emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Whispering Woods~
#AUTHORS Oren~
#VERSION 3
#RANGES 5 15 1 95
#OLC_RANGES 14300 14399
#RESETMSG You hear the wind whisper through the trees.~

#FLAGS AFLAG_AUTOSAVE


#HELPS
1 "WHISPERING WOODS"~
{120}                                 Whispering Woods
{300}
The Whispering Woods lie on the Eastern Continent.  It is said to be a place of
mystery and magic, and one that could provide an adventurer with some riddles to
solve yielding useful rewards.  The young can travel to the Whispering Woods
through the obelisk in Roterodamum.  Older travellers can find their own way.
~

0 $~


#MOBILES
#14300
spirit M14300~
a spirit~
A whispering spirit is floating here.~
This spirit is semi-translucent and hovers just off the ground.  The spirit
wears tattered rags and looks very sad.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_BLIND|AFF_FLYING
0 S
10 BODY_HEAD BODY_CLAW 1d25+50 1d10+2
5000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#14301
rabbit M14301~
a rabbit~
A rabbit scampers around here.~
This little rabbit scampers around here happily.  Its fur is gray and it is
most likely looking for carrots or other food.
~
ACT_SMART|ACT_BODY
AFF_BLIND
0 S
5 BODY_HEAD|BODY_MOUTH|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_HAND 1d6+20 1d5+2
1000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>death_prog 20~
mpechoat $n {070}You chop off one of the rabbit's feet!
mpechoaround $n {070}$n chops off one of the rabbit's feet!
mpoload 14324
~
|
#14302
fox M14302~
a fox~
A fox is here looking for prey.~
This fox has red fur with a white stripe on his tail.  He looks hungry and
may be looking for rabbits.
~
ACT_BODY
AFF_SNEAK|AFF_HASTE
0 S
7 BODY_HEAD|BODY_MOUTH|BODY_TORSO|BODY_LEG|BODY_HAND|BODY_FOOT BODY_MOUTH 1d12+30 1d7+2
2000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#14303
deer M14303~
a deer~
A white tailed deer is here looking for food.~
This white-tailed, young doe has a soft, brown coat.  You wonder if its parents
are around.
~
ACT_SENTINEL|ACT_BODY
AFF_BLIND
0 S
5 BODY_HEAD|BODY_MOUTH|BODY_TORSO|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_HORN 1d6+20 1d5+2
2500 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#14304
raccoon M14304~
a raccoon~
A raccoon is here foraging for food.~
This raccoon looks to be quite the rascal, his black circles around his eyes
making him look like a bandit.  He has grey fur and a striped tail.
~
ACT_SENTINEL|ACT_BODY
AFF_BLIND
0 S
5 BODY_HEAD|BODY_MOUTH|BODY_TORSO|BODY_TAIL|BODY_CLAW BODY_MOUTH|BODY_CLAW 1d6+20 1d5+2
1000 0
POS_STANDING POS_STANDING SEX_MALE
#14305
tree goblin M14305~
a tree goblin~
A tree goblin is here, looking mean.~
This tree goblin has green skin and wears a fox skin tunic as his clothing.
He looks mean and doesn't like your presence here.
~
ACT_SENTINEL|ACT_BODY
AFF_BLIND
0 S
15 BODY_HEAD|BODY_MOUTH|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_MOUTH|BODY_HAND|BODY_FOOT 1d56+105 1d15+3
5000 0
POS_STANDING POS_STANDING SEX_MALE
#14306
salmon M14306~
a salmon~
A salmon is struggling to swim upstream here.~
This salmon is about a foot long and has a red belly.  It struggles on the
current, returning to its spawning ground.
~
ACT_BODY|ACT_RACE
AFF_BLIND
0 S
10 BODY_HEAD|BODY_EYE BODY_MOUTH 1d25+51 1d10+2
1000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#14307
micah traveller M14037~
Micah the Traveller~
A dusty traveller is here.~
This dusty traveller wears travelling gear and carries a backpack which he rests
on the rock near him.  He has a long gnarled staff which serves as his walking
stick.  He wears an old grey cap on his head.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_TRUESIGHT
0 S
20 BODY_HEAD BODY_LEG|BODY_HAND 1d100+182 1d20+4
1000 0
POS_STANDING POS_STANDING SEX_MALE
>repop_prog 100~
sit i14303
~
>delay_prog 1~
sniff 
say Damn, I WISH I still had my lucky rabbit's foot...
~
>speech_prog wish foot~
if quest (0,4,$n) == 0
  say Yeah, $n, I used to have a nice, lucky rabbit's foot.
  say But I lost it in my travels.
  say If you happen to find a rabbit's foot, and you don't need it..
  say I'd be say very grateful if you could give it to me.
  sulk 
  mpmset $n quest 0 4 1
endif
~
>give_prog i14324~
if quest (0,4,$n) == 1
  mpmset $n quest 0 4 2
  mpjunk i14324
  say Wow!  Thank you ever so much $n!!
  say Now my good luck can return finally!!
  say Here, take this as a token of my appreciation!
  mpoload 14325
  give i14325 $n
endif
~
>group_greet_prog 75~
say Good day $r!
say Welcome to the Whispering Woods.
say Can I interest you in some of my goods?
~
>greet_prog 100~
if delayed ($i)
  break
endif
if quest (0,4,$n) == 0
  mpdelay self 8 1 $n
endif
~
|
#14308
girl heather M14308~
Heather~
A young girl is here, playing.~
This young girl has blonde hair the color of cornsilk, done up in pigtails.  She
is wearing a blue dress which she has soiled from the dirt she is playing in.
Her blue eyes sparkle as she smiles, noticing you.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_TRUESIGHT
0 S
5 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND 1d6+20 1d5+2
100 0
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 100~
if quest (16,8,$n) == 0
  sulk 
endif
~
>speech_prog sad~
if quest (16,8,$n) == 5
  mpmset $n quest 16 8 6
  sniff 
  say Yes!  I'm sad!
  cry 
  say I lost my boat in the river!!!
  say Will you help me get it back $n?
endif
~
>speech_prog yes~
if quest (16,8,$n) == 6
  mpmset $n quest 16 8 7
  say Great thanks soooo much $n!
  say Last I saw it I was playing down by Roaring Brook and it floated down the brook and its gone!
  say You can take my brother's raft if you need it.
  say He always leaves it by the brook!
  say Please find my boat!
  mpecho {070}Heather goes back to her sulking...
endif
~
>give_prog i14323~
if quest (16,8,$n) == 7
  mpmset $n quest 16 8 8
  mpjunk i14323
  mpecho {070}Heather holds the boat high in the air then hugs it.
  say Thanks $n!
  hug $n
  say I'm so happy you returned my boat!
  say Now I can play with it again!!
  say You should try to see why brother is so sad as well he's been sulking all day!
  say Thanks again!
  mpecho {070}Heather goes back to playing in the yard.
endif
~
|
#14309
cat M14309~
a cat~
A cat is skulking around here.~
This cat has grey, matted fur.  He hisses at you as you examine him.
~
ACT_SENTINEL|ACT_BODY
0
0 S
3 BODY_HEAD|BODY_TAIL|BODY_CLAW BODY_CLAW 1d2+13 1d3+2
10 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 2~
purr $r
~
|
#14310
Ethel M14310 woman~
Ethel~
A middle aged woman is here, cooking.~
This woman is middle aged and has brown hair, pulled back into a bun at the nape
of her neck.  Her face is careworn, but she smiles at  you as you enter.  She is
wearing a light blue dress with a white apron tied over it to protect it from
stains as she cooks.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
0
0 S
10 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND 1d25+51 1d10+2
1000 0
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 100~
if quest (16,8,$n) == 11
  mpmset $n quest 16 8 12
  say Thank you ever so much for helping my family out.
  say Its a great burden off my shoulders now that they are not grumpy anymore!
  say Here take these gifts for all the help.
  mpoload 14336
  mpoload 14337
  give i14336 $n
  give i14337 $n
  smile $n
else
  say Hello, $n.
  say Are you hungry?
endif
~
>speech_prog hungry~
say Okay, let me whip you up something to eat!
cast 'feast'
~
>speech_prog help~
if quest (16,8,$n) == 0
  mpmset $n quest 16 8 1
  say Great!
  say My husband and both my kids are depressed for one reason or another.
  sigh 
  say Why don't you go ask my husband why he is sad?
  say That would be a great help for me, because I'm ever so busy around the house.
  say I don't have time to tend to such things.
  mpecho Ethel goes back to her work in the kitchen.
endif
~
>rand_prog 10~
if quest (16,8,$r) == 0
  say My family is all depressed...
  say Do you think you can HELP them out $r?
