/**************************************************************************
* file: db.c , Database module. Part of DIKUMUD *
* Usage: Loading/Saving chars, booting world, resetting etc. *
* Copyright (C) 1990, 1991 - see 'license.doc' for complete information. *
***************************************************************************/
#define __DB_C__
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "comm.h"
#include "handler.h"
#include "limits.h"
#include "spells.h"
#include "mail.h"
#include "interpreter.h"
/**************************************************************************
* declarations of most of the 'global' variables *
************************************************************************ */
struct room_data *world = 0; /* dyn alloc'ed array of rooms */
int top_of_world = 0; /* ref to the top element of world */
struct obj_data *object_list = 0; /* the global linked list of obj's */
struct char_data *character_list = 0; /* global l-list of chars */
struct zone_data *zone_table; /* table of reset data */
int top_of_zone_table = 0;
struct message_list fight_messages[MAX_MESSAGES]; /* fighting messages */
struct player_index_element *player_table = 0; /* index to player file */
int top_of_p_table = 0; /* ref to top of table */
int top_of_p_file = 0;
int no_mail = 0;
int boot_time = 0;
long top_idnum = 0;
int restrict = 0;
int mini_mud = 0;
int no_rent_check = 0;
sh_int r_mortal_start_room;
sh_int r_immort_start_room;
sh_int r_frozen_start_room;
char *credits = 0; /* game credits */
char *news = 0; /* mud news */
char *motd = 0; /* message of the day - mortals */
char *imotd = 0; /* message of the day - immorts */
char *help = 0; /* help screen */
char *info = 0; /* info page */
char *wizlist = 0; /* list of higher gods */
char *immlist = 0; /* list of peon gods */
char *background = 0; /* background story */
char *handbook = 0; /* handbook for new immortals */
char *policies = 0; /* policies page */
FILE *help_fl = 0; /* file for help texts (HELP <kwd>)*/
FILE *player_fl = 0; /* player file */
struct index_data *mob_index; /* index table for mobile file */
struct index_data *obj_index; /* index table for object file */
struct char_data *mob_proto; /* prototypes for mobs */
struct obj_data *obj_proto; /* prototypes for objs */
struct help_index_element *help_index = 0;
int top_of_mobt = 0; /* top of mobile index table */
int top_of_objt = 0; /* top of object index table */
int top_of_helpt; /* top of help index table */
struct time_info_data time_info; /* the infomation about the time */
struct weather_data weather_info; /* the infomation about the weather */
/* local procedures */
void setup_dir(FILE *fl, int room, int dir);
void index_boot(int mode);
void load_rooms(FILE *fl);
void load_mobiles(FILE *mob_f);
void load_objects(FILE *obj_f);
void load_zones(FILE *fl);
void boot_the_shops(FILE *shop_f, char *filename);
void assign_the_shopkeepers();
void build_player_index(void);
void char_to_store(struct char_data *ch, struct char_file_u *st);
void store_to_char(struct char_file_u *st, struct char_data *ch);
int is_empty(int zone_nr);
void reset_zone(int zone);
int file_to_string(char *name, char *buf);
int file_to_string_alloc(char *name, char **buf);
void check_start_rooms(void);
void renum_world(void);
void renum_zone_table(void);
void reset_time(void);
void clear_char(struct char_data *ch);
/* external refs */
extern struct descriptor_data *descriptor_list;
void load_messages(void);
void weather_and_time ( int mode );
void assign_command_pointers ( void );
void assign_spell_pointers ( void );
void log(char *str);
int dice(int number, int size);
int number(int from, int to);
void boot_social_messages(void);
void update_obj_file(void); /* In objsave.c */
void sort_commands(void);
void load_banned(void);
void Read_Invalid_List(void);
struct help_index_element *build_help_index(FILE *fl, int *num);
/*************************************************************************
* routines for booting the system *
*********************************************************************** */
/* this is necessary for the autowiz system */
void reboot_wizlists()
{
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
}
ACMD(do_reboot)
{
int i;
one_argument(argument, arg);
if (!str_cmp(arg, "all") || *arg == '*') {
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
} else if (!str_cmp(arg, "wizlist"))
file_to_string_alloc(WIZLIST_FILE, &wizlist);
else if (!str_cmp(arg, "immlist"))
file_to_string_alloc(IMMLIST_FILE, &immlist);
else if (!str_cmp(arg, "news"))
file_to_string_alloc(NEWS_FILE, &news);
else if (!str_cmp(arg, "credits"))
file_to_string_alloc(CREDITS_FILE, &credits);
else if (!str_cmp(arg, "motd"))
file_to_string_alloc(MOTD_FILE, &motd);
else if (!str_cmp(arg, "imotd"))
file_to_string_alloc(IMOTD_FILE, &imotd);
else if (!str_cmp(arg, "help"))
file_to_string_alloc(HELP_PAGE_FILE, &help);
else if (!str_cmp(arg, "info"))
file_to_string_alloc(INFO_FILE, &info);
else if (!str_cmp(arg, "policy"))
file_to_string_alloc(POLICIES_FILE, &policies);
else if (!str_cmp(arg, "handbook"))
file_to_string_alloc(HANDBOOK_FILE, &handbook);
else if (!str_cmp(arg, "background"))
file_to_string_alloc(BACKGROUND_FILE, &background);
else if (!str_cmp(arg, "xhelp")) {
if (help_fl)
fclose(help_fl);
if (!(help_fl = fopen(HELP_KWRD_FILE, "r")))
return;
else {
for (i = 0; i < top_of_helpt; i++)
free(help_index[i].keyword);
free(help_index);
help_index = build_help_index(help_fl, &top_of_helpt);
}
} else {
send_to_char("Unknown reboot option.\n\r", ch);
return;
}
send_to_char("Okay.\n\r", ch);
}
/* body of the booting system */
void boot_db(void)
{
int i;
extern int no_specials;
log("Boot db -- BEGIN.");
log("Resetting the game time:");
reset_time();
log("Reading news, credits, help, bground, info & motds.");
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
log("Opening help file.");
