emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Antarctica~
#AUTHORS Emud Mahatma~
#VERSION 3
#RANGES 15 25 0 99
#OLC_RANGES 2700 2799


#HELPS
0 ANTARCTICA~
{128}                                 Antarctica
{308}
This area is the farthest south one can go in these Realms.  In the
winter it is a frozen wasteland, and in the summer it is still pretty
much a frozen waste.  It is inhabited though and there are opportunities
for much adventure.  The best way to journey to Antarctica is to fly on
Griffon Airlines from the City of Entropy or the City of Sarglam.  The
snow queen rules here with an iron fist but it is rumored that she needs
help with something.

This area was originally written by Mahatma and has since been revised
by Jaxom and Damiana.
~

0 $~


#MOBILES
#2701
gnome busy~
the busy gnome~
The busy gnome shuffles past you.~
The weather does not phase her in the least.  She is ready to defend
herself to the death.  There is a glazed look about her eyes.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SNEAK
100 S
13 0 0 5d20+50 1d10+7
3000 RACE_GNOME
POS_STANDING POS_STANDING SEX_FEMALE
#2702
gnome guard~
the gnome guard~
The gnome guard stands at attention.~
This guard is small, but tough, and ready to defend herself.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SNEAK
100 S
19 0 0 1d100+150 1d16+8
5000 RACE_GNOME
POS_STANDING POS_STANDING SEX_FEMALE
#2703
bear giant polar~
the giant polar bear~
The giant polar bear doesn't like you disturbing her sleep.~
She is enormous and covered in thick, white fur, making her almost invisible in the snow.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_HIDE
0 S
13 0 0 5d28+50 1d10+7
10000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
#2704
dragon whitedragonmob~
the white dragon~
The white dragon glares at you.~
He is an enormous, mature dragon, ready to freeze you.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
-1000 S
25 0 0 1d1+400 10d2+5
22911 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>give_prog i2708~
if quest (0,4,$n) == 7
  mpjunk all
  mpecho The dragon quickly devours the dead gnome.
  mpechoat $n The dragon looks at you with hungry eyes.
  mpechoaround $n The dragon looks at $n with hungry eyes.
  mpmset $n quest 0 4 8
  mpkill $n
endif
~
>fight_prog 5~
if quest (0,4,$n) == 8
  mpechoat $n The dragon breathes a blast of frost toward you!
  mpechoaround $n The dragon breathes a blast of frost toward $n.
  cast 50 'frost breath'
endif
~
>death_prog 100~
if quest (0,4,$n) == 8
  mpmset $n quest 0 4 9
  mpecho Maybe the dead gnome in its belly slowed it down.
endif
~
|
#2705
dragon blue~
the blue dragon~
The blue dragon dislikes being here.~
She is an enormous, mature dragon, with an attitude to match her
electric blue scales.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_SANCTUARY
-1000 S
26 0 0 1d1+400 10d2+10
24972 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>death_prog 100~
if hasobjnum ($n) == 30900
or hasobjnum ($n) == 30966
or hasobjnum ($n) == 30967
or hasobjnum ($n) == 30968
or hasobjnum ($n) == 30969
  if quest (30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    cast 'giant strength' $n
    give i30914 $n
    mpquiet off
  endif
endif
~
|
#2706
snowqueenmob snow queen~
the Snow Queen~
The Snow Queen does not desire your presence here.~
She is tall and pale, with crystal blue eyes, cherry red lips and coal black
hair.  She is garbed entirely in {178}white{300}.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
25 BODY_HEAD|BODY_HAND BODY_HAND 1d156+283 1d25+5
27794 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 100~
if quest (0,4,$n) == 0
  if level ($n) < 30
    mpechoat $n The Snow Queens beckons you over.
    say You will be my servant until I no longer
    say have need of you.  To start with, A remoraz
    say has mistakenly taken my furnace as a mate.
    say Get rid of it for me!
    mpmset $n quest 0 4 1
  endif
else
  if quest (0,4,$n) == 2
    say I guess you did your job, but why are you wet?
    say Don't you know you can die like that in this cold?
    say Anyway, the master herbal has something for me.
    say Go get it, quickly!
    mpmset $n quest 0 4 3
  else
    if quest (0,4,$n) == 9
      say You killed my pet!