endif
~
|
#14311
Jonas man m14311~
Jonas~
A middle aged man is here.~
This man has dark hair and eyes, with a droopy black mustache.  He wears a brown
robe and black pantaloons, and sits comfortably, reading a book.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_TRUESIGHT
0 S
15 BODY_HEAD|BODY_TORSO|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d56+105 1d15+3
2000 0
POS_STANDING POS_STANDING SEX_MALE
>repop_prog 100~
sit chair
~
>greet_prog 100~
if quest (16,8,$n) == 0
  sulk 
endif
~
>speech_prog sad~
if quest (16,8,$n) == 1
  say Yeah I'm a bit sad $n...
  mpechoat $n {070}Jonas looks up at you.
  mpechoaround $n {070}Jonas looks up at $n.
  say I hurt my back out in the woods and I still have one more elm tree to cut.
  say Do you think you can HELP me out and cut that tree down for me??
  say If you could I would most definately cheer up!
  mpmset $n quest 16 8 2
endif
~
>speech_prog help~
if quest (16,8,$n) == 2
  mpmset $n quest 16 8 3
  say Great $n.
  say I owe you one, grab my axe, I think its in the shed.
  say Then find the largest elm in the woods and chop it down.
  say Bring back the kindling for the fire and give it to me.
  say I can handle the rest.
  smile $n
  sit chair
  mpecho {070}Jonas grimaces because of his aching back...
endif
~
>give_prog i14335~
if quest (16,8,$n) == 4
  mpjunk i14335
  mpecho {070}Jonas puts the kindling in a basket near him.
  say Thanks a lot $n!
  say This saved me a whole lot of work and really made my day!
  say I thank you again!
  say If I were you I'd go see what is wrong with Heather, she has seemed sad lately as well.
  mpmset $n quest 16 8 5
endif
~
|
#14312
troll M14312~
a troll~
A warty troll stands here growling.~
This green, warty troll stands here, hunched over.  He is wearing nothing but a
suit of hide armor and helmet.  His eyes are half-closed, as if he is thinking
about taking a little snooze.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
0
-250 S
22 BODY_HEAD|BODY_TORSO|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_HAND|BODY_FOOT 1d121+219 1d22+4
10000 0
POS_SLEEPING POS_SLEEPING SEX_MALE
#14313
mule M14313~
a mule~
A mule stands here munching on grass.~
This mule is quite the old nag, with a swayed back from all the heavy loads it
has carried over the years.  It munches happily on some grass and barely lifts
its head as you enter.
~
ACT_SENTINEL|ACT_MOUNT|ACT_SMART
0
0 S
1 0 0 0d0+10 0d0+2
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#14314
moose M14314~
a moose~
A moose is here, grazing.~
This large moose has a pair of huge antlers, covered in soft fur.  He has a
shaggy brown coat and looks as if he weighs about a ton!
~
ACT_SENTINEL|ACT_MOUNT|ACT_SMART|ACT_BODY
0
0 S
15 BODY_HEAD|BODY_MOUTH|BODY_TORSO|BODY_LEG BODY_HORN 1d56+105 1d15+3
3500 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#14315
druidess M14315~
a druidess~
A druidess stands here, ready to aid you.~
This lovely woman wears a gown of soft, muted earth tones, and wears a necklace
of berries and a small wreath of holly in her silken blonde hair, which she
wears in neat braids that fall below her shoulders.
~
ACT_SENTINEL|ACT_SMART
AFF_TRUESIGHT
0 S
95 0 0 1d2256+4906 1d95+47
0 0
POS_STANDING POS_STANDING SEX_FEMALE
>give_prog i14311~
if quest (4,4,$n) == 2
  mpjunk i14311
  mpmset quest $n 4 4 3
  say Wow, thank you very much $n!  I love the flower!
  mpecho {070}The druidess puts the flower in her hair.
  say Here take this for all the hard work you have done!
  kiss $n
  mpoload 14328
  give i14328 $n
endif
~
>greet_prog 25~
if quest (4,4,$n) == 0
  tell $n I wish I had a beautiful flower...
endif
~
>rand_prog 3~
mpechoat $r {070}The druidess sends forth magic to aid you!
mpquiet on
if rand (20)
  cast 'bless' $r
else
  if rand (20)
    cast 'giant strength' $r
  else
    if rand (20)
      cast 'sanctuary' $r
    else
      if rand (20)
        cast 'righteous fury' $r
      else
        cast 'heal' $r
      endif
    endif
  endif
endif
mpquiet off
~
|
#14316
loon M14316~
a loon~
A loon is swimming here.~
This loon is swimming around looking for fish to eat.  It has black feathers
with specks of grey about its coat.
~
ACT_SMART|ACT_BODY
AFF_BLIND
0 S
15 BODY_HEAD|BODY_TORSO|BODY_BEAK BODY_BEAK 1d56+105 1d15+3
1200 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#14317
whirlpool M14317~
a whirlpool~
A whirlpool is here.~
~
ACT_SENTINEL|ACT_SMART
AFF_ETHEREAL
0 S
1 0 0 0d0+10 0d0+2
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>all_greet_prog 100~
if delayed ($i)
  break
endif
mpdelay self 2 1
~
>delay_prog 1~
if existsroom (plr)
  if rand (50)
    mpechoat $t {070}The whirlpool swirls you around and around!
    mpechoaround $t {070}The whirlpool swirls $t around and around!
  else
    mpechoat $t {070}The whirlpool sucks you under!
    mpechoaround $t {070}The whirlpool sucks $t under the water!
    mptransfer $t 14378
  endif
  mpdelay self 2 1
~
|
#14318
ghost M14318~
a ghost~
A ghost is here.~
It is translucent, although you can feel its cool, observing presence.
~
ACT_SENTINEL|ACT_SMART
AFF_ETHEREAL
0 S
1 0 0 0d0+10 0d0+2
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 20~
say Hellllllo, $r I can take you back to the surface...
say Just say PLEASE and I will do it!
howl 
~
>speech_prog please~
say Okay, here it goes $n!
mpecho {070}The ghost utters the words, 'i evol stellum'
mpechoat $n {070}You are transported back to the surface.
mpechoaround $n {070}$n is transported back to the surface.
mptransfer $n 14300
~
|
#14319
Jimbo M14319 boy~
Jimbo~
A small boy is here leaning against the wall.~
This small boy has touseled brown hair and bright brown eyes.  He wears nice
clothing that he has gotten very dirty, like most little boys do. He looks like
he's upset about something.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_TRUESIGHT
0 S
5 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND 1d6+20 1d5+2
100 0
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if quest (16,8,$n) == 0
  sulk 
endif
~
>speech_prog sad~
if quest (16,8,$n) == 8
  mpmset $n quest 16 8 9
  mpecho {070}Jimbo scuffs his feet.
  say AWww, yeah I've been pretty upset lately, as you can see...
  say That damn troll took my ball!!
  say He lives in the mountains way up north but my parents won't let me go get it.
  say Can you help me get it $n?
endif
~
>speech_prog yes~
if quest (16,8,$n) == 9
  mpmset $n quest 16 8 10
  say Thanks $n!!
  say If you can find my ball I will definately be happy again!!
  say Remember he lives in the mountains!
  mpecho {070}Jimbo goes back to his sulking...
endif
~
>give_prog i14332~
if quest (16,8,$n) == 10
  mpmset $n quest 16 8 11
  mpjunk i14332
  mpecho {070}Jimbo bounces his ball up and down, happily.
  say Thank you ever so much $n!
  say Now I can play with my ball and be happy again!!
  say I think my mom wants to see you and thank you for all your help!
  mpecho {070}Jimbo continues to bounce his ball...
endif
~
|
#0


#SHOPS
14307 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
0


#SPECIALS
S


#OBJECTS
#14300
magic spring~
a magic spring~
A bubbling spring is here.~
This magical spring is filled with yellow liquid, bubbling up from below.  The
liquid seems very cool and would make a nice refreshing drink.
~
ITEM_TYPE_FOUNTAIN
0
0
0 0 LIQ_LEMONADE 0 0 0 0 0
1 10 1
#14301
stone bench~
a stone bench~
A stone bench is carved from a large rock lies here.~
This stone bench was handcarved from an enormous rock jutting out from the
ground. It can seat many people wanting to take a rest.
~
ITEM_TYPE_FURNITURE
0
0
20 0 FURNITURE_REST_ON|FURNITURE_SIT_ON 200 0 0 0 0
1 10 1
#14302
log raft~
a log raft~
A raft made from logs lies here.~
This raft is made from 6 large logs tied together securely with hemp rope.  It
feels fairly sturdy and would be good enough for travelling on water.
~
ITEM_TYPE_BOAT
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 10 1
#14303
rock ~
a rock~
A large rock rests here.~
This rock has a smooth surface and has been worn down from years of erosion.
It would be a nice place to take a load off and rest.