if (!(help_fl = fopen(HELP_KWRD_FILE, "r")))
log(" Could not open help file.");
else
help_index = build_help_index(help_fl, &top_of_helpt);
log("Loading zone table.");
index_boot(DB_BOOT_ZON);
log("Loading rooms.");
index_boot(DB_BOOT_WLD);
log("Renumbering rooms.");
renum_world();
log("Checking start rooms.");
check_start_rooms();
log("Loading mobs and generating index.");
index_boot(DB_BOOT_MOB);
log("Loading objs and generating index.");
index_boot(DB_BOOT_OBJ);
log("Renumbering zone table.");
renum_zone_table();
log("Generating player index.");
build_player_index();
log("Loading fight messages.");
load_messages();
log("Loading social messages.");
boot_social_messages();
if (!no_specials) {
log("Loading shops.");
index_boot(DB_BOOT_SHP);
}
log("Assigning function pointers:");
if (!no_specials) {
log(" Shopkeepers.");
assign_the_shopkeepers();
log(" Mobiles.");
assign_mobiles();
log(" Objects.");
assign_objects();
log(" Rooms.");
assign_rooms();
}
log(" Commands.");
assign_command_pointers();
log(" Spells.");
assign_spell_pointers();
log("Sorting command list.");
sort_commands();
log("Booting mail system.");
if (!scan_file()) {
log(" Mail boot failed -- Mail system disabled");
no_mail = 1;
}
log("Reading banned site and invalid-name list.");
load_banned();
Read_Invalid_List();
if (!no_rent_check) {
log("Deleting timed-out crash and rent files:");
update_obj_file();
log("Done.");
}
for (i = 0; i <= top_of_zone_table; i++) {
sprintf(buf2, "Resetting %s (rooms %d-%d).",
zone_table[i].name,
(i ? (zone_table[i - 1].top + 1) : 0),
zone_table[i].top);
log(buf2);
reset_zone(i);
}
reset_q.head = reset_q.tail = 0;
boot_time = time(0);
log("Boot db -- DONE.");
}
/* reset the time in the game from file */
void reset_time(void)
{
long beginning_of_time = 650336715;
struct time_info_data mud_time_passed(time_t t2, time_t t1);
time_info = mud_time_passed(time(0), beginning_of_time);
switch (time_info.hours) {
case 0 :
case 1 :
case 2 :
case 3 :
case 4 :
weather_info.sunlight = SUN_DARK;
break;
case 5 :
weather_info.sunlight = SUN_RISE;
break;
case 6 :
case 7 :
case 8 :
case 9 :
case 10 :
case 11 :
case 12 :
case 13 :
case 14 :
case 15 :
case 16 :
case 17 :
case 18 :
case 19 :
case 20 :
weather_info.sunlight = SUN_LIGHT;
break;
case 21 :
weather_info.sunlight = SUN_SET;
break;
case 22 :
case 23 :
default :
weather_info.sunlight = SUN_DARK;
break;
}
sprintf(buf, " Current Gametime: %dH %dD %dM %dY.",
time_info.hours, time_info.day,
time_info.month, time_info.year);
log(buf);
weather_info.pressure = 960;
if ((time_info.month >= 7) && (time_info.month <= 12))
weather_info.pressure += dice(1, 50);
else
weather_info.pressure += dice(1, 80);
weather_info.change = 0;
if (weather_info.pressure <= 980)
weather_info.sky = SKY_LIGHTNING;
else if (weather_info.pressure <= 1000)
weather_info.sky = SKY_RAINING;
else if (weather_info.pressure <= 1020)
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
/* generate index table for the player file */
void build_player_index(void)
{
int nr = -1, i;
long size, recs;
struct char_file_u dummy;
if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) {
perror("Error opening playerfile");
exit(1);
}
fseek(player_fl, 0L, SEEK_END);
size = ftell(player_fl);
rewind(player_fl);
if (size % sizeof(struct char_file_u))
fprintf(stderr, "WARNING: PLAYERFILE IS PROBABLY CORRUPT!\n");
recs = size / sizeof(struct char_file_u);
if (recs) {
sprintf(buf, " %ld players in database.", recs);
log(buf);
CREATE(player_table, struct player_index_element, recs);
} else {
player_table = 0;
top_of_p_file = top_of_p_table = -1;
return;
}
for (; !feof(player_fl); ) {
fread(&dummy, sizeof(struct char_file_u), 1, player_fl);
if (!feof(player_fl)) /* new record */ {
nr++;
CREATE(player_table[nr].name, char, strlen(dummy.name) + 1);
for (i = 0; *(player_table[nr].name + i) =
LOWER(*(dummy.name + i)); i++)
;
top_idnum = MAX(top_idnum, dummy.specials2.idnum);
}
}
top_of_p_file = top_of_p_table = nr;
}
/* function to count how many hash-mark delimited records exist in a file */
int count_hash_records(FILE *fl)
{
char buf[120];
int count = 0;
while (fgets(buf, 120, fl))
if (*buf == '#')
count++;
return (count - 1);
}
void index_boot(int mode)
{
char *index_filename, *prefix;
FILE * index, *db_file;
int rec_count = 0;
switch (mode) {
case DB_BOOT_WLD : prefix = WLD_PREFIX; break;
case DB_BOOT_MOB : prefix = MOB_PREFIX; break;
case DB_BOOT_OBJ : prefix = OBJ_PREFIX; break;
case DB_BOOT_ZON : prefix = ZON_PREFIX; break;
case DB_BOOT_SHP : prefix = SHP_PREFIX; break;
default:
log("SYSERR: Unknown subcommand to index_boot!");
exit(1);
break;
}
if (mini_mud)
index_filename = MINDEX_FILE;
else
index_filename = INDEX_FILE;
sprintf(buf2, "%s/%s", prefix, index_filename);
if (!(index = fopen(buf2, "r"))) {
sprintf(buf1, "Error opening index file '%s'", buf2);
perror(buf1);
exit(1);
}
/* first, count the number of records in the file so we can malloc */
if (mode != DB_BOOT_SHP) {
fscanf(index, "%s\n", buf1);
while (*buf1 != '$') {
sprintf(buf2, "%s/%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
perror(buf2);
exit(1);
} else {
if (mode == DB_BOOT_ZON)
rec_count++;
else
rec_count += count_hash_records(db_file);
}
fclose(db_file);
fscanf(index, "%s\n", buf1);
}
if (!rec_count) {
log("SYSERR: boot error - 0 records counted");
exit(1);
}
rec_count++;
switch (mode) {
case DB_BOOT_WLD :
CREATE(world, struct room_data, rec_count);
break;
case DB_BOOT_MOB :
CREATE(mob_proto, struct char_data, rec_count);
CREATE(mob_index, struct index_data, rec_count);
break;
case DB_BOOT_OBJ :
CREATE(obj_proto, struct obj_data, rec_count);
CREATE(obj_index, struct index_data, rec_count);
break;
case DB_BOOT_ZON :
CREATE(zone_table, struct zone_data, rec_count);
break;
}
}
rewind(index);
fscanf(index, "%s\n", buf1);
while (*buf1 != '$') {
sprintf(buf2, "%s/%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
