 0 0 0
10 10000000 90
A APPLY_DAMROLL 10 0
#10319
caviar~
a jar of caviar~
A jar of caviar is here, waiting to be spread on crackers.~
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
20 0 0 0 0 0 0 0
1 750 30
#10320
filet mignon~
a filet mignon~
A tender, juicy filet is here.~
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
40 0 0 0 0 0 0 0
5 400 30
#10321
orange duck~
an orange glazed duck~
A baked duck rests on a plate here next to a cup of orange sauce.~
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
65 0 0 0 0 0 0 0
8 550 30
#10322
pot coffee~
a pot of coffee~
A pot of coffee is steaming here.~
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE
6 6 LIQ_COFFEE 0 0 0 0 0
3 200 30
#10323
bottle red wine~
a bottle of Bayle's red wine~
A bottle of Bayle's finest red wine is chilling here.~
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE
4 4 LIQ_WINE 0 0 0 0 0
2 350 30
#10324
bar light~
a bar of solid light~
A bar of solid light is slowly dimming here.~
~
ITEM_TYPE_LIGHT
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE
0 0 4 0 0 0 0 0
5 50000 62
A APPLY_DAMROLL 4 0
#10325
inflatable boat~
an inflatable boat~
The inflatable boat is here waiting to be blown up.~
~
ITEM_TYPE_BOAT
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
2 50000 30
#10326
grappling hook~
a grappling hook~
A grappling hook and rope are resting here.~
~
ITEM_TYPE_STAFF
ITEM_FLAG_HUM|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
8 1 1 SPELL_FLY 0 0 0 0
20 250000 55
#10327
emerald breast plate~
a breast plate of emerald hue~
A breast plate of emerald hue lies here in the shadows.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
20 0 0 0 0 0 0 0
100 150000 95
A APPLY_DAMROLL 4 0
#10328
emerald vambraces~
a pair of emerald vambraces~
A pair of vambraces of emerald hue lie here in the shadows.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
20 0 0 0 0 0 0 0
100 150000 95
A APPLY_DAMROLL 4 0
#10329
emerald greaves~
a pair of emerald greaves~
A pair of greaves of emerald hue lie here in the shadows.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
20 0 0 0 0 0 0 0
100 150000 95
A APPLY_DAMROLL 4 0
#10330
spiked club~
a spiked club~
A nasty looking spiked club lies here waiting to be used.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_MACE 7 5 WEAPON_BLAST 0 0 0 0
22 445000 55
#10331
caustic whip~
a caustic whip~
A viscious looking whip that drips with acid lies coiled here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_EVIL|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WHIP 7 5 WEAPON_WHIP 0 0 0 0
18 445000 50
#10332
amber blade~
a amber blade~
A blade emblazoned with the symbol of Amber lies here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 7 5 WEAPON_SLASH 0 0 0 0
20 445000 50
#10333
bag holding~
a bag of holding~
An ordinary looking bag that appears empty is laying here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE
800 CONT_CLOSEABLE|CONT_CLOSED -1 0 0 0 0 0
2 250000 50
#10334
rifle~
a sniper rifle~
An odd missile weapon made out of gleaming black metal lies here.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_BLOWPIPE 3 12 WEAPON_CRUSH 0 0 0 0
21 1000000 72
#10355
pattern blade~
a Pattern blade~
A Pattern blade used by the Amber royal family lies here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 12 3 WEAPON_SLASH 0 0 0 0
21 2000000 80
A APPLY_AC -5 0
A APPLY_DAMROLL 5 0
#10391
bullet~
a bullet~
A tiny metal cylinder filled with pink putty is laying here.~
~
ITEM_TYPE_AMMO
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE
13 25 12 2 0 0 0 0
5 25000 72
#10397
key~
a room key~
A room key lies on the ground here.~
~
ITEM_TYPE_KEY
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 10 1
#0


#ROOMS
#10300
~
~
0 ROOM_NO_MOB SECT_INSIDE
S
#10301
Road to Amber~
You are walking along the road to the great city of Amber. It is a wide, paved
road that seems well used even in these troubled times. When you look down at
your feet, you notice glowing runes warding the path from danger. Perhaps it
would be better not to leave the road...
The road leads east and west, but the land to the south seems passable.

     A sign hangs in mid-air in front of you and refuses
     to get out of your way until you have read it once.
~
0 ROOM_NO_MOB SECT_HILLS
DDIR_EAST
You see the road to Amber.~
~
0 -1 10302
DDIR_SOUTH
The slope heads down into a strange valley.~
~
0 -1 10305
DDIR_WEST
You see a road block ahead.~
~
0 -1 10125
E
sign~
{300}
          ---------------------------------------------------------
	  |  Just so everyone knows, this area is as yet without  |
	  |  any items of ultimate power. I intend to include     |
	  |  some interesting things for you to get your greedy   |
	  |  little hands on, but these things take time. I am    |
	  |  inventing special quests for them. In the meantime   |
	  |  the area is here as yet another alternative for      |
	  |  getting experience.                                  |
	  |                                        ---- Desmond   |
	  |_______________________________________________________|
~
S
#10302
Road to Amber~
You are walking along the road to the great city of Amber. It is a wide, paved
road that seems well used even in these troubled times. When you look down at
your feet, you notice glowing runes warding the path from danger. Perhaps it
would be better not to leave the road...
The road leads east and west, but the land to the south seems passable.
~
0 ROOM_NO_MOB SECT_HILLS
DDIR_EAST
You see the road to Amber.~
~
0 -1 10303
DDIR_SOUTH
The slope heads down into a strange valley.~
~
0 -1 10306
DDIR_WEST
You see the road to Amber.~
~
0 -1 10301
S
#10303
Road to Amber~
You are walking along the road to the great city of Amber. It is a wide, paved
road that seems well used even in these troubled times. When you look down at
your feet, you notice glowing runes warding the path from danger. Perhaps it
would be better not to leave the road. Mount Kolvir looms ahead.
The road leads east and west, but the land to the south seems passable.
~
0 ROOM_NO_MOB SECT_HILLS
DDIR_EAST
You see the road to Amber.~
~
0 -1 10304
DDIR_SOUTH
The slope heads down into a strange valley.~
~
0 -1 10307
DDIR_WEST
You see the road to Amber.~
~
0 -1 10302
S
#10304
Road to Amber~
You are standing at the base of Mount Kolvir where it intersects the road to
Amber. A grand stairway begins its climb up the mountain to the city of Amber
at its top. When you look down at your feet, you notice glowing runes warding
the path from danger. Perhaps it would be better not to leave the road.
The stairway leads east and the road west, but the land to the south seems
passable.
