#AREA Antarctica~ #AUTHORS Emud Mahatma~ #VERSION 3 #RANGES 15 25 0 99 #OLC_RANGES 2700 2799 #HELPS 0 ANTARCTICA~ {128} Antarctica {308} This area is the farthest south one can go in these Realms. In the winter it is a frozen wasteland, and in the summer it is still pretty much a frozen waste. It is inhabited though and there are opportunities for much adventure. The best way to journey to Antarctica is to fly on Griffon Airlines from the City of Entropy or the City of Sarglam. The snow queen rules here with an iron fist but it is rumored that she needs help with something. This area was originally written by Mahatma and has since been revised by Jaxom and Damiana. ~ 0 $~ #MOBILES #2701 gnome busy~ the busy gnome~ The busy gnome shuffles past you.~ The weather does not phase her in the least. She is ready to defend herself to the death. There is a glazed look about her eyes. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SNEAK 100 S 13 0 0 5d20+50 1d10+7 3000 RACE_GNOME POS_STANDING POS_STANDING SEX_FEMALE #2702 gnome guard~ the gnome guard~ The gnome guard stands at attention.~ This guard is small, but tough, and ready to defend herself. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SNEAK 100 S 19 0 0 1d100+150 1d16+8 5000 RACE_GNOME POS_STANDING POS_STANDING SEX_FEMALE #2703 bear giant polar~ the giant polar bear~ The giant polar bear doesn't like you disturbing her sleep.~ She is enormous and covered in thick, white fur, making her almost invisible in the snow. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_HIDE 0 S 13 0 0 5d28+50 1d10+7 10000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE #2704 dragon whitedragonmob~ the white dragon~ The white dragon glares at you.~ He is an enormous, mature dragon, ready to freeze you. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES -1000 S 25 0 0 1d1+400 10d2+5 22911 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >give_prog i2708~ if quest (0,4,$n) == 7 mpjunk all mpecho The dragon quickly devours the dead gnome. mpechoat $n The dragon looks at you with hungry eyes. mpechoaround $n The dragon looks at $n with hungry eyes. mpmset $n quest 0 4 8 mpkill $n endif ~ >fight_prog 5~ if quest (0,4,$n) == 8 mpechoat $n The dragon breathes a blast of frost toward you! mpechoaround $n The dragon breathes a blast of frost toward $n. cast 50 'frost breath' endif ~ >death_prog 100~ if quest (0,4,$n) == 8 mpmset $n quest 0 4 9 mpecho Maybe the dead gnome in its belly slowed it down. endif ~ | #2705 dragon blue~ the blue dragon~ The blue dragon dislikes being here.~ She is an enormous, mature dragon, with an attitude to match her electric blue scales. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY -1000 S 26 0 0 1d1+400 10d2+10 24972 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30966 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on cast 'giant strength' $n give i30914 $n mpquiet off endif endif ~ | #2706 snowqueenmob snow queen~ the Snow Queen~ The Snow Queen does not desire your presence here.~ She is tall and pale, with crystal blue eyes, cherry red lips and coal black hair. She is garbed entirely in {178}white{300}. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 25 BODY_HEAD|BODY_HAND BODY_HAND 1d156+283 1d25+5 27794 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >greet_prog 100~ if quest (0,4,$n) == 0 if level ($n) < 30 mpechoat $n The Snow Queens beckons you over. say You will be my servant until I no longer say have need of you. To start with, A remoraz say has mistakenly taken my furnace as a mate. say Get rid of it for me! mpmset $n quest 0 4 1 endif else if quest (0,4,$n) == 2 say I guess you did your job, but why are you wet? say Don't you know you can die like that in this cold? say Anyway, the master herbal