perror(buf2);
exit(1);
}
switch (mode) {
case DB_BOOT_WLD : load_rooms(db_file); break;
case DB_BOOT_OBJ : load_objects(db_file); break;
case DB_BOOT_MOB : load_mobiles(db_file); break;
case DB_BOOT_ZON : load_zones(db_file); break;
case DB_BOOT_SHP : boot_the_shops(db_file, buf2); break;
}
fclose(db_file);
fscanf(index, "%s\n", buf1);
}
}
/* load the rooms */
void load_rooms(FILE *fl)
{
static int room_nr = 0, zone = 0, virtual_nr, flag, tmp;
char *temp, chk[50];
struct extra_descr_data *new_descr;
do {
fscanf(fl, " #%d\n", &virtual_nr);
sprintf(buf2, "room #%d", virtual_nr);
temp = fread_string(fl, buf2);
if (flag = (*temp != '$')) { /* a new record to be read */
world[room_nr].number = virtual_nr;
world[room_nr].name = temp;
world[room_nr].description = fread_string(fl, buf2);
if (top_of_zone_table >= 0) {
fscanf(fl, " %*d ");
/* OBS: Assumes ordering of input rooms */
if (world[room_nr].number <= (zone ? zone_table[zone-1].top : -1)) {
fprintf(stderr, "Room nr %d is below zone %d.\n",
room_nr, zone);
exit(0);
}
while (world[room_nr].number > zone_table[zone].top)
if (++zone > top_of_zone_table) {
fprintf(stderr, "Room %d is outside of any zone.\n",
virtual_nr);
exit(0);
}
world[room_nr].zone = zone;
}
fscanf(fl, " %d ", &tmp);
world[room_nr].room_flags = tmp;
fscanf(fl, " %d ", &tmp);
world[room_nr].sector_type = tmp;
world[room_nr].funct = 0;
world[room_nr].contents = 0;
world[room_nr].people = 0;
world[room_nr].light = 0; /* Zero light sources */
for (tmp = 0; tmp <= 5; tmp++)
world[room_nr].dir_option[tmp] = 0;
world[room_nr].ex_description = 0;
for (; ; ) {
fscanf(fl, " %s \n", chk);
if (*chk == 'D') /* direction field */
setup_dir(fl, room_nr, atoi(chk + 1));
else if (*chk == 'E') /* extra description field */ {
CREATE(new_descr, struct extra_descr_data, 1);
new_descr->keyword = fread_string(fl, buf2);
new_descr->description = fread_string(fl, buf2);
new_descr->next = world[room_nr].ex_description;
world[room_nr].ex_description = new_descr;
} else if (*chk == 'S') /* end of current room */
break;
}
room_nr++;
}
} while (flag);
free(temp); /* cleanup the area containing the terminal $ */
top_of_world = room_nr - 1;
}
/* read direction data */
void setup_dir(FILE *fl, int room, int dir)
{
int tmp;
sprintf(buf2, "Room #%d, direction D%d", world[room].number, dir);
CREATE(world[room].dir_option[dir], struct room_direction_data , 1);
world[room].dir_option[dir]->general_description =
fread_string(fl, buf2);
world[room].dir_option[dir]->keyword = fread_string(fl, buf2);
fscanf(fl, " %d ", &tmp);
if (tmp == 1)
world[room].dir_option[dir]->exit_info = EX_ISDOOR;
else if (tmp == 2)
world[room].dir_option[dir]->exit_info = EX_ISDOOR | EX_PICKPROOF;
else
world[room].dir_option[dir]->exit_info = 0;
fscanf(fl, " %d ", &tmp);
world[room].dir_option[dir]->key = tmp;
fscanf(fl, " %d ", &tmp);
world[room].dir_option[dir]->to_room = tmp;
}
void check_start_rooms(void)
{
extern sh_int mortal_start_room;
extern sh_int immort_start_room;
extern sh_int frozen_start_room;
if ((r_mortal_start_room = real_room(mortal_start_room)) < 0) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_immort_start_room = real_room(immort_start_room)) < 0) {
if (!mini_mud)
log("SYSERR: Warning: Immort start room does not exist. Change in config.c.");
r_immort_start_room = r_mortal_start_room;
}
if ((r_frozen_start_room = real_room(frozen_start_room)) < 0) {
if (!mini_mud)
log("SYSERR: Warning: Frozen start room does not exist. Change in config.c.");
r_frozen_start_room = r_mortal_start_room;
}
}
void renum_world(void)
{
register int room, door;
for (room = 0; room <= top_of_world; room++)
for (door = 0; door <= 5; door++)
if (world[room].dir_option[door])
if (world[room].dir_option[door]->to_room != NOWHERE)
world[room].dir_option[door]->to_room =
real_room(world[room].dir_option[door]->to_room);
}
void renum_zone_table(void)
{
int zone, comm, a, b;
for (zone = 0; zone <= top_of_zone_table; zone++)
for (comm = 0; zone_table[zone].cmd[comm].command != 'S'; comm++) {
a = b = 0;
switch (zone_table[zone].cmd[comm].command) {
case 'M':
a = zone_table[zone].cmd[comm].arg1 =
real_mobile(zone_table[zone].cmd[comm].arg1);
b = zone_table[zone].cmd[comm].arg3 =
real_room(zone_table[zone].cmd[comm].arg3);
break;
case 'O':
a = zone_table[zone].cmd[comm].arg1 =
real_object(zone_table[zone].cmd[comm].arg1);
if (zone_table[zone].cmd[comm].arg3 != NOWHERE)
b = zone_table[zone].cmd[comm].arg3 =
real_room(zone_table[zone].cmd[comm].arg3);
break;
case 'G':
a = zone_table[zone].cmd[comm].arg1 =
real_object(zone_table[zone].cmd[comm].arg1);
break;
case 'E':
a = zone_table[zone].cmd[comm].arg1 =
real_object(zone_table[zone].cmd[comm].arg1);
break;
case 'P':
a = zone_table[zone].cmd[comm].arg1 =
real_object(zone_table[zone].cmd[comm].arg1);
b = zone_table[zone].cmd[comm].arg3 =
real_object(zone_table[zone].cmd[comm].arg3);
break;
case 'D':
a = zone_table[zone].cmd[comm].arg1 =
real_room(zone_table[zone].cmd[comm].arg1);
break;
}
if (a < 0 || b < 0) {
if (!mini_mud)
fprintf(stderr, "Invalid vnum in zone reset cmd: zone #%d, cmd %d .. command disabled.\n",
zone_table[zone].number, comm + 1);
zone_table[zone].cmd[comm].command = '*';
}
}
}
/* load the zone table and command tables */
void load_zones(FILE *fl)
{
static int zon = 0;
int cmd_no = 0, expand, tmp;
char *check, buf[81];
for (; ; ) {
fscanf(fl, " #%d\n", &tmp);
sprintf(buf2, "beginning of zone #%d", tmp);
check = fread_string(fl, buf2);
if (*check == '$')
break; /* end of file */
zone_table[zon].number = tmp;
zone_table[zon].name = check;
fscanf(fl, " %d ", &zone_table[zon].top);
fscanf(fl, " %d ", &zone_table[zon].lifespan);
fscanf(fl, " %d ", &zone_table[zon].reset_mode);
/* read the command table */
cmd_no = 0;
for (expand = 1; ; ) {
if (expand)
if (!cmd_no)
CREATE(zone_table[zon].cmd, struct reset_com, 1);
else if (!(zone_table[zon].cmd =
(struct reset_com *) realloc(zone_table[zon].cmd,