~
0 ROOM_NO_MOB SECT_HILLS
DDIR_EAST
You see a grand stairway cut into the mountain.~
~
0 -1 10344
DDIR_SOUTH
The slope heads down into a strange valley.~
~
0 -1 10308
DDIR_WEST
You see the road to Amber.~
~
0 -1 10303
S
#10305
Valley of Garnath~
You stand on the edge of a slope that leads into the valley of Garnath. While
the valley may have been beautiful once, the land has been cursed. The area
lies wreathed in fog and strange noises can be heard from the darkness.
The valley leads down to the east, but it might be safer to return to the
road to the north.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the road to Amber.~
~
0 -1 10301
DDIR_EAST
The slope leads farther into the valley.~
~
0 -1 10306
S
#10306
Valley of Garnath~
You stand on the edge of a slope that leads into the valley of Garnath. While
the valley may have been beautiful once, the land has been cursed. The area
lies wreathed in fog and strange noises can be heard from the darkness.
The valley leads down to the east, but it might be safer to return to the
road to the north.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the road to Amber.~
~
0 -1 10302
DDIR_EAST
The slope leads farther into the valley.~
~
0 -1 10307
DDIR_WEST
The slope heads up towards the road.~
~
0 -1 10305
S
#10307
Valley of Garnath~
You stand on the edge of a slope that leads into the valley of Garnath. While
the valley may have been beautiful once, the land has been cursed. The area
lies wreathed in fog and strange noises can be heard from the darkness.
The valley leads down to the south and east, but it might be safer to return
to the road to the north.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the road to Amber.~
~
0 -1 10303
DDIR_EAST
The slope leads farther into the valley.~
~
0 -1 10308
DDIR_SOUTH
The slope leads down to the valley floor.~
~
0 -1 10309
DDIR_WEST
The slope heads up towards the road.~
~
0 -1 10306
S
#10308
Valley of Garnath~
You stand on the edge of a slope that leads into the valley of Garnath. While
the valley may have been beautiful once, the land has been cursed. The area
lies wreathed in fog and strange noises can be heard from the darkness.
The valley leads down to the south, but it might be safer to return to the
road to the north.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the road to Amber.~
~
0 -1 10304
DDIR_SOUTH
The slope leads down to the valley floor.~
~
0 -1 10310
DDIR_WEST
The slope heads up towards the road.~
~
0 -1 10307
S
#10309
The valley floor~
You are walking along the floor of the valley of Garnath. Although the fog
continues to prevent you from seeing anything nearby, there is no doubt that
you are standing at the edge of a battlefield. Screams and shouts echo from
nearby and corpses of both humans and monsters are strewn about.
North leads up towards the road while heading south or east will send you
closer to the battle in the valley.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
The slope heads up towards the road.~
~
0 -1 10307
DDIR_EAST
You see the valley floor.~
~
0 -1 10310
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10311
S
#10310
The valley floor~
You are walking along the floor of the valley of Garnath. Although the fog
continues to prevent you from seeing anything nearby, there is no doubt that
you are standing at the edge of a battlefield. Screams and shouts echo from
nearby and corpses of both humans and monsters are strewn about.
North and west leads up towards the road while heading south will send you
closer to the battle in the valley.
~
0 0 SECT_HILLS
DDIR_NORTH
The slope heads up towards the road.~
~
0 -1 10308
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10312
DDIR_WEST
You see the valley floor.~
~
0 -1 10309
S
#10311
The valley floor~
You are walking along the floor of the valley of Garnath. Although the fog
continues to prevent you from seeing anything nearby, there is no doubt that
you are standing at the edge of a battlefield. Screams and shouts echo from
nearby and corpses of both humans and monsters are strewn about.
North leads up towards the road while heading east will send you closer to
the battle in the valley.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10309
DDIR_EAST
You see the valley floor.~
~
0 -1 10312
S
#10312
The valley floor~
You are walking along the floor of the valley of Garnath. Although the fog
continues to prevent you from seeing anything nearby, there is no doubt that
you are standing at the edge of a battlefield. Screams and shouts echo from
nearby and corpses of both humans and monsters are strewn about.
North and west leads up towards the road while heading south or east will
send you closer to the battle in the valley.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10310
DDIR_EAST
You see the valley floor.~
~
0 -1 10313
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10314
DDIR_WEST
You see the valley floor.~
~
0 -1 10311
S
#10313
The valley floor~
You are walking along the floor of the valley of Garnath. Although the fog
continues to prevent you from seeing anything nearby, there is no doubt that
you are standing at the edge of a battlefield. Screams and shouts echo from
nearby and corpses of both humans and monsters are strewn about.
West leads up towards the road while heading south will send you closer to
the battle in the valley.
~
0 0 SECT_HILLS
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10315
DDIR_WEST
You see the valley floor.~
~
0 -1 10312
S
#10314
The valley floor~
You are walking along the floor of the valley of Garnath. Although the fog
continues to prevent you from seeing anything nearby, there is no doubt that
you are standing at the edge of a battlefield. Screams and shouts echo from
nearby and corpses of both humans and monsters are strewn about.
North leads up towards the road while heading east will send you straight
into some of the thickest fighting!
~
0 0 SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10312
DDIR_EAST
You see the valley floor.~
~
0 -1 10315
S
#10315
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the northwestern edge of the battlefield.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10313
DDIR_EAST
You see the valley floor.~
~
0 -1 10316
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10322
DDIR_WEST
You see the valley floor.~
~
0 -1 10314
S
#10316
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the northern edge of the battlefield.
~
0 0 SECT_HILLS
DDIR_EAST
You see the valley floor.~
~
0 -1 10317
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10323
DDIR_WEST
You see the valley floor.~
~
0 -1 10315
S
#10317
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the northern edge of the battlefield.
~
0 ROOM_DARK SECT_HILLS
DDIR_EAST
You see the black road.~
~
0 -1 10318
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10324
DDIR_WEST
You see the valley floor.~
~
0 -1 10316
S
#10318
The black road~
You have wandered onto the black road! Now that you can see it up close, you
notice that it isn't actually a road but a long strip of land where all the
plants have turned a silvery black color. The advancing forces seem to be
drawing their strength from the road itself. You only notice at the last
moment that the grasses are waving... even though there is no wind!
The road leads south from here, although you don't have to follow it. To the
north the road ends at the very foot of Mount Kolvir.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the beginning of a rocky trail.~
~
0 -1 10338
DDIR_EAST
You see the valley floor.~
~
0 -1 10319
DDIR_SOUTH
You see the black road.~
~
0 -1 10325
DDIR_WEST
You see the valley floor.~
~
0 -1 10317
S
#10319
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the northern edge of the battlefield.
~
0 0 SECT_HILLS
DDIR_EAST
You see the valley floor.~
~
0 -1 10320
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10326
DDIR_WEST
You see the black road.~
~
0 -1 10318
S
#10320
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the northern edge of the battlefield.
~
0 0 SECT_HILLS
DDIR_EAST
You see the valley floor.~
~
0 -1 10321
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10327
DDIR_WEST
You see the valley floor.~
~
0 -1 10319
S
#10321
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the northeastern edge of the battlefield.
