/****************************************************** Desolation of the Dragon MUD II (C) 1997-2003 Jesse DeFer http://www.dotd.com dotd@dotd.com ******************************************************/ typedef struct vtrack_data VTRACK_DATA; struct vtrack_data { VTRACK_DATA *next; int vnum; int flags; }; #define VTRACK_ROOM BV00 #define VTRACK_MOB BV01 #define VTRACK_OBJ BV02 #define VTRACK_MOBKILL BV03 void free_vtracks(CHAR_DATA *ch); void fwrite_vtracks(CHAR_DATA *ch, FILE *fp); void fread_vtracks(CHAR_DATA *ch, FILE *fp); void vtrack_add(CHAR_DATA *ch, int vnum, int flags); #define vtrack_add_room(ch, vnum) vtrack_add((ch), (vnum), VTRACK_ROOM) #define vtrack_add_mob(ch, vnum) vtrack_add((ch), (vnum), VTRACK_MOB) #define vtrack_add_obj(ch, vnum) vtrack_add((ch), (vnum), VTRACK_OBJ) #define vtrack_add_mobkill(ch, vnum) vtrack_add((ch), (vnum), VTRACK_MOBKILL) int vtrack_count(CHAR_DATA *ch, int flag); #define vtrack_count_room(ch) vtrack_count((ch), VTRACK_ROOM) #define vtrack_count_mob(ch) vtrack_count((ch), VTRACK_MOB) #define vtrack_count_obj(ch) vtrack_count((ch), VTRACK_OBJ) #define vtrack_count_mobkill(ch) vtrack_count((ch), VTRACK_MOBKILL) float vtrack_percent(CHAR_DATA *ch, int flag); #define vtrack_percent_room(ch) vtrack_percent((ch), VTRACK_ROOM) #define vtrack_percent_mob(ch) vtrack_percent((ch), VTRACK_MOB) #define vtrack_percent_obj(ch) vtrack_percent((ch), VTRACK_OBJ) #define vtrack_percent_mobkill(ch) vtrack_percent((ch), VTRACK_MOBKILL)