emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Olympus~
#AUTHORS Generic~
#VERSION 3
#RANGES 5 30 0 99
#OLC_RANGES 900 999
#FLAGS AFLAG_NOTELEPORT


#HELPS
-1 OLYMPUS~
{138}                                   Olympus
{308}
This is the haven of the great Greek gods and Godesses. There are many
mysterious and magical wonders here. Beware of the gods of war though,
because they may be tougher than you think.
{148}
Revamped by Haxl (03/03/97)
~

0 $~


#MOBILES
#901
zeus god~
Zeus~
Zeus sits here on a throne.~
You see before you the greatest of the Olympians.  It seems as if he could
destroy you with a thought.  Every glance penetrates deep into your soul.
You now know what true fear is. Maybe instead of fighting him you should
seek the aid of the gods.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
1000 S
35 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d306+931 1d35+9
28713 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 50~
if ispc ($n)
  if quest (2,2,$n) == 0
    say Greetings mortal
    say What do you seek here?
~
>speech_prog p I seek the aid of the gods~
say Well at the moment I am quite busy, but you can go ask Hera for help.
say Tell her I sent you.
mpmset $n quest 2 2 1
~
|
#902
prometheus~
Prometheus~
Prometheus is here, playing with a match.~
This mortal risked the wrath of Zeus to give the gift of fire to humans.  He
looks up at you and smiles.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
1000 S
31 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 31d31+310 1d30+9
24774 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#903
hermes~
Hermes~
Hermes is busy, delivering a message.~
This is the messenger of the Gods.  He wears a winged helm and boots, and
darts from place to place.  He looks very busy, and it seems as if he doesn't
even notice your presence.
~
ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_SNEAK|AFF_TONGUES
1000 S
33 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 33d33+330 1d33+9
29407 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#904
poseidon~
Poseidon~
Poseidon is dining here.~
He is the brother of Zeus himself, chosen to rule the seas.  He must be
visiting Mount Olympus.  He nods at you and motions for you to enter and
have a seat.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
1000 S
35 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d306+931 1d35+9
32262 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 45~
emote calls forward the power of the sea.
mpquiet on
cast 'acid blast' $n
mpquiet off
emote utters the words 'safqascasio'.
~
|
#905
apollo~
Apollo~
Apollo is here, playing a tune.~
This jovial God is strumming on a lyre.  He smiles at you and asks you to
join him.  You notice a dangerous looking bow by his side, however, and think
that he knows more than music.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
1000 S
34 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 34d34+340 1d34+9
40000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#906
ares~
Ares~
Ares is here, kicking your ass.~
The God of War is here, studying some maps.  He scowls at you as you enter
and says 'I am very busy.  What do you want?'
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_FLYING|AFF_TONGUES
1000 S
35 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d306+931 1d35+9
31518 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if ispc ($n)
  if quest (2,2,$n) == 3
    if quest (10,3,$n) == 0
      grin $n
      say Hera send you to kill me did she not!?
      say She knows that you cannot beat me!
      say Why die for her? I have a better deal for you!
      say Do you ACCEPT my offer or would you like to DIE?
    endif
  endif
endif
~
>speech_prog accept~
if quest (2,2,$n) == 3
  if quest (10,3,$n) == 0
    mpmset $n quest 10 3 1
    say Slay Hera for me and I will let you pick something
    say from my collection. That is better that Hera's
    say deal is it not? Now go and dont fail me!
    say After you kill her, come back and say: REWARD
  endif
endif
~
>speech_prog reward~
if ispc ($n)
  if quest (10,3,$n) == 2
    mpmset $n quest 10 3 3
    say Well done! Now, what do you wish to have from
    say my private collection? I have a gauntlet and
    say a robe. The GAUNTLET is good for fighters
    say and the ROBE is good for mages.
  endif
endif
~
>speech_prog gauntlet~
if quest (10,3,$n) == 3
  mpmset $n quest 10 3 4
  say Very well than, the gauntlet it is.
  cast 'giant strength' $n
  mpoload 908
  give i908 $n
  say There you go.
endif
~
>speech_prog robe~
if quest (10,3,$n) == 3
  mpmset $n quest 10 3 4
  say Very well than, the robe it is.
