/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@efn.org) *
* Gabrielle Taylor *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
bool check_social args( ( CHAR_DATA *ch, char *command,
char *argument ) );
/*
* Command logging types.
*/
#define LOG_NORMAL 0
#define LOG_ALWAYS 1
#define LOG_NEVER 2
/*
* Log-all switch.
*/
bool fLogAll = FALSE;
/*
* Command table.
*/
const struct cmd_type cmd_table [] =
{
/*
* Common movement commands.
*/
{ "north", do_north, POS_STANDING, 0, LOG_NEVER, 0 },
{ "east", do_east, POS_STANDING, 0, LOG_NEVER, 0 },
{ "south", do_south, POS_STANDING, 0, LOG_NEVER, 0 },
{ "west", do_west, POS_STANDING, 0, LOG_NEVER, 0 },
{ "up", do_up, POS_STANDING, 0, LOG_NEVER, 0 },
{ "down", do_down, POS_STANDING, 0, LOG_NEVER, 0 },
/*
* Common other commands.
* Placed here so one and two letter abbreviations work.
*/
{ "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1 },
{ "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "draw", do_draw, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "get", do_get, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1 },
{ "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "guild", do_guild, POS_DEAD, L4, LOG_ALWAYS, 1 },
{ "hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0 },
{ "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "look", do_look, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "clan", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "music", do_music, POS_SLEEPING, 60, LOG_NORMAL, 1 },
{ "order", do_order, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1 },
{ "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "tell", do_tell, POS_RESTING, 0,LOG_NORMAL, 1 },
{ "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "wizhelp", do_wizhelp, POS_DEAD, IM, LOG_NORMAL, 1 },
/*
* Informational commands.
*/
{ "affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1 },
/* { "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{ "help", do_help, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "info", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "news", do_news, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "read", do_read, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "report", do_report, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "scan", do_scan, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "score", do_score, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "show", do_show, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "sedit", do_sedit, POS_DEAD, L3, LOG_ALWAYS, 1 },
{ "spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "story", do_story, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "time", do_time, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "who", do_who, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "whois", do_whois, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1 },
/* language stuff */
{ "speak", do_speak, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "common", do_common, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "dwarvish", do_dwarvish, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "elvish", do_elvish, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "human", do_human, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "gnomish", do_gnomish, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "orcish", do_orcish, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "goblin", do_goblin, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "ogre", do_ogre, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "trollish", do_trollish, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "kobold", do_kobold, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "drow", do_drow, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "hobbit", do_hobbit, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "learn", do_learn, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "lset", do_lset, POS_DEAD, 54, LOG_NORMAL, 1 },
{ "lstat", do_lstat, POS_DEAD, 54, LOG_NORMAL, 1 },
/*
* Configuration commands.
*/
{ "alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1 },
/* { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 }, */
{ "color", do_colour, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "description", do_description, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0 },
{ "delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, 1 },
{ "nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "noloot", do_noloot, POS_DEAD, ML, LOG_NORMAL, 1 },
{ "nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "password", do_password, POS_DEAD, 0, LOG_NEVER, 1 },
{ "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "title", do_title, POS_DEAD, 30, LOG_NORMAL, 1 },
{ "unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "hunt", do_hunt, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "sharpen", do_sharpen, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "butcher", do_butcher, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "skin", do_skin, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "push", do_push, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "drag", do_drag, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "throw", do_throw, POS_STANDING, 0, LOG_NORMAL,
1 },
/*
* Communication commands.
*/
{ "afk", do_afk, POS_SLEEPING, 60, LOG_NORMAL, 1 },
{ "answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL, 1 },
/* { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{ "deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1 },
{ ".", do_gossip, POS_SLEEPING, 60, LOG_NORMAL, 0 },
{ "gossip", do_gossip, POS_SLEEPING, 60, LOG_NORMAL, 1 },
{ "pray", do_pray, POS_SLEEPING, 0, LOG_NORMAL, 1},
{ ",", do_emote, POS_RESTING, 0, LOG_NORMAL, 0 },
{ "grats", do_grats, POS_SLEEPING, 60, LOG_NORMAL, 1 },
{ "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1 },
{ ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0 },
/* { "music", do_music, POS_SLEEPING, 60, LOG_NORMAL, 1 }, */
{ "note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "quote", do_quote, POS_SLEEPING, 60, LOG_NORMAL, 1 },
{ "quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "reply", do_reply, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "say", do_say, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "'", do_say, POS_RESTING, 0, LOG_NORMAL, 0 },
{ "shout", do_shout, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1 },
/*
* Object manipulation commands.