~
0 ROOM_DARK SECT_HILLS
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10328
DDIR_WEST
You see the valley floor.~
~
0 -1 10320
S
#10322
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the western edge of the battlefield.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10315
DDIR_EAST
You see the valley floor.~
~
0 -1 10323
S
#10323
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently in the center of the battlefield! Not smart.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10316
DDIR_EAST
You see the valley floor.~
~
0 -1 10324
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10329
DDIR_WEST
You see the valley floor.~
~
0 -1 10322
S
#10324
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently in the center of the battlefield! Not smart.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10317
DDIR_EAST
You see the black road.~
~
0 -1 10325
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10330
DDIR_WEST
You see the valley floor.~
~
0 -1 10323
S
#10325
The black road~
You have wandered onto the black road! Now that you can see it up close, you
notice that it isn't actually a road but a long strip of land where all the
plants have turned a silvery black color. The advancing forces seem to be
drawing their strength from the road itself. You only notice at the last
moment that the grasses are waving... even though there is no wind!
The road leads north and south, but you don't have to follow it.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the black road.~
~
0 -1 10318
DDIR_EAST
You see the valley floor.~
~
0 -1 10326
DDIR_SOUTH
You see the black road.~
~
0 -1 10331
DDIR_WEST
You see the valley floor.~
~
0 -1 10324
S
#10326
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently in the center of the battlefield! Not smart.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10319
DDIR_EAST
You see the valley floor.~
~
0 -1 10327
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10332
DDIR_WEST
You see the black road.~
~
0 -1 10325
S
#10327
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently in the center of the battlefield! Not smart.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10320
DDIR_EAST
You see the valley floor.~
~
0 -1 10328
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10333
DDIR_WEST
You see the valley floor.~
~
0 -1 10326
S
#10328
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the eastern edge of the battlefield.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10321
DDIR_WEST
You see the valley floor.~
~
0 -1 10327
S
#10329
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the southwestern edge of the battlefield.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10323
DDIR_EAST
You see the valley floor.~
~
0 -1 10330
S
#10330
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently in the center of the battlefield! Not smart.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10324
DDIR_EAST
You see the black road.~
~
0 -1 10331
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10334
DDIR_WEST
You see the valley floor.~
~
0 -1 10329
S
#10331
The black road~
You have wandered onto the black road! Now that you can see it up close, you
notice that it isn't actually a road but a long strip of land where all the
plants have turned a silvery black color. The advancing forces seem to be
drawing their strength from the road itself. You only notice at the last
moment that the grasses are waving... even though there is no wind!
The road leads north and south, but you don't have to follow it.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the black road.~
~
0 -1 10325
DDIR_EAST
You see the valley floor.~
~
0 -1 10332
DDIR_SOUTH
You see the black road.~
~
0 -1 10335
DDIR_WEST
You see the valley floor.~
~
0 -1 10330
S
#10332
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently in the center of the battlefield! Not smart.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10326
DDIR_EAST
You see the valley floor.~
~
0 -1 10333
DDIR_SOUTH
You see the valley floor.~
~
0 -1 10336
DDIR_WEST
You see the black road.~
~
0 -1 10331
S
#10333
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the southeastern edge of the battlefield.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10327
DDIR_WEST
You see the valley floor.~
~
0 -1 10332
S
#10334
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the southern edge of the battlefield.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10330
DDIR_EAST
You see the black road.~
~
0 -1 10335
S
#10335
The black road~
You have wandered onto the black road! Now that you can see it up close, you
notice that it isn't actually a road but a long strip of land where all the
plants have turned a silvery black color. The advancing forces seem to be
drawing their strength from the road itself. You only notice at the last
moment that the grasses are waving... even though there is no wind!
The road leads north and south, but you don't have to follow it.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the black road.~
~
0 -1 10331
DDIR_EAST
You see the valley floor.~
~
0 -1 10336
DDIR_SOUTH
You see the black road.~
~
0 -1 10337
DDIR_WEST
You see the valley floor.~
~
0 -1 10334
S
#10336
The valley floor~
As you move about through the valley, the fog dissipates slightly and you can
see that you are standing smack in the middle of two armies. Humanoid forces
from Amber are attempting to defend a trail that leads up into the mountains
while a host of manticores and other forms advance from a nearby black road.
You are currently on the southern edge of the battlefield.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the valley floor.~
~
0 -1 10332
DDIR_WEST
You see the black road.~
~
0 -1 10335
S
#10337
The black road~
You have wandered onto the black road! Now that you can see it up close, you
notice that it isn't actually a road but a long strip of land where all the
plants have turned a silvery black color. The advancing forces seem to be
drawing their strength from the road itself. You only notice at the last
moment that the grasses are waving... even though there is no wind!
The road leads north although you don't have to follow it. The road seems
to stretch on infinitely to the south, which is too far to check out now.
~
0 ROOM_DARK SECT_HILLS
DDIR_NORTH
You see the black road.~
~
0 -1 10335
S
#10338
Beginning of a rocky trail~
You are standing in what looks to be the center of defense for the army of
Amber. Unfortunately, some of the forces of chaos seem to have already broken
through. From here the trail leads up the mountain to Amber itself, while the
battle still rages along the black road to the south.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
You see a rocky trail.~
~
0 -1 10339
DDIR_SOUTH
You see the black road.~
~
0 -1 10318
S
#10339
A rocky trail~
As you work your way along the trail, you catch site of the grove of the
unicorn to the east. It looks very peaceful compared to the stress of battle
which echoes up from the Valley of Garnath below.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_WEST
You see a rocky trail.~
~
0 -1 10338
DDIR_UP
On a slope above you lies the grove of the unicorn.~
~
0 -1 10340
S
#10340
The grove of the unicorn~
A restful feeling falls over you as you stride through the grove of the
Unicorn. It is here that the Unicorn, the symbol and patron saint of Amber,
was first sighted. The grove looks down upon the cursed valley of Garnath,
which tends to spoil the view.
~
0 0 SECT_FOREST
DDIR_NORTH
You see the grove of the unicorn.~
~
0 -1 10341
DDIR_EAST
You see the grove of the unicorn.~
~
0 -1 10342
DDIR_DOWN
You see a rocky trail below you.~
~
0 -1 10339
S
#10341
The grove of the unicorn~
A restful feeling falls over you as you stride through the grove of the
Unicorn. It is here that the Unicorn, the symbol and patron saint of Amber,
was first sighted. The grove looks down upon the cursed valley of Garnath,
which tends to spoil the view.
~
0 0 SECT_FOREST
DDIR_EAST
You see the grove of the unicorn.~
~
0 -1 10343
DDIR_SOUTH
You see the grove of the unicorn.~
~
0 -1 10340
S
#10342
The grove of the unicorn~
A restful feeling falls over you as you stride through the grove of the
Unicorn. It is here that the Unicorn, the symbol and patron saint of Amber,
was first sighted. The grove looks down upon the cursed valley of Garnath,
which tends to spoil the view.
