#AREA Tomb of Virtue~ #AUTHORS Haiku~ #VERSION 3 #RANGES 40 50 10 50 #FLAGS AFLAG_NOTELEPORT|AFLAG_NOSUMMON #MOBILES #3300 tomb keeper~ the Tomb Keeper~ The Tomb Keeper is here.~ The Tomb Keeper is cloaked in a shimmering robe of white. Her presence makes your body tingle as she moves gracefully towards you. You feel relaxed and calm as she speaks her words of wisdom. Her voice so soft as if it was sweet music putting you into a great slumber. She awaits for the chosen ones to say 'I am the chosen one!' to let them enter and test their fate. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 95 BODY_HEAD BODY_ARM 1d1+10000 1d1+100 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ if isgood ($n) tell $n Very good $n, I sense your soul is pure and full of kindness. else mptransfer $n 9755 tell $n Cleanse your soul of evil before entering the Tomb of Virtue! else if class ($n) == class_ninja or class ($n) == class_marauder or class ($n) == class_warlock mptransfer $n 9755 tell $n The likes of you shall never set foot in the Tomb of Virtue! ~ >speech_prog p I am the chosen one!~ if quest (0,1,$n) == 1 say $n, Congratulations on the completion of the Tomb of Virtue. else mpechoat $n Your body fazes in and out of reality. mptransfer $n 3309 tell $n You have been granted access to this area. endif ~ >speech_prog knights~ say So you want to know about the Knights of Virtue... say well they were a group of noble and fierce knights. say They fought for King Akron on his many quests. say The knights consisted of Sir Gallant, Sir Windel, say Maiden Avery, Sir Voren and Sir Valis. Sadly they all say perished in the war of High Magic. They now await for say the chosen one to bring them back to glory. ~ >speech_prog castle~ say Akron's castle lies near the northern most part of say Roterodamum. The area is highly dangerous and rumors say say the castle is cursed. An ancient vampire is said say to inhabit the castle. Last I've heard the fiendish say creature was called Bloodsoul. ~ >speech_prog akron~ say Yes, Akron was once the greatest warrior of Mortal say Realms. He possessed uncanny ability for a mortal. say It is said his armor gave him powers beyond of any say mortal man. It is truly sad for him to of perished say in the war of High Magic. ~ >speech_prog armor~ say Armor? ah yes, I do believe what you are asking say is the Armor of Fate. Many years ago Akron defeated say the demonic forces of Azeroth. In doing so he was say granted by the gods to wear the Armor of Fate. The say gods allowed Akron to bear the armor because of his say faith and devotion for the cause of good. The armor say consisted of four parts. Unfortunately all four parts say was lost in the battle of High Magic. His body never say found, and his Armor of Fate scattered all around Mortal say Realms. It would be wise to search his castle for any say clues on the Armor of Fate for it holds the key to say enter Plains of Magic. ~ >speech_prog plains~ say The Plains of Magic is a haven of powerful magic. say The grounds for which manna is generated and stored say in catastrophic proportions. For whom ever controls say the Plains of magic controls the Storms of Time. For say eons, Akron and his Knights roamed the realms to gather say powerful forces of magic to protect the plains. Only say one bearing the Armor of Fate can enter and allow his say fellow knights to follow him through the portal to holy say grounds. As we speak the hordes of Azeroth has already say breached the inner sanctum of the holy grounds. How say they entered, I do not know, but what I do know is if say they are not stopped I fear we are all doomed! ~ >speech_prog war~ say The war of High Magic is where the Knights of Virtue say perished along with their King. The battle was over say Unknown the control for the Plains of Magic. Though it is said say Azeroth perished in the hands of Akron many years ago, say that is not so. He has since reincarnated and become say more powerful. His hordes of demonic creatures crushed say the forces of Akron. No one escaped his wrath. say Azeroth's forces march forward to the Plains of Magic say as we speak. There is not much time left. Seek the say Unknown Armor of Fate if you are truly the chosen one my say brother, for it is your only access to the Plains of say Magic and our only hope of stopping Azeroth. ~ | #3301 windel knight honor~ Sir Windel~ The Knight of Honor is here.~ You see a man wearing armor of white. He emits a glow of yellow mixed with a touch of white. He stands before you with no movement. Only his mouth moving, his words come out like the flow of a river. He is but one of the five knights that roamed the realms on the quest for virtue. You see him now in spirit form. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 95 BODY_HEAD BODY_ARM 1d1+10000 1d1+100 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ say I see you are one of the chosen ones. smile tell $n Just say "I have honor!", to enter the test of Honor!. ~ >speech_prog p I have honor!~ if quest (4,3,$n) == 0 mptransfer $n 3333 tell $n I have transferred you to the area of testing. Respect is the key! mppurge self else smile $n endif ~ | #3302 galant knight courage~ Sir Gallant~ The Knight of Courage is here.~ You see a man wearing armor of white. He emits a glow of yellow mixed with a touch of white. He stands before you with no movement. Only his mouth moving, his words come out like the flow of a river. He is but one of the five knights that roamed the realms on the quest for virtue. You see him now in spirit form. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 95 BODY_HEAD BODY_ARM 1d1+10000 1d1+100 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ say I see you are one of the chosen ones. smile tell $n Just say "I have courage!", to enter the test of Courage!. ~ >speech_prog p I have courage!~ if quest (4,3,$n) == 1 tell $n Good luck, remember to think before you act! connect north 3332 mpforce $n north connect north -1 mppurge self else smile $n endif ~ | #3303 avery knight truth~ Maiden Avery~ The Knight of Truth is here.~ You see a woman wearing armor of white. She emits a glow of yellow mixed with a touch of white. She stands before you with no movement. Only her mouth moving, her words come out like the flow of a river. She is but one of the five knights that roamed the realms on the quest for virtue. You see her now in spirit form. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 95 BODY_HEAD BODY_ARM 1d1+10000 1d1+100 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ say I see you are one of the chosen ones. tell $n Just say "I have truth!", to enter the test of Truth!. smile ~ >speech_prog p I have truth!~ if quest (4,3,$n) == 2 mptransfer $n 3331 tell $n I have transferred you to the area of testing. The tell $n truth is out there! mppurge self else smile $n endif ~ | #3304 voren~ Sir Voren~ The Knight of Justice is here.~ You see a man wearing armor of white. He emits a glow of yellow mixed with a touch of white. He stands before you with no movement. Only his mouth moving, his words come out like the flow of a river. He is but one of the five knights that roamed the realms on the quest for virtue. You see him now in spirit form. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 95 BODY_HEAD BODY_ARM 1d1+10000 1d1+100 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ say I see you are one of the chosen ones. tell $n Just say "I believe in justice!", to enter the test of Justice!. ~ >speech_prog p I believe in justice!~ if quest (4,3,$n) == 3 tell $n I have transferred you to the area of testing. Seek justice, don't tell $n decide to quickly on the guilty! connect north 3330 mpforce $n north connect north -1 mppurge self else smile $n endif ~ | #3305 valis virtue knight~ Sir Valis~ The Knight of Virtue is here.~ Here stands before you a man of greatness! His presence leaves you at awe. You can only stare at his impressive armor and drool at his feet. Listen carefully fore he speaks the words of Truth. He fights for Justice. His honor is his sole and his courage is limitless. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 50 BODY_HEAD BODY_ARM 2d700+2000 1d51+20 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ bow $n say I am very glad for you to have gotten this far! clap $n if class ($n) > 3 mpoload 3322 mpoload 3306 mpoload 3312 if quest (10,1,$n) == 0 mpoload 3308 else say I see you did not past the test of Truth your first try. endif if quest (12,1,$n) == 0 mpoload 3310 else say I see you did not past the test of Justice your first try. endif else mpoload 3322 mpoload 3305 mpoload 3311 if quest (10,1,$n) == 0 mpoload 3307 else say I see you did not past the test of Truth your first try. endif if quest (12,1,$n) == 0 mpoload 3309 else say I see you did not past the test of Justice your first try. endif endif wear all smirk $n say When you are ready please challenge me in your final test! say By that I mean attack me! ~ >death_prog 100~ mptransfer $n 3348 mpgoto 3348 say Congratulations! You are truly the chosen one! say Talk to the Tomb Keeper again by asking her about 'Knights'. smile $n wave $n tell $n Now you posses the Seal of Fate! mpmset $n quest 0 1 1 mpmset $n quest 4 3 5 ~ | #3306 tomb robber~ Tomb Robber~ The Tomb Robber is here.~ The lurkers of the night, these robbers take treasure by force. They are willing to loot anything to gain wealth. He is wondering why you are looking at him. Better watch out! ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES -100 S 45 BODY_HEAD BODY_ARM 2d200+1100 2d5+30 79093 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >hitprcnt_prog 15~ say Aie! You a tough mofo eh! ~ >hitprcnt_prog 10~ say Aie! I caaan't beeelieeeve I'm dieing! scream $n ~ >all_greet_prog 50~ say You're dead punk! mpkill $n ~ >fight_prog 40~ if rand (15) kick $n say You need a good whipping you wuss! if rand (10) disarm $n kick $n else disarm $n endif endif ~ >death_prog 100~ mpecho You see blood splatter all over your armor! spit $n ~ | #3307 tomb raider lory craft~ Lory Craft~ The Tomb Raider is here.~ You see a young woman about the age of 21. She stands 5'9 and has the body of a gymnast. Her curves distracts you as you look from head to toe. She is covered by only a tight tank top and cut of shorts, which hugs her slender figure. With backpack on her shoulder and equipment strapped around her waste she is ready for any type of adventure. Lory Craft is a professional treasure hunter and it shows by the gear on her back. She stands before you tall and very well endowed. She speaks to you in an alluring foreign accent. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 50 BODY_HEAD BODY_ARM 2d500+1000 1d50+20 58709 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ mpecho You see her holding something that shines very bright! say Sup $n, check out this emblem I found sitting here say on this ancient shrine! mpecho She grabs you near her and shows you the sparkling emblem! say Pretty nice eh? smile say You want it? ~ >rand_prog 10~ say You want it or not $r? say I don't have all day ya know! yawn ~ >speech_prog treasure~ say Yes I'm a professional treasure hunter. I usually sell the say goods I collect from my adventures. ~ >speech_prog sell~ say Oh, so you wanna buy this shiny object from me? say Ok the price is 500,000 gold. Just hand it over and say it's yours. ~ >bribe_prog 500000~ if quest (8,1,$n) == 0 if class ($n) > 3 mpoload 3314 mpmset $n quest 8 1 1 drop emblem say I dropped it on the ground. Laters! mpecho She darts off into the darkness. She is gone! mpgoto 3346 mppurge self else mpoload 3313 mpmset $n quest 8 1 1 drop emblem say I dropped it on the ground. Laters! mpecho She darts off into the darkness. She is gone! mpgoto 3346 mppurge self endif else say Hhahahahah your such a looser! laugh $n mpkill $n endif ~ >speech_prog yes~ say Then you're gonna have to fight me for it! say An adventurer like yourself should know that finders say keepers and losers DIE! mpkill $n ~ >speech_prog no~ say No? ok your loss looser! mpecho She takes the emblem and drops it in her fine looking backpack. mpecho She darts off into the darkness. She is gone! mppurge self ~ >fight_prog 50~ if rand (30) kick $n say I love a good challenge $n! if rand (20) disarm kick kick kick kick else disarm endif else gouge endif ~ >death_prog 100~ mpecho You think you killed her but you didn't! if quest (8,1,$n) == 0 if class ($n) > 3 mpoload 3314 r mpmset $n quest 8 1 1 else mpoload 3313 r mpmset $n quest 8 1 1 endif endif mpecho She trips and falls and drops all her equipment! tell $n, You've beaten me! say Congratz! mpecho Before you even notice her she darts off into the darkness! mpquiet on cast 'cure blindness' drop all mpquiet off mppurge self ~ | #3308 rat~ the Rat~ A rat is here.~ Just your normal looking rat running around the tombs looking for food. ~ ACT_SENTINEL|ACT_BODY|ACT_RACE AFF_SNEAK|AFF_HIDE -100 S 1 BODY_HEAD BODY_MOUTH 1d1+10 1d1+1 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ mpforce $n puke ~ | #3309 girl~ the Girl~ A Girl is here breathing heavily.~ The little girl is scratched all over. Her shoulders are bruised and legs cut on the side. The girl is still in the state of shock but she is able to tell you her situation. ~ ACT_SENTINEL|ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 100 S 10 BODY_HEAD BODY_ARM 1d100+50 1d10+3 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ if quest (26,3,$n) == 0 shout TTTttttrrrooollllll! Troll! Trolllllll! Aieeeeeeeeeeeeeee! say Sir, You must help me, there..there..is this this big say monster... mpecho The little girl straps herself around your thigh. say go north and slay the beast.... else if quest (26,3,$n) == 1 say So you ran away? Dang, your such a wuss. Why can't say you be like my father? endif endif if quest (4,3,$n) == 2 hug $n say Thank you so much! endif ~ >speech_prog father~ if quest (26,3,$n) == 1 say My father was a brave warrior he was in many battles. mpmset $n quest 26 3 2 else say What about my father? endif ~ >speech_prog battles~ if quest (26,3,$n) == 2 say As a knight he held a very high position. In one battle say he killed five haflings! He even got a medal for it! mpmset $n quest 26 3 3 else say I have no idea what you're talking about $n. endif ~ >speech_prog medal~ if hasobjnum ($n) == 3317 say I gave you a medal already! poke $n else if quest (26,3,$n) == 3 mpmset $n quest 26 3 4 say They gave him the medal of courage! Hmmmm I think you might say need it since your such a wuss. mpecho The little girl reaches into her pocket and takes out an object. mpoload 3317 drop all say I hope it helps. It's on the ground if you didn't see it. else shrug endif endif ~ | #3310 troll~ the Troll~ A Troll is here eating the remains of a corps.~ THIS TROLL IS HUGE! MORE LIKE, BUILT LIKE A TANK! You wonder if you can actually take him? His muscle twitch as he thrashes away at the corps. Blood covers his mane, as it drips down on the floor. The dripping of the blood makes your stomach uneasy. You can barely stand there and watch this vile beast eat away at the corps. Ripping limb from limb you begin to puke again. With every rip and tare you shiver at this gruesome sight! OH and to think you have to KILL HIM! OUCH! ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES -1000 S 45 BODY_HEAD BODY_ARM 2d800+1000 2d20+20 0 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ restore self if hasobjnum ($n) == 3317 growl mpechoat $n With the medal you feel indestructible, then again maybe not! mpkill $n else mpmset $n quest 26 2 1 shout GGGGGGGGGGGGRRRRRRRrRrRrRrRrRaAaAaAaAaAaAaAwWwWwWwWwWwWwW!!!!!!!!!! mpechoat $n You hear the growl of the troll and it sends you running like the wuss you are! mpforce $n shout AAAAAAAAAAAAIIIiiiiiiieeeeeeeeeeeeeeeeeeeeeee!!! mpforce $n south endif ~ >death_prog 100~ mpmset $n quest 4 3 2 mpmset $n quest 30 1 1 scream ~ | #3311 avery knight truth~ Maiden Avery~ The Knight of Truth is here.