#AREA shire.are~ Shire Village~ { 1 30} Grehyton Shire~ 1700 1799 #MOBILES #1700 boy~ a small boy~ A small boy is here. ~ A small freckle faced boy. ~ human~ CGH Q 0 0 1 -1 2d6+10 1d1+1 1d4+0 punch 9 9 9 9 J B 0 0 stand stand male 0 0 0 medium 0 #1701 girl~ a small girl~ A small girl is here. ~ A small girl with pigtails. ~ human~ CGH Q 0 0 1 -1 2d6+10 1d1+1 1d4+0 punch 9 9 9 9 J B 0 0 stand stand female 1 0 0 medium 0 #1702 teenage girl hobbit~ a teenage girl~ A teenage hobbit girl is here. ~ The teenage girl is looking around suspiciously. ~ human~ CGH Q 0 0 4 0 2d7+46 1d6+1 1d5+1 slap 6 6 6 6 K B 0 0 stand stand female 1 0 0 medium 0 #1703 teenage boy hobbit~ a teenage boy~ A teenage hobbit boy is here. ~ The teenage boy is checking you out. ~ human~ CGH PQ 0 0 4 0 2d7+45 1d5+1 1d6+2 punch 8 8 8 8 K B 0 0 stand stand male 1 0 0 medium 0 #1704 constable thad hobbit~ the hobbit constable~ Thad the hobbit constable stands here. ~ Thad the village constable is a fat jolly fellow. He is pretty big though. ~ human~ G N 200 0 20 0 3d9+333 1d6+1 2d8+5 punch -4 -4 -4 -4 EKT A 0 0 stand stand male 50 0 0 medium 0 #1705 deputy hobbit~ a hobbit deputy~ A hobbit deputy stands here. ~ The village deputy is a pleasant looking fellow, he smiles and says "Good Day!". ~ human~ BG 0 200 0 10 0 2d7+121 1d6+1 2d4+2 punch 1 1 1 1 EKT A 0 0 stand stand male 40 0 0 medium 0 #1706 hobbit grocer~ the hobbit grocer~ The female hobbit grocer stands here. ~ She has been in this business quite a long time. ~ human~ BCG N 600 0 17 0 3d9+258 1d6+1 2d6+4 slap -3 -3 -3 -3 EJKQ A 0 0 stand stand female 60 0 0 medium 0 #1707 dark priest~ the dark priest~ A dark priest is here. ~ She stands here eyeing you. Her job in town is to keep the little folk working in the pits. ~ human~ BGQTV CDHQ -1000 0 30 10 1d1+999 1d1+199 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand female 0 0 0 medium 0 #1708 rabid chipmunk~ a rabid chipmunk~ A rabid chipmunk growls here. ~ It is small and fast, and boy does it look angry. ~ school monster~ BF 0 0 0 1 0 2d6+10 1d1+99 1d3+0 bite 9 9 9 9 FHK 0 0 0 stand stand none 0 0 0 medium 0 #1709 laughing hobbit kid~ a laughing hobbit kid~ A laughing hobbit kid stands here. ~ He is laughing at your wierd looks and strange clothes. He is not used to strangers. ~ human~ H PQ 0 0 1 0 2d6+10 1d1+99 1d4+0 slap 9 9 9 9 JN 0 0 0 stand stand male 0 0 0 medium 0 #1710 muddy hobbit worker~ a hobbit worker~ A muddy hobbit pit worker toils here. ~ He is covered in mud, and busy mucking about as one would say. ~ human~ G Q 0 0 6 0 2d7+71 1d1+99 1d7+1 punch 4 4 4 4 EK 0 0 0 stand stand male 10 0 0 medium 0 #1711 drunken hobbit~ a drunken hobbit~ A drunken hobbit stands here burping. ~ He is drunk of some potent brew. ~ human~ H PQ 0 0 8 0 2d7+96 1d1+99 1d7+2 punch 3 3 3 3 J 0 0 0 stand stand male 50 0 0 medium 0 #1712 village bully~ the village bully~ The vicious village bully stands here mocking you. ~ The village bully is an overgrown hobbit, he stands 6ft tall and weighs close to 300 pounds. Even the constable steers clear of this one. ~ human~ BGT OPQ -500 0 30 1 6d12+800 1d1+99 4d6+8 punch -9 -9 -9 -9 CJN 0 0 0 stand stand male 100 0 0 medium 0 #1713 burly trainer~ a burly trainer~ A burly trainer stands here. ~ His thick rippling muscles and bulging thighs make you take a second