/****************************************************** Desolation of the Dragon MUD II (C) 1997-2002 Jesse DeFer http://www.dotd.com dotd@dotd.com ******************************************************/ typedef struct variable_data VAR_DATA; typedef struct variable_collection_data VARC_DATA; struct variable_data { VAR_DATA *next; VAR_DATA *prev; char *name; char *val; }; struct variable_collection_data { VAR_DATA *first_var; VAR_DATA *last_var; }; #define MAX_VAR_NAME_LEN 32 void free_variables(VARC_DATA *varc); VAR_DATA *get_var(VARC_DATA *varc, char *name); char *get_var_val(VARC_DATA *varc, char *name); char *get_var_val_ch(CHAR_DATA *ch, char *name); char *get_var_val_obj(OBJ_DATA *obj, char *name); int get_var_val_int(VARC_DATA *varc, char *name); int get_var_val_int_ch(CHAR_DATA *ch, char *name); int get_var_val_int_obj(OBJ_DATA *obj, char *name); void set_var(VARC_DATA **varc, char *name, char *val); void set_var_int(VARC_DATA **varc, char *name, int val); void del_var(VARC_DATA *varc, char *name); int check_var_equals(VARC_DATA *varc, char *name, char *compareval); void fwrite_variables(VARC_DATA *varc, FILE *fp); void fread_variable(VARC_DATA **varc, FILE *fp); char *expand_variables(char *str, CHAR_DATA *ch);