      say You will pay for that!
      mpkill $n
    endif
  endif
endif
~
>death_prog 100~
if quest (0,4,$n) == 9
  mpareaecho The Snow Queen's scream shakes the continent!
  mpmset $n quest 0 4 10
  mpoload 2709
  mpoload 2710
  mpoload 2711
  mpoload 2712
  mpoload 2713
endif
~
>rand_prog 100~
if quest (0,4,$r) == 6
  say Excellent!
  mpecho The Snow Queen grins wickedly.
  say Now take that and feed my pet white!
  mpmset $r quest 0 4 7
endif
~
>give_prog i2707~
mpjunk all
mpecho The queen pops the mint into her mouth.
if quest (0,4,$n) == 4
  say Good, now my pets need feeding
  mpecho The Snow Queen gestures and a gnome is brought in.
  mpmload 2711
  mpmset $n quest 0 4 5
  mpquiet on
  rest 
  mpquiet off
  mpforce scaredgnomemob say I will not go easily!
endif
~
|
#2707
giant frost guard~
the cold frost giant~
The frost giant guard is ready for intruders.~
He's blue, and he doesn't really like gnomes but they keep him fed.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
19 0 0 1d100+150 1d16+8
3000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
#2708
mistress white~
a white mistress~
A white mistress is here~
She is a fanatical servant to the Snow Queen.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-500 S
19 0 0 1d100+150 1d16+8
14000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 30~
if quest (0,4,$n) > 0
  say Only I serve the snow queen!
  mpechoat $n The white mistress attacks you!
  mpechoaround $n The white mistress attacks $n.
  mpkill $n
endif
~
|
#2709
masterherbalmob herbal~
Damiana~
Damiana, the master herbalist, is working here.~
She is wearing a long, dark green apron, and her blonde hair falls over her
shoulders as she concentrates on a formula.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
30 0 0 1d1+500 1d1+25
1000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 100~
if quest (0,4,$n) == 3
  say Yes I have what the Snow Queen wants, wait here.
  mpecho The master herbal leaves and returns carrying something.
  mpoload 2707
  give i2707 $n
  say Here you go, I would hurry back if I were you.
  mpmset $n quest 0 4 4
endif
~
|
#2710
remoraz arctic worm~
a Remoraz~
An Arctic worm has made its home here.~
It is enormous, with six legs on either side.  As it radiates heat, it's back
glows a fiery red.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
25 0 0 1d156+283 1d25+5
10000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
mpechoat $n The Remoraz roars at you!
mpechoaround $n The Remoraz roars at $n.
if quest (0,4,$n) == 1
  mpkill $n
~
>death_prog 100~
if quest (0,4,$n) == 1
  mpmset $n quest 0 4 2
  mpecho The ice beneath the Remoraz melts as its superheated back touches it.
  mpecho You plunge under the icy water!
  mptransfer all 2702
endif
~
|
#2711
gnome scaredgnomemob~
a scared gnome~
A scared gnome shakes here.~
The weather does not phase her in the least.  She is ready to defend
herself to the death.  There is a glazed look about her eyes.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_SNEAK|AFF_TONGUES
100 S
20 0 0 1d1+279 1d1+17
3000 RACE_GNOME
POS_STANDING POS_STANDING SEX_FEMALE
>death_prog 100~
if quest (0,4,$n) == 5
  mpoload 2708
  mpquiet on
  drop i2708
  mpforce snowqueenmob stand
  mpquiet off
  mpmset $n quest 0 4 6
  mppurge self
endif
~
|
#2712
gnome small~
a small gnome~
A small gnome shuffles past you.~
The weather does not phase her in the least.  She is ready to defend
himself to the death.  There is a glazed look about her eyes.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
13 0 0 5d28+50 1d10+7
3000 RACE_GNOME
POS_SLEEPING POS_SLEEPING SEX_MALE
#2713
giant frost drunken~
the drunken frost giant~
The drunken frost giant is ready for intruders, in 24 hours.~
He's blue, and he doesn't really like gnomes but they keep him fed.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
