#alias {afkoff} {#unaction {%0 tells you*}} #alias {afkon} {#action {%0 tells you '} {tell %0 Sorry.. I'm AFK.. BRB.. }} #alias {aid} {cast 'aid' tossa} #alias {armor} {cast 'armor' %0} #alias {auth} {#var auth%0} #alias {authlist} {say Authorized Robot users are: $leader, $one, $two, $three, $four} #alias {bark} {cast 'barkskin' tossa} #alias {blind} {cast 'blindness' $target} #alias {call} {cast 'call lightning' $target} #alias {cureb} {cast 'cure blindness' %0} #alias {eatit} {cast 'create food';get mushroom;eat mushroom} #alias {em} {recite recall inonothing} #alias {fillit} {cast 'create water' %0} #alias {fs} {cast 'flame strike' $target} #alias {fw} {fill waterskin water;fill 2.waterskin water} #alias {he} {cast 'heal' %0} #alias {hm} {cast 'harm' %0} #alias {holy} {cast 'holy sphere'} #alias {kb} {kill borgh} #alias {km} {kill moredhel} #alias {kt} {kill $target} #alias {leader} {#var leader %0} #alias {loot} {unlock desk;open desk;get key desk;unlock safe;open safe;get coins safe} #alias {lootoff} {#unaction {^There were*};#unaction {^You receive};emote is no longer auto-looting.} #alias {looton} {#action {^There were %0 coins} {split %0};#action {^You receive} {get all corpse};emote is now auto-looting.} #alias {makefood} {cast 'create food'} #alias {neut} {cast 'neutralize poison' %0} #alias {ord} {emote issues the order 'RECALL'.} #alias {pfe} {cast 'protection from evil' %0} #alias {pfg} {cast 'protection from good' %0} #alias {pfl} {cast 'protection from lightning' %0} #alias {ph} {cast 'powerheal' %0} #alias {pow} {cast 'powerheal' %0} #alias {regen} {cast 'regen' %0} #alias {reset} {#var trigger 0} #alias {rr} {recite recall} #alias {sanc} {cast 'sanc' %0} #alias {saved} {cast 'summon' %0;cast 'heal' %0} #alias {sleepoff} {toggle tick} #alias {sleepon} {toggle tick} #alias {soff} {#unaction {5 seconds}} #alias {status1} {ps;emote has either $pow powerheals, $heals heals/regens, $calls call lightnings, and $sancs sanctuaries. (c) 1993, Peach Inc.} #alias {status2} {ps} #alias {statusoff} {#unaction {<hp:*};#action {'Cps'} {status2};#action {'ps'} {status2}} #alias {statuson} {#action {<hp:%0 mo:%1 ma:%2>} {#math pow {%2/55};#math heals {%2/40};#math calls {%2/20};#math sancs {%2/50};#if {%1<=25} {emote is LOW ON MOVES.}};#action {'Cps'} {status1};#action {'ps'} {status1}} #alias {sum} {cast 'summon' %0} #alias {tar} {#var target %0} #alias {treeoff} {#unaction {^%0 hero*};emote no longer powerheals on rescues} #alias {treeon} {#action {^%0 heroically rescues %1.} {pow %1};emote now powerheals on rescues} #alias {uw} {use wand %0} #alias {vit} {cast 'vitalize' %0} #alias {wr} {cast 'word of recall'} #alias {ws} {wake;stand} #action {#TICK!!!} {ws} #action {%0 issues the order 'RECALL'} {wr;rr} #action {'Cps'} {status2} #action {'ps'} {status2} #action {Cps} {ps} #action {You get a bandanna} {sac bandanna} #action {^$four asks you '%0'} {cast '%0' $four} #action {^$leader asks you '%0'} {cast '%0' $leader} #action {^$one asks you '%0'} {cast '%0' $one} #action {^$three asks you '%0'} {cast '%0' $three} #action {^$two asks you '%0'} {cast '%0' $two} #action {^<hp:%0 m} {#if {(%0<=100) && ($trigger <=0)} {#var trigger 1;recite recall}} #action {^TICKCOUNTER: 5} {sleep} #action {^TICKCOUNTER: tikk} {wa} #action {^There were %0 coins.} {split %0} #action {^You are hungry} {ws;#tickset {129.241.36.229 4001};eatit} #action {^You are thirsty.} {#2 drink waterskin;#2 drink 2.waterskin} #action {^You get a bandanna} {sac bandanna} #action {^You get a cutlass} {sac cutlass} #action {^You receive} {get all corpse} #action {^You wake, and sit up.} {stand} #action {get a long sword} {sac long} #action {give you %0 coins for that} {split %0} #action {pile of gold coins} {get coins} #substitute {^%0dse%1} {%0dispel evil%1} #substitute {^%0dsg%1} {%0dispel good%1} #substitute {^%0pfe%1} {%0protection from evil%1} #substitute {^%0pfg%1} {%0protection from good%1} #substitute {^%0pfl%1} {%0protection from lightning%1} #substitute {acorn} {.} #substitute {has arrived} {.} #substitute {misses} {.} #variable {calls} {8} #variable {four} {Karak} #variable {heals} {4} #variable {hp} {0} #variable {leader} {Inonothing} #variable {mv} {0} #variable {one} {Vorn} #variable {pow} {3} #variable {sancs} {3} #variable {target} {mazekeeper} #variable {three} {Pernilla} #variable {trigger} {0} #variable {two} {Fzoul} #highlight {bold} {^%0tells you%1} #highlight {3} {^You annihilate%0} #highlight {5} {^You atomize%0} #highlight {4} {^You demolish%0} #highlight {7} {^You massacre%0} #highlight {2} {^You obliterate%0} #highlight {reverse} {^You ultraslay%0} #highlight {6} {^You vaporize%0}