look. ~ human~ BCJKQTV CH 1000 0 30 10 1d1+199 1d1+199 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand male 0 0 0 medium 0 #1714 guild master~ a guild master~ A guild master stands here, helping you practice. ~ He is tough and strong, and has mastered the skills of all the guilds. ~ human~ BCQTV CH 1000 0 30 10 1d1+199 1d1+199 2d6+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand male 0 0 0 medium 0 #0 #OBJECTS #1700 red blood candle~ a blood red candle~ A blood red candle rests here.~ wax~ light 0 AO 0 0 150 0 0 0 40 75 P E candle~ An extremely well made candle.. ~ #1701 gourd~ a water gourd~ A dark colored water gourd rests here.~ canvas~ drink 0 A 40 50 water 0 0 0 40 24 G E gourd~ It resembles a vegatable gourd but its made of canvas. ~ #1702 black stick~ a black stick~ A black straight stick rests here.~ wood~ wand G AO 4 2 2 'magic missile' 0 2 10 320 P E stick~ When you look closely you see small runes carved in it. ~ #1703 fountain water~ a pretty fountain~ A quaint and pretty fountain is here.~ marble~ fountain G 0 30000 30000 water 0 0 0 0 0 P E fountain~ A small pretty fountain has been carved from marble. ~ #1704 velvet pouch~ a velvet pouch~ A velvet pouch sits here.~ cloth~ container 0 A 50 0 0 5 100 0 10 9 G E pouch~ The velvet pouch is well made and very nice. ~ #1705 turkey leg~ a turkey leg~ A delicious looking turkey leg sits here.~ food~ food 0 AO 20 10 0 0 0 0 10 5 P #1706 bench~ a wood bench~ A wood bench is here.~ wood~ furniture 0 0 2 200 BEHKN 100 100 0 0 0 P #1707 couch~ a cloth couch~ A cloth couch sits here.~ cloth~ furniture 0 0 2 200 BEHKN 100 100 0 0 0 P #1708 pillow cushion~ a large pillow cushion~ A large piollow cushion sits here.~ cloth~ furniture 0 0 2 200 BEHKN 100 100 0 0 0 P #1709 bed~ a bed~ A comfortable looking bed is here.~ cloth~ furniture 0 0 2 200 BEHKN 100 100 0 0 0 P #1710 stone baton~ a stone baton~ A stone baton rests here.~ stone~ weapon R AN mace 1 6 pound 0 1 60 250 P A 18 1 E baton~ A well made stone baton. ~ #1711 bronze dagger~ a bronze dagger~ A bronze dagger rests here.~ bronze~ weapon R AN dagger 1 4 pierce 0 0 10 210 P A 18 1 E dagger~ A shiny bronze dagger, very sharp. ~ #1712 shell sword~ a shell sword~ A shell sword rests here.~ shell~ weapon R AN sword 1 6 slash 0 1 30 360 P A 18 1 E sword~ The seashell sword looks quite interesting. ~ #1713 jacket~ a padded jacket~ A padded jacket rests here.~ leather~ armor R AD 1 1 1 0 0 0 99 144 P E jacket~ Its made of leather and has thick layers of padding. ~ #1714 buckler~ a small buckler~ A small wooden buckler.~ wood~ armor R AJ 1 1 1 0 0 0 30 108 P E buckler~ A finely crafted shield made of wood. ~ #1715 cloak~ a cloak~ A long hooded cloak rests here.~ cloth~ armor R AC 1 1 1 0 1 0 40 72 P E cloak~ A wool cloak the covers from head to toe. ~ #1716 ballcap~ a metal ballcap~ A shiny metal ballcap rests here.~ metal~ armor R AE 1 1 1 0 0 0 30 72 P E ballcap~ It fits close to your head and is very shiny. ~ #1717 pants~ a pair of leather pants.~ A pair of shiny leather pants rests here.~ leather~ armor R AF 1 1 1 0 0 0 30 72 P E pants~ The pants look new, they seem very shiny. ~ #1718 pants~ a pair of velvet pants.~ A pair of velvet pants rests here.~ cloth~ armor R AF 1 1 1 0 0 0 30 72 P E pants~ The pair of black velvet pants look quite comfortable. ~ #1719 pants~ a pair of cloth pants.