~ You see a woman wearing armor of white. She emits a glow of yellow mixed with a touch of white. She stands before you with no movement. Only her mouth moving, her words come out like the flow of a river. She is but one of the five knights that roamed the realms on the quest for virtue. You see her now in spirit form. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 95 BODY_HEAD BODY_ARM 1d1+10000 1d1+100 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ say Did you steal from the knights? You must tell the truth! ~ >speech_prog yes~ if quest (21,1,$n) == 1 say Very well, at least you are honest enough to tell the truth. Remember say one must always tell the truth even if you are wrong. mpmset $n quest 21 1 0 mpmset $n quest 10 1 1 mptransfer $n 9755 tell $n Try again later! else say You are very strange $n. I sense you did not steal, yet you say you say you did. shrug mptransfer $n 9755 tell $n Maybe the test is too hard for you. I have transferred tell $n you back to Roterodamum to think it over. tell $n Try again later! endif ~ >speech_prog no~ if quest (21,1,$n) == 1 say You would lie to me! It is truly a sad day! mpmset $n quest 10 1 1 mpkill $n else say Ahh! Very good $n, I sense you speak the words of truth! say You have passed the test of truth! mpecho Her sweet gentle voice puts you into a great slumber. mpforce $n sleep mpmset $n quest 4 3 3 mptransfer $n 3347 endif ~ | #3312 thug thief~ the Thug~ A thug is here leaning against an oak tree juggling his bent dagger.~ You see a pitch black thug leaning against an old growth oak tree. You see he is tossing his dagger and catching it at the last second. He doesn't seem to notice you nor does he care that you are here. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 50 BODY_HEAD BODY_ARM 1d625+1197 2d30+10 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ grin ~ >speech_prog nose~ if quest (16,4,$n) == 0 say Big nose, yea I got a big nose. Watcha gonna do about it punk! mpmadd $n quest 16 4 1 else say Go ask someone else first you lame-o! endif ~ >speech_prog scar~ if quest (16,4,$n) == 4 say Scar eh, yea I got a big scar across my face, what's it to yea punk! mpmadd $n quest 16 4 1 else say Boy! Stop asking me dumb questions about my ugly face! grin $n say Go ask someone else first you lame-o! endif ~ >speech_prog eyepatch~ if quest (16,4,$n) == 7 say Eyepatch eh, yea I got a eyepatch on my eye, what's it to yea wuss! mpmadd $n quest 16 4 1 else say Boy! Stop asking me dumb questions about my ugly face! say Go ask someone else first you lame-o! endif ~ >speech_prog tattoo~ say You a poor excuse for a person lame boy! Open your eyes and see! say Do you see a tattoo! No! now shutup and leave me along! ~ >death_prog 100~ scream mpecho {038}As he falls to the ground you hear him say, 'You've killed the wrong man!' mpmset $n quest 12 1 1 mpmset $n quest 16 4 0 mpmset $n quest 22 1 0 mptransfer $n 9755 tell $n You have failed the Test of Justice! ~ | #3313 thug thief~ the Thief~ A thief is here leaning against an oak tree juggling his bent dagger.~ You see a pitch black thief leaning against an old growth oak tree. You see he is tossing his dagger and catching it at the last second. He doesn't seem to notice you nor does he care that you are here. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 50 BODY_HEAD BODY_ARM 1d625+1197 2d30+10 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ grin $n ~ >speech_prog nose~ if quest (16,4,$n) == 1 say Big nose, yea I got a big nose. Watcha gonna do about it punk! mpmadd $n quest 16 4 1 else say Go ask someone else first you lame-o! slap $n endif ~ >speech_prog scar~ say Scar eh, You blind! Do you see a freken scar on my face boy! say Ask that dam question again and I'll have your throat! ~ >speech_prog eyepatch~ say Eyepatch eh, You blind! You dumb piece of rat poo! ~ >speech_prog tattoo~ say Tattoo eh, You blind! You dumb piece of rat poo! ~ >death_prog 100~ scream mpecho {038}As he falls to the ground you hear him say, 'You've killed the wrong man!' mpmset $n quest 12 1 1 mpmset $n quest 16 4 0 mpmset $n quest 22 1 0 mptransfer $n 9755 tell $n You have failed the Test of Justice! ~ | #3314 thug thief~ the Thug~ A thug is here leaning against an oak tree juggling his bent dagger.~ You see a pitch black thug leaning against an old growth oak tree. You see he is tossing his dagger and catching it at the last second. He doesn't seem to notice you nor does he care that you are here. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 50 BODY_HEAD BODY_ARM 1d625+1197 2d30+10 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ snicker ~ >speech_prog nose~ if quest (16,4,$n) == 2 say Big nose, yea I got a big nose. mpmadd $n quest 16 4 1 else say Go ask someone else first you lame-o! endif ~ >speech_prog scar~ if quest (16,4,$n) == 5 say Scar eh, yea I got a big scar across my face, what's it to yea punk! mpmadd $n quest 16 4 1 else say Go ask someone else first you lame-o! endif ~ >speech_prog eyepatch~ say Do I look like I need an eyepatch you wuss boy! grin $n ~ >speech_prog tattoo~ say Do I look like I'm the type of person that likes tattoo's? say Scram boy! grin $n ~ >death_prog 100~ scream mpecho {038}As he falls to the ground you hear him say, 'You've killed the wrong man!' mpmset $n quest 12 1 1 mpmset $n quest 16 4 0 mpmset $n quest 22 1 0 mptransfer $n 9755 tell $n You have failed the Test of Justice! ~ | #3315 thug thief~ the Thief~ A thief is here leaning against an oak tree juggling his bent dagger.~ You see a pitch black thief leaning against an old growth oak tree. You see he is tossing his dagger and catching it at the last second. He doesn't seem to notice you nor does he care that you are here. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 50 BODY_HEAD BODY_ARM 2d500+1100 2d30+10 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ laugh $n ~ >speech_prog nose~ if quest (16,4,$n) == 3 say Big nose, yea I got a big nose. Watcha gonna do about it punk! mpmadd $n quest 16 4 1 else say Go ask someone else first you lame-o! endif ~ >speech_prog scar~ if quest (16,4,$n) == 6 say Scar eh, yea I got a big scar across my face, what's it to yea punk! mpmadd $n quest 16 4 1 else say Go ask someone else first you lame-o! endif ~ >speech_prog eyepatch~ if quest (16,4,$n) == 8 say Eyepatch eh, yea I got a eyepatch on my eye, what's it to yea wuss! mpmadd $n quest 16 4 1 else say Go ask someone else first you lame-o! endif ~ >speech_prog tattoo~ if quest (16,4,$n) == 9 say Why yes I do have a tattoo! DOH! mpkill $n else say You lame-o, go ask someone else first! endif ~ >death_prog 100~ if quest (16,4,$n) == 9 tell $n You have passed the Test of Justice! mpmadd $n quest 16 4 1 mpmset $n quest 30 1 1 mpmset $n quest 4 3 4 else scream mpecho {038}As he falls to the ground you hear him say, 'You've killed the wrong man!' mpmset $n quest 12 1 1 mpmset $n quest 16 4 0 mpmset $n quest 22 1 0 mptransfer $n 9755 tell $n You have failed the Test of Justice! endif ~ | #3317 old lady~ an Old Lady~ An old lady is here.~ You see an over weight old lady. She is wearing a yellow and white Sunday dress with flowers spotted all over it. She seems troubled. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_HEAD BODY_ARM 2d500+10000 2d50+50 8 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ if quest (16,4,$n) == 4 say Oh! they all had a big nose? say Wait a minute, ok ok ok now I remember seeing a scar say on his face. endif if quest (16,4,$n) == 7 say Oh! three of them had scars? Hmmmm. say Wait a minute, ok ok ok now I remember seeing an say eyepatch on his eye. endif if quest (16,4,$n) == 9 say Oh! two of them had an eyepatch? Hmmmmmmmmm. say Wait a minute, ok ok ok now I'm sure the guy had a tattoo say on his arm. He must be our man. Go kick his arse! endif if quest (22,1,$n) != 1 mpmset $n quest 22 1 1 say $n, I need to ask you for some help. say A few minutes ago somebody stole my purse. He ran say north. I'm too old and fat to run after the bastard! If say you would be so kind to find the thief and bring him to say Justice, it would mean so much to me! Make sure say he gets the death penalty! By that I mean KILL him! mpecho The old lady smiles sweetly. endif if quest (4,3,$n) == 4 say Thank you for helping me young man. I'm glad to know say Justice is still around. You have revived my faith in Justice! kiss $n mpforce $n blush endif ~ >speech_prog thief~ say Thief, why yes it was a thief, or was it a thug? I say didn't have my glasses on today so I'm not sure what say he looked like. Though when he tried to snatch my purse say he bumped his big nose onto my breasts. It is good that say you asked me. I'm sure you wouldn't want to kill the say the wrong man! Now go find the thief with the big nose! giggle giggle ~ | #3318 shrine~ a Shrine~ A hidden shrine.