#AREA Dark Empire~ #AUTHORS Presto~ #VERSION 3 #RANGES 1 95 10 99 #FLAGS AFLAG_NODEBUG|AFLAG_NOTELEPORT #HELPS 0 'DARK EMPIRE~ {308} The Dark Empire area contains two parts: {128} The Caverns of the Dark Empire: {308} These are the caverns belonging the the races of the dark empire: Dark Elves, Orcs, and Ogres. The empire may only be entered by those level 13 and higher of the three races. {308} {128} The Valley of the Undead: {308} This part of the area is a part where anyone can venture. It's designed for players levels 5-10, though it works as an alignment adjusting area for anyone wishing to become good. ~ 0 $~ #MOBILES #13600 guildmaster~ the Dark Emperial Guildmaster~ The dark emperial guildmaster is here, ready to improve your skills.~ The guildmaster looks like he could kick your ass. ~ ACT_SENTINEL|ACT_PRACTICE 0 0 S 95 0 0 1d1+10000 1d1+99 122258 0 POS_STANDING POS_STANDING SEX_MALE #13601 trainer~ the Dark Emperial Trainer~ The dark emperial trainer is here, ready to train you.~ This drow looks incredible! He has hair and eyes whiter than white, and his skin is dark enough that it absorbs all light. ~ ACT_SENTINEL|ACT_TRAIN 0 0 S 95 0 0 1d2256+7613 1d1+99 126564 0 POS_STANDING POS_STANDING SEX_MALE #13602 voice~ a voice~ The gate to the dark empire is here.~ The gate restricts all non-members of the empire from entering. ~ ACT_SENTINEL|ACT_SMART AFF_ETHEREAL 0 S 95 0 0 1d2256+7613 1d1+99 132253 0 POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if level ($n) >= 13 if race ($n) == RACE_DARKELF or race ($n) == RACE_ORC or race ($n) == RACE_OGRE tell $n Ep zpv xjti up foufs uif fnqjsf? endif endif ~ >speech_prog zft~ if level ($n) >= 13 if race ($n) == RACE_DARKELF or race ($n) == RACE_ORC or race ($n) == RACE_OGRE tell $n Zpv nbz foufs. mpat 13650 mpecho $n enters the empire. mptransfer $n 13650 mpat 13650 mpforce $n look mpecho $n vanishes. endif endif ~ | #13603 guard~ a Fire Guard~ A fire guard is here.~ This guard is here worshipping his god, Demise. ~ ACT_SENTINEL 0 0 S 95 0 0 1d2256+7613 1d1+99 154384 0 POS_STANDING POS_STANDING SEX_MALE #13604 guard~ a Fire Guard~ An fire guard is here.~ This guard is here worshipping his god, Demise. ~ ACT_SENTINEL|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN 0 S 95 0 0 1d2256+7613 1d1+99 129923 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13605 armorer~ the Armorer~ The armorer is here, working on a suit of armor.~ This drow looks like one tough dude. ~ ACT_SENTINEL 0 0 S 95 0 0 1d2256+7613 1d1+99 126799 0 POS_STANDING POS_STANDING SEX_MALE #13606 weaponsmith~ the Dark Emperial Weaponsmith~ The dark emperial weaponsmith is here, working on a new sword.~ This drow looks like he could strike you down with one blow. ~ ACT_SENTINEL 0 0 S 95 0 0 1d2256+7613 1d1+99 120992 0 POS_STANDING POS_STANDING SEX_MALE #13607 magician~ the Dark Emperial Magician~ The dark emperial magician is here, rearranging his inventory.~ This magician looks quite young. Only his eyes give evidence that he is actually several hundred years old. ~ ACT_SENTINEL 0 0 S 95 0 0 1d2256+7613 1d1+99 160036 0 POS_STANDING POS_STANDING SEX_MALE #13608 jeweler~ the Dark Emperial Jeweler~ The dark emperial jeweler is here, polishing his gems.~ The jeweler looks blind in one eye, but maybe that's because he squints so much to examine the jewels. ~ ACT_SENTINEL 0 0 S 95 0 0 1d2256+7613 1d1+99 132791 0 POS_STANDING POS_STANDING SEX_MALE #13609 cook~ the Dark Emperial Cook~ The dark emperial cook is here, selling delicious rats.~ The cook specializes in creating great rat dishes. ~ ACT_SENTINEL 0 0 S 95 0 0 1d2256+7613 1d1+99 112226 0 POS_STANDING POS_STANDING SEX_MALE #13610 bartender~ the Dark Emperial Bartender~ The dark emperial bartender is here mixing up evil concoctions.~ The bartender has an enormous beer belly. ~ ACT_SENTINEL 0 0 S 95 0 0 1d2256+7613 1d1+99 144931 0 POS_STANDING POS_STANDING SEX_MALE #13611 healer~ the Dark Emperial Healer~ The dark emperial healer is here, randomly casting and selling spells.~ The healer looks old and wise. ~ ACT_SENTINEL AFF_DETECT_INVIS|AFF_DETECT_HIDDEN 0 S 95 0 0 1d2256+7613 1d1+99 155543 0 POS_STANDING POS_STANDING SEX_MALE >rand_prog 50~ if rand (25) cast 'cure serious' $r else if rand (33) cast bless $r else if rand (50) cast refresh $r else cast armor $r endif endif endif ~ | #13612 mortician~ the Dark Emperial Mortician~ The dark emperial mortician is here.~ The mortician wonders if you want to buy your corpse. ~ ACT_SENTINEL 0 0 S 95 0 0 1d2256+7613 1d1+99 130308 0 POS_STANDING POS_STANDING SEX_MALE #13613 butcher~ the Dark Emperial Butcher~ The dark emperial butcher is here.