has something for me. say Go get it, quickly! mpmset $n quest 0 4 3 else if quest (0,4,$n) == 9 say You killed my pet! say You will pay for that! mpkill $n endif endif endif ~ >death_prog 100~ if quest (0,4,$n) == 9 mpareaecho The Snow Queen's scream shakes the continent! mpmset $n quest 0 4 10 mpoload 2709 mpoload 2710 mpoload 2711 mpoload 2712 mpoload 2713 endif ~ >rand_prog 100~ if quest (0,4,$r) == 6 say Excellent! mpecho The Snow Queen grins wickedly. say Now take that and feed my pet white! mpmset $r quest 0 4 7 endif ~ >give_prog i2707~ mpjunk all mpecho The queen pops the mint into her mouth. if quest (0,4,$n) == 4 say Good, now my pets need feeding mpecho The Snow Queen gestures and a gnome is brought in. mpmload 2711 mpmset $n quest 0 4 5 mpquiet on rest mpquiet off mpforce scaredgnomemob say I will not go easily! endif ~ | #2707 giant frost guard~ the cold frost giant~ The frost giant guard is ready for intruders.~ He's blue, and he doesn't really like gnomes but they keep him fed. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 19 0 0 1d100+150 1d16+8 3000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE #2708 mistress white~ a white mistress~ A white mistress is here~ She is a fanatical servant to the Snow Queen. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -500 S 19 0 0 1d100+150 1d16+8 14000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >greet_prog 30~ if quest (0,4,$n) > 0 say Only I serve the snow queen! mpechoat $n The white mistress attacks you! mpechoaround $n The white mistress attacks $n. mpkill $n endif ~ | #2709 masterherbalmob herbal~ Damiana~ Damiana, the master herbalist, is working here.~ She is wearing a long, dark green apron, and her blonde hair falls over her shoulders as she concentrates on a formula. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 30 0 0 1d1+500 1d1+25 1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >greet_prog 100~ if quest (0,4,$n) == 3 say Yes I have what the Snow Queen wants, wait here. mpecho The master herbal leaves and returns carrying something. mpoload 2707 give i2707 $n say Here you go, I would hurry back if I were you. mpmset $n quest 0 4 4 endif ~ | #2710 remoraz arctic worm~ a Remoraz~ An Arctic worm has made its home here.~ It is enormous, with six legs on either side. As it radiates heat, it's back glows a fiery red. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 25 0 0 1d156+283 1d25+5 10000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ mpechoat $n The Remoraz roars at you! mpechoaround $n The Remoraz roars at $n. if quest (0,4,$n) == 1 mpkill $n ~ >death_prog 100~ if quest (0,4,$n) == 1 mpmset $n quest 0 4 2 mpecho The ice beneath the Remoraz melts as its superheated back touches it. mpecho You plunge under the icy water! mptransfer all 2702 endif ~ | #2711 gnome scaredgnomemob~ a scared gnome~ A scared gnome shakes here.~ The weather does not phase her in the least. She is ready to defend herself to the death. There is a glazed look about her eyes. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_SNEAK|AFF_TONGUES 100 S 20 0 0 1d1+279 1d1+17 3000 RACE_GNOME POS_STANDING POS_STANDING SEX_FEMALE >death_prog 100~ if quest (0,4,$n) == 5 mpoload 2708 mpquiet on drop i2708 mpforce snowqueenmob stand mpquiet off mpmset $n quest 0 4 6 mppurge self endif ~ | #2712 gnome small~ a small gnome~ A small gnome shuffles past you.~ The weather does not phase her in the least. She is ready to defend himself to the death. There is a glazed look about her eyes. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 13 0 0 5d28+50 1d10+7 3000 RACE_GNOME POS_SLEEPING POS_SLEEPING SEX_MALE #2713 giant frost drunken~ the drunken frost giant~ The drunken frost giant is ready for intruders, in 24 hours.