  cast 'giant strength' $n
  mpoload 924
  give i924 $n
  say There you go.
endif
~
>death_prog 100~
if quest (2,2,$n) == 3
  if quest (10,3,$n) == 0
    mpmset $n quest 4 2 1
    tell $n Thou has crossed the gods, beware.....
  endif
endif
if hasobjnum ($n) == 30900
or hasobjnum ($n) == 30966
or hasobjnum ($n) == 30967
or hasobjnum ($n) == 30968
or hasobjnum ($n) == 30969
  if quest (30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    cast 'giant strength' $n
    give i30914 $n
    mpquiet off
  endif
endif
~
>speech_prog die~
cackle 
say So be it!
mpkill $n
~
|
#907
athena~
Athena~
Athena is relaxing here.~
Zeus' favorite daughter is sitting on a couch eating grapes.  She smiles at
you and invites you to join her.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
1000 S
33 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 33d33+330 1d33+9
37468 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 55~
say Sit down and join me, $n.
say Who knows, You may even enjoy it.
~
|
#908
hephaestus smith~
Hephaestus~
Hephaestus the Smith is here, crafting a fine weapon.~
This God is the only one who is not physically perfect.  He is lame and very
ugly.  You get the impression that he is kind, however, and would go out of his
way to help you.  He is attended by three golden maidens.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
1000 S
33 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 33d33+330 1d33+9
37141 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 10~
emote bangs on an anvil with a huge hammer.
mpasound You hear a hammer banging in the distance.
~
|
#909
handmaid golden~
a Golden Maiden~
A Handmaid of gold is here, assisting the smith.~
As you gaze upon this creation, you realize that she is made from solid
gold.  She seems to be very lifelike as she assists the smith in his work.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
15 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d56+172 1d15+9
1000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 10~
giggle 
~
|
#910
soldier~
a Soldier~
A soldier is here, assisting Ares.~
This man is waiting on Ares.  Although he does not look very strong, you
realize that Ares would not have any weaklings working for him.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
20 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d100+301 1d20+9
5000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 10~
emote jumps up into the air and lands behind you.
kick 
~
|
#911
musician apprentice~
an apprentice musician~
A musician is here, learning from Apollo.~
This man has mastered his first profession, and is now studying music from the
immortal Apollo.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_PRACTICE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
8 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d16+55 1d8+4
2500 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 10~
emote plays a mysterious tune.
~
|
#912
boy serving servant~
a serving boy~
A servant is here, feeding Athena her grapes.~
This boy is truly lucky to be able to serve Athena herself.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_FLYING|AFF_TONGUES
1000 S
6 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d9+35 1d5+3
500 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#913
hound dog war~
a hound of war~
A large hound snarls at you.~
This great beast can barely be called a dog.  It has been bred to cause fear
on the battle field, and you have no doubt that it does its job well.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_FLYING|AFF_TONGUES
-600 S
20 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d100+301 1d20+9
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
>death_prog 100~
if quest (4,2,$n) == 1
  if quest (10,3,$n) == 0
    if quest (6,4,$n) < 14
      mpmadd $n quest 6 4 1
      emote howls to the god of war.
    endif
  endif
endif
~
|
#914
Odin~
Odin~
Odin is resting here.~
As you gaze at Odin, you realize how insignificant you truly are.  He towers
over you, and is so intent on his activities that he barely recognizes your
presence.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
1000 S
35 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d306+931 1d35+9
44478 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#915
grocer greengrocer julius~
Julius the Green Grocer~
Julius the Green Grocer stands here.~
This jovial man has devoted his life to selling fruit and other foods to the
inhabitants of this city.  Although he may seem like a wimp, it would be wise
not to underestimate him.  He smiles warmly at you and shows you his selection
of delicious looking foods.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
1000 S
30 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d225+680 1d30+9
10000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#916
alchemist~
the Alchemist~
The ancient, wizened Alchemist stands here.~
Skilled in all manner of magic, as well as the ancient art of alchemy, he
stands ready to supply the citizens here (but not you) with all manner of
arcane supplies.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
1000 S
34 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d289+878 1d34+9
10000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#917
clive~
Clive the Weapons Master~
Clive the Weapons Master is practicing with his bow and axe.~
Clive looks VERY big and VERY tough.  All those years in the army must have
paid off.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
1000 S
30 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 30d30+300 1d30+9
24276 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#918
armourer samuel~
Samuel the Armourer~
Samuel the Armourer glares at you.~
Samuel looks just like Clive the Weapons Master: VERY big and VERY tough.