~ The butcher specializes in making edible dishes from the ribs of local animals. If you supply the meat, he'll make you a great meal with them for just 10 gold coins. ~ ACT_SENTINEL AFF_DETECT_INVIS|AFF_DETECT_HIDDEN 0 S 95 0 0 1d2256+7613 1d1+99 117018 0 POS_STANDING POS_STANDING SEX_MALE >give_prog i13615~ if gold ($n) >= 10 mpjunk i13615 mpoload 13616 emote throws the ribs on the grill. mpmadd $n gold -10 give i13616 $n else say You don't have 10 gold coins. give i13615 $n endif ~ >bribe_prog 10~ say you need to supply the meat. give 10 coins $n ~ | #13614 soldier dark emperial~ a Dark Emperial Soldier~ A dark emperial soldier is here, guarding the tunnels.~ The soldier is an orc of considerable size, but the stupid expression on his face tells you he would die quickly in a battle. ~ ACT_SCAVENGER|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN 0 S 1 BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d1+14 1d2+1 1 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >death_prog 100~ mpoload 13615 ~ | #13615 rat tunnel~ a Tunnel Rat~ A tunnel rat searches for food here.~ The tunnel rat is extremely ugly! It would probably make a tasty meal though. ~ ACT_SCAVENGER|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN 0 S 1 BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d1+14 1d2+1 0 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >death_prog 100~ mpoload 13615 ~ | #13616 rabbit~ a rabbit~ A rabbit is here nibbling on some grass.~ This rabbit is small and furry. ~ ACT_SENTINEL|ACT_WIMPY AFF_PROTECT_EVIL|AFF_HIDE 0 S 3 0 0 1d5+25 1d3+2 0 0 POS_STANDING POS_STANDING SEX_MALE >death_prog 50~ mpoload 13615 ~ | #13617 skeleton~ a skeleton~ A skeleton is here, waiting for the opportunity to take a life!~ The skeleton is just that: a walking pile of bones. ~ ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_UNDEAD 0 -1000 S 5 0 0 1d6+27 1d5+3 3 0 POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 33~ emote screams in rage! ~ | #13618 ghoul~ a ghoul~ A ghoul is here, waiting for the opportunity to take a life!~ The ghoul has a fire in its eyes that glows brighter and brighter the longer it stares at you. ~ ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_UNDEAD 0 -1000 S 7 0 0 1d12+44 1d7+4 5 0 POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 33~ cast 'chill touch' ~ | #13619 zombie~ a zombie~ A zombie is here, waiting for the opportunity to take a life!~ This zombie exemplifies the stereotypical undead. His body is rotting, but through some evil magic, he's been resurrected, and now seeks blood of the living. ~ ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_UNDEAD 0 -1000 S 8 0 0 1d16+55 1d9+5 10 0 POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 33~ cast 'chill touch' ~ | #13620 necromancer~ a necromancer~ A necromancer is here, resurrecting the dead.~ The necromancer has an evil aura about him. He scoffs at your presence. ~ ACT_SCAVENGER|ACT_RACE 0 -1000 S 10 0 0 1d25+81 1d10+6 139 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 33~ cast 'energy drain' ~ >death_prog 80~ mpoload 13615 ~ | #13621 sentinel~ the Emperial Sentinel~ The emperial sentinel is here, keeping intruders out.~ The sentinel cannot be seen. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES|AFF_ETHEREAL 0 S 95 0 0 1d2256+7613 1d1+99 157866 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if race ($n) != RACE_DARKELF if race ($n) != RACE_ORC if race ($n) != RACE_OGRE shout $n broke into the empire! mptransfer $n 13651 mpat 13651 mpforce $n look endif endif endif if level ($n) < 13 shout $n broke into the empire! mptransfer $n 13651 endif ~ | #13622 supplier dark emperial~ the Dark Emperial Supplier~ The dark emperial supplier is here, selling great adventuring wears.~ The supplier is not very tall. Some of the shelves in his shop he can't even reach. ~ ACT_SENTINEL|ACT_RACE 0 0 S 95 0 0 1d2256+7613 1d1+99 147406 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13623 sentinel~ the Code Sentinel~ The code sentinel is here.~ The sentinel cannot be seen. ~ ACT_SENTINEL|ACT_RACE AFF_ETHEREAL 0 S 95 0 0 1d2256+7613 1d1+99 121744 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if race ($n) == RACE_DARKELF or race ($n) == RACE_ORC or race ($n) == RACE_OGRE mptransfer $n 11904 mpat 11904 mpecho A sign reads: "B=A A=Z Z=Y ..." mpat 11904 mptransfer $n 13660 endif ~ | #0 #SHOPS 13605 ITEM_TYPE_ARMOR ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 13606 ITEM_TYPE_WEAPON ITEM_TYPE_AMMO ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 13607 ITEM_TYPE_SCROLL ITEM_TYPE_POTION ITEM_TYPE_WAND ITEM_TYPE_STAFF ITEM_TYPE_PILL 100 50 0 23 13608 ITEM_TYPE_TREASURE ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 13609 ITEM_TYPE_FOOD ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 13610 ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 13611 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 13612 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 13622 ITEM_TYPE_CONTAINER ITEM_TYPE_BOAT ITEM_TYPE_FURNITURE ITEM_TYPE_KEY ITEM_TYPE_NOTHING 100 50 0 23 0 #SPECIALS S #OBJECTS #13600 rat~ a dead rat~ There's a dead rat lying on the ground here.