*/
{ "brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "close", do_close, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "give", do_give, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "list", do_list, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "open", do_open, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "put", do_put, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "second", do_second, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "take", do_get, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0 },
{ "tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0 },
/* { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1 }, */
{ "value", do_value, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "donate", do_donate, POS_STANDING, 60, LOG_NORMAL, 1 },
/*
* Combat commands.
*/
{ "backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0 },
{ "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "circle", do_circle, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "round", do_round, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "murde", do_murde, POS_FIGHTING, 0, LOG_NORMAL, 0 },
{ "murder", do_murder, POS_FIGHTING, 0, LOG_ALWAYS, 1 },
{ "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0 },
{ "trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1 },
/*
* Miscellaneous commands.
*/
{ "balance", do_balance, POS_STANDING, 0, LOG_NORMAL, 0 },
{ "deposit", do_deposit, POS_STANDING, 0, LOG_NORMAL, 0 },
{ "withdraw", do_withdraw, POS_STANDING, 0, LOG_NORMAL, 0 },
{ "enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "go", do_enter, POS_STANDING, 0, LOG_NORMAL, 0 },
/* { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{ "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "play", do_play, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "camo", do_camo, POS_RESTING, 0, LOG_NORMAL, 1 },
/* { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{ "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0 },
{ "rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "save", do_save, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "split", do_split, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "train", do_train, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "where", do_where, POS_RESTING, 0, LOG_NORMAL, 1 },
/*
* Immortal commands.
*/
{ "advance", do_advance, POS_DEAD, 59, LOG_ALWAYS, 1 },
{ "dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 0 },
{ "trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1 },
{ "violate", do_violate, POS_DEAD, ML, LOG_ALWAYS, 1 },
{ "allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1 },
{ "ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1 },
{ "deny", do_deny, POS_DEAD, L1, LOG_ALWAYS, 1 },
{ "disconnect", do_disconnect, POS_DEAD, L3, LOG_ALWAYS, 1 },
{ "flag", do_flag, POS_DEAD, L4, LOG_ALWAYS, 1 },
{ "freeze", do_freeze, POS_DEAD, L4, LOG_ALWAYS, 1 },
{ "permban", do_permban, POS_DEAD, L1, LOG_ALWAYS, 1 },
{ "protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1 },
{ "reboo", do_reboo, POS_DEAD, L1, LOG_NORMAL, 0 },
{ "reboot", do_reboot, POS_DEAD, 54, LOG_ALWAYS, 1 },
{ "set", do_set, POS_DEAD, L2, LOG_ALWAYS, 1 },
{ "shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0 },
{ "shutdown", do_shutdown, POS_DEAD, 60, LOG_ALWAYS, 1 },
/* { "sockets", do_sockets, POS_DEAD, 60, LOG_NORMAL, 1 }, */
{ "wizlock", do_wizlock, POS_DEAD, L2, LOG_ALWAYS, 1 },
{ "force", do_force, POS_DEAD, 54, LOG_ALWAYS, 1 },
{ "load", do_load, POS_DEAD, 54, LOG_ALWAYS, 1 },
{ "newlock", do_newlock, POS_DEAD, L4, LOG_ALWAYS, 1 },
{ "nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1 },
{ "noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1 },
{ "noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1 },