19 0 0 1d100+150 1d16+8
3000 RACE_HUMAN
POS_SLEEPING POS_SLEEPING SEX_MALE
#0


#SHOPS
0


#SPECIALS
S


#OBJECTS
#2700
key~
a wooden key~
A wooden key has been left here.~
~
ITEM_TYPE_KEY
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#2701
staff ice~
an ice staff~
A frozen branch lies on the ground.~
~
ITEM_TYPE_STAFF
ITEM_FLAG_GLOW
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
21 3 3 SPELL_FROST_BREATH 0 0 0 0
7 1900 13
#2702
wand fire~
a wand of fire~
A glowing ember of wood melts the snow beneath it.~
~
ITEM_TYPE_WAND
ITEM_FLAG_GLOW
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
15 3 3 SPELL_FIREBALL 0 0 0 0
7 1900 10
#2703
flaming axe~
a flaming axe~
An axe of blue flame boils the water beneath it.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_AXE 2 10 WEAPON_SLASH 0 0 0 0
14 5000 15
A APPLY_HITROLL 1 0
A APPLY_STR 1 0
#2704
shield southwind~
the Shield of the South Wind~
A beautiful shield lies at your feet.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
6 0 0 0 0 0 0 0
4 100000 18
A APPLY_WIS 2 0
A APPLY_CON 2 0
#2705
mint sprig~
a sprig of mints~
A sprig of mint sprouts at your feet.~
It is a bunch of mint.
~
ITEM_TYPE_PILL
0
ITEM_WEAR_TAKE
10 SPELL_SANCTUARY SPELL_BLESS SPELL_SHIELD 0 0 0 0
1 200 10
#2706
plaque~
a plaque~
A plaque has been left on the wall here.~
The plaque reads, "Created by Mahatma 5/24/93 with thanks to Yaz, Hatchet
and Little.  Thanks to Savaki & Drustan for starting me on this junk.  The
sprig of mints are for Andersen."
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
50 10 1
#2707
mint~
a mint~
A mint lies here abandoned.~
It is a small white mint.
~
ITEM_TYPE_FOOD
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
1 0 0 0 0 0 0 0
1 20 1
#2708
dead gnome~
a dead gnome~
A dead gnome lies here.~
It is a freshly dead gnome.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
24 0 0 0 0 0 0 0
50 20 1
#2709
snow white ring~
a snow white ring~
A snow white ring is here.~
It is snow white.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
4 0 0 0 0 0 0 0
2 10000 15
A APPLY_HITROLL 3 0
A APPLY_DAMROLL 2 0
A APPLY_INT 2 0
#2710
snow white cloak~
a snow white cloak~
A snow white cloak is here.~
It is snow white.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
4 0 0 0 0 0 0 0
2 10000 15
A APPLY_HITROLL 3 0
A APPLY_DAMROLL 2 0
A APPLY_DEX 2 0
#2711
snow white belt~
a snow white belt~
A snow white belt is here.~
It is snow white.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
4 0 0 0 0 0 0 0
2 10000 15
A APPLY_HITROLL 3 0
A APPLY_DAMROLL 2 0
A APPLY_STR 2 0
#2712
snow white bracer~
a snow white bracer~
A snow white bracer is here.~
It is snow white.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
4 0 0 0 0 0 0 0
2 10000 15
A APPLY_HITROLL 3 0
A APPLY_DAMROLL 2 0
A APPLY_CON 2 0
#2713
snow white light~
a snow white light~
A snow white light is here.~
It is snow white.
~
ITEM_TYPE_LIGHT
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE
0 0 -1 0 0 0 0 0
2 10000 15
A APPLY_HITROLL 3 0
A APPLY_DAMROLL 2 0
A APPLY_WIS 2 0
#2714
vat~
a copper vat~
You see a gleaming copper vat here.~
It is highly buffed, meaning the Frost Giants and gnomes prize their ale above
all else.
~
ITEM_TYPE_CONTAINER
0
0
0 0 0 0 0 0 0 0
50 10 1
#2715
fountain~
a fountain~
A small fountain is here.~
It is a small oval fountain made of dark, varnished wood.  It is carved with
small birds and garlands of ivy.
~
ITEM_TYPE_FOUNTAIN
0
0
0 0 LIQ_WATER 0 0 0 0 0
1 10 1
#0


#ROOMS
#2700
Remoraz Lair~
This lair has been hewn from the thick, silvery ice as a large round chamber
that lies just below the surface.  Lying in wait is its owner, a monster of
heat, until some poor innocent trods the thin layer of ice separating them.