~ A pair of cloth pants rests here.~ cloth~ armor R AF 1 1 1 0 0 0 30 72 P E pants~ The pair of tan cloth pants look quite comfortable. ~ #1720 dress~ a tight leather skirt~ A tight leather skirt rests here.~ leather~ armor R AF 1 1 1 0 0 0 30 72 P E skirt~ The leather skirt looks tight and sleek. ~ #1721 skirt~ a flowing velvet skirt~ A flowing velvet skirt rests here.~ cloth~ armor R AF 1 1 1 0 0 0 30 72 P E skirt~ The velvet skirt looks very comfortable. ~ #1722 leather boots~ A pair of boots~ A pair of soft leather boots rest here.~ leather~ armor R AG 1 1 1 0 0 0 30 72 P E boots~ The boots look very soft and pliable. ~ #1723 jesus sandals~ A pair of jesus sandals~ A pair of soft jesus sandles rest here.~ leather~ armor R AG 1 1 1 0 0 0 30 72 P E sandals~ The sandals are great for desert walking. ~ #1724 docs doc martens~ A pair of doc martens~ A pair of black doc martens rest here.~ leather~ armor R AG 1 1 1 0 0 0 30 72 P E docs~ The doc martens make you look tough. ~ #1725 spike boots~ A pair of spike heeled boots~ A pair of spike heeled boots rest here.~ leather~ armor R AG 1 1 1 0 0 0 30 72 P E boots~ The spike heeled boots are very sexy!. ~ #1726 gloves~ a pair of studded gloves~ A pair of studded leather gloves rest here.~ leather~ armor R AH 1 1 1 0 0 0 10 72 P E gloves~ These gloves probably pack a wallop. ~ #1727 lacey gloves~ a pair of lacey gloves~ A pair of lacey leather gloves rest here.~ leather~ armor R AH 1 1 1 0 0 0 10 72 P E gloves~ These gloves are patent black leather with lace around the wrists. ~ #1728 wrist guards~ a set of wrist guards~ A pair of leather wrist guards~ leather~ armor R AM 1 1 1 0 0 0 20 72 P E guards~ The arm guards look very strong. ~ #1729 metal bangles~ a set of metal bangles~ A set of precious metal bangles~ metal~ armor R AM 1 1 1 0 0 0 20 72 P E bangles~ The arm bangles look quite beautiful. ~ #1730 round rock~ a round rock~ A smooth round rock sits here.~ stone~ light AG A 0 0 200 0 0 0 20 380 P A 17 -1 A 20 -1 E rock~ The seems to have a faint flow. ~ #1731 introduction scroll~ a introduction scroll~ A scroll of introduction rests here.~ vellum~ treasure GU AO 0 0 0 0 0 0 10 1140 P A 4 1 A 5 1 E scroll~ The scroll eminates a faint humming sound. ~ #0 #ROOMS #1700 {YWestern Entrance To The Shire{x~ You are standing inside a large archway that is the western entrance to the shire. A large wall built out of a red clay seems to circle this area. You can see the road heading through town to the east. To the west you see the eastern road stretching on as far as you can see. There is a {bplaque{x here. ~ 0 0 1 D1 You see Shire Road. ~ ~ 0 -1 1701 D3 You see the Eastern Road. ~ ~ 0 -1 7920 E plaque~ I===========I I The Shire I By Grehyton I===========I ~ S #1701 {YShire Road{x~ You are standing on the western section of Shire road. There are small mud cottages built along this section to the north and the south. You can head east towards the center of the village or head west towards the gate. ~ 0 0 1 D0 You see a small round door.~ door~ 1 -1 1702 D1 You see Shire road. ~ ~ 0 -1 1704 D2 You see a small door.~ door~ 1 -1 1703 D3 You see the West Gate. ~ ~ 0 -1 1700 S #1702 {YInside A Cottage{x~ You are standing inside a small cottage made from clay and mud. The furnishings are very primitive and old. The owner probably doesnt want you in here. You can return to Shire road to the south. ~ 0 0 0 D2 You see a small round door.