He doesn't like what you've been doing in his city.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
1000 S
20 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d8+400 1d20+9
10000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#919
ra sun god~
Ra the Sun God~
Ra the Egyptian Sun God is resting here.~
Ra is very bright!  It hurts your eyes to look at him, so you can tell little
about his appearance.  What you can tell, however, suggests that he is no one
to be trifled with.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
1000 S
35 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d306+931 1d35+9
46370 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#920
chimera~
a chimera~
A chimera prowls the cell.~
This bizarre creature has three heads - one of a goat, one of a lion, and one
of a dragon.  It growls at you as you enter the cell, then suddenly attacks!
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_FLYING|AFF_TONGUES
-1000 S
20 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 20d20+200 1d20+9
1000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#921
hera~
Hera~
Hera is here.~
Hera, the wife of Zeus is here.  She smiles at you as you enter and invites you
to rest and sit for a while.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
1000 S
35 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d306+931 1d35+10
34166 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 100~
if quest (2,2,$n) == 1
  smile $n
  say What can I do for you, $n ?
else
  pat $n
endif
~
>speech_prog p Zeus sent me~
if quest (2,2,$n) == 1
  chuckle 
  say He is always rather busy is he not?
  mpmset $n quest 2 2 2
  ponder 
  say Well I can give you a small QUEST to do....
else
  say No he did not!
  say Begone with thee!
endif
~
>speech_prog reward~
if quest (4,2,$n) == 1
  if quest (6,4,$n) > 2
    say You have served me well $n
    say Here is your reward, may you live a prosperous life
    mpoload 928
    mpquiet on
    cast 'giant strength' $n
    mpquiet off
    give power $n
    drop power
    mpjunk all
    mpmset $n quest 4 2 0
    mpmset $n quest 6 4 0
    smile 
  else
    if quest (4,2,$n) == 1
      if quest (6,4,$n) < 3
        say Don't forget to kill those infernal Hounds of his.
      endif
    endif
  endif
endif
~
>speech_prog quest~
if quest (2,2,$n) == 2
  mpmset $n quest 2 2 3
  say Well there is a scourge running around this lovely city and it goes by the
  say name of Ares. Kill him and his three warhounds and I shall be endebted
  say to thee.
  say When you are finished, come back to me and say: REWARD
endif
~
>death_prog 100~
if quest (10,3,$n) == 1
  mpmset $n quest 10 3 2
endif
~
|
#922
roc~
a roc~
A roc is here.~
This is a giant bird.  It looks at you quizzically, then makes a noise and
looks away.
~
ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
0 S
15 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d56+172 1d15+9
5000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#923
citizen resident~
a citizen~
A citizen of this town is strolling down the street here.~
He looks happy and carefree.  He smiles and tips his hat to you.
~
ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
1000 S
4 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d4+21 1d4+2
69 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 10~
emote brushes past you.
~
|
#924
pegasus horse~
a pegasus~
A large horse with wings is here.~
This horse is snow white with large wings.  Although it doesn't look very
threatening, it seems as though it would be dangerous if provoked.