(cmd_no + 1) * sizeof(struct reset_com)))) {
perror("reset command load");
exit(0);
}
expand = 1;
fscanf(fl, " "); /* skip blanks */
fscanf(fl, "%c",
&zone_table[zon].cmd[cmd_no].command);
if (zone_table[zon].cmd[cmd_no].command == 'S')
break;
if (zone_table[zon].cmd[cmd_no].command == '*') {
expand = 0;
fgets(buf, 80, fl); /* skip command */
continue;
}
fscanf(fl, " %d %d %d",
&tmp,
&zone_table[zon].cmd[cmd_no].arg1,
&zone_table[zon].cmd[cmd_no].arg2);
zone_table[zon].cmd[cmd_no].if_flag = tmp;
if (zone_table[zon].cmd[cmd_no].command == 'M' ||
zone_table[zon].cmd[cmd_no].command == 'O' ||
zone_table[zon].cmd[cmd_no].command == 'E' ||
zone_table[zon].cmd[cmd_no].command == 'P' ||
zone_table[zon].cmd[cmd_no].command == 'D')
fscanf(fl, " %d", &zone_table[zon].cmd[cmd_no].arg3);
fgets(buf, 80, fl); /* read comment */
cmd_no++;
}
zon++;
}
top_of_zone_table = zon - 1;
free(check);
}
/*************************************************************************
* procedures for resetting, both play-time and boot-time *
*********************************************************************** */
int vnum_mobile(char *searchname, struct char_data *ch)
{
int nr, found = 0;
*buf = '\0';
for (nr = 0; nr <= top_of_mobt; nr++) {
if (isname(searchname, mob_proto[nr].player.name)) {
if (!(++found % 50)) {
send_to_char(buf, ch);
*buf = '\0';
}
sprintf(buf, "%s[%3d] [%5d] %-70.70s\n\r", buf, found,
mob_index[nr].virtual,
mob_proto[nr].player.short_descr);
}
}
if (*buf)
send_to_char(buf, ch);
return(found);
}
int vnum_object(char *searchname, struct char_data *ch)
{
int nr, found = 0;
*buf = '\0';
for (nr = 0; nr <= top_of_objt; nr++) {
if (isname(searchname, obj_proto[nr].name)) {
if (!(++found % 50)) {
send_to_char(buf, ch);
*buf = '\0';
}
sprintf(buf, "%s[%3d] [%5d] %70.70s\n\r", buf, found,
obj_index[nr].virtual,
obj_proto[nr].short_description);
}
}
if (*buf)
send_to_char(buf, ch);
return(found);
}
/* create a new mobile from a prototype */
struct char_data *read_mobile(int nr, int type)
{
int i;
struct char_data *mob;
if (type == VIRTUAL) {
if ((i = real_mobile(nr)) < 0) {
sprintf(buf, "Mobile (V) %d does not exist in database.", nr);
return(0);
}
} else
i = nr;
CREATE(mob, struct char_data, 1);
*mob = mob_proto[i];
if (!mob->points.max_hit) {
mob->points.max_hit = dice(mob->points.hit, mob->points.mana) +
mob->points.move;
} else
mob->points.max_hit = number(mob->points.hit, mob->points.mana);
mob->points.hit = mob->points.max_hit;
mob->points.mana = mob->points.max_mana;
mob->points.move = mob->points.max_move;
mob->player.time.birth = time(0);
mob->player.time.played = 0;
mob->player.time.logon = time(0);
/* insert in list */
mob->next = character_list;
character_list = mob;
mob_index[i].number++;
return mob;
}
void load_mobiles(FILE *mob_f)
{
static int i = 0;
int nr, j;
long tmp, tmp2, tmp3, tmp4, tmp5, tmp6;
char chk[10], *tmpptr;
char letter;
if (!fscanf(mob_f, "%s\n", chk)) {
perror("load_mobiles");
exit(1);
}
for (; ; ) {
if (*chk == '#') {
sscanf(chk, "#%d\n", &nr);
if (nr >= 99999)
break;
mob_index[i].virtual = nr;
mob_index[i].number = 0;
mob_index[i].func = 0;
clear_char(mob_proto + i);
sprintf(buf2, "mob vnum %d", nr);
/***** String data *** */
mob_proto[i].player.name = fread_string(mob_f, buf2);
tmpptr = mob_proto[i].player.short_descr = fread_string(mob_f, buf2);
if (tmpptr && *tmpptr)
if (!str_cmp(fname(tmpptr), "a") ||
!str_cmp(fname(tmpptr), "an") ||
!str_cmp(fname(tmpptr), "the"))
*tmpptr = tolower(*tmpptr);
mob_proto[i].player.long_descr = fread_string(mob_f, buf2);
mob_proto[i].player.description = fread_string(mob_f, buf2);
mob_proto[i].player.title = 0;
/* *** Numeric data *** */
fscanf(mob_f, "%d ", &tmp);
MOB_FLAGS(mob_proto + i) = tmp;
SET_BIT(MOB_FLAGS(mob_proto + i), MOB_ISNPC);
fscanf(mob_f, " %d %d %c \n", &tmp, &tmp2, &letter);
mob_proto[i].specials.affected_by = tmp;
GET_ALIGNMENT(mob_proto + i) = tmp2;
if (letter == 'S') {
/* The new easy monsters */
mob_proto[i].abilities.str = 11;
mob_proto[i].abilities.intel = 11;
mob_proto[i].abilities.wis = 11;
mob_proto[i].abilities.dex = 11;
mob_proto[i].abilities.con = 11;
fscanf(mob_f, " %d %d %d", &tmp, &tmp2, &tmp3);
GET_LEVEL(mob_proto + i) = tmp;
mob_proto[i].points.hitroll = 20 - tmp2;
mob_proto[i].points.armor = 10 * tmp3;
fscanf(mob_f, " %dd%d+%d ", &tmp, &tmp2, &tmp3);
mob_proto[i].points.max_hit = 0;
mob_proto[i].points.hit = tmp;
mob_proto[i].points.mana = tmp2;
mob_proto[i].points.move = tmp3;
mob_proto[i].points.max_mana = 10;
mob_proto[i].points.max_move = 50;
fscanf(mob_f, " %dd%d+%d \n", &tmp, &tmp2, &tmp3);
mob_proto[i].specials.damnodice = tmp;
mob_proto[i].specials.damsizedice = tmp2;
mob_proto[i].points.damroll = tmp3;
fscanf(mob_f, " %d %d \n", &tmp, &tmp2);
GET_GOLD(mob_proto + i) = tmp;
GET_EXP(mob_proto + i) = tmp2;
fscanf(mob_f, " %d %d %d \n", &tmp, &tmp2, &tmp3);
mob_proto[i].specials.position = tmp;
mob_proto[i].specials.default_pos = tmp2;
mob_proto[i].player.sex = tmp3;
mob_proto[i].player.class = 0;
mob_proto[i].player.weight = 200;
mob_proto[i].player.height = 198;
for (j = 0; j < 3; j++)
GET_COND(mob_proto + i, j) = -1;
for (j = 0; j < 5; j++)
mob_proto[i].specials2.apply_saving_throw[j] =
MAX(20 - GET_LEVEL(mob_proto + i), 2);
} else { /* The old monsters are down below here */
fscanf(mob_f, " %d %d %d %d %d \n ", &tmp, &tmp2, &tmp3, &tmp4, &tmp5);
mob_proto[i].abilities.str = tmp;
mob_proto[i].abilities.intel = tmp2;
mob_proto[i].abilities.wis = tmp3;
mob_proto[i].abilities.dex = tmp4;
mob_proto[i].abilities.con = tmp5;
fscanf(mob_f, " %d %d ", &tmp, &tmp2);
mob_proto[i].points.max_hit = 1;
mob_proto[i].points.hit = tmp;
mob_proto[i].points.mana = tmp2;
fscanf(mob_f, " %d ", &tmp);
mob_proto[i].points.armor = 10 * tmp;
fscanf(mob_f, " %d %d %d %d \n ", &tmp, &tmp2, &tmp3, &tmp4);
mob_proto[i].points.max_mana = tmp;
mob_proto[i].points.max_move = tmp2;
