dotd-2.3.7/area/
dotd-2.3.7/clans/
dotd-2.3.7/classes/
dotd-2.3.7/councils/
dotd-2.3.7/deity/
dotd-2.3.7/dict/
dotd-2.3.7/doc/mudprogs/
dotd-2.3.7/player/a/
dotd-2.3.7/player/g/
Installation for Rom
--------------------

1. In your Makefile, above the list of O_FILES,
   include the following:

#IMC2 - Comment out to disable IMC2 support
IMC = 1

   Then directly below the list of O_FILES, add the following:
   [Note: BSD users - put a period in front of the word ifdef, and in front of the word endif]

ifdef IMC
   O_FILES := imc.o $(O_FILES)
   C_FLAGS := $(C_FLAGS) -DIMC -DIMCROM
endif

2. Open merc.h and locate the following code:

#define IMPLEMENTOR		MAX_LEVEL
#define	CREATOR			(MAX_LEVEL - 1)
#define SUPREME			(MAX_LEVEL - 2)
#define DEITY			(MAX_LEVEL - 3)
#define GOD			(MAX_LEVEL - 4)
#define IMMORTAL		(MAX_LEVEL - 5)
#define DEMI			(MAX_LEVEL - 6)
#define ANGEL			(MAX_LEVEL - 7)
#define AVATAR			(MAX_LEVEL - 8)
#define HERO			LEVEL_HERO

   Directly below that, add the following:

#ifdef IMC
   #include "imc.h"
#endif

3. Locate your pc_data struct, which should be in one of your main *.h files.

   Add the following to the end of it:

#ifdef IMC
    IMC_CHARDATA *imcchardata;
#endif

4. Open interp.c and locate the following section:

if ( !check_social( ch, command, argument )

   Add the following condition to whatever series of ifchecks exist there:

#ifdef IMC
	&&   !imc_command_hook( ch, command, argument )
#endif

5. Open comm.c and locate the following in main() :

#if defined(unix)
    control = init_socket( port );
    boot_db( );
    sprintf( log_buf, "ROM is ready to rock on port %d.", port );
    log_string( log_buf );

   Add the following beneath that:

#ifdef IMC
    imc_startup( FALSE ); // FALSE arg, so the autoconnect setting can govern it.
#endif

   Then further down in main(), locate the following:

   close( control );

   Add the following beneath that:

#ifdef IMC
   imc_shutdown( FALSE );
#endif

   Then in game_loop_unix(), locate the following:

	/*
	 * Autonomous game motion.
	 */
	update_handler( );

   Directly ABOVE that, add the following:

#ifdef IMC
	imc_loop();
#endif

6. Open save.c and locate fread_char:

   In the case 'I': section, and right before the final break; add the follwing:

#ifdef IMC
           if( ( fMatch = imc_loadchar( ch, fp, word ) ) )
                break;
#endif

   Then in fwrite_char, locate:

    fprintf( fp, "End\n\n" );

   Directly ABOVE that, add:

#ifdef IMC
    imc_savechar( ch, fp );
#endif

   Then in load_char_obj(), locate the following:

    found = FALSE;
    fclose( fpReserve );
    
    #if defined(unix)
    /* decompress if .gz file exists */

   Directly ABOVE that, add the following:

#ifdef IMC
    imc_initchar( ch );
#endif

7. Open recycle.c

   Locate free_char:

   After this block of code:

    free_string(ch->name);
    free_string(ch->short_descr);
    free_string(ch->long_descr);
    free_string(ch->description);
    free_string(ch->prompt);
    free_string(ch->prefix);
    free_note  (ch->pnote);

   Add:

#ifdef IMC
    imc_freechardata( ch );
#endif

8. For users of copyover/hotboot ONLY:

   Locate do_copyover, and just before the buffers for the execl call are
   allocated, add the following:

#ifdef IMC
   imc_shutdown( FALSE );
#endif

8b: Ember 0.99.4a ONLY:

In imc.c, remove the #include segment for tables.h

8c: Sunder 1.0 ONLY:

In imc.c, remove the #include statement for tables.h from the #ifdef IMCROM section,
this file is not in the Sundermud distro.

Return to the main IMC.txt file and continue where you left off.