~
ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
0 S
8 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d16+55 1d8+3
800 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#925
cook~
a Cook~
A cook is here, hard at work.~
This man looks as is he has been spending WAY too much time in the kitchen.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
1000 S
5 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d6+27 1d5+3
100 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#926
jailer~
the Jailer~
The jailer is here, watching for intruders.~
He looks as though he has spent a lot of time underground, guarding the
prisoners.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_FLYING|AFF_TONGUES
0 S
23 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d1+574 1d23+9
1000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#0


#SHOPS
915 ITEM_TYPE_LIGHT ITEM_TYPE_TREASURE ITEM_TYPE_TRASH ITEM_TYPE_CONTAINER ITEM_TYPE_FOOD  120  50  0 23
0


#SPECIALS
S


#OBJECTS
#900
aegis plate~
the Aegis~
A powerful breast plate has been left here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
10 0 0 0 0 0 0 0
50 300000 18
A APPLY_STR 1 0
#901
hammer thunder bolt thunderbolt~
the Thunder Bolt~
A huge hammer has been carelessly dropped here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_MACE 6 5 WEAPON_CRUSH 0 0 0 0
24 200000 29
#902
helmet winged~
a Winged Helmet~
A helmet with small wings lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
10 0 0 0 0 0 0 0
5 150000 22
A APPLY_DEX 2 0
#903
spear ares~
the Spear of Ares~
A wicked spear rests on the ground here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SPEAR 5 5 WEAPON_STAB 0 0 0 0
18 200000 20
#904
sandals winged~
a pair of winged sandals~
A pair of well made sandals lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
8 0 0 0 0 0 0 0
5 100000 13
#905
staff ivory~
an ivory staff~
An ivory staff.~
~
ITEM_TYPE_STAFF
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
30 3 3 SPELL_SANCTUARY 0 0 0 0
8 70000 12
#906
trident poseidon~
poseidon's Trident~
A huge three pronged spear lies here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SPEAR 3 8 WEAPON_STAB 0 0 0 0
16 100000 22
A APPLY_WIS 2 0
#907
bow silver~
a silver bow~
A silver bow.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SHORTBOW 6 1 WEAPON_WHIP 0 0 0 0
15 40000 2
A APPLY_WIS 1 0
A APPLY_CON 1 0
#908
gauntlets flaming~
flaming gauntlets~
A pair of metal gauntlets flame here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
6 0 0 0 0 0 0 0
6 60000 15
A APPLY_DAMROLL 2 0
A APPLY_HITROLL 2 0
A APPLY_DEX 2 0
#909
vial potion ambrosia~
ambrosia~
A vial of ambrosia lies here.~
~
ITEM_TYPE_POTION
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE
30 SPELL_DISPEL_EVIL SPELL_HEAL SPELL_CURE_CRITICAL 0 0 0 0
1 20000 25
#910
necklace glowing~
a glowing necklace~
A necklace with an inner glow lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
7 0 0 0 0 0 0 0
2 10000 20
A APPLY_MANA 25 0
#911
ring sapphire~
a sapphire ring~
A sapphire ring lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
5 0 0 0 0 0 0 0
1 40000 25
A APPLY_WIS 2 0
A APPLY_DAMROLL 3 0
A APPLY_CON 2 0
#912
shield glowing~
a brightly glowing shield~
A shield lies here, filling the room with its aura.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
9 0 0 0 0 0 0 0
10 200000 16
A APPLY_WIS 1 0
#913
axe notched~
a notched axe~
A notched axe.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_AXE 4 4 WEAPON_SLICE 0 0 0 0
12 10000 11
#914
grapes~
a bunch of grapes~
A bunch of grapes.~
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
24 0 0 0 0 0 0 0
1 50 1
#915
fan~
a fan made of peacock feathers~
A fan made of peacock feathers.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#916
lute~
a lute~
A lute.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#917
nugget gold~
a gold nugget~
A gold nugget lies gleaming here.~
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 10000 1
#918
apple~
an apple~
An apple is here.~
The apple seems perfect except for a small blemish.
~
ITEM_TYPE_PILL
0
ITEM_WEAR_TAKE
40 -1 -1 SPELL_CURE_LIGHT 0 0 0 0
1 63914 44
E
blemish~
The blemish seems to have a grin.