~
ITEM_TYPE_FURNITURE
0
0
10 0 FURNITURE_SLEEP_ON|FURNITURE_REST_ON|FURNITURE_SIT_ON|FURNITURE_STAND_ON 10 0 0 0 0
1 10 1
#14304
chair~
a chair~
A comfortable chair is here.~
This wooden chair is padded with feathers and covered in a soft green felt
material.  It looks very comfortable.
~
ITEM_TYPE_FURNITURE
0
0
1 0 FURNITURE_REST_IN|FURNITURE_SIT_IN|FURNITURE_STAND_IN 150 0 0 0 0
1 10 1
#14305
bed~
a bed~
A comfortable bed is here.~
This comfy bed looks very sturdy, with huge oak posts and a thick eiderdown
crazyquilt.
~
ITEM_TYPE_FURNITURE
0
0
4 0 FURNITURE_SLEEP_ON|FURNITURE_REST_ON|FURNITURE_SIT_ON|FURNITURE_STAND_ON 200 0 0 0 0
1 10 1
#14306
axe~
an axe~
A sturdy wood axe is lying here.~
This wooden axe is used to chop down trees.  It has a burnished handle striped
in red, and a nice sharp edge on it.
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 1 2 0 0 0 0 0
1 10 1
#14307
barrel~
a barrel~
An old barrel sits here.~
This old wooden barrel is made of oak, and is banded in rusted steel.  It has
seen better days but is still useable.
~
ITEM_TYPE_CONTAINER
0
0
1000 CONT_CLOSEABLE 0 10 0 0 0 0
1 10 95
#14308
cabinet~
a cabinet~
A wooden cabinet is against the wall here.~
This cabinet is made of ash, and is carved with chrysanthemums.  It is where
supplies are stored.
~
ITEM_TYPE_CONTAINER
0
0
1000 CONT_CLOSEABLE|CONT_CLOSED 0 20 0 0 0 0
1 10 95
#14309
rocking horse~
a rocking horse~
A rocking horse is here.~
This rocking horse is made for a child to sit on and play.  The horse depicted
is a white stallion with a happy expression on its face.
~
ITEM_TYPE_FURNITURE
0
0
1 0 FURNITURE_SIT_ON 1 0 0 0 0
1 10 1
#14310
withered flower~
a withered flower~
A large withered flower is dying here.~
This large flower was once a lovely blossom but now is withered.  It could use some {140}water {300}and {130}sunlight{300}.
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
P 1
TRIG_ROOM_UNKNOWN 100 water
OPROG_PLAYER_QUEST_IF 4 4 = 0 2 3
P 2
TRIG_VOID
OPROG_IF_HAS_OBJECT 14326 4 5
P 3
TRIG_VOID
OPROG_ECHO
{070}You have already watered...
~
P 4
TRIG_VOID
OPROG_GOD_COMMAND
mpmset self questr 14300 4 4 1
mpechoat self {070}You water the flower and it begins to look healthy...
mpechoat self {070}You discard the empty can.
mpjunk i14326
~
P 5
TRIG_VOID
OPROG_ECHO
{070}You need something to water the flower with!
~
P 6
TRIG_ROOM_UNKNOWN 100 light
OPROG_PLAYER_QUEST_IF 4 4 = 1 7 8
P 7
TRIG_VOID
OPROG_IF_HAS_OBJECT 14327 9 10
P 8
TRIG_VOID
OPROG_ECHO
{070}Light what?
~
P 9
TRIG_VOID
OPROG_GOD_COMMAND
mpmset self questr 14300 4 4 2
mpechoat self {070}You light the lantern acting like sunlight for the flower!
mpechoat self {070}The flower begins to flourish again!
mpechoat self {070}Its so pretty you decide to pick it!
mpechoat self {070}You discard the lantern...
mpoload 14311
mpjunk i14327
mppurge i14310
~
P 10
TRIG_VOID
OPROG_ECHO
{070}You need something to light first!
~
#14311
flower~
a beautiful flower~
A beautiful, healthy flower grows here.~
{170}                      .----.--.
{170}                     :         )
{170}               .- - -.\       /.- -- .
{170}               >       `.   .'       <
{170}              (        {130} .- -.{170}         )
{170}               `- -.--  {130}`- -'{170}  --.- -'
{170}                 (        :        )           _ _ .-:
{170}                  ---.    :    .---        .--  .--  }
{170}                      --.-^-.-- \_      .-  .--   .-
{120}                               \ \{170}'     \ '_ _ --
{120}                                `.`.    //
{120}                       . - - --.__`.`-.//
{120}                   .--   . - -  }- - --.--.
{120}                 .' .--      .--       :/--.--./:
{120}                /_-_ _ . - -                 --.--._
{120}                                                 --.<
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#14312
cauldron~
a cauldron~
A cauldron is here full of bubbling liquid.~
This iron cauldron is very large, and has seen a lot of use.  It's full of
bubbling green liquid that seems to be some sort of oozing slime.
~
ITEM_TYPE_FOUNTAIN
0
0
0 0 LIQ_SLIME 0 0 0 0 0
1 10 1
#14313
scroll light~
a scroll of light~
A scroll is lying here.~
This scroll is rolled up and tied with a piece of string.
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 SPELL_SHIELD SPELL_CONTINUAL_LIGHT SPELL_BLESS 0 0 0 0
1 1000 10
#14314
potion light~
a potion of light~
A yellow potion is lying here.~
This potion is the color of captured sunlight and gleams in a glass vial.
~
ITEM_TYPE_POTION
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 SPELL_SHIELD SPELL_CONTINUAL_LIGHT SPELL_BLESS 0 0 0 0
1 1000 10
#14315
scroll essence~
a scroll of essence~
A scroll lies here.~
This scroll is rolled up and bound in a string.
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 SPELL_PASS_DOOR SPELL_TONGUES SPELL_UNDERSTAND 0 0 0 0
1 1200 10
#14316
potion essence~
a potion of essence~
A blue potion lies here.~
This potion is the color of a spring sky and shines in a glass vial.
~
ITEM_TYPE_POTION
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 SPELL_PASS_DOOR SPELL_TONGUES SPELL_UNDERSTAND 0 0 0 0
1 1200 10
#14317
magic box~
a magic box~
A magic box is here.~
This magic box is made from cedar and has intricate designs etched into it.
This box is fashioned from cedar, giving off a fresh, clean scent.  It is carved
with intricate patterns.
~
ITEM_TYPE_CONTAINER
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
75 CONT_CLOSEABLE 0 45 0 0 0 0
1 10 1
E
designs~
The designs depict several woodland animals pictures.
~
#14318
silver chain~
a silver chain~
A silver chain lies here.~
This chain looks as it were created from the silvery droplets of rain that fall
from the heavens.  It would make a nice gift for a friend.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
3 0 0 0 0 0 0 0
1 150 3
A APPLY_DAMROLL 1 0
A APPLY_HITROLL 1 0
A APPLY_STR 1 0
#14319
leather chaps~
a pair of leather chaps~
A pair of chaps are here.~
The chaps are made from soft, supple suede.  They are dark brown and just the
right size.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
3 0 0 0 0 0 0 0
2 200 3
A APPLY_WIS 1 0
A APPLY_CON 1 0
A APPLY_INT 1 0
#14320
walking stick~
a walking stick~
A stick is lying here.~
The stick almost looks as if it grew from the ground, and is carved with vines.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_STAFF 1 1 WEAPON_POUND 0 0 0 0
1 2000 2
A APPLY_HIT 5 0
A APPLY_INT 1 0
A APPLY_AC -5 0
#14321
scroll seeing~
a scroll of seeing~
A scroll is here.~
This scroll is written on fine parchment and tied with a string.
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN SPELL_ARMOR 0 0 0 0
1 1500 10
#14322
potion seeing~
a potion of seeing~
A red potion lies here.~
This potion is the color of poppies and shines softly in a glass vial.
~
ITEM_TYPE_POTION
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN SPELL_ARMOR 0 0 0 0
1 1500 10
#14323
toy boat~
a toy boat~
A toy boat lies on the ground here.~
This small toy looks exactly like a sea galleon, with sails and ropes, all in
miniature.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#14324
rabbits foot~
a rabbit's foot~
A rabbit's foot lies here.~
This rabbit's foot is small and covered in soft, white fur.  Someone
superstitious would certainly believe this would bring them good luck.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
3 0 0 0 0 0 0 0
1 10 1
A APPLY_WIS 1 0
A APPLY_CON 1 0
#14325
wooden bracer~
a wooden bracer~
A wooden bracer lies here.~
This wooden bracer seems to be magically enchanted.  It is made from some sort
of strange wood that you have never seen before.  It fits perfectly on your
wrist.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
5 0 0 0 0 0 0 0
3 1000 10
A APPLY_DAMROLL 2 0
A APPLY_HITROLL 2 0
#14326
watering can~
a watering can~
A watering can is here.~
This watering can is made of anodized aluminum and has daisies painted on it.