~
0 0 SECT_FOREST
DDIR_NORTH
You see the grove of the unicorn.~
~
0 -1 10343
DDIR_WEST
You see the grove of the unicorn.~
~
0 -1 10340
S
#10343
The grove of the unicorn~
A restful feeling falls over you as you stride through the grove of the
Unicorn. It is here that the Unicorn, the symbol and patron saint of Amber,
was first sighted. The grove looks down upon the cursed valley of Garnath,
which tends to spoil the view.
~
0 0 SECT_FOREST
DDIR_SOUTH
You see the grove of the unicorn.~
~
0 -1 10342
DDIR_WEST
You see the grove of the unicorn.~
~
0 -1 10341
DDIR_UP
On a slope above you lies a forested trail.~
~
0 -1 10383
S
#10344
A grand stairway~
You pause at the foot of a great stair that twists its way to the top of
Mount Kolvir. The steps seem to be quite solidly constructed out of stone,
but you notice the absense of hand rails. If you get into a fight on these
stairs, it is quite possible that you will plummet to your death.
The stairs lead up the mountain, and the road heads west toward the majestic
forest of Arden.
~
0 0 SECT_HILLS
DDIR_WEST
You see the road to Amber.~
~
0 -1 10304
DDIR_UP
The grand stairway ascends above you.~
~
0 -1 10345
S
#10345
A grand stairway~
You are climbing a great stair that twists its way to the top of the Mount
Kolvir. The steps seem to be quite solidly constructed out of stone, but you
notice the absense of hand rails. If you get into a fight on these stairs,
it is quite possible that you will plummet to your death.
You can head straight down the stairs or ascend to the north.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the grand stairway.~
~
0 -1 10346
DDIR_DOWN
The grand stairway decends below you.~
~
0 -1 10344
S
#10346
A grand stairway~
You are climbing a great stair that twists its way to the top of the Mount
Kolvir. The steps seem to be quite solidly constructed out of stone, but you
notice the absense of hand rails. If you get into a fight on these stairs,
it is quite possible that you will plummet to your death.
You can head straight up the stairs or descend to the south.
~
0 0 SECT_HILLS
DDIR_SOUTH
You see the grand stairway.~
~
0 -1 10345
DDIR_UP
The grand stairway ascends above you.~
~
0 -1 10347
S
#10347
A grand stairway~
You are climbing a great stair that twists its way to the top of the Mount
Kolvir. The steps seem to be quite solidly constructed out of stone, but you
notice the absense of hand rails. If you get into a fight on these stairs,
it is quite possible that you will plummet to your death.
You can head straight down the stairs or ascend to the south.
~
0 0 SECT_HILLS
DDIR_SOUTH
You see the grand stairway.~
~
0 -1 10348
DDIR_DOWN
The grand stairway descends below you.~
~
0 -1 10346
S
#10348
A grand stairway~
You are climbing a great stair that twists its way to the top of the Mount
Kolvir. The steps seem to be quite solidly constructed out of stone, but you
notice the absense of hand rails. If you get into a fight on these stairs,
it is quite possible that you will plummet to your death.
You can head straight up the stairs or descend to the north.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the grand stairway.~
~
0 -1 10347
DDIR_UP
The grand stairway ascends above you.~
~
0 -1 10349
S
#10349
A grand stairway~
You are climbing a great stair that twists its way to the top of the Mount
Kolvir. The steps seem to be quite solidly constructed out of stone, but you
notice the absense of hand rails. If you get into a fight on these stairs,
it is quite possible that you will plummet to your death.
You can head straight down the stairs or ascend to the north.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the grand stairway.~
~
0 -1 10350
DDIR_DOWN
The grand stairway descends below you.~
~
0 -1 10348
S
#10350
A grand stairway~
You are climbing a great stair that twists its way to the top of the Mount
Kolvir. The steps seem to be quite solidly constructed out of stone, but you
notice the absense of hand rails. If you get into a fight on these stairs,
it is quite possible that you will plummet to your death.
You can head straight up the stairs or descend to the south.
~
0 0 SECT_HILLS
DDIR_SOUTH
You see the grand stairway.~
~
0 -1 10349
DDIR_UP
The grand stairway ascends above you.~
~
0 -1 10351
S
#10351
A grand stairway~
You are climbing a great stair that twists its way to the top of the Mount
Kolvir. The steps seem to be quite solidly constructed out of stone, but you
notice the absense of hand rails. If you get into a fight on these stairs,
it is quite possible that you will plummet to your death.
You can head straight down the stairs or ascend to the landing east of here.
~
0 0 SECT_HILLS
DDIR_EAST
You see the landing.~
~
0 -1 10352
DDIR_DOWN
The grand stairway descends below you.~
~
0 -1 10350
S
#10352
The landing~
You are at the crest of the great stair. Below, you can see a striking view
of the majestic forest of Arden stretching out to the west. Of course the
grand gate to Amber gathers almost as much attention to the east. Between
these two sites, a worn and rugged trail passes almost unnoticed to the north.
~
0 0 SECT_FOREST
DDIR_NORTH
You see an old, rugged trail.~
~
0 -1 10353
DDIR_EAST
You see the Grand Gate of Amber.~
~
0 -1 10360
DDIR_WEST
You see the grand stairway.~
~
0 -1 10351
S
#10353
A rugged trail~
You are walking upon an little used trail that ascends even higher up the
mountain then the city itself. Clearly nothing of general interest lies on
this path or else it would be used more often. The trail heads north while
the city is only slightly south of here.
~
0 0 SECT_HILLS
DDIR_NORTH
You see an old, rugged trail.~
~
0 -1 10354
DDIR_SOUTH
You see the landing.~
~
0 -1 10352
S
#10354
A rugged trail~
You are walking upon an little used trail that ascends even higher up the
mountain then the city itself. Clearly nothing of general interest lies on
this path or else it would be used more often. The trail heads north into a
clearing, while the city is some distance to the south.
~
0 0 SECT_HILLS
DDIR_NORTH
You see a clearing ahead.~
~
0 -1 10355
DDIR_SOUTH
You see an old, rugged trail.~
~
0 -1 10353
S
#10355
Outside Corwin's Tomb~
You are in a clearing upon a rugged trail north of the city of Amber. Perhaps
there is something of interest on the trail after all. Before you stands the
tomb of Prince Corwin of Amber. It is a long, ivy-covered building with
arched double doors. Two benches beside the tomb provide a resting place for
visitors. There are words engraved above the door. Also, the trail does not
end here, but continues to the east.
~
0 0 SECT_HILLS
DDIR_EAST
The old, rugged trail continues.~
~
0 -1 10357
DDIR_SOUTH
You see the trail leading back to Amber.~
~
0 -1 10354
DDIR_WEST
You can see inside Corwin's tomb.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 10399 10356
E
words~
The engraved script reads as follows:

	 ///////////////////////////////////////////////////////
				CORWIN
		     "A Beloved Prince of Amber"
	 Although his body lies here not, we fervently hope that
		  his spirit rests here comfortably.