~ You see what seems to be a hidden shrine. ~ ACT_SENTINEL AFF_ETHEREAL 1000 S 1 0 0 1d1+10 1d1+1 1 0 POS_STANDING POS_STANDING SEX_MALE >speech_prog p wae la wae la hafa haaaaa faaa~ if quest (30,1,$n) == 1 mpmset $n quest 30 1 0 mpquiet on restore $n mpquiet off mpecho You feel very spiritual by praying here. else mpecho You feel very spiritual by praying here. endif ~ | #3319 reset~ a reset mob~ A reset mob is here.~ Reset mob is here to help people reset their bits. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES|AFF_ETHEREAL 1000 S 1 BODY_HEAD BODY_ARM 1d1+15 1d1+1 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >speech_prog reset911~ mpmset $n quest 0 31 0 tell $n I have reset your bits. Have fun! if quest (0,31,$n) == 0 say quest 0,31,n now set == 0. endif ~ | #3320 final test mob~ a mob is here to teleport you to the final testing area!~ An ethereal mob is here waiting for your commands.~ You see what seems to be an ethereal mob. ~ ACT_SENTINEL|ACT_BODY|ACT_RACE AFF_HIDE|AFF_ETHEREAL 1000 S 1 BODY_HEAD BODY_MOUTH 1d1+15 1d1+1 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog p I am the chosen one!~ if pcsinarea (3314) == 1 if quest (4,3,$n) == 4 mpat 3314 mppurge all mpat 3314 mpmload 3305 mpecho The wall divides into two and starts to rumble and shake. mpecho Before you know it you are sucked in by powerful winds of unknown origin. connect west 3314 mpforce $n west connect west -1 else mpecho The wall start to rumble and shake but nothing happens! mpforce $n shrug endif else mpecho The wall start to rumble and shake but nothing happens! mpforce $n shrug endif ~ >all_greet_prog 100~ if hasobjnum ($n) == 3313 or hasobjnum ($n) == 3314 mpecho You notice the symbols on this wall seem to sparkle in this room! endif ~ | #3321 windel knight honor~ Sir Windel~ The Knight of Honor is here.~ You see a man wearing armor of white. He emits a glow of yellow mixed with a touch of white. He stands before you with no movement. Only his mouth moving, his words come out like the flow of a river. He is but one of the five knights that roamed the realms on the quest for virtue. You see him now in spirit form. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 95 BODY_HEAD BODY_ARM 1d1+10000 1d1+100 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if quest (4,3,$n) == 1 say You have already passed the test of honor! mpecho A gust of wend pushes you south! mpforce $n south else mpecho There is complete silence in this room! bow $n endif ~ >social_prog bow~ mpmset $n quest 23 2 1 say I see you show me respect $n! say That is very good, but are you a man of honor? smile $n ~ >speech_prog yes~ if quest (23,2,$n) == 1 mpmset $n quest 23 2 2 say Very well then, lets you and I give a moment of silence to say honor those that have died. rest mpecho Sir Windel sits and closes his eyes in deep relaxation. mpecho Maybe you should join him! else say Yes to what? endif ~ >social_prog pray~ if quest (23,2,$n) == 2 mpmset $n quest 29 1 1 mpmset $n quest 4 3 1 mpecho You pray with Sir Windel as both of you give praise to the dead! wake say Very good $n, You have shown me you posses honor! say You have passed the test of honor! endif ~ | #0 #SHOPS 0 #SPECIALS S #OBJECTS #3300 winter cloak~ a beautifully woven fur cloak~ A winter cloak is left here.~ The fur cloak is criss crossed with animal hide making it very strong and durable. You don't see this type of stitching anywhere besides from the hands of a dwarven craftswoman. Soft on the outside and padded heavy on the inside, this cloak can keep you protected from almost any type of sharp weapons while keeping you warm in the winter. ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_BODY 14 0 0 0 0 0 0 0 5 60000 50 #3301 leather belt~ an adventure's belt~ An adventure's belt has been left here.~ This belt is thick and sturdy. Made from hard padded leather, it is able to support almost any equipment strapped on it. You can see the wrinkle in the leather belt from the heavy usage. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 14 0 0 0 0 0 0 0 1 60000 50 A APPLY_STR 2 0 #3302 tight tank top~ a tight tank top~ A tight tank top has been left here.~ This piece of clothing is quite small in size. You wonder how one breaths while wearing such a clothing. The tank top offers little protection if any at all, but is light and you can maneuver very easily with it worn. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 12 0 0 0 0 0 0 0 1 20 40 A APPLY_DEX 2 0 #3303 cutoff shorts~ a pair of very very short shorts~ A pair of very very short shorts have been left here.~ You can't imagine what type of figure you need to wear such a clothing. The shorts barely reach you crotch as it rides up your ass. The very very short shorts offer little or no protection, but it is light and you can maneuver very easily when its not up your ass. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 10 0 0 0 0 0 0 0 1 20 30 A APPLY_DEX 3 0 #3304 bone leg~ a leg bone~ A piece of leg bone is left here.~ There is a nice sharp point on the end of this bone. The troll probably used this as a tooth pick! ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 2 4 WEAPON_STAB 0 0 0 0 5 10 2 #3305 Full plate honor~ a Fullplate of honor~ A fullplate of armor glows mysteriously on the ground.~ You look at this fullplate and to your surprise there is not a single scratch on it. This armor glows of a magnificent white hue, making you feel tranquil. The symbol of honor is engraved into the armor. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_BODY 13 0 0 0 0 0 0 0 10 100000 40 A APPLY_DAMROLL 4 0 A APPLY_HITROLL 2 0 A APPLY_CON -5 0 #3306 full plate honor~ a fullplate of honor~ A fullplate of armor glows mysteriously on the ground.~ You look at this fullplate and to your surprise there is not a single scratch on it. This armor glows of a magnificent white hue, making you feel tranquil. The symbol of honor is engraved into the armor. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_BODY 14 0 0 0 0 0 0 0 10 100000 40 A APPLY_MANA 20 0 A APPLY_DEX 1 0 A APPLY_DAMROLL -5 0 #3307 helm truth~ a helm of truth~ A helm glows mysteriously on the ground.~ You look at this helm and to your surprise there is not a single scratch on it. This armor glows of a magnificent white hue, making you feel tranquil. The symbol of truth is engraved into the helm. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 12 0 0 0 0 0 0 0 5 100000 40 A APPLY_DAMROLL 3 0 A APPLY_HITROLL 2 0 #3308 helm truth~ a helm of truth~ A helm glows mysteriously on the ground.~ You look at this helm and to your surprise there is not a single scratch on it. This armor glows of a magnificent white hue, making you feel tranquil. The symbol of truth is engraved into the helm. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 11 0 0 0 0 0 0 0 5 100000 40 A APPLY_HIT 20 0 A APPLY_MANA 20 0 A APPLY_DEX 2 0 #3309 greaves justice~ a pair of greaves of justice~ A pair of greaves glows mysteriously on the ground.~ You look at this pair of greaves and to your surprise there is not a single scratch on it. This armor glow of a magnificent white hue, making you feel tranquil. The symbol of justice is engraved into the greaves. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 11 0 0 0 0 0 0 0 5 100000 40 A APPLY_DAMROLL 4 0 #3310 greaves justice~ a pair of greaves of justice~ A pair of greaves glows mysteriously on the ground.