mob_proto[i].points.gold = tmp3;
GET_EXP(mob_proto + i) = tmp4;
fscanf(mob_f, " %d %d %d %d %d %d ", &tmp, &tmp2, &tmp3, &tmp4, &tmp5, &tmp6);
mob_proto[i].specials.position = tmp;
mob_proto[i].specials.default_pos = tmp2;
mob_proto[i].player.sex = tmp3;
mob_proto[i].player.class = tmp4;
GET_LEVEL(mob_proto + i) = tmp5;
fscanf(mob_f, " %d %d \n", &tmp, &tmp2);
mob_proto[i].player.weight = tmp;
mob_proto[i].player.height = tmp2;
for (j = 0; j < 3; j++) {
fscanf(mob_f, " %d ", &tmp);
GET_COND(mob_proto + i, j) = tmp;
}
fscanf(mob_f, " \n ");
for (j = 0; i < 5; i++) {
fscanf(mob_f, " %d ", &tmp);
mob_proto[i].specials2.apply_saving_throw[j] = tmp;
}
fscanf(mob_f, " \n ");
/* Set the damage as some standard 1d4 */
mob_proto[i].points.damroll = 0;
mob_proto[i].specials.damnodice = 1;
mob_proto[i].specials.damsizedice = 6;
/* Calculate THAC0 as a formular of Level */
mob_proto[i].points.hitroll = MAX(1, GET_LEVEL(mob_proto + i) - 3);
}
mob_proto[i].tmpabilities = mob_proto[i].abilities;
for (j = 0; j < MAX_WEAR; j++) /* Initialisering Ok */
mob_proto[i].equipment[j] = 0;
mob_proto[i].nr = i;
mob_proto[i].desc = 0;
if (!fscanf(mob_f, "%s\n", chk)) {
sprintf(buf2, "SYSERR: Format error in mob file near mob #%d", nr);
log(buf2);
exit(1);
}
i++;
} else if (*chk == '$') /* EOF */
break;
else {
sprintf(buf2, "SYSERR: Format error in mob file near mob #%d", nr);
log(buf2);
exit(1);
}
}
top_of_mobt = i - 1;
}
/* create a new object from a prototype */
struct obj_data *read_object(int nr, int type)
{
struct obj_data *obj;
int i;
if (nr < 0) {
log("SYSERR: trying to create obj with negative num!");
return 0;
}
if (type == VIRTUAL) {
if ((i = real_object(nr)) < 0) {
sprintf(buf, "Object (V) %d does not exist in database.", nr);
return(0);
}
} else
i = nr;
CREATE(obj, struct obj_data, 1);
*obj = obj_proto[i];
obj->next = object_list;
object_list = obj;
obj_index[i].number++;
return (obj);
}
/* read all objects from obj file; generate index and prototypes */
void load_objects(FILE *obj_f)
{
static int i = 0;
int tmp, tmp2, tmp3, tmp4, j, nr;
char chk[50], *tmpptr;
struct extra_descr_data *new_descr;
if (!fscanf(obj_f, "%s\n", chk)) {
perror("load_objects");
exit(1);
}
for (; ; ) {
if (*chk == '#') {
sscanf(chk, "#%d\n", &nr);
if (nr >= 99999)
break;
obj_index[i].virtual = nr;
obj_index[i].number = 0;
obj_index[i].func = 0;
clear_object(obj_proto + i);
sprintf(buf2, "object #%d", nr);
/* *** string data *** */
tmpptr = obj_proto[i].name = fread_string(obj_f, buf2);
if (!tmpptr) {
fprintf(stderr, "format error at or near %s\n", buf2);
exit(1);
}
tmpptr = obj_proto[i].short_description = fread_string(obj_f, buf2);
if (*tmpptr)
if (!str_cmp(fname(tmpptr), "a") ||
!str_cmp(fname(tmpptr), "an") ||
!str_cmp(fname(tmpptr), "the"))
*tmpptr = tolower(*tmpptr);
tmpptr = obj_proto[i].description = fread_string(obj_f, buf2);
if (tmpptr && *tmpptr)
*tmpptr = toupper(*tmpptr);
obj_proto[i].action_description = fread_string(obj_f, buf2);
/* *** numeric data *** */
fscanf(obj_f, " %d %d %d", &tmp, &tmp2, &tmp3);
obj_proto[i].obj_flags.type_flag = tmp;
obj_proto[i].obj_flags.extra_flags = tmp2;
obj_proto[i].obj_flags.wear_flags = tmp3;
fscanf(obj_f, " %d %d %d %d", &tmp, &tmp2, &tmp3, &tmp4);
obj_proto[i].obj_flags.value[0] = tmp;
obj_proto[i].obj_flags.value[1] = tmp2;
obj_proto[i].obj_flags.value[2] = tmp3;
obj_proto[i].obj_flags.value[3] = tmp4;
fscanf(obj_f, " %d %d %d", &tmp, &tmp2, &tmp3);
obj_proto[i].obj_flags.weight = tmp;
obj_proto[i].obj_flags.cost = tmp2;
obj_proto[i].obj_flags.cost_per_day = tmp3;
/* *** extra descriptions *** */
obj_proto[i].ex_description = 0;
sprintf(buf2, "%s - extra desc. section", buf2);
while (fscanf(obj_f, " %s \n", chk), *chk == 'E') {
CREATE(new_descr, struct extra_descr_data, 1);
new_descr->keyword = fread_string(obj_f, buf2);
new_descr->description = fread_string(obj_f, buf2);
new_descr->next = obj_proto[i].ex_description;
obj_proto[i].ex_description = new_descr;
}
for (j = 0 ; (j < MAX_OBJ_AFFECT) && (*chk == 'A') ; j++) {
fscanf(obj_f, " %d %d ", &tmp, &tmp2);
obj_proto[i].affected[j].location = tmp;
obj_proto[i].affected[j].modifier = tmp2;
fscanf(obj_f, " %s \n", chk);
}
for (; (j < MAX_OBJ_AFFECT); j++) {
obj_proto[i].affected[j].location = APPLY_NONE;
obj_proto[i].affected[j].modifier = 0;
}
obj_proto[i].in_room = NOWHERE;
obj_proto[i].next_content = 0;
obj_proto[i].carried_by = 0;
obj_proto[i].in_obj = 0;
obj_proto[i].contains = 0;
obj_proto[i].item_number = i;
i++;
} else if (*chk == '$') /* EOF */
break;
else {
sprintf(buf2, "Format error in obj file at or near obj #%d", nr);
log(buf2);
exit(1);
}
}
top_of_objt = i - 1;
}
#define ZO_DEAD 999
/* update zone ages, queue for reset if necessary, and dequeue when possible */
void zone_update(void)
{
int i;
struct reset_q_element *update_u, *temp;
static int timer = 0;
char buf[128];
/* jelson 10/22/92 */
if (((++timer * PULSE_ZONE) / 4) >= 60) { /* 4 comes from 4 passes/sec */
/* one minute has passed */
/* NOT accurate unless PULSE_ZONE is a multiple of 4 or a factor of 60 */
timer = 0;
/* since one minute has passed, increment zone ages */
for (i = 0; i <= top_of_zone_table; i++) {
if (zone_table[i].age < zone_table[i].lifespan &&
zone_table[i].reset_mode)
(zone_table[i].age)++;
if (zone_table[i].age >= zone_table[i].lifespan &&
zone_table[i].age < ZO_DEAD && zone_table[i].reset_mode) {
/* enqueue zone */
CREATE(update_u, struct reset_q_element, 1);
update_u->zone_to_reset = i;
update_u->next = 0;
if (!reset_q.head)
reset_q.head = reset_q.tail = update_u;
else {
reset_q.tail->next = update_u;
reset_q.tail = update_u;
}
zone_table[i].age = ZO_DEAD;
}
}
}
/* dequeue zones (if possible) and reset */
for (update_u = reset_q.head; update_u; update_u = update_u->next)
if (zone_table[update_u->zone_to_reset].reset_mode == 2 ||
is_empty(update_u->zone_to_reset)) {
reset_zone(update_u->zone_to_reset);
sprintf(buf, "Auto zone reset: %s",