	 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

There is also something scribled in much smaller lettering beneath
the main body of text. You can't quite make it out from here.
~
E
lettering~
Beneath the engraved script is some tiny lettering that appears to
have been carved in with a pocket knife. It reads simply:
"Corwin was here."
~
S
#10356
Inside Corwin's Tomb~
After going to all the work of desecrating a tomb, there building appears to
be empty. Emptier than any tomb should be as a matter of fact. There isn't
even a body in the casket!
~
0 ROOM_DARK|ROOM_INDOORS SECT_HILLS
DDIR_EAST
You can see the clearing in front of the tomb.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 10399 10355
S
#10357
A rugged trail~
You are walking upon an little used trail that ascends even higher up the
mountain then the city itself. It remains to be seen if there is anything
else of interest at the end of the path. The trail heads west into a
clearing, while the trail continues to the east.
~
0 0 SECT_HILLS
DDIR_EAST
You see an bend in the trail ahead.~
~
0 -1 10358
DDIR_WEST
You see a clearing.~
~
0 -1 10355
S
#10358
A rugged trail~
You are beside a bend in a little used trail that ascends even higher up the
mountain then the city itself. It remains to be seen if there is anything
else of interest at the end of the path. The trail leads west to the tomb
and also exits into another clearing to the north.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the end of the trail.~
~
0 -1 10359
DDIR_WEST
You see an old, rugged trail.~
~
0 -1 10357
S
#10359
End of the rugged trail~
The trail comes to a seemingly dead end at this clearing at the very peak of
the mountain. The only feature of interest is a rock formation that looks
like the first three steps of a great stairway.
~
0 0 SECT_HILLS
DDIR_SOUTH
You see a bend in the trail.~
~
0 -1 10358
S
#10360
The Grand Gate of Amber~
You are standing inside the grand gate of Amber. The gate is guarded at all
times by a force of elite guardsmen. Vine street begins to the east. To the
west, you can see the landing of the great stairway.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_FIELD
DDIR_EAST
You see the beginning of Vine street.~
~
0 -1 10361
DDIR_WEST
You see the landing.~
~
0 -1 10352
S
#10361
Vine street~
This is Vine street, where all of the richest and most powerful of Amberites
make their residence. Huge mansions line both sides of the road, but they
also have large, impressive looking gates. The gates are closed. You probably
can't go into any of them. To your east you can see the an intersection,
while the grand gate lies to the west.
~
0 0 SECT_FIELD
DDIR_EAST
You see the intersection of Vine and Temple streets.~
~
0 -1 10362
DDIR_WEST
You see the Grand Gate of Amber.~
~
0 -1 10360
S
#10362
Intersection~
You have come to a busy intersection where Vine and Temple streets meet. Vine
street leads east and west from here, while Temple street lies to the south.
~
0 0 SECT_FIELD
DDIR_EAST
You see Vine street.~
~
0 -1 10364
DDIR_SOUTH
You see Temple street.~
~
0 -1 10363
DDIR_WEST
You see Vine street.~
~
0 -1 10361
S
#10363
Temple street~
You are standing on Temple street. Although there is a branch of the Temple
of the Unicorn located on this street, this avenue is also host to all of
performing arts theaters in Amber. The Unicorn Temple can be found south of
here, while a playhouse is located on each side of the street.
~
0 0 SECT_FIELD
DDIR_NORTH
You see the intersection of Vine and Temple streets.~
~
0 -1 10362
DDIR_EAST
You see the Players of the Unicorn theatre.~
~
0 -1 10377
DDIR_SOUTH
You see the Unicorn Temple.~
~
0 -1 10384
DDIR_WEST
You see the Crown theatre.~
~
0 -1 10366
S
#10364
Vine street~
This is Vine street, where all of the richest and most powerful of Amberites
make their residence. A huge mansion lies on the south side of the road,
but its gates are closed and locked. To the north is a large and expensive
looking restaurant. Intersections with other streets lie to the east and west.
~
0 0 SECT_FIELD
DDIR_NORTH
You see a pleasant cafe.~
~
0 -1 10386
DDIR_EAST
You see the great square.~
~
0 -1 10365
DDIR_WEST
You see the intersection of Vine and Temple streets.~
~
0 -1 10362
S
#10365
Great square~
You are standing in the midst of a great square. The two largest streets in
the city cross here, so you can find people passing to and fro at every hour
of the day. The Main Concourse starts its northward stretch from here and
Vine street runs east to west.
~
0 0 SECT_FIELD
DDIR_NORTH
You see the Main Concourse.~
~
0 -1 10367
DDIR_EAST
You see Vine street.~
~
0 -1 10370
DDIR_SOUTH
~
~
0 -1 16010
DDIR_WEST
You see Vine street.~
~
0 -1 10364
S
#10366
The Crown Theater~
This beautiful theater is called the Crown because its pentagonal shape is
similar to the crown of Amber. It is the oldest theater on the street and
has a reputation for its renditions of the classic plays of Amber. The stage
is currently set up for the showing of "Dworkin and the Unicorn".
~
0 ROOM_INDOORS SECT_FIELD
DDIR_EAST
You see Temple street.~
~
0 -1 10363
S
#10367
Main Concourse~
You are on the main concourse. It is a wide, paved boulevard with pretty
trees lining either side. The greatest shops in Amber are located on this
street, but nothing comes cheap. Hope you brought A LOT of money with you.
The great square lies to the south and the main concourse continues north.
Shops for armor and supplies abound on this section of the concourse.
~
0 0 SECT_FIELD
DDIR_NORTH
You see the Main Concourse.~
~
0 -1 10368
DDIR_EAST
You see an armor shop.~
~
0 -1 10387
DDIR_SOUTH
You see the great square.~
~
0 -1 10365
DDIR_WEST
You see an provisions shop.~
~
0 -1 10388
S
#10368
Main Concourse~
You are on the main concourse. It is a wide, paved boulevard with pretty
trees lining either side. The greatest shops in Amber are located on this
street, but nothing comes cheap. Hope you brought A LOT of money with you.
The local branch of the blacksmiths guild can be found on this section of
boulevard along with shops devoted to more arcane subjects. The entrance
to Castle Amber itself lies to the north.
~
0 0 SECT_FIELD
DDIR_NORTH
You see the castle gate.~
~
0 -1 10369
DDIR_EAST
You see an enchantment shop.~
~
0 -1 10389
DDIR_SOUTH
You see the Main Concourse.~
~
0 -1 10367
DDIR_WEST
You see a branch of the blacksmith guild.~
~
0 -1 10390
S
#10369
Castle Gate~
You stand before the gate that guards the entrance to the Castle of Amber.