~
0 ROOM_INDOORS SECT_UNDER_GROUND
DDIR_EAST
You feel the heat searing your skin.~
~
0 -1 2717
S
#2701
The Hardpack~
There are no footprints in the snow here.  The frigid wind bites through your
clothing like icy teeth on naked skin.  In the distance are a tall mountain and
what seems to be the turret of a castle.
~
0 0 SECT_FIELD
DDIR_NORTH
You see a long road.~
~
0 -1 17680
DDIR_SOUTH
You see a vast expanse of white.~
~
0 -1 2706
S
#2702
Ice Melt~
You have plunged into the freezing water and it is so cold and unexpected
that you are unable to stay above the surface.
~
0 ROOM_INDOORS SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 2717
S
#2703
Gnome Warren~
This cavern is where the gnomes of this region live.  It is cool in here, and
peaceful.  Torches cast a warm light on the walls, creating shadows that dance
over the sleeping gnomes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You hear the sounds of sleeping gnomes.~
~
0 -1 2705
DDIR_EAST
You hear the sound of sleeping gnomes.~
~
0 -1 2704
DDIR_SOUTH
You hear the sound of sleeping gnomes.~
~
0 -1 2734
DDIR_WEST
~
~
0 -1 2729
DDIR_UP
You hear the sounds of sleeping gnomes.~
~
0 -1 2739
DDIR_DOWN
You hear the sounds of sleeping gnomes.~
~
0 -1 2740
S
#2704
Gnome Warren~
This cavern is the residence of the gnomes in this region.  This is where
they sleep and eat and do other unmentionable things.  It is lit with
numerous torches and other light sources.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 2703
S
#2705
Gnome Warren~
This cavern is where the gnomes of this region live.  It is cool in here, and
peaceful.  Torches cast a warm light on the walls, creating shadows that dance
over the sleeping gnomes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You hear the sounds of sleeping gnomes.~
~
0 -1 2737
DDIR_SOUTH
You hear the sounds of sleeping gnomes.~
~
0 -1 2703
DDIR_WEST
You hear the sounds of sleeping gnomes.~
~
0 -1 2738
S
#2706
The Snow-filled Land~
The snow is all around, a vast, white blanket covering everything in sight. The
glare of the sun on the snow makes it difficult to see, and the only sound is
the crunch of it beneath your feet.
~
0 ROOM_MAZE SECT_FIELD
DDIR_NORTH
You see a long road in the distance.~
~
0 -1 2701
DDIR_EAST
You see a vast expanse of white.~
~
0 -1 2731
DDIR_SOUTH
You see a vast expanse of white.~
~
0 -1 2706
DDIR_WEST
You see a vast expanse of white.~
~
0 -1 2731
S
#2707
The Gnome Outpost~
Although created of snow and ice, this outpost seems cozy and warm.  There is a
small fire burning here, and while the walls are undecorated, the place is clean
and well kept.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a vast, white expanse.~
~
0 -1 2733
DDIR_SOUTH
You see a building in the distance.~
~
0 -1 16018
DDIR_DOWN
You see a tight, cramped space.~
camouflaged door~
EX_ISDOOR|EX_CLOSED 2705 2708
S
#2708
The Tight Passage~
The walls seem to narrow even further and something small and furry runs across
your fingers as you edge your way up.  The air is close in here, making it
difficult to breathe, and the light is quite dim.
~
0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND
DDIR_UP
You think you see some rather small guards.~
camouflaged door~
EX_ISDOOR|EX_CLOSED 2705 2707
DDIR_DOWN
You see a tight, cramped space.~
~
0 -1 2709
S
#2709
The Even Tighter Passage~
It's a bit of a squeeze here and you think that perhaps the last pot pie you ate
is getting its revenge.  The walls are smooth, with finger holes for you to hang
on to.
~
0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND
DDIR_UP
You see a tight, cramped space.~
~
0 -1 2708
DDIR_DOWN
You see a warm chamber.~
~
0 -1 2710
S
#2710
The Center Chamber~
Before you is the gnome city called Little Haven. It's bustling, with cheery
little folk who seem dwarven in ancestry and yet look upon you with little
suspicion.  The tunnels are vast, and from this vantage point you can see the
huge fortress in the distance.