~
#919
pear~
a pear~
A pear is here.~
~
ITEM_TYPE_PILL
0
ITEM_WEAR_TAKE
24 -1 -1 SPELL_GIANT_STRENGTH 0 0 0 0
1 1000 29
#920
orange~
a orange~
A orange is here.~
~
ITEM_TYPE_PILL
0
ITEM_WEAR_TAKE
24 -1 -1 SPELL_ARMOR 0 0 0 0
1 1000 29
#921
kiwi~
a kiwi~
A kiwi is here.~
~
ITEM_TYPE_PILL
0
ITEM_WEAR_TAKE
24 -1 -1 SPELL_CURE_POISON 0 0 0 0
1 1000 29
#922
amulet~
the Amulet of Ra~
A sun shaped medallion is lying here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
9 0 0 0 0 0 0 0
1 10000 30
A APPLY_MANA 50 0
#923
sun sword~
the Sword of the Sun~
A beautiful sword with the rising sun etched on the pommel is lying here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 1 30 WEAPON_SLASH 0 0 0 0
20 1000000 22
#924
robe blue~
a blue robe~
A deep blue robe is on the ground here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
10 0 0 0 0 0 0 0
10 50000 18
A APPLY_DEX 1 0
A APPLY_INT 1 0
A APPLY_WIS 1 0
#925
hat~
a wide brimmed hat~
A hat is lying here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
3 0 0 0 0 0 0 0
5 5000 3
A APPLY_WIS 1 0
#926
nectar~
nectar~
A vial of nectar is lying here.~
~
ITEM_TYPE_POTION
0
ITEM_WEAR_TAKE
16 SPELL_SANCTUARY SPELL_GIANT_STRENGTH SPELL_ARMOR 0 0 0 0
1 80000 15
#927
key cell~
a Cell key~
A key has been left here.~
~
ITEM_TYPE_KEY
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 100 1
#928
scroll power~
a scroll of power~
A scroll lies here.~
~
ITEM_TYPE_SCROLL
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 -1 -1 -1 0 0 0 0
1 10000 31
A APPLY_WIS 3 0
A APPLY_CON 3 0
A APPLY_INT 3 0
#929
shimmering gateway~
a shimmering gateway~
A shimmering gateway stands here.~
~
ITEM_TYPE_PORTAL
0
0
-1 0 GATE_STEP_THROUGH 28915 0 0 0 0
1 10 1
#0


#ROOMS
#900
~
~
0 ROOM_NO_MOB SECT_INSIDE
S
#901
Mountain~
You are climbing a large mountain which towers over Ofcol.  The path
continues up the mountain, but part of it is gone.  There is no way to
continue by land.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 17493
DDIR_UP
~
~
0 -1 902
S
#902
Mountain~
You are making your way up the mountain.  The rigorous climb has left you
tired, and you are ready to take a break.
~
0 0 SECT_AIR
DDIR_UP
~
~
0 -1 903
DDIR_DOWN
~
~
0 -1 901
S
#903
Mountain~
You have finally reached the top of the mountain.  The air here is so thin
that you must gasp for breath.  To the north, you see what seems to be the
entrance to a city.
~
0 0 SECT_AIR
DDIR_NORTH
~
~
0 -1 904
DDIR_DOWN
~
~
0 -1 902
S
#904
Entrance~
You are at the entrance to a huge city.  As you look around, you realize
that the inhabitants of this city must be very wealthy indeed - you have never
seen a city with such beautiful buildings.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 905
DDIR_SOUTH
~
~
0 -1 903
S
#905
Zeus Street~
You are walking down a huge street.  You notice that there are not many
people in this town.  On a corner, you see a sign marked 'Zeus Street'.
To the west, you see a small store.
~
0 0 SECT_CITY
DDIR_NORTH
The street continues.~
~
0 -1 906
DDIR_SOUTH
~
~
0 -1 904
DDIR_WEST
~
~
0 -1 924
S
#906
Zeus Street~
You are walking down what appears to be the main street of this city.
