I made a few changes to the tintin++ source. Here are the changes I made:

v1.65 patch level 6
===================
6/1/97 -
	Got rid of ^D = previous commands. It creates too much trouble for
	readline(), and considering you get the same effect with Up arrow or
	^P, its not worth it.
6/1/97 -
	Fixed a small bug that set the cursor above the splitline if you had
	and action that executed a /showme or /help or something where tintin
	prints text.

v1.65 patch level 5
===================
5/26/97 -
	Fixed a small error in Makefile.in that included the wrong object files
	in the compile section.

v1.64 patch level 4
===================
- Fixed small bug that chopped incoming text in half on some muds.

v1.64 patch level 3
===================
- Fixed major bug with deletenode_list(), which caused tt++ to crash whenever
  you used unaction, unalias, unsub, and all the other un- commands.

v1.64 patch level 2
===================
- Added #delay command.
- Added #case command to toggle case checking for actions.
- Changed split-screen to a fancier IRCII-like status bar.
- Made split-screen update every time session changes (status bar contains
  session name).
- Changed file reading to accept multiple line commands. Ex:
    /alias {fun} {
	say I'm fun.
    }
  In able to be compatible with old tintin++ files, I couldn't make it so
  a char at the end would tell tintin to stop reading a certain command.
  Instead, I made it so that at a newline, if there are any open braces ( '{' )
  that have no matching close braces ( '}' ), it keeps reading that command.
  So if you have
    /alias {fun}
    {
	say I'm fun.
    }
  Tintin will screw up and treat "/alias {fun}" as one command and
  "{say I'm fun}" as another. All white space (tabs, spaces, newlines) will
  be discarded after a newline. Therefore:
    /alias {fun} {
	say Hello pals,
		my name is joe.
    }
  is the same as
    /alias {fun} {say Hello pals,my name is joe.}
- Changed file-reading to convert a '[' preceded by a '\' (\[) to an ESC
  character.

--- Matt Perry <mikepery@mcs.com, smaug@mikepery.pr.mcs.net>