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 12 0 0 0 0 0 0 0 1 10 1 #13601 rat barbecued bbq~ a barbecued rat~ There's a barbecued rat lying on the ground here.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 18 0 0 0 0 0 0 0 1 15 1 #13602 rat deep fried~ a deep-fried rat~ There's a deep-fried rat lying on the ground here.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 18 0 0 0 0 0 0 0 1 15 1 #13603 rat platter~ a rat platter~ There's a rat platter lying on the ground here.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 24 0 0 0 0 0 0 0 1 20 1 #13604 rod glistening black~ a glistening black rod~ A glistening black rod lies here.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 2 100000 15 A APPLY_CON 2 0 A APPLY_WIS 2 0 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE ! RACE_DARKELF 2 0 P 2 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_OGRE 3 0 P 3 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_ORC 4 0 P 4 TRIG_VOID OPROG_JUNK #13605 fountain pool~ the pool~ A dark pool of clear water gurgles here.~ ~ ITEM_TYPE_FOUNTAIN 0 0 0 0 LIQ_WATER 0 0 0 0 0 1 10 1 #13606 donation pit~ the donation pit~ The Dark Empire Note Board is here. There's a donation pit here.~ ~ ITEM_TYPE_CONTAINER ITEM_FLAG_GLOW 0 10000 0 -1 0 0 0 0 0 1 10 695 #13607 shield glistening black~ a glistening black shield~ A glistening black shield lies on the ground here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 8 0 0 0 0 0 0 0 3 1000 15 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE ! RACE_DARKELF 2 0 P 2 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_OGRE 3 0 P 3 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_ORC 4 0 P 4 TRIG_VOID OPROG_JUNK #13608 armor suit glistening black~ a glistening black suit of armor~ A glistening black suit of armor lies on the ground here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_BODY 8 0 0 0 0 0 0 0 6 1500 15 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE ! RACE_DARKELF 2 0 P 2 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_OGRE 3 0 P 3 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_ORC 4 0 P 4 TRIG_VOID OPROG_JUNK #13609 helmet drow~ a glistening black helmet~ A glistening black helmet lies on the ground here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 8 0 0 0 0 0 0 0 2 2000 15 A APPLY_INT 2 0 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE ! RACE_DARKELF 2 0 P 2 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_OGRE 3 0 P 3 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_ORC 4 0 P 4 TRIG_VOID OPROG_JUNK #13610 hammer glistening black~ a glistening black hammer~ A glistening black hammer lies on the ground here.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 2 10 WEAPON_POUND 0 0 0 0 10 2500 15 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE ! RACE_DARKELF 2 0 P 2 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_OGRE 3 0 P 3 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_ORC 4 0 P 4 TRIG_VOID OPROG_JUNK #13611 dagger glistening black~ a glistening black dagger~ A glistening black dagger lies on the ground here.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 3 6 WEAPON_PIERCE 0 0 0 0 1 5000 15 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE ! RACE_HUMAN 2 0 P 2 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_OGRE 3 0 P 3 TRIG_VOID OPROG_IF OIF_USER_RACE ! RACE_ORC 4 0 P 4 TRIG_VOID OPROG_JUNK #13612 canteen~ a canteen~ A metal canteen lies on the ground here.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 15 15 LIQ_WATER 0 0 0 0 0 2 50 1 #13613 potion something detect hidden~ a potion of something~ A potion of something lies here on the ground.~ ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 30 SPELL_MAGIC_MISSILE SPELL_DETECT_HIDDEN SPELL_CHANGE_SEX 0 0 0 0 1 3500 31 #13614 scroll something detect hidden~ a scroll of something~ A scroll of something lies here on the ground.~ ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 30 SPELL_MAGIC_MISSILE SPELL_DETECT_HIDDEN SPELL_CHANGE_SEX 0 0 0 0 1 3500 31 #13615 ribs~ a slab of ribs~ A large slab of ribs lies on the ground here.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 3 10 1 #13616 ribs barbecue bbq~ a juicy slab of tender barbecue ribs~ A juicy slab of tender barbecue ribs lies on the ground here.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 36 0 0 0 0 0 0 0 4 10 1 #13617 map~ a map~ A map of the empire is posted on the wall here.