~ You look at this pair of greaves and to your surprise there is not a single scratch on it. This armor glows of a magnificent white hue, making you feel tranquil. The symbol of justice is engraved into the greaves. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 11 0 0 0 0 0 0 0 5 100000 40 A APPLY_HIT 20 0 A APPLY_MANA 20 0 A APPLY_DEX 1 0 #3311 bracer courage~ a bracer of courage~ A bracer is here with a mysterious glow.~ You look at this bracer and to your surprise there is not a single scratch on it. This armor glows of a magnificent white hue, making you feel tranquil. The symbol of courage is engraved into the bracer. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 5 0 0 0 0 0 0 0 5 100000 40 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 5 0 #3312 bracer courage~ a bracer of courage~ A bracer is here with a mysterious glow.~ You look at this bracer and to your surprise there is not a single scratch on it. This armor glows of a magnificent white hue, making you feel tranquil. The symbol of courage is engraved into the bracer. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 11 0 0 0 0 0 0 0 5 100000 40 A APPLY_MANA 20 0 A APPLY_HIT 20 0 A APPLY_WIS 1 0 #3313 emblem virtue~ an emblem of virtue~ An emblem is here with a mysterious glow.~ This emblem shines brighter than the brightest star upon the heavens. As you hold the emblem it generates a feeling of warmth throughout your body. The symbol of virtue is engraved on the emblem. ~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 5 1000000 40 A APPLY_HITROLL 5 0 A APPLY_DAMROLL 5 0 #3314 emblem virtue~ an emblem of virtue~ An emblem is here with a mysterious glow.~ This emblem shines brighter than the brightest star upon the heavens. As you hold the emblem it generates a feeling of warmth throughout your body. The symbol of virtue is engraved on the emblem. ~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 5 1000000 40 A APPLY_INT 3 0 A APPLY_HIT 40 0 A APPLY_MANA 60 0 #3317 medal bravery~ a medal of bravery~ You see a metallic object on the ground.~ The medal of bravery shines with pride and all it's glory! ~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_HOLD 3 0 0 0 0 0 0 0 2 1000000 5 A APPLY_INT 1 0 A APPLY_WIS 1 0 A APPLY_CON 1 0 #3318 pile gold~ a pile of gold~ A pile of gold is here.~ You see a pile of gold. ~ ITEM_TYPE_TRASH ITEM_FLAG_NODROP|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 P 1 TRIG_TICK 100 OPROG_GOD_COMMAND mpmset self questr 3300 21 1 1~ P 2 TRIG_VOID OPROG_JUNK #3319 pile gold~ a pile of gold~ A pile of gold is here.~ You see a pile of gold. ~ ITEM_TYPE_MONEY 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 1000 1 #3320 pile gold~ a pile of gold~ A pile of gold is here.~ You see a pile of gold. ~ ITEM_TYPE_MONEY 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 1000 1 #3322 seal token fate~ a Seal of Fate~ You see a tiny engraved token on the ground~ The Seal of Fate is your guide to finding the other pieces of the Armor of Fate. As you look at the seal it reflects light in all directions. The polish on this token is magnificient. ~ ITEM_TYPE_LIGHT ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 -1 0 0 0 0 0 1 10 45 A APPLY_AC -13 0 #0 #ROOMS #3300 Path Leading to the Tomb.~ You see a vast amount of forest ahead of you. You notice the path leading north have been carved out of the earth itself. Some type of symbols have been carved on the path, it is barely recognizable with all the journeys made on this road leading to the tomb. The path leads you north. You notice a sign on the side of the road. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see more of the forest up ahead.~ ~ 0 -1 3301 DDIR_SOUTH ~ ~ 0 -1 5279 E sign~ | _____________________________________________ | / \ | / __________________________ \ | | / | Tombs of Virtue | \ | | | |/ -------------------------- \| - | | | | | | | | | -- | | | - \ | | - | | | | | | | | | \ | | - | [*] | ____ | | / | | | / \| | / _ | | | / \ | | / \ | @ | @ | | @ \ | | / \ | | | | | / 5/2/97 | | | ------------------------------------------------------------------ ~ E symbols~ You can only make out a few characters on the symbols carved into the road. They are: TR**H,J**TI*E,H*NO*, and C*UR**E! ~ S #3301 Path Leading to the Tomb.~ As you continue north you see more forest. You notice the path leading north have been carved out of the earth itself. Some type of symbols have been carved on the path, it is barely recognizable with all the journeys made on this road leading to the tomb. The path leads you north. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see more of the forest up ahead.~ ~ 0 -1 3302 DDIR_SOUTH You see more of the forest behind you.~ ~ 0 -1 3300 E symbols~ You can only make out a few characters on the symbols carved into the road. They are: **UT*,*US**C*,H*N**, and CO*****! ~ S #3302 Path Leading to the Tomb.~ As you continue north you see more forest. You notice the path leading north have been carved out of the earth itself. Some type of symbols have been carved on the path, but it is so unrecognizable, that it's not even worth looking at now. The path leads you north. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see more of the forest up ahead.~ ~ 0 -1 3303 DDIR_SOUTH You see more of the forest behind you.~ ~ 0 -1 3301 S #3303 Path Leading to the Tomb.~ As you continue north you see more forest. You notice the path leading north have been carved out of the earth itself. Some type of symbols have been carved on the path, but it is so unrecognizable, that it's not even worth looking at now. The path leads you north. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see more of the forest up ahead.~ ~ 0 -1 3304 DDIR_SOUTH You see more of the forest behind you.~ ~ 0 -1 3302 S #3304 Path Leading to the Tomb.~ As you continue north you see more forest. You notice the path ahead have been carved out of the earth itself. Some type of symbols have been carved on the path, but it is so unrecognizable, that it's not even worth looking at now. The path continues north. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see more of the forest up ahead.~ ~ 0 -1 3307 DDIR_SOUTH You see more of the forest behind you.~ ~ 0 -1 3303 S #3305 Path Leading to the Tomb.~ The path now leads you north as you venture closer to the tomb's entrance. You notice the path have been carved out of the earth itself, but it is now getting harder to see the path. Vines have grown around the road covering it with a tremendous amount of vegetation. You can still notice the symbol carvings on the path leading you towards the tomb, but it is so unrecognizable from the ware of the journey before yours that it's not even worth looking at now. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see more of the forest up ahead.~ ~ 0 -1 3308 DDIR_EAST You see more of the forest ahead.~ ~ 0 -1 3306 S #3306 Path Leading to the Tomb~ The path still leads you West as you venture closer to the tomb's entrance. You notice the path have been carved out of the earth itself, but it is now getting harder to see the path. Vines have grown around the road covering it with a tremendous amount of vegetation. You can still notice the symbol carvings on the path leading you towards the tomb, but it is so unrecognizable from the ware of the journey before yours that it's not even worth looking at now. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_EAST You see more of the forest.~ ~ 0 -1 3307 DDIR_WEST You see more of the forest.~ ~ 0 -1 3305 S #3307 Path Leading to the Tomb.~ The path takes a bend and starts heading West. You notice the path ahead have been carved out of the earth itself, but it is now getting harder to see the path. Vines have grown around the road covering it with a tremendous amount of vegetation. You can still notice the symbol carvings on the path leading you towards the tomb, but it is so unrecognizable from the ware of the journey before yours that it's not even worth looking at now. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_SOUTH You see more of the forest behind you.