~
0 ROOM_INDOORS SECT_UNDER_GROUND
DDIR_EAST
You see a long passageway.~
~
0 -1 2711
DDIR_WEST
You feel warmth from the west.~
~
0 -1 2713
DDIR_UP
You see a cramped, tight space.~
~
0 -1 2709
S
#2711
A Passageway~
Gnomes left, gnomes right, all busy and unminding of you.  Their faces seem
too happy, their manners predictable.  The passage is human-sized, not gnome,
with unidentifiable inscriptions on the walls.
~
0 ROOM_INDOORS SECT_UNDER_GROUND
DDIR_EAST
~
~
0 -1 2712
DDIR_WEST
~
~
0 -1 2710
E
inscriptions~
The inscriptions are unidentifiable.
~
S
#2712
The Cold Passageway~
{078}You are reminded of the biting winds outside, as the tunnel suddenly
drops in temperature.  The rock walls around you are coated in a white frost
as it never seems to get above freezing here.  You feel chilling breezes from
the north.
~
0 ROOM_INDOORS SECT_UNDER_GROUND
DDIR_NORTH
~
~
0 -1 2721
DDIR_WEST
~
~
0 -1 2711
S
#2713
The Warm Passageway~
This narrow passageway is very warm, almost uncomfortably so.  The walls seem to
almost pulse from the heat being radiated from some distant point.  The scent of
burning coal is in the air, and is a bit unpleasant.
~
0 ROOM_INDOORS SECT_UNDER_GROUND
DDIR_EAST
You see the passageway continue.~
~
0 -1 2710
DDIR_WEST
You hear the sound of chanting.~
~
0 -1 2716
S
#2714
The Little Temple~
Seemingly unaware of the screaming outside, gnomes kneel here in prayer.  The
temple is immaculate, with bowls of fruid and food laying upon an altar as an
offering.
~
0 ROOM_INDOORS SECT_UNDER_GROUND
DDIR_NORTH
You can feel heat reaching out.~
~
0 -1 2717
DDIR_SOUTH
~
~
0 -1 2715
S
#2715
The Vestibule~
There is a plethora of herbs and spices here, an amazing number, considering the
climate ouside.  The scent of mint is in the air, mixed with marjoram and
juniper.
~
0 ROOM_INDOORS SECT_UNDER_GROUND
DDIR_NORTH
You hear the sound of praying.~
~
0 -1 2714
DDIR_SOUTH
You hear the sound of chanting.~
~
0 -1 2718
E
herbs spices~
You think that these spices might be used by some gods
to make their magical mints!
~
S
#2716
The Chanting Room~
This room is dimly lit with small votive candles, and chimes ring peacefully as
you enter.  There are soft green cushions on the floor and herbs burn in small
censers on the walls.
~
0 ROOM_INDOORS SECT_UNDER_GROUND
DDIR_NORTH
You see a cozy area of greenery.~
~
0 -1 2718
DDIR_EAST
You see a passageway leading east.~
~
0 -1 2713
S
#2717
Furnace Room~
The air here is dusty, and the stench of burnt animal carcasses is almost
overwhelming.  There are small bits of wood scattered in messy piles on the
floor, and the heat is unbearable.
~
0 ROOM_INDOORS SECT_UNDER_GROUND
DDIR_NORTH
~
~
0 -1 2727
DDIR_SOUTH
You can see a small holy area.~
~
0 -1 2714
DDIR_WEST
You see a rounded chamber of ice.~
~
0 -1 2700
S
#2718
The Arboretum~
The arboretum is filled with greenery of all kinds, and is obviously where the
gnomes do their gardening.  There is a warmth here, as well, and a small
fountain adds to the serenity of the room.
~
0 ROOM_INDOORS SECT_UNDER_GROUND
DDIR_NORTH
You hear the sound of praying.~
~
0 -1 2715
DDIR_EAST
You see a room filled with herbs.~
~
0 -1 2720
DDIR_SOUTH
You hear the sound of chanting.~
~
0 -1 2716
S
#2719
The Snow Queen's Chamber~
There is a solemn, saddening calm that surrounds you, overtaking your senses.