~ ~ ITEM_TYPE_TRASH 0 0 0 0 0 0 0 0 0 0 1 10 1 E map wall~ The Map: *=====================* | ________ | | | 01 | | 01 Throne Room (Orcs) | Dark |__ __| | 02 Magic Shop | |02 03| | 03 Healer | Empire |__ __| | 04 Chamber of Fire | |04 05| | 05 Morgue | __ __ __|__ __| | 06 Armory | | |06|07| | | | 07 Weaponsmith's Shop | | | | |__| |__ | 08 Throne Room (Drow) | |08 09 | | 09 Intersection (Training Yard/Guild Hall [down]) | | __ __| | 10 Supply Shop | | |10|11| | | | 11 Jeweler's Shop | |__|__|__|__| |__ | 12 Chamber of Fire | |12 13| | 13 Butcher's Shop | |__ __| | 14 Bar | |14 15| | 15 Cook's Shop | |__ __| | 16 Throne Room (Ogres) | | 16 | | | |________| | | | *=====================* Presto 8/1/95 ~ #0 #ROOMS #13600 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_EAST You see more of the valley.~ ~ 0 -1 13601 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13604 S #13601 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13605 DDIR_WEST You see more of the valley.~ ~ 0 -1 13600 S #13602 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13607 S #13603 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_EAST You see more of the valley.~ ~ 0 -1 13604 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13609 S #13604 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13600 DDIR_EAST You see more of the valley.~ ~ 0 -1 13605 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13610 DDIR_WEST You see more of the valley.~ ~ 0 -1 13603 S #13605 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13601 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13611 DDIR_WEST You see more of the valley.~ ~ 0 -1 13604 S #13606 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_EAST You see more of the valley.~ ~ 0 -1 13607 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13613 S #13607 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13602 DDIR_EAST You see more of the valley.~ ~ 0 -1 13608 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13614 DDIR_WEST You see more of the valley.~ ~ 0 -1 13606 S #13608 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_EAST You see more of the valley.~ ~ 0 -1 13609 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13615 DDIR_WEST You see more of the valley.~ ~ 0 -1 13607 S #13609 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13603 DDIR_EAST You see more of the valley.~ ~ 0 -1 13610 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13616 DDIR_WEST You see more of the valley.~ ~ 0 -1 13608 S #13610 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13604 DDIR_EAST You see more of the valley.~ ~ 0 -1 13611 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13617 DDIR_WEST You see more of the valley.~ ~ 0 -1 13609 S #13611 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13605 DDIR_EAST You see more of the valley.~ ~ 0 -1 13612 DDIR_WEST You see more of the valley.~ ~ 0 -1 13610 S #13612 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_WEST You see more of the valley.~ ~ 0 -1 13611 S #13613 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13606 DDIR_EAST You see more of the valley.~ ~ 0 -1 13614 S #13614 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13607 DDIR_EAST You see more of the valley.~ ~ 0 -1 13615 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13618 DDIR_WEST You see more of the valley.~ ~ 0 -1 13613 S #13615 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13608 DDIR_EAST You see more of the valley.~ ~ 0 -1 13616 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13619 DDIR_WEST You see more of the valley.~ ~ 0 -1 13614 S #13616 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13609 DDIR_EAST You see more of the valley.~ ~ 0 -1 13617 DDIR_WEST You see more of the valley.~ ~ 0 -1 13615 S #13617 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13610 DDIR_WEST You see more of the valley.~ ~ 0 -1 13616 S #13618 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13614 DDIR_EAST You see more of the valley.~ ~ 0 -1 13619 DDIR_SOUTH You see more of the valley.~ ~ 0 -1 13623 S #13619 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13615 DDIR_WEST You see more of the valley.~ ~ 0 -1 13618 S #13620 A Guard Chamber~ You find yourself in a guard chamber. There's normally one guard here waiting to attack invaders of the empire. The room is small, and there are no spare weapons lying anywhere. The exit is east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the throne room.~ ~ 0 -1 13621 S #13621 Throne Room of the Orcs~ You're in a large throne room. It's lighted with torches, since no daylight can reach this far into the caverns. The walls are crudely carved, as if they were done in a hurry. There are a couple guard rooms to each side of the throne. The exit is south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a guard room.~ ~ 0 -1 13622 DDIR_SOUTH You see a hallway.~ ~ 0 -1 13625 DDIR_WEST You see a guard room.