You see large residences to the east and west, while the street continues
to the north and south.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 907
DDIR_EAST
~
~
0 -1 925
DDIR_SOUTH
The street continues.~
~
0 -1 905
DDIR_WEST
~
~
0 -1 926
S
#907
Zeus Street~
You are on the main street of this town, called Zeus street.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 908
DDIR_SOUTH
~
~
0 -1 906
DDIR_WEST
~
~
0 -1 927
S
#908
Zeus Street~
You are still on the main thoroughfare of this town.  To the north, you see
a large castle.  To the east there is a smaller road, while there is some sort
of store to the west.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 909
DDIR_EAST
~
~
0 -1 928
DDIR_SOUTH
~
~
0 -1 907
S
#909
Castle Entryway~
You are in the entryway of a large castle.  It is very beautiful, with
large paintings and a lovely carpet.  You hear jovial laughter to the north,
while smaller corridors branch off to the east and west.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 910
DDIR_EAST
~
~
0 -1 915
DDIR_SOUTH
~
~
0 -1 908
DDIR_WEST
~
~
0 -1 911
S
#910
Throne Room~
You stop dead in your tracks as you enter this room.  Before you is Zeus,
in all his glory, sitting on a huge golden throne.  You had thought him to be
just a myth, but here he is ... you wonder who else lives in this castle.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 923
DDIR_SOUTH
~
~
0 -1 909
DDIR_DOWN
~
throne trapdoor~
EX_ISDOOR|EX_CLOSED -1 918
E
throne~
This huge golden throne looks as if it has been here for ages.  As you study it
carefully, you notice that it is not firmly attached to the floor ... perhaps
you could slide it?
~
S
#911
Western Wing~
You are in the western wing of the castle.  You see the entrance to the
east, while this hallway continues to the west.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 909
DDIR_WEST
~
~
0 -1 912
S
#912
Western Wing~
You are in the western wing of the castle.  The hallway continues to the
north, while there are private rooms to the west and south.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 913
DDIR_EAST
~
~
0 -1 911
DDIR_SOUTH
~
~
0 -1 930
DDIR_WEST
~
~
0 -1 929
S
#913
Western Wing~
You are in the western wing of the castle.  This hallway continues to the
south, and you hear pots and pans rattling to the north.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 914
DDIR_SOUTH
~
~
0 -1 912
S
#914
Kitchen~
You have entered the kitchen of this castle, and it is a hotbed of
activity.  Servants are bustling about, preparing food for the Gods themselves.
~
0 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
~
~
0 -1 913
S
#915
Eastern Wing~
You are in the eastern wing of the castle.  The hall continues to the
east, while the entrance is back to the west.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 916
DDIR_WEST
~
~
0 -1 909
S
#916
Eastern Wing~
You are in the eastern wing of the castle.  The hall turns to the north
here, while there are private rooms to the east and the south.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 917
DDIR_EAST
~
~
0 -1 931
DDIR_SOUTH
~
~
0 -1 932
DDIR_WEST
~
~
0 -1 915
S
#917
Eastern Wing~
You are in the eastern wing of the castle.  You hear animals to the north,
while the hallway continues to the south.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 933
DDIR_SOUTH
~
~
0 -1 916
S
#918
Dungeon~
You are in Zeus's Dungeon.  You wonder what creatures are so terrible that
even mighty Zeus fears them enough to imprison them.
~
0 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 919
DDIR_UP
~
trapdoor throne~
EX_ISDOOR -1 910
S
#919
Dungeon~
You are in Zeus's Dungeon.  There are cells to the north, west, and east.
From the east and west, you hear guttural noises.  From the north, nothing ...
~
0 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 927 920
DDIR_EAST
~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 927 922
DDIR_SOUTH
~
~
0 -1 918
DDIR_WEST
~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 927 921
S
#920
Cell~
You are in a small, cramped, dirty cell.  It is a horrid place.
~
0 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_SOUTH
~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 927 919
S
#921
Cell~
You are in a small, cramped, dirty cell.  It is a horrid place.
~
0 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 927 919
S
#922
Cell~
You are in a small, cramped, dirty cell.  It is a horrid place.
~
0 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_WEST
~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 927 919
S
#923
Stairway~
You have come to a large stairway leading up.  To the south, you see the
throne room of Zeus.
~
0 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
~
~
0 -1 910
DDIR_UP
~
~
0 -1 939
S
#924
Bakery~
You are in the small store which supplies the residents of this town with
their food.  It smells wonderful in here!
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 905
S
#925
Residence~
You are in the residence of one of the inhabitants of this town.  She
looks vaguely familiar, but you can't place her name ...