~ He's blue, and he doesn't really like gnomes but they keep him fed. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 19 0 0 1d100+150 1d16+8 3000 RACE_HUMAN POS_SLEEPING POS_SLEEPING SEX_MALE #0 #SHOPS 0 #SPECIALS S #OBJECTS #2700 key~ a wooden key~ A wooden key has been left here.~ ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #2701 staff ice~ an ice staff~ A frozen branch lies on the ground.~ ~ ITEM_TYPE_STAFF ITEM_FLAG_GLOW ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 21 3 3 SPELL_FROST_BREATH 0 0 0 0 7 1900 13 #2702 wand fire~ a wand of fire~ A glowing ember of wood melts the snow beneath it.~ ~ ITEM_TYPE_WAND ITEM_FLAG_GLOW ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 15 3 3 SPELL_FIREBALL 0 0 0 0 7 1900 10 #2703 flaming axe~ a flaming axe~ An axe of blue flame boils the water beneath it.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_AXE 2 10 WEAPON_SLASH 0 0 0 0 14 5000 15 A APPLY_HITROLL 1 0 A APPLY_STR 1 0 #2704 shield southwind~ the Shield of the South Wind~ A beautiful shield lies at your feet.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 6 0 0 0 0 0 0 0 4 100000 18 A APPLY_WIS 2 0 A APPLY_CON 2 0 #2705 mint sprig~ a sprig of mints~ A sprig of mint sprouts at your feet.~ It is a bunch of mint. ~ ITEM_TYPE_PILL 0 ITEM_WEAR_TAKE 10 SPELL_SANCTUARY SPELL_BLESS SPELL_SHIELD 0 0 0 0 1 200 10 #2706 plaque~ a plaque~ A plaque has been left on the wall here.~ The plaque reads, "Created by Mahatma 5/24/93 with thanks to Yaz, Hatchet and Little. Thanks to Savaki & Drustan for starting me on this junk. The sprig of mints are for Andersen." ~ ITEM_TYPE_TRASH 0 0 0 0 0 0 0 0 0 0 50 10 1 #2707 mint~ a mint~ A mint lies here abandoned.~ It is a small white mint. ~ ITEM_TYPE_FOOD ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 1 0 0 0 0 0 0 0 1 20 1 #2708 dead gnome~ a dead gnome~ A dead gnome lies here.~ It is a freshly dead gnome. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 24 0 0 0 0 0 0 0 50 20 1 #2709 snow white ring~ a snow white ring~ A snow white ring is here.~ It is snow white. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 4 0 0 0 0 0 0 0 2 10000 15 A APPLY_HITROLL 3 0 A APPLY_DAMROLL 2 0 A APPLY_INT 2 0 #2710 snow white cloak~ a snow white cloak~ A snow white cloak is here.~ It is snow white. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_NECK 4 0 0 0 0 0 0 0 2 10000 15 A APPLY_HITROLL 3 0 A APPLY_DAMROLL 2 0 A APPLY_DEX 2 0 #2711 snow white belt~ a snow white belt~ A snow white belt is here.~ It is snow white. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 4 0 0 0 0 0 0 0 2 10000 15 A APPLY_HITROLL 3 0 A APPLY_DAMROLL 2 0 A APPLY_STR 2 0 #2712 snow white bracer~ a snow white bracer~ A snow white bracer is here.~ It is snow white. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 4 0 0 0 0 0 0 0 2 10000 15 A APPLY_HITROLL 3 0 A APPLY_DAMROLL 2 0 A APPLY_CON 2 0 #2713 snow white light~ a snow white light~ A snow white light is here.~ It is snow white. ~ ITEM_TYPE_LIGHT ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE 0 0 -1 0 0 0 0 0 2 10000 15 A APPLY_HITROLL 3 0 A APPLY_DAMROLL 2 0 A APPLY_WIS 2 0 #2714 vat~ a copper vat~ You see a gleaming copper vat here.~ It is highly buffed, meaning the Frost Giants and gnomes prize their ale above all else. ~ ITEM_TYPE_CONTAINER 0 0 0 0 0 0 0 0 0 0 50 10 1 #2715 fountain~ a fountain~ A small fountain is here.~ It is a small oval fountain made of dark, varnished wood. It is carved with small birds and garlands of ivy. ~ ITEM_TYPE_FOUNTAIN 0 0 0 0 LIQ_WATER 0 0 0 0 0 1 10 1 #0 #ROOMS #2700 Remoraz Lair~ This lair has been hewn from the thick, silvery ice as a large round chamber that lies just below the surface. Lying in wait is its owner, a monster of heat, until some poor innocent trods the thin layer of ice separating them. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST You feel the heat searing your skin.~ ~ 0 -1 2717 S #2701 The Hardpack~ There are no footprints in the snow here. The frigid wind bites through your clothing like icy teeth on naked skin. In the distance are a tall mountain and what seems to be the turret of a castle. ~ 0 0 SECT_FIELD DDIR_NORTH You see a long road.~ ~ 0 -1 17680 DDIR_SOUTH You see a vast expanse of white.~ ~ 0 -1 2706 S #2702 Ice Melt~ You have plunged into the freezing water and it is so cold and unexpected that you are unable to stay above the surface. ~ 0 ROOM_INDOORS SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 2717 S #2703 Gnome Warren~ This cavern is where the gnomes of this region live. It is cool in here, and peaceful. Torches cast a warm light on the walls, creating shadows that dance over the sleeping gnomes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You hear the sounds of sleeping gnomes.~ ~ 0 -1 2705 DDIR_EAST You hear the sound of sleeping gnomes.~ ~ 0 -1 2704 DDIR_SOUTH You hear the sound of sleeping gnomes.~ ~ 0 -1 2734 DDIR_WEST ~ ~ 0 -1 2729 DDIR_UP You hear the sounds of sleeping gnomes.~ ~ 0 -1 2739 DDIR_DOWN You hear the sounds of sleeping gnomes.~ ~ 0 -1 2740 S #2704 Gnome Warren~ This cavern is the residence of the gnomes in this region. This is where they sleep and eat and do other unmentionable things. It is lit with numerous torches and other light sources. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST ~ ~ 0 -1 2703 S #2705 Gnome Warren~ This cavern is where the gnomes of this region live. It is cool in here, and peaceful. Torches cast a warm light on the walls, creating shadows that dance over the sleeping gnomes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You hear the sounds of sleeping gnomes.~ ~ 0 -1 2737 DDIR_SOUTH You hear the sounds of sleeping gnomes.~ ~ 0 -1 2703 DDIR_WEST You hear the sounds of sleeping gnomes.~ ~ 0 -1 2738 S #2706 The Snow-filled Land~ The snow is all around, a vast, white blanket covering everything in sight. The glare of the sun on the snow makes it difficult to see, and the only sound is the crunch of it beneath your feet. ~ 0 ROOM_MAZE SECT_FIELD DDIR_NORTH You see a long road in the distance.~ ~ 0 -1 2701 DDIR_EAST You see a vast expanse of white.~ ~ 0 -1 2731 DDIR_SOUTH You see a vast expanse of white.~ ~ 0 -1 2706 DDIR_WEST You see a vast expanse of white.~ ~ 0 -1 2731 S #2707 The Gnome Outpost~ Although created of snow and ice, this outpost seems cozy and warm. There is a small fire burning here, and while the walls are undecorated, the place is clean and well kept. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a vast, white expanse.~ ~ 0 -1 2733 DDIR_SOUTH You see a building in the distance.~ ~ 0 -1 16018 DDIR_DOWN You see a tight, cramped space.~ camouflaged door~ EX_ISDOOR|EX_CLOSED 2705 2708 S #2708 The Tight Passage~ The walls seem to narrow even further and something small and furry runs across your fingers as you edge your way up. The air is close in here, making it difficult to breathe, and the light is quite dim. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_UP You think you see some rather small guards.~ camouflaged door~ EX_ISDOOR|EX_CLOSED 2705 2707 DDIR_DOWN You see a tight, cramped space.~ ~ 0 -1 2709 S #2709 The Even Tighter Passage~ It's a bit of a squeeze here and you think that perhaps the last pot pie you ate is getting its revenge. The walls are smooth, with finger holes for you to hang on to. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_UP You see a tight, cramped space.~ ~ 0 -1 2708 DDIR_DOWN You see a warm chamber.