~ ~ 0 -1 13620 S #13622 A Guard Chamber~ You find yourself in a guard chamber. There's normally one guard here waiting to attack invaders of the empire. The room is small, and there are no spare weapons lying anywhere. The exit is west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see the throne room.~ ~ 0 -1 13621 S #13623 Valley of the Undead~ You find yourself in a massive valley. The air is filled with the odor of rotting corpses. It surrounds you almost like a blanket. Looking around you clearly see more and more of the valley. Moans are heard in the distance. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the valley.~ ~ 0 -1 13618 DDIR_SOUTH You see the entrance to the valley.~ ~ 0 -1 13627 S #13624 The Emperial Magic Shop~ You enter a small lighted chamber. There's a few scrolls rolled up on a shelf, and some potions too. The walls are roughly cut, and it's quite stuffy in here. The exit is east. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_EAST You see a hallway.~ ~ 0 -1 13625 S #13625 An Emperial Hallway~ This hallway is a long, dark cavern. There's shops on both sides of the hallway, and the ground is almost all dirt. There's very little rock here, which shows it's been well-trodden. This hallway leads north and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a throne room.~ ~ 0 -1 13621 DDIR_EAST You see a healer's shop.~ ~ 0 -1 13626 DDIR_SOUTH You see more of the hallway.~ ~ 0 -1 13631 DDIR_WEST You see the magician's shop.~ ~ 0 -1 13624 S #13626 The Emperial Healer's Shop~ You've entered a fairly large chamber. There are several rock beds lined against the east wall. (Are they beds or sacrifical altars?) The exit is west. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_WEST You see a hallway.~ ~ 0 -1 13625 S #13627 Edge of a Valley~ You find yourself standing at the edge of a large, wide-open valley. A strange odor that you're not very familiar with emanates from the valley floor and burns in your nose. To the south you can see a forest trail. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH You see the valley.~ ~ 0 -1 13623 DDIR_SOUTH You see a forest.~ ~ 0 -1 13633 S #13628 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the east and south. ~ 0 0 SECT_CITY DDIR_EAST You see more of the trail.~ ~ 0 -1 13629 DDIR_SOUTH You see more of the trail.~ ~ 0 -1 13635 S #13629 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the south and west. ~ 0 0 SECT_CITY DDIR_SOUTH You see more of the trail.~ ~ 0 -1 13636 DDIR_WEST You see more of the trail.~ ~ 0 -1 13628 S #13630 The Chamber of Fire~ You've entered a small chamber in the caverns. The walls here are clean-cut and the walls are perfectly identical. There's a large 'D' enscribed in it. The exit is east. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_EAST You see a hallway.~ ~ 0 -1 13631 S #13631 An Emperial Hallway~ This hallway is a long, dark cavern. There's shops on both sides of the hallway, and the ground is almost all dirt. There's very little rock here, which shows it's been well-trodden. This hallway leads north and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see more of the hallway.~ ~ 0 -1 13625 DDIR_EAST You see the morgue.~ ~ 0 -1 13632 DDIR_SOUTH You see more of the hallway.~ ~ 0 -1 13641 DDIR_WEST You see a chamber.~ ~ 0 -1 13630 S #13632 The Emperial Morgue~ You've entered a large chamber, with three long, stone slabs centered in the middle. The room smells of rot and decay, and is clearly distinguished as the emperial morgue. The exit is west. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE|ROOM_MORGUE SECT_INSIDE DDIR_WEST You see a hallway.~ ~ 0 -1 13631 S #13633 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the north and east. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the trail.~ ~ 0 -1 13627 DDIR_EAST You see more of the trail.~ ~ 0 -1 13634 S #13634 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the east and west. ~ 0 0 SECT_CITY DDIR_EAST You see more of the trail.~ ~ 0 -1 13635 DDIR_WEST You see more of the trail.~ ~ 0 -1 13633 S #13635 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the north, south, and west. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the trail.~ ~ 0 -1 13628 DDIR_SOUTH You see more of the trail.~ ~ 0 -1 13642 DDIR_WEST You see more of the trail.~ ~ 0 -1 13634 S #13636 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the north and east. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the trail.~ ~ 0 -1 13629 DDIR_EAST You see more of the trail.~ ~ 0 -1 13637 S #13637 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the south and west. ~ 0 0 SECT_CITY DDIR_SOUTH You see more of the trail.~ ~ 0 -1 13643 DDIR_WEST You see more of the trail.