The castle is the center of government for the entire realm and it is also
where they royal family lives. Most citizens of Amber never even get to see
inside much less a foreigner, but perhaps you will get lucky someday.
~
0 0 SECT_FIELD
DDIR_NORTH
You see the castle.~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PICKPROOF 0 10397
DDIR_SOUTH
You see the Main Concourse.~
~
0 -1 10368
S
#10370
Vine street~
This is Vine street, where all of the richest and most powerful of Amberites
make their residence. A huge mansion lies on the south side of the road,
but its gates are closed and locked. To the north is a large and expensive
looking hotel. Intersections with other streets lie to the east and west.
~
0 0 SECT_FIELD
DDIR_NORTH
You see an inn.~
~
0 -1 10391
DDIR_EAST
You see the great square.~
~
0 -1 10371
DDIR_WEST
You see a three-way intersection.~
~
0 -1 10365
S
#10371
Intersection~
You have come to the place where Vine street changes direction and where
Death Alley begins. This intersection isn't as busy, both because there is
little of interest on this end of Vine street and because bad things can
happen to people who get too close to Death Alley. You make a mental note to
yourself that Death Alley is east of here. Therefore you should stay on Vine
which leads west and south.
~
0 0 SECT_FIELD
DDIR_EAST
You see Death alley.~
~
0 -1 10372
DDIR_SOUTH
You see South Vine street.~
~
0 -1 10375
DDIR_WEST
You see Vine street.~
~
0 -1 10370
S
#10372
Death Alley~
This street isn't what you expected. The street is wide and the buildings look
in fine condition. However, the dead body in the middle of the alley that is
filled with crossbow bolts tips you off right away that this might not be a
safe place.
~
0 ROOM_DARK|ROOM_NO_MOB SECT_FIELD
DDIR_EAST
You see Death alley.~
~
0 -1 10373
DDIR_WEST
You see a three-way intersection.~
~
0 -1 10371
DDIR_UP
You see a ledge atop a nearby residence.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_HIDDEN|EX_PICKPROOF -1 10395
S
#10373
Death Alley~
Surprisingly enough, you have made it even farther into Death Alley. This
section of the street actually seems almost pleasant. The smell of freshly
cooked fish wafts from a bar to the north.
~
0 ROOM_DARK|ROOM_NO_MOB SECT_FIELD
DDIR_NORTH
You see a dangerous looking bar and grill.~
~
0 -1 10374
DDIR_WEST
You see Death alley.~
~
0 -1 10372
S
#10374
Bloody Bill's~
You are standing in the middle of a rough looking bar. The bar has a
particularly long and violent history. The last owner was named Bill and the
restaurant was at that time called Bloody Sam's. After Bill was stabbed to
death, his cousin Andy took over the place and renamed it Bloody Bill's.
This tragic pattern has occurred many times... nobody remembers what the
original name of the bar used to be. Despite this the bar consistently serves
the best seafood in Amber.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_SOUTH
You see Death alley.~
~
0 -1 10373
S
#10375
South Vine street~
This is Vine street, where all of the richest and most powerful of Amberites
make their residence. Huge mansions line both sides of the road, but they
also have large, impressive looking gates. The gates are closed. You probably
can't go into any of them. To your north you can see the an intersection,
while the Garnath gate lies to the south.
~
0 0 SECT_FIELD
DDIR_NORTH
You see an intersection.~
~
0 -1 10371
DDIR_SOUTH
You see the south gate.~
~
0 -1 10376
S
#10376
The Garnath Gate of Amber~
You are standing inside the Garnath gate of Amber. The gate is guarded at all
times by a force of elite guardsmen. South Vine street begins to the north.
To the south, you can see a trail leading down the mountain.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
You see South Vine street.~
~
0 -1 10375
DDIR_SOUTH
You see a hard beaten trail.~
~
0 -1 10378
S
#10377
Players of the Unicorn Theater~
This theater still smells fresh and new from its construction. The admission
price is less than half what The Crown is charging and the actors practicing
here appear to be somewhat livelier. The stage is currently set up for the
showing of "The Siege of Amber".
~
0 ROOM_INDOORS SECT_FIELD
DDIR_WEST
You see Temple street.~
~
0 -1 10363
S
#10378
Trail to Garnath~
You are hiking along the trail that leads from Amber to the Valley of Garnath.
The trail hasn't been used very often since the valley was cursed, and is
currently in a state of disrepair. The city gate is within sight to the north,
while the trail leads west to the valley.
~
0 0 SECT_HILLS
DDIR_NORTH
You see the Garnath gate.~
~
0 -1 10376
DDIR_WEST
You see a forested trail.~
~
0 -1 10379
S
#10379
Trail to Garnath~
You are hiking along the trail that leads from Amber to the Valley of Garnath.
The trail hasn't been used very often since the valley was cursed, and is
currently in a state of disrepair. The city lies to the east, while the
valley is still far below you.
~
0 0 SECT_HILLS
DDIR_EAST
You see a forested trail.~
~
0 -1 10378
DDIR_DOWN
You see a forested trail below you.~
~
0 -1 10380
S
#10380
Trail to Garnath~
You are hiking along the trail that leads from Amber to the Valley of Garnath.
The trail hasn't been used very often since the valley was cursed, and is
currently in a state of disrepair. The city lies farther up the mountain,
while the valley lies toward the west.
~
0 0 SECT_HILLS
DDIR_WEST
You see a forested trail.~
~
0 -1 10381
DDIR_UP
You see a forested trail above you.~
~
0 -1 10379
S
#10381
Trail to Garnath~
You are hiking along the trail that leads from Amber to the Valley of Garnath.
The trail hasn't been used very often since the valley was cursed, and is
currently in a state of disrepair. The city lies farther to the east, while
the valley is getting closer as the trail descends.
~
0 0 SECT_HILLS
DDIR_EAST
You see a forested trail.~
~
0 -1 10380
DDIR_DOWN
You see a forested trail below you.~
~
0 -1 10382
S
#10382
Trail to Garnath~
You are hiking along the trail that leads from Amber to the Valley of Garnath.
The trail hasn't been used very often since the valley was cursed, and is
currently in a state of disrepair. Faint sounds can be heard from the valley
farther to the south, but the mountain climbs toward the city.
~
0 0 SECT_HILLS
DDIR_SOUTH
You see a forested trail.~
~
0 -1 10383
DDIR_UP
You see a forested trail above you.~
~
0 -1 10381
S
#10383
Trail to Garnath~
You are hiking along the trail that leads from Amber to the Valley of Garnath.
The trail hasn't been used very often since the valley was cursed, and is
currently in a state of disrepair. The one bright spot on this trail is the
grove of the Unicorn which lies at the bottom of this slope. You can also
make out the city of Amber which looks like a sparkling gem at the very peak
of the mountain.