~ ~ 0 -1 2710 S #2710 The Center Chamber~ Before you is the gnome city called Little Haven. It's bustling, with cheery little folk who seem dwarven in ancestry and yet look upon you with little suspicion. The tunnels are vast, and from this vantage point you can see the huge fortress in the distance. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST You see a long passageway.~ ~ 0 -1 2711 DDIR_WEST You feel warmth from the west.~ ~ 0 -1 2713 DDIR_UP You see a cramped, tight space.~ ~ 0 -1 2709 S #2711 A Passageway~ Gnomes left, gnomes right, all busy and unminding of you. Their faces seem too happy, their manners predictable. The passage is human-sized, not gnome, with unidentifiable inscriptions on the walls. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST ~ ~ 0 -1 2712 DDIR_WEST ~ ~ 0 -1 2710 E inscriptions~ The inscriptions are unidentifiable. ~ S #2712 The Cold Passageway~ {078}You are reminded of the biting winds outside, as the tunnel suddenly drops in temperature. The rock walls around you are coated in a white frost as it never seems to get above freezing here. You feel chilling breezes from the north. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH ~ ~ 0 -1 2721 DDIR_WEST ~ ~ 0 -1 2711 S #2713 The Warm Passageway~ This narrow passageway is very warm, almost uncomfortably so. The walls seem to almost pulse from the heat being radiated from some distant point. The scent of burning coal is in the air, and is a bit unpleasant. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST You see the passageway continue.~ ~ 0 -1 2710 DDIR_WEST You hear the sound of chanting.~ ~ 0 -1 2716 S #2714 The Little Temple~ Seemingly unaware of the screaming outside, gnomes kneel here in prayer. The temple is immaculate, with bowls of fruid and food laying upon an altar as an offering. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You can feel heat reaching out.~ ~ 0 -1 2717 DDIR_SOUTH ~ ~ 0 -1 2715 S #2715 The Vestibule~ There is a plethora of herbs and spices here, an amazing number, considering the climate ouside. The scent of mint is in the air, mixed with marjoram and juniper. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You hear the sound of praying.~ ~ 0 -1 2714 DDIR_SOUTH You hear the sound of chanting.~ ~ 0 -1 2718 E herbs spices~ You think that these spices might be used by some gods to make their magical mints! ~ S #2716 The Chanting Room~ This room is dimly lit with small votive candles, and chimes ring peacefully as you enter. There are soft green cushions on the floor and herbs burn in small censers on the walls. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see a cozy area of greenery.~ ~ 0 -1 2718 DDIR_EAST You see a passageway leading east.~ ~ 0 -1 2713 S #2717 Furnace Room~ The air here is dusty, and the stench of burnt animal carcasses is almost overwhelming. There are small bits of wood scattered in messy piles on the floor, and the heat is unbearable. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH ~ ~ 0 -1 2727 DDIR_SOUTH You can see a small holy area.~ ~ 0 -1 2714 DDIR_WEST You see a rounded chamber of ice.~ ~ 0 -1 2700 S #2718 The Arboretum~ The arboretum is filled with greenery of all kinds, and is obviously where the gnomes do their gardening. There is a warmth here, as well, and a small fountain adds to the serenity of the room. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You hear the sound of praying.~ ~ 0 -1 2715 DDIR_EAST You see a room filled with herbs.~ ~ 0 -1 2720 DDIR_SOUTH You hear the sound of chanting.~ ~ 0 -1 2716 S #2719 The Snow Queen's Chamber~ There is a solemn, saddening calm that surrounds you, overtaking your senses. Some tremendous loss must have taken place here. You can see no physical escape. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_EAST You see reflections of yourself.