Some tremendous loss must have taken place here.  You can see no physical
escape.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see reflections of yourself.~
~
0 -1 2730
S
#2720
The Master Herbal's Room~
The air here is heavy with the scent of herbs used in potions, incense, balms
and the like.  There are large, ancient books stacked on a long table, and
leaded glass windows light the room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see a vastness of greenery.~
~
0 -1 2718
S
#2721
The Guard's Dining Hall~
Statues of Odin and Thor decorate this lavish hall, complete with benches
and dining tables for a thousand warriors. You hear sounds of song and cheer
and, in listening, begin to understand how the alliance of Frost Giants and
gnomes came about.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a long tunnel.~
~
0 -1 2723
DDIR_EAST
You smell hops.~
~
0 -1 2722
DDIR_SOUTH
You see a long passage.~
~
0 -1 2712
DDIR_WEST
You hear drunken revelry.~
~
0 -1 2741
S
#2722
The Vat Room~
There are enormous copper pots here, bubbling with the definite fragrance of
yeast and hops.  This is surely where the Frost Giants and gnomes make their
ales.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You hear drunken revelry.~
~
0 -1 2721
S
#2723
The Frost Giant Guard Quarters~
The beds are unmade, unkempt, with typical male noises of drunkeness coming
from behind the door to the east.  You smell brewed hops and remnants of mead
soaking through your belongings.  Bits of chewed bones lie about.  The only
visible exit is to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a long tunnel.~
sliding door~
EX_ISDOOR|EX_CLOSED 2705 2726
DDIR_EAST
You see a messy area.~
~
0 -1 2744
DDIR_SOUTH
You hear drunken feasting.~
~
0 -1 2721
E
bone~
The bone has bits of robes and clothing on it.
One has a label that reads 'Alander' on it.
~
S
#2724
The White Dragon's Lair~
Dark and cold, and very dreary, with stalactites hanging from the ceiling
like teeth.  The Snow Queen has furnished her pet with corpses of lost
adventurers.  Perhaps yours is next! You see a door to the west.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a puff of blue smoke.~
secret door~
EX_ISDOOR|EX_CLOSED -1 2725
DDIR_WEST
You see a long tunnel.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 2700 2726
S
#2725
The Blue Dragon's Lair~
The air in here is cold and dry, much like a desert evening.  A few eggs lay
cracked open on the stone floor, as if something had just hatched.  You can
almost see your breath in here.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see mysterious white smoke.~
secret door~
EX_ISDOOR|EX_CLOSED -1 2724
S
#2726
The Connecting Tunnel~
This tunnel is very wide, large enough for any huge beast to easily trample
through it.  Great howling rings loudly from the east, while a rowdy cheering
comes from the south.
~
0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a puff of white smoke.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 2700 2724
DDIR_SOUTH
The wall surface looks uneven here.~
sliding door~
EX_ISDOOR|EX_CLOSED 2705 2723
DDIR_WEST
~
~
0 -1 2743
S
#2727
The Great Door~
You see before you a huge oaken door with platinum trim reading {158}"Little Haven"{300}.
The rest of the room appears to be made of highly polished ice, providing a
mirror-like quality.  The gnomish runes carved here are illegible save for one
you can read.
~
0 ROOM_INDOORS SECT_UNDER_GROUND
DDIR_NORTH
It must be locked to keep you out.~
door~
EX_ISDOOR|EX_CLOSED -1 2728
DDIR_SOUTH
You can feel the heat of the furnace.~
~
0 -1 2717
E
runes~
{078}Beware my wrath, creature.
~
S
#2728
South Door~
You are in a Hall of Mirrors, making your head spin.  You struggle to separate
reality from fiction.  The ceiling and floor seem far away, and the multiple
reflections make you dizzy.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You hear the sound of sleeping gnomes.~
~
0 -1 2729
DDIR_SOUTH
You feel heat coming from the south.~
Door South~
EX_ISDOOR|EX_CLOSED 2705 2727
DDIR_WEST
You feel an icy blast from this direction.~
~
0 -1 2730
E
mirror~
You see reflections of yourself and a white mistress!.