~ door~ 1 -1 1701 S #1703 {YInside a Cottage{x~ You are standing inside a musty smelling cottage. This small building doesnt look too sturdy, but what do you expect from mud and clay. You can return to Shire road to the north. ~ 0 0 0 D0 You see a round door.~ door~ 1 -1 1701 S #1704 {YShire Road{x~ You are standing on Shire road, the main path that leads through the Shire. You catch glimpses of some of the small hobbit folk peering at you from the corner of your eye. Most of the hobbits here are friendly and want no trouble from you, just mind your business. ~ 0 0 1 D1 You see Shire road. ~ ~ 0 -1 1705 D3 You see Shire road. ~ ~ 0 -1 1701 S #1705 {YShire Road{x~ You are standing on Shire road, the main path that leads through the Shire. You catch glimpses of some of the small hobbit folk peering at you from the corner of your eye. To the east you can see a four way intersection that is the center of this small village. ~ 0 0 1 D1 You see the center of the Shire. ~ ~ 0 -1 1706 D3 You see Shire road. ~ ~ 0 -1 1704 S #1706 {YThe Gathering Spot In The Shire{x~ You are standing in a large round clearing set amidst all the mud and clay cottages. There is a small platform in the center to stand on if you have something to speak to the village about. They tend to keep their meeting times private so no strangers are about when they discuss their hobbit affairs. ~ 0 0 1 D0 You see North Shire road. ~ ~ 0 -1 1711 D1 You see Shire road. ~ ~ 0 -1 1707 D2 You see South Shire road. ~ ~ 0 -1 1716 D3 You see Shire road. ~ ~ 0 -1 1705 S #1707 {YShire Road{x~ You are standing on Shire road, the main path that leads through the Shire. You catch glimpses of some of the small hobbit folk peering at you from the corner of your eye. Most of the hobbits here are friendly and want no trouble from you, just mind your business. ~ 0 0 1 D1 You see Shire road. ~ ~ 0 -1 1708 D3 You see the center of the village. ~ ~ 0 -1 1706 S #1708 {YShire Road{x~ You are standing on Shire road, the main path that leads through the Shire. You catch glimpses of some of the small hobbit folk peering at you from the corner of your eye. Most of the hobbits here are friendly and want no trouble from you, just mind your business. ~ 0 0 1 D1 You see Shire road. ~ ~ 0 -1 1709 D3 You see Shire road. ~ ~ 0 -1 1707 S #1709 {YShire Road{x~ You are standing on Shire road, the main path that leads through the Shire. You catch glimpses of some of the small hobbit folk peering at you from the corner of your eye. To the north a short road leads to some cottages. You can head east or west as well. ~ 0 0 1 D0 You see a short road. ~ ~ 0 -1 1729 D1 You see Shire road. ~ ~ 0 -1 1710 D3 You see Shire road. ~ ~ 0 -1 1708 S #1710 {YWest Gate Of Shire Road{x~ You are at the eastern end of shire road. There is a large wood archway leading to the east. It appears that great the villagers have gone to great lengths to patch it up with nails and boards. There is a {bsign{x here nailed to the gate. ~ 0 0 1 D1 ~ ~ 0 -1 3503 D3 You see Shire road. ~ ~ 0 -1 1709 E sign~ ----------- By order of the Constable Thad. The eastern gate is sealed! Do not attempt to cross further eastward as it will mean your death. ----------- ~ S #1711 {YNorth Shire Road{x~ You are moving along the northern part of shire road. The gathering spot is directly south of here, or you can head north towards the northern gate. There is a {bsign{x here. ~ 0 0 1 D0 You see North Shire road. ~ ~ 0 -1 1712 D2 You see the Gathering spot. ~ ~ 0 -1 1706 E sign~ ---------- By order of Constable Thad. All villagers and members of this town must take part in the upkeep of the clay wall that surrounds this village. We must keep out the evil that is to our east!! ---------- ~ S #1712 {YNorth Shire Road{x~ You are on a small village road that leads north and south. Along to the north you can see the village gate. Further to the south you can see a gathering circle. Small cottages dot the road on the east and west. ~ 0 0 1 D0 You see North Shire road. ~ ~ 0 -1 1713 D2 You see North Shire road. ~ ~ 0 -1 1711 S #1713 {YNorth Shire Road{x~ You are on a small village road that leads north and south. Along to the north you can see a t-intersection. Further to the south you can see a gathering circle. Small cottages dot the road on the east and west. ~ 0 0 1 D0 You see a t-intersection. ~ ~ 0 -1 1714 D2 You see North Shire road. ~ ~ 0 -1 1712 S #1714 {YNorth Shire Intersection{x~ You have reached a t-intersection along North Shire road. To the north you spot the villages north gate and along to the south a ways is the gathering circle. A muddy road heads off to the west here. There is a {bsign{x here. ~ 0 0 1 D0 You see a the north gate. ~ ~ 0 -1 1715 D2 You see North Shire road. ~ ~ 0 -1 1713 D3 You see a muddy road. ~ ~ 0 -1 1724 E sign~ --------- North - Northern Gate South - Gathering Square West - The Mud Pits --------- ~ S #1715 {YThe Northern Shire Gate{x~ You are standing in a large clay archway that is built into the wall that surrounds this village. You dont see many people wandering about but you can hear alot of whispers and laughing. There is a {bsign{x here. ~ 0 0 1 D0 You see the Northern road. ~ ~ 0 -1 1600 D2 You see a t-intersection. ~ ~ 0 -1 1714 E sign~ --------- From hear northward is the great northern road. Tread fast and strong and keep up your guard. --------- ~ S #1716 {YSouth Shire Road{x~ You are moving along South Shire road. You can hear distant laughing and merry making coming from somewhere around here. The gathering circle is to the north while the road continues south. ~ 0 0 1 D0 You see the gathering circle. ~ ~ 0 -1 1706 D2 You see South Shire road. ~ ~ 0 -1 1717 S #1717 {YSouth Shire Road{x~ This small village sure is seems empty but you know that is not the case. You can hear muffled talking and people moving around, but just cant seem to spot anyone. Guess they do not like strangers. ~ 0 0 1 D0 You see South Shire road. ~ ~ 0 -1 1716 D2 You see South Shire road. ~ ~ 0 -1 1718 S #1718 {YSouth Shire Road{x~ You are moving along South Shire road. You can hear distant laughing and merry making coming from somewhere around here. The gathering circle is along the north while the road continues south. ~ 0 0 1 D0 You see South Shire road. ~ ~ 0 -1 1717 D2 You see a corner in the road. ~ ~ 0 -1 1719 S #1719 {YCorner On South Shire{x~ You have reached a corner on South Shire that heads off to the east. Some small shrubs blend into the foresty terrain of this tiny village. You see small cottages dotted along the