~ ~ 0 -1 13636 S #13638 A Guard Chamber~ You find yourself in a guard chamber. There's normally one guard here waiting to attack invaders of the empire. The room is small, and there are no spare weapons lying anywhere. The exit is south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the throne room.~ ~ 0 -1 13645 S #13639 The Emperial Armory~ Crush! Klang! Ping! Crash! You've entered the emperial armory. Several pieces of armor set here. Some are damaged, and others are brand new. All of them are for sale though. The exit is south. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_SOUTH You see a hallway.~ ~ 0 -1 13646 S #13640 The Emperial Weaponsmith's Shop~ Clang! Klink! Ping! Twang! You've entered the emperial weaponsmith's shop. There are several weapons lining the walls, and even more set out on stone tables throught the store. The exit is south. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_SOUTH You see a hallway.~ ~ 0 -1 13647 S #13641 An Emperial Hallway~ This hallway is a long, dark cavern. The hallway is incredibly musty smelling, and the ground is almost all dirt. There's very little rock here, which shows it's been well-trodden. This hallway leads north and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see more of the hallway.~ ~ 0 -1 13631 DDIR_SOUTH You see an intersection.~ ~ 0 -1 13649 S #13642 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the north and south. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the trail.~ ~ 0 -1 13635 DDIR_SOUTH You see more of the trail.~ ~ 0 -1 13654 S #13643 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the north and east. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the trail.~ ~ 0 -1 13637 DDIR_EAST You see more of the trail.~ ~ 0 -1 13644 S #13644 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the west. There's a clearing to the east. ~ 0 0 SECT_CITY DDIR_NORTH You see a clearing.~ ~ 0 -1 11868 DDIR_WEST You see more of the trail.~ ~ 0 -1 13643 S #13645 Throne Room of the Drow~ You're in a large throne room. It's lighted with torches, since no daylight can reach this far into the caverns. The walls are crudely carved, as if they were done in a hurry. There are a couple guard rooms to each side of the throne. The exit is east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a guard room.~ ~ 0 -1 13638 DDIR_EAST You see a hallway.~ ~ 0 -1 13646 DDIR_SOUTH You see a guard room.~ ~ 0 -1 13655 S #13646 An Emperial Hallway~ This hallway is a long, dark cavern. There's shops on both sides of the hallway, and the ground is almost all dirt. There's very little rock here, which shows it's been well-trodden. This hallway leads east and west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the emperial armory.~ ~ 0 -1 13639 DDIR_EAST You see more of the hallway.~ ~ 0 -1 13647 DDIR_SOUTH You see the supply shop.~ ~ 0 -1 13656 DDIR_WEST You see a throne room.~ ~ 0 -1 13645 S #13647 An Emperial Hallway~ This hallway is a long, dark cavern. There's shops on both sides of the hallway, and the ground is almost all dirt. There's very little rock here, which shows it's been well-trodden. This hallway leads east and west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the weaponsmith's shop.~ ~ 0 -1 13640 DDIR_EAST You see more of the hallway.~ ~ 0 -1 13648 DDIR_SOUTH You see the jeweler's shop.~ ~ 0 -1 13657 DDIR_WEST You see more of the hallway.~ ~ 0 -1 13646 S #13648 An Emperial Hallway~ This hallway is a long, dark cavern. The hallway is incredibly musty smelling, and the ground is almost all dirt. There's very little rock here, which shows it's been well-trodden. This hallway leads east and west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see an intersection.~ ~ 0 -1 13649 DDIR_WEST You see more of the hallway.~ ~ 0 -1 13647 S #13649 The Dark Emperial Intersection~ You've entered a massive intersection of hallways leading in every direction. There are hallways leading north, south, and west. The entrance to the empire is east. Up is the great council chamber of the empire, and down are the training yard and guild hall. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE|ROOM_NOTE_BOARD SECT_INSIDE DDIR_NORTH You see a hallway.~ ~ 0 -1 13641 DDIR_EAST You see the entrance to the empire.~ ~ 0 -1 13650 DDIR_SOUTH You see a hallway.~ ~ 0 -1 13658 DDIR_WEST You see a hallway.~ ~ 0 -1 13648 DDIR_UP You see the great council chamber.~ ~ 0 -1 13673 DDIR_DOWN You see a small intersection.~ ~ 0 -1 13674 S #13650 The Dark Emperial Entrance~ You're standing just inside the caverns of the dark empire. There doesn't seem to be anything special about these caverns. You can hear many voices coming from the west. To the east you see the dead-end of a forest trail. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the forest.~ ~ 0 -1 13652 DDIR_WEST You see an intersection.