{ "notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1 },
{ "pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1 },
{ "pardon", do_pardon, POS_DEAD, L3, LOG_ALWAYS, 1 },
{ "wanted", do_wanted, POS_DEAD, 20, LOG_ALWAYS, 1 },
{ "purge", do_purge, POS_DEAD, 54, LOG_ALWAYS, 1 },
{ "restore", do_restore, POS_DEAD, 54, LOG_ALWAYS, 1 },
{ "sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0 },
{ "slay", do_slay, POS_DEAD, 60, LOG_ALWAYS, 1 },
{ "teleport", do_transfer, POS_DEAD, 60, LOG_ALWAYS, 1 },
{ "transfer", do_transfer, POS_DEAD, 60, LOG_ALWAYS, 1 },
/* { "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1 }, */
{ "poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1 },
{ "poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1 },
{ "gecho", do_echo, POS_DEAD, L4, LOG_ALWAYS, 1 },
/* { "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1 }, */
{ "holylight", do_holylight, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "incognito", do_incognito, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "invis", do_invis, POS_DEAD, IM, LOG_NORMAL, 0 },
{ "log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1 },
{ "memory", do_memory, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "mwhere", do_mwhere, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "bomb", do_bomb, POS_DEAD, 17,LOG_NORMAL,1},
{ "owhere", do_owhere, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "peace", do_peace, POS_DEAD, 54, LOG_NORMAL, 1 },
{ "penalty", do_penalty, POS_DEAD, L7, LOG_NORMAL, 1 },
{ "echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1 },
{ "return", do_return, POS_DEAD, L6, LOG_NORMAL, 1 },
{ "snoop", do_snoop, POS_DEAD, L5, LOG_ALWAYS, 1 },
{ "stat", do_stat, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "string", do_string, POS_DEAD, L5, LOG_ALWAYS, 1 },
{ "switch", do_switch, POS_DEAD, 60, LOG_ALWAYS, 1 },
{ "wizinvis", do_invis, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "vnum", do_vnum, POS_DEAD, L4, LOG_NORMAL, 1 },
{ "zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS, 1 },
{ "clone", do_clone, POS_DEAD, L5, LOG_ALWAYS, 1 },
{ "wiznet", do_wiznet, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "immtalk", do_immtalk, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "imotd", do_imotd, POS_DEAD, IM, LOG_NORMAL, 1 },
{ ":", do_immtalk, POS_DEAD, IM, LOG_NORMAL, 0 },
{ "smote", do_smote, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "prefi", do_prefi, POS_DEAD, IM, LOG_NORMAL, 0 },
{ "prefix", do_prefix, POS_DEAD, IM, LOG_NORMAL, 1 },
/*
* End of list.
*/
{ "", 0, POS_DEAD, 0, LOG_NORMAL, 0 }
};
/*
* The main entry point for executing commands.
* Can be recursively called from 'at', 'order', 'force'.
*/
void interpret( CHAR_DATA *ch, char *argument )
{
char command[MAX_INPUT_LENGTH];
char logline[MAX_INPUT_LENGTH];
int cmd;
int trust;
bool found;
/*
* Strip leading spaces.
*/
while ( isspace(*argument) )
argument++;
if ( argument[0] == '\0' )
return;
/*
* No hiding.
*/
REMOVE_BIT( ch->affected_by, AFF_HIDE );
/*
* Implement freeze command.
*/
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) )
{
send_to_char( "You're totally frozen!\n\r", ch );
return;
}
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
strcpy( logline, argument );
if ( !isalpha(argument[0]) && !isdigit(argument[0]) )
{
command[0] = argument[0];
command[1] = '\0';
argument++;
while ( isspace(*argument) )
argument++;
}
else
{
argument = one_argument( argument, command );
}
/*
* Look for command in command table.
*/
found = FALSE;
trust = get_trust( ch );
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == cmd_table[cmd].name[0]
&& !str_prefix( command, cmd_table[cmd].name )
&& cmd_table[cmd].level <= trust )
{
found = TRUE;
break;
}
}
/*
* Log and snoop.
