/******************************************************
Desolation of the Dragon MUD II
(C) 1997-2002 Jesse DeFer
http://www.dotd.com dotd@dotd.com
******************************************************/
#define BUGTRACK_FILE SYSTEM_DIR "bugtrack.dat"
typedef struct bugtrack_data BUGTRACK_DATA;
typedef enum
{
BUGTRACK_INVALID_STATUS = -1,
BUGTRACK_BUG, BUGTRACK_FIXED, BUGTRACK_NOTABUG, BUGTRACK_DUPLICATE,
BUGTRACK_WORKSFORME, BUGTRACK_ASSIGNED, BUGTRACK_FEATURE_REQUEST,
BUGTRACK_IDEA, BUGTRACK_TYPO, BUGTRACK_REJECTED,
BUGTRACK_MAX_STATUS
} bugtrack_status;
#define BUGTRACK_FIRST_STATUS BUGTRACK_BUG
#define BT_IS_OPEN(bt) ((bt)->status == BUGTRACK_BUG || \
(bt)->status == BUGTRACK_ASSIGNED || \
(bt)->status == BUGTRACK_IDEA || \
(bt)->status == BUGTRACK_TYPO)
struct bugtrack_data
{
BUGTRACK_DATA *next;
BUGTRACK_DATA *prev;
int id;
char *submitter;
char *owner;
char *text;
char *bugstr;
sh_int status;
time_t opened;
time_t closed;
time_t updated;
};
void free_bugtracks(void);
void load_bugtracks(void);
void save_bugtracks(void);
void bugtrack_check(CHAR_DATA *ch);