~ ~ 0 -1 2730 S #2720 The Master Herbal's Room~ The air here is heavy with the scent of herbs used in potions, incense, balms and the like. There are large, ancient books stacked on a long table, and leaded glass windows light the room. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see a vastness of greenery.~ ~ 0 -1 2718 S #2721 The Guard's Dining Hall~ Statues of Odin and Thor decorate this lavish hall, complete with benches and dining tables for a thousand warriors. You hear sounds of song and cheer and, in listening, begin to understand how the alliance of Frost Giants and gnomes came about. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a long tunnel.~ ~ 0 -1 2723 DDIR_EAST You smell hops.~ ~ 0 -1 2722 DDIR_SOUTH You see a long passage.~ ~ 0 -1 2712 DDIR_WEST You hear drunken revelry.~ ~ 0 -1 2741 S #2722 The Vat Room~ There are enormous copper pots here, bubbling with the definite fragrance of yeast and hops. This is surely where the Frost Giants and gnomes make their ales. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You hear drunken revelry.~ ~ 0 -1 2721 S #2723 The Frost Giant Guard Quarters~ The beds are unmade, unkempt, with typical male noises of drunkeness coming from behind the door to the east. You smell brewed hops and remnants of mead soaking through your belongings. Bits of chewed bones lie about. The only visible exit is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a long tunnel.~ sliding door~ EX_ISDOOR|EX_CLOSED 2705 2726 DDIR_EAST You see a messy area.~ ~ 0 -1 2744 DDIR_SOUTH You hear drunken feasting.~ ~ 0 -1 2721 E bone~ The bone has bits of robes and clothing on it. One has a label that reads 'Alander' on it. ~ S #2724 The White Dragon's Lair~ Dark and cold, and very dreary, with stalactites hanging from the ceiling like teeth. The Snow Queen has furnished her pet with corpses of lost adventurers. Perhaps yours is next! You see a door to the west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a puff of blue smoke.~ secret door~ EX_ISDOOR|EX_CLOSED -1 2725 DDIR_WEST You see a long tunnel.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 2700 2726 S #2725 The Blue Dragon's Lair~ The air in here is cold and dry, much like a desert evening. A few eggs lay cracked open on the stone floor, as if something had just hatched. You can almost see your breath in here. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see mysterious white smoke.~ secret door~ EX_ISDOOR|EX_CLOSED -1 2724 S #2726 The Connecting Tunnel~ This tunnel is very wide, large enough for any huge beast to easily trample through it. Great howling rings loudly from the east, while a rowdy cheering comes from the south. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a puff of white smoke.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 2700 2724 DDIR_SOUTH The wall surface looks uneven here.~ sliding door~ EX_ISDOOR|EX_CLOSED 2705 2723 DDIR_WEST ~ ~ 0 -1 2743 S #2727 The Great Door~ You see before you a huge oaken door with platinum trim reading {158}"Little Haven"{300}. The rest of the room appears to be made of highly polished ice, providing a mirror-like quality. The gnomish runes carved here are illegible save for one you can read. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH It must be locked to keep you out.~ door~ EX_ISDOOR|EX_CLOSED -1 2728 DDIR_SOUTH You can feel the heat of the furnace.~ ~ 0 -1 2717 E runes~ {078}Beware my wrath, creature. ~ S #2728 South Door~ You are in a Hall of Mirrors, making your head spin. You struggle to separate reality from fiction. The ceiling and floor seem far away, and the multiple reflections make you dizzy. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You hear the sound of sleeping gnomes.~ ~ 0 -1 2729 DDIR_SOUTH You feel heat coming from the south.