/****************************************************** Desolation of the Dragon MUD II (C) 1997-2002 Jesse DeFer http://www.dotd.com dotd@dotd.com ******************************************************/ typedef struct rare_obj_data RARE_OBJ_DATA; struct rare_obj_data { RARE_OBJ_DATA *next; RARE_OBJ_DATA *prev; char *owner; char *name; int vnum; int rent; time_t time_added; }; void free_rare_objs(void); bool is_rare_obj(OBJ_DATA *obj); bool delete_char_rare_obj(CHAR_DATA *ch); void update_char_rare_obj(CHAR_DATA *ch); void save_rare_objs(void); void load_rare_objs(void); int count_objs_for_reset(OBJ_INDEX_DATA *pObj);