~
0 ROOM_NO_MOB SECT_HILLS
DDIR_NORTH
You see a forested trail.~
~
0 -1 10382
DDIR_DOWN
On a slope below you is the grove of the unicorn.~
~
0 -1 10343
S
#10384
Temple entrance hall~
You are standing in entrance hall to the Temple of the Unicorn. Although the
temple is quite large, the hall has an air of disuse about it. It occurs to
you that the general population of Amber is a little too cynical to be highly
devoted to any religion. The sanctuary of the temple is located to the south.
    There is a podium here supporting a large guest book.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_NORTH
You see Temple street.~
~
0 -1 10363
DDIR_SOUTH
You see the temple sanctuary.~
~
0 -1 10385
E
book~
Wow! Although from all appearances the temple is not well attended, the
guest book shows otherwise. According to this book, every member of the royal
family attends the temple on a regular basis as well as many other noble
families. The book is literally filled to capacity with the names of the
attendees.
~
S
#10385
Temple sanctuary~
You are standing in a large vaulted sanctuary. Near the front of the chamber,
a raised platform holds a podium and behind that, a beautiful statue of the
Unicorn. Long benches lining the rest of the hall hold only a few faithful
members of the church.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_FIELD
DDIR_NORTH
You see the temple entryway.~
~
0 -1 10384
E
unicorn~
The Unicorn is a beautiful creature that resembles a horse only vaguely. It
is delicate looking, with cloven hooves and a golden spiriling horn upon its
head. The green bejeweld eyes seem to be looking into your very soul. Hard
to believe this is only a statue.
~
E
benches~
The benches are nicely padded and look as if they might be comfortable
enough to actually sleep in.
~
S
#10386
Cafe'~
You stand upon a wide veranda. A waitress leads you to one of the many tables
scattered about. The umbrella shielding your table, the pretty potted plants,
and the beautiful view of the rest of the city all combine to form a pleasant
eating environment. The food here must cost a fortune though.
~
0 0 SECT_FIELD
DDIR_SOUTH
You see Vine street.~
~
0 -1 10364
S
#10387
Barmen's Battle Gear~
Lord Barmen established this shop many years ago and it has been very well
received by the warrior community. The Lord stocks little standard equipment,
instead preferring to deal with rare items from far off places. Almost
anything can be found here if you check in often enough. Even now there are
several interesting pieces of equipment lining the walls.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_WEST
You see the Main Concourse.~
~
0 -1 10367
S
#10388
Simply Essentials~
The name says it all. This particular shop deals in a variety of useful items
including lanterns, hiking equipment and even small watercraft. Lady Peltier,
the owner of the establishment, has also been known to buy interesting
items that her customers have found while out on the road.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_EAST
You see the Main Concourse.~
~
0 -1 10367
S
#10389
The Quintessential Mage~
It is a mystery as to who actually owns this shop. Whoever it is must have
tremendous resources because the store is continuously stocked with magical
items which can be found almost no where else. The store also has an immense
reputation for the magical power of its salespeople.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_WEST
You see the Main Concourse.~
~
0 -1 10368
S
#10390
The Golden Circle Forge~
Every successful city has a blacksmith to repair things and Amber is no
exception. The Golden Circle Forge provides round the clock service and
staffs several skilled craftsmen to ensure that any item can be repaired
instantly --- for a suitable fee of course.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_EAST
You see the Main Concourse.~
~
0 -1 10368
S
#10391
The King's Rest Inn~
This hotel is so large that it is almost a palace. A plaque upon the wall
states that King Oberon himself once slept here, hence the name of the place.
Why would Oberon sleep here though when the palace is only a mile away? The
place is extremely comfortable but is also hideously expensive. A stairway
leads up to the hotel rooms, but payment must be in advance.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_SOUTH
You see Vine street.~
~
0 -1 10370
DDIR_UP
You see stairs leading up.~
~
0 -1 10392
S
#10392
Hallway~
The hallway of the hotel is extremely clean and is furnished with several
small endtables that hold exotic vases and statuettes. The carpet is so plush
that you have to wade through it towards the rooms. The only two vacant rooms
at located to the north and east. The stairs lead back down to the front
desk of the inn.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_NORTH
You see a guest room.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 10397 10393
DDIR_EAST
You see a guest room.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 10398 10394
DDIR_DOWN
You see stairs leading down.~
~
0 -1 10391
S
#10393
Hotel room~
True to form, this guest room is extravagantly furnished and immaculately
cleaned. The huge, king-sized bed even has a canopy and drawable curtains
for privacy. Of course privacy is the best thing about this hotel room, you
cannot be disturbed here by anyone. The hallway lies to the south.
~
0 ROOM_INDOORS|ROOM_SOLITARY SECT_INSIDE
DDIR_SOUTH
You see a hallway.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 10397 10392
S
#10394
Hotel room~
True to form, this guest room his extravagantly furnished and immaculately
cleaned. The huge, king-sized bed even has a canopy and drawable curtains
for privacy. Of course privacy is the best thing about this hotel room, you
cannot be disturbed here by anyone. The hallway lies to the west.
~
0 ROOM_INDOORS|ROOM_SOLITARY SECT_FIELD
DDIR_WEST
You see a hallway.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 10398 10392
S
#10395
Rooftop~
You stand on the rooftop of a building that overlooks Death Alley. It looks
like a very convenient place from which a band of crooks could ambush some
poor guy on the street. You can climb back down the side of the building
to return to street level.
~
0 ROOM_DARK SECT_AIR
DDIR_DOWN
Below you lies Death alley.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_HIDDEN|EX_PICKPROOF -1 10372
S
#10396
Desmond's Mob Staging Area~
This room has all the markings of a mad-scientists lair. Preliminary
versions of several denizens of Amber stand frozen here in contorted
positions. On first inspection the room appears to have a skylight, but
then you notice that it is actually a distorted, one-way rift leading
directly into the sun. Consider yourself lucky to have found the place
at all as there is no apparant entrance to this complex, only exits.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_CITY
DDIR_SOUTH
You see the road to Arden.~
~
0 -1 10301
S
#10397
Inside the Castle~
You've just entered the Castle of Amber.  Before you is a simple guard
chamber.  The walls are dirty and the floor needs swept.  The room is
quite dark and not much can be seen.  A light beams down on a table in
the center of the room with a single chair drawn up beside it. The main
gate of the castle is south.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY
DDIR_SOUTH
You see the castle gates.~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PICKPROOF 0 10369
E
table~
Looking closer at the table, you can see what looks like a deck of tarots
spread out in an odd pattern on the table's surface.
~
E
tarots~
There are about twelve cards that you can see and each has a picture of a
member of the royal family of Amber upon them. The images on the cards are
unusually lifelike.