~ Door South~ EX_ISDOOR|EX_CLOSED 2705 2727 DDIR_WEST You feel an icy blast from this direction.~ ~ 0 -1 2730 E mirror~ You see reflections of yourself and a white mistress!. ~ S #2729 The Hidden Room~ It appears some adventurers dug a hole into the tunnel here, and carved their initials into the walls. It seems as though you are the first to find this little hole in years. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_EAST You hear smallish footsteps to the east.~ ~ 0 -1 2703 DDIR_WEST You feel an icy blast from the west.~ ~ 0 -1 2728 S #2730 Another Mirrored Room~ You are in still another Hall of Mirrors, making your head spin. You struggle to separate reality from fiction. With so many mirrored rooms, it's difficult to tell from which direction you came. ~ 0 ROOM_INDOORS|ROOM_MAZE SECT_INSIDE DDIR_NORTH You see reflections of yourself.~ ~ 0 -1 2730 DDIR_EAST You can hear the sound of sleeping gnomes.~ ~ 0 -1 2728 DDIR_SOUTH You see reflections of yourself.~ ~ 0 -1 2730 DDIR_WEST You feel a frigid blast of air.~ ~ 0 -1 2719 S #2731 The Snow-filled Land~ The snow is all around, a vast, white blanket covering everything in sight. The glare of the sun on the snow makes it difficult to see, and the only sound is the crunch of it beneath your feet. ~ 0 0 SECT_FIELD DDIR_NORTH You see a long road in the distance.~ ~ 0 -1 2701 DDIR_EAST You see a vast expanse of white.~ ~ 0 -1 2706 DDIR_SOUTH You see a vast expanse of white.~ ~ 0 -1 2732 DDIR_WEST You see a vast expanse of white.~ ~ 0 -1 2731 S #2732 The Snow-filled Land~ The snow is all around, a vast, white blanket covering everything in sight. The glare of the sun on the snow makes it difficult to see, and the only sound is the crunch of it beneath your feet. ~ 0 ROOM_MAZE SECT_FIELD DDIR_NORTH You see a long road in the distance.~ ~ 0 -1 2701 DDIR_EAST You see a vast expanse of white.~ ~ 0 -1 2732 DDIR_SOUTH You see a vast expanse of white.~ ~ 0 -1 2733 DDIR_WEST You see a vast expanse of white.~ ~ 0 -1 2731 S #2733 The Snow-filled Land~ The snow is all around, a vast, white blanket covering everything in sight. The glare of the sun on the snow makes it difficult to see, and the only sound is the crunch of it beneath your feet. ~ 0 0 SECT_FIELD DDIR_NORTH You see a vast expanse of white.~ ~ 0 -1 2732 DDIR_SOUTH You see a small military outpost.~ ~ 0 -1 2707 S #2734 Gnome Warren~ This cavern is where the gnomes of this region live. It is cool in here, and peaceful. Torches cast a warm light on the walls, creating shadows that dance over the sleeping gnomes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You hear the sound of sleeping gnomes.~ ~ 0 -1 2703 DDIR_EAST You hear the sound of sleeping gnomes.~ ~ 0 -1 2735 DDIR_WEST You hear the sound of sleeping gnomes.~ ~ 0 -1 2736 S #2735 Gnome Warren~ This cavern is where the gnomes of this region live. It is cool in here, and peaceful. Torches cast a warm light on the walls, creating shadows that dance over the sleeping gnomes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You hear the sound of sleeping gnomes.~ ~ 0 -1 2734 S #2736 Gnome Warren~ This cavern is where the gnomes of this region live. It is cool in here, and peaceful. Torches cast a warm light on the walls, creating shadows that dance over the sleeping gnomes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You hear the sound of sleeping gnomes.~ ~ 0 -1 2734 S #2737 Gnome Warren~ This cavern is where the gnomes of this region live. It is cool in here, and peaceful. Torches cast a warm light on the walls, creating shadows that dance over the sleeping gnomes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You hear the sounds of sleeping gnomes.