~
S
#2729
The Hidden Room~
It appears some adventurers dug a hole into the tunnel here, and carved their
initials into the walls.  It seems as though you are the first to find this
little hole in years.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You hear smallish footsteps to the east.~
~
0 -1 2703
DDIR_WEST
You feel an icy blast from the west.~
~
0 -1 2728
S
#2730
Another Mirrored Room~
You are in still another Hall of Mirrors, making your head spin.  You struggle
to separate reality from fiction.  With so many mirrored rooms, it's difficult
to tell from which direction you came.
~
0 ROOM_INDOORS|ROOM_MAZE SECT_INSIDE
DDIR_NORTH
You see reflections of yourself.~
~
0 -1 2730
DDIR_EAST
You can hear the sound of sleeping gnomes.~
~
0 -1 2728
DDIR_SOUTH
You see reflections of yourself.~
~
0 -1 2730
DDIR_WEST
You feel a frigid blast of air.~
~
0 -1 2719
S
#2731
The Snow-filled Land~
The snow is all around, a vast, white blanket covering everything in sight. The
glare of the sun on the snow makes it difficult to see, and the only sound is
the crunch of it beneath your feet.
~
0 0 SECT_FIELD
DDIR_NORTH
You see a long road in the distance.~
~
0 -1 2701
DDIR_EAST
You see a vast expanse of white.~
~
0 -1 2706
DDIR_SOUTH
You see a vast expanse of white.~
~
0 -1 2732
DDIR_WEST
You see a vast expanse of white.~
~
0 -1 2731
S
#2732
The Snow-filled Land~
The snow is all around, a vast, white blanket covering everything in sight. The
glare of the sun on the snow makes it difficult to see, and the only sound is
the crunch of it beneath your feet.
~
0 ROOM_MAZE SECT_FIELD
DDIR_NORTH
You see a long road in the distance.~
~
0 -1 2701
DDIR_EAST
You see a vast expanse of white.~
~
0 -1 2732
DDIR_SOUTH
You see a vast expanse of white.~
~
0 -1 2733
DDIR_WEST
You see a vast expanse of white.~
~
0 -1 2731
S
#2733
The Snow-filled Land~
The snow is all around, a vast, white blanket covering everything in sight. The
glare of the sun on the snow makes it difficult to see, and the only sound is
the crunch of it beneath your feet.
~
0 0 SECT_FIELD
DDIR_NORTH
You see a vast expanse of white.~
~
0 -1 2732
DDIR_SOUTH
You see a small military outpost.~
~
0 -1 2707
S
#2734
Gnome Warren~
This cavern is where the gnomes of this region live.  It is cool in here, and
peaceful.  Torches cast a warm light on the walls, creating shadows that dance
over the sleeping gnomes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You hear the sound of sleeping gnomes.~
~
0 -1 2703
DDIR_EAST
You hear the sound of sleeping gnomes.~
~
0 -1 2735
DDIR_WEST
You hear the sound of sleeping gnomes.~
~
0 -1 2736
S
#2735
Gnome Warren~
This cavern is where the gnomes of this region live.  It is cool in here, and
peaceful.  Torches cast a warm light on the walls, creating shadows that dance
over the sleeping gnomes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You hear the sound of sleeping gnomes.~
~
0 -1 2734
S
#2736
Gnome Warren~
This cavern is where the gnomes of this region live.  It is cool in here, and
peaceful.  Torches cast a warm light on the walls, creating shadows that dance
over the sleeping gnomes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You hear the sound of sleeping gnomes.~
~
0 -1 2734
S
#2737
Gnome Warren~
This cavern is where the gnomes of this region live.  It is cool in here, and
peaceful.  Torches cast a warm light on the walls, creating shadows that dance
over the sleeping gnomes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You hear the sounds of sleeping gnomes.~
~
0 -1 2705
S
#2738
Gnome Warren~
This cavern is where the gnomes of this region live.  It is cool in here, and
peaceful.  Torches cast a warm light on the walls, creating shadows that dance