~ ~ 0 -1 13649 S #13651 Dead End of a Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the east. ~ 0 0 SECT_CITY DDIR_EAST You see more of the trail.~ ~ 0 -1 13652 S #13652 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the east and west. ~ 0 0 SECT_CITY DDIR_EAST You see more of the trail.~ ~ 0 -1 13653 DDIR_WEST You see more of the trail.~ ~ 0 -1 13651 S #13653 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the east and west. ~ 0 0 SECT_CITY DDIR_EAST You see more of the trail.~ ~ 0 -1 13654 DDIR_WEST You see more of the trail.~ ~ 0 -1 13652 S #13654 A Forest Trail~ You're on a long forest trail. You're surrounded by great oak trees. A massive green canopy grows overhead, and blocks out most of the light. The trail continues to the north, south and west. ~ 0 0 SECT_CITY DDIR_NORTH You see more of the trail.~ ~ 0 -1 13642 DDIR_SOUTH You see more of the trail.~ ~ 0 -1 13659 DDIR_WEST You see more of the trail.~ ~ 0 -1 13653 S #13655 A Guard Chamber~ You find yourself in a guard chamber. There's normally one guard here waiting to attack invaders of the empire. The room is small, and there are no spare weapons lying anywhere. The exit is north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the throne room.~ ~ 0 -1 13645 S #13656 The Emperial Supply Shop~ Welcome to the supply shop! This is a small room where you'll find some necessary items for adventuring, like canteens. The exit is north. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_NORTH You see a hallway.~ ~ 0 -1 13646 S #13657 The Emperial Jeweler's Shop~ You enter a room with several of its walls sparkling and glistening. This has to be the jeweler's shop, which you soon find out is. the exit is north. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_NORTH You see a hallway.~ ~ 0 -1 13647 S #13658 An Emperial Hallway~ This hallway is a long, dark cavern. The hallway is incredibly musty smelling, and the ground is almost all dirt. There's very little rock here, which shows it's been well-trodden. This hallway leads north and south. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_NORTH You see an intersection.~ ~ 0 -1 13649 DDIR_SOUTH You see more of the hallway.~ ~ 0 -1 13662 S #13659 A River's Edge~ You're standing on the edge of a river. The ground here is clearly sand, though it bears a stange grayish color. To the east you can make out an old hut. The river is south. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH You see a forest trail.~ ~ 0 -1 13654 DDIR_EAST You see an old hut.~ ~ 0 -1 13660 DDIR_SOUTH You see the river.~ ~ 0 -1 13665 S #13660 An Old Hut~ You've entered an old hut, clearly abandoned. There's an old table against the east wall, but there's nothing on it of any interest. To the west is the exit. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see the edge of a river.~ ~ 0 -1 13659 S #13661 A Chamber of Fire~ You've entered a dark chamber, totally bereft of any stucture. There's no pattern to the walls, and the altar against the west wall is tilted to one side. A few dead bodies lie against the north wall. The exit is east. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_LAVA DDIR_EAST You see a hallway.~ ~ 0 -1 13662 S #13662 An Emperial Hallway~ This hallway is a long, dark cavern. There's shops on both sides of the hallway, and the ground is almost all dirt. There's very little rock here, which shows it's been well-trodden. This hallway leads north and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see more of the hallway.~ ~ 0 -1 13658 DDIR_EAST You see the butcher's shop.~ ~ 0 -1 13663 DDIR_SOUTH You see more of the hallway.~ ~ 0 -1 13668 DDIR_WEST You see a chamber of chaos.~ ~ 0 -1 13661 S #13663 The Emperial Butcher's Shop~ You've entered a sweet-selling butcher's shop. There's a large barbecue against the east wall, and a table covered with blood set against the south wall. The exit is west. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_WEST You see a hallway.~ ~ 0 -1 13662 S #13664 A Raging River~ The water here is a dark blue-green. At first you don't notice anything wrong with it, but after a minute of sitting still, you realize the water is moving incredibly fast! The water continues to the east and west. ~ 0 0 SECT_OCEAN DDIR_EAST You see more of the river.~ ~ 0 -1 13665 DDIR_WEST You see more of the river.~ ~ 0 -1 10706 S #13665 A Raging River~ The water here is a dark blue-green. At first you don't notice anything wrong with it, but after a minute of sitting still, you realize the water is moving incredibly fast! The water continues to the east and west. You can see a beach to the north. ~ 0 0 SECT_OCEAN DDIR_NORTH You see a beach.~ ~ 0 -1 13659 DDIR_EAST You see more of the river.~ ~ 0 -1 13666 DDIR_WEST You see more of the river.