*/
if ( cmd_table[cmd].log == LOG_NEVER )
strcpy( logline, "" );
if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) )
|| fLogAll
|| cmd_table[cmd].log == LOG_ALWAYS )
{
sprintf( log_buf, "Log %s: %s", ch->name, logline );
wiznet(log_buf,ch,NULL,WIZ_SECURE,0,get_trust(ch));
log_string( log_buf );
}
if ( ch->desc != NULL && ch->desc->snoop_by != NULL )
{
write_to_buffer( ch->desc->snoop_by, "% ", 2 );
write_to_buffer( ch->desc->snoop_by, logline, 0 );
write_to_buffer( ch->desc->snoop_by, "\n\r", 2 );
}
if ( !found )
{
/*
* Look for command in socials table.
*/
if ( !check_social( ch, command, argument ) )
send_to_char( "Huh?\n\r", ch );
return;
}
/*
* Character not in position for command?
*/
if ( ch->position < cmd_table[cmd].position )
{
switch( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
break;
case POS_MORTAL:
case POS_INCAP:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
break;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
break;
case POS_SLEEPING:
send_to_char( "In your dreams, or what?\n\r", ch );
break;
case POS_RESTING:
send_to_char( "Nah... You feel too relaxed...\n\r", ch);
break;
case POS_SITTING:
send_to_char( "Better stand up first.\n\r",ch);
break;
case POS_FIGHTING:
send_to_char( "No way! You are still fighting!\n\r", ch);
break;
}
return;
}
/*
* Dispatch the command.
*/
(*cmd_table[cmd].do_fun) ( ch, argument );
tail_chain( );
return;
}
bool check_social( CHAR_DATA *ch, char *command, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int cmd;
bool found;
found = FALSE;
for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == social_table[cmd].name[0]
&& !str_prefix( command, social_table[cmd].name ) )
{
found = TRUE;
break;
}
}
if ( !found )
return FALSE;
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "You are anti-social!\n\r", ch );
return TRUE;
}
switch ( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
return TRUE;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
return TRUE;
case POS_SLEEPING:
/*
* I just know this is the path to a 12" 'if' statement. :(
* But two players asked for it already! -- Furey
*/
if ( !str_cmp( social_table[cmd].name, "snore" ) )
break;
send_to_char( "In your dreams, or what?\n\r", ch );
return TRUE;
}
one_argument( argument, arg );
victim = NULL;
if ( arg[0] == '\0' )
{
act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
}
else if ( victim == ch )
{
act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR );
}
else
{
act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT );
act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR );
act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT );
if ( !IS_NPC(ch) && IS_NPC(victim)
&& !IS_AFFECTED(victim, AFF_CHARM)
&& IS_AWAKE(victim)
&& victim->desc == NULL)
{
switch ( number_bits( 4 ) )
{
case 0:
case 1: case 2: case 3: case 4:
case 5: case 6: case 7: case 8:
act( social_table[cmd].others_found,
victim, NULL, ch, TO_NOTVICT );
act( social_table[cmd].char_found,
victim, NULL, ch, TO_CHAR );
act( social_table[cmd].vict_found,
victim, NULL, ch, TO_VICT );
break;
case 9: case 10: case 11: case 12:
act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
act( "You slap $N.", victim, NULL, ch, TO_CHAR );
act( "$n slaps you.", victim, NULL, ch, TO_VICT );
break;
}
}
}
return TRUE;
}
/*
* Return true if an argument is completely numeric.
*/
bool is_number ( char *arg )
{
if ( *arg == '\0' )
return FALSE;
if ( *arg == '+' || *arg == '-' )
arg++;
for ( ; *arg != '\0'; arg++ )
{
if ( !isdigit( *arg ) )
return FALSE;
}
return TRUE;
}
/*
* Given a string like 14.foo, return 14 and 'foo'
*/
int number_argument( char *argument, char *arg )
{
char *pdot;
int number;
for ( pdot = argument; *pdot != '\0'; pdot++ )
{
if ( *pdot == '.' )
{
*pdot = '\0';
number = atoi( argument );
*pdot = '.';
strcpy( arg, pdot+1 );
return number;
}
}
strcpy( arg, argument );
return 1;
}
/*
* Given a string like 14*foo, return 14 and 'foo'
*/
int mult_argument(char *argument, char *arg)
{
char *pdot;
int number;
for ( pdot = argument; *pdot != '\0'; pdot++ )
{
if ( *pdot == '*' )
{
*pdot = '\0';
number = atoi( argument );
*pdot = '*';
strcpy( arg, pdot+1 );
return number;
}
}
strcpy( arg, argument );
return 1;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes.