~ ~ 0 -1 2705 S #2738 Gnome Warren~ This cavern is where the gnomes of this region live. It is cool in here, and peaceful. Torches cast a warm light on the walls, creating shadows that dance over the sleeping gnomes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You hear the sounds of sleeping gnomes.~ ~ 0 -1 2705 S #2739 Gnome Warren~ This cavern is where the gnomes of this region live. It is cool in here, and peaceful. Torches cast a warm light on the walls, creating shadows that dance over the sleeping gnomes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN You hear the sound of sleeping gnomes.~ ~ 0 -1 2703 S #2740 Gnome Warren~ This cavern is where the gnomes of this region live. It is cool in here, and peaceful. Torches cast a warm light on the walls, creating shadows that dance over the sleeping gnomes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_UP You hear the sound of sleeping gnomes.~ ~ 0 -1 2703 S #2741 The Guard's Dining Hall~ Statues of Odin and Thor decorate this lavish hall, complete with benches and dining tables for a thousand warriors. You hear sounds of song and cheer and, in listening, begin to understand how the alliance of Frost Giants and gnomes came about. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You hear drunken revelry.~ ~ 0 -1 2742 DDIR_EAST You hear drunken revelry.~ ~ 0 -1 2721 S #2742 The Guard's Dining Hall~ Statues of Odin and Thor decorate this lavish hall, complete with benches and dining tables for a thousand warriors. You hear sounds of song and cheer and, in listening, begin to understand how the alliance of Frost Giants and gnomes came about. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a messy area.~ ~ 0 -1 2743 DDIR_SOUTH You hear the sound of drunken revelry.~ ~ 0 -1 2741 S #2743 The Frost Giant Guard Quarters~ The beds are unmade and the room is dirty. The smell of ale and mead hangs rancidly in the air and pieces of moldy bread and bits of half eaten bones are strewn about on the floor. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a long tunnel.~ ~ 0 0 2726 DDIR_SOUTH You hear drunken feasting.~ ~ 0 -1 2742 S #2744 The Frost Giant Guard Quarters~ The beds are unmade, unkempt, with typical male noises of drunkeness coming from behind the door to the east. You smell brewed hops and remnants of mead soaking through your belongings. Bits of chewed bones lie about. The only visible exit is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see a messy area.~ ~ 0 -1 2723 S #0 #RESETS M 2701 100 2710 M 2701 100 2711 M 2701 100 2712 M 2701 100 2713 M 2701 100 2714 M 2702 100 2707 M 2702 100 2707 M 2703 100 2731 M 2703 100 2732 M 2703 100 2733 M 2704 100 2724 G 2702 200 0 M 2705 100 2725 M 2706 100 2719 G 2704 100 0 M 2707 100 2718 M 2707 100 2714 M 2707 100 2727 M 2707 100 2727 M 2708 100 2730 G 2701 200 0 M 2708 100 2728 M 2708 100 2728 G 2703 200 0 M 2709 100 2720 G 2705 100 0 M 2710 100 2700 M 2712 100 2703 M 2712 100 2703 M 2712 100 2704 M 2712 100 2704 M 2712 100 2705 M 2712 100 2705 M 2712 100 2734 M 2712 100 2734 M 2712 100 2735 M 2712 100 2735 M 2712 100 2736 M 2712 100 2736 M 2712 100 2737 M 2712 100 2737 M 2712 100 2738 M 2712 100 2738 M 2712 100 2739 M 2712 100 2739 M 2712 100 2740 M 2712 100 2740 M 2713 100 2721 M 2713 100 2721 M 2713 100 2721 M 2713 100 2726 M 2713 100 2726 M 2713 100 2726 M 2713 100 2741 M 2713 100 2741 M 2713 100 2741 M 2713 100 2742 M 2713 100 2742 M 2713 100 2742 M 2713 100 2743 M 2713 100 2743 M 2713 100 2743 M 2713 100 2744 M 2713 100 2744 M 2713 100 2744 O 2714 10 2722 P 2700 100 2714 D 2707 DIR_DOWN DOOR_CLOSED D 2708 DIR_UP DOOR_CLOSED D 2724 DIR_WEST DOOR_CLOSED_LOCKED D 2724 DIR_EAST DOOR_CLOSED D 2726 DIR_EAST DOOR_CLOSED_LOCKED D 2726 DIR_SOUTH DOOR_CLOSED D 2727 DIR_NORTH DOOR_CLOSED D 2728 DIR_SOUTH DOOR_CLOSED D 2725 DIR_WEST DOOR_CLOSED O 2715 100 2718 D 2723 DIR_NORTH DOOR_CLOSED S #$ XXXXXXXXXX #Savearea