It is obviously to be used for watering plants, and is full of water.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 10 1
#14327
lantern~
a lantern~
A lantern is here.~
The lantern is made of copper, with panes of glass dimmed by much use.  It is
used to light dark areas.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 10 1
#14328
string acorns~
a string of acorns~
A string of acorns lies here.~
This piece of string is strung with many small acorns.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
5 0 0 0 0 0 0 0
2 1000 10
A APPLY_DAMROLL 2 0
A APPLY_HITROLL 2 0
#14329
troll hide armor~
troll hide~
Some troll hide lies here.~
This hide is made of very tough skin -- so tough that it could be worn as armor.
It is brown and dried stiff, with small tears in it.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
8 0 0 0 0 0 0 0
10 10000 15
A APPLY_DEX 1 0
A APPLY_WIS 1 0
A APPLY_INT 1 0
#14330
hide cap~
a hide cap~
A cap made from troll hide is here.~
This cap is made from troll hide and is quite durable.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
8 0 0 0 0 0 0 0
4 10000 15
A APPLY_DEX 1 0
A APPLY_WIS 1 0
A APPLY_INT 1 0
#14331
bone sceptre~
a bone sceptre~
A bone sceptre lies here.~
This bone sceptre has a few etchings on its side.  It has a stone skull mounted
on the tip of the sceptre shaft which is made from some large humanoid's arm
bone.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
2 0 0 0 0 0 0 0
3 10000 10
E
runes~
{010}B O N E
~
A APPLY_WIS 2 0
A APPLY_CON 2 0
#14332
ball~
a small ball~
A small ball is here.~
The ball is made of green rubber and is obviously a child's toy.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#14333
scroll recall~
a scroll of recall~
A scroll of recall is here.~
This scroll will help you {010}recall{300} to safety!
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
1 SPELL_WORD_OF_RECALL -1 -1 0 0 0 0
1 10 1
#14334
tree ~
a tree~
A large elm tree stands here.~
This mighty elm tree stands prominently in the woods, its large branches raised
in a graceful canopy.  It is quite old and has been here a long time.
~
ITEM_TYPE_TRASH
0
0
0 0 0 0 0 0 0 0
1 10 1
P 1
TRIG_ROOM_UNKNOWN 100 chop
OPROG_PLAYER_QUEST_IF 16 8 = 3 2 3
P 2
TRIG_VOID
OPROG_IF_HAS_OBJECT 14306 4 5
P 3
TRIG_VOID
OPROG_ECHO
Huh?  'chop' is not a command.
~
P 4
TRIG_VOID
OPROG_IF OIF_RANDOM_PERCENT < 33 6 7
P 5
TRIG_VOID
OPROG_ECHO
{070}You need something to chop with!
~
P 6
TRIG_VOID
OPROG_GOD_COMMAND
mpechoat self {070}You chop down the mighty tree with one big blow!  The axe breaks in the effort, Ooops!
mpjunk i14306
mpmset self questr 14300 16 8 4
mpechoat self {070}The mighty tree falls down and you chop it in to kindling!
mpechoat self {070}You pick up some kindling to give to Jonas.
mpoload 14335
mppurge i14334
~
P 7
TRIG_VOID
OPROG_GOD_COMMAND
mpechoat self {070}You chop into the tree but only cut it partially...
mpmadd self currmove -25
mpmset self wait 2
~
#14335
kindling~
some kindling~
A pile of kindling lies here.~
This pile of kindling would start a nice fire.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 10 1
#14336
pewter ring~
a pewter ring~
A ring lies here.~
This ring is made from pure pewter.  It is a simple band that has a few designs
of ivy criss-crossing on it.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
5 0 0 0 0 0 0 0
1 15000 15
A APPLY_DAMROLL 2 0
A APPLY_HITROLL 2 0
A APPLY_CON 2 0
#14337
frost blade~
a frost blade~
A icy blade lies here.~
This blade is made of some sort of frozen material, other than ice.  The hilt is
made from some hard wood but the blade is cold to the touch.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 3 7 WEAPON_SLICE 0 0 0 0
3 15000 15
A APPLY_DAMROLL 1 0
A APPLY_HITROLL 1 0
#0


#ROOMS
#14300
Grassy Meadow~
You are in a grassy meadow.  Golden strands of grain flow in the wind as you
walk through here.  A crude footpath leads north and south.  A lone maple tree
grows here a bit to the east.  It smells of thick pollen here which can irritate
those with sensitive noses.
~
0 0 SECT_FIELD
DDIR_NORTH
A field can be seen north.~
~
0 -1 14301
DDIR_SOUTH
A grassy pathway leads on.~
~
0 -1 14379
S
#14301
Clearing~
You are in a clearing from the fields.  There are a dozen or so trees around
here providing shade from the sun during the day.  Many smooth stones jut out
from the ground in this clearing.  You can see a pathway leading to the east
while the fields continue on in the other directions.  The woods can be seen
to the northwest down over a small hill.
~
0 0 SECT_FIELD
DDIR_EAST
A pathway leads on.~
~
0 -1 14302
DDIR_SOUTH
A meadow can be seen to the south.~
~
0 -1 14300
DDIR_WEST
Some fields can be seen west.~
~
0 -1 14303
S
#14302
Narrow Pathway~
This narrow pathway leads east and west.  Fairly dense foliage is on each
side of the path.  Several varieties of colorful flowers can be seen
surrounding the path.  You can hear the sounds of the wilderness all over as
you walk down the path.
~
0 0 SECT_FIELD
DDIR_EAST
A roadway is east.~
~
0 -1 14309
DDIR_WEST
A clearing can be seen in the distance.~
~
0 -1 14301
S
#14303
Golden Fields~
You are standing in a field of golden strands of grain.  The dried grass and
grain make the countryside seem to look golden.  There is a faint path
through the field that one could follow.  The woods can be see to the north.
~
0 0 SECT_FIELD
DDIR_EAST
A clearing can be seen in the distance.~
~
0 -1 14301
DDIR_WEST
The fields continue on.~
~
0 -1 14304
S
#14304
Golden Fields~
You are standing in a field of golden strands of grain.  The dried grass and
grain make the countryside seem to look golden.  There is a faint path
through the field that one could follow.  The woods can be see to the north.
~
0 0 SECT_FIELD
DDIR_NORTH
The fields continue onward.~
~
0 -1 14305
DDIR_EAST
The fields continue onward.~
~
0 -1 14303
S
#14305
Before the Woods~
You are standing before a large forest.  This must be the Whispering Woods, as
they are known in these parts.  The trees in the forest are very tall and the
trunks are very wide.  You can tell by your first glance that these woods are
very old.
~
0 ROOM_NO_MOB SECT_FIELD
DDIR_NORTH
The woods lie to the north.~
~
0 -1 14306
DDIR_SOUTH
Golden fields can be seen south.~
~
0 -1 14304
S
#14306
Entering the Woods~
You find yourself in a lush forest of tall trees.  The trees are very large and
their trunks are as wide as a frost giant.  There are a lot forest critters
running around.  You feel a strange presence all around you as you walk through
the woods.
~
0 0 SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14308
DDIR_SOUTH
Fields can be seen to the south.~
~
0 -1 14305
DDIR_WEST
The woods continue on.~
~
0 -1 14307
S
#14307
Whispering Woods~
You are in the Whispering Woods.  The trees have a magical aura about them.  It
seems as if everything is alive in these woods.  Wild animals scamper around the
woods, not fearful of your presence.  You can hear strange noises from all
around you.
~
0 0 SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14326
DDIR_EAST
The woods continue on.~
~
0 -1 14306
DDIR_WEST
The woods continue on.~
~
0 -1 14331
S
#14308
Whispering Woods~
You are in the Whispering Woods.  The trees have a magical aura about them.  It
seems as if everything is alive in these woods.  Wild animals scamper around the
woods, not fearful of your presence.  You can hear strange noises from all
around you.
~
0 0 SECT_FOREST
DDIR_NORTH
A magical grove is to the north.~
~
0 -1 14322
DDIR_EAST
The forest continues on.~
~
0 -1 14327
DDIR_SOUTH
The forest continues on.~
~
0 -1 14306
DDIR_WEST
The forest continues on.~
~
0 -1 14326
S
#14309
A Marble Road~
You are on a road made from marble stones.  The road is bright white and
shows few signs of dirt from travellers.  It is almost as if the road itself
is magical.
~
0 0 SECT_ROAD
DDIR_EAST
The road continues onward.~
~
0 -1 14310
DDIR_WEST
A path continues on.~
~
0 -1 14302
S
#14310
A Marble Road~
You are on a road made from marble stones.  The road is bright white and
shows few signs of dirt from travellers.  It is almost as if the road itself
is magical.