~
0 ROOM_INDOORS SECT_CITY
DDIR_WEST
~
~
0 -1 906
S
#926
Residence~
You are in the residence of one of the inhabitants of this town.  He looks
vaguely familiar, but you can't place his name ...
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 906
S
#927
Mystic Shop~
You are in the store which provides the citizens here with whichever
arcane objects they may need.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 907
S
#928
Ares Street~
You are on a smaller road which branches off from the main street.  On a
sign, you notice that the name of this road is Ares Street.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 934
DDIR_WEST
~
~
0 -1 908
S
#929
Guest Quarters~
You have entered private quarters which are reserved for visitors to the
castle.  You nearly faint as you recognize the occupant of this chamber as Odin
himself, patron God of Midgaard.  He must be visiting Zeus.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 912
S
#930
Storage Room~
You are in a storage room of the castle.  There isn't much here, just a
few boxes filled with old junk.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 912
S
#931
Guest Quarters~
You have entered a room reserved for visitors to this castle.  You are
amazed as you recognize the occupant - Ra, the Egyptian Sun God.  He must be
visiting Zeus.
~
0 ROOM_INDOORS SECT_CITY
DDIR_WEST
~
~
0 -1 916
S
#932
Storage Room~
You are in a storage room of the castle.  There isn't much here, just a lot
of dust.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 916
S
#933
Stable~
You are in the stable of the castle.  Rather than the horses which you
expected to find, it is filled with a wide variety of creatures which you
thought were mythical.  Obviously, you were wrong.
~
0 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
~
~
0 -1 917
S
#934
Ares Street~
You have reached the end of Ares Street.  To the south you see an armoury,
while there is a weapons shop to the east.  To the north, you hear the sounds
of a blacksmith.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 937
DDIR_EAST
~
~
0 -1 936
DDIR_SOUTH
~
~
0 -1 935
DDIR_WEST
~
~
0 -1 928
S
#935
Armoury~
This small store is almost empty.  It seems as if there is not much here,
but the shopkeeper doesn't want to do business with you anyways.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 934
S
#936
Weapon Shop~
You have entered a small store with a modest selection of weapons.  You
get the feeling that there is not a very wide selection here, but the
shopkeeper doesn't want to do business with you anyways.
~
0 ROOM_INDOORS SECT_CITY
DDIR_WEST
~
~
0 -1 934
S
#937
Smithy~
This large room is so noisy, you can barely hear yourself think.  All the
occupants are hard at work, crafting high quality weapons and armor.  Something
is strange about the west wall, although you can't quite tell what it is.
~
0 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
~
~
0 -1 934
DDIR_WEST
You see a concealed door!~
door concealed~
EX_ISDOOR|EX_CLOSED -1 938
S
#938
The Planning Room~
You have entered a large room dominated by a huge table with a large map
on it.  Several men are gathered around the table, studying the map carefully.
You hear the barking of dogs to the north.
~
0 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 954
DDIR_EAST
~
~
0 -1 937
S
#939
Second Floor~
You are on the second floor of this castle.  You are numb from your
discoveries on the first floor, and wonder what secrets the upper floor of this
castle holds.  Hallways extend in all directions, and you see a small, closed
hatch above you.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 940
DDIR_EAST
~
~
0 -1 943
DDIR_SOUTH
~
~
0 -1 941
DDIR_WEST
~
~
0 -1 942
DDIR_UP
You see a sign on the hatch.  It reads 'Private Property. No trespassing!'~
hatch~
EX_ISDOOR|EX_CLOSED -1 948
DDIR_DOWN
~
~
0 -1 923
S
#940
Northern Hall~
You are in the northern hallway.  There is a private room to the north,
and the stairs leading down are to the south.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 947
DDIR_SOUTH
~
~
0 -1 939
S
#941
Southern Hall~
You are in the southern hallway.  There is a private room to the south,
and the stairs leading down are to the north.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 939
DDIR_SOUTH
~
~
0 -1 944
S
#942
Western Hall~
You are in the western hallway.  There is a private room to the west, and
the stairs leading down are to the east.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 939
DDIR_WEST
~
~
0 -1 945
S
#943
Eastern Hall~
You are in the eastern hallway.  There is a private room to the east, and
the stairs leading down are to the west.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 946
DDIR_WEST
~
~
0 -1 939
S
#944
Bed Room~
You are in the bed room of a God!  This one seems to be empty.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 941
S
#945
Bed Room~
You are in the bed room of a God!