zone_table[update_u->zone_to_reset].name);
syslog(buf, CMP, LEVEL_GOD, FALSE);
/* dequeue */
if (update_u == reset_q.head)
reset_q.head = reset_q.head->next;
else {
for (temp = reset_q.head; temp->next != update_u;
temp = temp->next) ;
if (!update_u->next)
reset_q.tail = temp;
temp->next = update_u->next;
}
free(update_u);
break;
}
}
#define ZCMD zone_table[zone].cmd[cmd_no]
/* execute the reset command table of a given zone */
void reset_zone(int zone)
{
int cmd_no, last_cmd = 1;
char buf[256];
struct char_data *mob;
struct obj_data *obj, *obj_to;
for (cmd_no = 0; ; cmd_no++) {
if (ZCMD.command == 'S')
break;
if (last_cmd || !ZCMD.if_flag)
switch (ZCMD.command) {
case '*': /* ignore command */
break;
case 'M': /* read a mobile */
if (mob_index[ZCMD.arg1].number < ZCMD.arg2) {
mob = read_mobile(ZCMD.arg1, REAL);
char_to_room(mob, ZCMD.arg3);
last_cmd = 1;
} else
last_cmd = 0;
break;
case 'O': /* read an object */
if (obj_index[ZCMD.arg1].number < ZCMD.arg2)
if (ZCMD.arg3 >= 0) {
if (!get_obj_in_list_num(ZCMD.arg1, world[ZCMD.arg3].contents)) {
obj = read_object(ZCMD.arg1, REAL);
obj_to_room(obj, ZCMD.arg3);
last_cmd = 1;
} else
last_cmd = 0;
}
else {
obj = read_object(ZCMD.arg1, REAL);
obj->in_room = NOWHERE;
last_cmd = 1;
}
else
last_cmd = 0;
break;
case 'P': /* object to object */
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
obj = read_object(ZCMD.arg1, REAL);
if (!(obj_to = get_obj_num(ZCMD.arg3))) {
log("SYSERR: error in zone file: target obj not found.");
sprintf(buf, "SYSERR: Offending cmd: \"P %d %d %d\" in zone #%d (cmd %d)",
obj_index[ZCMD.arg1].virtual, ZCMD.arg2,
obj_index[ZCMD.arg3].virtual,
zone_table[zone].number, cmd_no + 1);
log(buf);
last_cmd = 0;
break;
}
obj_to_obj(obj, obj_to);
last_cmd = 1;
} else
last_cmd = 0;
break;
case 'G': /* obj_to_char */
if (!mob) {
log("SYSERR: error in zone file: attempt to give obj to non-existant mob.");
sprintf(buf, "SYSERR: Offending cmd: \"G %d %d\" in zone #%d (cmd %d)",
mob_index[ZCMD.arg1].virtual, ZCMD.arg2,
zone_table[zone].number, cmd_no + 1);
log(buf);
last_cmd = 0;
break;
}
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
obj = read_object(ZCMD.arg1, REAL);
obj_to_char(obj, mob);
last_cmd = 1;
} else
last_cmd = 0;
break;
case 'E': /* object to equipment list */
if (!mob) {
log("SYSERR: error in zone file: trying to equip non-existant mob");
sprintf(buf, "SYSERR: Offending cmd: \"E %d %d %d\" in zone #%d (cmd %d)",
obj_index[ZCMD.arg1].virtual, ZCMD.arg2,
ZCMD.arg3, zone_table[zone].number, cmd_no + 1);
log(buf);
last_cmd = 0;
break;
}
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
obj = read_object(ZCMD.arg1, REAL);
equip_char(mob, obj, ZCMD.arg3);
last_cmd = 1;
} else
last_cmd = 0;
break;
case 'D': /* set state of door */
switch (ZCMD.arg3) {
case 0:
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
case 1:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
break;
case 2:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
}
last_cmd = 1;
break;
default:
sprintf(buf, "SYSERR: Unknown cmd in reset table; zone %d cmd %d.\n\r",
zone_table[zone].number, cmd_no + 1);
syslog(buf, NRM, LEVEL_GRGOD, TRUE);
break;
}
else
last_cmd = 0;
}
zone_table[zone].age = 0;
}
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
int is_empty(int zone_nr)
{
struct descriptor_data *i;
for (i = descriptor_list; i; i = i->next)
if (!i->connected)
if (world[i->character->in_room].zone == zone_nr)
return(0);
return(1);
}
/*************************************************************************
* stuff related to the save/load player system *
*********************************************************************** */
/* Load a char, TRUE if loaded, FALSE if not */
int load_char(char *name, struct char_file_u *char_element)
{
int player_i;
int find_name(char *name);
if ((player_i = find_name(name)) >= 0) {
fseek(player_fl, (long) (player_i * sizeof(struct char_file_u)), SEEK_SET);
fread(char_element, sizeof(struct char_file_u), 1, player_fl);
return(player_i);
} else
return(-1);
}
/* copy data from the file structure to a char struct */
void store_to_char(struct char_file_u *st, struct char_data *ch)
{
int i;
GET_SEX(ch) = st->sex;
GET_CLASS(ch) = st->class;
GET_LEVEL(ch) = st->level;
ch->player.short_descr = 0;
ch->player.long_descr = 0;
if (*st->title) {
CREATE(ch->player.title, char, strlen(st->title) + 1);
strcpy(ch->player.title, st->title);
} else
GET_TITLE(ch) = 0;
if (*st->description) {
CREATE(ch->player.description, char,
strlen(st->description) + 1);
strcpy(ch->player.description, st->description);
} else
ch->player.description = 0;
ch->player.hometown = st->hometown;
ch->player.time.birth = st->birth;
ch->player.time.played = st->played;
ch->player.time.logon = time(0);
for (i = 0; i < MAX_TOUNGE; i++)
ch->player.talks[i] = st->talks[i];
ch->player.weight = st->weight;
ch->player.height = st->height;
ch->abilities = st->abilities;
ch->tmpabilities = st->abilities;
ch->points = st->points;
ch->specials2 = st->specials2;
if (ch->points.max_mana < 100) {
ch->points.max_mana = 100;
}
/* New dynamic skill system: only PCs have a skill array allocated. */
CREATE(ch->skills, byte, MAX_SKILLS);
for (i = 0; i < MAX_SKILLS; i++)
SKILL(ch, i) = st->skills[i];
ch->specials.carry_weight = 0;
ch->specials.carry_items = 0;
ch->points.armor = 100;
ch->points.hitroll = 0;
ch->points.damroll = 0;
CREATE(ch->player.name, char, strlen(st->name) + 1);
strcpy(ch->player.name, st->name);
/* Add all spell effects */
for (i = 0; i < MAX_AFFECT; i++) {
if (st->affected[i].type)
affect_to_char(ch, &st->affected[i]);
}
ch->in_room = GET_LOADROOM(ch);
affect_total(ch);
/* If you're not poisioned and you've been away for more than
an hour, we'll set your HMV back to full */
if (!IS_AFFECTED(ch, AFF_POISON) &&
(((long) (time(0) - st->last_logon)) >= SECS_PER_REAL_HOUR)) {
GET_HIT(ch) = GET_MAX_HIT(ch);
GET_MOVE(ch) = GET_MAX_MOVE(ch);
