HEALER

1.- In MUD.H look for ACT_ bits and add one more

#define ACT_HEALER XX  /* Where XX is a free bit_vector (in original code 22 is unused */
Add also:

DECLARE_DO_FUN( do_heal         );

2.- In TABLES.C: add in the right places
      
    if ( !str_cmp( name, "do_heal"  ))              return do_heal;
    
    if ( skill == do_heal  )		return "do_heal";

3.- Add this file called HEALER.C
 
/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

/***************************************************************************
*    Ported to Smaug 1.4 by Desden, el Chaman Tibetano in November 1998    *
*           ( Jose Luis Sogorb ) Email: jlalbatros@retemail.es          *
*                                                                          *
***************************************************************************/

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "mud.h"

void do_heal(CHAR_DATA *ch, char *argument)
{
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost,sn;
    SPELL_FUN *spell;
    char *words;	

    /* Search for an act_healer */
    for ( mob = ch->in_room->first_person; mob; mob = mob->next_in_room )
    {
        if ( IS_NPC(mob) && xIS_SET(mob->act, ACT_HEALER) )
            break;
    }
 
    if ( mob == NULL )
    {
        send_to_char( "You can't do that here.\n\r", ch );
        return;
    }

    one_argument(argument,arg);

    if (arg[0] == '\0')
    {
        /* display price list */
	act(AT_PLAIN,"$N says 'I offer the following spells:'",ch,NULL,mob,TO_CHAR);
	send_to_char("  light: cure light wounds          10 gold\n\r",ch);
	send_to_char("  serious: cure serious wounds      15 gold\n\r",ch);
	send_to_char("  critical: cure critical wounds    25 gold\n\r",ch);
	send_to_char("  heal: healing spell               50 gold\n\r",ch);
	send_to_char("  blind: cure blindness             20 gold\n\r",ch);
	send_to_char("  poison:  cure poison              25 gold\n\r",ch); 
	send_to_char("  curse: remove curse               50 gold\n\r",ch);
	send_to_char("  refresh: restore movement          5 gold\n\r",ch);
	send_to_char("  mana:  restore mana	          10 gold\n\r",ch);
	send_to_char(" Type heal <type> to be healed.\n\r",ch);
	return;
    }

    if (!str_cmp(arg,"light"))
    {
        spell = spell_smaug;      
	sn    = skill_lookup("cure light");
	words = "judicandus dies";
	 cost  = 1000;
    }

    else if (!str_cmp(arg,"serious"))
    {
	spell = spell_smaug;       
	sn    = skill_lookup("cure serious");
	words = "judicandus gzfuajg";
	cost  = 1600;
    }

    else if (!str_cmp(arg,"critical"))
    {
	spell = spell_smaug;         
	sn    = skill_lookup("cure critical");
	words = "judicandus qfuhuqar";
	cost  = 2500;
    }

    else if (!str_cmp(arg,"heal"))
    {
	spell = spell_smaug;
	sn = skill_lookup("heal");
	words = "pzar";
	cost  = 5000;
    }

    else if (!str_cmp(arg,"blind"))
    {
	spell = spell_cure_blindness;
	sn    = skill_lookup("cure blindness");
      	words = "judicandus noselacri";		
        cost  = 2000;
    }

    else if (!str_cmp(arg,"poison"))
    {
	spell = spell_cure_poison;    
	sn    = skill_lookup("cure poison");
	words = "judicandus sausabru";
	cost  = 2500;
    }
	
    else if (!str_cmp(arg,"curse")) 
    {
	spell = spell_remove_curse; 
	sn    = skill_lookup("remove curse");
	words = "candussido judifgz";
	cost  = 5000;
    }

      else if (!str_cmp(arg,"mana")) 
     {
         spell = NULL;
         sn = -1;
         words = "energizer";
         cost = 1000;
     }
  
	
    else if (!str_cmp(arg,"refresh") )
    {
	spell =  spell_smaug;   
	sn    = skill_lookup("refresh");
	words = "candusima"; 
	cost  = 500;
    }

    else 
    {
	act(AT_PLAIN,"$N says ' Type 'heal' for a list of spells.'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    if (cost > ch->gold )
    {
	act(AT_PLAIN,"$N says 'You do not have enough gold for my services.'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    WAIT_STATE(ch, PULSE_VIOLENCE);
    ch->gold -= cost;
act(AT_PLAIN,"$n utters the words '$T'.",mob,NULL,words,TO_ROOM);
  
    if (spell == NULL)  
   {
  	ch->mana += dice(2,8) +  ch->level / 3;  
	ch->mana += UMIN(ch->level,ch->max_mana - ch->mana);
	send_to_char("A warm glow passes through you.\n\r",ch);
	return;
    }

    if (sn == -1)
	return;
 
     spell(sn,ch->level,mob,ch);
}

/*********   End of code *****************************************/

4.- Add in MAKEFILE:  healer.o  and  healer.c in the right sections.

5.- Do a 'make clean' and a 'make.

6.- You must add the command in /SYSTEM/COMMANDS.DAT:

#COMMAND
Name        heal~
Code        do_heal
Position    100
Level       1
Log         0
End

7.- And the last thing: set the act_healer to your chosen mob.
If you want to add this act_flag online you must edit build.c, look for 
char * const act_flags []
{

and add the new flag in the right place (the order is set by the bit vector values) .
An example:
If you have 
#define ACT_HEALER               3    (in MUD.H)

you must change it  to:
  {
  "npc", "sentinel", "scavenger", "healer", "r2", "aggressive", "stayarea",
  "wimpy", "pet", "train", "practice", "immortal", "deadly", "polyself",
  "meta_aggr", "guardian", "running", "nowander", "mountable", "mounted",
 "scholar", "secretive", "hardhat", "mobinvis", "noassist", "autonomous",
 "pacifist", "noattack", "annoying", "statshield", "prototype", "r14"
  };
  
Where 'npc' is bitvector 0, 'sentinel' is 1, and so on.

To mset an act_flag to a mob, it must be a prototype, so you must do:
mset <mobname> flags prototype
mset <mobname> flags healer
mset <mobname> flags prototype
foldarea <area_file>

/***********************************************************************
*    Ported to Smaug 1.4 by Desden, el Chaman Tibetano (J.L.Sogorb)    *
*       November 1998 - Email: jlalbatros@retemail.es               *
*                                                                      *
***********************************************************************/