/****************************************************** Desolation of the Dragon MUD II (C) 1997-2002 Jesse DeFer http://www.dotd.com dotd@dotd.com ******************************************************/ #if defined(USE_DB) || defined(START_DB) int db_insert_mob(int del, MOB_INDEX_DATA *mob); int db_insert_obj(int del, OBJ_INDEX_DATA *obj); int db_insert_room(int del, ROOM_INDEX_DATA *room); int db_insert_shop(int del, SHOP_DATA *shop); int db_insert_repair(int del, REPAIR_DATA *repair); int db_insert_special(int del, AREA_DATA *area, SPEC_FUN *spec, int vnum, char *type); int db_insert_climate(int del, AREA_DATA *area); int db_insert_descs(int del, AREA_DATA *area, EXTRA_DESCR_DATA *eds, int vnum, char *type); int db_insert_exit(int del, AREA_DATA *area, EXIT_DATA *ex, int vnum); int db_insert_neighbors(int del, AREA_DATA *area); int db_insert_objaffects(int del, AREA_DATA *area, OBJ_INDEX_DATA *obj); int db_insert_progs(int del, AREA_DATA *area, MPROG_DATA *mprogs, int vnum, char *type); int db_insert_resets(int del, AREA_DATA *area); int db_insert_area(int del, AREA_DATA *area); int db_insert_helps(); int db_insert_commands(); int db_insert_socials(); int db_insert_skills(); int db_insert_herbs(); void db_del_area(AREA_DATA *area); #endif