road, but the villagers sure are hard to spot, To the south lies a small gate. ~ 0 0 1 D0 You see South Shire road. ~ ~ 0 -1 1718 D1 You see South Shire road. ~ ~ 0 -1 1720 D2 ~ ~ 0 -1 3505 S #1720 {YEast South Shire Road{x~ You are on an eastward leg of South Shire road. You can smell something quite good cooking from here. To the west is the corner towards the northward path or you can head east towards the village wall. ~ 0 0 1 D1 You see East South Shire road. ~ ~ 0 -1 1721 D3 You see a corner on South Shire road. ~ ~ 0 -1 1719 S #1721 {YEast South Shire Road{x~ Something along this way is really starting to smell good, too bad you cant figure out where it is coming from. The road heads further east towards the village wall, or you can continue west. ~ 0 0 1 D1 You see East South Shire road. ~ ~ 0 -1 1722 D3 You see East South Shire road. ~ ~ 0 -1 1720 S #1722 {YEast South Shire Road{x~ Something along this way is really starting to smell good, too bad you cant figure out where it is coming from. The road heads further east towards the village wall, or you can continue west. ~ 0 0 1 D1 You see the end of East South Shire road. ~ ~ 0 -1 1723 D3 You see East South Shire road. ~ ~ 0 -1 1721 S #1723 {YThe End Of East South Shire Road{x~ You have come as far as you can on East South Shire. The village wall lies directly to your east rising above your head. The only way to go seems to be west, from the way you came. ~ 0 0 1 D3 You see East South Shire road. ~ ~ 0 -1 1722 S #1724 {YMuddy Road{x~ You are standing on a wet dirt road that has turned into a thick mud. Lots of footprints can be seen going in both directions. To the west you see a small checkpoint in a fence that surrounds the mud pits of this village. You can return west to Shire road. ~ 0 0 1 D1 You see Shire Road. ~ ~ 0 -1 1714 D3 You see a small checkpoint. ~ ~ 0 -1 1725 S #1725 {YSmall Checkpoint{x~ You are at a small checkpoint in a metal fence that surrounds the mud pits. The pits are where the villagers make earthern ware items to use in the village and to trade with the outside. To the west of here you see a small open shack, while to the south the pits await. ~ 0 0 1 D1 You see a Muddy road. ~ ~ 0 -1 1724 D2 You see the Mud Pits. ~ ~ 0 -1 1732 D3 You see a small open shack. ~ ~ 0 -1 1726 S #1726 {YForemans Shack{x~ You are inside an open shack to the west of the fence checkpoint. A rickety wooden desk sits in the center of this room and behind it a small bone stool. There are various plans attached to the walls showing how to make pots, bricks, and other useful items from the fine clay and mud in these pits. ~ 0 0 0 D1 You see the checkpoint. ~ ~ 0 -1 1725 S #1727 {YFilthy Mud Pits{x~ You are in a pile of mud, it oozes and gushes around your shoes and into your clothes. You wonder what kind of worthwhile items could come from such muck. There are various shaping tools sitting on wooden tables in the drier areas. ~ 0 0 1 D1 You see the mud pits. ~ ~ 0 -1 1732 D2 You see the mud pits. ~ ~ 0 -1 1728 S #1728 {YFilthy Mud Pits{x~ You are in a pile of mud, it oozes and gushes around your shoes and into your clothes. You wonder what kind of worthwhile items could come from such muck. There are various shaping tools sitting on wooden tables in the drier areas. ~ 0 0 1 D0 You see the mud pits. ~ ~ 0 -1 1727 D1 