~
0 0 SECT_ROAD
DDIR_NORTH
The road continues onward.~
~
0 -1 14311
DDIR_WEST
The road continues onward.~
~
0 -1 14309
S
#14311
A Marble Road~
You are on a road made from marble stones.  The road is bright white and
shows few signs of dirt from travellers.  It is almost as if the road itself
is magical.
~
0 0 SECT_ROAD
DDIR_EAST
A dooryard lies east of here.~
~
0 -1 14312
DDIR_SOUTH
The road continues onward.~
~
0 -1 14310
S
#14312
Before a Stone Hut~
You are in the doorway of a small stone hut.  The hut lies directly to the north
and is made from stacked granite stones.  It has a straw thatched room with a
stone chimney that billows smoke.  A small wooden shed lies to the east.  The
door of the hut is open for visitors to stop by.
~
0 0 SECT_FIELD
DDIR_NORTH
A stone hut lies to the north.~
~
0 -1 14313
DDIR_EAST
Shed Door~
Shed Door~
EX_ISDOOR|EX_CLOSED -1 14321
DDIR_WEST
A road can be seen to the west.~
~
0 -1 14311
S
#14313
Entrance to the Stone Hut~
You are in the entryway of this hut.  There are a few archways leading north,
east.  The exit of the hut is south.  This room has rack on the wall where
cloaks and overcoats hang.  A bearskin rug lies in the middle of the room on the
floor.
~
0 0 SECT_INSIDE
DDIR_NORTH
You see another room of the hut north.~
~
0 -1 14315
DDIR_EAST
You see another room east.~
~
0 -1 14314
DDIR_SOUTH
~
~
0 -1 14312
S
#14314
Living Room~
You are in the living chamber of the hut. There are a few chairs in which you
can sit and relax.  There is a small wooden table in the center of the room and
a candle inserted into a bottle lighting it.
~
0 0 SECT_INSIDE
DDIR_NORTH
A staircase is in the distance.~
~
0 -1 14316
DDIR_WEST
The entrway lies west.~
~
0 -1 14313
S
#14315
Kitchen~
You are in the kitchen of the hut.  There is a large stone cooking pit on the
north wall.  A cabinet lies on the west wall near a window.  A few barrels of
dried goods are next to the cabinet.  A long wooden table takes up the center of
the chamber where someone could prepare a meal.
~
0 0 SECT_INSIDE
DDIR_EAST
A stairway is to the east.~
~
0 -1 14316
DDIR_SOUTH
The entrway to the hut is south.~
~
0 -1 14313
S
#14316
Staircase~
You are standing before a wooden stairway that winds upward to the second floor
of the hut.  There are a few decorative paintings on the wall here as well.
~
0 0 SECT_INSIDE
DDIR_SOUTH
The living room lies to the south.~
~
0 -1 14314
DDIR_WEST
The kitchen lies to the west.~
~
0 -1 14315
DDIR_UP
A stairway leads up.~
~
0 -1 14319
E
paintings~
The paintings depict landscape scenes of mountains overlooking a mighty lake.
~
S
#14317
Bedroom~
You are in a bedroom of the hut.  There is a bed on the west wall and a chest at
the foot of the bed that seems to be locked.  There are a few toys lying around
the room, making you believe this is a child's bedroom.  There is a chest of
drawers on the southern wall of the room below a window.  A child's rocking
horse sits near the center of the room.
~
0 0 SECT_INSIDE
DDIR_NORTH
Door~
Door~
EX_ISDOOR|EX_CLOSED -1 14319
S
#14318
Hallway~
You are in a narrow hallway going east and west.  There is a room to the south
here that may be a bedroom.  There are a few torches mounted on the wall
lighting this hallway.
~
0 0 SECT_INSIDE
DDIR_EAST
A hallway winds onward.~
~
0 -1 14319
DDIR_SOUTH
Door~
Door~
EX_ISDOOR|EX_CLOSED -1 14320
S
#14319
Hallway~
You are in a narrow hallway going east and west.  There is a room to the south
here that may be a bedroom.  There are a few torches mounted on the wall
lighting this hallway.
~
0 0 SECT_INSIDE
DDIR_SOUTH
Door~
Door~
EX_ISDOOR|EX_CLOSED -1 14317
DDIR_WEST
A hallway winds on.~
~
0 -1 14318
DDIR_DOWN
~
~
0 -1 14316
S
#14320
Bedroom~
You are in the master bedroom of the hut.  There is a bed on the south wall
with flanking bedstands on each side of it.  There is a large chest of drawers
on the east wall where clothing may be kept.  There is a small table with a
washpan on the west wall.  A large circular mirror hangs on the west wall over
the table.  There is a painting hanging over the bed.
~
0 0 SECT_INSIDE
DDIR_NORTH
Door~
Door~
EX_ISDOOR|EX_CLOSED -1 14318
E
painting~
The painting depicts a large galleon travelling on rough sea waters.
~
E
mirror~
The mirror has a bronze frame and you can see your reflection in it...
How dashing you are!
~
S
#14321
A Shed~
You find yourself in a wooden shed.  The shed is used for storing tools and
other things the owners of the hut don't want in their home.  There are a few
sacks and barrels lying in the corner sealed up.  It is quite musty in here
and hard to breathe.
~
0 0 SECT_INSIDE
DDIR_WEST
Shed Door~
Shed Door~
EX_ISDOOR|EX_CLOSED -1 14312
S
#14322
Sacred Grove~
You are standing in a sacred grove.  You feel a powerful and protective magical
presence.  The bubbling spring surrounded by a circle of stones seems to be
emitting magical power. There is a stone bench here where adventurers can rest.
This truly is the pinnacle of peace in the whispering woods.
~
0 ROOM_NO_MOB|ROOM_ALTAR_N|ROOM_SAFE SECT_FOREST
DDIR_NORTH
The woods continues on.~
~
0 -1 14325
DDIR_EAST
The woods continues on.~
~
0 -1 14324
DDIR_SOUTH
The woods continues on.~
~
0 -1 14308
DDIR_WEST
The woods continues on.~
~
0 -1 14323
S
#14323
Whispering Woods~
You are in the Whispering Woods.  The trees have a magical aura about them. It
seems like everything is alive here.  Wild animals scamper around the woods, not
fearful of your presence.  You can hear strange noises from all around you.
~
0 0 SECT_FOREST
DDIR_EAST
A magical grove is east.~
~
0 -1 14322
DDIR_SOUTH
The woods continue on.~
~
0 -1 14326
DDIR_WEST
The woods continue on.~
~
0 -1 14333
S
#14324
Whispering Woods~
You are in the Whispering Woods.  The trees have a magical aura about them. It
seems like everything is alive here.  Wild animals scamper around the woods, not
fearful of your presence.  You can hear strange noises from all around you.
~
0 0 SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14336
DDIR_EAST
The woods continue on.~
~
0 -1 14338
DDIR_SOUTH
The woods continue on.~
~
0 -1 14327
DDIR_WEST
A magical grove is west.~
~
0 -1 14322
S
#14325
Whispering Woods~
You are in the Whispering Woods.  The trees have a magical aura about them. It
seems like everything is alive here.  Wild animals scamper around the woods, not
fearful of your presence.  You can hear strange noises from all around you.
~
0 0 SECT_FOREST
DDIR_EAST
The woods continue on.~
~
0 -1 14336
DDIR_SOUTH
A magical grove is south.~
~
0 -1 14322
S
#14326
Whispering Woods~
You are in the Whispering Woods.  The trees have a magical aura about them. It
seems like everything is alive here.  Wild animals scamper around the woods, not
fearful of your presence.  You can hear strange noises from all around you.
~
0 0 SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14323
DDIR_EAST
The woods continue on.~
~
0 -1 14308
DDIR_SOUTH
The woods continue on.~
~
0 -1 14307
DDIR_WEST
The woods continue on.~
~
0 -1 14328
S
#14327
Whispering Woods~
You are in the Whispering Woods.  The trees have a magical aura about them. It
seems like everything is alive here.  Wild animals scamper around the woods, not
fearful of your presence.  You can hear strange noises from all around you.
~
0 0 SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14324
DDIR_EAST
The woods continue on.~
~
0 -1 14339
DDIR_WEST
The woods continue on.~
~
0 -1 14308
S
#14328
Deep in the Woods~
You find yourself deeper in the Whispering Woods.  It is noticeably darker here.
You don't hear or see the scampering animals around.  There is an icy feeling in
your bones as you venture deeper.  The trees in this part of the woods almost
seem alive.