*/
char *one_argument( char *argument, char *arg_first )
{
char cEnd;
while ( isspace(*argument) )
argument++;
cEnd = ' ';
if ( *argument == '\'' || *argument == '"' )
cEnd = *argument++;
while ( *argument != '\0' )
{
if ( *argument == cEnd )
{
argument++;
break;
}
*arg_first = LOWER(*argument);
arg_first++;
argument++;
}
*arg_first = '\0';
while ( isspace(*argument) )
argument++;
return argument;
}
/*
* Contributed by Alander.
*/
void do_commands( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level < LEVEL_HERO
&& cmd_table[cmd].level <= get_trust( ch )
&& cmd_table[cmd].show)
{
sprintf( buf, "%-12s", cmd_table[cmd].name );
send_to_char( buf, ch );
if ( ++col % 6 == 0 )
send_to_char( "\n\r", ch );
}
}
if ( col % 6 != 0 )
send_to_char( "\n\r", ch );
return;
}
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level >= LEVEL_HERO
&& cmd_table[cmd].level <= get_trust( ch )
&& cmd_table[cmd].show)
{
sprintf( buf, "%-12s", cmd_table[cmd].name );
send_to_char( buf, ch );
if ( ++col % 6 == 0 )
send_to_char( "\n\r", ch );
}
}
if ( col % 6 != 0 )
send_to_char( "\n\r", ch );
return;
}
/* Here is a donation code */
void do_donate( CHAR_DATA *ch, char *argument)
{
OBJ_DATA *pit;
OBJ_DATA *obj;
ROOM_INDEX_DATA *original;
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
int amount;
argument = one_argument(argument, arg);
if (arg[0] == '\0' )
{
send_to_char("Donate What?\n\r",ch);
return;
}
original = ch->in_room;
if (ch->position == POS_FIGHTING)
{
send_to_char("Your FIGHTING!\n\r",ch);
return;
}
if ( ( obj = get_obj_carry (ch, arg, ch ) ) == NULL)
{
send_to_char("You dont have that!\n\r",ch);
return;
}
else
{
if (!can_drop_obj(ch, obj) && ch->level < 60 )
{
send_to_char("Its stuck to you!\n\r",ch);
return;
}
if ((obj->item_type == ITEM_CORPSE_NPC) ||
(obj->item_type == ITEM_CORPSE_PC ))
{
send_to_char("You cant donate that!\n\r",ch);
return;
}
if (obj->timer > 0)
{
send_to_char("You cant donate that!\n\r",ch);
return;
}
if (ch->in_room != get_room_index(ROOM_VNUM_ALTAR))
act("$n donates {Y$p{x.",ch,obj,NULL,TO_ROOM);
act("You donate {Y$p{x.",ch,obj,NULL,TO_CHAR);
if ((!IS_OBJ_STAT(obj ,ITEM_ANTI_EVIL) && IS_EVIL(ch)) ||
(!IS_OBJ_STAT(obj ,ITEM_ANTI_GOOD) && IS_GOOD(ch)) ||
IS_NEUTRAL(ch))
if (obj->cost > 0 && obj->level > 0)
{
amount = 1 ;
if (amount == 1 )
{
sprintf(buf, "You get 1 silver");
send_to_char(buf,ch);
}
else
{
sprintf(buf, "You get %d silver.",amount);
send_to_char(buf,ch);
}
ch->silver += amount;
}
char_from_room(ch);
char_to_room(ch,get_room_index(ROOM_VNUM_ALTAR));
pit = get_obj_list(ch, "pit", ch->in_room->contents);
obj_from_char(obj);
obj_to_obj(obj, pit);
char_from_room(ch);
char_to_room(ch,original);
return;
}
}