You see the mud pits. ~ ~ 0 -1 1733 D2 You see the mud pits. ~ ~ 0 -1 1736 S #1729 {YA Short Road{x~ You are on a narrow and short road that heads just a small ways to the north. Small cottages and house are on both sides of you. To the north you here the sounds of banging. ~ 0 0 1 D0 You see a short road. ~ ~ 0 -1 1730 D2 You see Shire road. ~ ~ 0 -1 1709 S #1730 {YA Short Road{x~ You are on a narrow path heading north between some very small and meager cottages. A banging sound is coming from somewhere, along with some faint laughter. You can head south to reach Shire road or continue north. ~ 0 0 1 D0 You see a short road. ~ ~ 0 -1 1731 D2 You see a short road. ~ ~ 0 -1 1729 S #1731 {YA Short Road{x~ You are on a narrow path heading north between some very small and meager cottages. A banging sound is coming from somewhere, along with some faint laughter. You can head along to the south and reach shire road. ~ 0 0 1 D2 You see a short road. ~ ~ 0 -1 1730 S #1732 {YFilthy Mud Pits{x~ You are in a pile of mud, it oozes and gushes around your shoes and into your clothes. You wonder what kind of worthwhile items could come from such muck. There are various shaping tools sitting on wooden tables in the drier areas. ~ 0 0 1 D0 You see the mud pits. ~ ~ 0 -1 1725 D1 You see the mud pits. ~ ~ 0 -1 1734 D2 You see the mud pits. ~ ~ 0 -1 1733 D3 You see the mud pits. ~ ~ 0 -1 1727 S #1733 {YFilthy Mud Pits{x~ You are in a pile of mud, it oozes and gushes around your shoes and into your clothes. You wonder what kind of worthwhile items could come from such muck. There are various shaping tools sitting on wooden tables in the drier areas. ~ 0 0 1 D0 You see the mud pits. ~ ~ 0 -1 1732 D1 You see the mud pits. ~ ~ 0 -1 1735 D2 You see the mud pits. ~ ~ 0 -1 1737 D3 You see the mud pits. ~ ~ 0 -1 1728 S #1734 {YFilthy Mud Pits{x~ You are in a pile of mud, it oozes and gushes around your shoes and into your clothes. You wonder what kind of worthwhile items could come from such muck. There are various shaping tools sitting on wooden tables in the drier areas. ~ 0 0 1 D2 You see the mud pits. ~ ~ 0 -1 1735 D3 You see the mud pits. ~ ~ 0 -1 1732 S #1735 {YFilthy Mud Pits{x~ You are in a pile of mud, it oozes and gushes around your shoes and into your clothes. You wonder what kind of worthwhile items could come from such muck. There are various shaping tools sitting on wooden tables in the drier areas. ~ 0 0 1 D0 You see the mud pits. ~ ~ 0 -1 1734 D2 You see the mud pits. ~ ~ 0 -1 1738 D3 You see the mud pits. ~ ~ 0 -1 1733 S #1736 {YFilthy Mud Pits{x~ You are in a pile of mud, it oozes and gushes around your shoes and into your clothes. You wonder what kind of worthwhile items could come from such muck. There are various shaping tools sitting on wooden tables in the drier areas. ~ 0 0 1 D0 You see the mud pits. ~ ~ 0 -1 1728 D1 You see the mud pits. ~ ~ 0 -1 1737 S #1737 {YFilthy Mud Pits{x~ You are in a pile of mud, it oozes and gushes around your shoes and into your clothes. You wonder what kind of worthwhile items could come from such muck. There are various shaping tools sitting on wooden tables in the drier areas. ~ 0 0 1 D0 You see the mud pits. ~ ~ 0 -1 1733 D1 You see the mud pits. ~ ~ 0 -1 1738 D3 You see the mud pits. ~ ~ 0 -1 1736 S #1738 {YFilthy Mud Pits{x~ You are in a