#alias {afkoff} {#unaction {%0 tells you*}}
#alias {afkon} {#action {%0 tells you '} {tell %0 Sorry.. I'm AFK.. BRB.. }}
#alias {aid} {cast 'aid' tossa}
#alias {armor} {cast 'armor' %0}
#alias {auth} {#var auth%0}
#alias {authlist} {say Authorized Robot users are: $leader, $one, $two, $three, $four}
#alias {bark} {cast 'barkskin' tossa}
#alias {blind} {cast 'blindness' $target}
#alias {call} {cast 'call lightning' $target}
#alias {cureb} {cast 'cure blindness' %0}
#alias {eatit} {cast 'create food';get mushroom;eat mushroom}
#alias {em} {recite recall inonothing}
#alias {fillit} {cast 'create water' %0}
#alias {fs} {cast 'flame strike' $target}
#alias {fw} {fill waterskin water;fill 2.waterskin water}
#alias {he} {cast 'heal' %0}
#alias {hm} {cast 'harm' %0}
#alias {holy} {cast 'holy sphere'}
#alias {kb} {kill borgh}
#alias {km} {kill moredhel}
#alias {kt} {kill $target}
#alias {leader} {#var leader %0}
#alias {loot} {unlock desk;open desk;get key desk;unlock safe;open safe;get coins safe}
#alias {lootoff} {#unaction {^There were*};#unaction {^You receive};emote is no longer auto-looting.}
#alias {looton} {#action {^There were %0 coins} {split %0};#action {^You receive} {get all corpse};emote is now auto-looting.}
#alias {makefood} {cast 'create food'}
#alias {neut} {cast 'neutralize poison' %0}
#alias {ord} {emote issues the order 'RECALL'.}
#alias {pfe} {cast 'protection from evil' %0}
#alias {pfg} {cast 'protection from good' %0}
#alias {pfl} {cast 'protection from lightning' %0}
#alias {ph} {cast 'powerheal' %0}
#alias {pow} {cast 'powerheal' %0}
#alias {regen} {cast 'regen' %0}
#alias {reset} {#var trigger 0}
#alias {rr} {recite recall}
#alias {sanc} {cast 'sanc' %0}
#alias {saved} {cast 'summon' %0;cast 'heal' %0}
#alias {sleepoff} {toggle tick}
#alias {sleepon} {toggle tick}
#alias {soff} {#unaction  {5 seconds}}
#alias {status1} {ps;emote has either $pow powerheals, $heals heals/regens, $calls call lightnings, and $sancs sanctuaries. (c) 1993, Peach Inc.}
#alias {status2} {ps}
#alias {statusoff} {#unaction {<hp:*};#action {'Cps'} {status2};#action {'ps'} {status2}}
#alias {statuson} {#action {<hp:%0 mo:%1 ma:%2>} {#math pow {%2/55};#math heals {%2/40};#math calls {%2/20};#math sancs {%2/50};#if {%1<=25} {emote is LOW ON MOVES.}};#action {'Cps'} {status1};#action {'ps'} {status1}}
#alias {sum} {cast 'summon' %0}
#alias {tar} {#var target %0}
#alias {treeoff} {#unaction {^%0 hero*};emote no longer powerheals on rescues}
#alias {treeon} {#action {^%0 heroically rescues %1.} {pow %1};emote now powerheals on rescues}
#alias {uw} {use wand %0}
#alias {vit} {cast 'vitalize' %0}
#alias {wr} {cast 'word of recall'}
#alias {ws} {wake;stand}
#action {#TICK!!!} {ws}
#action {%0 issues the order 'RECALL'} {wr;rr}
#action {'Cps'} {status2}
#action {'ps'} {status2}
#action {Cps} {ps}
#action {You get a bandanna} {sac bandanna}
#action {^$four asks you '%0'} {cast '%0' $four}
#action {^$leader asks you '%0'} {cast '%0' $leader}
#action {^$one asks you '%0'} {cast '%0' $one}
#action {^$three asks you '%0'} {cast '%0' $three}
#action {^$two asks you '%0'} {cast '%0' $two}
#action {^<hp:%0 m} {#if {(%0<=100) && ($trigger <=0)} {#var trigger 1;recite recall}}
#action {^TICKCOUNTER: 5} {sleep}
#action {^TICKCOUNTER: tikk} {wa}
#action {^There were %0 coins.} {split %0}
#action {^You are hungry} {ws;#tickset {129.241.36.229 4001};eatit}
#action {^You are thirsty.} {#2 drink waterskin;#2 drink 2.waterskin}
#action {^You get a bandanna} {sac bandanna}
#action {^You get a cutlass} {sac cutlass}
#action {^You receive} {get all corpse}
#action {^You wake, and sit up.} {stand}
#action {get a long sword} {sac long}
#action {give you %0 coins for that} {split %0}
#action {pile of gold coins} {get coins}
#substitute {^%0dse%1} {%0dispel evil%1}
#substitute {^%0dsg%1} {%0dispel good%1}
#substitute {^%0pfe%1} {%0protection from evil%1}
#substitute {^%0pfg%1} {%0protection from good%1}
#substitute {^%0pfl%1} {%0protection from lightning%1}
#substitute {acorn} {.}
#substitute {has arrived} {.}
#substitute {misses} {.}
#variable {calls} {8}
#variable {four} {Karak}
#variable {heals} {4}
#variable {hp} {0}
#variable {leader} {Inonothing}
#variable {mv} {0}
#variable {one} {Vorn}
#variable {pow} {3}
#variable {sancs} {3}
#variable {target} {mazekeeper}
#variable {three} {Pernilla}
#variable {trigger} {0}
#variable {two} {Fzoul}
#highlight {bold} {^%0tells you%1}
#highlight {3} {^You annihilate%0}
#highlight {5} {^You atomize%0}
#highlight {4} {^You demolish%0}
#highlight {7} {^You massacre%0}
#highlight {2} {^You obliterate%0}
#highlight {reverse} {^You ultraslay%0}
#highlight {6} {^You vaporize%0}