~ ~ 0 -1 3304 DDIR_WEST You see more of the forest..~ ~ 0 -1 3306 S #3308 Entrance to the Tomb.~ Before you stands a doorway at least 30ft high. It is enormous! As you look up, you estimate the tomb must be at least 50ft high. You can only wonder what type of treasure can be held in such a tomb! The doorway lies north which is made of the finest ivory. It still gleams of its glory when it was first built by the finest dwarven masonry. As you step closer to the entrance of the tomb a cloaked figure appears before you. ~ 0 ROOM_INDOORS|ROOM_SAFE SECT_FOREST DDIR_SOUTH You see more of the forest behind you.~ ~ 0 -1 3305 S #3309 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floors. Maybe now you could finally find out what the symbols represent! You see paths leading east and south. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_EAST You see a hallway.~ ~ 0 -1 3310 DDIR_SOUTH You see a massive door of ivory blocking your path.~ ~ 0 -1 3308 E tombs~ The tombs have encryption's that you can not decode. You figure it is the name of a knight who is buried here. Though it bothers you to not be able to figure it out, you know there is a hidden meaning in the encriptions. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3310 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floors. You see paths leading west and east. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_EAST You see a hallway.~ ~ 0 -1 3311 DDIR_WEST You see a hallway.~ ~ 0 -1 3309 E tombs~ The tombs have encryption's that you can not decode. You figure it to be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3311 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floors. The path leads you north, west, and east. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3313 DDIR_EAST You see a hallway.~ ~ 0 -1 3312 DDIR_WEST You see a hallway.~ ~ 0 -1 3310 E tombs~ The tombs have encryption's that you can not decode. You figure it to be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3312 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floors. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_CITY DDIR_WEST You see a hallway.~ ~ 0 -1 3311 E tombs~ The tombs have encryption's that you can not decode. You figure it to be the name of a knight who is buried here. As you inspect the tombs encryption's you notice a small shrine carved into the side of the walls. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ E shrine~ The Knights pay respect to their dead brothers at this shrine. You see a pillow on the ground here. ~ E pillow~ As you study the pillow you notice indentations on the pillow as if someone has knelt here to chant and pray. You see some characters on the face of the shrine closest to you. ~ E characters~ The characters read, 'wae la wae la hafa haaaaa faaa'. ~ S #3313 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. The path leads north and south. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3324 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3311 E tombs~ The tombs have encryption's that you can not decode. You figure it to be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3314 Hall of Legends.~ As you walk into the hallway of Legends you feel an aura of righteousness. Your body tingles as you see Valis the Knight of Virtue stand before you. He bows with grace with a sparkle in his eyes. You can only ponder what he will do next. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_CITY S #3315 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. The path leads you north and east. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3325 DDIR_EAST You see a hallway.~ ~ 0 -1 3316 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E inscription~ It's hard to read so you try to feel out the letters. You can only make out a few of the words. sa*, I *m th* ch*s** o**! ~ E wall~ The wall is surrounded by spider webs and vines of all sorts of vegetation. As you brush the dust, spider webs, and vines away you can see some type of inscription on the wall. ~ E symbols~ As you look at the wall to study the symbols you notice light rushing through the tiny cracks on the wall making the symbols shine with luster. There must be another room behind this wall. ~ S #3316 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. The path leads you west and east. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_EAST You see a hallway.~ ~ 0 -1 3317 DDIR_WEST You see a hallway.~ ~ 0 -1 3315 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3317 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. The path leads you north, west, and east. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3326 DDIR_EAST You see a hallway.~ ~ 0 -1 3318 DDIR_WEST You see a hallway.~ ~ 0 -1 3316 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3318 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. The path leads you west and east. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_EAST You see a hallway.~ ~ 0 -1 3319 DDIR_WEST You see a hallway.~ ~ 0 -1 3317 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3319 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. The path leads you north, west and east. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3327 DDIR_EAST You see a hallway.~ ~ 0 -1 3320 DDIR_WEST You see a hallway.~ ~ 0 -1 3318 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3320 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. The path leads you west and east. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_EAST You see a hallway.~ ~ 0 -1 3321 DDIR_WEST You see a hallway.~ ~ 0 -1 3319 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3321 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3328 DDIR_EAST You see a hallway.~ ~ 0 -1 3322 DDIR_WEST You see a hallway.~ ~ 0 -1 3320 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3322 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. This path leads you west and east. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_EAST You see a hallway.~ ~ 0 -1 3323 DDIR_WEST You see a hallway.~ ~ 0 -1 3321 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3323 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. As you take a closer look around you hear faint voices coming from the North. The path leads you north, west, and east. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3329 DDIR_EAST You see a hallway.~ ~ 0 -1 3324 DDIR_WEST You see a hallway.~ ~ 0 -1 3322 E tombs~ The tombs have encryption's that you can not decode. You figure it to be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3324 Inside the Tomb.~ As you walk into the hallway of the tomb you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. The path leads you west and south. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see a hallway.~ ~ 0 -1 3313 DDIR_WEST You see a hallway.~ ~ 0 -1 3323 E tombs~ The tombs have encryption's that you can not decode. You figure it to be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH,JUSTICE,HONOR, and COURAGE! ~ S #3325 Hall of Justice.~ As you walk into the hallway of Justice you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now can see the symbols clearly on the walls and on the floor. There is what seems like a man standing before an ivory door to the north, much like the one at the entrance. His armor is so bright that you can't even stare Him in the eye. You can only hear his angelic voice speaking words that roll of his tongue like melodies. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see a hallway.~ ~ 0 -1 3315 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: TRUTH! ~ E north~ You see a massive ivory door blocking your path. ~ S #3326 Hall of Truth.~ As you walk into the hallway of Truth you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now can see the symbols clearly on the walls and on the floor. There is what seems like a woman standing before an ivory door to the north, much like the one at the entrance. Her armor is so bright that you can't even stare Her in the eye. You can only hear her angelic voice speaking words that roll of her tongue like melodies. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see a hallway.~ ~ 0 -1 3317 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: JUSTICE! ~ E north~ You see a massive ivory door blocking your path. ~ S #3327 Hall of Courage.~ As you walk into the hallway of Courage you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now can see the symbols clearly on the walls and on the floor. There is what seems like a man standing before an ivory door to the north, much like the one at the entrance. His armor is so bright that you can't even stare him in the eye. You can only hear his angelic voice speaking words that roll of his tongue like melodies. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see a hallway.~ ~ 0 -1 3319 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: COURAGE! ~ E north~ You see a massive ivory door blocking your path. ~ S #3328 Hall of Honor.~ As you walk into the hallway of Honor you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now can see the symbols clearly on the walls and on the floor. There is what seems like a man standing before an ivory door to the north, much like the one at the entrance. His armor is so bright that you can't even stare him in the eye. You can only hear his angelic voice speaking words that roll of his tongue like melodies. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see a hallway.~ ~ 0 -1 3321 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: HONOR! ~ E north~ You see massive door made from ivory blocking your path. ~ S #3329 Hall of Virtue.~ As you walk into the hallway of Virtue you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. This section of the tomb seems to be more decorated than the others. As you take a closer look you notice the tombs have been desecrated. Someone before you have taken all the armor and jewelry off the corps. Again you hear voices coming from the north. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3334 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3323 E tombs~ The tombs have encryption's that you can not decode. You figure it to be the name of a knight who is buried here. You notice the tombs have been desecrated and looted. Now what type of person would do such a thing to a dead man? Surely you would Honor and respect the dead! ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: VIRTUE! ~ S #3330 Hall of Justice.~ As you walk into the hallway of Justice you feel an aura of righteousness. You look around and to your surprise this section does not look like its part of the tomb. You blink your eyes for a second and when you open your the eyes the room disappears and some how you are transported to a lush forest. Trees surround you as you see a path leading north. Going south would most likely lead you back to the Knight of Justice. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3335 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3325 S #3331 Hall of Truth.~ As you walk into the hallway of Truth you notice it is pilled mile high with treasure. The treasure must go all the way to the ceiling. You see ancient artifacts and scrolls of wisdom just left here to gather dust. Gold coins from every type of civilization has been stored here from the journeys of the Knights of Virtue. On a closer inspection you see that the rarity in this room can bring you much fortune if you were to bring it back and sell it at Chakkor. With just the treasure in this room, it be possible to build the greatest castle on this side of Mortal Realms! The path leads you north. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3336 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3326 E treasure~ Gold, diamonds, archean scrolls, ancient artifacts, and much much more! ~ S #3332 Hall of Courage.~ As you walk into the hallway of Courage you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. Before you make another move a little girl comes rushing out from the northern hallway. She is screaming, TROLL! TROLL! TROLL! ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3337 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3327 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: COURAGE! ~ S #3333 Hall of Honor.~ As you walk into the hallway of Honor you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. You notice the tombs in this room are particularly alluring. The tombs here are coated with gold and laced with silver on the sides. The tombs here are easily accessed. Not allot of protection was put into this room. You wonder what could be inside besides the corps? Before you attempted to open the tomb you see something sparkle northward. The path leads you North and South. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3338 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3328 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. Then again... ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: HONOR! ~ S #3334 Hall of Virtue.~ As you walk into the hallway of Virtue you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. A shrine sits at the northern end of the tomb. You see a cloaked person standing before the shrine looking at something very carefully! ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see a hallway.~ ~ 0 -1 3329 E tombs~ The tombs have encryption's that you can not decode. You figure it to be the name of a knight who is buried here. ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: VIRTUE! ~ E shrine~ On the shrine are two lit candles. Between the candles there is a book. You figure the text must be of some ancient language. Upon closer inspection you notice you are able to read the text. ~ E book~ You open the book and start scanning the pages to look for anything that may be of use: Honor: Respect those that came before you, if honor is what you value. Courage: Courage sometimes comes in material objects giving us strength. Justice: Justice is in us all, for only those that that live by it know its purest form. Truth: Though shall never lie or steal if one is a true Knight! You can only ponder the value of these words of wisdom? ~ S #3335 A Lush Forest.~ There is a slight breeze as you walk into this part of the forest. You hear birds chirp songs of joy and happiness. It almost brings a warm feeling to your heart until you notice a thug leaning against an oak tree juggling a bent dagger. You see path leading North and South. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3339 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3330 S #3336 Hall of Truth.~ As you walk into the hallway of Truth you notice it is pilled mile high with treasure. The treasure must go all the way to the ceiling. You see ancient artifacts and scrolls of wisdom just left here to gather dust. Gold coins from every type of civilization has been stored here from the journeys of the knights of virtue. On a closer inspection you see that the rarity in this room can bring you much fortune if you were to bring it back and sell it at Chakkor. With just the treasure in this room, it be possible to buy all the recall scrolls you ever dreamed of! The path leads you north. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3340 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3331 E treasure~ Gold, diamonds, archean scrolls, ancient artifacts, and much much more! ~ S #3337 Hall of Courage.~ Upon entering this room you detect the smell of death. Corps lie scattered all around you. You puke at the site of mutilated flesh and half eaten body parts. The troll has gone through all the tombs and desecrated them, probably searching for food. There is blood all over the walls covering the symbols. Using your keen sense of detection you see foot prints of this hideous troll going north. Judging from the size of the tracks you estimate the troll to stand at least 12 feet tall and weighing around 900 pound. You can only wonder how the girl escaped the wrath of this vile beast. Before you enter you hear a howling scream echoing down the hallways which makes you step back a few. You are beginning to wonder if it is worth going north at all after hearing such a spine chilling sound. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3341 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3332 E tracks~ Judging from the size of the tracks you estimate the troll to stand at least 12 feet tall and weighing around 900 pound. Pretty scary isn't it? ~ E tombs~ The tombs have encryption's that you can not decode. You figure it to be the name of a knight who is buried here. You notice the tombs have been desecrated and the corps eaten. Now what type of monster would do such a thing to a dead man? Surely you would respect the dead and not eat them! ~ E symbols~ You can barely make out the characters on the symbol because it is covered all in blood. They are: *O**AG*! ~ S #3338 Hall of Honor.~ As you walk into the hallway of Honor you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. You notice the tombs in this room are particularly alluring. Before you attempt to open one of the tombs you see the Knight of Honor before you shinning with a majestic aura! ~ 0 ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see a hallway.~ ~ 0 -1 3333 E tombs~ The tombs have encryption's that you can not decode. You figure it be the name of a knight who is buried here. Then again... ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: HONOR! ~ S #3339 A Lush Forest.~ There is a slight breeze as you walk into this part of the forest. You hear birds chirp songs of joy and happiness. It almost brings a warm feeling to your heart until you notice a thug leaning against an oak tree juggling a bent dagger. Seeing the thug just ruined your day. You see path leading north and south. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3342 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3335 S #3340 Hall of Truth.~ YOU HAVE FOUND THE MOTHER LOAD! This is probably the biggest section of the whole tomb! Now you know why this tomb is so huge! The glare in this room is so strong that you cannot even keep your eyes open. As you open your eye's slowly you notice this room is filled with jewels. Mounds and mounds of treasure has been left here by the knights. You must feel pretty good just about now. After completing the Courage and Honor test you dam straight deserve all this gold! As you sift through all the gold you can only wonder the endless possibilities that can be achieved with all this gold. In your amazement you see a shimmering glow to the north. There must be more gold up ahead. You gather what you can and start heading north. You can barely hold yourself as gold pours out of your sleeves and greaves. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3343 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3336 E treasure~ Gold, diamonds, archean scrolls, ancient artifacts, and much much more! ~ S #3341 Hall of Courage.~ Again this room makes you puke in disgust. Dead body parts lie everywhere. This whole section of the tomb smells like rotting corps. You see blood everywhere covering the symbols. The tombs have been desecrated and treasure looted. You notice some munching noises in the corner. As you approach the source of the noise you see the troll in a crouched position eating of what was the remains of a corps. It don't look very appetizing to you as you get closer to the vile beast. ~ 0 ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see a hallway.~ ~ 0 -1 3337 E tombs~ The tombs have encryption's that you can not decode. You figure it to be the name of a knight who is buried here. You notice the tombs have been desecrated and the corps eaten. Now what type of monster would do such a thing to a dead man? Surely you would respect the dead and not eat them! ~ E symbols~ You can now make out all the characters on the symbols carved into the the walls and on the floor. They are: COURAGE! ~ S #3342 A Lush Forest.~ There is a slight breeze as you walk into this part of the forest. You hear birds chirp songs of joy and happiness. It almost brings a warm feeling to your heart until you notice a thug leaning against an oak tree juggling a bent dagger. You see path leading North and South. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_NORTH You see a hallway.~ ~ 0 -1 3344 DDIR_SOUTH You see a hallway.~ ~ 0 -1 3339 S #3343 Hall of Justice.~ To your surprise the shimmering glow is the Knight of Truth. She stands here with a great majestic aura as she looks down upon you. There is complete silence in this part of the tomb. You only hear her angelic voice speaking to you. ~ 0 ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see a hallway.~ ~ 0 -1 3340 E symbole~ The symbols reads: TRUTH! ~ S #3344 A Lush Forest.~ There is a slight breeze as you walk into this part of the forest. You hear birds chirp songs of joy and happiness. It almost brings a warm feeling to your heart until you notice a thug leaning against an oak tree juggling a bent dagger. You see path leading South. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see a hallway.~ ~ 0 -1 3342 S #3345 Hall of Legends.~ As you walk into the hall of Legends you feel an aura of righteousness. You feel strange walking into a hallway as quite as this one. It's almost as if someone is following you. You jerk your head back just to make sure. Nothing. Your only path leads you West and East. Heading East would take you back to the tombs. The path westward shines so bright that the light penetrates all the cracks on the walls! ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_ROAD DDIR_EAST You see a hallway.~ ~ 0 -1 3315 DDIR_WEST You see a hallway.~ ~ 0 -1 3314 S #3346 Troll's Secret Den.~ Troll's Secret Den! ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY S #3347 Hall of Truth.~ As you walk into the hallway of Truth you feel an aura of righteousness. Your body tingles as you glare at the tombs of fellow knights who have perished in the battle field to fight for what they believed in. You now see the symbols clearly on the walls and on the floor. There is a path leading you south. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see a hallway.~ ~ 0 -1 3326 E symbols~ The symbols reads: TRUTH! ~ S #3348 Hall of Legends.~ As you walk into the hall of Legends you feel an aura of righteousness. You feel strange walking into a hallway as quite as this one. It's almost as if someone is following you. You jerk your head back just to make sure. Nothing. The only path is to the east. You see some inscriptions on the wall here ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY DDIR_EAST You see a hallway.~ ~ 0 -1 3315 E inscriptions~ If your reading this that means you have passed this area. Congratulations on the completion of Tomb of Virtue. This area was made possible with the help from many people so congratulate yourself self if you helped me. Haiku -=[5/9/97]=-. ~ S #0 #RESETS M 3300 100 3308 M 3301 100 3328 M 3302 100 3327 M 3303 100 3326 M 3304 100 3325 M 3306 100 3301 M 3306 100 3303 M 3306 100 3307 M 3306 100 3305 M 3307 100 3334 E 3300 999 WEAR_NECK_A E 3301 999 WEAR_WAIST E 3302 999 WEAR_BODY E 3303 999 WEAR_LEGS M 3310 100 3341 M 3308 100 3337 M 3309 100 3332 M 3311 100 3343 M 3321 100 3338 M 3312 100 3335 M 3313 100 3339 M 3314 100 3342 M 3315 100 3344 M 3317 100 3330 M 3318 100 3312 M 3320 100 3315 O 3304 999 3337 O 3304 999 3341 O 3320 999 3331 O 3320 999 3331 O 3320 999 3331 O 3320 999 3331 O 3320 999 3331 O 3320 999 3331 O 3320 999 3331 O 3320 999 3331 O 3320 999 3331 O 3320 999 3331 O 3320 999 3331 O 3320 999 3331 O 3319 999 3331 O 3318 999 3331 O 3319 999 3331 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3320 999 3336 O 3319 999 3336 O 3319 999 3336 O 3319 999 3336 O 3318 999 3336 O 3319 999 3336 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3320 999 3340 O 3319 999 3340 O 3319 999 3340 O 3319 999 3340 O 3319 999 3340 O 3319 999 3340 O 3319 999 3340 O 3319 999 3340 O 3319 999 3340 O 3319 999 3340 O 3319 999 3340 O 3318 999 3340 O 3319 999 3340 S #$ XXXXXXXXXX #Savearea