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 942
S
#946
Bed Room~
You are in the bed room of a God!
~
0 ROOM_INDOORS SECT_CITY
DDIR_WEST
~
~
0 -1 943
S
#947
Bed Room~
You are in the bed room of a God!
~
0 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
~
~
0 -1 940
S
#948
Hall of Gods~
You have entered the most sacred of places, the hall of true Gods.  If you
are a mortal, it would probably be a good idea to leave NOW!  Exits leave in
all directions.
~
0 ROOM_INDOORS SECT_CITY
DDIR_DOWN
~
~
0 -1 939
S
#954
The Believer~
A voice whispers, 'before the time has passed, enjoy your life.'
~
0 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
~
~
0 -1 938
S
#0


#RESETS
M 915 100 924
G 914  10 0
G 918  10 0
G 919  10 0
G 920  10 0
G 921  10 0
M 916 100 927
G 905   1 0
G 909   1 0
G 910   1 0
G 926   1 0
M 917 100 936
G 907   1 0
G 913   1 0
M 918 100 935
G 904   1 0
G 908   1 0
G 911   1 0
M 914 100 929
E 925 100 WEAR_HEAD
M 901 100 910
E 900 100 WEAR_BODY
E 901 100 WEAR_WIELD
G 926 100 0
G 909  10 0
M 902 100 920
M 920 100 921
M 920 100 922
M 907 100 925
E 910 100 WEAR_NECK_A
E 905 100 WEAR_DUAL_WIELD
G 926 100 0
G 909  10 0
M 905 100 926
E 907 100 WEAR_WIELD
G 926 100 0
G 909  10 0
M 923 100 904
M 923 100 905
M 923 100 906
M 923 100 907
M 923 100 908
M 923 100 928
M 923 100 934
M 925 100 914
M 925 100 914
M 926 100 918
G 927  10 0
M 912 100 925
E 915 100 WEAR_DUAL_WIELD
G 914 100 0
M 912 100 925
E 915 100 WEAR_DUAL_WIELD
G 914 100 0
M 911 100 926
E 916 100 WEAR_DUAL_WIELD
G 921 100 0
M 911 100 926
E 916 100 WEAR_DUAL_WIELD
G 921 100 0
M 919 100 931
E 922 100 WEAR_NECK_A
E 923 100 WEAR_WIELD
M 922 100 933
M 922 100 933
M 924 100 933
M 924 100 933
M 908 100 937
E 912 100 WEAR_SHIELD
G 926 100 0
G 909  10 0
M 909 100 937
G 917 100 0
M 909 100 937
G 917 100 0
M 906 100 938
E 903 100 WEAR_WIELD
G 926 100 0
G 909  10 0
M 910 100 938
E 913 100 WEAR_WIELD
G 919 100 0
M 910 100 938
E 913 100 WEAR_WIELD
G 919 100 0
M 921 100 945
E 911 100 WEAR_FINGER_L
G 926 100 0
G 909  10 0
M 904 100 946
E 906 100 WEAR_WIELD
G 926 100 0
G 909  10 0
M 903 100 947
E 904 100 WEAR_FEET
E 902 100 WEAR_HEAD
G 926 100 0
G 909  10 0
M 913 100 954
M 913 100 954
M 913 100 954
D 910 DIR_DOWN  DOOR_CLOSED
D 937 DIR_WEST  DOOR_CLOSED
D 939 DIR_UP    DOOR_CLOSED
D 919 DIR_NORTH DOOR_CLOSED_LOCKED
D 919 DIR_EAST  DOOR_CLOSED_LOCKED
D 919 DIR_WEST  DOOR_CLOSED_LOCKED
D 920 DIR_SOUTH DOOR_CLOSED_LOCKED
D 922 DIR_WEST  DOOR_CLOSED_LOCKED
D 921 DIR_EAST  DOOR_CLOSED_LOCKED
O 929 100 948
S


#$

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#Savearea