GET_MANA(ch) = GET_MAX_MANA(ch);
}
} /* store_to_char */
/* copy vital data from a players char-structure to the file structure */
void char_to_store(struct char_data *ch, struct char_file_u *st)
{
int i;
struct affected_type *af;
struct obj_data *char_eq[MAX_WEAR];
/* Unaffect everything a character can be affected by */
for (i = 0; i < MAX_WEAR; i++) {
if (ch->equipment[i])
char_eq[i] = unequip_char(ch, i);
else
char_eq[i] = 0;
}
for (af = ch->affected, i = 0; i < MAX_AFFECT; i++) {
if (af) {
st->affected[i] = *af;
st->affected[i].next = 0;
af = af->next;
} else {
st->affected[i].type = 0; /* Zero signifies not used */
st->affected[i].duration = 0;
st->affected[i].modifier = 0;
st->affected[i].location = 0;
st->affected[i].bitvector = 0;
st->affected[i].next = 0;
}
}
/* remove the affections so that the raw values are stored;
otherwise the effects are doubled when the char logs back in. */
while (ch->affected)
affect_remove(ch, ch->affected);
if ((i >= MAX_AFFECT) && af && af->next)
log("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!");
ch->tmpabilities = ch->abilities;
st->birth = ch->player.time.birth;
st->played = ch->player.time.played;
st->played += (long) (time(0) - ch->player.time.logon);
st->last_logon = time(0);
ch->player.time.played = st->played;
ch->player.time.logon = time(0);
st->hometown = ch->player.hometown;
st->weight = GET_WEIGHT(ch);
st->height = GET_HEIGHT(ch);
st->sex = GET_SEX(ch);
st->class = GET_CLASS(ch);
st->level = GET_LEVEL(ch);
st->abilities = ch->abilities;
st->points = ch->points;
st->specials2 = ch->specials2;
st->points.armor = 100;
st->points.hitroll = 0;
st->points.damroll = 0;
if (GET_TITLE(ch))
strcpy(st->title, GET_TITLE(ch));
else
*st->title = '\0';
if (ch->player.description)
strcpy(st->description, ch->player.description);
else
*st->description = '\0';
for (i = 0; i < MAX_TOUNGE; i++)
st->talks[i] = ch->player.talks[i];
for (i = 0; i < MAX_SKILLS; i++)
st->skills[i] = SKILL(ch, i);
strcpy(st->name, GET_NAME(ch));
/* add spell and eq affections back in now */
for (i = 0; i < MAX_AFFECT; i++) {
if (st->affected[i].type)
affect_to_char(ch, &st->affected[i]);
}
for (i = 0; i < MAX_WEAR; i++) {
if (char_eq[i])
equip_char(ch, char_eq[i], i);
}
affect_total(ch);
} /* Char to store */
/* create a new entry in the in-memory index table for the player file */
int create_entry(char *name)
{
int i;
if (top_of_p_table == -1) {
CREATE(player_table, struct player_index_element, 1);
top_of_p_table = 0;
} else if (!(player_table = (struct player_index_element *)
realloc(player_table, sizeof(struct player_index_element) *
(++top_of_p_table + 1)))) {
perror("create entry");
exit(1);
}
CREATE(player_table[top_of_p_table].name, char , strlen(name) + 1);
/* copy lowercase equivalent of name to table field */
for (i = 0; *(player_table[top_of_p_table].name + i) =
LOWER(*(name + i)); i++)
;
return (top_of_p_table);
}
/* write the vital data of a player to the player file */
void save_char(struct char_data *ch, sh_int load_room)
{
struct char_file_u st;
if (IS_NPC(ch) || !ch->desc)
return;
char_to_store(ch, &st);
strncpy(st.host, ch->desc->host, HOST_LEN);
st.host[HOST_LEN] = '\0';
if (!PLR_FLAGGED(ch, PLR_LOADROOM))
st.specials2.load_room = load_room;
strcpy(st.pwd, ch->desc->pwd);
fseek(player_fl, ch->desc->pos * sizeof(struct char_file_u), SEEK_SET);
fwrite(&st, sizeof(struct char_file_u), 1, player_fl);
}
/************************************************************************
* procs of a (more or less) general utility nature *
********************************************************************** */
/* read and allocate space for a '~'-terminated string from a given file */
char *fread_string(FILE *fl, char *error)
{
char buf[MAX_STRING_LENGTH], tmp[500];
char *rslt;
register char *point;
int flag;
bzero(buf, MAX_STRING_LENGTH);
do {
if (!fgets(tmp, MAX_STRING_LENGTH, fl)) {
fprintf(stderr, "fread_string: format error at or near %s\n", error);
exit(0);
}
if (strlen(tmp) + strlen(buf) > MAX_STRING_LENGTH) {
log("SYSERR: fread_string: string too large (db.c)");
exit(0);
} else
strcat(buf, tmp);
for (point = buf + strlen(buf) - 2; point >= buf && isspace(*point);
point--)
;
if (flag = (*point == '~'))
if (*(buf + strlen(buf) - 3) == '\n') {
*(buf + strlen(buf) - 2) = '\r';
*(buf + strlen(buf) - 1) = '\0';
}
else
*(buf + strlen(buf) - 2) = '\0';
else {
*(buf + strlen(buf) + 1) = '\0';
*(buf + strlen(buf)) = '\r';
}
} while (!flag);
/* do the allocate boogie */
if (strlen(buf) > 0) {
CREATE(rslt, char, strlen(buf) + 1);
strcpy(rslt, buf);
} else
rslt = 0;
return(rslt);
}
/* release memory allocated for a char struct */
void free_char(struct char_data *ch)
{
int i;
if (ch->specials.poofIn)
free(ch->specials.poofIn);
if (ch->specials.poofOut)
free(ch->specials.poofOut);
if (!IS_NPC(ch) || (IS_NPC(ch) && ch->nr == -1)) {
if (GET_NAME(ch))
free(GET_NAME(ch));
if (ch->player.title)
free(ch->player.title);
if (ch->player.short_descr)
free(ch->player.short_descr);
if (ch->player.long_descr)
free(ch->player.long_descr);
if (ch->player.description)
free(ch->player.description);
} else if ((i = ch->nr) > -1) {
if (ch->player.name && ch->player.name != mob_proto[i].player.name)
free(ch->player.name);
if (ch->player.title && ch->player.title != mob_proto[i].player.title)
free(ch->player.title);
if (ch->player.short_descr && ch->player.short_descr != mob_proto[i].player.short_descr)
free(ch->player.short_descr);
if (ch->player.long_descr && ch->player.long_descr != mob_proto[i].player.long_descr)
free(ch->player.long_descr);
if (ch->player.description && ch->player.description != mob_proto[i].player.description)
free(ch->player.description);
}
if (ch->skills) {
free(ch->skills);
if (IS_NPC(ch))
log("SYSERR: Mob had skills array allocated!");
}
while (ch->affected)
affect_remove(ch, ch->affected);
free(ch);
}
/* release memory allocated for an obj struct */