~
S
#0


#RESETS
D 10369 DIR_NORTH DOOR_CLOSED_LOCKED
D 10397 DIR_SOUTH DOOR_CLOSED_LOCKED
M 10301 100 10311
M 10301 100 10314
M 10303 100 10316
E 10332  30 WEAR_WIELD
M 10303 100 10316
E 10332  30 WEAR_WIELD
M 10301 100 10317
M 10302 100 10317
E 10334  15 WEAR_WIELD
G 10391  45 0
G 10391  45 0
M 10302 100 10318
E 10334  15 WEAR_WIELD
G 10391  45 0
G 10391  45 0
M 10303 100 10318
E 10332  30 WEAR_WIELD
M 10305 100 10318
M 10305 100 10318
M 10301 100 10319
M 10303 100 10319
E 10332  30 WEAR_WIELD
M 10304 100 10319
E 10331  30 WEAR_WIELD
M 10302 100 10320
E 10334  15 WEAR_WIELD
G 10391  45 0
G 10391  45 0
M 10302 100 10320
E 10334  15 WEAR_WIELD
G 10391  45 0
G 10391  45 0
M 10303 100 10320
E 10332  30 WEAR_WIELD
M 10301 100 10321
M 10304 100 10321
E 10331  30 WEAR_WIELD
M 10303 100 10322
E 10332  30 WEAR_WIELD
M 10304 100 10322
E 10331  30 WEAR_WIELD
M 10301 100 10323
M 10301 100 10323
M 10303 100 10323
E 10332  30 WEAR_WIELD
M 10303 100 10324
E 10332  30 WEAR_WIELD
M 10303 100 10324
E 10332  30 WEAR_WIELD
M 10301 100 10325
M 10301 100 10325
M 10305 100 10325
M 10305 100 10325
M 10304 100 10326
E 10331  30 WEAR_WIELD
M 10301 100 10327
M 10303 100 10327
E 10332  30 WEAR_WIELD
M 10302 100 10328
E 10334  15 WEAR_WIELD
G 10391  45 0
G 10391  45 0
M 10304 100 10328
E 10331  30 WEAR_WIELD
M 10302 100 10329
E 10334  15 WEAR_WIELD
G 10391  45 0
G 10391  45 0
M 10301 100 10330
M 10304 100 10330
E 10331  30 WEAR_WIELD
M 10303 100 10331
E 10332  30 WEAR_WIELD
M 10304 100 10331
E 10331  30 WEAR_WIELD
M 10305 100 10331
M 10305 100 10331
M 10301 100 10332
M 10301 100 10332
M 10302 100 10333
E 10334  15 WEAR_WIELD
G 10391  45 0
G 10391  45 0
M 10304 100 10333
E 10331  30 WEAR_WIELD
M 10301 100 10334
M 10301 100 10335
M 10305 100 10335
M 10305 100 10335
M 10303 100 10336
E 10332  30 WEAR_WIELD
M 10304 100 10337
E 10331  30 WEAR_WIELD
M 10304 100 10337
E 10331  30 WEAR_WIELD
M 10305 100 10337
M 10305 100 10337
M 10303 100 10338
E 10332  30 WEAR_WIELD
M 10303 100 10338
E 10332  30 WEAR_WIELD
M 10304 100 10338
E 10331  30 WEAR_WIELD
M 10304 100 10338
E 10331  30 WEAR_WIELD
M 10304 100 10338
E 10331  30 WEAR_WIELD
M 10304 100 10338
E 10331  30 WEAR_WIELD
M 10306 100 10338
M 10326 100 10341
M 10324 100 10355
E 10318   1 WEAR_NECK_A
D 10355 DIR_WEST  DOOR_CLOSED_LOCKED
D 10356 DIR_EAST  DOOR_CLOSED_LOCKED
M 10308 100 10360
E 10332  30 WEAR_WIELD
M 10308 100 10360
E 10332  30 WEAR_WIELD
M 10307 100 10361
M 10308 100 10362
E 10332  30 WEAR_WIELD
M 10307 100 10363
M 10307 100 10363
M 10308 100 10365
E 10332  30 WEAR_WIELD
M 10307 100 10365
O 10302  10 10365
M 10320 100 10366
E 10317  10 WEAR_DUAL_WIELD
M 10320 100 10366
E 10317  10 WEAR_DUAL_WIELD
M 10320 100 10366
E 10317  10 WEAR_DUAL_WIELD
M 10320 100 10366
E 10317  10 WEAR_DUAL_WIELD
M 10307 100 10367
M 10308 100 10369
E 10332  30 WEAR_WIELD
M 10308 100 10369
E 10332  30 WEAR_WIELD
M 10307 100 10370
M 10308 100 10371
E 10332  30 WEAR_WIELD
M 10309 100 10372
E 10330  10 WEAR_WIELD
M 10309 100 10372
E 10330  10 WEAR_WIELD
M 10309 100 10372
E 10330  10 WEAR_WIELD
M 10309 100 10372
E 10330  10 WEAR_WIELD
D 10372 DIR_UP    DOOR_CLOSED_LOCKED
M 10307 100 10373
M 10307 100 10374
M 10307 100 10374
M 10314 100 10374
G 10315 250 0
G 10316 250 0
M 10308 100 10376
E 10332  30 WEAR_WIELD
M 10308 100 10376
E 10332  30 WEAR_WIELD
M 10321 100 10377
M 10321 100 10377
M 10321 100 10377
M 10321 100 10377
M 10322 100 10377
M 10302 100 10378
E 10334  15 WEAR_WIELD
G 10391  45 0
G 10391  45 0
M 10302 100 10380
E 10334  15 WEAR_WIELD
G 10391  45 0
G 10391  45 0
M 10302 100 10382
E 10334  15 WEAR_WIELD
G 10391  45 0
G 10391  45 0
M 10311 100 10385
E 10307   1 WEAR_DUAL_WIELD
M 10312 100 10386
G 10319 250 0
G 10320 250 0
G 10321 250 0
G 10322 250 0
G 10323 250 0
M 10317 100 10387
G 10308   5 0
G 10309   5 0
G 10310   5 0
G 10311   5 0
G 10312   5 0
G 10313   5 0
G 10314   5 0
G 10332  30 0
M 10307 100 10388
M 10319 100 10388
G 10324  20 0
G 10325  50 0
G 10326  20 0
G 10333  30 0
M 10307 100 10389
M 10318 100 10389
G 10303 300 0
G 10304 100 0
G 10305  50 0
G 10306 100 0
M 10315 100 10390
M 10316 100 10390
M 10316 100 10390
M 10313 100 10391
D 10392 DIR_NORTH DOOR_CLOSED_LOCKED
D 10392 DIR_EAST  DOOR_CLOSED_LOCKED
D 10393 DIR_SOUTH DOOR_CLOSED_LOCKED
D 10394 DIR_WEST  DOOR_CLOSED_LOCKED
M 10310 100 10395
M 10310 100 10395
M 10310 100 10395
M 10325 100 10397
E 10301   1 WEAR_WIELD
E 10327   1 WEAR_BODY
E 10328   1 WEAR_ARMS
E 10329   1 WEAR_LEGS
S


#$

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#Savearea