~ ~ 0 -1 13664 S #13666 A Raging River~ The water here is a dark blue-green. At first you don't notice anything wrong with it, but after a minute of sitting still, you realize the water is moving incredibly fast! The water continues to the east and west. ~ 0 0 SECT_OCEAN DDIR_WEST You see more of the river.~ ~ 0 -1 13665 S #13667 The Emperial Bar~ You've entered a bar. (No doubt about that.) The wonderful smell of alcohol is in the air. The exit is east. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_EAST You see a hallway.~ ~ 0 -1 13668 S #13668 An Emperial Hallway~ This hallway is a long, dark cavern. There's shops on both sides of the hallway, and the ground is almost all dirt. There's very little rock here, which shows it's been well-trodden. This hallway leads north and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see more of the hallway.~ ~ 0 -1 13662 DDIR_EAST You see the cook's shop.~ ~ 0 -1 13669 DDIR_SOUTH You see a throne room.~ ~ 0 -1 13671 DDIR_WEST You see the bar.~ ~ 0 -1 13667 S #13669 The Emperial Cook's Shop~ You've entered a room. To your surprise, hanging from the ceiling are hundreds of ugly, dead rats. The cook grins at you as you enter, knowing once you try his rat, you'll never want anything else. The exit is west. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_WEST You see a hallway.~ ~ 0 -1 13668 S #13670 A Guard Room~ You find yourself in a guard chamber. There's normally one guard here waiting to attack invaders of the empire. The room is small, and there are no spare weapons lying anywhere. The exit is east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the throne room.~ ~ 0 -1 13671 S #13671 Throne Room of the Ogres~ You're in a large throne room. It's lighted with torches, since no daylight can reach this far into the caverns. The walls are crudely carved, as if they were done in a hurry. There are a couple guard rooms to each side of the throne. The exit is north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a hallway.~ ~ 0 -1 13668 DDIR_EAST You see a guard room.~ ~ 0 -1 13672 DDIR_WEST You see a guard room.~ ~ 0 -1 13670 S #13672 A Guard Room~ You find yourself in a guard chamber. There's normally one guard here waiting to attack invaders of the empire. The room is small, and there are no spare weapons lying anywhere. The exit is west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see the throne room.~ ~ 0 -1 13671 S #13673 Great Council Hall~ You've entered a massive triangular chamber. In the center of the room is a three-sided table. This must be the meeting chamber for the three races making up the dark empire. The exit to the chamber is down. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN You see a hallway intersection.~ ~ 0 -1 13649 S #13674 An Emperial Hallway~ You're in a short hallway between the training yard and the guild hall for the dark empire. The hallway is crudely carved out of some black rock. Looking up you can see an intersection of hallways. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the training yard.~ ~ 0 -1 13675 DDIR_WEST You see the guild hall.~ ~ 0 -1 13676 DDIR_UP You see a hallway intersection.~ ~ 0 -1 13649 S #13675 The Emperial Training Yard~ You enter a large training yard. There's nothing very special about the room. It's a lot like every other training yard you've been in. The exit is west. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_WEST You see a hallway.~ ~ 0 -1 13674 S #13676 The Emperial Guild Hall~ You enter a guildhall. Against the north wall are four shelves filled with books and tomes of all different sizes. Against the south wall are modern pieces of equipment used for such things as lock-picking. The exit is east. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_EAST You see a hallway.~ ~ 0 -1 13674 S #0 #RESETS M 13600 100 13676 M 13601 100 13675 M 13602 100 13651 M 13603 100 13661 M 13604 100 13630 M 13605 100 13639 G 13607 100 0 G 13608 100 0 G 13609 100 0 M 13606 100 13640 G 13610 100 0 G 13611 100 0 M 13607 100 13624 M 13608 100 13657 G 13604 100 0 M 13609 100 13669 G 13600 100 0 G 13601 100 0 G 13602 100 0 G 13603 100 0 M 13610 100 13667 M 13611 100 13626 M 13612 100 13632 M 13613 100 13663 M 13614 100 13620 M 13614 100 13622 M 13614 100 13631 M 13614 100 13638 M 13614 100 13647 M 13614 100 13655 M 13614 100 13662 M 13614 100 13670 M 13614 100 13672 M 13615 100 13625 M 13615 100 13646 M 13615 100 13668 M 13615 100 13674 M 13616 100 13628 M 13616 100 13637 M 13616 100 13642 M 13616 100 13652 M 13617 100 13602 M 13617 100 13605 M 13617 100 13609 M 13617 100 13619 M 13618 100 13600 M 13618 100 13611 M 13618 100 13613 M 13619 100 13607 M 13619 100 13612 M 13619 100 13615 M 13619 100 13623 M 13620 100 13604 M 13620 100 13606 M 13620 100 13617 M 13622 100 13656 G 13612 100 0 G 13613 100 0 G 13614 100 0 M 13623 100 13660 O 13605 1 13649 O 13606 1 13649 O 13617 1 13650 S #$ XXXXXXXXXX #Savearea