~
0 0 SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14333
DDIR_EAST
The woods continue on.~
~
0 -1 14326
DDIR_SOUTH
The woods continue on.~
~
0 -1 14331
DDIR_WEST
The woods continue on.~
~
0 -1 14329
S
#14329
Deeper in the Woods~
You are now travelling very deep in the Whispering Woods.  You feel like all the
trees are watching your every move.  The trees are very old and tall.  You can
hear rustling from within the tree tops as if someone or something is hiding
there!  You get an eerie feeling about this part of the woods.
~
0 ROOM_NO_MOB SECT_FOREST
DDIR_EAST
The woods continue on.~
~
0 -1 14328
DDIR_SOUTH
The woods continue on.~
~
0 -1 14330
S
#14330
Deeper in the Woods~
You are now travelling very deep in the Whispering Woods.  You feel like all the
trees are watching your every move.  The trees are very old and tall.  You can
hear rustling from within the tree tops as if someone or something is hiding
there!  You get an eerie feeling about this part of the woods.  You feel a
strange presence west of here.
~
0 0 SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14329
DDIR_EAST
The woods continue on.~
~
0 -1 14331
DDIR_SOUTH
The woods continue on.~
~
0 -1 14335
DDIR_WEST
Its very dark to the west.~
~
0 -1 14332
S
#14331
Deep in the Woods~
You find yourself deeper in the Whispering Woods.  It is noticeably darker here.
You don't hear or see the scampering animals around.  There is an icy feeling in
your bones as you venture deeper.  The trees in this part of the woods almost
seem alive.
~
0 0 SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14328
DDIR_EAST
The woods continue on.~
~
0 -1 14307
DDIR_SOUTH
The woods continue on.~
~
0 -1 14334
DDIR_WEST
The woods continue on.~
~
0 -1 14330
S
#14332
Dark Part of the Woods~
This is the darkest part of the forest.  The trees totally cover the sky so
virtually no light gets in here at all.  Most of the ground plants here are
withered or dead.  You don't see signs of any animals prowling around here
either.  This part of the woods is desolate.
~
0 ROOM_DARK|ROOM_NO_MOB SECT_FOREST
DDIR_EAST
The woods continue on.~
~
0 -1 14330
S
#14333
Deep in the Woods~
You find yourself deeper in the Whispering Woods.  It is noticeably darker here.
You don't hear or see the scampering animals.  There is an icy feeling in your
bones as you venture deeper.  The trees in this part of the woods almost seem
alive.  You see some strange footprints here.
~
0 0 SECT_FOREST
DDIR_NORTH
A faint path leads on.~
~
EX_HIDDEN -1 14342
DDIR_EAST
The woods continue on.~
~
0 -1 14323
DDIR_SOUTH
The woods continue on.~
~
0 -1 14328
E
footprints~
The footprints seem to lead through the brush to the north.
~
S
#14334
Deeper in the Woods~
You are now travelling very deep in the Whispering Woods.  You feel like all the
trees are watching your every move.  The trees are very old and tall.  You can
hear rustling from within the tree tops as if someone or something is hiding
there!  You get an eerie feeling about this part of the woods.
~
0 ROOM_NO_MOB SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14331
DDIR_WEST
The woods continue on.~
~
0 -1 14335
S
#14335
Deeper in the Woods~
You are now travelling very deep in the Whispering Woods.  You feel like all the
trees are watching your every move.  The trees are very old and tall.  You can
hear rustling from within the tree tops as if someone or something is hiding
there!  You get an eerie feeling about this part of the woods.
~
0 ROOM_NO_MOB SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14330
DDIR_EAST
The woods continue on.~
~
0 -1 14334
S
#14336
Whispering Woods~
You are in the Whispering Woods.  The trees have a magical aura about them. It
seems like everything is alive here.  Wild animals scamper around the woods, not
fearful of your presence.  You can hear strange noises from all around you.
~
0 0 SECT_FOREST
DDIR_EAST
The woods continue on.~
~
0 -1 14337
DDIR_SOUTH
The woods continue on.~
~
0 -1 14324
DDIR_WEST
The woods continue on.~
~
0 -1 14325
S
#14337
Deep in the Woods~
You find yourself deeper in the Whispering Woods.  It is noticeably darker here.
You don't hear or see the scampering animals.  There is an icy feeling in your
bones as you venture deeper.  The trees in this part of the woods almost seem
alive.
~
0 ROOM_NO_MOB SECT_FOREST
DDIR_EAST
The woods continue on.~
~
0 -1 14341
DDIR_SOUTH
The woods continue on.~
~
0 -1 14338
DDIR_WEST
The woods continue on.~
~
0 -1 14336
S
#14338
Deep in the Woods~
You find yourself deeper in the Whispering Woods.  It is noticeably darker here.
You don't hear or see the scampering animals.  There is an icy feeling in your
bones as you venture deeper.  The trees in this part of the woods almost seem
alive.
~
0 0 SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14337
DDIR_EAST
The woods continue on.~
~
0 -1 14340
DDIR_SOUTH
The woods continue on.~
~
0 -1 14339
DDIR_WEST
The woods continue on.~
~
0 -1 14324
S
#14339
Deep in the Woods~
You find yourself deeper in the Whispering Woods.  It is noticeably darker here.
You don't hear or see the scampering animals.  There is an icy feeling in your
bones as you venture deeper.  The trees in this part of the woods almost seem
alive.
~
0 0 SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14338
DDIR_WEST
The woods continue on.~
~
0 -1 14327
S
#14340
Deeper in the Woods~
You are now travelling very deep in the Whispering Woods.  You feel like all of
the trees are watching your every move.  The trees are very old and tall.  You
can hear rustling from within the tree tops as if someone or something is hiding
there!  You get an eerie feeling about this part of the woods.
~
0 ROOM_NO_MOB SECT_FOREST
DDIR_NORTH
The woods continue on.~
~
0 -1 14341
DDIR_WEST
The woods continue on.~
~
0 -1 14338
S
#14341
Deeper in the Woods~
You are now travelling very deep in the Whispering Woods.  You feel like all of
the trees are watching your every move.  The trees are very old and tall.  You
can hear rustling from within the tree tops as if someone or something is hiding
there!  You get an eerie feeling about this part of the woods.
~
0 ROOM_NO_MOB SECT_FOREST
DDIR_SOUTH
The woods continue on.~
~
0 -1 14340
DDIR_WEST
The woods continue on.~
~
0 -1 14337
S
#14342
Hidden Pathway~
You are walking on an overgrown trail that is almost hidden from sight.  The
trail winds onward leading in to and out of the forest.
~
0 ROOM_NO_MOB SECT_FOREST
DDIR_SOUTH
The woods continue on.~
~
0 -1 14333
DDIR_WEST
A pathway leads west.~
~
0 -1 14343
S
#14343
Pathway~
This pathway is sparsely wooded and is overgrown with tall grass.  You can hear
a babbling brook of some sort to the west.  The tall trees of the Whispering
Wood can be seen to the southeast.
~
0 0 SECT_FOREST
DDIR_EAST
The pathway leads onward.~
~
0 -1 14342
DDIR_WEST
A beach can be seen west.~
~
0 -1 14344
S
#14344
Rocky Shore~
You are standing before a brook that can been seen off to the west.  The ground
here is made up of large granite stones leading up to the brook and back towards
the woods to the east.  A few trees grow up from in between the massive rocks.
The rocks are a bit slippery here due to water splashing on them.  A few birds
feed on fish.
~
0 ROOM_NO_MOB SECT_FIELD
DDIR_EAST
A path leads onward.~
~
0 -1 14343
DDIR_WEST
A brook can be seen in the distance.~
~
0 -1 14345
S
#14345
Roaring Brook~
You are on a small brook.  The current is noticeable, but not too strong.  The
brook makes a roaring sound as it flows, which is probably why it is known as
Roaring Brook.  Woods surround each side of the brook with its tall trees making
this a small oasis.
~
0 0 SECT_LAKE
DDIR_NORTH
The brook winds onward.~
~
0 -1 14354
DDIR_EAST
A rocky shore can be seen east.~
~
0 -1 14344
DDIR_SOUTH
The brook winds onward.~
~
0 -1 14346
S
#14346
Roaring Brook~
You are on a small brook.  The current is noticeable, but not too strong.  The
brook makes a roaring sound as it flows, which is probably why it is known as
Roaring Brook.  Woods surround each side of the brook with its tall trees making
this a small oasis.
~
0 0 SECT_LAKE
DDIR_NORTH
The brook winds onward.~
~
0 -1 14345
DDIR_WEST
The brook winds onward.~
~
0 -1 14347
S
#14347
Roaring Brook~
You are on a small brook.  The current is noticeable, but not too strong.  The
brook makes a roaring sound as it flows, which is probably why it is known as
Roaring Brook.  Woods surround each side of the brook with its tall trees making
this a small oasis.