pile of mud, it oozes and gushes around your shoes and into your clothes. You wonder what kind of worthwhile items could come from such muck. There are various shaping tools sitting on wooden tables in the drier areas. There is a {bsign{x stuck in the mud here. ~ 0 0 1 D0 You see the mud pits. ~ ~ 0 -1 1735 D2 You see a gaping mud pit. ~ ~ 0 -1 1739 D3 You see the mud pits. ~ ~ 0 -1 1737 E sign~ ------------ DANGER!!! There is a SINKHOLE south of here. There is now way out of it! DANGER!!! ------------ ~ S #1739 {RSINKHOLE{x!!!~ You have fallen into a huge sinkhole caused by over digging these clay flats. As you struggle to get up the edge, more and more mud comes down on top of you. Best just to give up. You will never escape. ~ 0 C 1 S #0 #RESETS * M 1 1705 10 1700 2 a hobbit deputy to Western Entrance To The Shire E 1 1715 100 3 E 1 1716 100 6 E 1 1717 100 7 E 1 1722 100 8 * M 1 1705 10 1700 2 a hobbit deputy to Western Entrance To The Shire D 1 1701 0 1 ; {YShire Road{x Close North D 1 1702 2 1 ; {YInside A Cottage{x Close South D 1 1703 0 1 ; {YInside a Cottage{x Close North D 1 1701 2 1 ; {YShire Road{x Close South * M 1 1710 10 1732 10 a hobbit worker to {YFilthy MudPits{x E 1 1700 100 0 E 1 1715 100 3 E 1 1723 100 8 * M 1 1710 10 1733 10 a hobbit worker to {YFilthy Mud E 1 1726 100 9 E 1 1728 100 14 * M 1 1710 10 1734 5 a hobbit worker to {YFilthy Mud * M 1 1710 10 1735 2 a hobbit worker to {YFilthy Mud Pits{x * M 1 1710 10 1737 2 a hobbit worker to {YFilthy Mud Pits{x * M 1 1704 1 1706 1 the hobbit constable to {YThe Gathering Spot In The Shire{x E 1 1715 100 3 E 1 1715 100 4 E 1 1713 100 5 E 1 1716 100 6 E 1 1718 100 7 E 1 1722 100 8 E 1 1726 100 9 E 1 1714 100 11 E 1 1728 100 14 E 1 1712 100 16 E 1 1702 100 17 * M 1 1700 10 1708 10 a small boy to {YShire Road{x * M 1 1701 10 1712 10 a small girl to {YNorth Shire Road{x E 1 1729 100 15 E 1 1731 100 17 * M 1 1705 10 1715 2 a hobbit deputy to {YThe Northern Shire Gate{x * M 1 1705 10 1710 2 a hobbit deputy to {YEnd Of Shire Road{x * M 1 1706 1 1702 1 the hobbit grocer to {YInside A Cottage{x G 1 1700 100 G 1 1701 100 G 1 1704 100 G 1 1705 100 G 1 1718 100 G 1 1719 100 * M 1 1707 1 1703 1 the dark priest to {YInside a Cottage{x E 1 1721 100 7 E 1 1710 100 16 O 1 1706 100 1706 a wood bench to {YThe Gathering Spot In The Shire{x O 1 1707 100 1726 a cloth couch to {YForemans Shack{x O 1 1706 100 1720 a wood bench to {YEast South Shire Road{x O 1 1705 100 1720 a turkey leg to {YEast South Shire Road{x * M 1 1702 3 1720 3 a teenage girl to {YEast South Shire Road{x E 1 1715 100 4 E 1 1720 100 7 E 1 1725 100 8 E 1 1727 100 9 E 1 1729 100 14 E 1 1729 100 15 E 1 1711 100 16 E 1 1731 100 17 O 1 1706 100 1730 a wood bench to {YA Short Road{x O 1 1708 100 1702 a large pillow cushion to {YInside A Cottage{x O 1 1703 100 1706 a pretty fountain to {YThe Gathering Spot In The Shire{x * M 1 1703 3 1723 3 a teenage boy to {YThe End Of East South Shire Road{x E 1 1724 100 8 * M 1 1708 1 1719 1 a rabid chipmunk to {YCorner On South Shire{x * M 1 1709 1 1709 1 a laughing hobbit kid to {YShire Road{x * M 1 1712 1 1713 1 the village bully to {YNorth Shire Road{x * M 1 1711 1 1714 1 a drunken hobbit to {YNorth Shire Intersection{x S #SHOPS 1706 3 4 1 10 9 100 100 0 23 the hobbit grocer 0 #SPECIALS M 1707 spec_cast_mage the dark priest S #$