over the sleeping gnomes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You hear the sounds of sleeping gnomes.~
~
0 -1 2705
S
#2739
Gnome Warren~
This cavern is where the gnomes of this region live.  It is cool in here, and
peaceful.  Torches cast a warm light on the walls, creating shadows that dance
over the sleeping gnomes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
You hear the sound of sleeping gnomes.~
~
0 -1 2703
S
#2740
Gnome Warren~
This cavern is where the gnomes of this region live.  It is cool in here, and
peaceful.  Torches cast a warm light on the walls, creating shadows that dance
over the sleeping gnomes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_UP
You hear the sound of sleeping gnomes.~
~
0 -1 2703
S
#2741
The Guard's Dining Hall~
Statues of Odin and Thor decorate this lavish hall, complete with benches
and dining tables for a thousand warriors. You hear sounds of song and cheer
and, in listening, begin to understand how the alliance of Frost Giants and
gnomes came about.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You hear drunken revelry.~
~
0 -1 2742
DDIR_EAST
You hear drunken revelry.~
~
0 -1 2721
S
#2742
The Guard's Dining Hall~
Statues of Odin and Thor decorate this lavish hall, complete with benches
and dining tables for a thousand warriors. You hear sounds of song and cheer
and, in listening, begin to understand how the alliance of Frost Giants and
gnomes came about.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a messy area.~
~
0 -1 2743
DDIR_SOUTH
You hear the sound of drunken revelry.~
~
0 -1 2741
S
#2743
The Frost Giant Guard Quarters~
The beds are unmade and the room is dirty.  The smell of ale and mead hangs
rancidly in the air and pieces of moldy bread and bits of half eaten bones are
strewn about on the floor.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a long tunnel.~
~
0 0 2726
DDIR_SOUTH
You hear drunken feasting.~
~
0 -1 2742
S
#2744
The Frost Giant Guard Quarters~
The beds are unmade, unkempt, with typical male noises of drunkeness coming
from behind the door to the east.  You smell brewed hops and remnants of mead
soaking through your belongings.  Bits of chewed bones lie about.  The only
visible exit is to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see a messy area.~
~
0 -1 2723
S
#0


#RESETS
M 2701 100 2710
M 2701 100 2711
M 2701 100 2712
M 2701 100 2713
M 2701 100 2714
M 2702 100 2707
M 2702 100 2707
M 2703 100 2731
M 2703 100 2732
M 2703 100 2733
M 2704 100 2724
G 2702 200 0
M 2705 100 2725
M 2706 100 2719
G 2704 100 0
M 2707 100 2718
M 2707 100 2714
M 2707 100 2727
M 2707 100 2727
M 2708 100 2730
G 2701 200 0
M 2708 100 2728
M 2708 100 2728
G 2703 200 0
M 2709 100 2720
G 2705 100 0
M 2710 100 2700
M 2712 100 2703
M 2712 100 2703
M 2712 100 2704
M 2712 100 2704
M 2712 100 2705
M 2712 100 2705
M 2712 100 2734
M 2712 100 2734
M 2712 100 2735
M 2712 100 2735
M 2712 100 2736
M 2712 100 2736
M 2712 100 2737
M 2712 100 2737
M 2712 100 2738
M 2712 100 2738
M 2712 100 2739
M 2712 100 2739
M 2712 100 2740
M 2712 100 2740
M 2713 100 2721
M 2713 100 2721
M 2713 100 2721
M 2713 100 2726
M 2713 100 2726
M 2713 100 2726
M 2713 100 2741
M 2713 100 2741
M 2713 100 2741
M 2713 100 2742
M 2713 100 2742
M 2713 100 2742
M 2713 100 2743
M 2713 100 2743
M 2713 100 2743
M 2713 100 2744
M 2713 100 2744
M 2713 100 2744
O 2714  10 2722
P 2700 100 2714
D 2707 DIR_DOWN  DOOR_CLOSED
D 2708 DIR_UP    DOOR_CLOSED
D 2724 DIR_WEST  DOOR_CLOSED_LOCKED
D 2724 DIR_EAST  DOOR_CLOSED
D 2726 DIR_EAST  DOOR_CLOSED_LOCKED
D 2726 DIR_SOUTH DOOR_CLOSED
D 2727 DIR_NORTH DOOR_CLOSED
D 2728 DIR_SOUTH DOOR_CLOSED
D 2725 DIR_WEST  DOOR_CLOSED
O 2715 100 2718
D 2723 DIR_NORTH DOOR_CLOSED
S


#$

XXXXXXXXXX
#Savearea