~
0 0 SECT_LAKE
DDIR_EAST
The brook winds onward.~
~
0 -1 14346
DDIR_SOUTH
The brook winds onward.~
~
0 -1 14348
S
#14348
Roaring Brook~
You are on a small brook.  The current is noticeable, but not too strong.  The
brook makes a roaring sound as it flows, which is probably why it is known as
Roaring Brook.  Woods surround each side of the brook with its tall trees making
this a small oasis.
~
0 0 SECT_LAKE
DDIR_NORTH
The brook winds onward.~
~
0 -1 14347
DDIR_WEST
The brook winds onward.~
~
0 -1 14349
S
#14349
Roaring Brook~
You are on a small brook.  The current is noticeable, but not too strong.  The
brook makes a roaring sound as it flows, which is probably why it is known as
Roaring Brook.  Woods surround each side of the brook with its tall trees making
this a small oasis.
~
0 0 SECT_LAKE
DDIR_EAST
The brook winds onward.~
~
0 -1 14348
DDIR_WEST
Some rapids can be seen west.~
~
0 -1 14350
S
#14350
Rough Water~
You are on a small brook.  The current is noticeable but not too strong.  The
brook makes a roaring sound as it flows, probably why it is known as Roaring
Brook.  The water gets a bit rougher to the west.  You might need a boat to
continue that way.
~
0 0 SECT_LAKE
DDIR_EAST
The brook winds onward.~
~
0 -1 14349
DDIR_WEST
Some heavy rapids can be seen.~
~
0 -1 14351
S
#14351
Rapids~
You are in rough rapids!  Sharp rocks jut out of the brook that could cause
problems for anyone trying to traverse this part of the brook.  The current
is much stronger here than any other part of the brook you've seen.
~
0 0 SECT_OCEAN
DDIR_EAST
Rough water on the brook can be seen.~
~
0 -1 14350
DDIR_WEST
More rough water lies west.~
~
0 -1 14352
S
#14352
Before the Whirlpool~
You are in rough water in the brook.  The current here is very strong, pulling
you south toward a large, swirling whirlpool!  This could be very dangerous.  Be
careful!
~
0 0 SECT_OCEAN
DDIR_EAST
Some rapids can be seen.~
~
0 -1 14351
DDIR_SOUTH
You see a whirlpool!~
~
0 -1 14353
S
#14353
Whirlpool~
You are in a whirlpool!   It is sucking you under!
~
0 ROOM_NO_MOB SECT_OCEAN
S
#14354
Roaring Brook~
You are on a small brook.  The current is noticeable but not too strong.  The
brook makes a roaring sound as it flows, which is probably why it is known as
Roaring Brook.  Woods surround each side of the brook with its tall trees,
making this a small oasis.
~
0 0 SECT_LAKE
DDIR_NORTH
The brook winds onward.~
~
0 -1 14355
DDIR_SOUTH
The brook winds onward.~
~
0 -1 14345
S
#14355
Roaring Brook~
You are on a small brook.  The current is noticeable but not too strong.  The
brook makes a roaring sound as it flows, which is probably why it is known as
Roaring Brook.  Woods surround each side of the brook with its tall trees,
making this a small oasis.
~
0 0 SECT_LAKE
DDIR_NORTH
The brook winds onward.~
~
0 -1 14356
DDIR_SOUTH
The brook winds onward.~
~
0 -1 14354
S
#14356
Roaring Brook~
You are on a small brook.  The current is noticeable but not too strong.  The
brook makes a roaring sound as it flows, which is probably why it is known as
Roaring Brook.  Woods surround each side of the brook with its tall trees,
making this a small oasis.
~
0 ROOM_NO_MOB SECT_LAKE
DDIR_NORTH
You can see a pond to the north.~
~
0 -1 14357
DDIR_SOUTH
The brook winds onward.~
~
0 -1 14355
S
#14357
On a Pond~
You are floating on a small pond.  The pond is crystal clear and you can almost
see to its bottom.  You also see the occasional fish jumping out of the water.
It is serene here, and would make a nice swimming hole or place to bathe.
~
0 0 SECT_OCEAN
DDIR_NORTH
The pond continues.~
~
0 -1 14358
DDIR_EAST
The pond continues.~
~
0 -1 14359
DDIR_SOUTH
The brook mouth is south of here.~
~
0 -1 14356
DDIR_WEST
The pond continues.~
~
0 -1 14360
S
#14358
On a Pond~
You are floating on a small pond.  The pond is crystal clear and you can almost
see to its bottom.  You also see the occasional fish jumping out of the water.
It is serene here, and would make a nice swimming hole or place to bathe.
~
0 0 SECT_OCEAN
DDIR_EAST
The pond continues.~
~
0 -1 14361
DDIR_SOUTH
The pond continues.~
~
0 -1 14357
DDIR_WEST
The pond continues.~
~
0 -1 14362
S
#14359
On a Pond~
You are floating on a small pond.  The pond is crystal clear and you can almost
see to its bottom.  You also see the occasional fish jumping out of the water.
It is serene here, and would make a nice swimming hole or place to bathe.  A
beach lies to the east.
~
0 0 SECT_OCEAN
DDIR_NORTH
The pond continues.~
~
0 -1 14361
DDIR_EAST
A muddy beach can be seen.~
~
0 -1 14366
DDIR_WEST
The pond continues.~
~
0 -1 14357
S
#14360
On a Pond~
You are floating on a small pond.  The pond is crystal clear and you can almost
see to its bottom.  You also see the occasional fish jumping out of the water.
It is serene here, and would make a nice swimming hole or place to bathe.
~
0 0 SECT_OCEAN
DDIR_NORTH
The pond continues.~
~
0 -1 14362
DDIR_EAST
The pond continues.~
~
0 -1 14357
S
#14361
On a Pond~
You are floating on a small pond.  The pond is crystal clear and you can almost
see to its bottom.  You also see the occasional fish jumping out of the water.
It is serene here, and would make a nice swimming hole or place to bathe.
~
0 0 SECT_OCEAN
DDIR_SOUTH
The pond continues.~
~
0 -1 14359
DDIR_WEST
The pond continues.~
~
0 -1 14358
S
#14362
On a Pond~
You are floating on a small pond.  The pond is crystal clear and you can almost
see to its bottom.  You also see the occasional fish jumping out of the water.
It is serene here, and would make a nice swimming hole or place to bathe.
~
0 0 SECT_OCEAN
DDIR_NORTH
The pond continues.~
~
0 -1 14363
DDIR_EAST
The pond continues.~
~
0 -1 14358
DDIR_SOUTH
The pond continues.~
~
0 -1 14360
DDIR_WEST
The pond continues.~
~
0 -1 14365
S
#14363
On a Pond~
You are floating on a small pond.  The pond is crystal clear and you can almost
see to its bottom.  You also see the occasional fish jumping out of the water.
It is serene here, and would make a nice swimming hole or place to bathe.
~
0 0 SECT_OCEAN
DDIR_SOUTH
The pond continues.~
~
0 -1 14362
DDIR_WEST
The pond continues.~
~
0 -1 14364
S
#14364
On a Pond~
You are floating on a small pond.  The pond is crystal clear and you can almost
see to its bottom.  You also see the occasional fish jumping out of the water.
It is serene here, and would make a nice swimming hole or place to bathe.
~
0 0 SECT_OCEAN
DDIR_EAST
The pond continues.~
~
0 -1 14363
DDIR_SOUTH
The pond continues.~
~
0 -1 14365
S
#14365
On a Pond~
You are floating on a small pond.  The pond is crystal clear and you can almost
see to its bottom.  You also see the occasional fish jumping out of the water.
It is serene here, and would make a nice swimming hole or place to bathe.
~
0 ROOM_NO_MOB SECT_OCEAN
DDIR_NORTH
The pond continues.~
~
0 -1 14364
DDIR_EAST
The pond continues.~
~
0 -1 14362
S
#14366
Muddy Beach~
You are standing on a muddy beach of sorts.  The forest lies directly to the
east while the pond is right to your west.  There a few rocks jutting out of the
ground here, which are the only solid places to stand, unless you wish to sink a
bit into the mud.
~
0 ROOM_NO_MOB SECT_FIELD
DDIR_EAST
A pathway can be seen east.~
~
0 -1 14367
DDIR_WEST
The pond lies to the west.~
~
0 -1 14359
S
#14367
Wooded Pathway~
This wooded pathway seems to be rarely travelled upon.  You notice you are on a
gradual incline going up to the northeast.  You can see a large mountain in the
distance to the east.  There seems to be less animal life in this part of the
woods.
~
0 0 SECT_FOREST
DDIR_EAST
The pathway continues onward.~
~
0 -1 14368
DDIR_WEST
A muddy beach can be seen to the west.~
~
0 -1 14366
S
#14368
Winding Pathway~
You find yourself on a winding pathway that is going uphill to the northeast.