void free_obj(struct obj_data *obj)
{
int nr;
struct extra_descr_data *this, *next_one;
if ((nr = obj->item_number) == -1) {
if (obj->name)
free(obj->name);
if (obj->description)
free(obj->description);
if (obj->short_description)
free(obj->short_description);
if (obj->action_description)
free(obj->action_description);
if (obj->ex_description)
for (this = obj->ex_description; this; this = next_one) {
next_one = this->next;
if (this->keyword)
free(this->keyword);
if (this->description)
free(this->description);
free(this);
}
} else {
if (obj->name && obj->name != obj_proto[nr].name)
free(obj->name);
if (obj->description && obj->description != obj_proto[nr].description)
free(obj->description);
if (obj->short_description && obj->short_description != obj_proto[nr].short_description)
free(obj->short_description);
if (obj->action_description && obj->action_description != obj_proto[nr].action_description)
free(obj->action_description);
if (obj->ex_description && obj->ex_description != obj_proto[nr].ex_description)
for (this = obj->ex_description; this; this = next_one) {
next_one = this->next;
if (this->keyword)
free(this->keyword);
if (this->description)
free(this->description);
free(this);
}
}
free(obj);
}
/* read contets of a text file, alloc space, point buf to it */
int file_to_string_alloc(char *name, char **buf)
{
char temp[MAX_STRING_LENGTH];
if (file_to_string(name, temp) < 0)
return -1;
if (*buf)
free(*buf);
*buf = str_dup(temp);
return 0;
}
/* read contents of a text file, and place in buf */
int file_to_string(char *name, char *buf)
{
FILE * fl;
char tmp[100];
*buf = '\0';
if (!(fl = fopen(name, "r"))) {
sprintf(tmp, "Error reading %s", name);
perror(tmp);
*buf = '\0';
return(-1);
}
do {
fgets(tmp, 99, fl);
if (!feof(fl)) {
if (strlen(buf) + strlen(tmp) + 2 > MAX_STRING_LENGTH) {
log("SYSERR: fl->strng: string too big (db.c, file_to_string)");
*buf = '\0';
return(-1);
}
strcat(buf, tmp);
*(buf + strlen(buf) + 1) = '\0';
*(buf + strlen(buf)) = '\r';
}
} while (!feof(fl));
fclose(fl);
return(0);
}
/* clear some of the the working variables of a char */
void reset_char(struct char_data *ch)
{
int i;
for (i = 0; i < MAX_WEAR; i++) /* Initialisering */
ch->equipment[i] = 0;
ch->followers = 0;
ch->master = 0;
/* ch->in_room = NOWHERE; Used for start in room */
ch->carrying = 0;
ch->next = 0;
ch->next_fighting = 0;
ch->next_in_room = 0;
ch->specials.fighting = 0;
ch->specials.position = POSITION_STANDING;
ch->specials.default_pos = POSITION_STANDING;
ch->specials.carry_weight = 0;
ch->specials.carry_items = 0;
if (GET_HIT(ch) <= 0)
GET_HIT(ch) = 1;
if (GET_MOVE(ch) <= 0)
GET_MOVE(ch) = 1;
if (GET_MANA(ch) <= 0)
GET_MANA(ch) = 1;
}
/* clear ALL the working variables of a char and do NOT free any space alloc'ed*/
void clear_char(struct char_data *ch)
{
memset((char *)ch, (char)'\0', (int)sizeof(struct char_data));
ch->in_room = NOWHERE;
ch->specials.was_in_room = NOWHERE;
ch->specials.position = POSITION_STANDING;
ch->specials.default_pos = POSITION_STANDING;
GET_AC(ch) = 100; /* Basic Armor */
if (ch->points.max_mana < 100) {
ch->points.max_mana = 100;
}
}
void clear_object(struct obj_data *obj)
{
memset((char *)obj, (char)'\0', (int)sizeof(struct obj_data));
obj->item_number = -1;
obj->in_room = NOWHERE;
}
/* initialize a new character only if class is set */
void init_char(struct char_data *ch)
{
int i;
/* *** if this is our first player --- he be God *** */
if (top_of_p_table < 0) {
GET_EXP(ch) = 7000000;
GET_LEVEL(ch) = LEVEL_IMPL;
}
set_title(ch);
ch->player.short_descr = 0;
ch->player.long_descr = 0;
ch->player.description = 0;
ch->player.hometown = number(1, 4);
ch->player.time.birth = time(0);
ch->player.time.played = 0;
ch->player.time.logon = time(0);
for (i = 0; i < MAX_TOUNGE; i++)
ch->player.talks[i] = 0;
GET_STR(ch) = 9;
GET_INT(ch) = 9;
GET_WIS(ch) = 9;
GET_DEX(ch) = 9;
GET_CON(ch) = 9;
/* make favors for sex */
if (ch->player.sex == SEX_MALE) {
ch->player.weight = number(120, 180);
ch->player.height = number(160, 200);
} else {
ch->player.weight = number(100, 160);
ch->player.height = number(150, 180);
}
ch->points.max_mana = 100;
ch->points.mana = GET_MAX_MANA(ch);
ch->points.hit = GET_MAX_HIT(ch);
ch->points.move = GET_MAX_MOVE(ch);
ch->points.armor = 100;
ch->specials2.idnum = ++top_idnum;
if (!ch->skills)
CREATE(ch->skills, byte, MAX_SKILLS);
for (i = 0; i < MAX_SKILLS; i++) {
if (GET_LEVEL(ch) < LEVEL_IMPL)
SKILL(ch, i) = 0;
else
SKILL(ch, i) = 100;
}
ch->specials.affected_by = 0;
for (i = 0; i < 5; i++)
ch->specials2.apply_saving_throw[i] = 0;
for (i = 0; i < 3; i++)
GET_COND(ch, i) = (GET_LEVEL(ch) == LEVEL_IMPL ? -1 : 24);
}
/* returns the real number of the room with given virtual number */
int real_room(int virtual)
{
int bot, top, mid;
bot = 0;
top = top_of_world;
/* perform binary search on world-table */
for (; ; ) {
mid = (bot + top) / 2;
if ((world + mid)->number == virtual)
return(mid);
if (bot >= top) {
if (!mini_mud)
fprintf(stderr, "Room %d does not exist in database\n", virtual);
return(-1);
}
if ((world + mid)->number > virtual)
top = mid - 1;
else
bot = mid + 1;
}
}
/* returns the real number of the monster with given virtual number */
int real_mobile(int virtual)
{
int bot, top, mid;
bot = 0;
top = top_of_mobt;
/* perform binary search on mob-table */
for (; ; ) {
mid = (bot + top) / 2;
if ((mob_index + mid)->virtual == virtual)
return(mid);
if (bot >= top)
return(-1);
if ((mob_index + mid)->virtual > virtual)
top = mid - 1;
else
bot = mid + 1;
}
}
/* returns the real number of the object with given virtual number */
int real_object(int virtual)
{
int bot, top, mid;
bot = 0;
top = top_of_objt;
/* perform binary search on obj-table */
for (; ; ) {
mid = (bot + top) / 2;
if ((obj_index + mid)->virtual == virtual)
return(mid);
if (bot >= top)
return(-1);
if ((obj_index + mid)->virtual > virtual)
top = mid - 1;
else
bot = mid + 1;
}
}