The pathway itself seems rarely travelled and is a bit overgrown with brush
and saplings.  A large mountain can be seen north of here.
~
0 0 SECT_FOREST
DDIR_NORTH
The pathway winds onward.~
~
0 -1 14369
DDIR_WEST
The pathway winds onward.~
~
0 -1 14367
S
#14369
Winding Pathyway~
You find yourself on a winding pathway that is going uphill to the northeast.
The pathway itself seems rarely travelled and is a bit overgrown with brush
and saplings.  A large mountain can be seen north of here.
~
0 0 SECT_FOREST
DDIR_EAST
Some foothills are seen east.~
~
0 -1 14370
DDIR_SOUTH
The pathway winds onward.~
~
0 -1 14368
S
#14370
Climbing some Foothills~
You are walking through some foothills.  To the north the foothills ascend to
higher elevations.  There are scarse trees and brush as you go higher.  The
mountain can be seen to the north.
~
0 0 SECT_HILLS
DDIR_NORTH
The hills continue on.~
~
0 -1 14371
DDIR_WEST
A pathway lies west.~
~
0 -1 14369
S
#14371
Hilly Pathway~
You are walking on a hilly path ascending to the north.  There are few trees
here, and the ground is mostly made of rocks and rubble as you wander. You can
hear the occasional squawk of a large bird of prey as you continue on.
~
0 0 SECT_HILLS
DDIR_NORTH
The mountain can be seen to the north.~
~
0 -1 14372
DDIR_SOUTH
The hills continue on.~
~
0 -1 14370
S
#14372
Steep Path~
You are standing before a steep path that climbs up the mountain to the north.
The mountain is passable but will need some nice climbing skills. The pathway to
the south leads back down the mountain.  A strong wind blows as you ponder which
way to go.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
The hills continue downward.~
~
0 -1 14371
DDIR_UP
The cliff leads upward.~
~
0 -1 14373
S
#14373
Climbing the Cliff~
You are scaling this steep pathway that leads up the side of the mountain. A
small ledge is visible up above you, and the foothills can be seen below.  The
wind is blowing very hard up here, so make sure you keep your grip!
~
0 0 SECT_MOUNTAIN
DDIR_UP
The steep path heads up further.~
~
0 -1 14374
DDIR_DOWN
The cliff leads downward.~
~
0 -1 14372
S
#14374
Ledge~
You are scaling this steep pathway that leads up the side of the mountain. A
small ledge is visible up above you, and the foothills can be seen below.  The
wind is blowing very hard up here, so make sure you keep your grip!
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
A cave opening is to the north.~
~
0 -1 14375
DDIR_DOWN
The steep path leads down the mountain side.~
~
0 -1 14373
S
#14375
Entrance to a Cave~
This cave entrance is very damp and cold and you can see your breath as you
enter. The cave continues to the north where it gets quite dark. It would be a
good idea to bring a light to see as you explore.
~
0 0 SECT_UNDER_GROUND
DDIR_NORTH
The cave continues to the north.~
~
0 -1 14376
DDIR_SOUTH
A ledge is to the south.~
~
0 -1 14374
S
#14376
Dark Cave~
You are standing in a large, damp cave.  There are several stalagmites hanging
here with sharp points and some glowing fungus on the north wall.  There also
seems to be a small campsite here, as if someone may be living in this cave.
~
0 0 SECT_UNDER_GROUND
DDIR_EAST
A cave hidden behind some rubble is east.~
~
EX_HIDDEN -1 14377
DDIR_SOUTH
The cave's mouth is south.~
~
0 -1 14375
S
#14377
Hidden Cave~
You are in a small cave that branches off from the main cavern.  A pile of
rubble hides the exit here, but is easily passable.  It seems there was once a
cave-in here, blocking any further progress.  Some large mushrooms grow here
that are emitting a bad aroma.
~
0 0 SECT_UNDER_GROUND
DDIR_WEST
The cave is to the west.~
~
0 -1 14376
S
#14378
Underground Cave~
You find yourself in an underground cave beneath the whirlpool.  There is some
driftwood and other various items that were sucked down into the whirlpool over
the years.  A few empty bottles are here, as well as some bones.
~
0 ROOM_NO_MOB SECT_DEEP_EARTH
DDIR_EAST
A narrow tunnel leads east.~
~
0 -1 14380
S
#14379
Grassy Path~
You find yourself on a grassy pathway.  Tall grass surrounds the path, standing
about 2 feet tall.  The pathway is a bit overgrown itself.  From your inspection
you can tell that this path is not well kept or seldom trod upon.
~
0 0 SECT_FIELD
DDIR_NORTH
A grassy path continues on.~
~
0 -1 14300
DDIR_SOUTH
~
~
0 -1 17449
S
#14380
Cavern~
You are in a deep underground cavern.  You can hear the pounding sounds of the
water hitting the rocks above you.  The cavern seems to come to an end here.
There is a glowing light coming from the east wall.
~
0 0 SECT_DEEP_EARTH
DDIR_WEST
A narrow tunnel leads west.~
~
0 -1 14378
S
#0


#RESETS
O 14300 100 14322
O 14301 100 14322
M 14300 100 14331
M 14300 100 14331
M 14300 100 14328
M 14300 100 14328
M 14300 100 14333
M 14300 100 14333
M 14300 100 14333
M 14300 100 14339
M 14300 100 14339
M 14300 100 14338
M 14300 100 14338
M 14300 100 14338
M 14300 100 14339
M 14300 100 14328
M 14300 100 14331
M 14301 100 14308
M 14304 100 14308
M 14303 100 14308
M 14301 100 14306
M 14303 100 14306
M 14304 100 14306
M 14301 100 14326
M 14303 100 14326
M 14304 100 14326
M 14302 100 14323
M 14302 100 14323
M 14304 100 14325
M 14303 100 14325
M 14301 100 14325
M 14300 100 14336
M 14300 100 14336
M 14300 100 14336
M 14302 100 14336
M 14302 100 14336
M 14304 100 14324
M 14303 100 14324
M 14301 100 14324
M 14304 100 14327
M 14303 100 14327
M 14301 100 14327
M 14301 100 14307
M 14304 100 14307
M 14303 100 14307
M 14305 100 14330
M 14305 100 14330
M 14305 100 14330
M 14305 100 14329
M 14305 100 14329
M 14305 100 14329
M 14305 100 14335
M 14305 100 14335
M 14305 100 14335
M 14305 100 14334
M 14305 100 14334
M 14305 100 14334
M 14305 100 14341
M 14305 100 14341
M 14305 100 14341
M 14305 100 14340
M 14305 100 14340
M 14305 100 14340
M 14306 100 14345
M 14306 100 14345
M 14306 100 14354
M 14306 100 14354
M 14306 100 14355
M 14306 100 14355
M 14306 100 14346
M 14306 100 14346
M 14306 100 14347
M 14306 100 14347
M 14306 100 14348
M 14306 100 14348
M 14306 100 14349
M 14306 100 14349
M 14306 100 14350
M 14306 100 14350
O 14302 100 14344
O 14303 100 14301
M 14307 100 14301
G 14333 100 0
G 14322 100 0
G 14321 100 0
G 14320 100 0
G 14319 100 0
G 14318 100 0
G 14317 100 0
G 14316 100 0
G 14315 100 0
G 14314 100 0
G 14313 100 0
D 14312 DIR_EAST  DOOR_CLOSED
M 14308 100 14312
M 14309 100 14312
D 14321 DIR_WEST  DOOR_CLOSED
M 14310 100 14315
O 14304 100 14314
M 14311 100 14314
D 14317 DIR_NORTH DOOR_CLOSED
O 14305 100 14317
D 14320 DIR_NORTH DOOR_CLOSED
O 14305 100 14320
D 14319 DIR_SOUTH DOOR_CLOSED
D 14318 DIR_SOUTH DOOR_CLOSED
O 14307 100 14321
P 14326 100 14307
O 14306 100 14321
O 14308 100 14315
P 14327 100 14308
O 14309 100 14317
O 14310 100 14332
M 14312 100 14376
G 14331 100 0
E 14329   1 WEAR_BODY
E 14330   1 WEAR_HEAD
O 14312 100 14376
M 14313 100 14301
M 14314 100 14342
M 14315 100 14322
M 14316 100 14357
M 14316 100 14360
M 14316 100 14362
M 14316 100 14365
M 14316 100 14364
M 14316 100 14363
M 14316 100 14358
M 14316 100 14361
M 14316 100 14359
M 14317 100 14353
M 14318 100 14380
O 14323 100 14380
O 14332 100 14377
O 14334 100 14337
M 14319 100 14313
M 14302 100 14337
M 14302 100 14337
M 14302 100 14337
M 14306 100 14351
M 14306 100 14351
S


#$

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#Savearea